Demon, Marilith
This snake-bodied woman has six arms, yet her cruel weapons float in the air, glistening with poison.
Mythic Marilith CR 21/MR 8
XP 409,600
CE Large outsider (chaotic, demon, evil, extraplanar, mythic)
Init +4; Senses darkvision 60 ft., true seeing; Perception +31
Aura unholy aura (DC 26)
Defense
AC 40, touch 17, flat-footed 36 (+4 deflection, +4 Dex, +23 natural, –1 size)
hp 344 (16d10+256); fast healing 5
Fort +25, Ref +18, Will +13
DR 10/cold iron and epic and good; Immune cold, fire, electricity, poison; Resist acid 10; SR 32
Offense
Speed 40 ft.
Melee +2 longsword +28/+23/+18/+13 (2d6+12/16–20 plus poison), 5 +2 longswords +28 (2d6+7/16–20 plus poison), tail slap +20 (2d6+5 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (tail slap, 2d6+15 plus crushing coils), greater infuse weapon, multiweapon mastery, mythic power (8/day, surge +1d10), poisoned weapons
Spell-Like Abilities (CL 16th; concentration +24)
Constant—true seeing, unholy aura (DC 26)
At will—greater teleport (self plus 50 lbs. of objects only), project image (DC 25), telekinesis (DC 23)
3/day—blade barrier (DC 24), fly, heal (self only)
1/day—summon (level 5, 1 marilith 20%, 1 nalfeshnee 35%, or 1d4 hezrous 60%)
Statistics
Str 31, Dex 19, Con 32, Int 18, Wis 18, Cha 27
Base Atk +16; CMB +27 (+29 disarm, +31 grapple); CMD 45 (47 vs. disarm, can'tbe tripped)
Feats Bleeding CriticalM, Combat ExpertiseM, Combat Reflexes, Critical FocusM, Improved Critical (longsword)M, Improved Disarm, Power Attack, Weapon Focus (longsword)
Skills Acrobatics +23, Bluff +27, Diplomacy +27, Fly +18, Intimidate +27, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +27; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ change shape (any animal, humanoid, or giant; shapechange)
Ecology
Environment any (Abyss)
Organization solitary, pair, or platoon (1 marilith, 1–3 glabrezus, and 3–14 babaus)
Treasure double (6 mwk longswords, other treasure)
Special Abilities
Crushing Coils (Ex) A constricted creature must succeed at a DC 28 Fortitude save or lose consciousness for 1d8 rounds. The save DC is Strength-based.
Greater Infuse Weapon (Su) Any weapon a mythic marilith wields gains a +2 enhancement bonus and counts as a chaotic and evil cold iron weapon. She can expend two uses of mythic power as an immediate action to add the dancing special ability to all her manufactured weapons for 4 rounds.
Poisoned Weapons (Ex) As a swift action, a mythic marilith can lick one of her manufactured weapons to coat it with deathblade poison.
A mythic marilith is a queen of chaos and evil, controlling a large territory in the Abyss and commanding a legion of demons.