作者 主题: 【UE】服饰(Clothing)  (阅读 18956 次)

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【UE】服饰(Clothing)
« 于: 2014-06-24, 周二 13:00:35 »
服饰(Clothing)
对玩家角色和非玩家角色来说,这些衣物与服饰可以在某些特定的场合发挥独特的作用,比如在寒带的荒原、参加晚宴、在城镇中的社区进行调查、或者任何特定服装能够发挥优势的其他场合。
所有角色在一开始的时候都拥有一套价值10gp或更便宜的服饰。并且可以正常购买额外的服饰。

表:服饰
名称价格重量名称价格重量
工匠服装1gp4磅*武僧服装5gp2磅*
胸针可变怪物面具5gp - 10gp1磅*
发罩10gp - 100gp      贵族服装75gp10磅*
防滑钉5gp2磅*拼接斗篷5gp0.5磅*
牧师祭袍5gp6磅*平民服装1sp2磅*
御寒衣物8gp7磅*窃贼服装5gp3磅*
礼服30gp6磅*藏物围巾8gp0.5磅*
服装配饰1sp - 50gp雨披5sp2磅*
潜水服10gp2磅*强固围巾10gp1磅*
艺人服装3gp4磅*双面披风2sp - 100gp      1磅*
探险家服装      10gp8磅*皇室服装200gp15磅*
防火靴20gp2磅*披巾1sp - 5gp0.5磅*
皮草12gp5磅*学者服装5gp6磅*
帽子1sp - 50gp0.5磅 - 2磅*      滑雪板5gp20磅*
埃宁帽10gp - 100gp1磅*雪地鞋5gp4磅*
耐暑衣物8gp4磅*士兵服装1gp5磅*
冰刀鞋1gp2磅*战袍5gp1磅*
首饰可变可变快脱服装+5gp
褶裥短裙2sp1磅*旅行者服装      1gp5磅*
面具1sp - 50gp1磅*假发5gp - 500gp0.5磅 - 4磅*
*:对于小型角色来说,这些物品的重量为表中数值的四分之一。

工匠服装(Artisan's outfit)
价格:1gp;重量:4磅
工匠服装由朴素而又结实的布料加工而成,专为那些各种从事专业工作并利用自己的手艺挣钱的人量身定做,比如糕点师、木匠、以及其他中产阶级的职业。这套服装包括一件带纽扣的衬衫、一条裙子或吊带裤、一双鞋子、可能还有附有一顶帽子。这身衣服还可能包含有一条腰带或者用皮革或布料制作的围裙,用于放置各种工具。

胸针(Brooch)
价格:可变;重量:—
这件小饰品可以用于放置在合适的位置别住某些服饰,比如披风或斗篷。许多组织会提供特殊的胸针,用于作为组织成员的标志或者达成特殊荣誉的象征。

发罩(Caul)
价格:10gp - 100gp;重量:—
这种华贵的发网一般使用丝绸、金丝织物或者珠宝制作而成,皇室或贵族中的女性最常佩戴此类饰品。

防滑钉(Cleats)
价格:5gp;重量:2磅
防滑钉可以让你在光滑表面行走时所受的惩罚降低50%。比如,在冰面上行走时,每移动1格会花费2格的移动力(正常的1格外加作为惩罚的1格),若你装上了防滑钉,在冰面上每移动1格仅会花费1.5格的移动力。防滑钉会对所有种类的抛光地板造成损伤。防滑钉可以附加到任意一套其他服饰上。

牧师祭袍(Cleric's vestments)
价格:5gp;重量:6磅
在教堂或神殿中执行祭祀仪式时通常会穿着这样的仪式性服装,然而这种服装并不适合在冒险中使用。一套牧师祭袍通常包含教士长袍、披肩和白色的法衣。服装的颜色会与佩戴者所信仰的神祗相关,有的教士也会选择在服饰上添加和自身信仰相关的精美刺绣,而其他人则认为朴实的外观才是这身服饰最大的优点。

御寒衣物(Cold-weather outfit)
价格:8gp;重量:7磅
这套服装专为在寒冷气候中跋涉,进行登山和打猎活动的人设计而成。它包含一件由羊毛或者厚实动物皮毛制作的大衣、一件亚麻衬衫、一顶羊毛帽、一件厚重的外衣、同样厚实的裙子或裤子、外加一双防水皮靴。在某些地区,这套服装可能几乎完全使用动物毛皮作为原料进行制作。这套服装让穿戴者在对抗寒冷气候(cold weather)带来的效果时,强韧豁免检定获得+5环境加值。

礼服(Courtier's outfit)
价格:30gp;重量:6磅
这套服饰包含一件剪裁讲究的服装,它的款式在当地的宫廷贵族中是最为流行的。身穿便服的人很难让贵族或朝臣们产生好感(对这些人进行基于魅力的技能检定均会受到-2减值)。若你穿戴礼服但是没有用珠宝(这需要额外花费50gp)加以装饰,那么你看起来仅仅是个不入流的平民罢了。

服装配饰(Decorative trim)
价格:1sp - 50gp;重量:—
服装配饰通常包含领口、袖口以及一些镶边,来让便服看起来更加正式一些。需要频繁进行旅行的人,比如商人或艺人,会将服装配饰与一些当地风格的服装进行搭配,这样就不用购买一整套新衣了。而对于旅行中的贵族来说,则会额外准备几套服装配饰,用于把临时雇来使唤的下人和护卫弄得精神一些。

潜水服(Diving suit)
价格:10gp;重量:2磅
这件连体服装会减少水流的阻力,让穿戴者游泳的动作更加协调。它会为游泳检定提供+1环境加值。只有在这套服装穿在最外层的时候,它才会提供上述加值,若你把它穿在笨重的衣服或者厚重的装备(比如背包,大号的武器等等)外面时,便不会产生任何效果。如果潜水服破损了(比如受到了几个回合的挥砍或穿刺攻击),则会在修复之前不再产生加值。

艺人服装(Entertainer's outfit)
价格:3gp;重量:4磅
这套浮华——甚至可以说是华而不实——是专为演出而准备的服装。艺人服装的样式各有不同,从引人发笑的丑角服装到让人愉快的怪诞服饰一应俱全。不过这些服装虽然看上去古怪,却设计成不会影响穿戴者行动能力的样式,你可以穿着它翻滚、跳舞、走钢丝或者仅仅用来奔跑(当你的观众准备翻脸的时候)。

探险家服装(Explorer's outfit)
价格:10gp;重量:8磅
这套服装专为那些不知道会遭遇何种情况的人所设计。它包含结实的靴子、皮裤或皮裙、腰带、衬衫(也许是马甲或夹克)、手套和披风。或者是用皮质的束腰外衣穿在布裙外面来取代皮裙。这套服装上有大量的口袋(披风上的尤其多)。除了上面提到的服饰之外,这套服装还可以额外添加任何你可能需要的配饰,比如围巾或者宽檐帽。

防火靴(Fire-resistant boots)
价格:20gp;重量:2磅
这双重皮靴上有一层砖灰制成的防护层,用于保护你的双脚免受烫伤。当你的脚部或者脚下受到火焰攻击时,你会获得2点火焰抗力,比如在烧热的煤炭上行走的时候。反复或长时间暴露在火焰中仍旧会烧坏鞋子表面的皮层,并最终毁掉这双靴子(通常是暴露在火焰中1d10 + 20轮之后)。

皮草(Furs)
价格:12gp;重量:5磅
作为最基本的耐寒装备,动物皮毛能够让穿戴者的体温得意维持下去。用足够多的皮草复盖身体能够让目标在抵御寒冷气候(cold weather)时,强韧豁免检定获得+2加值。这不会与生存技能带来的任何加值叠加。皮草能够补充到其他服饰上。

帽子(Hat)
价格:1sp - 50gp;重量:0.5磅 - 2磅
在各种文化中,都会有许许多多各种样式的帽子。从长头巾到皮制三角帽,帽子可以说是最为普通的头部遮盖物。有时会由于宗教派系或社会性的理由,存在一些需要强制性佩戴的特殊帽子。三角帽这样较为泛用的帽子,通常价值2sp。

埃宁帽(Hennin)
价格:10gp - 100gp;重量:1磅
这种高高的锥形帽子的尖顶上,通常会连着一片绢丝或类似的半透明织物悬挂在上面。贵族出身的女性有时会在正式或社交性的场合佩戴埃宁帽,作为自身已经成为适龄女性的标志,并将帽子顶端的丝绢赠与她们最心仪的追求者。

耐暑衣物(Hot weather outfit)
价格:8gp;重量:4磅
耐暑衣物会从头到脚复盖住你的身体,透气的布料可以让你感到清凉,帮助你避免遭受阳光的暴晒。这套服装通常由一件宽松的亚麻长袍、一条头巾或宽松的罩帽与面罩组成。它会在抵御酷暑天气(hot weather)时的强韧豁免提供+2加值。这不会与生存技能带来的任何加值叠加。

冰刀鞋(Ice skates)
价格:1gp;重量:2磅
每只靴子的靴筒都有小腿肚那么高,靴子下方都有一个垂直于鞋底的刀片,这使得你能够穿着他们在冰面上迅速移动。穿戴冰刀鞋并且成功通过DC为5的特技动作检定,可以让你在冰面上以正常速度移动(包括奔跑和冲锋),但是你会在所有其他地形上移动时速度减半。穿上或脱下冰刀鞋是整轮动作。只穿着单只鞋子滑冰也是可以做到的,不过特技检定DC会提升至15。

首饰(Jewelry)
价格:可变;重量:可变
首饰的价值依照其本身的质量会有较大范围的变动。在许多文化,特别是游牧民族中,会将首饰作为一种方便携带的财产,其中最值得注意的便是由钱币熔铸而成的腰带和手镯。平民百姓拿来作为饰品的东西可能只值几个铜板,工匠佩戴的则可能价值几个银币,而商人可能会付出一些金币来购置首饰,不过贵族佩戴在身上的珠宝很少会低于100gp。

褶裥短裙(Kilt)
价格:2sp;重量:1磅
这种厚实短裙的穿戴者通常是男性。此类服装上大多会有特殊的图案或花纹,用于代表穿戴者所效忠的特定部族或其他社会团体。

面具(Mask)
价格:1sp - 50gp;重量:1磅
在堕落贵族们的节庆活动中,你可以看到最为古怪和流行的面具,不过简单的面具也可能会被作为地区性的通关许可使用。面具种类繁多,从一小块仅能复盖一部分脸部布料到完全复盖头脸的精致物品一应俱全。

武僧服装(Monk's outfit)
价格:5gp;重量:2磅
这套朴素的服装仅包括一双便鞋、外加一身宽松的裤子和衬衫,最后用腰带将两者绑在一起。武僧服装的设计是为了提供穿戴者最大限度的机动性,因此是用高品质的织物制作而成。你可以将小型武器藏在服装褶皱中间的小口袋中,除此之外,服饰配套的腰带也足够结实到能够作为短绳使用。

怪物面具(Monster mask)
价格:5gp - 10gp;重量:1磅
这种立体式的面具通常会模仿某种特定的类人怪物,比如熊地精(bugbear)、地精(goblin)、兽人(orc)或大地精(hobgoblin)。当你的下巴动起来的时候,面具的嘴部也会张开和闭合,面具上的表皮实际上是经过精心绘制的布匹。尽管这样的面具通常只是用于戏剧表演中用来扮演怪物,不过冒险者们都知道使用这样的道具来帮助自身混入到对应种类的怪物群落中。佩戴这种面具时,你不会受到由于易容成不容种族而承受的-2易容减值,不过这种效果仅限于相隔至少20尺或者自身具有隐蔽(concealment)的时候;比这个距离更近或者能够被清楚地观察到的时候,这面具就会变成显而易见的失败伪装。怪物面具会复盖住你的面部,并且通常附有假发或头盔来盖住或伪装你头部的剩余部分。每个面具都会与特定的身材大小相适应,不过某些体型和怪物样式进行组合会让观察者觉得不太可信(小型生物戴着兽人面具可以被当做兽人儿童,但是中型生物戴着地精面具就算在最好的情况下也只会被当做畸形的大地精)。

贵族服装(Noble's outfit)
价格:75gp;重量:10磅
这种服装被故意设计得华贵而花哨,让所有人都确实地认识到它有多么昂贵。贵金属与宝石被直接包容到服装的设计之中,再饰以精致的刺绣,有些服饰会为了迎合最新的时尚而做出一些让步,减少浮夸的设计。若你想装扮得如同贵族一般,同时还需要一枚玺戒(signet ring)和首饰(至少价值100gp)来搭配这套服装。

拼接斗篷(Patchwork cloak)
价格:5gp;重量:0.5磅
这种披风在旅行的吟游诗人之中广受欢迎,并且每件拼接斗篷都是独一无二的。披风上的补丁代表着穿戴者曾经到过何处,诗人们经常靠着这些补丁来回忆自己所记忆的曲目中的特定故事。当一名吟游诗人临死或者退休的时候,他通常会将自己的披风传给年轻的艺人作为奖赏或指导。

平民服装(Peasant's outfit)
价格:1sp;重量:2磅
这套服装的质量很差,它所使用的布料和麻袋的材质没什么区别,经常需要缝缝补补来补上破洞。平民服装包含一套宽松的衬衣和短裤,或者宽松的衬衣与布裙或罩衫。鞋子是布制裹脚,然后再在容易磨损的部位进行补强使其更加经久耐穿。

窃贼服装(Pickpocket's outfit)
价格:5gp;重量:3磅
窃贼服装配有隐藏的口袋,这套服装会当你在身上藏匿轻小物品(small objects)时,提供+2加值。

藏物围巾(Pocketed scarf)
价格:8gp;重量:0.5磅
通过精巧的设计,这条围巾的一侧有数个经过伪装的小口袋。藏物围巾会在你进行在身上藏匿物品的巧手检定时,提供+4加值。这些加值不会与身穿厚重衣物所提供的加值叠加,但是会与尝试藏匿轻小物品(small objects)的加值叠加。

雨披(Poncho)
价格:5sp;重量:2磅
这件披盖使用防水织物(通常使用羊毛或皮革)制作而成,披盖中间的开口上面附有罩帽,这使得它很容易被收起或者打开,并用于保护整个身体免受雨雪之苦。

强固围巾(Reinforced scarf)
价格:10gp;重量:1磅
这条8尺长的围巾一侧使用链条和金属板进行了加固。尽管这还不足以为防护等级提供加值,不过这条多功能的围巾可以作为锁链来进行短距离的攀爬或者束缚敌人之用。强固围巾的有10点硬度和4点生命值。需要成功进行DC为24的力量检定才能挣断它。

双面披风(Reversible cloak)
价格:2sp - 100gp;重量:1磅
这件披风有正反两面,两面所使用的布料与颜色各不相同。使用这种披风主要是为了追求时尚、在演剧中进行表演、或者作为易容的一部分快速改变装束。双面披风的价格取决于披风的质量,最低端的是简单的亚麻披风,而高端的则是以皮毛作为边饰的披风或者丝绸披风。

皇室服装(Royal outfit)
价格:200gp;重量:15磅
皇室服装极其奢华,制成它使用了大量的宝石、黄金、丝绸以及皮毛。这套服装在最初设计时很少会考虑到磨损问题以及应对恶劣气候的方面——甚至不会考虑到穿戴者是否能够使用一己之力穿好服装——它专为那些会有一群仆从侍奉,并且在各个方面都受到了妥善照顾的人而设计制作。皇室服装仅包含一套服装,并不包括皇家权杖、皇冠、戒指或者其他君王所需要的配备。

披巾(Scarf)
价格:1sp - 5gp;重量:0.5磅
艺人们经常会在表演中使用性感的装束和迷人的道具。而色彩鲜艳的布料或透明的丝绸所制成的披巾便是她们最爱的配饰,这些披巾上通常会绣着复杂的花纹和图案。

学者服装(Scholar's outfit)
价格:5gp;重量:6磅
这套服装为学者量身定制,它包含一件长袍、一条腰带、一顶软帽、一双软底鞋,此外还可能附带一件斗篷。

滑雪板(Skis)
价格:5gp;重量:20磅
对于中型的穿戴者来说,每块滑雪板都是长约5-6尺的平直木板,在前端微微向上卷曲,底面有着纵向的沟槽,在上方有附带绳带的木质或金属制的支架,用于固定住穿戴者的靴子。穿着滑雪板使你能够在冰雪上以正常速度移动,但是你的移动速度在其他所有地形中都会降低至5尺。通常来说你需要两根一端尖锐的杆子来帮助自身移动、以及在滑雪时维持平衡,但是在没有合适的装备时,标枪(javelins)、短矛(shortspears)、或者甚至是经过修剪的树枝都可以拿来用作此用。穿上或脱下滑雪板是整轮动作,不过你也可以通过移动动作来砍断绳带来达到快速脱掉的效果(如果你想再次使用滑雪板的话,则需要替换或修好绳带)。

雪地鞋(Snowshoes)
价格:5gp;重量:4磅
这些木框内有绳子或筋腱制成的紧绷网子,将这样的物体绑在你的脚上时,可以将你的体重分散在雪地上,让你难以踏入积雪组成的地面,从而让你的步伐变得更加轻松。雪地鞋可以让你在厚实的雪地行走时所受的惩罚降低50%;比如,在雪地上行走时,每移动1格会花费2格的移动力(正常的1格外加作为惩罚的1格),若你穿上了雪地鞋,在雪地上每移动1格仅会花费1.5格的移动力。雪地鞋可以附加到任意一套其他服饰上。

士兵服装(Soldier's uniform)
价格:1gp;重量:5磅
此类服装的具体细节对于不同国家来说各不相同,不过通常来说,这套服装包含结实的靴子、马裤或者褶裥短裙、皮带、衬衫、手套、外套或夹克、外加一顶帽子。皮带上会有一些环扣,用于将口袋、水袋、剑鞘或者其他士兵行军必须的类似物品固定在上面。

战袍(Tabard)
价格:5gp;重量:1磅
战袍通常会披在护甲外面,这种外套通常是无袖并且两侧开口的设计。宽大的前襟绘有的纹章或者徽章的图案,这使得他人很容易识别出穿戴者所属的部队。

快脱服装(Tear-away clothing)
价格:+5gp;重量:—
小偷与盗贼都明白一套好伪装的重要性。能够在紧急场合快速脱下一层伪装,从而展现出第二重的伪装的能力,可以说是难能可贵的。快脱服装通常来说都会比较宽松,使得穿戴者能够在里面再穿一层服装。服装的接口被设计成易于拉开的构造,这使得脱下服装(标准动作)之后在人眼皮底下一走了之变成了简单的事情。只要支付额外的开销,任何服装都可以被制成快脱服装。

旅行者服装(Traveler's outfit)
价格:1gp;重量:5磅
这套服装包含靴子、羊毛制的裙子或裤子、坚固的腰带、衬衫(也可能是马甲或夹克)、以及带兜帽的宽大斗篷。

假发(Wig)
价格:5gp - 500gp;重量:0.5磅 - 4磅
假发有许多形式,从法官那严肃的头饰,到贵族佩戴的那高耸夸张并且饰以糖果的样子,再到头发稀疏的主妇所佩戴的朴素卷发。任何大城市都可以买到假发,而且在大多数城镇都可以订购假发。假发通常使用头发制作,可供选择的颜色通常受限于当地住民的发色,不过也可以通过使用染料来做出其他颜色的假发。

原文
剧透 -   :
Clothing
These clothes and outfits can be useful to PCs and NPCs who want to dress for special occasions, such as braving an arctic wasteland, attending a gala, sleuthing around an urban setting, or any other situation where specific garb might be beneficial or fitting.

All characters begin play with one outfit valued at 10 gp or less. Additional outfits can be purchased normally.

ARTISAN'S OUTFIT
Price 1 gp; Weight 4 lbs.
Artisan's clothing is well made from simple but durable cloth, appropriate for those who must work in various specialized and often manual trades, such as baking, carpentry, and other middle-class professions. This outfit includes a shirt with buttons, a skirt or pants with a drawstring, shoes, and perhaps a cap or hat. It may also include a belt or a leather or cloth apron for carrying tools.

BROOCH
Price varies; Weight —
This is a small ornament used to hold an element of clothing, such as a cloak or cape, in place. Many organizations provide special brooches as a symbol of membership or to honor a special achievement.

CAUL
Price varies; Weight —
This ornate hairnet, fashioned from silk, cloth of gold, and jewels, is most commonly worn by royal or aristocratic women.

CLEATS
Price 5 gp; Weight 2 lbs.
Cleats reduce the penalty for walking over slick surfaces by 50%. For example, walking across ice normally costs 2 squares of movement (1 square plus a 1 square penalty) for every square of movement, but with cleats it costs only 1.5 squares for every square. Cleats cause damage to any type of finished flooring. They may supplement another outfit.

CLERIC'S VESTMENTS
Price 5 gp; Weight 6 lbs.
These ceremonial clothes are worn when performing priestly functions within a church or temple, and aren't well suited to adventuring. A cleric's vestments typically include a cassock, stole, and surplice. The colors usually correspond to the deity worshiped, and while some priests may choose elaborate embroidery with ecclesiastical themes, others find merit in humble simplicity.

COLD-WEATHER OUTFIT
Price 8 gp; Weight 7 lbs.
This outfit is designed for mountaineering or hunting and traveling in icy climates. It includes a coat of wool or thick animal fur, a linen shirt, a wool cap, a heavy cloak, a heavy skirt or pants, and waterproof leather boots. In some regions, the outfit may be composed primarily of fur and animal pelts. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.

COURTIER'S OUTFIT
Price 30 gp; Weight 6 lbs.
This outfit includes tailored clothes in whatever fashion happens to be current in noble courts of that region. Anyone trying to influence nobles or courtiers while wearing street dress will have a hard time of it (–2 penalty on Charisma-based skill checks to influence such individuals). If you wear this outfit without jewelry (costing an additional 50 gp), you look like an out-of-place commoner.

DECORATIVE TRIM
Price varies; Weight —
This decorative set of collars, cuffs, and trim pieces attaches to otherwise plain clothes. Frequent travelers, such as merchants or entertainers, use trim to blend in with the local styles without buying a new wardrobe. A traveling noble keeps extra sets for use by temporary staff and loaned guards.

DIVING SUIT
Price 10 gp; Weight 2 lbs.
This one-piece suit of clothing reduces one's drag in the water, making swimming easier. It provides a +1 circumstance bonus on Swim checks. The suit only grants this bonus if it is the outermost garment, and has no effect if worn over bulky clothes or armor or with cumbersome gear (such as a backpack, large weapons, and so on). Damage to the suit (such as from several rounds of combat against slashing and piercing attacks) negates the suit's bonus until it is repaired.

ENTERTAINER'S OUTFIT
Price 3 gp; Weight 4 lbs.
This set of flashy—perhaps even gaudy—clothes is meant for entertaining. Entertainer's outfits come in a wide range of styles, from scandalous to flattering to absurd. While the outfit looks whimsical, its practical design does nothing to inhibit your ability to tumble, dance, walk a tightrope, or run (if the audience turns ugly).

EXPLORER'S OUTFIT
Price 10 gp; Weight 8 lbs.
This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.

FIRE-RESISTANT BOOTS
Price 20 gp; Weight 2 lbs.
These heavy leather boots contain a layer of brick dust that protects your feet from heat. You gain fire resistance 2 against fire attacks directed at or under your feet, such as walking across hot coals. Repeat or prolonged exposure to fire damage eventually burns the outer leather of the boots, ruining them (typically after about 1d10+20 rounds
of exposure).

FURS
Price 12 gp; Weight 5 lbs.
The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Wearing enough fur to cover the body provides a +2 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill. Furs may supplement another outfit.

HAT
Price varies; Weight 1/2 lb.–2 lbs.
Hats of various styles appear in all cultures. Ranging from the turban to the tricorne to the furred cap, a hat can be a simple covering for the head. Particular hats are sometimes mandatory for social or religious sects. A utilitarian hat such as a tricorne typically costs 2 sp.

HENNIN
Price varies; Weight 1 lb.
This high conical headpiece ends in a tip that usually has a piece of silk or similar diaphanous material dangling from it. Women of noble birth sometimes wear a hennin to formal or social occasions as a signal of their eligibility, and give the silk part of the headpiece as a token to suitors they favor.

HOT WEATHER OUTFIT
Price 8 gp; Weight 4 lbs.
Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill.

ICE SKATES
Price 1 gp; Weight 2 lbs.
Each of these calf-high boots bears a vertical blade on the bottom, allowing you to travel swiftly on ice. Wearing ice skates allows you to move on ice at normal speed with a successful DC 5 Acrobatics check (including running and charging), but your movement is reduced to half speed on all other terrain. Donning or removing an ice skate is a full-round action. Skating with only one is possible, but the DC of the Acrobatics check rises to 15.

JEWELRY
Price varies; Weight varies
The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner's ornaments may only be worth a few copper pieces, an artisan's a few silver pieces, and a merchant's a few gold pieces, while nobles rarely wear jewelry worth less than 100 gp.

KILT
Price 2 sp; Weight 1 lb.
This heavy pleated skirt is usually worn by men. Most have a specific design or pattern that represents allegiance to a particular clan or other social group.

MASK
Price varies; Weight 1 lb.
The gala events of decadent nobles are where one might see the most outlandish and stylish of masks, but simpler masks might be found wherever local customs permit. They range from small bits of fabric that cover only a portion of the face to elaborate constructions that cover the entire face or head.

MONK'S OUTFIT
Price 5 gp; Weight 2 lbs.
This simple outfit includes sandals, loose breeches, and a loose shirt, and is bound together with sashes. The outfit is designed to give you maximum mobility, and it's made of high-quality fabric. You can conceal small weapons in pockets hidden in the folds, and the sashes are strong enough to serve as short ropes.

MONSTER MASK
Price varies; Weight 1 lb.
This articulated mask resembles a specific type of humanoid monster, such as a bugbear, goblin, orc, or hobgoblin. The mouth opens and closes when you move your jaw and its skin is actually carefully-painted cloth. Though such masks are usually intended for theater performances where an actor plays the role of a monster, adventurers have been known to use them to help blend in with monsters of the appropriate type. The mask negates the –2 Disguise DC for disguising yourself as a different race, but only at a distance of at least 20 feet or when you have concealment; closer than this distance or in clearer circumstances, the mask is obviously a false representation. It only covers your face and is normally worn with a wig or helmet to disguise or cover the rest of your head. Each mask is most suitable for a wearer of a particular size, though some size and monster combinations are less believable than others (a Small creature in an orc mask may be able to pass as an orc child, but a Medium creature in a goblin mask at best looks like a deformed hobgoblin).

NOBLE'S OUTFIT
Price 75 gp; Weight 10 lbs.
These clothes are designed specifically to be expensive and gaudy, letting everyone know exactly how expensive they are. Precious metals and gems are worked into the clothing, along with elaborate embroidery, and some outfits may contain impractical concessions to high fashion. A would-be noble also needs a signet ring and jewelry (worth at least 100 gp) to accessorize this outfit.

PATCHWORK CLOAK
Price 5 gp; Weight 1/2 lb.
These cloaks are popular among traveling bards, and each patchwork cloak is unique. The patches represent where the traveler has been, and often the performer uses them to recall specific stories from his repertoire. When a bard retires or dies, he often bequeaths his cloak to a young entertainer he mentored or admired.

PEASANT'S OUTFIT
Price 1 sp; Weight 2 lbs.
These clothes are of poor quality, the fabric little more than sack cloth, often patched and mended many times over. A peasant's outfit consists of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes, causing significantly more wear on the feet.

PICKPOCKET'S OUTFIT
Price 5 gp; Weight 3 lbs.
Outfitted with concealed pockets, this clothing gives you a +2 bonus when hiding small objects on your person.

POCKETED SCARF
Price 8 gp; Weight 1/2 lb.
An elaborate design disguises several small pockets on one side of this scarf. This scarf grants you a +4 bonus on Sleight of Hand checks made to hide objects on your body. This bonus does not stack with the bonus wearing heavy clothing provides but does stack with bonuses for attempting to hide small objects.

PONCHO
Price 5 sp; Weight 2 lbs.
This circle of water-resistant fabric (typically wool or leather) has a hooded opening in the center, making it easy to slip it on or off and protecting your entire body from rain or snow.

REINFORCED SCARF
Price 10 gp; Weight 1 lb.
One side of this 8-foot-long scarf is reinforced with chain links and metal plates. While not enough to provide a benefit to Armor Class, these versatile scarves can be used like a length of chain to climb short distances or bind an enemy. A reinforced scarf has hardness 10 and 4 hit points. It can be burst with a successful DC 24 Strength check.

REVERSIBLE CLOAK
Price varies; Weight 1 lb.
This cloak has an outer layer of fabric and an inner layer of a different color. They are worn for the sake of fashion, in theater performances, or to aid a quick appearance change as part of a disguise. The price varies depending on the cloak's quality, with the low end being a simple linen cloak and the high end being made of silk or decorated with fur trim.

ROYAL OUTFIT
Price 200 gp; Weight 15 lbs.
Royal clothes are ostentatious, with gems, gold, silk, and fur in abundance. A royal outfit is rarely designed for regular wear or inclement weather—or even for donning unaided—as it's presumed that anyone who might be wearing it has plenty of servants to take care of his or her every need. This outfit includes only the clothing, not a royal scepter, crown, ring, or other regal accoutrements.

SCARF
Price varies; Weight 1/2 lb.
Entertainers often employ seductive garb and entrancing props in their performances. Scarves of colorful cloth or transparent silk, often embroidered with elaborate scenes or motifs, are favorite accessories.

SCHOLAR'S OUTFIT
Price 5 gp; Weight 6 lbs.
Perfect for a scholar, this outfit includes a robe, a belt, a cap, soft shoes, and possibly a cloak.

SKIS
Price 5 gp; Weight 20 lb.
Each ski is a flat piece of wood about 5–6 feet long for a Medium wearer, curled up slightly at the front end, with lengthwise grooves along the underside and a wooden or metal bracket with laces on top for holding the wearer's boot in place. Wearing skis allows you to move on snow and ice at normal speed, but your movement is reduced to 5 feet on all other terrain. You normally use a pair of spiked poles to help you move and maintain balance while skiing, but javelins, shortspears, or even trimmed-down saplings will do if nothing else more suitable is available. Donning or removing a ski is a full-round action, though the laces can be cut as a move action (which requires repairing or replacing the laces if you want to use the skis again).

SNOWSHOES
Price 5 gp; Weight 4 lbs.
These high-tension nets of rope or sinew in wooden frames are lashed to the feet to spread your weight across the snow, making you much less likely to break through the crust and rendering walking much easier. Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement (1 square plus a 1 square penalty) per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled. Snowshoes may supplement another outfit.

SOLDIER'S UNIFORM
Price 1 gp; Weight 5 lbs.
The exact details of this item varies from country to country, but typically includes sturdy boots, leather breeches or a kilt, a belt, a shirt, gloves, a cloak or jacket, and a hat. The belt includes several loops or rings for tying pouches, a waterskin, a scabbard, and similar things a traveling soldier requires.

TABARD
Price 5 gp; Weight 1 lb.
Often worn over armor, this outer garment is usually sleeveless and open at the sides. The broad front provides a canvas for insignias and coats of arms, making a wearer's membership in an order readily apparent.

TEAR-AWAY CLOTHING
Price +5 gp; Weight —
Sneaks and thieves know the value of a good disguise. The ability to remove that disguise in a hurry, thus revealing the next layer of disguise, is nearly as valuable. Tear-away clothing is generally loose fitting and allows another layer of clothing to be worn underneath. The seams on this clothing are designed to break easily, making it a simple matter (a standard action) to remove these items and walk away with none the wiser. Any outfit can be crafted as tear-away clothing for an additional price.

TRAVELER'S OUTFIT
Price 1 gp; Weight 5 lbs.
This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

WIG
Price varies; Weight 1/2 lb.–4 lbs.
False hair comes in many forms, from the severe coif of a judge to the towering confection adorning a noble to the simple curls worn by a housewife whose hair is thinning. Wigs can be found for sale in any major city and can be special-ordered in most towns. As they are usually made of hair, the available colors are likely limited by the locally predominant hair color, but others can be obtained by applying dye.
« 上次编辑: 2020-03-11, 周三 14:02:26 由 黎白羽 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 六指

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Re: 【UE】服饰(Clothing)
« 回帖 #1 于: 2014-06-24, 周二 13:12:52 »
感谢四月老爷 :em003但是请问怪怪的东西在哪?
The wise tyrant always insures his prisons are designed for his personal escape

离线 柳深龙佐性

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Re: 【UE】服饰(Clothing)
« 回帖 #2 于: 2014-06-24, 周二 14:33:53 »
撞了……不过好险我译的不多 :em020



Tabard曾经有人译作「铠披」,不过修道士和一般男士也会穿着,似乎是一种风衣的样式。

快脱服装的原文中用了break......这衣服该不会是消耗品?

身随心动。
这是个角色扮演游戏,不是一个坐着等打架游戏!
比起决定好的故事,人类的历史美得叫人心醉。

离线 月伶

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Re: 【UE】服饰(Clothing)
« 回帖 #3 于: 2014-06-27, 周五 13:17:19 »
快脱

离线 Namárië

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Re: 【UE】服饰(Clothing)
« 回帖 #4 于: 2014-06-29, 周日 15:39:07 »
引用
快脱服装通常来说都会比较宽松,使得穿戴者能够在里面再穿一层服装。服装的接口被设计成易于拉开的构造

难道不是这样吗 :em032


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Re: 【UE】服饰(Clothing)
« 回帖 #5 于: 2014-06-29, 周日 16:01:09 »
没有图!
http://www.goddessfantasy.net/bbs/index.php?topic=56449.0
万物永不坑团!
http://pan.baidu.com/s/1nuKnGP7
3R玩家手册中英文附带城主手册以后看到新人问问题甩他一脸这个吧
https://pan.baidu.com/s/1pL62xsf
暴打狒狒的3R模组

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Re: 【UE】服饰(Clothing)
« 回帖 #6 于: 2014-07-19, 周六 09:27:47 »
三件衣服