作者 主题: 【UE】特殊魔法护甲  (阅读 23366 次)

副标题: UE魔法武器和防具章完成!

离线 傻豆

  • 翻譯組
  • ****
  • 帖子数: 2555
  • 苹果币: 2
【UE】特殊魔法护甲
« 于: 2013-06-23, 周日 00:28:25 »
特殊魔法护甲

当刀剑加身时,一件魔法护甲很可能就是某个走在英雄大道的勇敢冒险者唯一保命的依靠了。以下列出了一些具有神奇魔力的特殊魔法护甲。这些护甲的特殊能力可能需要穿戴者通过命令激活,也有可能是自动生效或者一直存在的。

表格:特殊魔法护甲
劇透 -   :
引用
d%       低等次级护甲            价格
01-50    秘银衫                 1100GP
51-100  精制品或特殊材质护甲   不同

d%       低等高级护甲            价格
01-33    雾纺软甲               2250GP
34-66    食腐兽之皮             2565GP
67-100  龙革板甲               3300GP

d%       中等低级护甲            价格
01-33    精灵链甲               5150GP
34-66    犀牛皮甲               5165GP
67-100  穴人皮                 8910GP

d%       中等高级护甲            价格
01-15    精金胸甲               10200GP
16-25    卜命师外袍             10300GP
26-38    重骑护甲               10650GP
39-50    附魔鳗皮               11160GP
51-62    无骨皮甲               12160GP
63-72    杀手黑袍               12405GP
73-86    折叠铠甲               12650GP
87-100  遁身胸甲               15200GP

d%       高等低级护甲            价格
01-13    骂阵护甲               16175GP
14-29    矮人板甲               16500GP
30-45    幸运护甲               18900GP
46-58    猫皮衣                 18910GP
59-71    天界护甲               22400GP
72-84    海贼胸甲               23850GP
85-100  海渊板甲               24650GP


d%       高等高级护甲            价格
01-10    命令护甲               25400GP
11-14    遗忘之甲               25400GP
15-24    迅捷秘银甲             26500GP
25-28    林木戒卫               29350GP
29-32    圣甲虫胸甲             32350GP
33-38    巨人皮甲(食人魔)     39165GP
39-42    哈玛魔之皮             44215GP
43-48    巨人皮甲(山丘巨人)   46665GP
49-52    恶魔铠甲               52260GP
53-58    巨人皮甲(石/火/冰巨人)  54165GP
59-64    巨人皮甲(巨魔)       59165GP
65-70    怨毒链甲               61300GP
71-76    巨人皮甲(云巨人)     69165GP
77-82    巨人皮甲(风暴巨人)   76665GP
83-88    晨星铠                 81250GP
89-96    无敌战甲              137650GP
97-100  虹光板甲              160650GP

精金胸甲 ADAMANTINE BREASTPLATE
灵光:无(非魔法);施法者等级—
价格:10200GP;重量30磅
这副无魔法的胸甲是用精金锻打而成的,它可以给穿戴者提供2/-的伤害减免。

骂阵护甲 ARMOR OF INSULTS
灵光:中等附魔系;施法者等级7
价格:16175GP;重量20磅
在这件+1镶嵌皮甲上布满了金属嵌钉——不过它们的样子看起来就像是一个个挤眉弄眼的鬼脸而非简单的铆扣。每天一次,骂阵护甲的穿戴者可以通过一个命令,让所有的嵌钉喋喋不休地对着以他为中心60码半径内使用能看和听到穿戴者的生物喷吐污言秽语。如果听到自己被喷的生物不能通过一个DC16的意志检定,它们就会在接下来的7轮内狂怒的攻击护甲的主人。不过,如果这些生物在下一轮内无法攻击到穿戴者或者攻击穿戴者将置它们于危险之中(比如进入敌人的威胁范围,行进路线上有坑洞等等),它们在下一轮可以如常行动。辱骂是一个影响心灵的效果,这个效果无法影响听不懂护甲穿戴者语言的生物。

制造魔法武器和防具,困惑术;花费:7675GP

幸运护甲BANDED MAIL OF LUCK
灵光:强烈塑能系;施法者等级12
价格:18900GP;重量35磅
在这件+3混织铁甲的表面嵌着十颗价值至少100GP的宝石。每周一次,这件护甲可以让穿戴者重投一次目标为自己的攻击投骰。穿戴者必须接受第二次投骰的结果,即使比第一次更糟。穿戴者必须在攻击的伤害投骰之前决定对哪一次攻击使用此能力。

制造魔法武器和防具,祝福术;花费:9650GP

无骨皮甲 BONELESS LEATHER
灵光:微弱变化系;施法者等级3
价格:12160GP;重量15磅
这件+1皮甲可以赋予自己的穿戴者向任意方向扭曲自己关节的能力。她在逃脱术、利用特技动作降低坠落伤害以及战技防御上获得+5加值,以及DR5/穿刺和挥砍。

制造魔法武器和防具,变形术,制造者在特技动作和逃脱术上至少拥有5个等级;花费:6100GP

命令胸甲BREASTPLATE OF COMMAND
灵光:强烈附魔系;施法者等级15
价格:25400GP;重量30磅
这件+2胸甲的正面通常绘有狂怒的灰熊或者其他强大掠食动物的形象。护甲能使穿戴者笼罩在王气之中,为他在所有的魅力检定和基于魅力的技能检定上提供+2环境加值,并获得2点额外的领导力点数。除此之外,在穿戴者周围360尺范围内的所有友军将变得更加勇猛,他们在所有对抗恐惧的豁免检定上获得+2抗力加值。这件护甲的威能只有在完全显露出来时才能发挥作用,如果穿戴者处于隐蔽或躲藏状态则护甲的效果无法发动。

制造魔法武器和防具,群体魅惑怪物;花费:12875GP


遁身胸甲BREASTPLATE OF VANISHING
灵光:微弱咒法系;施法者等级5
价格:15200GP;重量15磅
这副磨损严重的+1秘银胸甲和龟壳的造型颇为相似。通过一个命令,穿戴者会消失在护甲中,如同乌龟藏进外壳。胸甲将留在原地,而穿戴者可以安全的呆在其中的异次元空间里。除了足够穿戴者舒服的坐着的空间,胸甲还会提供呼吸用的空气和观察用的光亮。在护甲中时,穿戴者无法探知外面的情况。通过另一个命令,胸甲的使用者会以穿戴护甲的状态出现在胸甲所在的位置。如果胸甲所在的空间不足以容纳穿戴者,她会出现在最近的可能位置中,不过胸甲仍然留在原地。

  如果在穿戴者在胸甲内时护甲被摧毁,那么穿戴者将立刻出现在胸甲所在的方格中。对藏有使用者的胸甲施放解除魔法也可以立刻逼出穿戴者(以穿着护甲的状态)。

制造需求:制造魔法武器和防具,魔绳术(Rope Trick);花费:9700GP

海贼胸甲BUCCANEER’S BREASTPLATE
灵光:中等变化系;施法者等级9
价格:23850GP;重量30磅
这副+1胸甲是用金棕色的闪亮金属打造成的,在它的表面装饰着浅浅的水纹和波浪。胸甲的穿戴者将处于永久性的水上行走法术影响下。如果穿戴者沉入水下,他将以每轮60尺的速度上浮。

制造需求:制造魔法武器和防具,水上行走;花费:12100GP

猫皮衣CATSKIN LEATHER
灵光:强烈变化系;施法者等级13
价格:18910GP,重量15磅
和猫咪的外皮相似,这件柔软光滑的幽黑+1暗影皮甲会为使用者带来如猫科动物般的优雅和幸运。猫皮衣没有最大敏捷上限和护甲减值,它的穿戴者在特技动作技能上获得+5环境加值并且在坠落时只承受一半伤害。如果有攻击或者法术会使穿戴者的生命值降到等于或高于体质值的负值,猫皮衣将自动破碎并将此次伤害减半。

制造需求:制造魔法武器和防具,猫之优雅,羽落术,有限许愿术、许愿术或奇迹术;花费::9535GP

天界护甲CELESTIAL ARMOR
灵光:微弱变化系(善良);施法者等级5
价格:22400GP;重量20磅
这件+3链甲是如此的轻薄贴身,它可以完美的隐藏在普通的衣物下而不被发觉。天界护甲具有+8的最大敏捷值,只有-2的护甲减值和15%的奥术失败率。天界护甲被视为轻甲,并且每天一次通过命令,它可以为穿戴者提供飞行术。

制造需求:制造魔法武器和防具,飞行术,制造者必须为善良阵营;花费:11350GP

晨星铠DAYSTAR HALF-PLATE
灵光:强烈塑能系;施法者等级15
价格:81250GP;重量50磅
这副微光闪烁的+1半身甲装饰着太阳和其他自然景观的图案。铠甲的穿戴者可以随意命令护甲发光,如同一个持续10分钟的法术昼明术。另外,每天一次穿戴者还可以命令护甲以自己为中心爆发出强光,如同一个法术阳炎爆。铠甲的穿戴者对此效果免疫。

制造需求:制造魔法武器和防具,昼明术,阳炎爆;花费:41000GP

恶魔铠甲 DEMON ARMOR
灵光:强烈死灵系(邪恶);施法者等级13
价格:52260GP;重量50磅
这套板甲设计的风格就是让穿戴者的外观看起来接近于恶魔,在护甲的关键甲片和关节上蚀刻的符文散发着赤红的能量,这邪恶的光芒间歇性的黯淡和浮现。恶魔铠甲是一件+4全身甲,它的穿戴者获得一次可以造成1d10伤害的爪抓攻击,视为+1武器。被爪抓攻击的生物还会受到一个法术疫病术的影响(坚韧豁免DC14无效),造成疫病术需要爪抓近战攻击成功的命中。这“爪子“是铠甲护腕和铁护手的一部分,所以无法被缴械。
 
  恶魔铠甲充斥着邪恶的力量,任何穿戴它的非邪恶生物都会承受1个负向等级。只要护甲还穿在身上这个负向等级就会一直存在,一旦脱下就会自动消失。只要被非邪恶的生物穿戴,这个负向等级就无法被任何手段移除(包括法术复原术)。

制造需求:制造魔法武器和防具,疫病术;花费:26955GP

龙革板甲DRAGONHIDE PLATE
灵光:无(非魔法),施法者等级—
价格:3300GP,重量50磅
这套全身甲是用龙革硝制而成的。由于材质并非金属,德鲁伊可以正常的穿戴它而不受惩罚。除此之外,它和正常的全身甲相同。

  穿戴一件龙革甲的生物几乎必然在遭遇与护甲同色龙类时招来它们的怒火。

矮人板甲DWARVEN PLATE
灵光:无(非魔法),施法者等级—
价格:16500GP,重量50磅
这套全身甲是用精金锻打而成的,它可以给穿戴者提供3/-的伤害减免。

精灵链甲 ELEVN CHAIN
灵光:无(非魔法),施法者等级—
价格:5150GP,重量20磅
这件异乎寻常轻便的锁甲是用无数秘银小环编织而成的,它在任何方面都被视为一件轻甲,包括穿戴者的护甲擅长。精灵链甲具有20%的奥术失败率,最大敏捷加值为+4,以及护甲减值-2。

附魔鳗皮ENCHANTED EELSKIN
灵光:微弱变化系;施法者等级5
价格:11160;重量15磅
这件+1滑溜皮甲是用极其柔软顺滑的鳗鱼皮缝制成的,它的穿戴者可以以致命的优雅和迅捷的动作进行移动——尤其在水下更是如此。当浸水时,附魔鳗皮获得暗影魔法品质并且为穿戴者提供30尺的游泳速度以及水下呼吸的效果。除此之外,如果在遭遇中皮甲的穿戴者可以在突袭轮行动,她获得一个整轮动作而非一个标准动作——前提是在水中时。如果她离开水体,该突袭轮立刻结束。

制造需求:制造魔法武器和护甲,油腻术,隐形术,海洋之触 Touch of the Sea APG

重骑护甲EQUESTRIAN PLATE
灵光:中等变化系;施法者等级9
价格:10650GP;重量50磅(全身甲),35磅(混织铁甲),70磅(坐骑甲)
这套嵌饰黄金的+2全身甲总是如明镜般闪闪发亮。如果穿戴者正在骑乘坐骑,他可以通过一个移动动作将护甲转化为两副同时给予骑手和坐骑保护的成套护甲。在此状态下,骑手穿戴一套+2混织铁甲而坐骑使用一套+1混织铁甲,通过另一个命令则能将护甲还原成一套+2全身甲。重骑护甲无法为比穿戴者大一个体型级别以上,或者是无法使用坐骑护甲的生物提供变型,不过只要符合条件,异种坐骑比如狮鹫和龙也可享受重骑护甲提供的好处。

  如果有增强效果或者法术被施展到全身甲状态的重骑护甲上,那么在它变化为两套护甲时只有穿戴者本人能享受此类增强;在融合为一套护甲时,坐骑护甲所接受的增强效果则会被暂时压制。如果在分离状态下有任意一件护甲受到损坏,那么另一件护甲也会马上获得破损状态,毁坏同理。

制造需求:制造魔法武器和防具,鬼斧神工;花费:6150GP

折叠铠甲FOLDING PLATE
灵光:中等咒法系;施法者等级10
价格:12650GP;重量50磅
在折叠状态下,这件护甲看起来就像一枚特别重的钢制胸针或者是披风扣(通常被制造成盾牌或者头盔的形状)。通过一个命令,这枚金属装饰品会立刻展开并迅速覆盖使用者的全身,形成一套胸口有类似图案装饰的+1全身甲。再念动一次命令就会让铠甲变回胸针。当使用者已经装备护甲时,折叠护甲无法展开。在胸针的状态下折叠护甲的重量只有不到一磅,并且占据颈部奇物位置。

制造需求:制造魔法武器和防具,瞬间召唤(Instant Summons);花费:7650GP


遗忘之甲FORSAKEN BANDED MAIL
灵光:中等塑能系;施法者等级11
价格:25400GP;重量35磅
在这件+1混织铁甲的胸板部位装饰着一个硕大的骷髅,其他的部件则装饰着细小而损坏的圣徽。在穿戴遗忘之甲时,穿戴者无法释放神术,也不能使用任何与神祗有联系的超自然类法术能力。在对抗来源于神力的法术或者是超自然能力(比如领域能力和侍奉神祗的异界生物的能力)时,护甲的穿戴者获得法术抗力19。另外,在对抗这些生物时遗忘之甲视为具有额外2点增强加值。

制造需求:制造魔法武器和防具,制造者不能是神术使用者;花费:12900GP

巨人皮甲GIANT-HIDE ARMOR
灵光:强烈变化系;施法者等级15
价格:39165GP(食人魔),46665GP(山丘巨人),54165(石/火/冰巨人),59165GP(巨魔),69165GP(云巨人),76665GP(风暴巨人);重量25磅
这件乱糟糟皱巴巴的+3革甲是用一个巨人的真皮硝制而成的。每天一次,通过一个命令革甲的穿戴者可以将自己的体型变成所穿革甲皮革类型的巨人,如同法术巨人形态I(食人魔、山丘巨人、石巨人、火巨人、冰巨人或是巨魔皮)或者是巨人形态II(云巨人或是风暴巨人皮)。变形状态持续15分钟,或者到穿戴者下令为止。
 
  大多数善良之辈都认为穿戴一个智慧生物的皮是一种邪异的行为。在攻击一个穿戴巨人皮甲的生物时,任何巨人种生物对他的攻击和伤害投骰获得+2士气加值。如果革甲的皮革类型与此巨人相同,那么此加值提升到+4。

制造需求:制造魔法武器和防具,巨人形态I(食人魔、山丘巨人、石巨人、火巨人、冰巨人或是巨魔)或巨人形态II(云巨人或是风暴巨人);花费:19660GP(食人魔)23415GP(山丘巨人),27145GP(石/火/冰巨人),29665(巨魔)。34665(云巨人),风暴巨人(38145)

哈玛魔之皮HAMATULA HIDE
灵光:中等变化系;施法者等级9
价格:44215GP;重量12磅
这件令人印象深刻的+2附甲刺革甲是用一整张尖刺魔的皮制造成的,它仅有普通革甲的一半重量。当革甲的穿戴者使用狂暴能力时,革甲会紧紧的贴在她的皮肤上,甲刺拉长。穿戴者在此时获得10点火焰抗力,并且任何以近战武器。徒手击打或者天生武器攻击穿戴者的生物都会因为尖刺而承受1d8+6点穿刺伤害(除非使用触及武器攻击)。不过,当穿戴者狂暴时,对邪恶异界生物造成额外伤害的法术也会对她生效。

  如果哈玛魔之皮的穿戴者是拥有炼狱图腾APG狂暴之力的野蛮人,她可以从这件革甲上获得更多好处。如果她拥有次级炼狱图腾狂暴之力,她在狂暴时在防御等级上获得+1亵渎加值;如果她拥有中级炼狱图腾狂暴之力,她由狂暴之力获得的秽恶尖刺伤害提升到2d8+6点并且与甲刺叠加;如果她拥有高级炼狱图腾狂暴之力,她在狂暴时获得20点火焰抗力。

制造需求:制造魔法武器和防具,变形术,拥有火焰抗力;花费:22215GP

不败战甲INVINCIBLE ARMOR
灵光:强烈防护系;施法者等级13
价格:137650GP;重量50磅
一件不败战甲具有3种不同的形态变化,不过它总是会为穿戴者提供相当于一套+2坚固中等护命全身甲的防御。以一个即时动作,不败战甲的穿戴者可以将护甲的甲板增厚,使其更有效的阻隔挥砍攻击(获得DR10/钝击或穿刺);或者是加厚内衬的链环以抵御穿刺攻击(获得DR10/钝击或挥砍);又或者是让甲片层叠起来消减钝击的力道(获得DR10/挥砍或穿刺)。除此之外,不败战甲还会为穿戴者提供5点火焰、强酸、寒冷、电击和音波抗力,护甲自身不会受到以上能量的伤害。

制造需求:制造魔法武器和防具,鬼斧神工,完全修复术,抵抗能量伤害。有限许愿术或者奇迹术;花费:69650GP

怨毒链甲MAIL OF MALEVOLENCE
灵光:中等防护系;施法者等级10
价格:61300GP;重量40磅
如果穿戴者并不具有邪恶灵光(见核心规则书P226),那么怨毒链甲在他身上无异于一件褴褛破烂的无魔法护甲。然而,在被一个足够邪恶的生物穿戴时,链甲将变为一件+2邪道链甲。不过,穿戴怨毒链甲不会为善良阵营的穿戴者造成负向等级。
 
  怨毒链甲的穿戴者获得21点法术抗力,但仅对具有善良描述符的法术生效。另外,如果链甲的穿戴者拥有引导负能量伤害活物的能力,他自己将同时获得相当于伤害量的治疗,无论他是活物还是不死生物。

制造需求:制造魔法武器和防具,正当之力(Righteous Might),御法防具品质;花费:30800GP

雾纺软甲MISTMAIL
灵光:微弱防护系;施法者等级3
价格:2250GP;重量:25磅
这件精细的+1链甲衫满缀着流云飞雾的图纹。每天一次,通过一个命令链甲衫的穿戴者可以将它转化为一团遮蔽自己方格的浓雾(提供20%失手的隐蔽),持续3分钟。云雾会随穿戴者一起移动,并且在被破坏时会重新返回链甲衫的形态,穿戴者也可以通过命令或者是进入烟雾法术无效的区域(如水下)结束此效果。如果链甲衫的穿戴者在它处于云雾状态下时穿上另一件护甲,那么链甲衫会自动掉落在他的脚边。

制造需求:制造魔法武器和防具,隐雾术;价格:1250GP

迅捷秘银全身甲(Mithral Full Plate of Speed)
价格:26,500 gp
施法者等级:5级;重量:25磅
灵氲:微弱变化系
以一个自由动作,穿戴者可以激活这件精致的+1秘银全身甲的特殊能力,让他每天最多10轮处在法术加速术的效果影响下(不必连续)。护甲的奥术失败率为25%,最大敏捷加值+3。这套全身甲视为中甲,不过如果你不擅长重甲,你在穿戴它时仍必须承受减值。
制造要求:制造魔法武器和防具,加速术
制造成本:18,500 gp

秘银衫MITHRAL SHIRT
灵光:无(非魔法);施法者等级—
价格:1100GP;重量10磅
这件轻便之极的链甲衫纯由秘银环织就。秘银衫具有10%的奥术失败率,最大敏捷值+6且没有护甲减值。秘银衫属于轻甲。

穴人皮MORLOCK HIDE
灵光:中等幻术和变化系;施法者等级10
价格:8910GP;重量15磅
这件+1暗影皮甲会将穿戴者的皮肤扭曲成布满瘢痕的样子。皮甲自身会消失在这累累的伤疤之下,而穿戴者的面部则会变得丑恶,眼睛消失在皮肤之下。当然,这种改变只是幻术性质的,其效果类似于无相护甲品质。不过与此同时,穴人皮还会将他的手臂拉长,背部变得佝偻。穿戴者在特技动作、攀爬和逃脱术检定上获得+2环境加值,同时在挤过狭窄空间时他可以以正常速度移动,并不承受防御等级和攻击投骰上的减值。

制造需求:制造魔法武器和防具,变身术,隐形术;花费:4535GP

杀手黑袍 MURDERER’S BLACKCLOTH
灵光:中等死灵系;施法者等级9
价格:12405GP;重量10磅
这件丝质的+1填充布甲如夜般漆黑,然而却沾着如同干血般的暗红纹路。如果一个具有出血游荡者天赋的游荡者穿上这件布甲,他的偷袭可以造成额外的一点流血伤害。

制造需求:制造魔法武器和防具,流血术,隐形术,沉默术;花费:6280GP

食腐兽皮甲OTYUGH HIDE
灵光:微弱塑能系;施法者等级5
价格:2565GP;重量:25磅
这件土黄色的+1革甲总是带着一股下水道般的恶心味儿,表面还浮着一层疙疙瘩瘩的结瘤和溃疡。除了穿戴者以外,其他人大概都会对这件护甲退避三舍吧。

  任何邻接皮甲穿戴者的生物在回合结束时都会陷入恶心(通过DC13的坚韧豁免无效),只有他继续邻接穿戴者这个效果还将持续1轮。如果有生物以啮咬攻击穿戴者也会受到相同的效果影响。如果有生物尝试囫囵活吞护甲的穿戴者,它将自动陷入恶心,并且如果不能成功的通过一个DC13的坚韧检定的话就必须主动将穿戴者吐在一个邻接方格中(不过穿戴者将俯卧)。具有灵敏嗅觉能力的生物在对抗食腐兽皮甲的坚韧豁免上承受-2减值。护甲的穿戴者和免疫毒素的生物免疫护甲的效果。

  除此之外,皮甲的穿戴者在对抗疾病、毒素和其他会让她恶心或者反胃的豁免检定上获得+2环境加值。

制造需求:魔法武器和防具,疫病术,臭云术;花费1365GP

海渊板甲PLATE ARMOR OF THE DEEP
灵光:中等防护系,施法者等级11
价格:24650GP;重量50磅
这套+1全身甲装饰着波涛和游鱼,一些甲片还被加工成鳞片与鳍的形状。虽然在正常情况下这件全身甲就和普通的钢甲一样沉重,但是一旦穿戴者进入水下,他就可以像没有着甲一样游泳且可以在水中呼吸。除此之外,穿戴者还可以和任何拥有水下呼吸能力的生物自由交谈。

制造需求:制造魔法武器和防具,自由行动,巧言术,水下呼吸;花费:13150GP

虹彩板甲PRISMATIC PLATE
灵光:强烈防护系;施法者等级13
价格:160650GP;重量50磅
这套光彩夺目的+3全身甲在七彩的虹色直接不断的变幻闪烁着,当一个颜色出现时其他的就会暂时暗下去。以一个迅捷动作,穿戴者可以选择一个颜色亮起,直到穿戴者选择另外一个颜色。如果虹彩板甲的穿戴者受到法术虹光喷射攻击,或者受到虹光法球和虹光法墙的影响,他免疫护甲当前颜色的法术效果影响,不过他无法免疫此法术中其他颜色的效果。除此之外,每种颜色还会为他提供一种特殊的防护效果:

红色   火焰抗力30
橙色   强酸抗力30
黄色   电击抗力30
绿色   免疫毒素
蓝色   免疫石化
青色   在所有对抗影响心灵效果的豁免检定上获得+8抗力加值
紫色   获得法术次元锚的保护

制造需求:制造魔法武器和护甲,次元锚,心灵屏障,中和毒素,防护能量伤害,解除石化,以及虹光法球,虹光喷射或者虹光法墙;花费:81150GP

犀牛皮甲 RHINO HIDE
灵光:中等变化系;施法者等级9
价格:5150GP;重量25磅
这件+2革甲是用犀牛的皮鞣质而成的。除了在防御等级上有+2增强加值以及-1护甲减值以外,犀牛皮甲还能使穿戴者在成功的进行冲锋(包括骑乘冲锋)后攻击时造成2d6点额外伤害。

制造需求:制造魔法武器和防具;牛之蛮力;花费:2665GP

圣甲虫护胸 SCARAB BREASTPLATE
灵光:中等变化系;施法者等级8
价格:32350GP;重量30磅
这副+3胸甲是用巨型圣甲虫的壳雕刻成的,在附魔以后它的光滑和坚固程度堪比钢铁。胸甲的穿戴者在受到虫类集群攻击时受到的时候减半,同时在对抗虫类集群的特殊能力时在所有的豁免检定上获得+2抗力加值。

  除此之外,每天一次,通过一个命令穿戴者可以将胸甲转化成一群圣甲虫,它们将从她的身上溜下攻击穿戴者的敌人。圣甲虫集群的数据和行军蚁集群(怪物手册P16)相同,它们会攻击同一个格子内的生物。胸甲的穿戴者还可以通过一个移动动作命令虫群移动(包括改变形状),但虫群必须保持和她的邻接。如果虫群的生命值被降为0,或者是穿戴者被迫移动远离虫群,又或者是通过一个移动动作下令都会让虫群重新变成穿在身上的胸甲。如果胸甲被转化为虫群,那么它的穿戴者则视为未装备护甲,无法从其中获得防御加成。

  一个穿戴圣甲虫护胸的6级德鲁伊可以通过自己的野性变身能力使用虫类形态IUE。在8级时,她可以使用虫类形态IIUE

制造需求:制造魔法武器和护甲,漫天虫蚀(Creeping Doom);法术反转;虫类形态II

卜命师外袍SOOTHSAYER’S RAIMENT
灵光:微弱预言系;施法者等级5
价格:10300GP;重量40磅
这件+1链甲被编织有一条特定的神秘预言——对应着一个先知的启示领域(见进阶玩家手册),链甲的颜色和款式通常暗示了它所对应的启示奥秘。当穿着卜命师外袍时,先知可以访问其所对应的启示领域,如同她的职业能力已经具有了此启示。不过,先知的先知域必须符合此启示方可使用此能力。举例来说:一件卜命师外袍(战嚎)只能由具有战斗先知域的先知启动。如果此先知已经拥有此启示且每日可用次数有限,她获得一次额外的每日使用次数。在被非先知穿着时,此能力无限。

  如果穿戴者施放带有成功率的预言系法术(如卜筮术和预言术),他的成功率额外+5。

制造需求:制造魔法武器和防具,卜筮术,制造者必须是拥有链甲所示启示的先知

林木戒卫WARDEN OF THE WOODS
灵光:中等变化系;施法者等级11
价格:29350GP;重量25磅
林木戒卫是一件+3绿木板条甲,它用绿木薄片编成的护板可以在穿戴者受到击打时自动弯曲变形(见极限宝具P50的特殊材料)。除此之外,这件护甲被视为中甲,包括决定护甲擅长与否。林木戒卫的奥术失败率为25%,最大敏捷加值+2,护甲减值为-4。

  以一个移动动作,护甲的穿戴者可以从护甲上抽出一条树枝。这根枝条会延长为正好够穿戴者将它作为武器的程度。由护甲的穿戴者选择,它可以变成一把+1绿木木棒;一支+1/+1绿木铁头法杖或是一支+1绿木锐锋木桩(Stake)。如果选择变成木棒或是铁头法杖,这根枝条还会获得持续1分钟的橡棍术效果。每抽出一根枝条,林木戒卫的增强加值就临时-1,也就是说它最多能同时提供3件绿木武器。绿木武器的增强加值只有在穿戴者手中才有效,不过如果是其他人使用它们,它们依然被视为精制品武器。

  另外,穿戴者也可以通过一个移动动作将绿木武器收回护甲中并恢复其失去的增强加值。每天清晨护甲会自动生长出新的枝条备用,而抽出的武器则会枯萎化尘。

制造需求:制造魔法武器和防具,金刚木,树形术;花费14850GP


劇透 -   :
Adamatine Breastplate
 
Price 10,200 gp; Aura no aura (nonmagical); CL —; Weight 30 lbs.
 
This nonmagical breastplate is made of adamantine, giving its wearer damage reduction 2/—.

Armor Of Insults
 
Price 16,175 gp; Aura moderate enchantment; CL 7th; Weight 20 lbs.
 
Each metal bit of this suit of +1 studded leather looks more like a tiny sneering face than a simple stud. Once per day the wearer of the armor may command the mouths to unleash a torrent of verbal abuse directed against every hostile creature within 60 feet who can see and hear the wearer. Each such creature must make a DC 16 Will saving throw to avoid suffering an overwhelming compulsion to attack the wearer for the next 7 rounds. If the creature is unable to attack the wearer on its next turn, or attacking the wearer would put the creature at risk (moving through a threatened square, charging into a pit, and so on) it can act normally that turn. This is a mind-affecting sonic effect, and has no effect on creatures that do not use a spoken language.
 
Construction Requirements
 
Cost 7,675 gp
 
Craft Magic Arms and Armor, confusion

Banded Mail of Luck
 
Price 18,900 gp; Aura strong enchantment; CL 12th; Weight 35 lbs.
 
Ten 100-gp gems adorn this +3 banded mail. Once per week, the armor allows its wearer to require that an attack roll made against him be rerolled. He must take whatever consequences come from the second roll. The wearer's player must decide whether to have the attack roll rerolled before damage is rolled.
 
Construction Requirements
 
Cost 9,650 gp
 
Craft Magic Arms and Armor, bless

Boneless Leather
 
Price 12,160 gp; Aura faint transmutation; CL 3rd; Weight 15 lbs.
 
This suit of +1 leather gives its wearer the ability to twist and contort her body in virtually any direction. She gains a +5 bonus on Escape Artist checks, a +5 bonus on Acrobatics checks to reduce damage from falls, a +5 bonus to CMD, and DR 5/piercing or slashing.
 
Construction Requirements
 
Cost 6,160 gp
 
Craft Magic Arms and Armor, alter self, creator must have 5 ranks in Acrobatics and Escape Artist

Breastplate of Command
 
Price 25,400 gp; Aura strong enchantment; CL 15th; Weight 30 lbs.
 
This +2 breastplate typically bears the image of a rampant grizzly bear or other impressive predator. It bestows a commanding aura upon its wearer. The wearer gains a +2 competence bonus on all Charisma checks, including Charisma-based skill checks. The wearer also gains a +2 competence bonus to his Leadership score. Friendly troops within 360 feet of the user become braver than normal, gaining a +2 resistance bonus on saving throws against fear. Since the effect arises in great part from the distinctiveness of the armor, it does not function if the wearer hides or conceals herself in any way.
 
Construction Requirements
 
Cost 12,875 gp
 
Craft Magic Arms and Armor, mass charm monster

Breastplate of Vanishing
 
Price 15,200 gp; Aura faint conjuration; CL 5th; Weight 15 lbs.
 
This battered +1 mithral breastplate bears a resemblance to a stylized turtle shell. On command, its wearer can vanish inside the armor, leaving the breastplate behind while she stays safely hidden in an extradimensional space. This space is barely large enough for the wearer to sit comfortably, but does provides breathable air and light to see by. The wearer cannot perceive the environs around the armor while inside. A second command word returns the wearer to the armor's location, wearing the armor. If the wearer can't return to the space the armor is in, she is instead shunted to the nearest empty space that can contain her, but no longer wearing the armor.
 
If the breastplate is destroyed, the wearer immediately returns to the square the armor was in when it was destroyed. Successfully dispelling the armor likewise returns the wearer, though in this case still wearing the armor.
 
Construction Requirements
 
Cost 9,700 gp
 
Craft Magic Arms and Armor, rope trick

buccaneer's breastplate
 
Price 23,850 gp; Aura moderate transmutation; CL 9th; Weight 30 lbs.
 
This +1 breastplate is made of shining amber metal and decorated with faint motifs of the waves and water. It allows the wearer to continually utilize the effects of the spell water walk. If a creature puts on the armor while underwater, the wearer is borne toward the surface at a rate of 60 feet per round.
 
Construction Requirements
 
Cost 12,100 gp
 
Craft Magic Arms and Armor, water walk

Catskin Leather
 
Price 18,910 gp; Aura strong transmutation; CL 13th; Weight 15 lbs.
 
Rather than the hide of a cat, this extremely supple suit of jet-black +1 shadow leather armor grants a portion of the grace and fortune of a feline. It has no armor check penalty or maximum Dexterity bonus. The wearer receives a +5 competence bonus on Acrobatics checks and takes only half normal damage from falling. When the wearer's hit points would be reduced to a negative amount equal to her Constitution score from an attack or spell, the armor falls to pieces and is destroyed, and the wearer takes only half damage from the attack or spell.
 
Construction Requirements
 
Cost 9,535 gp
 
Craft Magic Arms and Armor, cat's grace, feather fall, and limited wish, wish, or miracle

Celestial Armor
 
Price 22,400 gp; Aura faint transmutation [good]; CL 5th; Weight 20 lbs.
 
This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.
 
Construction Requirements
 
Cost 11,350 gp
 
Craft Magic Arms and Armor, fly, creator must be good

Daystar Half-Plate
 
Price 81,250 gp; Aura strong evocation; CL 15th; Weight 50 lbs.
 
This glowing +1 half-plate is decorated with various images of the sun and depictions of nature. At will, the wearer can command the armor to shine with a daylight spell for 10 minutes. Once per day, the wearer can command it to shine as per the sunburst spell. The sunburst is centered on the wearer and the wearer is immune to its effects.
 
Construction Requirements
 
Cost 41,000 gp
 
Craft Magic Arms and Armor, daylight, sunburst

Demon Armor
 
Price 52,260 gp; Aura strong necromancy [evil]; CL 13th; Weight 50 lbs.
 
This plate armor is fashioned to make the wearer appear to be a demon. Glowing red energy emanates from sigils engraved on the armor's key plates and joints, and the runes intermittently surge with fiendish power. This +4 full plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a contagion spell (Fortitude DC 14 negates). Use of contagion requires a normal melee attack with the claws. The "claws" are built into the armor's vambraces and gauntlets, and cannot be disarmed.
 
A suit of demon armor is infused with evil, and as a result it bestows one negative level on any nonevil creature wearing it. This negative level persists as long as the armor is worn and disappears when the armor is removed. The negative level cannot be overcome in any way (including restoration spells) while the armor is worn.
 
Construction Requirements
 
Cost 26,955 gp
 
Craft Magic Arms and Armor, contagion

Dragonhide Plate
 
Price 3,300 gp; Aura no aura (nonmagical); CL —; Weight 50 lbs.
 
This suit of full plate is made of dragonhide, rather than metal, so druids can wear it. It is otherwise identical to masterwork full plate.
 
The wearer of dragonhide plate tends to draw the ire of dragons of the same type as that used in the armor's creation.

Dwarven Plate
 
Price 16,500 gp; Aura no aura (nonmagical); CL —; Weight 50 lbs.
 
This full plate is made of adamantine, giving its wearer damage reduction 3/—.

Elven Chain
 
Price 5,150 gp; Aura no aura (nonmagical); CL —; Weight 20 lbs.
 
This extremely light chainmail is made of very fine mithral links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2.

Enchanted Eelskin
 
Price 11,160 gp; Aura faint transmutation; CL 5th; Weight 15 lbs.
 
This +1 slick leather armor is made of shining, slippery eelskin that allows the wearer to move with deadly grace and sudden swiftness, especially underwater. When immersed in water, enchanted eelskin gains the shadow property and grants the wearer a swim speed of 30 feet and the ability to breathe water. In addition, during a surprise round the wearer can act as if she had a full round of actions, rather than a single standard action, as long as those actions do not require leaving the water. If she does leave the water, her surprise round turn immediately ends.
 
Construction Requirements
 
Cost 5,660 gp
 
Craft Magic Arms and Armor, grease, invisibility, touch of the sea

Equestrian Plate
 
Price 10,650 gp; Aura moderate transmutation; CL 9th; Weight Varies
 
Full Plate 50lbs.; Banded mail 35 lbs.; Barding 70 lbs.
 
Shined to a mirror finish, this suit of +2 full plate is decorated with gold inlay. As a move action when the wearer is mounted, the plates of the armor expand and reposition to protect the wearer's mount. In this form, the armor becomes a suit of +2 banded mail for the wearer and a suit of +1 banded mail barding worn by the mount. A second move action merges it back into +2 full plate. Equestrian plate cannot transform and protect a mount more than one size larger than its wearer or a creature that cannot wear barding. It can create exotic barding, however, such as for a griffon or dragon.
 
If extra enhancements or spells are placed upon equestrian plate in full plate form, they affect only the wearer's armor when the suit is split. Effects on the barding are suppressed when it is merged into the armor. If either suit of armor is broken while separated, the other half immediately gains the broken condition as well. Destroying one suit destroys the other as well.
 
Construction Requirements
 
Cost 6,150 gp
 
Craft Magic Arms and Armor, fabricate

Folding Plate
 
Price 12,650 gp; Aura moderate conjuration; CL 10th; Weight 50 lbs.
 
This item normally looks like a heavy steel brooch or cloak clasp, often depicting a heavy helm or sturdy shield. On command, the brooch transforms in a clatter of metallic plates and panels to instantly cover the wearer in a complete suit of +1 full plate, with the design of the brooch displayed on the armor's breastplate. The same command word causes the armor to transform into the brooch. The brooch only transforms if the wearer's armor slot is unoccupied, thus it won't work if the wearer is already armored. The brooch associated with this armor weighs less than a pound and occupies the neck slot when in this form.
 
Construction Requirements
 
Cost 7,650 gp
 
Craft Magic Arms and Armor, instant summons

Forsaken Banded Mail
 
Price 25,400 gp; Aura moderate evocation; CL 11th; Weight 35 lbs.
 
A massive skull adorns the chest piece of this suit of +1 banded mail, and smaller gilted images of defaced holy symbols cover the other parts of the armor. The wearer of the armor cannot cast divine spells or use any spell-like supernatural ability gained from a connection to a deity. The wearer gains SR 19 against any divine-origin spell, spell-like ability, or supernatural ability (such as a domain granted power or ability from an outsider serving a deity), and treats the armor's enhancement bonus as +2 higher against creatures with these abilities.
 
Construction Requirements
 
Cost 12,900 gp
 
Craft Magic Arms and Armor, creator cannot be a divine spellcaster

Giant-Hide Armor
 
Price Varies; Aura strong transmutation; CL 15th; Weight 25lbs.
 
Ogre 39,165 gp; Hill Giant 46,665 gp; Stone, fire, or frost giant 54,165 gp; Troll 59,165 gp; Cloud giant 69,165 gp; Storm giant 76,665 gp
 
This drooping, many-folded suit of +3 hide armor is made from the tanned skin of an actual giant. Once per day on command, the wearer can grow to match the size of the appropriate giant, as if using giant form I (ogre, hill giant, stone giant, fire giant, frost giant, or troll) or giant form II (cloud giant or storm giant). This transformation lasts up to 15 minutes, and ends when the wearer commands.
 
Most good folk consider wearing the skins of intelligent creatures to be abhorrent. Giants gain a +2 morale bonus on attack and damage rolls against the wearer, or +4 if the wearer's armor is made from the same kind of giant as the attacker.
 
Construction Requirements
 
Cost varies
 
Ogre 19,660 gp; Hill Giant 23,415 gp; Stone, fire, or frost giant 27,165 gp; Troll 29,665 gp; Cloud giant 34,665 gp; Storm giant 38,415 gp
 
Craft Magic Arms and Armor, giant form I (ogre, hill giant, stone giant, fire giant, frost giant, or troll) or giant form II (cloud giant or storm giant)

Hamatula Hide
 
Price 44,215 gp; Aura moderate transmutation; CL 9th; Weight 12 lbs.
 
Crafted from the flayed skin of a barbed devil, this imposing +2 spiked hide armor weighs half the normal weight. When its wearer rages, the armor's spikes elongate and the hide bonds to her skin, providing fire resistance 10. Any creature that strikes the wearer with a melee weapon, unarmed strike, or a natural weapon while the spikes are elongated takes 1d8+6 points of piercing damage from the armor's barbs (unless using a weapon with reach). While the wearer is enraged, spells that cause additional damage to evil outsiders deal that increased damage to her.
 
A barbarian with fiend totem rage powers gains additional benefits from hamatula hide. If she has the lesser fiend totem rage power, she gains a +1 profane bonus to Armor Class while raging. If she has the fiend totem rage power, the damage caused by her barbs increases to 2d8+6 and stacks with the barbed defense granted by the armor. If she has the greater fiend totem ability, she gains fire resistance 20 when raging.
 
Construction Requirements
 
Cost 22,215 gp
 
Craft Magic Arms and Armor, polymorph, resist fire

Invincible Armor
 
Price 137,650 gp; Aura strong abjuration; CL 13th; Weight 50 lbs.
 
Invincible armor shifts between three different appearances, but always weighs the same and protects as +2 impervious moderate fortification full plate. As an immediate action, the wearer can change the armor into heavy plate that blocks slashing attacks (DR 10/bludgeoning or piercing), thickly layered chainmail that blocks piercing attacks (DR 10/bludgeoning or slashing), or overlapping metal scales that block bludgeoning attacks (DR 10/piercing or slashing). In addition, invincible armor provides the wearer with 5 points of resistance to acid, cold, electricity, fire, and sonic, and is itself unharmed by damage from any of these energy types.
 
Construction Requirements
 
Cost 69,650 gp
 
Craft Magic Arms and Armor, fabricate, make whole, resist energy, and limited wish or miracle

Mail of Malevolence
 
Price 61,300 gp; Aura moderate abjuration; CL 10th; Weight 40 lbs.
 
Mail of malevolence hangs in rags and tatters and acts as nonmagical chainmail to wearers who lack at least a moderate evil aura (Core Rulebook 266). When worn by a sufficiently evil character, it instead functions as +2 unrighteous chainmail. Mail of malevolence does not bestow a negative level on good wearers.
 
The wearer of mail of malevolence gains SR 21, but only against spells with the good descriptor. In addition, whenever the wearer channels negative energy to harm living creatures, she heals a like amount of damage herself regardless of whether she is living or undead.
 
Construction Requirements
 
Cost 30,800 gp
 
Craft Magic Arms and Armor, righteous might, spell resistance

Mistmail
 
Price 2,250 gp; Aura faint conjuration; CL 3rd; Weight 25 lbs.
 
The fine links of this +1 chain shirt form a pattern of roiling clouds. On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance). This mist moves with the character. Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet.
 
Construction Requirements
 
Cost 1,250 gp
 
Craft Magic Arms and Armor, obscuring mist

Mithral full plate of speed
 
Price 26,500 gp; Aura faint transmutation; CL 5th; Weight 25 lbs.
 
As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling him to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +3, and an armor check penalty of –3. It is considered medium armor, except that you must be proficient in heavy armor to avoid taking nonproficiency penalties.
 
Construction Requirements
 
Cost 18,500 gp
 
Craft Magic Arms and Armor, haste

Mithral Shirt
 
Price 1,100 gp; Aura no aura (nonmagical); CL —; Weight 10 lbs.
 
This extremely light chain shirt is made of very fine mithral links. The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty. It is considered light armor.

Morlock Hide
 
Price 8,910 gp; Aura moderate illusion and transmutation; CL 10th; Weight 15 lbs.
 
This +1 shadow leather armor causes the wearer's skin to warp and distort into a welter of horrid scarification. The armor itself disappears from view under this coat of scars and the wearer's face appears as a loathsome, eyeless veil of flesh. This change is illusory, similar to glamered armor; however, morlock hide does cause the wearer's arms and legs to extend and her posture to become hunched. She gains a +2 circumstance bonus on Acrobatics, Climb, and Escape Artist checks, and she can move through narrow spaces while squeezing at normal speed and with no penalty to AC or on attack rolls.
 
Construction Requirements
 
Cost 4,535 gp
 
Craft Magic Arms and Armor, alter self, invisibility

Murderer's Blackcloth
 
Price 12,405 gp; Aura moderate necromancy; CL 9th; Weight 10 lbs.
 
This silk +1 shadow padded armor is as dark as night and stitched with thread the color of dried blood. When worn by a rogue with the bleed talent, it increases the bleed damage of the rogue's sneak attacks by +1.
 
Construction Requirements
 
Cost 6,280 gp
 
Craft Magic Arms and Armor, bleed, invisibility, silence

Otyugh Hide
 
Price 2,565 gp; Aura faint evocation; CL 5th; Weight 25 lbs.
 
This muddy brown +1 hide armor carries a fetid stench like raw sewage, and occasionally sprouts angry and uncomfortable-looking blisters. Creatures other than the wearer are repulsed by the otyugh armor's vile putridity.
 
Any creature ending its turn adjacent to the wearer becomes sickened (Fortitude DC 13 negates) for as long as it remains adjacent to the wearer and for 1 round thereafter. A creature that strikes the wearer with a bite attack is affected the same way, even if it possesses exceptional reach and attacks while not adjacent to the wearer. If the wearer is swallowed whole, the attacker is automatically sickened and must succeed at a DC 13 Fortitude save at the beginning of its turn or be forced to regurgitate and drop the wearer harmlessly in an adjacent square (though the wearer is knocked prone during the regurgitation). Creatures with the scent ability suffer a –2 penalty to their saving throw against the stench of the otyugh armor. These abilities are poison effects; creatures immune to poison are immune to these effects as well. The wearer is immune to this effect.
 
The wearer gains a +2 competence bonus on saves against disease, poison, and any effect that would cause her to become nauseated or sickened.
 
Construction Requirements
 
Cost 1,365 gp
 
Craft Magic Arms and Armor, contagion, stinking cloud

Plate Armor of the Deep
 
Price 24,650 gp; Aura moderate abjuration; CL 11th; Weight 50 lbs.
 
This +1 full plate is decorated with a wave and fish motif and often has tiny fins and scales worked into the design. Although the armor remains as heavy and bulky as normal full plate, the wearer of plate armor of the deep is treated as unarmored for purposes of Swim checks. The wearer can breathe underwater and can converse with any water-breathing creature with a language.
 
Construction Requirements
 
Cost 13,150 gp
 
Craft Magic Arms and Armor, freedom of movement, tongues, water breathing

Prismatic Plate
 
Price 160,650 gp; Aura strong abjuration; CL 13th; Weight 50 lbs.
 
This resplendent suit of +3 full plate shimmers and shifts between all the colors of the rainbow. A single color dominates the others at any given time. As a swift action, the wearer can change the dominant color. This color remains dominant until the wearer changes it again. When the wearer of prismatic plate is struck by a prismatic spray, or when he passes through a prismatic sphere or prismatic wall, he ignores the effect that matches the dominant armor color. He receives no special protection against the other colors of those spells. In addition to this benefit, each color provides a unique type of protection.
 
Construction Requirements
 
Cost 81,150 gp
 
Craft Magic Arms and Armor, dimensional anchor, mind blank, neutralize poison, resist energy, stone to flesh, and prismatic sphere, prismatic spray, or prismatic wall

Rhino Hide
 
Price 5,165 gp; Aura moderate transmutation; CL 9th; Weight 25 lbs.
 
This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a –1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.
 
Construction Requirements
 
Cost 2,665 gp
 
Craft Magic Arms and Armor, bull's strength

Scarab Breastplate
 
Price 32,350 gp; Aura moderate transmutation; CL 8th; Weight 30 lbs.
 
This +3 breastplate is crafted from the carapace of a giant scarab beetle, enchanted to be as hard and reflective as polished steel. The wearer suffers only half damage from vermin swarms and gains a +2 resistance bonus on saving throws against the extraordinary abilities of vermin swarms.
 
In addition, once per day on command, the wearer can transform the scarab breastplate into a swarm of scarab beetles that skitter from her chest to attack creatures nearby. This swarm has statistics identical to an army ant swarm and attacks any creatures within its space. The wearer can command the swarm to move (including changing the shape of the swarm) as a move action, but the swarm must remain adjacent to her. If the swarm is reduced to 0 hit points, if the wearer is forced to move away from the swarm, or if the wearer commands it to return to her as a move action, the swarm crawls back onto the wearer's torso and returns to armor form. While the swarm is active, the wearer is not considered to be wearing the scarab breastplate (except for purposes of commanding the swarm) and gains no defensive benefits from it.
 
A druid of 6th level wearing a scarab breastplate can use her wild shape ability to duplicate vermin shape I. At 8th level, she can also use it to duplicate vermin shape II.
 
Construction Requirements
 
Cost 16,350 gp
 
Craft Magic Arms and Armor, creeping doom, spell turning, vermin shape II

Soothsayer's Raiment
 
Price 10,300 gp; Aura faint divination; CL 5th; Weight 40 lbs.
 
This +1 chainmail is attuned to a particular oracular mystery and contains a revelation associated with that mystery (see the oracle class description in the Advanced Player's Guide). Its design and coloration are typically suggestive of its related mystery. While wearing the armor, an oracle has access to that revelation and may use it as if she had it as a normal class feature. The oracle must have the appropriate mystery to use the armor; for example, a soothsayer's raiment (battlecry) is only usable by an oracle of battle. If the wearer already has that revelation and the revelation grants an ability with a limited number of uses per day, the oracle can use that ability one additional time per day. This ability has no effect if the armor is worn by a non-oracle.
 
For divination spells with a percentage-based chance of success (such as augury and divination), the wearer's chance increases by +5.
 
Construction Requirements
 
Cost 5,300 gp
 
Craft Magic Arms and Armor, augury, creator must be an oracle with the desired revelation

Warden of the Woods
 
Price 29,350 gp; Aura moderate transmutation; CL 11th; Weight 25 lbs.
 
The warden of the woods is a suit of +3 greenwood splint mail made of strips of laminated greenwood that flex with the wearer's movement but stiffen when struck in battle. This armor is treated in all ways like medium armor, including when determining proficiency. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +2, and an armor check penalty of –4.
 
As a move action, the wearer can snap a strip of wood loose from the armor. The strip lengthens into a weapon of a type chosen by the armor's wearer. It can become a +1 greenwood club, a +1/+1 greenwood quarterstaff, or a +1 keen greenwood wooden stake. If the wearer creates a club or quarterstaff in this way, it gains the benefits of the shillelagh spell with a duration of 1 minute. Each weapon removed from the warden of the woods reduces the armor's enhancement bonus by 1. Consequently, a maximum of three such weapons can be separated from the armor at any given time. The greenwood weapons keep their enhancement bonuses only while they're in the wearer's hands, though they remain masterwork weapons for other wielders.
 
The wearer can reintegrate a weapon back into the warden of the woods as a move action and restore the lost enhancement bonus. Each day at dawn, the armor regenerates any missing strips (regaining its full enhancement bonus), and any weapons still detached from the armor crumble into dust.
 
Construction Requirements
 
Cost 14,850 gp
 
Craft Magic Arms and Armor, ironwood, shillelagh, wood shape
« 上次编辑: 2020-07-12, 周日 16:17:34 由 傻豆 »

离线 Narr

  • Guard
  • **
  • 帖子数: 224
  • 苹果币: 0
Re: 【UE】特殊魔法护甲
« 回帖 #1 于: 2013-06-23, 周日 14:15:48 »
特殊魔法护甲
巨人皮甲GIANT-HIDE ARMOR
灵光:强烈变化系;施法者等级15
价格:39165GP(食人魔),46665GP(山丘巨人),54165(石/火/冰巨人),59165GP(巨魔),69165GP(云巨人),76665GP(风暴巨人);重量25磅
这件乱糟糟皱巴巴的+3革甲是用一个巨人的真皮硝制而成的。每天一次,通过一个命令革甲的穿戴者可以将自己的体型变成所穿革甲皮革类型的巨人,如同法术巨人形态I(食人魔、山丘巨人、石巨人、火巨人、冰巨人或是巨魔皮)或者是巨人形态II(云巨人或是风暴巨人皮)。变形状态持续15分钟,或者到穿戴者下令为止。
 
  大多数善良之辈都认为穿戴一个智慧生物的皮是一种诡异的行为。在攻击一个穿戴巨人皮甲的生物时,任何巨人种生物对他的攻击和伤害投骰获得+2士气加值。如果革甲的皮革类型与此巨人相同,那么此加值提升到+4。

制造需求:制造魔法武器和防具,巨人形态I(食人魔、山丘巨人、石巨人、火巨人、冰巨人或是巨魔)或巨人形态II(云巨人或是风暴巨人);花费:19660GP(食人魔)23415GP(山丘巨人),27145GP(石/火/冰巨人),29665(巨魔)。34665(云巨人),风暴巨人(38145)

Most good folk consider wearing the skins of intelligent creatures to be abhorrent.

这个怎么看也不只是 诡异 吧……
"not worthy"

离线 月台上的银鹿

  • Guard
  • **
  • 帖子数: 137
  • 苹果币: 0
Re: 【UE】特殊魔法护甲
« 回帖 #2 于: 2013-06-23, 周日 17:23:02 »
艾伦:三笠,我不做人了!

离线 shysifer

  • Knight
  • ***
  • 帖子数: 450
  • 苹果币: 1
Re: 【UE】特殊魔法护甲
« 回帖 #3 于: 2014-03-28, 周五 15:36:58 »
引用
迅捷秘银甲MITHRAL FULL PLATE OF SPEED
灵光:微弱变化系;施法者等级5
价格:26500GP;重量25磅
以一个自由动作,穿戴者可以激活这件精致的+1秘银全身甲的特殊能力。在每天最多10轮内为他提供法术加速术的效果(不必连续)。护甲的奥术失败率为25%,最大敏捷加值+3并且被视为中甲,不过如果你不擅长重甲,你在穿戴它时也必须承受减值。

制造需求:制造魔法武器和防具,加速术;花费:18500GP

确定是重甲不是中甲?
[19:19] * Artoria|Saber 斩掉邪恶的LOLICON土司
[19:19] <Death> 请投破邪斩~~
[19:19] <DiceBot> Artoria|Saber进行一刀一刀割掉土司检定: d20=4
[19:19] <Artoria|Saber> ……
[19:19] <tooth|bower> 娃哈哈~~~
[19:19] <Death> ……
[19:19] <Artoria|Saber> 很好……
[19:20] <Artoria|Saber> DB你是在逼我发彪是吧?!!!!!!!!!!!!!!!
[19:20] <DiceBot> Artoria|Saber进行再来一次,怒了!DB你给我老实点!!!检定: d20=5
[19:20] <tooth|bower> ...
[19:20] <Artoria|Saber> - -#
[19:21] <Artoria|Saber> 看来几天没来,DB又开始皮痒了……
[19:21] * Artoria|Saber 九尾猫抽了DB
[19:22] <DiceBot> Artoria|Saber进行现在想起自己该干什么了吗?- -#检定: d20=20
[19:22] <Death> 终于想起来了……
[19:22] <Artoria|Saber> ……看,果然如此
[19:22] <Artoria|Saber> 抓来签名……

离线 傻豆

  • 翻譯組
  • ****
  • 帖子数: 2555
  • 苹果币: 2
Re: 【UE】特殊魔法护甲
« 回帖 #4 于: 2014-03-28, 周五 15:39:57 »
引用
迅捷秘银甲MITHRAL FULL PLATE OF SPEED
灵光:微弱变化系;施法者等级5
价格:26500GP;重量25磅
以一个自由动作,穿戴者可以激活这件精致的+1秘银全身甲的特殊能力。在每天最多10轮内为他提供法术加速术的效果(不必连续)。护甲的奥术失败率为25%,最大敏捷加值+3并且被视为中甲,不过如果你不擅长重甲,你在穿戴它时也必须承受减值。

制造需求:制造魔法武器和防具,加速术;花费:18500GP

确定是重甲不是中甲?

It is considered medium armor, except that you must be proficient in heavy armor to avoid taking nonproficiency penalties.

离线 瓶中妖

  • trap
  • Guard
  • **
  • 帖子数: 283
  • 苹果币: 0
Re: 【UE】特殊魔法护甲
« 回帖 #5 于: 2014-03-28, 周五 17:37:04 »
遁身胸甲 :em020这个好玩
伪装成可口饮品的CR1陷阱泥怪