作者 主题: [Bestiary]魔鬼:冰魔(Devil,Ice )  (阅读 6079 次)

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[Bestiary]魔鬼:冰魔(Devil,Ice )
« 于: 2012-11-06, 周二 12:08:28 »
Devil, Ice
冰魔

一双冰封的复眼毫无感情的扫视着这头高高挺立的、昆虫般的魔鬼面前的一切


冰魔(奇鲁魔),挑战等级13
XP 25,600
守序邪恶大型异界生物(魔鬼,邪恶,跨位面,守序子类别)
先攻+9;感知:黑暗视觉60英尺,黑暗术中视物;察觉+27
光环:恐惧灵光(范围10英尺,豁免DC22)

   
防御能力
防御等级32,接触14,措手不及27(+5敏捷,+18天生,-1体型)
生命值161(14d10+84);再生5(善良武器,善良法术)
坚韧+15,反射+14,意志+12
DR10/善良;免疫:火焰,寒冷毒素;抗力:强酸10;法术抗力24

攻击能力
速度40英尺,飞行60英尺(机动性良好)
近战:+1冰冻长矛+21/+16/+11(2d6+10x3附加1d6寒冷伤害,附加缓慢),啮咬+14(2d6+6),尾扫+14(3d6+3附加缓慢)
占据10英尺;触及10英尺
类法术能力(施法者等级13)
永久——飞行术
随意施放——寒冰锥(豁免DC20),冰风暴,高等传送(自身+50磅物品),恒定幻影(豁免DC20),冰墙术(豁免DC19)
1次/天——召唤魔鬼(等级4,2骨魔,成功率50%)

数据
力量23,敏捷21,体质22,智力25,感知22,魅力20
基础攻击+14;CMB+21;CMD36
专长:警觉,顺势劈,战斗反射,精通先攻,钢铁意志,猛力攻击,武器专攻(长矛)
技能:杂技+22,唬骗+22,交涉+22,飞行+13,威吓+19,知识(位面)+24,知识(其他任意3项)+21,察觉+27,察言观色+27,辨识法术+21,潜行+18,生存+23
语言:天界语,通用语,龙语,炼狱语;心灵感应100英尺

生态
环境:任何(地狱)
组织:单独,小队(2-3),集团(4-10),或者分遣队(1-3冰魔,2-6角魔,1-4骨魔)
财宝:标准(包括+1冰冻长矛和其他财宝)

特殊能力
缓慢(Su)冰魔的尾扫和长矛攻击将使被击中的目标承受令人麻木的寒冷。被命中的目标必须通过一个豁免DC23的坚韧检定,否则将在1d6轮内视同受到“缓慢术”影响。这个能力来源于使用武器的魔鬼本身,而非它使用的长矛。该能力的豁免检定基于体质。

  传说每一头冰魔(或称奇鲁魔)的胸中都冰封着一颗从凡人处偷来的心脏,使这些高阶魔鬼可以在丝毫不被感情影响的情况下做出决定。冰魔诞生于地狱的第七层,严寒的柯希图斯,但是绝大多数这类魔鬼都搬到了第八层卡尼亚,在那里的冻铁王廷里它们策划着各种世界级的阴谋诡计。虽然冰魔在诸魔鬼中也许是外表最为怪异的一种,但相对稀有的数量足够使它们获得多数地狱居民的尊敬。
  在战斗中,奇鲁魔偏好让自己的手下先和对手卷入肉搏战,这样它就可以绕到一边观察敌人的战术策略,优势和劣势。冰魔将用自己的类法术能力支援战斗的仆役们,并会小心的避免使它们受到自己的范围法术打击——这不是因为任何感情因素,而是冰魔冷酷的逻辑理解:如果不被友军火力伤到的话,它的盟友通常可以撑的更久一点。
  奇鲁魔在站立时通常身高能达到12英尺,而重量则接近700磅。



劇透 -   :
Devil, Ice

A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.

Ice Devil (Gelugon) CR 13

XP 25,600

LE Large outsider (devil, evil, extraplanar, lawful)

Init +9; Senses darkvision 60 ft., see in darkness; Perception +27

Aura fear (10 ft., DC 22)

Defense

AC 32, touch 14, flat-footed 27 (+5 Dex, +18 natural, –1 size)

hp 161 (14d10+84); regeneration 5 (good weapons, good spells)

Fort +15, Ref +14, Will +12

DR 10/good; Immune fire, cold, poison; Resist acid 10; SR 24

Offense

Speed 40 ft., fly 60 ft. (good)

Melee +1 frost spear +21/+16/+11 (2d6+10/×3 plus 1d6 cold plus slow), bite +14 (2d6+6), tail +14 (3d6+3 plus slow)

Space 10 ft.; Reach 10 ft.

Spell-Like Abilities (CL 13th)

Constant—fly

At will—cone of cold (DC 20), ice storm, greater teleport (self plus 50 lbs. of objects only), persistent image (DC 20), wall of ice (DC 19)

1/day—summon (level 4, 2 bone devils, 50%)

Statistics

Str 23, Dex 21, Con 22, Int 25, Wis 22, Cha 20

Base Atk +14; CMB +21; CMD 36

Feats Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (spear)

Skills Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (planes) +24, Knowledge (any three others) +21, Perception +27, Sense Motive +27, Spellcraft +21, Stealth +18, Survival +23

Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

Ecology

Environment any (Hell)

Organization solitary, team (2–3), council (4–10), or contingent (1–3 ice devils, 2–6 horned devils, and 1–4 bone devils)

Treasure standard (+1 frost spear, other treasure)

Special Abilities

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.

 It is said that each ice devil—known as gelugons among the ranks of devilkind—bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Born on the icy layer of Cocytus, Hell's seventh layer, most ice devils migrate to Caina, the eighth layer, where they plot world-damning machinations from courts of freezing steel. Although they are perhaps the most alien and monstrous in appearance of all devils, few breeds are accorded greater respect.

In combat, a gelugon prefers to let its minions engage foes in melee so that it can hang back and appraise the foe's tactics, strengths, and weaknesses. The ice devil supports its minions with its spell-like abilities, always taking care to avoid impacting its minions in the area of effect of its spells—this not from any sense of camaraderie, only a cold and logical truth that its allies can survive longer in a fight if they are not exposed to friendly fire.

Gelugons stand at 12 feet tall, and weigh approximately 700 pounds.
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