作者 主题: 【PoP】拉兹密安牧师(Razmiran Priest)  (阅读 10749 次)

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【PoP】拉兹密安牧师(Razmiran Priest)
« 于: 2013-04-20, 周六 18:19:34 »
拉兹密安牧师(Razmiran Priest)
生活在拉兹米尔(Razmir)的圣地疆域之内的人都知道人神(Living God)的力量。他通过要求信徒宣誓效忠,不断增长的什一税以及他最狂热的信徒们‘不是那么温和’的拳头来显示存在感。在这些信众中,唯有拉兹米尔牧师们最精确地代表着其主人的狂热。他们四处漫游,传播着关于拉兹米尔的神力的言论,并通过使用力量说服那些对其他神祗或者整体信仰不坚定的人。
拉兹密安牧师——拉兹米尔最强大的仆从之一,他们将人神的恩惠带给平民百姓,并将愤怒带给他的敌人。从他的面具背后,牧师会裁定一切他所见到的人,并以他所信仰之神的名义施与严厉的制裁。有许多人怀疑这些神职人员的力量,甚至有人胆敢将拉兹米尔称为“伪信”。当拉兹密安牧师拜访这些蠢材,使用神所赐予的力量制裁这些异教徒时,他们很快便会了解到自己犯下了何种错误。
一名信众如果希望成为拉兹米尔最信任的牧师,就必须在王阶(Thronestep,拉兹密安的首都)的中心经历漫长的宗教仪式。据说只有拉兹米尔本人才能实施仪式的最后一步,祝福新牧师并且判断信徒的纯度。被认为配的上的人将通过这个密仪成为完全的信徒,而被认为配不上的就再也不会出现了。一名新的拉兹密安牧师会发现他自己处于权力、威望与财富的快车道上,拉兹米尔的信仰阶层将大多数牧师视为上级。事实上,许多拉兹密安牧师的等级排位迅速上升,并成为了第八阶的使者(Heralds of the Eighth Step)或者立刻拥有了巨大的力量。
生命骰(Hit Die):d8

先决条件(Requirements)
要成为拉兹密安牧师,角色必须满足后述所有条件。
阵营(Alignment):任意非善良
专长(Feats):虚假施法(False Casting,出自内海魔法 10页)
技能(Skills):唬骗5级,使用魔法装置5级
法术(Spells):能够施放3级奥术
特殊(Special):必须到达(Thronestep)进行特殊的仪式,在那里检测角色对拉兹米尔的信仰。

本职技能(Class Skills)
拉兹密安牧师的本职技能(以及每个技能的关键属性)为:唬骗(魅力),交涉(魅力),威吓(魅力),知识(宗教)(智力),察言观色(感知)以及使用魔法装置(魅力)
每级技能点数(Skill Ranks at Each Level):4 + 智力调整值


表:拉兹密安牧师
等级  BAB  强韧  反射  意志  职业能力每日法术
1级+0+0+0+1拉兹米尔的领域,第一仪式 
2级+1+1+1+1虚假引导 1d6+1奥术施法者等级
3级+2+1+1+2谎言宗师+1奥术施法者等级
4级+3+1+1+2虚假引导 2d6+1奥术施法者等级
5级+3+2+2+3拉兹米尔的领域,第二仪式
6级+4+2+2+3虚假引导 3d6+1奥术施法者等级
7级+5+2+2+4转变+1奥术施法者等级
8级+6+3+3+4虚假引导 4d6+1奥术施法者等级
9级+6+3+3+5第三仪式
10级+7+3+3+5虚假引导 5d6,正牌冒牌者+1奥术施法者等级

职业能力(Class Features)
后述内容为拉兹密安牧师进阶职业的职业能力。

武器与护甲擅长(Weapon and Armor Proficiency):拉兹密安牧师不获得任何额外的武器或护甲擅长。

拉兹米尔的领域(Domain of Razmir):拉兹密安牧师能够从后述领域中选择一个:魅力(Charm),邪恶(Evil),秩序(Law)或诡术(Trickery)。拉兹密安牧师会获得该领域的神授力量,在使用这些能力时,使用他的奥术施法者等级作为他的牧师等级,并用他的智力或魅力调整值(以较高者为准)替代感知调整值。他不会从该领域中获得任何领域法术。
5级起,拉兹密安牧师能够从上述列表中选择第二个领域,并能够使用这个新领域的神授力量。

第一仪式(First Ritual)(Su):在1级时,拉兹密安牧师同时将祝福术(bless)以及治疗轻伤(cure light wounds)加入到他的奥术法术列表之一,但是将这些法术视为2级法术。如果他是一名自发施法者,这些法术同样会加到他的已知法术列表中。每当他以此能力施放治疗轻伤时,治疗的生命值被替换为暂时生命值,持续每拉兹密安牧师等级10分钟,然而该法术的受术者在持续时间结束之前不会察觉到这有什么差别。以此方式获得的暂时生命值(以及任何后续的治疗法术)不会叠加。
此外,每当拉兹密安牧师使用虚假施法专长施放牧师法术列表中0级或1级的法术时,他在施放法术时进行的任何唬骗对抗检定都会得到+10环境加值。

虚假引导(False Channel)(Su):从2级起,拉兹密安牧师能够如同牧师一般引导正能量治疗活物,治疗1d6点伤害,并且在2级之后的每2个拉兹密安牧师提高1d6点。他每日能使用该能力的次数等同于3 + 他的智力或魅力调整值(以较高者为准)。被该能力治疗的生命值被视为暂时生命值,并且持续每拉兹密安牧师等级10分钟。这些暂时生命值自身不会叠加(尽管他们与使用第一仪式施放的治疗轻伤带来的暂时生命值叠加)。该能力无法被用于满足任何需要引导能量的先决条件。该能力无法用于伤害不死生物。

谎言宗师(Master of Lies)(Ex):3级起,拉兹密安牧师在说谎或者欺诈时进行的任何唬骗检定获得等同于他职业等级的加值。此外,每当他成为法术或特殊能力的目标,而这些能力能够用于辨识他是否说出实话时,他就能够自动察觉到这些法术。拉兹密安牧师并不能免疫这些法术或能力,但是他能选择保持沉默或者避免回答问题。

第二仪式(Second Ritual)(Su):5级起,拉兹密安牧师将治疗中度伤(cure moderate wounds)以及灵能武器(spiritual weapon)加入到他的奥术法术列表之一,但是将这些法术视为3级法术。如果他是一名自发施法者,这些法术同样会加到他的已知法术列表中。如同第一仪式,任何由治疗中度伤获得的生命值均为暂时生命值。最后,当拉兹密安牧师使用虚假施法专长施放牧师法术列表中2级或3级的法术时,他在施放法术时进行的任何唬骗对抗检定都会得到+10环境加值。

转变(Conversion)(Su):7级起,每当拉兹密安牧师使用虚假引导治疗自身时,引导的效果会真正治疗伤害,而不会赋予暂时生命值。这对效果范围内的其他生物不起作用。

第三仪式(Third Ritual)(Su):9级起,拉兹密安牧师将治疗重伤(cure serious wounds)以及祈祷术(prayer)加入到他的奥术法术列表之一,但是将这些法术视为4级法术。如果他是一名自发施法者,这些法术同样会加到他的已知法术列表中。如同第一仪式,任何由治疗重伤获得的生命值均为暂时生命值。最后,当拉兹密安牧师使用虚假施法专长施放牧师法术列表中4级或5级的法术时,他在施放法术时进行的任何唬骗对抗检定都会得到+10环境加值。

正牌冒牌者(True Pretender)(Su):10级起,拉兹密安牧师获得了真正的力量。每当他使用虚假引导时,他能够消耗2次该能力的使用次数治疗范围内的所有活物,以取代赋予暂时生命值。此外,当判断他能使用何种法术触发型(spell trigger)以及法术完成型(completion)魔法物品时,他被视为法术列表中拥有所有牧师法术。因此,他在使用这些道具是不需进行使用魔法装置技能检定,但他仍需在使用虚假施法施放这些法术时进行唬骗检定。

原文
劇透 -   :
Razmiran Priest
Those who live within the boundaries of Razmir’s holy lands know the power of the Living God. He makes his presence felt through demands of fealty, ever-increasing tithes, and the less-than-gentle hands of his most devout subjects. Of these devotees, it is Razmir’s clergy that most accurately represents the fervor of their lord. They roam the lands spreading word of the power of Razmir, and using that power to convince the unfaithful of their misplaced loyalties in other gods and governments.
The Razmiran priest, one of the most powerful of Razmir’s servants, brings the Living God’s gifts to the common folk and his wrath to his enemies. From behind his mask, the priest judges all he sees, meting out harsh justice in the name of his deity. Many doubt the powers of the clergy, and some would even dare to call Razmir “false.” These fools soon learn the error of their ways when the Razmiran priest pays them a visit, using the gifts of the god to smite such heretics.
A devotee who wishes to become one of Razmir’s most trusted priests must undergo a lengthy ritual in the capital of Thronestep. It is said that Razmir himself conducts the final steps of the ritual, blessing the new priest and judging his purity. Those who are found worthy emerge from this secret, mysterious process as absolute believers, while those deemed inadequate are never seen again. A new Razmiran priest finds himself on a quick path to power, prestige, and wealth, as the hierarchy of Razmir’s faith treats most priests as superiors. Indeed, many Razmiran priests find themselves quickly rising in rank to become Heralds of the Eighth Step or possessors of even greater power in short order.
Hit Dice: d8.

Requirements
To qualify to become a Razmiran priest, a character must fulfill all of the following criteria.
Alignment: Any nongood.
Feat: False Casting (Inner Sea Magic 10).
Skills: Bluff 5 ranks, Use Magic Device 5 ranks.
Spells: Able to cast 3rd-level arcane spells.
Special: Must travel to Thronestep to undergo a special ritual whereby the character’s faith in Razmir will be tested.

Class Skills
The Razmiran priest’s class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (religion) (Int), Sense Motive (Wis), and Use Magic Device (Cha).
Skill Ranks at Each Level: 4 + Int modifier.

Class Features
All the following are class features of the Razmiran priest prestige class.

Weapon and Armor Proficiency: A Razmiran priest gains no additional weapon or armor proficiencies.

Domain of Razmir: A Razmiran priest may select one of the following domains: Charm, Evil, Law, or Trickery. A Razmiran priest gains the granted powers of that domain, using his arcane spellcaster level as his cleric level and his Intelligence or Charisma modifier (whichever is higher) in place of his Wisdom modifier. He does not gain any domain spells from this domain.
At 5th level, a Razmiran priest may select a second domain from those listed above and may use the granted powers of that domain as well.

First Ritual (Su): At 1st level, a Razmiran adds both bless and cure light wounds to one of his arcane spell lists, but treats them as if they were 2nd-level spells. If he is a spontaneous caster, they are also added to his list of spells known. Whenever he casts cure light wounds using this ability, the hit points healed are instead treated as temporary hit points that last 10 minutes per Razmiran priest level, although the subject of the spell does not notice this difference until the duration expires. Temporary hit points from this (and any subsequent cure spells) do not stack.
In addition, whenever a Razmiran priest uses False Casting to cast a 0- or 1st-level spell on the cleric spell list, he receives a +10 circumstance bonus on any opposed Bluff check made when casting the spell.

False Channel (Su): Starting at 2nd level, a Razmiran priest can channel positive energy to heal living creatures like a cleric, healing 1d6 points of damage, plus 1d6 points of damage for every two Razmiran priest levels after 2nd. He can use this ability a number of times per day equal to 3 + his Intelligence or Charisma modifier (whichever is higher). The hit points healed by this ability are treated as temporary hit points, and last for 10 minutes per Razmiran priest level. These hit points do not stack with themselves (although they do stack with those from cure light wounds cast using the first ritual class feature). This ability does not count for the purposes of meeting any prerequisites that call for the ability to channel energy. This ability cannot be used to harm undead creatures.

Master of Lies (Ex): At 3rd level, a Razmiran priest adds his class level to any Bluff check made as part of a lie or deception. In addition, whenever he is subject to a spell or special ability that can discern whether or not he is telling the truth, he is automatically aware of such magic. He is not immune to such spells or abilities, but he can choose to remain silent or avoid answering questions.

Second Ritual (Su): At 5th level, a Razmiran priest adds cure moderate wounds and spiritual weapon to one of his arcane spell lists, but treats them as if they were 3rd-level spells. If he is a spontaneous caster, they are also added to his list of spells known. As with the first ritual, any hit points gained from cure moderate wounds are temporary hit points. Finally, whenever a Razmiran priest uses False Casting to cast a 2nd- or 3rd-level spell on the cleric spell list, he receives a +10 circumstance bonus on any opposed Bluff check made when casting the spell.

Conversion (Su): At 7th level, whenever a Razmiran priest heals himself using false channel, the effect heals damage, instead of granting temporary hit points. This has no effect on others in the area of effect.

Third Ritual (Su): At 9th level, a Razmiran priest adds cure serious wounds and prayer to one of his arcane spell lists, but treats them as if they were 4th-level spells. If he is a spontaneous caster, they are also added to his list of spells known. As with the first ritual, any hit points gained from cure serious wounds are temporary hit points. Finally, whenever a Razmiran priest uses False Casting to cast a 4th- or 5th-level spell on the cleric spell list, he receives a +10 circumstance bonus on any opposed Bluff check made when casting the spell.

True Pretender (Su): At 10th level, a Razmiran priest attains true power. Whenever he uses false channel, he can spend two uses of that ability to heal damage to all living creatures in the area, instead of granting temporary hit points. In addition, when determining what spell trigger and spell completion magic items he can use, he acts as though all cleric spells were on his spell list. This makes it so that he does not need to make a Use Magic Device skill check when using such items, but he must still make Bluff skill checks when using False Casting with such spells.
没有团,为什么还要翻译规则呢?
当然是为了友情了