作者 主题: C系列一些用得到的妖孽东西  (阅读 6952 次)

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离线 aland

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C系列一些用得到的妖孽东西
« 于: 2007-03-01, 周四 21:00:40 »
CADV:
魔法武器属性:
Sizing: The wielder of a sizing weapon can change
the weapon’s size category to any other size category as a
standard action. Spellcasters who frequently polymorph
themselves appreciate weapons with the sizing special
ability.
Moderate transmutation; CL 9th; Craft Magic Arms
and Armor, enlarge person, reduce person; Price +1 bonus.
Polymorph后用的

奇物:
Armbands of Might: These bronze armbands grant
their wearer a +2 bonus on Strength checks and Strengthbased
skill checks. If the wearer has the Power Attack
feat, he gains a +2 bonus on melee damage rolls on any
attack on which he uses the Power Attack feat and takes
a penalty of at least –2 on his attack roll.
Armbands occupy the same space on the body as a pair
of bracers or bracelets.
Faint transmutation; CL 3rd; Craft Wondrous Item,
bull’s strength; Price 4,100 gp.
多2点是2点...反正不贵...

Choker of Eloquence: Coveted by bards, singers, and
public speakers, this beautiful necklace is carved from
ivory and jade. There are two versions of these chokers.
A lesser choker of eloquence grants a +5 competence bonus
on Diplomacy, Bluff, and Perform (sing) checks. A greater
choker of eloquence increases the bonus to +10.
Moderate transmutaion; CL 6th; Craft Wondrous Item,
creator must be a spellcaster of at least 6th level; Price
6,000 gp (lesser), 24,000 gp (greater).
堆交涉啊堆交涉,堆过60去...

Tunic of Steady Spellcasting: The
wearer of this tunic gains a +5 competence
bonus on Concentration
checks. Despite the item’s name, its
bonus applies on all Concentration
checks, not just those made to cast
spells.
Faint transmutation; CL 3rd; Craft Wondrous
Item, bear’s endurance; Price 2,500 gp.
+5的专注,才2500,比学个防御施法还划算:em001

CA
特殊材料:
Starmetal: This superior
alloy is made from meteoric
iron—specifi cally, ore
refi ned from meteors that
fall during the rare appearances
of the comet Alhazarde.
Starmetal is extraordinarily
hard, and is equal to adamantine
for all purposes (see page 283 of
the Dungeon Master’s Guide), including
overcoming damage reduction or
granting damage reduction
when used in armor construction.
Starmetal also
possesses an inherent magical
connection to the Material
Plane, meaning that weapons made of the
alloy are especially effective against creatures from
other planes. Weapons made of starmetal deal an
extra 1d6 points of damage to any extraplanar creatures while
they are on the Material Plane.
Creating a weapon from starmetal costs 5,000 gp more
than creating a similar weapon of steel. Creating armor
from starmetal has the same costs as armor created from
adamantine.
和下面一起用

魔法武器属性:
Magebane: Weapons crafted with
the magebane property are rightly
feared by all arcane spellcasters. Against
any creature with arcane spells
currently prepared or spell slots
available to cast arcane spells without
preparation, or against creatures
with the ability to use arcane spell-like
abilities, a magebane weapon’s effective
enhancement level is 2 better than normal
(so that a +1 longsword becomes a +3 longsword
when wielded against arcane spellcasters)
and deals an extra 2d6 points of damage.
Moderate conjuration; CL 8th; Craft Magic Arms and
Armor, dispel magic; Price +1 bonus.
堆啊堆啊堆对会SP生物的伤害(星铁+Magebane就是额外3D6...)

Skillful: Highly prized by many arcane spellcasters, a
skillful weapon can be wielded without penalty by a character
not normally profi cient with it. In addition, the wielder’s
base attack bonus improves to a minimum of 3/4 his level
(as a cleric of the same character level) when he attacks with
a skillful weapon, though he gains no such bonus with any
other weapon, even if a skillful weapon is wielded at the same
time.
The skillful special ability can be added only to melee
weapons.
Moderate transmutation; CL 11th; Craft Magic Arms and
Armor, Tenser’s transformation; Price +2 bonus.
变相提高WIZ的BAB...

戒指
Arcane Might: Usually made of bronze, a ring of arcane
might is forged in the shape of a serpent devouring its own
tail. When worn by any arcane spellcaster, the ring provides
a +1 bonus to arcane caster level for the purpose of spell
penetration checks, caster level checks, and all level-based
variables of any arcane spell the wearer casts.
Moderate abjuration; CL 8th; Forge Ring, limited wish,
greater magic weapon; Price 20,000 gp.
堆啊堆啊堆CL...

权杖:
Metamagic, Substitution: Four different types of the
metamagic rod of substitution exist, each keyed to a different
type of energy (acid, cold, electricity, or fi re). The wielder can
cast up to three spells per day as though using the appropriate
Energy Substitution feat.
Strong (no school); CL 17th; Craft Rod, Energy Substitution
for the appropriate energy type; Price 2,700 gp (lesser),
10,500 gp (normal), 24,300 gp (greater)
便宜又好用...

奇物:
Vest of Resistance: These garments offer magic protection
in the form of a +1 to +5 resistance bonus on all saving
throws.
Faint abjuration; CL 5th; Craft Wondrous Item, resistance,
creator’s caster level must be at least three times the vest’s
bonus; Price 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000
gp (+4), 25,000 gp (+5); Weight 1 lb.
节省个斗篷位

CM
戒指
Ring of Enduring Arcana
Well loved by casters who expect to face rivals with similar
abilities, a ring of enduring arcana renders your spells more
resistant to dispelling.
Description: This ring is actually a webwork lattice of gold
and mithral that takes up most of the length of the finger.
Left to right: ring of arcane supremacy, ring
of enduring arcana, ring of instant escape
(It is jointed in the middle to allow full movement.) The lattice
seems to shift and flow any time the wearer casts a spell.
Activation: A ring of enduring arcana remains active constantly,
as long as it is worn. When first donned, however,
it requires 24 hours to acclimate to the wearer before it
functions.
Effect: You are considered four levels higher than your
actual caster level whenever another character attempts to
dispel or counter one of your spells.
Aura/Caster Level: Moderate abjuration. CL 9th.
Construction: Forge Ring, dispel magic, 3,000 gp, 240
XP, 6 days.
Price: 6,000 gp.

Spellguard Rings
This pair of rings allows a spellcaster to designate an ally
temporarily immune to his magic.
Description: Both of a pair of spellguard rings are ornate
bands; one is forged of gold, the other of bronze. Draconic
writing around the interior of both rings translates roughly
as "Let no friend of mine ever feel the sting of my magic."
Activation: A spellcaster activates the power of spellguard
rings as a free action in conjunction with casting a spell. They
function up to three times per day.
Effect: In order for them to function, both spellguard rings
must be worn—the gold ring by a spellcaster, the bronze one
by anyone else. When the rings are activated, the wearer of
the bronze ring becomes immune to any spell cast by the
wearer of the gold ring, as long as that spell is cast within
1 round.
The rings can be useful for pulling off certain tactical
maneuvers, such as letting the spellcaster lob a fireball into
the midst of a horde of orcs, even though his paladin companion
stands right in the center of them.
The construction costs and price below are for a pair of
matched rings. If one ring of a pair is lost or destroyed, the
other becomes useless.
Aura/Caster Level: Moderate abjuration. CL 7th.
Construction: Forge Ring, Otiluke's suppressing
field (page 112), 2,000 gp, 160 XP, 4 days.
Price: 4,000 gp.

Ring of Mighty Summons
This ring enhances summoned creatures, making
them as tough as possible, but at the cost of a
reduced "life span."
Description: A ring of mighty summons is an
ornate gold band, carved with tiny images of
many creatures and the representations of all four
elements. Its surface is rough to the touch.
Whenever the ring is active, the images carved on
it seem to twist and move as though alive, and the
item smells faintly of ozone.
Activation: A ring of mighty summons requires no
specific action to activate, merely an act of will made
as part of casting a summoning spell. It functions up
to three times per day.
Effect: When you use this ring while casting a
summoning spell, any creature you summon with the
spell has maximum hit points per Hit Die. However,
the duration of the spell is halved (to a minimum of
1 round).
Aura/Caster Level: Moderate conjuration.
CL 6th.
Construction: Forge Ring, Augment Summoning,
Spell Focus (conjuration), summon monster III or
summon natures ally III, 7,000 gp, 560 XP, 14 days.
Price: 14,000 gp.

说起来CM的戒指其实都不错...


权杖:
Rod of Magical Precision
A boon to all casters but particularly to combat-focused
arcanists, this item improves your accuracy with magical
ranged attacks.
Description: A rod of magical precision is a slender rod,
almost wandlike in appearance. Runes and arcane symbols
travel up the rod in a spiral pattern, culminating in one great
rune printed on the tip.
When the rod is active, the runes pulse with energy, starting
at the handle and working up to the top. The spell appears
to emanate from the rod rather than from your own hand.
Activation: The primary function of a rod of magical
precision works as long as you hold the item in one or both
hands, requiring no action to activate. It has no limit on
daily uses.
The secondary function of the rod requires no specific
action to activate, merely an act of will made as part of casting
a spell. It functions up to three times per day.
Effect: While you are holding a rod of magical precision,
any ranged attack you make with a spell or spell-like ability
at an opponent engaged in melee does not take the standard
- 4 penalty on your attack roll.
In addition, you can choose for your spell or spell-like
ability to ignore the miss chance granted to a target by concealment
or total concealment. In the case of a target that has
total concealment, you must still aim at the correct square.
Aura/Caster Level: Faint divination. CL 3rd.
Construction: Craft Rod, true strike, 6,000 gp, 480 XP,
12 days.
Weight: 1 lb.
Price: 12,000 gp.
射线流法师的福音,一根棍子节省2个专长...最重要的是...不贵...

Rod of Many Wands
This device, perhaps one of the stranger rods ever created,
allows you to utilize more than one wand at a single time.
Description: A rod of many wands is made of steel and
constructed in two distinct parts. The handle end, wrapped
in leather, is roughly as thick as the handle of a mace, while
the top end is roughly twice that in diameter. Each makes up
about half the length of the rod. The upper end contains three
depressions running down its length, each one designed to
hold a wand in place.
Activation: In order to make use of a rod of many wands,
you must first load it with as many as three wands you wish
to use. Each wand requires a full-round action to load (or a
move action to remove). After one or more wands are loaded
into the rod, they can all be activated by a single command
word unique to the rod. This utterance is a complex phrase
in Draconic, and speaking it requires a full-round action,
rather than the standard action normally required for command
word activation.
Effect: With this rod, you can trigger multiple wands at
once. Although you are not required to fill all three depressions,
you cannot selectively activate the wands that you have
loaded; activating the rod triggers every wand connected
to it. This process drains a number of charges from each
wand equal to the number of wands loaded into the rod. For
instance, if you have fully loaded the rod, each use drains
three charges from each wand.
Aura/Caster Level: Moderate, no school. CL 17th.
Construction: Craft Rod, Craft Wand, 13,500 gp, 1,080
XP, 27 days.
Weight: 5 lb.
Price: 27,000 gp.
究级烧钱机,地图炮,N火球神教......

奇物
Horizon Goggles
These lenses greatly increase your prowess with ranged
attacks, allowing you to accurately strike targets much farther
away than normal.
Description: These goggles feature small oval lenses in
a wire-thin frame. When worn, they are difficult (Spot DC
15) for others to notice.
The world seems particularly clear and three-dimensional
when viewed through the goggles, which glow faintly any
time you nock a bow or otherwise prepare to use a ranged
weapon.
Activation: Horizon goggles are active as long as they are
worn; they require no special action to activate.
Effect: Horizon goggles grant you the benefits of the Far
Shot feat (increases range increment of projectile weapons
by 50%, and of thrown weapons by 100%).
These goggles also increase the range of spells and spelllike
abilities that require ranged attack rolls by 50%.
Aura/Caster Level: Faint divination. CL 3rd.
Construction: Craft Wondrous Item, near horizon (page
111), 4,000 gp, 320 XP, 8 days.
Price: 8,000 gp.

8000GP买个专长貌似很划算...最妖的是基本相当于所有射线法术Enlarge了...还没使用次数限制......

另外下面这个东西也挺有潜质的...
OPTIONAL MATERIAL

貌似里面最妖孽的就是CM的东西...
COMPONENTS
« 上次编辑: 2007-03-01, 周四 21:21:13 由 aland »
As Divine Grace ┓( ̄▽  ̄)┏

离线 馒头好可怕

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C系列一些用得到的妖孽东西
« 回帖 #1 于: 2007-03-01, 周四 21:30:03 »
你是妖孽!!!

离线 aland

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C系列一些用得到的妖孽东西
« 回帖 #2 于: 2007-03-01, 周四 21:33:29 »
我其实可以分开发来骗帖但是我没有!
我多厚道!!! :em021  
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C系列一些用得到的妖孽东西
« 回帖 #3 于: 2007-03-01, 周四 22:19:51 »
AD最厉害!

/me  :em006  
PCs are being recruited for Shadow Trilogy of the Forgotten Realms.

离线 庞西瓦

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C系列一些用得到的妖孽东西
« 回帖 #4 于: 2007-03-02, 周五 09:47:07 »
AD最AD!
迷失前,忠言在耳边,瑕疵遍布的爱恋,渴望永久多少年

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C系列一些用得到的妖孽东西
« 回帖 #5 于: 2007-03-02, 周五 10:02:21 »
啥也不说了

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C系列一些用得到的妖孽东西
« 回帖 #6 于: 2007-03-02, 周五 12:42:48 »
楼上的都是坏人!!!
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« 回帖 #7 于: 2007-03-02, 周五 13:25:43 »
引用
AD最AD!
 :em006  :em006  :em006  
IT IS HISTORY
 肥羊求职中...

离线 真夜

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C系列一些用得到的妖孽东西
« 回帖 #8 于: 2007-03-02, 周五 18:01:18 »
AD君就是那滥强的标志呀~~就是那旗帜呀~~