作者 主题: 【StS】新修士异能 P191  (阅读 6934 次)

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离线 lichzeta

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【StS】新修士异能 P191
« 于: 2020-03-18, 周三 14:16:31 »
命令之声 Commanding Voice

花费:1PP

这一异能将修士的魔力引导进他的声音之中,增强了音调变化和音高,从而对听众的行为产生了潜意识的影响,修士进行一个复杂动作,以对目标(们)下达一个简单而强力的命令(少于5个词),并进行一个对抗检定,使用领导力+CHA对抗目标(们)的WIL+INT。如果修士在检定中获胜,目标将要么用下一个动作执行该命令,要么站在那陷入困惑(由GM决定,但净成功越多,目标更容易服从修士的命令)。这种命令没有后续效力,并且受影响者将会迅速回复神志,并继续进行其原本的行动。如果异能的影响对象是多个个体,使用其中属性最高个体的属性作为对抗骰池,并加上每个额外目标1骰(最多影响6个目标)。命令之声只对能够直接听到修士声音并能理解他意思的泛人类起效。如果声音通过技术手段(例如无线通信或扬声器)放大或广播则不会生效。此外,对于同一目标反复使用该异能效果会越来越差。24小时内对于同一目标的每次使用,都会使得下次使用获得-2的累计骰池惩罚。

劇透 -   :
This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (fve words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Intuition. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely it is for the target to obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add 1 die per additional target (to a maximum of six individuals). Commanding Voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplifed or broadcast via technological means (e.g., wireless transmission or loudspeaker). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.

轻柔触摸 Light Touch

花费:0.25PP/级

轻柔触摸异能使得修士可以更好地控制手上功夫或扒窃一个目标的行动,并使他人更难发觉其行动。在该异能上获得的每个级别都会使他人注意到或定位修士的察觉骰池获得-1罚值。

劇透 -   :
Light Touch allows the adept greater control in palming or pickpocketing an object and preventing anyone from perceiving the act. It imposes a –1 Perception dice pool modifer per level of Light Touch to anyone observing or being targeted by the adept.

外在摹拟Mimic

花费:0.25PP/级(最多6级)

外在摹拟使得修士可以神秘地复制指纹、掌纹和视网膜纹路,并将这些体征暂时印现在自己的身体上。每提升1级的外在摹拟,角色都可以获得1个骰子用于对抗纹理扫描器。修士必须消耗1分钟用于和目标保持物理接触,每一分钟都会使得复制体征的质量提高,最高的体征复制品有6级(这需要和目标进行6分钟的物理接触)。复制出的体征能持续{修士的魔法属性}分钟,之后修士的身体就会恢复其自然形态。

劇透 -   :
Mimic allows an adept to be able to mystically copy fngerprints, palm prints, and retinal prints and temporarily imprint those patterns onto his own body. For each level of Mimic, the character can receive 1 die to use to fool a print scanner. The adept must spend 1 minute in physical contact with the target, with each minute increasing the quality of the copy. The highest copy that can be produced of these prints is Rating 6 (which requires 6 minutes of contact with the target). The copies of the prints last for (Magic Rating of the adept) minutes before the adept’s body reverts back to its natural patterns.

神经打击 Nerve Strike

见SG同名异能,但有如下区别:

【SG】神经打击:目标恢复失去的属性点需要休息:休息1小时恢复1点。

【StS】神经打击:因为该异能失去AGI或REF属性的目标必须休息至少1小时以回复属性。在一小时的休息结束时,他们必须进行一个BOD+WIL检定,检定中的每个成功会恢复1点AGI或REF属性(由该角色选择)。该角色会在每小时的休息后不断进行BOD+WIL检定,直到所有属性恢复正常。魔法治疗和急救技能可以加速该恢复。

劇透 -   :
This power allows an adept to inflict a paralyzing attack, temporarily crippling an opponent by targeting vital nerve clusters. The adept declares he is using the power and makes a normal unarmed melee attack. Instead of inflicting damage, each net hit reduces her opponent’s Agility or Reaction (attacker’s choice) by 1. If a character’s Agility or Reaction is reduced to 0, she is paralyzed and unable to move. Nerve Strike is most effective against metahuman opponents; when used against critters, reduce Agility or Reaction by 1 for every 2 net hits instead. Targets that lack a functional nervous system such as spirits and drones are immune to this power. Subjects that have lost Agility or Reaction in this manner must rest for at least one hour. At the end of the hour, they must make a Body + Willpower Test, with each hit returning 1 point of Agility or Reaction (character’s choice). The character makes another Body + Willpower Test each hour until all Agility and/or Reaction has been restored. Magical healing and First Aid may assist in speeding up this recovery.

灵巧手指 Nimble Fingers

见SG同名异能,但有如下区别:

【SG】灵巧手指:在游戏方面,这个异能在手上功夫检定,需要用到手指的表演检定,以及任何用到小型工具或物品的检定(GM自行判决)中均可提供+1的骰池奖励。此外,原本简单动作的改变开火模式,下弹夹,上弹夹和使用简单设备,现在被认为是自由动作。

【StS】灵巧手指:这个异能会在手上功夫和任何涉及手的灵巧度的花样的检定中获得+1骰池检定。此外,上弹夹,拿起或放下物体,下弹夹和使用简单设备对于修士来说视作自由动作。

劇透 -   :
It adds a +1 dice pool modifer to Palming and other slight-of-hand tests involving manual dexterity. Additionally, Insert Clip, Pick Up/Put Down Object, Remove Clip, and Use Simple Object are considered Free Actions for the adept.
« 上次编辑: 2020-03-23, 周一 17:49:33 由 lichzeta »