骑兵(Cavalier)你是一名技巧娴熟的职业战士,强大的动物同伴是你的坐骑,你驾驭着它熟练地驰骋于战场之上。你与坐骑是一对最佳拍档,怀着共同的决心化身为战场中的致命武力。你可能会挥舞着以某个大组织、一名君主或你所追寻的理想为名的旗帜,当然你也可能仅仅为了自身的威名、声誉和金钱而战。
骑兵誓言(Cavalier Pledges)
许多骑兵会立下誓言(pledge),服务于某个特定组织或个人,比如贵族家庭、君主、骑士团或其他组织,也可以是一种纯粹的理念。对某个守则或理想立下誓言的骑兵必须遵循其规章,而且也要避免犯下相应的禁忌(anathema);举例说明,对德鲁伊的动物派系(animal order)立下誓言的骑兵要遵守相应的禁忌,而对阿巴达尔(Abadar)的教会立下誓言的骑兵,应当与侍奉该神祇的牧师具有相同的标准。若你对某个实体或事业立下誓言,但对其禁忌没有相关说明的话,你应当与GM一同合作,确立一套与你的誓言相关的准则和禁忌。
立下誓言的骑兵会获得与誓言相关的特定能力的使用权,比如骑兵旗帜(Cavalier’s Banner)。若你违反了与自身誓言相关的禁忌,那么你会失去所有相应专长的使用权,直至从赎罪术(Atone)仪式(ritual)中获益为止。改变誓言的对象相当于重训1个职业特性(class feature)。
骑兵入门(Cavalier Dedication) 专长 2[变体] [入门]先决条件 自然(Nature)或社群(Society )的熟练度为受训
你获得1个幼年动物伙伴(Young Animal Companions;核心手册214页)作为你的坐骑。你可以从所有具有坐骑(mount)特殊能力的动物伙伴中选择,也可以通过你的誓言(pledge)获得额外选项,不过这需要由你的GM判断。你所选择的动物伙伴的体型必须至少比你大1级,但如果该动物的常规起始数据为小型,那么你可以在一开始选择该动物的中型版本(除了体型之外其他数据不作任何改变)。
特殊 直至选取另外2个骑兵变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。若你所立下誓言的组织和其他入门专长相关,则不用遵循上述限制。举例说明:若你对地狱骑士团(Hellknight order)立下誓言,则不需要优先选取其他骑兵变体专长,而直接选取地狱骑士入门专长(Hellknight dedication feats)。
骑兵旗帜(Cavalier’s Banner) 专长 4[罕见] [变体] [情绪] [心灵] [视觉]先决条件 骑兵入门(Cavalier Dedication)
要求 你已经立下誓言为某个特定组织或理想而服务(详细见边栏:骑兵誓言)
你在坐骑上扬起曾经宣誓的旗帜,鼓舞盟友的士气。你和所有30尺范围内的盟友在对抗恐惧(fear)效果的意志豁免和DC上获得+1环境加值。若你的旗帜被破坏(destroyed)或移除(removed),所有30尺内的盟友会陷入惊惧(frightened)1。
骑兵冲锋(Cavalier’s Charge)双动 专长 4[变体] [绝技]先决条件 骑兵入门(Cavalier Dedication)
要求 你正骑乘在你的坐骑上
你指挥动物(Command an Animal)来让坐骑行走(Stride)2次。在此移动之中的任意一点,你能对触及范围或第1个射程增量(若你使用的是远程武器)内的1名敌人进行进行1次打击(Strike)。你在攻击检定中获得+1环境加值。
威风坐骑(Impressive Mount) 专长 4[变体]先决条件 骑兵入门(Cavalier Dedication)
你把坐骑训练成战场上的一股强大力量。你通过骑兵入门(Cavalier Dedication)专长获得的坐骑变为成年动物伙伴(Mature Animal Companion),获得额外能力。在遭遇模式中,即便你没有使用指挥动物(Command an Animal)动作,你的动物伙伴仍能够在你的回合使用1个动作进行打击(Strike)或行走(Stride)。
快速骑乘(Quick Mount)单动 专长 4[变体] [技能]先决条件 骑兵入门(Cavalier Dedication),自然(Nature)的熟练度为专家
要求 你与1个体型至少比你大1级,且自愿成为你的坐骑的生物相邻
你和你的坐骑能够随时进入备战状态。你骑乘(Mount)该生物并指挥动物(Command an Animal)对其下达1个你所选择的命令。
保护坐骑(Defend Mount)反应 专长 6[变体]先决条件 骑兵入门(Cavalier Dedication)
触发 当你正在骑乘坐骑时,1个敌人对你的坐骑作出了1次攻击检定
你把自己置于攻击者和坐骑之间,保护坐骑免受伤害。使用你自己的AC对抗触发反应的攻击,以取代使用你的坐骑的AC。若触发反应的攻击命中,你会取代坐骑承受攻击产生的所有效果。
持盾骑兵(Mounted Shield) 专长 6[变体]先决条件 骑兵入门(Cavalier Dedication)
你已经受过训练,可以用盾牌同时保护自己和坐骑。当你在骑乘时举起盾牌(Raise a Shield),你和你的坐骑都会获得盾牌为AC提供的环境加值。若你具有盾牌格挡(Shield Block)反应动作,那么只要你正骑乘在坐骑上,就可以用该动作来为坐骑承受伤害。若你这么做,盾牌会替你的坐骑承受伤害,以取代替你承受伤害,并在其他方面如常遵循盾牌格挡的规则。
威武坐骑(Incredible Mount) 专长 8[变体]先决条件 威风坐骑(Impressive Mount)
在你的训练和照料下,坐骑的内在潜能被激发出来。你通过骑兵入门(Cavalier Dedication)专长获得的坐骑变为灵敏(nimble)或狂怒(savage)动物伙伴(由你选择),根据动物伙伴的类型获得额外能力。
践踏冲锋(Trampling Charge)三动 专长 10[变体] [绝技]先决条件 骑兵入门(Cavalier Dedication)
要求 你正在骑乘的坐骑具有使用腿部进行的(如爪、蹄等等)近战打击(Strke)
你驱策坐骑向前冲锋,践踏路径上的敌人。你命令坐骑进行行走(Stride),距离至多与其速度(若具有相应移动类型的话,也可以使用掘地、攀爬、飞行或游泳)相同,移动穿过任何在路径上且体型至少比你的坐骑小1级的敌人。你的坐骑会对路径上穿过空间内的每个生物造成伤害,数值与坐骑的腿部进行的近战打击(Strike)相同,所有目标都要进行1次基础反射豁免(basic Reflex save)对抗你坐骑的运动DC(Athletics DC)。若掷出大失败,对应生物还会在直至你的下个回合结束为止陷入措手不及(flat-footed)。在此次移动中,你只能对每个生物造成单次伤害。
落马击(Unseat)单动 专长 10[变体]先决条件 骑兵入门(Cavalier Dedication)
要求 你正骑乘坐骑,并且持握1件骑战(jousting)武器
你尝试将敌人从坐骑上击落。作出1次近战打击(Strike)对抗正在骑乘的敌人。若你的攻击命中,尝试1次运动(Athletics)检定对抗敌人的强韧DC(Fortitude DC)。若成功,敌人会被你从坐骑上击落,根据敌人的选择落到与其坐骑相邻的1个方格内。若大成功,则敌人落地后会倒地(prone)。
神威坐骑(Specialized Mount) 专长 14[变体]先决条件 威武坐骑(Incredible Mount)
你在非常规、甚至是极端环境下训练坐骑,使坐骑的能力远超其同类。你的坐骑根据你的选择获得1项特化(specialized)。
特殊 你能够至多选取该专长3次。每次都将1项不同的特化添加到你的坐骑上。你的坐骑所拥有的特化不能超过3项。
传奇骑手(Legendary Rider) 专长 20[变体]先决条件 骑兵入门(Cavalier Dedication)
你和坐骑能够像1个生物一般行动,如呼吸一般理解彼此的意图。当你骑乘在你的坐骑上时,就会获得迅捷(quickened);你仅能使用额外动作进行指挥动物(Command an Animal)技能动作来命令自己的坐骑。
原文劇透 - 原文:
Cavalier
You are a skilled and dedicated warrior of the battlefield who specializes in fighting astride a powerful animal companion that serves as your mount. You and your mount are an unparalleled team, moving with shared intent to become a powerful force on the battlefield. You might wield a banner in the name of a greater organization, a liege, or an ideal you uphold, or you might fight solely to further enrich your own prestige, reputation, and coffers.
CAVALIER PLEDGES
Many cavaliers pledge themselves in service to a specific organization or individual, such as a noble family or sovereign ruler, a knightly order or another organization, or a particular ideal. A cavalier pledged to an order or ideal must uphold its edicts and is beholden to any anathema it has; for example, a cavalier pledged to the druid’s animal order would be tied to that anathema, while a cavalier pledged to the church of Abadar would be held to the same standards as a cleric of that god. If you pledge yourself to an entity or cause without a stated anathema, you should work with your GM to determine the edicts and anathema associated with your pledge.
Cavaliers who have pledged themselves can gain access to certain abilities related to that pledge, such as Cavalier’s Banner. If you violate the anathema of your pledge, you lose access to those feats until you benefit from an atone ritual. Changing the subject of your pledge is equivalent to retraining a class feature
CAVALIER DEDICATION FEAT 2
ARCHETYPE DEDICATION
Prerequisites trained in Nature or Society
You gain a young animal companion (Core Rulebook 214) that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that’s at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).
Special You cannot select another dedication feat until you have gained two other feats from the cavalier archetype. This restriction is waived if you have pledged to the organization associated with the other dedication feat. For example, if you are pledged to a Hellknight order, you could take Hellknight dedication feats without needing to gain other feats from the cavalier archetype first.
CAVALIER’S BANNER FEAT 4
UNCOMMON ARCHETYPE EMOTION MENTAL VISUAL
Prerequisites Cavalier Dedication
Requirements You have pledged your service to a specific organization or ideal (see Cavalier Pledges sidebar).
You fly the banner of your pledge from your mount, raising your allies’ spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against fear effects. If your banner is destroyed or removed, allies within 30 feet become frightened 1.
CAVALIER’S CHARGE [two-actions] FEAT 4
ARCHETYPE FLOURISH
Prerequisites Cavalier Dedication
Requirements You are riding your mount.
You Command an Animal to order your mount to Stride twice. At any point during this movement, you can Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.
IMPRESSIVE MOUNT FEAT 4
ARCHETYPE
Prerequisites Cavalier Dedication
You’ve trained your mount to become a powerful force on the battlefield. The mount you gained through the Cavalier Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action on your turn to Stride or Strike.
QUICK MOUNT [one-action] FEAT 4
ARCHETYPE SKILL
Prerequisites Cavalier Dedication, expert in Nature
Requirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.
You and your mount can spring into action at a moment’s notice. You Mount the creature and Command an Animal to issue it an order of your choice.
DEFEND MOUNT [reaction] FEAT 6
ARCHETYPE
Prerequisites Cavalier Dedication
Trigger An enemy makes an attack roll against your mount while you’re riding it.
You interpose yourself between an attacker and your mount, defending your mount from harm. Use your own AC against the triggering attack instead your mount’s AC. If the triggering attack hits, you take the effects of the attack instead of your mount.
MOUNTED SHIELD FEAT 6
ARCHETYPE
Prerequisites Cavalier Dedication
You’ve trained with your shield to defend both yourself and your mount. When you Raise a Shield while mounted, both you and your mount gain the shield’s circumstance bonus to AC. If you have the Shield Block reaction, you can use it in response to your mount taking damage, as long as you’re riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.
INCREDIBLE MOUNT FEAT 8
ARCHETYPE
Prerequisites Impressive Mount
Under your care and training, your mount has realized its innate potential. The mount you gained through the Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.
TRAMPLING CHARGE [three-actions] FEAT 10
ARCHETYPE FLOURISH
Prerequisites Cavalier Dedication
Requirements You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).
You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to Burrow, Climb, Fly, or Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount’s Athletics DC. On a critical failure, the creature also becomes flat-footed until the end of your next turn. You can damage a given creature only once during this movement.
UNSEAT [one-action] FEAT 10
ARCHETYPE
Prerequisites Cavalier Dedication
Requirements You are riding your mount and wielding a jousting weapon.
You attempt to knock an opponent off their mount. Make a melee Strike against a mounted opponent. If your attack hits, attempt an Athletics check against the opponent’s Fortitude DC. If you succeed, the foe is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, it lands prone.
SPECIALIZED MOUNT FEAT 14
ARCHETYPE
Prerequisites Incredible Mount
You’ve trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice.
Special You can select this feat up to three times. Each time, add a different specialization to your mount. You mount can’t have more than three specializations.
LEGENDARY RIDER FEAT 20
ARCHETYPE
Prerequisites Cavalier Dedication
You and your mount move like one being, effortlessly reading each other’s signals. Whenever you are riding your mount, you are quickened; you can use the extra action only to command your mount using the Command an Animal skill action