作者 主题: 【StS】新法术 P189~190  (阅读 6154 次)

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离线 lichzeta

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【StS】新法术 P189~190
« 于: 2020-03-18, 周三 11:59:39 »
说服术 Convince

(操纵法术)

类型:P
范围:LOS
持续:S
DV:F-2

说服术能让目标更难发现任何告诉他们的故事中的不协调之处。法术每2个净成功,察觉不协调之处的检定阈值就提升1点。阈值最高能增加{强度}点。

劇透 -   :
The Convince spell makes it harder for a subject to detect the inconsistencies in any story told to them. For every two net hits, the Perception Test threshold for recognizing an inconsistency increases by 1. The threshold may modifed up to the Force of the spell.

时尚术 Fashion

见SG同名法术

冬眠术 Hibernate

(操纵法术)

类型:M
范围:T
持续:P
DV:F-2

施法者必须接触一个自愿或无意识的对象。该法术将使目标进入一种不省人事的状态。目标的身体新陈代谢明显减缓,因此能够在冬眠的情况下无需摄入营养完美生存很长时间。此外,目标的呼吸也会变慢,从而使其在有限的氧气中存活更惨的时间。施法检定的每有一个成功,角色就可以进入这种冬眠状态至多四小时。因此,如果施法者在施法检定中取得3个成功,目标将会不省人事至多12小时。当这段时间结束后,目标的代谢过程就会恢复正常。如果施法者希望某人保持更长状态的冬眠,他必须再次施展该法术。这一法术不会使目标完全失去意识,如果受术者醒来并抵抗法术效果,他们的新陈代谢将会恢复正常,法术的效果也会停止。这就是为什么施法者通常会将该法术和其他法术一起使用,或是干脆使用药物让目标保持无意识状态。施法的成功数还会决定受术者如何在没有营养摄入或是在氧气有限的情况下生存。例如,施法取得3个成功的冬眠术将会使得冬眠的角色在没有食水的情况下存活3倍于正常情况的时间,或是在氧气有限的情况下存活相比常规情况的3倍时间。6个或更多的成功能够愚弄医疗计算机和体征检测器,使它们相信目标已死。

劇透 -   :
The caster must touch a voluntary or unconscious subject. The spell puts the subject in a form of suspended animation. The subject’s bodily processes are slowed signifcantly, allowing for the subject to survive perfectly in hibernation without nourishment for long periods of time. In addition, the individual’s respiration also decreases, allowing the character to survive on very limited amounts of oxygen for longer periods of time. For every hit on the Spellcasting Test, a character may be placed in this state of hibernation for up to four hours. So if a caster scores three hits on the Spellcasting Test, the target may be placed in suspended animation for up to twelve hours. Once this period of time ends, the target’s metabolic processes return to normal. If the caster wishes to keep the individual in this hibernation for longer, the character will need to recast this spell. This spell does not keep a subject unconscious, and if the character wakes up and resists against the effects of the spell, their metabolism returns to normal and the spell breaks. This is why a caster normally uses this spell in conjunction with another spell, or uses a drug to keep the target unconscious. The number of hits also determines the factor by which a character can survive without nourishment or in an environment with limited amounts of oxygen. For example, with 3 hits, a character whose body is being influenced by the Hibernate spell can survive three times as long without food or water, and can survive three times as long in a situation where oxygen is limited. Six or more successes are required to be able to fool medkit computers and biomonitors and to convince them that the subject is deceased.

杂讯术 Interference

见SG同名法术

醉酒术 Intoxication

(操纵法术)

类型:M
范围:T
持续:P
DV:F-3

该法术会导致醉酒。目标使用反制法术+BOD进行抵抗。任何对摄入毒素的防护也适用于抵抗骰。每个净成功都会造成1点疲劳伤害(见SR5 P172),这会使目标呈现出醉酒状态。“解毒术”和“中和毒性”可以消解该法术的效果。

劇透 -   :
This spell causes inebriation. The target resists with Counterspelling + Body; any protection the target has against ingestion vector toxins also applies. Each net hit inflicts 1 box of Fatigue damage (p. 172, SR5), which represents the target’s drunken state. Antidote and Detox can negate the effects of this spell.

营养术 Nutrition

(操纵法术)

类型:P
范围:T
持续:P
DV:F-3(对于自愿目标)/F(无意识或非自愿目标)

营养术会向目标提供营养,使他们能依靠纯净的魔力生存。一个成功就足以使目标生存数小时,额外的成功能够提升给予的营养物质的质量。该法术能防止饥饿和脱水,有一个缺点。长期滥用该法术的人可能会对魔法营养物质上瘾。(视作营养物有成瘾等级2,成瘾阈值1,参见SR5 P413 成瘾规则)。营养术对于自愿目标效果最好,但也可以对无意识或非自愿目标使用。在这种情况下,施法者的耗竭值增加3。

劇透 -   :
The Nutrition spell provides a target with nourishment, allowing them to live off pure mana. One hit is enough to satisfy the target for a few hours, with extra hits increasing the quality of the delivered nutrients. This spell prevents starvation and dehydration, but it has a downside. Those who abuse this spell for long periods of time risk becoming addicted to magical nourishment (treat the nutrients as having Addiction Rating 2, Addiction Threshold 1;see Substance Abuse and Addiction, p. 413, SR5). Nutrition works best on voluntary targets, but can be used on unconscious and unwilling targets. When used on unwilling or unconscious targets, the Drain value for the magician increases by 3.

阻音屏障 Sound Barrier

见SG同名法术

车辆假象 Vehicle Mask

见SG同名法术
« 上次编辑: 2020-03-18, 周三 17:09:46 由 lichzeta »