作者 主题: 【Bestiary III】猎生尸(Baykok)  (阅读 9390 次)

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离线 傻豆

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【Bestiary III】猎生尸(Baykok)
« 于: 2013-07-26, 周五 23:23:00 »
猎生尸 Baykok

这具尖锐呼啸着的尸怪用它怪异的双腿忽的腾跳至半空中,它双手张开一张白骨攒成的长弓。

猎生尸,挑战等级9
XP6400
中立邪恶 中型不死生物
先攻+10;感官:黑暗视觉60尺;察觉+18

防御能力

防御等级24,接触17,措手不及17(+6敏捷,+1闪避,+7天生)
生命值97(15d8+30)
强韧+7,反射+11,意志+9
免疫:不死生物特性

攻击能力

速度30尺,飞行60尺(机动性良好)
近战:2爪抓+14(1d6+3)
远程:+1复合长弓+20/+15/+10(1d8+4/19-20/x3附加1d6负能量伤害及麻痹)
特殊攻击:噬魂,恐怖哀嚎,死能箭

数据

力量17,敏捷22,体质—,智力11,感知10,魅力15
基础攻击+11;CMB+14;CMD31
专长:闪避,精通重击(复合长弓),精通先攻,近程射击,精确射击,快速射击,移动射击,武器专攻(复合长弓)
技能:飞行+28,威吓+20,察觉+18,潜行+24
语言:通用语

生态

环境:任何
组织:单独,团伙(2-5),猎队(6-12)
财宝:标准(包括+1复合长弓[+3力量]及其他财宝)

特殊能力

噬魂(Su):以一个标准动作,一个猎生尸可以吞噬掉邻接它的尸体或是濒死生物的灵魂。被吸食的生物可以通过一个DC19的强韧检定避免被吞噬,否则将直接死亡。已死的生物无法进行此豁免检定,不过猎生尸只能吞噬死亡一小时内尸体的灵魂。被吞噬灵魂的尸体无法通过死者复活法术复活(不过复生术等更强的复活法术可以生效)。如果成功的吞噬了灵魂,猎生尸会恢复5d6+10点生命值,并加速4轮(如同法术加速术效果)。这是一个死亡效果,该能力的豁免DC基于魅力。

恐怖哀嚎(Su):每天一次,猎生尸可以发出一阵足以使血液凝固的骇人尖嚎。任何在猎生尸周围30尺内的活物如果不能通过一个DC19的意志检定就会因为恐惧而麻痹1轮,成功通过豁免检定则战栗1轮。这是一个恐惧效果,该能力的豁免DC基于魅力。

死能箭(Su):猎生尸使用的长弓与箭矢都是用骸骨制成的,所以它无需使用普通的箭弹。除了普通的+1复合长弓攻击能力外,它还在攻击和伤害投骰上具有+1增强加值。除此之外,猎生尸的弓箭在命中时还会造成额外的1d6点负能量伤害,每轮中第一个被猎生尸远程攻击命中的生物如果不能通过DC19的强韧检定就会被麻痹1d3轮。猎生尸也可以发射正常的箭矢进行攻击,不过会失去负能量伤害和麻痹效果。该能力的豁免DC基于魅力。


  如果一个猎手过于沉迷在追猎和野蛮杀戮的血腥趣味中,他的灵魂就有可能会被缓慢的污染和腐蚀。当这个冷酷无情的猎人在他还没能抓到眼前的猎物就死去时,它的尸体就会被转化为一个猎生尸——一种纯粹享受杀戮快感的飞行恶灵。

  和大多数憎恨生者,吞噬生命的不死生物不同,猎生尸存在的目的只是为了展示自己猎杀的高超技艺。虽然猎生尸极其凶残,不过当它发现一个足够强大的目标值的自己与其展开一场猎杀竞赛的时候,它会完全无视其他的活物而专注于狩猎这唯一一个它看上眼的猎物。当狩猎终于结束时,猎生尸会降落到地面以吸走猎物的灵魂,它们相信这样这个倒霉的家伙就永远无力复仇了。


劇透 -   :
Baykok

This howling corpse swoops through the air with hideously elongated legs and a bow made of bone.

Baykok CR 9

XP 6,400

NE Medium undead

Init +10; Senses darkvision 60 ft.; Perception +18

Defense

AC 24, touch 17, flat-footed 17 (+6 Dex, +1 dodge, +7 natural)

hp 97 (15d8+30)

Fort +7, Ref +11, Will +9

Immune undead traits

Offense

Speed 30 ft., fly 60 ft. (good)

Melee 2 claws +14 (1d6+3)

Ranged +1 composite longbow +20/+15/+10 (1d8+4/19–20/×3 plus 1d6 negative energy and paralysis)

Special Attacks devour soul, dread howl, infused arrows

Statistics

Str 17, Dex 22, Con —, Int 11, Wis 10, Cha 15

Base Atk +11; CMB +14; CMD 31

Feats Dodge, Improved Critical (composite longbow), Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Focus (composite longbow)

Skills Fly +28, Intimidate +20, Perception +18, Stealth +24

Languages Common

Ecology

Environment any

Organization solitary, gang (2–5), or flight (6–12)

Treasure standard (+1 composite longbow [+3 Str], other treasure)

Special Abilities

Devour Soul (Su) A baykok can take a standard action to devour the soul of an adjacent dead or dying creature. A dying creature can resist this attack with a DC 19 Fortitude save. If it fails, the target is instantly slain. If the creature is already dead, it does not make a saving throw, although the body cannot be more than 1 hour dead. A creature subjected to this attack cannot be brought back to life via raise dead (resurrection and more powerful effects work normally). When a baykok devours a soul in this way, it heals 5d6+10 points of damage and becomes hasted for 4 rounds (as if affected by haste). This is a death effect. The save DC is Charisma-based.

Dread Howl (Su) Once per day, a baykok can unleash a blood-curdling howl. Any living creature within a 30-foot-radius burst becomes paralyzed with fear for 1 round unless it resists with a DC 19 Will save. Any creature that makes this saving throw is instead shaken for 1 round. This is a fear effect. The DC is Charisma-based.

Infused Arrows (Su) A baykok creates arrows of bone as it fires its bow—it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +1 enhancement bonus on attack and damage rolls. In addition, each arrow deals an additional 1d6 points of negative energy on a hit. Further, the first creature struck in a round by a baykok's arrow must make a DC 19 Fortitude save to avoid being paralyzed for 1d3 rounds. A baykok can fire normal arrows from its bow if it wishes—such arrows, however, do not gain the special negative energy damage or paralysis effects. The DC is Charisma-based.

When hunters become utterly obsessed with the chase and indulge excessively in the savagery of the kill, their souls become progressively tainted. When such remorseless hunters perish before they can capture and kill their quarry, they sometimes rise from death as baykoks—flying undead horrors that kill purely for the ecstasy that only murder can bring them.

Unlike many undead who feed on and hate all living things, a baykok seeks always to prove its mastery of the hunt. Though thoroughly wicked, baykoks often ignore all but the most powerful-looking foe in a group, only picking off lesser creatures if they dare to get between the baykok and its true prey. When it finally lays low its quarry, the baykok swoops down on the victim to devour the creature's soul in an attempt to make sure the creature never returns to seek revenge.
« 上次编辑: 2013-08-02, 周五 22:55:48 由 四月 »

离线 solariusyang

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Re: 【Bestiary II】猎生尸(Baykok)
« 回帖 #1 于: 2013-07-27, 周六 08:54:45 »
这货不是dota的骨弓么……
单个小孩的CR再X3,这遭遇怎么都是团灭的节奏啊…… T_T