考古学家(Archaeologist)冒险者们为了利益而洗劫墓穴,而考古学家则将从遗址中获取的知识视为珍宝。要达成你的目标,你需要进行学术研讨,通过训练来攻克先民和敌人设置的机关陷阱,进行魔法训练,或者再加上一点点运气加身。
补充专长(Additional Feats)4级 寻找陷阱(Trap Finder;CRB盗贼)
10级 延迟陷阱(Delay Trap;CRB盗贼)
考古学家入门(Archaeologist Dedication) 专长 2[变体] [入门]先决条件 察觉(Perception)、社群(Society)和贼活(Thievery)的熟练度为受训
你是民俗与历史的学徒,追求着来自过往时光的知识与文物。你的社群和贼活的熟练度变为专家,而且在关于古代历史、民族和文化(ancient history, peoples, and cultures)的回忆知识(Recall Knowledge)检定中获得+1环境加值。
特殊 直至选取另外2个考古学家变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。
学术魔法(Magical Scholastics) 专长 4[变体]先决条件 考古学家入门(Archaeologist Dedication)
尽管学习是通往成功的关键,但稍微懂一些魔法也能助你挖掘过往的秘密。你获得侦测魔法(detect magic)、神导术(guidance)、阅读灵光(read aura)作为异能内在戏法(occult innate cantrips)。
聚居地学者(Settlement Scholastics) 专长 4[变体] [技能]先决条件 考古学家入门(Archaeologist Dedication)
你通过学习开拓视野。你在关于某个特定定居点(specific settlement)的学识(Lore)技能上变为专家;若你已经在上述学识技能上受训,则可以根据自身选择在一个不同定居点上对应的学识技能变为受训。选择一个在此定居点内流行的常见(common)或罕见(uncommon)的语言。你学会该语言。
特殊 你可以多次选取该专长。每当你选取该专长时,选择一个不同的定居点。
学术鉴别法(Scholastic Identification) 专长 7[变体] [技能]先决条件 考古学家入门(Archaeologist Dedication),社群(Society)的熟练度为大师
你拥有理解古代文本和文物的必要知识。无论你正在研究的文本类型,你都能在解译文书(Deciphering Writing)时使用社群技能。你还能在研究具有文化意义(cultural significance)的魔法物品或地点(magic item or location)时,使用社群技能辨识魔法(Identify Magic)。
考古学家的强运(Archaeologist's Luck) 专长 8[变体] [幸运]先决条件 考古学家入门(Archaeologist Dedication)
频率 1次/小时
触发 你在对抗陷阱(trap)的检定中失败,比如用贼活(Thievery)检定解除陷阱或者用反射豁免回避陷阱的效果。
你可不仅仅是技术过人;你那追寻过往秘密的动力表现在某种奇异的好运上。重掷失败的检定并应用新的结果。
高等学术魔法(Greater Magical Scholastics) 专长 10[变体]先决条件 考古学家入门(Archaeologist Dedication),学术魔法(Magical Scholastics)
你拓展了自身在魔法上的研究,这让你能够找到正确的道路、寻找物体和在那些不法之徒面前隐藏物体。你能施放卜筮术(augury),定位术(locate)和回避侦测(nondetection)作为异能内在法术(occult innate spells),每个法术每日可以施放1次。你只能将回避侦测法术应用至物体上,而且该法术会自动升阶至与你在学术魔法中获得的戏法相同的环级。
原文剧透 - 原文:
Archaeologist
Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge gained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck.
Additional Feats: 4th Trap Finder (Core Rulebook 183); 10th Delay Trap (Core Rulebook 186)
ARCHAEOLOGIST DEDICATION FEAT 2
ARCHETYPE DEDICATION
Prerequisites trained in Perception, Society, and Thievery
You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures.
Special You can’t select another dedication feat until you have gained two other feats from the archaeologist archetype.
MAGICAL SCHOLASTICS FEAT 4
ARCHETYPE
Prerequisites Archaeologist Dedication
While study is key to your success, a bit of magic is a helpful tool in discovering the secrets of the past. You gain detect magic, guidance, and read aura as occult innate cantrips.
SETTLEMENT SCHOLASTICS FEAT 4
ARCHETYPE SKILL
Prerequisites Archaeologist Dedication
Your studies open up new horizons. You become an expert in a Lore skill about a specific settlement; if you were already trained in that Lore skill, you also become trained in the Lore skill for a different settlement of your choice. Choose a single common or uncommon language prevalent in that settlement. You learn that language.
Special You can take this feat multiple times. When you take this feat again, choose a different settlement.
SCHOLASTIC IDENTIFICATION FEAT 7
ARCHETYPE SKILL
Prerequisites Archaeologist Dedication, master in Society
You have the knowledge needed to understand ancient texts and cultural artifacts. You can use Society when Deciphering Writing, no matter the type of writing you are examining. You can also use Society to Identify Magic when examining a magic item or location with cultural significance.
ARCHAEOLOGIST’S LUCK FEAT 8
ARCHETYPE FORTUNE
Prerequisites Archaeologist Dedication
Frequency once per hour
Trigger You fail a check against a trap, such as a Thievery check to Disable the trap or a Reflex save to avoid its effects.
You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. Reroll the failed check and use the new result.
GREATER MAGICAL SCHOLASTICS FEAT 10
ARCHETYPE
Prerequisites Archaeologist Dedication, Magical Scholastics
You broaden your magical studies, allowing you to find the right path, detect objects, and conceal those objects from unscrupulous rivals. You can cast augury, locate, and nondetection as occult innate spells, each once per day. You can cast this nondetection spell only on an object, and it is automatically heightened to the same spell level as your cantrips from Magical Scholastics