作者 主题: 【CRB+APG】 野蛮人 Barbarian (Errata2.0)  (阅读 30580 次)

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【CRB+APG】 野蛮人 Barbarian (Errata2.0)
« 于: 2019-08-09, 周五 10:15:58 »
野蛮人

战斗时,你沉浸于狂暴之中。你喜好大肆破坏,用强力武器把敌人碎尸万段,你不需要复杂的技术或严格训练,惊人的耐力就是你的资本。你凭借凶残的本能激起愤怒,它可能将你与一种动物、精魂、或你自身的某一部分联系起来。对于许多野蛮人来说,蛮力是一把锤子,而每个问题看起来都像是钉子。还有的野蛮人则试图控制他们的激烈情绪,只有在最重要的时候才将其释放出来。

关键属性  力量
1级时,你的职业赋予你力量属性加成。

生命值  12加上体质调整值
1级时,以及之后每级,你的最大生命值按此数值提高。

在战斗遭遇中……
你唤起怒意,冲锋在前,扫平一切挡路的障碍。攻击是你最好的防御——你需要在敌人突破你相对薄弱的防御前,就先撂倒他们。

在社交遭遇中……
你借助威吓来实现目的,尤其是在更温和的劝说方式不管用的时候。

在探索时……
你时刻戒备着危险,准备好在战斗爆发时第一时间冲锋陷阵。你爬上难以逾越的石墙,放下绳索让其他人跟上,你涉入危机四伏的水流,以触动藏在水下的开关。如果有什么东西需要蛮力破坏,就包在你身上!

在休整期……
你也许会去酒馆痛饮,宣扬有关你壮举的惊人传说,或是招募追随者,靠自己的力量成为一名统帅。

你可能会……
• 怀有根深蒂固的愤怒、仇恨或挫败感。
• 比起需要耐心和繁琐步骤的方法,更喜欢直截了当。
• 遵守刻苦的锻炼身体计划,并且揍那些说这与你讨厌耐心和麻烦的性格不符的人。

他人可能会……
• 依赖你的勇气和力量,并且认定你能在战斗中做出应有贡献。
• 把你当做未开化的或没教养的傻大个,不适合上流社会。
• 相信你对伙伴和盟友的忠诚,在战斗中永不示弱。
剧透 -   :
Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.
KEY ABILITY
STRENGTH
At 1st level, your class gives you an ability boost to Strength.
HIT POINTS
12 plus your Constitution Modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
During combat encounters...
You summon your rage and rush to the front lines to smash your way through.
Offense is your best defense—you’ll need to drop foes before they can exploit your relatively low defenses.
During social encounters...
You use intimidation to get what you need, especially when gentler persuasion can’t get the job done.
While exploring...
You look out for danger, ready to rush headfirst into battle in an instant. You climb the challenging rock wall and drop a rope for others to follow, and you wade into the risky currents to reach the hidden switch beneath the water’s surface. If something needs breaking, you’re up to the task!
In downtime...
You might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warlord in your own right.
You Might...
• Have a deep-seated well of anger, hatred, or frustration.
• Prefer a straightforward approach to one requiring patience and tedium.
• Engage in a regimen of intense physical fitness—and punch anyone who says this conflicts with your distaste for patience and tedium.
Others Probably...
• Rely on your courage and your strength, and trust that you can hold your own in a fight.
• See you as uncivilized or a boorish lout unfit for high society.
• Believe that you are loyal to your friends and allies and will never relent until the fight is done.
引用
初始熟练度
1级时,你获得以下熟练度等级。在未列出的所有方面,你的熟练度都为未受训,除非你从其他途径取得更好的熟练度等级。
察觉
察觉:专家
豁免
强韧:专家
反射:受训
意志:专家
技能
运动:受训
额外3+智力调整值个技能受训
攻击
简易武器:受训
军用武器:受训
非武装攻击:受训
防御
轻型盔甲:受训
中型盔甲:受训
无甲防御:受训
职业DC
野蛮人职业DC:受训
剧透 -   :
INITIAL PROFICIENCIES
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
PERCEPTION
Expert in Perception
SAVING THROWS
Expert in Fortitude
Trained in Reflex
Expert in Will
SKILLS
Trained in Athletics
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
ATTACKS
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
DEFENSES
Trained in light armor
Trained in medium armor
Trained in unarmored defense
CLASS DC
Trained in barbarian class DC
« 上次编辑: 2020-11-25, 周三 13:07:04 由 默 ’S’ oul-del »

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Re: 【CRB】 第三章 - 野蛮人 Barbarian
« 回帖 #1 于: 2019-08-24, 周六 12:20:55 »
引用
野蛮人升级表
你的等级                 职业特性
   1                  族裔和背景,初始熟练度,狂暴,本能,野蛮人专长
   2                  野蛮人专长,技能专长
   3                  化险为夷,通用专长,技能提升
   4                  野蛮人专长,技能专长
   5                  属性加成,族裔专长,凶残,技能提升
   6                  野蛮人专长,技能专长
   7                  通用专长,钢铁之躯,技能提升,武器专精
   8                  野蛮人专长,技能专长
   9                  族裔专长,闪电反射,狂暴抗性,技能提升
   10                 属性加成,野蛮人专长,技能专长
   11                 通用专长,强力狂暴,技能提升
   12                 野蛮人专长,技能专长
   13                 族裔专长,高等钢铁之躯,中甲精通,技能提升,武器怒击
   14                 野蛮人专长,技能专长
   15                 属性加成,通用专长,高等武器专精,不屈意志,技能提升
   16                 野蛮人专长,技能专长
   17                 族裔专长,感官增强,技能提升,快速狂暴
   18                 野蛮人专长,技能专长
   19                 狂怒护身, 毁灭化身,通用专长,技能提升
   20                 属性加成,野蛮人专长,技能专长
剧透 -   :
TABLE 3–2: BARBARIAN ADVANCEMENT
Your Level Class Features
1  Ancestry and background, initial proficiencies,rage, instinct, barbarian feat
2  Barbarian feat, skill feat
3  Deny advantage, general feat, skill increase
4  Barbarian feat, skill feat
5  Ability boosts, ancestry feat, brutality, skill increase
6  Barbarian feat, skill feat
7  General feat, juggernaut, skill increase, weapon specialization
8  Barbarian feat, skill feat
9  Ancestry feat, lightning reflexes, raging resistance, skill increase
10  Ability boosts, barbarian feat, skill feat
11  General feat, mighty rage, skill increase
12  Barbarian feat, skill feat
13  Ancestry feat, greater juggernaut, medium armor
expertise, skill increase, weapon fury
14  Barbarian feat, skill feat
15  Ability boosts, general feat, greater weapon specialization, indomitable will, skill increase
16  Barbarian feat, skill feat
17  Ancestry feat, heightened senses, skill increase, quick rage
18  Barbarian feat, skill feat
19  Armor of fury, devastator, general feat, skill increase
20  Ability boosts, barbarian feat, skill feat

职业特性
作为野蛮人,你获得以下能力。更高级可获得的能力名称旁标出了需求等级。

族裔和背景
除了1级职业提供的能力外,你还会拥有所选族裔与背景带来的好处,见第2章详述。

初始熟练度
1级时,你获得一系列反映了你所受基础训练的熟练度。这些熟练度在本职业开头标明。
剧透 -   :
Class Features
You gain these abilities as a barbarian. Abilities gained at higher levels list the requisite levels next to their names.
Ancestry and Background
In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2.
Initial Proficiencies
At 1st level you gain a number of proficiencies that represent your basic training. These proficiencies are noted in at the start of this class.

狂暴 Rage
你获得狂暴行动,这会让你能够狂性大发。

狂暴 [[A]]
【野蛮人】 【专注】 【情绪】 【精神】
需求 你未疲乏或狂暴
你唤起内心的怒意,开始狂暴。你获得等于你的等级+体质调整值的临时生命值。狂暴持续1分钟,或者直到没有你能发现的敌人存在,又或者直到你陷入昏迷,以先发生的情况为准。你无法主动停止狂暴。在狂暴期间:
• 你用近战武器或非武装攻击可造成额外2点伤害。若你的武器或非武装攻击有灵巧(agile)特征,此额外伤害减半。
• 你的AC受到-1减值。
• 你无法采取具有专注(concentrate)特征但不具有狂暴(rage)特征的行动。你可以在狂暴时进行搜寻(Seek)。在停止狂暴后,你失去狂暴赋予的所有临时生命值,并且在1分钟内无法再次狂暴。
剧透 -   :
Rage
You gain the Rage action, which lets you fly into a frenzy.
RAGE
BARBARIAN CONCENTRATE EMOTION MENTAL
Requirements You aren’t fatigued or raging.
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.

本能 Instinct
你的狂怒源自于强烈难抑的本能——可能由传统中习得,也可能与生俱来。你的本能赋予你一项能力,并且使你需要避免做出特定行为,在更高级时,它还会提高你的伤害和抗性,允许你选取与本能相关联的专长。
剧透 -   :
Instinct
Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct.

野蛮人专长 Barbarian Feats
1级时,以及之后每个偶数等级,你都会获得一项野蛮人职业专长。
剧透 -   :
Barbarian Feats
At 1st level and every even-numbered level thereafter, you gain a barbarian class feat.

技能专长 Skill Feats   2级
2级时,以及之后每2个等级,你都会获得一项技能专长。技能专长列于第5章,并且具有技能(skill)特征。你必须在一个技能上拥有受训或更高熟练度,才能够选取相应技能专长。
剧透 -   :
Skill Feats  2nd
At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats appear in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.

化险为夷 Deny Advantage  3级
你的敌人难以突破你的防御。对于躲藏(hidden)、未发现(undetected)、夹击中(flanking)、或使用突袭(surprise attack)的生物,只要其等级不高于你,你就不会陷入措手不及(flat-footed)。不过,他们仍然可以帮助盟友夹击。
剧透 -   :
Deny Advantage 3 rd
Your foes struggle to pass your defenses. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.

通用专长 General Feats  3级
3级时,以及之后每4个等级,你都会获得一项通用专长。通用专长列于第5章。
剧透 -   :
General Feats 3rd
At 3rd level and every 4 levels thereafter, you gain a general feat. General feats are listed in Chapter 5.

技能提升 Skill Increases  3级
3级时,以及之后每2个等级,你获得一次技能提升。你可以用这次提升将一项未受训的技能提升为受训熟练度,或者将一项受训技能提升为专家熟练度。
7级时,你可以用技能提升将一项熟练度等级已达到专家的技能提升为大师熟练度,15级时,你可以用它将一项熟练度等级已达到大师的技能提升为传奇熟练度。
剧透 -   :
Skill Increases 3rd
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert.
At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master.

属性加成 Ability Boosts 5级
5级时,以及之后每5个等级,你都会提升四项不同的属性值。你可以用这些属性加成将你的属性值提高到18以上。若一项属性值已经为18或更高,每次加成只会使其提升1点,若属性值原本在18以下,则会使其提升2点。
剧透 -   :
Ability Boosts 5th
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts below 18.

族裔专长 Ancestry Feats 5级
除了一开始获得的族裔专长之外,你还会在5级时,以及之后每4个等级,获得一项族裔专长。你可选的族裔专长列表位于第2章,你所属的族裔条目。
剧透 -   :
Ancestry Feats 5th
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry’s entry in Chapter 2.

凶残 Brutality  5级
你的怒意让武器更加致命。你在简易武器、军用武器、非武装攻击上的熟练度提升为专家等级。狂暴时,你可以为近战武器和非武装攻击应用重击专精效果。
剧透 -   :
Brutality 5th
Your fury makes your weapons lethal. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. While raging, you gain access to the critical specialization effects for melee weapons and unarmed attacks.

钢铁之躯 Juggernaut 7级
你的身体对肉体方面的磨难习以为常,令病痛难以入侵。你在强韧豁免上的熟练度提升为大师等级。当你在强韧豁免检定中获得“成功”时,改为获得“大成功”。
剧透 -   :
Juggernaut 7th
Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

武器专精 Weapon Specialization 7级
狂暴能让你的攻击更加凶猛。你拥有专家熟练度的武器和非武装攻击可造成额外2点伤害。若你有大师熟练度,额外伤害提升为3点,若有传奇熟练度则提升为4点。你获得所选“本能”的专精能力。
剧透 -   :
Weapon Specialization 7th
Your rage helps you hit harder. You deal an additional 2 damage with weapons and unarmed attacks in which you have expert proficiency. This damage increases to 3 if you’re a master, and 4 if you’re legendary. You gain your instinct’s specialization ability.

闪电反射 Lightning Reflexes 9级
你的反应能力如闪电般迅捷。你在反射豁免上的熟练度提升为专家等级。
剧透 -   :
Lightning Reflexes  9th
Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.

狂暴抗性 Raging Resistance 9级
出生入死的经历和皮糙肉厚的体格使你能够抵御创伤。在狂暴时,你获得等于3+体质调整值的抗性,该抗性所针对的伤害类型取决于你的“本能”。
剧透 -   :
Raging Resistance 9th
Repeated exposure and toughened skin allow you to fend off harm. While raging, you gain resistance equal to 3 + your Constitution modifier to damage types based on your instinct.

强力狂暴 Mighty Rage 11级
你的狂暴更加剧烈,使你能够以迅雷不及掩耳之势采取行动。你在野蛮人职业DC上的熟练度提升为专家等级。你获得自由行动“强力狂暴”。

强力狂暴 [[F]]
【野蛮人】
触发 你在自己的回合内使用了“狂暴”行动。
使用一个具有“狂暴”特征的动作。此外,你可以将用于触发的狂暴所耗费的动作数量提高到2个,从而改为使用一个具有“狂暴”特征的2动作行动。
剧透 -   :
Mighty Rage 11th
Your rage intensifies and lets you burst into action. Your proficiency rank for your barbarian class DC increases to expert. You gain the Mighty Rage free action.
MIGHTY RAGE
BARBARIAN
Trigger You use the Rage action on your turn.
Use an action that has the rage trait. Alternatively, you can increase the actions of the triggering Rage to 2 to instead use a 2-action activity with the rage trait.

高等威武 Greater Juggernaut 13级
你有着刚毅的体魄。你在强韧豁免上的熟练度提升为传奇等级。当你在强韧豁免检定中获得“大失败”时,改为获得“失败”。当你在对抗一个造成伤害的效果的强韧豁免中获得"失败"时,你受到的伤害减半。

Errta 1.0
修改高等威武(Greater Juggernaut),高等决心(Greater Resolve),精通反射闪避(Improved evasion)以及三入完美之道(Third Path to Perfection)
所有的四种能力都会让你在指定类型的豁免骰失败时获得两级好处,但是(通常情况下)没有一种能力会改变你的成功程度超过一阶,为澄清这点,我们对所有的四种能力做出如下说明。调整最后一句话的开头由“当你在特定豁免骰失败时”改为“当你在特定豁免骰上骰出一个失败时”。

剧透 -   :
Greater Juggernaut 13th
You have a stalwart physiology. Your proficiency rank for Fortitude saves increases to legendary. When you roll a critical failure on a Fortitude save, you get a failure instead. When you fail a Fortitude save against an effect that deals damage, you halve the damage you take.

中甲精通 Medium Armor Expertise 13级
你学会了更好地防御攻击。你在轻型盔甲、中型盔甲、无甲防御上的熟练度提升为专家等级。
剧透 -   :
Medium Armor Expertise 13th
You’ve learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.

武器怒击 Weapon Fury 13级
你的狂暴令你能更有效地运用所持武器。你在简易武器、军用武器、非武装攻击上的熟练度提升为大师等级。
剧透 -   :
Weapon Fury 13th
Your rage makes you even more effective with the weapons you wield. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to master.

高等武器专精 Greater Weapon Specialization 15级
你已得心应手的武器在你手中变得格外可怕。对于拥有专家熟练度的武器和非武装攻击,你从武器专精获得的额外伤害提高到4点。若你有大师熟练度,额外伤害提升为6点,若有传奇熟练度则提升为8点。你从所选“本能”的专精能力中获得更大的好处。
剧透 -   :
Greater Weapon Specialization 15th
The weapons you’ve mastered become truly fearsome in your hands. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you’re an expert, 6 if you’re a master, and 8 if you’re legendary. You gain a greater benefit from your instinct’s specialization ability.

不屈意志 Indomitable Will 15级
你的愤怒令你难以被控制。你在意志豁免上的熟练度提升为大师等级。当你在意志豁免检定中获得“成功”时,改为获得“大成功”。
剧透 -   :
Indomitable Will 15th
Your rage makes it difficult to control you. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

感官增强 Heightened Senses 17级
你的本能让你的所有感官变得更加敏锐。你在察觉上的熟练度提升为大师等级。
剧透 -   :
Heightened Senses 17th
Your instinct heightens each of your senses further. Your proficiency rank for Perception increases to master.

快速狂暴 Quick Rage 17级
你可以在狂暴后快速恢复,并立刻准备好进入下一次狂暴。在未狂暴时耗费一个完整回合后,你就可以再次使用狂暴,而不需要等待1分钟。
剧透 -   :
Quick Rage 17th
You recover from your Rage quickly, and are soon ready to begin anew. After you spend a full turn without raging, you can Rage again without needing to wait 1 minute.

狂怒护身 Armor of Fury 19级
训练与狂暴加深了你与盔甲之间的联系。你在轻型盔甲、中型盔甲、无甲防御上的熟练度提升到大师等级。
剧透 -   :
Armor of Fury 19th
Your training and rage deepen your connection to your armor. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.

毁灭化身 Devastator 19级
你的攻击摧枯拉朽,几乎不需要担心目标的抗性,而你的野蛮人能力也变得无与伦比。你在野蛮人职业DC上的熟练度提升为大师等级。你的近战打击(Strike)可以忽略生物对物理伤害的10点抗性。
剧透 -   :
Devastator 19th
Your Strikes are so devastating that you hardly care about resistance, and your barbarian abilities are unparalleled. Your proficiency rank for your barbarian class DC increases to master. Your melee Strikes ignore 10 points of a creature’s resistance to their physical damage.

« 上次编辑: 2021-08-04, 周三 14:36:05 由 原子能青蛙 »

离线 默 ’S’ oul-del

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Re: 【CRB】 第三章 - 野蛮人 Barbarian
« 回帖 #2 于: 2019-08-24, 周六 12:48:46 »
APG迷信本能

本能 Instincts
你通过本能来引导狂暴。你可以决定你的本能对你来说有什么含义。它可以是你的部落热爱的生物或徽记,或是怒意纯粹的内在来源或过滤因素,比如一条信念、诅咒、遗传或心态。每种本能都会提供一项本能能力,以及可以通过本能专长获取的更多能力。它还决定了你的狂暴抗性能够抵御的伤害类型,并且在更高级时,提高你在狂暴时造成的额外伤害。
每种本能都列出了禁忌行为。每当你采取这类行为时,你就会失去本能能力和所有本能专长,直到你花1天休整期来自我调整,不过,你依然可保留所有其他野蛮人能力。
剧透 -   :
Instincts
You channel your rage through an instinct. You decide what your instinct means to you. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a belief, curse, heritage, or state of mind. Each instinct grants an instinct ability, plus more abilities you can gain via instinct feats. It also determines what damage you resist with raging resistance and, at higher levels, increases the additional damage you deal when you Rage.
Each instinct lists acts that are anathema to it. Whenever you perform such acts, you lose the instinct’s abilities and any instinct feats until you spend 1 day of downtime re-centering yourself, though you keep all of your other barbarian abilities

引用
关键术语
你会在许多野蛮人职业特性中看到以下关键术语。
绝技(Flourish):绝技行动是施展起来极为费力的技术,无法连续频繁使用。你每个回合只能采用1个有绝技特征的行动。
本能(Instinct):本能能力需要特定的本能。若你做出了对你的本能而言是禁忌的行为,就无法使用本能。
起手(Open):这些行动只能用于你回合内的第一次出击。你只有在本回合还未采用过有攻击或起手特征的行动时,才能采用1个起手行动。
狂暴(Rage):你必须处于狂暴中,才能使用有狂暴特征的能力,当你停止狂暴时,这些能力也会自动终止。
剧透 -   :
KEY TERMS
You’ll see the following key terms in many barbarian class features.
Flourish: Flourish actions are techniques that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.
Instinct: Instinct abilities require a specific instinct; you lose access if you perform acts anathema to your instinct.
Open: These maneuvers work only as your first salvo on your turn. You can use an open action only if you haven’t used an action with the attack or open trait yet this turn.
Rage: You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.

动物本能 Animal Instinct
在你狂暴时,荒野掠食者的怒气充斥你的内心,让你获得凶猛的非武装攻击。尊崇猛兽(比如猿或熊)的文化中可能催生拥有此本能的野蛮人。你可能还要与你性格中不受控制的兽性作斗争,或者你可能是狼人或其他兽化人的后代。从下表中选择一种与你所选动物最相符的动物本能。

引用
表3-3:动物本能
动物  攻击      伤害           特征
 猿    拳击   1d10钝击      擒抱,非武装
 熊    颚咬   1d10穿刺      非武装
         爪抓   1d6挥砍        灵巧,非武装
 牛    角顶   1d10穿刺      推离,非武装
 猫    颚咬   1d10穿刺      非武装
         爪抓   1d6挥砍        灵巧,非武装
 鹿    角撞   1d8穿刺 1d10穿刺      冲锋擒抱,非武装
 蛙    颚咬   1d10钝击      非武装
         舌击   1d4钝击        灵巧,非武装
 鲨    颚咬   1d10穿刺      擒抱,非武装
 蛇    牙咬   1d10穿刺      擒抱,非武装
 狼    颚咬   1d10穿刺      绊摔,非武装

禁忌
对你的本能而言,对你所选种类的动物表现出明显的不尊重是一大禁忌,另外一大禁忌是在狂暴时使用武器。

兽性狂暴 Bestial Rage(本能能力)
狂暴时,你获得所选动物的非武装攻击。具体攻击类型、伤害以及特征见表3-3:动物本能。这些攻击都属于格斗(brawling)武器组。你的狂暴行动获得部分变形(morph)、原能(primal)、变化(transmutation)特征。

专精能力
你所选动物提供的非武装攻击的伤害骰型号上升一级,狂暴为该非武装攻击提供的额外伤害由2点提高到5点。蛙的舌击(tongue)和鹿的角撞(antler)获得10英尺触及范围。若你拥有高等武器专精,狂暴为该非武装攻击提供的额外伤害由5点提高到12点。

狂暴抗性
你可抵抗穿刺和挥砍伤害。
剧透 -   :
Animal Instinct
The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from Table 3–3: Animal Instincts that best matches your chosen animal.
TABLE 3–3: ANIMAL INSTINCTS
Animal  Attack  Damage  Traits
Ape  Fist  1d10 B  Grapple, unarmed
Bear  Jaws  1d10 P  Unarmed
Claw  1d6 S  Agile, unarmed
Bull  Horn  1d10 P  Shove, unarmed
Cat  Jaws  1d10 P  Unarmed
Claw  1d6 S  Agile, unarmed
Deer  Antler  1d8 P  Charge, unarmed
Frog  Jaws  1d10 B  Unarmed
Tongue  1d4 B  Agile, unarmed
Shark  Jaws  1d10 P  Grapple, unarmed
Snake  Fangs  1d10 P  Grapple, unarmed
Wolf  Jaws  1d10 P  Trip, unarmed
Anathema
Flagrantly disrespecting an animal of your chosen kind is anathema to your instinct, as is using weapons while raging.
Bestial Rage (Instinct Ability )
When you Rage, you gain your chosen animal’s unarmed attack (or attacks). The specific attack gained, the damage it deals, and its traits are listed on Table 3–3: Animal Instincts. These attacks are in the brawling group. Your Rage action gains the morph, primal, and transmutation traits.
Specialization Ability
Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal’s unarmed attacks. The frog’s tongue attack and deer’s antler attack gain reach 10 feet. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal’s unarmed attacks.
Raging Resistance
You resist piercing and slashing damage.

龙类本能 Dragon Instinct
你唤起巨龙的怒火,从而施展非凡的能力。你的文化可能敬奉龙族的威严,可能你通过饮下或沐浴龙血、或者目睹一头四处劫掠的巨龙焚毁了你的村庄,才获得了与龙类的联系。从下表中选择一种龙,作为你本能关联的龙类。彩色龙(chromatic dragon)倾向于邪恶,而金属龙(metallic dragon)倾向于善良。

引用
表3-4:龙类本能
龙        类型        喷吐攻击
黑龙     彩色龙    线形酸蚀
蓝龙     彩色龙    线形电击
绿龙     彩色龙    锥形毒素
红龙     彩色龙    锥形火焰
白龙     彩色龙    锥形寒冷
黄铜龙   金属龙    线形火焰
青铜龙   金属龙    线形电击
赤铜龙   金属龙    线形酸蚀
金龙     金属龙    锥形火焰
银龙     金属龙    锥形寒冷

禁忌
放任他人对你的冒犯是你本能上的禁忌。你需要选择你的角色是尊重还是憎恨你选的龙类。若你尊重它,那么违抗这种龙成为禁忌,若你憎恨它,无法击败这种龙就会成为禁忌。

龙类狂暴 Draconic Rage (本能能力)
狂暴时,你可以将狂暴提供的额外伤害由2点提高到4点,并将其伤害类型改为和你所选龙类的喷吐类型相符,取代你的武器或非武装攻击原本的伤害类型。若如此做,你的狂暴行动会获得奥术(arcane)和塑能(evocation)特征,以及该伤害类型对应的特征。

专精能力
使用龙类狂暴时,狂暴提供的额外伤害由4点提高到8点。若你拥有高等武器专精,使用龙类狂暴时狂暴提供的额外伤害由8点提高到16点。

狂暴抗性
你可抵抗穿刺伤害,以及所选龙类喷吐类型的伤害。
剧透 -   :
Dragon Instinct
You summon the fury of a mighty dragon and manifest incredible abilities. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragon’s blood or after watching a marauding wyrm burn your village. Select a type of dragon from Table –4: Dragon Instincts to be your instinct’s dragon type. Chromatic dragons tend to be evil, and metallic dragons tend to be good.
TABLE 3–4: DRAGON INSTINCTS
Dragon  Type  Breath Weapon
Black  Chromatic  Line of acid
Blue  Chromatic  Line of electricity
Green  Chromatic  Cone of poison
Red  Chromatic  Cone of fire
White  Chromatic  Cone of cold
Brass  Metallic  Line of fire
Bronze  Metallic  Line of electricity
Copper  Metallic  Line of acid
Gold  Metallic  Cone of fire
Silver  Metallic  Cone of cold
Anathema
Letting a personal insult against you slide is anathema to your instinct. Choose whether your character respects or abhors your dragon type. If you respect it, defying such a dragon is anathema, and if you abhor it, failing to defeat such a dragon you come across is anathema.
Draconic Rage (instinct ability )
While raging, you can increase the additional damage from Rage from 2 to 4 and change its damage type to match that of your dragon’s breath weapon instead of the damage type for your weapon or unarmed attack. If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type.
Specialization Ability
When you use draconic rage, you increase the additional damage from Rage from 4 to 8. If you have greater weapon specialization, instead increase the damage from Rage when using draconic rage from 8 to 16.
Raging Resistance
You resist piercing damage and the damage type of your dragon’s breath weapon.

狂怒本能 Fury Instinct
你的狂暴来源于内心深处的纯粹性情。你可以随心所欲地驾驭怒意。

禁忌与本能能力
你没有禁忌和本能能力。作为替代,你获得一项1级野蛮人专长。

专精能力
狂暴提供的额外伤害由2点提高到6点。若你拥有高等武器专精,狂暴提供的额外伤害提高到12点。

狂暴抗性
你可抵抗物理武器伤害,但其他来源的物理伤害除外(比如非武装攻击)。
剧透 -   :
Fury Instinct
Your rage comes from a deep and purely personal well within you. You use your rage as you choose.
Anathema and Instinct Ability
You don’t have an anathema or an instinct ability. Instead, you gain an additional 1st-level barbarian feat.
Specialization Ability
Increase the additional damage from Rage from 2 to 6. If you have greater weapon specialization, instead increase the additional damage from Rage to 12.
Raging Resistance
You resist physical weapon damage, but not physical damage from other sources (such as unarmed attacks).

巨人本能 Giant Instinct
你的狂暴赋予你巨人的蛮力和体型。这不意味着你一定尊敬巨人——你可能会嘲笑他们,甚至渴望杀死他们!由于你的超凡力量或张扬的情感和态度,其他人可能会觉得你就像个巨人。

禁忌
你的禁忌是未能直面一项关乎力量的个人挑战。

巨人杀手 Titan Mauler (本能能力)
若你的体型为小型或中型,可以使用一种为大型生物制造的武器(通常情况和狂暴时都可使用)。若你不是小型或中型,则可使用一种为体型比你大一级的生物制造的武器。你获得这种更大的武器的使用许可,武器类型必须在角色创建时可选。这把武器具有对应其型号的正常价格和负载(Bulk)。你在战斗中持用这种武器时,狂暴提供的额外伤害由2点提高到6点,但你将因为武器的笨重型号而获得笨拙1(clumsy)状态。在持用该武器时,你无法以任何方法移除此笨拙状态或忽略其妨害。

专精能力
狂暴时你用升型武器造成的额外伤害由6点提高到10点;若你拥有高等武器专精,额外伤害由10点提高到18点。

狂暴抗性
你可抵抗钝击伤害,以及寒冷、电击、或火焰伤害中的一类,由你在获得狂暴抗性时选择。
剧透 -   :
Giant Instinct
Your rage gives you the raw power and size of a giant. This doesn’t necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.
Anathema
Failing to face a personal challenge of strength is anathema.
Titan Mauler (Instinct Ability )
You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to one weapon one size larger than you, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295). When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition (page 618) because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.
Specialization Ability
Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.
Raging Resistance
You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.

精魂本能 Spirit Instinct
不管你是对周围的精魂有情感通灵能力,崇拜先祖或灵魂,还是被一位祖先、亲属、朋友或敌人的幽灵缠身,你的狂暴都呈现出灵魂附体的形式。

禁忌
对你的本能而言,不敬尸体或灵魂是一大禁忌。面对不死生物时自卫不算触犯禁忌。

精魂狂暴 Spirit Rage (本能能力)
狂暴时,你可以将狂暴提供的额外伤害由2点提高到3点,并使其造成负向或正向伤害(每次狂暴时选择),取代你的武器或非武装攻击原本的伤害类型。若你选择造成负向或正向伤害,你的武器或非武装攻击获得特效符文(property rune)“幽冥”(ghost touch)的效果,使其对虚体生物更加有效,同时,你的狂暴行动会获得神圣(divine)和死灵(necromancy)特征,以及负向(negative)或正向(positive)特征,视情况而定。

专精能力
施展精魂狂暴时,狂暴提供的额外伤害由3点提高到7点;若你拥有高等武器专精,施展精魂狂暴时的额外伤害提高到13点。

狂暴抗性
你可抵抗负向伤害,以及不死生物的攻击和能力造成的所有类型的伤害。
剧透 -   :
Spirit Instinct
Whether you are emotionally sensitive to the spirits around you; worship ancestors or apparitions; or are haunted by the specter of an ancestor, relative, friend, or foe, your rage takes the form of a spiritual possession.
Anathema
Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not.
Spirit Rage (Instinct Ability )
When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.
Specialization Ability
When using spirit rage, increase the damage from Rage from 3 to 7. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13.
Raging Resistance
You resist negative damage, as well as damage dealt by the attacks and abilities of undead creatures, regardless of the damage type.
« 上次编辑: 2021-12-13, 周一 12:04:44 由 原子能青蛙 »

离线 默 ’S’ oul-del

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Re: 【CRB】 第三章 - 野蛮人 Barbarian
« 回帖 #3 于: 2019-08-24, 周六 13:19:27 »
APG专长

野蛮人专长 Barbarian Feats
每个可获得野蛮人专长的等级,你可以从以下专长中选择一项。在选择一项专长前,你必须满足它的所有先决条件。
剧透 -   :
Barbarian Feats
At every level that you gain a barbarian feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.

1级

灵敏视觉 ACUTEVISION  专长1
【野蛮人】
狂暴时,你的视觉感官得到加强,获得黑暗视觉
剧透 -   :
ACUTEVISION  FEAT 1
BARBARIAN
When you are raging, your visual senses improve, granting you darkvision.

心境澄明  MOMENT OF CLARITY [[A]] 专长1
【野蛮人】 【专注】 【狂暴】
你短暂地压抑自己的狂暴,从而清晰地思考。在本回合结束前,你可以采用具有专注特征的行动,即使该行动不具有狂暴特征。
剧透 -   :
MOMENT OF CLARITY  FEAT 1
BARBARIAN CONCENTRATE RAGE
You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait.

狂暴威吓 RAGING INTIMIDATION 专长1
【野蛮人】
你的怒火让敌人心生畏惧。在狂暴时,你的挫败士气(Demoralize)和肝胆俱裂(Scare to Death)行动(前一个行动来自威吓技能,后一个来自一项威吓技能专长)获得狂暴特征,使你能在狂暴期间使用它们。一旦你符合了技能专长“金刚怒目”(Intimidating Glare)和“肝胆俱裂”的先决条件,你就会获得这些专长。
剧透 -   :
RAGING INTIMIDATION  FEAT 1
BARBARIAN
Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.

狂暴投手 RAGING THROWER 专长1
【野蛮人】
你的怒意让投掷武器变得格外致命。你可将狂暴提供的额外伤害附加到投掷武器攻击上。若你拥有“残暴重击”专长(Brutal Critical)或“毁灭化身”职业特性,将它们的增益也附加到投掷武器攻击上。
剧透 -   :
RAGING THROWER  FEAT 1
BARBARIAN
Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.

迅猛冲锋 SUDDEN CHARGE [[AA]] 专长1
【野蛮人】 【绝技】 【起手】
你快速冲刺,冲向你的敌人施以猛击。行进(Stride)两次。若你的移动停止时至少有一名敌人在近战触及范围内,你就可以对该敌人发起近战打击(Strike)。若拥有相应的移动类型,你也可以在掘地(Burrowing)、攀爬飞行游泳时施展迅猛冲锋
剧透 -   :
SUDDEN CHARGE  FEAT 1
BARBARIAN FLOURISH OPEN
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

2级

灵敏嗅觉 ACUTE SCENT 专长2
【野蛮人】
先决条件 灵敏视觉 或 黑暗视觉(darkvision)
狂暴时,你的嗅觉感官得到加强。你获得30英尺范围的模糊嗅觉(imprecise scent)。
剧透 -   :
ACUTE SCENT  FEAT 2
BARBARIAN
Prerequisites Acute Vision or darkvision
When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet.

狂怒终结 FURIOUS FINISH [[A]] 专长2
【野蛮人】 【狂暴】
你不顾一切地要结束战斗,将所有的怒气用最后的一次攻击倾泻出来。进行一次打击。若这次打击命中,你的伤害获得等于狂暴剩余轮数(最高10点)的环境加值。在这次打击后,你的狂暴立刻结束,你陷入疲乏,直到休息至少10分钟后才能恢复。
剧透 -   :
FURIOUS FINISH   FEAT 2
BARBARIAN RAGE
Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage(maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.

穷追不舍 NO ESCAPE [[R]] 专长2
【野蛮人】 【狂暴】
触发 触及范围内的敌人尝试远离你
你能够跟上撤退的敌人。行进不超过你速度的距离,在敌人的移动过程中,你跟随敌人并将其保持在你触及范围内,直到其停止移动,或你移动的距离已达到了速度。若拥有相应的移动类型,你也可以在掘地攀爬飞行游泳时施展穷追不舍
剧透 -   :
NO ESCAPE  FEAT 2
BARBARIAN RAGE
Trigger A foe within reach attempts to move away from you.
You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.

重振精神 SECOND WIND 专长2
【野蛮人】
你可以再次进入狂暴,但之后你需要喘口气。你可以在一次狂暴后,无需等待1分钟(在有快速狂暴的情况下,则为1轮)即可再次狂暴,但当你结束这第二次狂暴时,你会陷入疲乏,直到休息10分钟后才能恢复。
剧透 -   :
SECOND WIND  FEAT 2
BARBARIAN
You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.

摆脱困境 SHAKE IT OFF [[A]] 专长2
【野蛮人】 【专注】 【狂暴】
你专注于狂暴之中,战胜恐惧,克服不适。将你的惊惧(frightened)状态值降低1点,并且可尝试一次强韧豁免检定以从恶心(sickened)状态中恢复,如同你耗用一个动作来干呕(retching);若豁免失败(但非大失败),你的恶心状态值降低1点,豁免成功时降低2点,大成功时降低3点。
剧透 -   :
SHAKE IT OFF  FEAT 2
BARBARIAN CONCENTRATE RAGE
You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.

4级

健步如飞 FAST MOVEMENT 专长4
【野蛮人】
你的狂暴使你能迅速地移动。狂暴时,你的速度获得+10英尺状况加值(status bonus)。
剧透 -   :
FAST MOVEMENT  FEAT 4
BARBARIAN
Your rage is a frenzy of rapid movements. While you are raging, you gain a +10-foot status bonus to your Speed.

狂暴健将 RAGING ATHLETE 专长4
【野蛮人】
先决条件 运动熟练度达到专家
物理障碍无法阻碍你的愤怒。狂暴时,你获得等于陆地速度的攀爬速度和游泳速度,跳高(High Jump)和跳远(Long Jump)的DC降低10点,你的水平跳跃(Leap)距离提高5英尺,垂直跳跃距离提高2英尺。

Errata2.0
最后一句改为“你的垂直跳跃距离提高到5英尺。如果你的速度至少为15英尺,则水平跳跃距离提高到15英尺;如果你的速度至少为30英尺,则水平跳跃距离提高到20英尺”。


剧透 -   :
RAGING ATHLETE  FEAT 4
BARBARIAN
Prerequisites expert in Athletics
Physical obstacles can’t hold back your fury. While you are raging, you gain a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you jump horizontally and by 2 feet when you jump vertically.

横扫千军 SWIPE [[AA]] 专长4
【野蛮人】 【绝技】
你发动一次大范围的弧形横扫攻击。进行单次近战打击,将攻击检定结果与至多两个敌人的AC对比,这两个敌人必须都在你的近战触及范围内且彼此相邻。仅需骰一次伤害,并将其应用到每个你击中的生物上。在计算多次攻击减值时,横扫千军视为两次攻击。
若你使用的武器具有横扫(sweep)特征,其调整值可应用于横扫千军的所有攻击。
剧透 -   :
SWIPE    FEAT 4
BARBARIAN FLOURISH
You make a wide, arcing swing. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty.
If you’re using a weapon with the sweep trait, its modifier applies to all your Swipe attacks.

受创狂暴 WOUNDED RAGE [[R]] 专长4
【野蛮人】 【狂暴】    Errta 1.0 删除狂暴特征
触发 你受到伤害并且能够进入狂暴
你在痛苦中怒吼,激发出内心的狂怒。你进入狂暴。
剧透 -   :
WOUNDED RAGE   FEAT 4
BARBARIAN RAGE
Trigger You take damage and are capable of entering a rage.
You roar in pain, awakening the rage within you. You Rage.

6级

野兽之肤 ANIMAL SKIN 专长6
【野蛮人】 【部分变形】 【原能】 【变化】
先决条件 动物本能
你在无甲防御上的熟练度提升到专家等级。在狂暴且未穿甲时,你的皮肤变为与你所选动物相似的厚实兽皮。你的AC获得+2物品加值(若你拥有职业特性高等威武,则为+3)。兽皮的厚度会使你AC上的敏捷调整值有+3的上限。AC上的此物品加值可以与探索者服装上的潜力符文(potency rune)、法师护甲、防御护腕的效果叠加。
剧透 -   :
ANIMAL SKIN  FEAT 6
BARBARIAN MORPH PRIMAL TRANSMUTATION
Prerequisites animal instinct
Your proficiency in unarmored defense increases to expert. While you are raging and unarmored, your skin transforms into a thick hide resembling your animal’s skin. You gain a +1 status bonus to AC instead of taking a –1 penalty to AC; if you have the greater juggernaut class feature, this status bonus increases to +2. The thickness of your hide gives you a Dexterity modifier cap to your AC of +3.(以上为CRB1.0内容)
Your proficiency in unarmored defense increases to expert.  When you are raging and unarmored, your skin transforms into a thick hide. You gain a +2 item bonus to AC (+3 if you have the greater juggernaut class feature). The thickness of your hide
gives you a Dexterity modifier cap to your AC of +3. This item bonus to AC is cumulative with armor potency runes on your explorer’s clothing, mage armor, and bracers of armor.

借机攻击 ATTACK OF OPPORTUNITY [[R]] 专长6
【野蛮人】
触发 位于你触及范围内的生物执行了一个操作(manipulate)或移动(move)行动、进行一次远程攻击、或在其执行的移动行动中离开了一个格子。
你抓住空档攻敌不备。对触发生物进行一次近战打击。若攻击造成重击,且触发行动是一个操作行动,你会打断该行动。本次打击不会用于计算多次攻击减值,你的多次攻击减值也不适用于本次打击。
剧透 -   :
ATTACK OF OPPORTUNITY  FEAT 6
BARBARIAN
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

蛮力逼人 BRUTAL BULLY 专长6
【野蛮人】
先决条件 运动熟练度达到专家
你推搡敌人,令他们伤痕累累。狂暴时,每当你成功缴械(Disarm)、擒抱推离(Shove)或绊摔(Trip)一个敌人时,会对该敌人造成等于你的力量调整值的钝击伤害;绊摔大成功时的伤害也可附加此伤害。
剧透 -   :
BRUTAL BULLY  FEAT 6
BARBARIAN
Prerequisites expert in Athletics
You push your foes around and leave bruises. While raging, when you successfully Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal to your Strength modifier; add this to the damage from a critical success to Trip.

顺势斩 CLEAVE [[R]] 专长6
【野蛮人】 【狂暴】
触发 你的近战打击杀死一个生物或使他失去意识,且有另一个敌人邻接该生物。
你对一个敌人的攻击顺势挥向另一个敌人。对第二个敌人进行一次近战打击
剧透 -   :
CLEAVE  FEAT 6
BARBARIAN RAGE
Trigger Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.
You swing clear through one foe and into another. Make a melee Strike against the second foe.

狂暴龙息 DRAGON’S RAGE BREATH [[AA]] 专长6
【野蛮人】 【奥法】 【专注】 【塑能】 【本能】 【狂暴】
先决条件 龙类本能
需求 你自上次狂暴之后尚未施展过此能力
你深呼吸后喷出30英尺锥形或60英尺线形的剧烈能量,造成每等级1d6点伤害。其范围和伤害类型与你所选龙类相符(见表3-4)。若你在过去一小时内曾施展过此能力,范围和伤害减半(15英尺锥形或30英尺线形;每2级1d6点伤害)。范围内的每个生物必须尝试一次基础反射豁免。
剧透 -   :
DRAGON’S RAGE BREATH  FEAT 6
ARCANE BARBARIAN CONCENTRATE EVOCATION INSTINCT RAGE
Prerequisites dragon instinct
Requirements You haven’t used this ability since you last Raged.
You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot line, dealing 1d6 damage per level. The area and damage type match those of your dragon (see Table 3–4 on page 86). If you used this ability in the last hour, the area and the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels). Each creature in the area must attempt a basic Reflex save.

巨人雄姿 GIANT’S STATURE [[A]] 专长6
【野蛮人】 【本能】 【变形】 【原能】 【狂暴】 【变化】
先决条件 巨人本能
需求 你的体型不超过中型
你的体型发生惊人的增长。你变为大型,触及范围提高5英尺,并在狂暴结束前陷入笨拙1状态。你的装备会随你一同变大。
剧透 -   :
GIANT’S STATURE  FEAT 6
BARBARIAN INSTINCT POLYMORPH PRIMAL RAGE TRANSMUTATION
Prerequisites giant instinct
Requirements You are Medium or smaller.
You grow to incredible size. You become Large, increasing your reach by 5 feet and gaining the clumsy 1 condition (page 618) until you stop raging. Your equipment grows with you.

精魂干涉 SPIRITS’ INTERFERENCE [[A]] 专长6
【野蛮人】 【神圣】 【本能】 【死灵】 【狂暴】
先决条件 精魂本能
你呼唤精魂护佑,以抵御远程攻击。在狂暴结束前,对你进行远程攻击的角色必须成功进行DC 5的纯检定(flat check),失败则该次攻击无效。
剧透 -   :
SPIRITS’ INTERFERENCE   FEAT 6
BARBARIAN DIVINE INSTINCT NECROMANCY RAGE
Prerequisites spirit instinct
You call forth protective spirits to ward off ranged attacks. Until your rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat check or the attack misses with no effect.

8级

动物狂暴 ANIMAL RAGE [[A]] 专长8
【野蛮人】 【专注】 【本能】 【变形】 【原能】 【狂暴】 【变化】
先决条件 动物本能
你变成你在本能中选择的动物。你获得3级动物形态(animal form)法术效果,区别在于你仍使用自身的属性、临时生命值、非武装攻击。你还会保留装备的常驻能力。若你选择的动物是蛙,你的舌击触及范围提高到15英尺。消解变化效果(Dismissing the transformation)获得狂暴特征。
剧透 -   :
ANIMAL RAGE  FEAT 8
BARBARIAN CONCENTRATE INSTINCT POLYMORPH PRIMAL RAGE TRANSMUTATION
Prerequisites animal instinct
You transform into your animal. You gain the effects of the 3rd-level animal form spell except you use your own statistics, temporary Hit Points, and unarmed attacks instead of those granted by animal form. You also retain the constant abilities of your gear. If your animal is a frog, your tongue’s reach increases to 15 feet. Dismissing the transformation gains the rage trait.

恃强凌弱 FURIOUS BULLY 专长8
【野蛮人】
先决条件 运动熟练度达到大师
你在战场上肆意欺压敌人。狂暴时,你用于攻击行动的运动检定获得+2环境加值。
剧透 -   :
FURIOUS BULLY  FEAT 8
BARBARIAN
Prerequisites master in Athletics
You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.

重现活力 RENEWED VIGOR [[A]] 专长8
【野蛮人】 【专注】 【狂暴】
你稍作休整,恢复你狂暴的活力。你获得等于你的等级一半加上体质调整值的临时生命值。
剧透 -   :
RENEWED VIGOR  FEAT 8
BARBARIAN CONCENTRATE RAGE
You pause to recover your raging vigor. You gain temporary Hit Points equal to half your level plus your Constitution modifier.

分享狂暴 SHARE RAGE [[A]] 专长8
【听觉】 【视觉】 【野蛮人】 【狂暴】
需求 你自上次狂暴之后尚未施展过此能力
你激发盟友的怒气。你狂暴时,30英尺内的一个自愿生物可以获得狂暴行动的效果,区别在于该生物依然可以使用专注行动。
剧透 -   :
SHARE RAGE  FEAT 8
AUDITORY BARBARIAN RAGE VISUAL
Requirements You haven’t used this ability since you last Raged.
You stoke an ally’s fury. While you are raging, one willing creature within 30 feet gains the effects of the Rage action, except it can still use concentrate actions.

迅猛跃击 SUDDEN LEAP [[AA]] 专长8
【野蛮人】
你在跳跃的中途猛击敌人。进行一次跳跃跳高跳远,并且在跳跃过程中任意时刻尝试进行一次近战打击。在打击之后,若你还在半空中,则会立刻落地,即便尚未达到跳跃的最大距离。只要下落的距离不超过跳跃高度,你就不会受到伤害,并且可以站立着地。
迅猛跃击的过程中尝试跳高跳远时,都按跳远来判断DC,且最大距离增加到你的速度的两倍。
剧透 -   :
SUDDEN LEAP  FEAT 8
BARBARIAN
You swing at a foe while mid-leap. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.
When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.

重殴 THRASH [[A]] 专长8
【野蛮人】 【狂暴】
需求 你擒抱一个敌人
你殴打擒抱的敌人。敌人受到钝击伤害,数值等于你的力量调整值+武器专精伤害+你的狂暴伤害。敌人必须尝试一次基础强韧豁免,对抗你的职业DC。
剧透 -   :
THRASH  FEAT 8
BARBARIAN RAGE
Requirements You have a foe grabbed.
You thrash the grabbed foe around. It takes bludgeoning damage equal to your Strength modifier plus your weapon specialization damage plus your Rage damage. The foe must attempt a basic Fortitude save against your class DC.

10级

舍命相搏 COME AND GET ME [[A]] 专长10
【野蛮人】 【专注】 【狂暴】
你暴露出自己的破绽,从而能够对敌人以牙还牙。直到狂暴结束前,你陷入措手不及,并且对你造成的伤害检定获得+2环境加值。若有生物击中了你,该生物在你的下个回合结束前,对你视为措手不及。若你在你的下个回合结束前击中该生物,你会获得等于体质调整值的临时生命值,重击时可获得双倍。这些临时生命值持续到你的狂暴结束。
剧透 -   :
COME AND GET ME  FEAT 10
BARBARIAN CONCENTRATE RAGE
You open yourself to attacks so you can respond in turn. Until your rage ends, you are flat-footed, and damage rolls against you gain a +2 circumstance bonus. If a creature hits you, that creature is flat-footed to you until the end of your next turn. If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. These temporary Hit Points last until the end of your rage.

凶猛冲刺FURIOUS SPRINT [[AA]] 专长10
【野蛮人】 【狂暴】
你向前猛冲。以直线行进不超过五倍于速度的距离。你可以将此行动耗用的动作数量增加到3个,从而直线行进不超过八倍于速度的距离。
剧透 -   :
FURIOUS SPRINT  FEAT 10
BARBARIAN RAGE
You rush forward. Stride up to five times your Speed in a straight line. You can increase the number of actions this activity takes to 3 to Stride up to eight times your Speed in a straight line instead.

强力顺势斩GREAT CLEAVE 专长10
【野蛮人】 【狂暴】
先决条件 顺势斩
你的怒火引导着武器伤及多个敌人。在施展顺势斩时,若你的打击又杀死一个生物或使他失去意识,可以继续进行近战打击,直到你的打击未能杀死一个生物或使他失去意识,或是没有生物与你最后一次施展顺势斩的目标相邻为止,以先发生的情况为准。
剧透 -   :
GREAT CLEAVE  FEAT 10
BARBARIAN RAGE
Prerequisites Cleave
Your fury carries your weapon through multiple foes. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.

击退KNOCKBACK [[A]] 专长10
【野蛮人】 【狂暴】
需求 你的上个动作是一次成功的打击
你猛击的力道能够将敌人击退。你将敌人向后推动5英尺,效果如同成功的推离。和成功的推离一样,你可以跟随敌人。
剧透 -   :
KNOCKBACK   FEAT 10
BARBARIAN RAGE
Requirements Your last action was a successful Strike.
The weight of your swing drives your enemy back. You push the foe back 5 feet, with the effects of a successful Shove. You can follow the foe as normal for a successful Shove.

破胆怒吼TERRIFYING HOWL [[A]] 专长10
【听觉】 【野蛮人】 【狂暴】
先决条件 金刚怒目
你发出令人胆寒的吼叫声。尝试威吓检定以对30英尺内的每个生物敌人挫败士气。无论检定结果如何,每个生物敌人都会在1分钟内暂时免疫破胆怒吼。

Errta 1.0  “每个生物”改为“每个敌人”
剧透 -   :
TERRIFYING HOWL  FEAT 10
AUDITORY BARBARIAN RAGE
Prerequisites Intimidating Glare
You unleash a terrifying howl. Attempt Intimidate checks to Demoralize each creature within 30 feet. Regardless of the results of your checks, each creature is then temporarily immune to Terrifying Howl for 1 minute.

12级

怒龙之翼 DRAGON’S RAGE WINGS [[A]] 专长12
【野蛮人】 【本能】 【部分变形】 【原能】 【狂暴】 【变化】
先决条件 龙类本能
你的背部长出龙翼,颜色与你在本能中选择的龙类相同。狂暴时,你获得等于陆地速度的飞行速度。若你在狂暴结束时正在飞行,则你会开始坠落,不过,变化会在最后一刻才完成,因此你不会受到坠落伤害,并且可以站立着地。
剧透 -   :
DRAGON’S RAGE WINGS  FEAT 12
BARBARIAN INSTINCT MORPH PRIMAL RAGE TRANSMUTATION
Prerequisites dragon instinct
You sprout dragon wings from your back of the same color as your chosen dragon. While you are raging, you gain a fly Speed equal to your land Speed. If you are flying when your rage ends, you start to fall but the transformation only completes at the last moment, so you take no damage from the fall and land standing up.

凶猛擒获 FURIOUS GRAB [[A]] 专长12
【野蛮人】 【狂暴】
需求 你的上个动作是一次成功的打击,并且,你需要有一只空闲的手或者本次打击使用擒抱武器进行。
你趁敌人在被你攻击分神时将其抓住。被你击中的敌人陷入擒抱,如同你成功进行运动检定以擒抱对方。
剧透 -   :
FURIOUS GRAB  FEAT 12
BARBARIAN RAGE
Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon.
You grab your foe while it’s distracted by your attack. The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe.

猎食猛扑 PREDATOR’S POUNCE [[A]] 专长12
【野蛮人】 【绝技】 【本能】 【起手】 【狂暴】
先决条件 动物本能
需求 你未穿盔甲或仅穿轻型盔甲
你悄悄接近猎物,在目标能够作出反应之前扑向它。你行进不超过速度的距离,并在移动结束时进行一次打击
剧透 -   :
PREDATOR’S POUNCE  FEAT 12
BARBARIAN FLOURISH INSTINCT OPEN RAGE
Prerequisites animal instinct
Requirements You are unarmored or wearing light armor.
You close the distance to your prey in a blur, pouncing on the creature before it can react. You Stride up to your Speed and make a Strike at the end of your movement.

精魂之怒 SPIRIT’S WRATH [[A]] 专长12
【攻击】 【野蛮人】 【专注】 【本能】 【狂暴】
先决条件 精魂本能
你以鬼火的形态呼唤出短暂的显灵,它通常是一位先祖的鬼魂,或是一个自然精魂。鬼火对距离你120英尺以内的一个敌人发起一次近战鬼火冲击,这属于非武装攻击。鬼火的攻击调整值等于你的军用武器熟练度加值+力量调整值+2物品加值,并应用与你相同的环境和状况加值、减值。命中时,鬼火造成的伤害等于4d8+你的体质调整值。伤害类型可以是正向或负向伤害,由你选择。该伤害不会附加你的狂暴伤害或武器专精伤害,但需要计算同样会影响鬼火伤害的环境和状况加值、减值。若鬼火的打击造成重击,目标陷入惊惧1。本次攻击应用并且计入你的多次攻击减值,如同你是攻击者。
剧透 -   :
SPIRIT’S WRATH  FEAT 12
ATTACK BARBARIAN CONCENTRATE INSTINCT RAGE
Prerequisites spirit instinct
You call forth an ephemeral apparition, typically the ghost of an ancestor or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee wisp rush unarmed
attack against an enemy within 120 feet of you. The wisp’s attack modifier is equal to your proficiency bonus for martial weapons plus your Strength modifier plus a +2 item bonus, and it applies the same circumstance and status bonuses and penalties that you have. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. The damage is your choice of negative or positive damage; don’t apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisp’s damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened 1. This attack uses and counts toward your multiple attack penalty as if you were the one attacking.

泰坦雄姿 TITAN’S STATURE 专长12
【野蛮人】 【本能】 【变形】 【变化】
先决条件 巨人本能,巨人雄姿
你的体型变得更加巨大。在施展巨人雄姿时,你可以改为在狂暴期间变为超大型(若你原本的体型不超过中型,触及范围会提高10英尺)。你在变为超大型期间,陷入笨拙1状态。
剧透 -   :
TITAN’S STATURE  FEAT 12
BARBARIAN INSTINCT POLYMORPH TRANSMUTATION
Prerequisites giant instinct, Giant’s Stature
You grow to even greater size. When using Giant’s Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging.
You have the clumsy 1 condition (page 618) as long as you are Huge.

14级

可怖殴击AWESOME BLOW 专长14
【野蛮人】 【专注】 【狂暴】
先决条件 击退
你的攻击强劲到能够砸扁对手。当你施展击退时,你可以尝试一次运动检定以对抗目标的强韧DC。
大成功 你先对目标造成推离的大成功效果,然后造成绊摔的大成功效果。
成功 你先对目标造成推离的成功效果,然后造成绊摔的成功效果。
失败 你造成击退的通常效果。
剧透 -   :
AWESOME BLOW  FEAT 14
BARBARIAN CONCENTRATE RAGE
Prerequisites Knockback
Your attacks are so powerful, they can flatten your opponents. When you use Knockback, you can attempt an Athletics check against your target’s Fortitude DC.
Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target.
Success You gain the success effect of a Shove, then the success effect of a Trip against the target.
Failure You gain the normal effect of Knockback.

巨人突刺 GIANT’S LUNGE [[A]] 专长14
【野蛮人】 【专注】 【本能】 【狂暴】
先决条件 巨人本能
你延展躯体,准备攻击正常触及范围以外的敌人。直到狂暴结束之前,你的所有近战武器和非武装攻击获得触及10。这不会增加任何已经具有触及(reach)特征的武器或非武装攻击的触及范围,但可以和因体型增长而增加触及范围的能力共用,比如巨人雄姿。
剧透 -   :
GIANT’S LUNGE  FEAT 14
BARBARIAN CONCENTRATE INSTINCT RAGE
Prerequisites giant instinct
You extend your body and prepare to attack foes outside your normal reach. Until your rage ends, all your melee weapons and unarmed attacks gain reach 10. This doesn’t increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase your reach due to increased size, such as Giant’s Stature.

复仇一击 VENGEFUL STRIKE [[R]] 专长14
【野蛮人】 【狂暴】
先决条件 舍命相搏
触发 在你触及范围内的生物对你的攻击成功或大成功
需求 你处于舍命相博效果中
被敌人击中后,你作出回敬。对触发生物进行一次近战打击。本次打击不会用于计算多次攻击减值,你的多次攻击减值也不适用于本次打击
剧透 -   :
VENGEFUL STRIKE  FEAT 14
BARBARIAN RAGE
Prerequisites Come and Get Me
Trigger A creature within your reach succeeds or critically succeeds at an attack against you.
Requirements You’re under the effect of Come and Get Me.
When struck by an enemy, you respond in turn. Make a melee Strike against the triggering creature. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

旋风击 WHIRLWIND STRIKE [[AAA]] 专长14
【野蛮人】 【绝技】 【起手】
你攻击附近的所有敌人。对位于你近战触及范围内的每个敌人进行一次近战打击。每次攻击都会被用于计算多次攻击减值,但减值只有在你做出全部攻击之后才会提高。
剧透 -   :
WHIRLWIND STRIKE   FEAT 14
BARBARIAN FLOURISH OPEN
You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.

16级

借势重殴 COLLATERAL THRASH 专长16
【野蛮人】 【狂暴】
先决条件 重殴
对被擒抱的敌人施展重殴时,你将该敌人撞向附近的另一个敌人。邻接被擒抱敌人的另一个敌人也受到你的重殴伤害,可进行基础反射豁免检定,对抗你的职业DC。
剧透 -   :
COLLATERAL THRASH  FEAT 16
BARBARIAN RAGE
Prerequisites Thrash
When you Thrash a grabbed foe, you smack that foe into another nearby. Another foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex save against your class DC.

化龙 DRAGON TRANSFORMATION [[A]] 专长16
【野蛮人】 【专注】 【本能】 【变形】 【原能】 【狂暴】 【变化】
先决条件 龙类本能,怒龙之翼
你变成一头凶猛的大型龙,获得6级龙类形态(dragon form)法术效果,区别在于你仍使用自身的AC和攻击调整值;你还可以应用狂暴的额外伤害。消解变化效果的行动获得狂暴特征。
18级后,你的飞行速度获得+20英尺状况加值,你的龙类打击伤害加值提高到+12,喷吐DC提高到30,喷吐伤害获得+14状况加值。

Errata1.0
化龙(Dragon Transformation)在16级和18级都使用你的职业DC而不是使用18级所列出的DC。

剧透 -   :
DRAGON TRANSFORMATION  FEAT 16
BARBARIAN CONCENTRATE INSTINCT POLYMORPH PRIMAL RAGE TRANSMUTATION
Prerequisites dragon instinct, Dragon’s Rage Wings
You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier; you also apply your extra damage from Rage. The action to Dismiss the transformation gains the rage trait.
At 18th level, you gain a +20-foot status bonus to your fly Speed, your damage bonus with dragon Strikes increases to +12, your breath weapon DC increases to 30, and you gain a +14 status bonus to your breath weapon damage.

无所顾忌 RECKLESS ABANDON [[F]] 专长16
【野蛮人】 【狂暴】
触发 你的回合开始时生命值为一半或更低。
你在受到伤害时热血沸腾,并把理智抛到脑后来战斗到底。你的攻击检定获得+2环境加值,AC受到-2减值,豁免受到-1减值。这些加值和减值持续到你的狂暴结束,或者直到你的生命值高于一半,以先发生的情况为准。
剧透 -   :
RECKLESS ABANDON   FEAT 16
BARBARIAN RAGE
Trigger Your turn begins, and you are at half or fewer Hit Points.
Your blood boils when you take a beating, and you throw caution to the wind to finish the fight. You gain a +2 circumstance bonus to attack rolls, a –2 penalty to AC, and a –1 penalty to saves. These bonuses and penalties last until your Rage ends or until you are above half Hit Points, whichever comes first.

18级

残暴重击BRUTAL CRITICAL 专长18
【野蛮人】
你的重击极具破坏力。造成重击时,额外增加一个伤害骰。这会和致死(deadly)或夺命(fatal)武器的额外伤害骰并存。目标还会受到等于两个伤害骰的持续流血伤害。

Errata1.0
残暴重击(Brutal Critical)部分,将第二句修改为“一次近战打击造成重击时,额外增加一个伤害骰。”

剧透 -   :
BRUTAL CRITICAL  FEAT 18
BARBARIAN
Your critical hits are particularly devastating. On a critical hit, add one extra damage die. This is in addition to any extra dice you gain if the weapon is deadly or fatal. The target also takes persistent bleed damage equal to two damage dice.

完美明晰 PERFECT CLARITY [[R]] 专长18
【野蛮人】 【专注】 【幸运】 【狂暴】
触发 你在攻击检定或意志豁免中失败或大失败
你爆发出所有怒火以确保你的攻击精准,心智坚定。重骰触发此能力的攻击检定或意志豁免,并具有+2环境加值,结算效果时取其中较好的检定结果。之后,你会立刻停止狂暴。
剧透 -   :
PERFECT CLARITY  FEAT 18
BARBARIAN CONCENTRATE FORTUNE RAGE
Trigger You fail or critically fail an attack roll or Will save.
You burn out all of your rage to ensure that your attack lands and your mind remains free. Reroll the triggering attack roll or Will save with a +2 circumstance bonus, use the better result, and resolve the effect. You then immediately stop raging.

恶毒开膛 VICIOUS EVISCERATION [[AA]] 专长18
【野蛮人】 【狂暴】
你使出令敌人重伤的恶毒攻击。进行一次近战打击。若本次打击命中且造成伤害,目标获得流失1(drained),若打击取得大成功,则改为流失2
剧透 -   :
VICIOUS EVISCERATION  FEAT 18
BARBARIAN RAGE
You make a vicious attack that maims your enemy. Make a melee Strike. If the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical success.

20级

传播狂暴CONTAGIOUS RAGE 专长20
【听觉】 【视觉】 【野蛮人】 【狂暴】
先决条件 分享狂暴
你可以激起盟友的狂怒,为他们带来效果惊人的强化。你可以忽略分享狂暴的需求,在一次狂暴中多次施展该能力。受到分享狂暴影响的盟友若在狂暴期间接受你的禁忌,就可以获得你的本能能力和武器专精的专精能力,但不会获得高等武器专精的专精能力。
你狂暴时,30英尺内的一个自愿生物可以获得狂暴行动的效果,区别在于该生物依然可以使用专注行动。
剧透 -   :
CONTAGIOUS RAGE  FEAT 20
AUDITORY BARBARIAN RAGE VISUAL
Prerequisites Share Rage
You can drive your allies into a frenzy, granting them incredible benefits. You can ignore the requirements on Share Rage, using it multiple times in a Rage. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization.

撼地践踏QUAKING STOMP [[A]] 专长20
【野蛮人】 【操作】 【狂暴】
频率 每10分钟一次
你奋力跺踏地面,创造出一场小型地震,造成如同地震术的效果。
剧透 -   :
QUAKING STOMP   FEAT 20
BARBARIAN MANIPULATE RAGE
Frequency once per 10 minutes
You stomp the ground with such force that it creates a minor earthquake, with the effects of the earthquake spell.
« 上次编辑: 2023-04-22, 周六 23:32:52 由 原子能青蛙 »

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Re: 【CRB】 第三章 - 野蛮人 Barbarian
« 回帖 #4 于: 2019-08-24, 周六 13:54:17 »
终于更新了

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【CRB】 第三章 - 野蛮人 Barbarian
« 回帖 #5 于: 2019-08-27, 周二 21:46:35 »
一级专长 迅猛冲锋的标签是flourish 不是冲锋

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Re: 【CRB】 第三章 - 野蛮人 Barbarian
« 回帖 #6 于: 2019-08-28, 周三 15:29:41 »
一级专长 迅猛冲锋的标签是flourish 不是冲锋

感谢,已修改。

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【APG】 第二章 - 迷信本能 Superstition Instinct
« 回帖 #7 于: 2020-08-08, 周六 13:01:16 »
通过新的迷信本能,对魔法的不信任让你对敢于挑战你的施法者变得更加致命,更难以对付。

迷信本能 Superstition Instinct
对魔法的深深不信任,促使你厌弃并反制施法者脱离实际的胡言乱语。无论你是一个不信任魔法的迷信家族或文化的成员、一个不断与法师和女巫战斗的勇士、一场为你的身心带来对魔法的强烈厌恶感的魔法事故的幸存者、或者一个以魔法抗性着称的血统的后裔,都使得你的狂暴排斥着魔法。这令你成为一名优秀的法师猎人,但也让你很难信任魔法技艺的修习者。你带来极多限制的禁忌赋予了你超越其他本能的力量。

禁忌
你的禁忌是自愿接受法术效果(包括卷轴、魔杖等来源),即使来自盟友的也不行。你仍然可以喝药水,启动大多数魔法物品,不过用于施法的物品仍然和其他法术一样属于禁忌范围。如果盟友不顾你的不情愿,坚持对你施放魔法,而你又没有相信他会停止这么做的理由,那么继续以自由意志选择与该盟友同行也算作自愿接受他的法术(类似情况也一样),因此这种做法对于你的本能而言也属于禁忌。

迷信抗力 Superstitious Resilience (本能能力)
狂暴时,你对魔法的豁免检定获得+2状况加值(status bonus)。对于能够施法的生物,狂暴提供的额外伤害由2点提高到4点。每10分钟一次,当你狂暴时,你会回复生命值,数额等于你从狂暴行动中获得的临时生命值。

专精能力   7级
对于能够施法的生物,狂暴提供的额外伤害由4点提高到8点;若你拥有高等武器专精,对于能够施法的生物,狂暴提供的额外伤害提高到12点,对于其他生物提高到8点。

狂暴抗性    9级
选择两个相关的魔法传统:奥术与异能、奥术与原能、神术与异能、神术与原能。你的职业特性:狂暴抗性提供的抗性将对以所选的两种魔法传统施放的法术伤害生效,无论伤害类型为何。
剧透 -   :
Superstition Instinct
A deep distrust of magic drives you to forgo and counter the metaphysical nonsense of spellcasters. Whether you’re a member of a superstitious family or culture that distrusts magic, a warrior in constant battle against wizards and witches, a survivor of a magical accident that instilled an intense aversion in your mind and body, or a scion of a bloodline known for its magic resistance, your rage is inimical to magic. This makes you an excellent mage hunter but slow to trust practitioners of magical arts. Your extremely restrictive anathema grants you powers beyond those of other instincts.
ANATHEMA
Willingly accepting the effects of magic spells (including from scrolls, wands, and the like), even from your allies, is anathema to your instinct. You can still drink potions and invest and activate most magic items you find, though items that cast spells are subject to the same restrictions as all other spells. If an ally insists on using magic on you despite your unwillingness, and you have no reason to believe they will stop, continuing to travel with that ally of your own free will counts as willingly accepting their spells (as do similar circumstances) and thus is also anathema to your instinct.
SUPERSTITIOUS RESILIENCE (INSTINCT ABILITY)
While raging, you gain a +2 status bonus to all saves against magic. Increase your damage from Rage from 2 to 4 against creatures that can cast spells. Once every 10 minutes, when you Rage, you regain Hit Points equal to the temporary Hit Points you gain from that Rage action.
SPECIALIZATION ABILITY  7TH
Increase the damage from Rage from 4 to 8 against creatures that can cast spells. If you have greater raging specialization, instead increase the damage from Rage to 12 against creatures with spells and 8 against other creatures.
RAGING RESISTANCE  9TH
Choose two associated magical traditions: arcane and occult, arcane and primal, divine and occult, or divine and primal. The resistance from your raging resistance class feature applies against all damage you take from spells cast with these two traditions of magic, regardless of the type of damage dealt by the spell.
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Re: 【APG】 第二章 - 野蛮人专长 Barbarian Feat
« 回帖 #8 于: 2020-08-08, 周六 13:43:11 »
野蛮人专长 Barbarian Feats
每个可获得野蛮人专长的等级,你可以从以下专长中选择一项。在选择一项专长前,你必须满足它的所有先决条件。
剧透 -   :
Barbarian Feats
At each level that you gain a barbarian feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat.

1级

兴奋激发ADRENALINE RUSH  专长1
【野蛮人】【狂暴】
在激烈战斗中,你能够以力量实现惊人的壮举。狂暴期间,你的超载和负重上限提高2点;你还会在用于举起重物、脱逃破拆运动检定中获得+1状况加值。
剧透 -   :
ADRENALINE RUSH  FEAT 1
BARBARIAN RAGE
In the heat of battle, you are capable of amazing feats of strength. While you are raging, increase your encumbered and maximum Bulk limits by 2; you also gain a +1 status bonus to Athletics checks to lift heavy objects, Escape, and Force Open.

龙类自傲DRACONIC ARROGANCE  专长1
【野蛮人】【狂暴】
先决条件  龙类本能
当战斗怒火充满你时,少有人能动摇你对实现目标的意愿。狂暴期间,你对情绪(emotion)效应的豁免检定获得+2状况加值。
剧透 -   :
DRACONIC ARROGANCE  FEAT 1
BARBARIAN RAGE
Prerequisites dragon instinct
Few can sway you from your goals while the fury of combat fills you. While raging, you gain a +2 status bonus to saving throws against emotion effects.

2级

毁坏冲锋BASHING CHARGE [[AA]] 专长2
【野蛮人】【绝技】
先决条件  运动受训
你毫不犹豫地粉碎、破坏、冲破坚固的障碍。行进(Stride)两次。移动期间限一次,若你经过或停止在邻接门、窗、栅栏、墙、或类似障碍的位置,你可以尝试一次运动检定以破拆该障碍物,并在该检定中获得+1环境加值;若失败,你的移动将停止在该障碍物旁。
剧透 -   :
BASHING CHARGE   FEAT 2
BARBARIAN FLOURISH
Prerequisites trained in Athletics
You smash, bust, and charge through solid obstacles without hesitation. Stride twice. Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an Athletics check to Force Open the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle.

4级

闯越冲锋BARRELING CHARGE [[AA]] 专长4
【野蛮人】【绝技】
先决条件  运动受训
你向前冲锋,为了触及目标而将敌人挤到一边。你行进(Stride),尝试穿过敌人的占据空间,进行一次近战打击(Strike)。骰运动检定对抗你在行进期间尝试穿过的每个生物的强韧DC,成功即可穿过其占据空间,但失败会在进入其占据空间前停止移动。你也可以用掘地攀爬飞行游泳取代行进来施展闯越冲锋,只要你拥有相应的移动类型。
剧透 -   :
BARRELING CHARGE   FEAT 4
BARBARIAN FLOURISH
Prerequisites trained in Athletics
You rush forward, moving enemies aside to reach your foe. You Stride, attempting to move through your enemies’ spaces and make a melee Strike. Roll an Athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. You can use Barreling Charge to Burrow, Climb, Fly, or Swim instead of Stride, as long as you have the corresponding movement type.

越型投掷OVERSIZED THROW [[AA]] 专长4
【野蛮人】【狂暴】
先决条件  你至少有一支手闲置
你使出巨大的膂力,抓住附近的一块重物,比如巨石、原木、桌子、马车或土块,然后扔向你的敌人。该物品必须与你的体型相同,或者比你小一级,而且负载不能重到让你无法举起。用该物品进行一次远程打击(Strike),无论结果如何,物品都会受到它在命中目标时可造成的伤害。该物品是简易远程武器,可造成1d10点钝击伤害,具有20英尺射程单位,投掷武器特征。若你有简易武器的武器专精,伤害提高为2d10,若有高等武器专精,提高为3d10。
剧透 -   :
OVERSIZED THROW   FEAT 4
BARBARIAN RAGE
Requirements You have one or more hands free.
With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. The object must be your size or one size smaller than you, and it must not have too much Bulk for you to lift it in the first place. Make a ranged Strike with the object; regardless of the result, the object takes the same amount of damage it would deal on a success. The object is a simple ranged weapon that deals 1d10 bludgeoning damage, has a range increment of 20 feet, and has the thrown weapon trait. The damage increases to 2d10 if you have weapon specialization in simple weapons, or 3d10 if you have greater weapon specialization.

精魂引导SPIRITUAL GUIDES [[R]] 专长4
【野蛮人】【专注】【幸运】
先决条件  精魂本能
频率  每天一次
触发  你在察觉检定或技能检定中失败,但并未大失败。
尽管围绕你的精魂没人能看见,而且只有你能听到它们的喋喋不休,只有你在狂暴时除外。有时它们甚至会帮助你。你可以通过精魂的引导来重骰触发检定,使用第二次的结果,即使它更糟糕。
剧透 -   :
SPIRITUAL GUIDES  FEAT 4
BARBARIAN CONCENTRATE FORTUNE
Prerequisites spirit instinct
Frequency once per day
Trigger You fail, but don’t critically fail, a Perception check or a skill check.
Though no one sees them and only you can hear them, the spirits around you constantly chatter, save when you are raging. Sometimes they’re even helpful. You can heed the spirits’ guidance to reroll the triggering check, using the second result even if it’s worse.

超自然感官SUPERNATURAL SENSES  专长4
【野蛮人】【狂暴】
先决条件  灵敏嗅觉(Acute Scent)或者精确或模糊嗅觉
你的嗅觉超乎寻常地敏锐,当你的视觉受到阻碍时,你总是可以依靠嗅觉来指引自己。在狂暴期间,当你以隐蔽或藏匿敌人为目标时,将隐蔽目标的纯检定DC降低为3,藏匿目标的DC降低为9。
剧透 -   :
SUPERNATURAL SENSES  FEAT 4
BARBARIAN RAGE
Prerequisites Acute Scent or precise or imprecise scent
Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. When you target a concealed or hidden opponent while you are raging, you reduce the DC of the flat check to 3 for a concealed target or to 9 for a hidden one.

6级

唤起力量 INNER STRENGTH [[A]] 专长6
【野蛮人】【专注】【狂暴】
先决条件  你至少有一只手闲置
你的力量是狂暴的一部分,只要你的怒气仍在持续,就能够聚集力量,以狂暴克服一切虚弱影响。将你的衰弱状态值降低1点。
剧透 -   :
INNER STRENGTH    FEAT 6
BARBARIAN CONCENTRATE RAGE
Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. You reduce your enfeebled condition’s value by 1.

法师猎手MAGE HUNTER [[R]] 专长6
【野蛮人】【狂暴】
先决条件  迷信本能
触发  你触及范围内的生物施法
你在看到敌人施法时释放出对魔法的恨意,从而能够打断敌人的法术。对触发生物进行一次近战打击(Strike)。若造成重击,你打断该法术。
剧透 -   :
MAGE HUNTER   FEAT 6
BARBARIAN RAGE
Prerequisites superstition instinct
Trigger A creature within your reach Casts a Spell.
You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemy’s spell. Make a melee Strike against the triggering creature. If the attack is a critical hit, you disrupt the spell.

夜行感官NOCTURNAL SENSE  专长6
【野蛮人】【狂暴】
先决条件  灵敏嗅觉(Acute Scent)或者精确或模糊嗅觉,以及昏暗视觉
你的感官变得更加清晰。狂暴期间,若你没有黑暗视觉,你会获得黑暗视觉,你的模糊嗅觉范围提高到60英尺。
剧透 -   :
NOCTURNAL SENSE  FEAT 6
BARBARIAN RAGE
Prerequisites Acute Scent, or precise or imprecise scent and low-light vision
Your senses gain even greater clarity. While raging, you gain darkvision if you don’t already have it, and the range of your imprecise scent increases to 60 feet.

狂暴冲激SCOURING RAGE [[F]] 专长6
【野蛮人】
先决条件  你的本能允许你改变来源于狂暴的额外伤害类型
触发  你进入狂暴
在释放自己的潜力时,你迸发出一股强大的本能之力。每个邻接生物受到等于你等级的伤害(基础强韧豁免,对抗你的职业DC),伤害类型与你狂暴期间的额外伤害相同。
剧透 -   :
SCOURING RAGE   FEAT 6
BARBARIAN
Prerequisites an instinct that allows you to change your additional damage from Rage to a different damage type
Trigger You Rage.
You emit a powerful surge of instinctual energy when you unleash your potential. Each adjacent creature takes damage equal to your level (basic Fortitude save against your class DC) of the same type as your additional damage during that Rage.

8级

缴械突袭DISARMING ASSAULT [[A]] 专长8
【野蛮人】【绝技】【狂暴】
先决条件  运动受训
你攻击敌人的力量强到足以将其手中的武器震落。进行一次近战打击(Strike),如果命中,可以尝试进行一次运动检定以将敌人缴械(Disarm)。
剧透 -   :
DISARMING ASSAULT  FEAT 8
BARBARIAN FLOURISH RAGE
Prerequisites trained in Athletics
You attack with enough force to knock the weapon out of your foe’s hands. Make a melee Strike; if you hit, you can attempt an Athletics check to Disarm that foe.

进逼突袭FOLLOW-UP ASSAULT [[A]] 专长8
【野蛮人】【狂暴】
需求  你用上一个动作进行了一次未命中的近战打击
即使面对失败,你也怀有成功的决心,继续进逼。用同一件武器进行一次打击(Strike),附加武器特征“回摆”和“叠劲”的效果。
剧透 -   :
FOLLOW-UP ASSAULT   FEAT 8
BARBARIAN RAGE
Requirements You used your previous action to make a melee Strike that missed.
Even in the face of failure you press the attack, determined to succeed. Make a Strike with the same weapon, adding the effects of the backswing and forceful weapon traits.

投掷盟友FRIENDLY TOSS [[AA]] 专长8
【野蛮人】【操作】【狂暴】
需求  你邻接一个盟友,且至少有一只手闲置。
你在战场上投出盟友。选择一个体型等于或小于你的邻接盟友,将其投掷到30英尺内你能看见的未占据位置。该移动不会触发反应。你的盟友在移动结束时保持站立,不会承受坠落伤害。如果你的盟友在至少一个敌人的近战触及范围内结束本次移动,就能够使用反应,对触及范围内的一个敌人进行近战打击(Strike)。
剧透 -   :
FRIENDLY TOSS   FEAT 8
BARBARIAN MANIPULATE RAGE
Requirements You are adjacent to an ally and have one or more hands free.
You toss your friends around the battlefield. Pick up an adjacent ally of your size or smaller and throw them to an unoccupied space you can see within 30 feet. Their movement doesn’t trigger reactions. Your ally ends this movement on their feet and doesn’t take damage from the fall. If your ally ends this movement within melee reach of at least one enemy, they can make a melee Strike against an enemy within their reach as a reaction.

直觉打击 INSTINCTIVE STRIKE [[AA]] 专长8
【野蛮人】【操作】【狂暴】
先决条件  灵敏嗅觉(Acute Scent)或者精确或模糊嗅觉
你信任自己的直觉和嗅觉,用你所有的感官来确定对手的位置。对一个没有用“消除气味”之类的效果来掩盖自己气味的敌人进行一次近战打击(Strike)。这次攻击可忽略所有因目标隐蔽或藏匿而需要进行的纯检定。
剧透 -   :
INSTINCTIVE STRIKE   FEAT 8
BARBARIAN MANIPULATE RAGE
Prerequisites Acute Scent or precise or imprecise scent
You trust your instincts and your sense of smell, using all of your senses to pinpoint your opponent’s location. Make a melee Strike against an opponent that isn’t hiding its scent with an effect like negate aroma. This attack ignores any flat check required due to the target being concealed or hidden.

10级

坚定突进DETERMINED DASH [[AA]] 专长10
【野蛮人】【狂暴】
没有什么能阻止你接近敌人。行进(Stride)两次。该移动期间你忽略困难地形(difficult terrain)、重度困难地形(greater difficult terrain)、以及任何对速度造成减值的效果。在穿过狭窄平面或不平坦地面时,你可以尝试运动检定取代特技检定以保持平衡,DC不变。这不会使你不受危害地形(hazardous terrain)的伤害。你可以将此行动的动作数提高到3个,改为行进三次。
剧透 -   :
DETERMINED DASH   FEAT 10
BARBARIAN RAGE
Nothing can keep you from your enemy. Stride twice. During this movement you ignore difficult terrain, greater difficult terrain, and any effects that would impose a penalty to Speed. You can attempt an Athletics check instead of an Acrobatics check to Balance when moving across narrow surfaces or uneven ground, using the same DC. This doesn’t prevent you from being harmed by hazardous terrain. You can increase the number of actions this activity takes to 3 to Stride three times instead.

千斤坠IMPRESSIVE LANDING [[R]] 专长10
【野蛮人】
触发  你坠落至少10英尺并在坚硬平面上着地。
你猛击地面,将周围的地面砸碎。将坠落距离视为减少10英尺。你将站立着陆。所有邻接位置变为困难地形,在你着地时位于这些位置的生物因被碎片击中而受到5点钝击伤害,并且陷入措手不及,直到他们的下个回合开始。
剧透 -   :
IMPRESSIVE LANDING   FEAT 10
BARBARIAN
Trigger You fall at least 10 feet and land on a solid surface.
You slam into the ground, shattering it around you. Treat the fall as 10 feet shorter. You land on your feet. All adjacent spaces become difficult terrain, and creatures in those spaces when you land take 5 bludgeoning damage as the debris hits them and are flat-footed until the start of their next turn.

碾压冲锋OVERPOWERING CHARGE  专长10
【野蛮人】
先决条件  闯越冲锋
你在冲过敌人时践踏他们。当你施展闯越冲锋并成功穿过生物的占据空间时,该生物受到等于你的力量调整值的钝击伤害。若你的检定大成功,该生物受到双倍伤害且陷入措手不及,直到你的下个回合结束。
剧透 -   :
OVERPOWERING CHARGE  FEAT 10
BARBARIAN
Prerequisites Barreling Charge
You trample your foes as you charge past them. When you use Barreling Charge and successfully move through a creature’s space, that creature takes bludgeoning damage equal to your Strength modifier. If you critically succeed, the creature takes twice this amount of damage and becomes flat-footed until the end of your next turn.

洪钟震鸣RESOUNDING BLOW [[AA]] 专长10
【野蛮人】【狂暴】
需求  你持用可造成钝击伤害的近战武器
你猛击敌人头部,使其耳内嗡鸣。进行一次近战打击(Strike)。如果打击命中并造成伤害,目标耳聋至你的下个回合开始(若造成重击,则持续1分钟)。
剧透 -   :
RESOUNDING BLOW    FEAT 10
BARBARIAN RAGE
Requirements You are wielding a melee weapon that deals bludgeoning damage.
You strike your enemy in the head with such force that their ears ring. Make a melee Strike. If the Strike hits and deals damage, the target is deafened until the start of your next turn (or for 1 minute on a critical hit).

沉默打击SILENCING STRIKE [[A]] 专长10
【野蛮人】【失能】【狂暴】
你快速打击目标的面部或口部,使其无法出声。对敌人进行一次近战打击(Strike)。该敌人必须进行强韧豁免检定,对抗你的职业DC。
成功  目标不受影响。
失败  目标头晕脑胀,难以出声。它陷入震慑1,说话声变得嘶哑而难以理解。它必须成功进行DC 11的纯检定,才能施展有语言特征的行动,或在施法时满足言语成分,直到它的下个回合结束。
大失败  如同失败,但该生物陷入震慑3而非震慑1。
剧透 -   :
SILENCING STRIKE    FEAT 10
BARBARIAN INCAPACITATION RAGE
A quick strike to the face or mouth silences your opponent. Make a melee Strike against a foe. The foe must succeed at a Fortitude save against your class DC.
Success The target is unaffected.
Failure The target is dazed and can barely vocalize. It’s stunned 1 and its speech is raspy and hard to understand. It must succeed at a DC 11 flat check to use linguistic actions or supply verbal spellcasting components until the end of its next turn.
Critical Failure As failure, but the creature is stunned 3 instead of stunned 1.

缠斗TANGLE OF BATTLE [[R]] 专长10
【野蛮人】【狂暴】
触发  你对一个邻接敌人造成重击。
你以惊人的凶狠攻势拉近距离,给你带来抓住敌人的机会。对触发敌人尝试擒抱
剧透 -   :
TANGLE OF BATTLE    FEAT 10
BARBARIAN RAGE
Trigger You critically hit an adjacent enemy.
Your incredibly vicious Strike pulls you right in close, giving you the opportunity to grab your foe. Attempt to Grapple the triggering enemy.

12级

拥抱疼痛EMBRACE THE PAIN [[R]] 专长12
【野蛮人】【狂暴】
触发  一个生物以近战攻击对你造成伤害。
你无视自己的疼痛,伸手抓住对你造成伤害的生物或武器。尝试运动检定以擒抱触发生物,或将该生物的触发武器缴械
剧透 -   :
EMBRACE THE PAIN    FEAT 12
BARBARIAN RAGE
Trigger A creature damages you with a melee attack.
Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. Attempt an Athletics check to Grapple the triggering creature or to Disarm the creature of the triggering weapon.

击破法术SUNDER SPELL    [[AA]] 专长12
【攻击】【野蛮人】【专注】【狂暴】
先决条件  迷信本能
你利用自己的迷信狂怒来摧毁法术。用近战武器或非武装攻击对一个生物、物品、或法术表现(比如火墙术造出的火墙、灵能守卫创造的守卫)进行一次打击(Strike)。如果打击命中,可以尝试反制目标上的一个法术或魔法效果。本次尝试中,你的反制等级等于你等级的一半,向上取整,使用你的攻击检定结果来进行反制检定。
无论打击是否命中,目标都会在24小时内暂时免疫你的击破法术
剧透 -   :
SUNDER SPELL    FEAT 12
ATTACK BARBARIAN CONCENTRATE RAGE
Prerequisites superstition instinct
You draw upon your superstitious fury to destroy a spell. Make a Strike with a melee weapon or an unarmed attack against a creature, object, or a spell manifestation (such as the wall created by wall of fire or the guardian from spiritual guardian). If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract level for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.
Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.

失衡扫击UNBALANCING SWEEP    [[AAA]] 专长12
【野蛮人】【绝技】【起手】
你对身边发起猛烈横扫,让生物站立不稳,向外退开。选择至多三个邻接敌人,并选择要推离(Shove)还是绊摔(Trip)所有的这几个敌人。不管你选择了哪个选项,骰一次运动检定对抗每个敌人,并对每个敌人执行相同行动。每次尝试都会被用于计算多次攻击减值,但减值只有在你做出全部尝试之后才会提高。
剧透 -   :
UNBALANCING SWEEP    FEAT 12
BARBARIAN FLOURISH OPEN
You make a great sweep about yourself, knocking creatures off their feet and away from you. Choose up to three adjacent foes and choose whether to Shove or Trip all three of them. Whichever of the two options you choose, roll a separate Athletics check against each foe, performing the same action against each foe. Each attempt counts toward your multiple attack penalty, but don’t increase your penalty until you have made all the attempts.


14级

穿透尖钉IMPALING THRUST    [[AA]] 专长14
【野蛮人】【狂暴】
需求  你持用可造成穿刺伤害的近战武器
你刺穿敌人,用你的武器将其固定在原地。用满足需求的武器进行一次近战打击(Strike)。如果打击命中并造成伤害,目标被擒抱,直到其成功脱逃、你用该武器进行攻击、或你放开该武器,以先发生的情况为准。目标不再被擒抱时会受到等于武器伤害骰数的持续流血伤害。
剧透 -   :
IMPALING THRUST    FEAT 14
BARBARIAN RAGE
Requirements You are wielding a melee weapon that deals piercing damage.
You impale your enemy and hold them in place with your weapon. Make a melee Strike with the required weapon. If the Strike hits and deals damage, your target is grabbed until they successfully Escape, you attack with the required weapon, or you Release the required weapon, whichever comes first. When the target is no longer grabbed, they take persistent bleed damage equal to the number of weapon damage dice.

击破附魔 SUNDER ENCHANTMENT  专长14
【野蛮人】
先决条件  击破法术
你在聚集迷信之力时,除了可以摧毁独立的法术和在生物身上生效的法术外,还能破除物品上的魔力。当你击破法术时,你可以改为尝试反制一件无主魔法物品,或目标携带的一件魔法物品。如果你的反制尝试成功,该目标在10分钟内变为相应类型的平凡物品。若你的目标是神器、智能物品、或特殊的强大物品,你的反制尝试自动失败。如果你的目标是一个很容易命中的目标,比如墙壁,又没有列出AC,则在这次打击中,其AC视为10,或另一个由GM决定的AC。
剧透 -   :
SUNDER ENCHANTMENT  FEAT 14
BARBARIAN
Prerequisites Sunder Spell
You can focus your superstition to break the magic of an item, in addition to destroying freestanding spells and those active on creatures. When you Sunder a Spell, you can instead attempt to counteract either an unattended magic item or one of your target’s magic items. If your counteract attempt succeeds, the item becomes a mundane item of its type for 10 minutes. If you target an artifact, an intelligent item, or a particularly powerful item, your counteract attempt automatically fails.

16级

凶猛复仇FURIOUS VENGEANCE [[R]] 专长16
【野蛮人】【狂暴】
先决条件  狂怒本能
触发  在你近战触及范围内的一个生物以近战打击对你造成重击。
敌人的攻击增进了你的怒意,引起你立即反攻。对触发生物进行一次近战打击(Strike)。
剧透 -   :
FURIOUS VENGEANCE     FEAT 16
BARBARIAN RAGE
Prerequisites fury instinct
Trigger An enemy within your melee reach critically hits you with a melee Strike.
Your enemy’s blow fuels your rage and provokes your immediate retaliation. Make a melee Strike against the triggering enemy.

贯通投射PENETRATING PROJECTILE    [[AA]] 专长16
【野蛮人】【绝技】【狂暴】
需求  你持用可造成穿刺伤害的远程或投掷武器
你的弹药不会被皮肉和骨骼阻挡。对30英尺直线上的每个生物进行一次远程打击(Strike)。这些攻击忽略生物提供的弱掩蔽、掩蔽和强掩蔽。仅需骰一次伤害,将其应用于每个你击中的生物。每次攻击都会被用于计算多次攻击减值,但减值只有在你做出全部攻击之后才会提高。
剧透 -   :
PENETRATING PROJECTILE    FEAT 16
BARBARIAN FLOURISH RAGE
Requirements You are wielding a ranged or thrown weapon that deals piercing damage.
Your projectiles are unhindered by flesh and bone. Make a ranged Strike against each creature in a 30-foot line. These attacks ignore lesser cover, cover, and greater cover granted by creatures. Roll damage only once and apply it to each creature you hit. Each attack counts toward your multiple attack penalty, but don’t increase your penalty until you have made all your attacks.

粉碎猛击 SHATTERING BLOWS  专长16
【野蛮人】【狂暴】
你强力的攻击可以轻松打碎物品。在狂暴期间,你的近战打击(Strike)忽略物品的5点硬度。若你拥有职业特性“毁灭化身”,改为忽略物品的10点硬度
剧透 -   :
SHATTERING BLOWS  FEAT 16
BARBARIAN RAGE
Your forceful blows shatter objects with ease. While you are raging, your melee Strikes ignore 5 points of an object’s Hardness. If you have the devastator class feature, you instead ignore 10 points of an object’s Hardness.

20级

不灭威武UNSTOPPABLE JUGGERNAUT  专长20
【野蛮人】
你成为一种残暴、不可阻挡的自然之力,能够轻松忽略致命的创伤。你对所有伤害获得等于3+体质调整值的抗性,从狂暴获得的抗性提高到8+体质调整值。
此外,如果你在狂暴期间生命值降低到0点,你可以用一个反应结束狂暴,保持在1点生命值。若如此做,你获得受伤2(如果你已有受伤状态,则受伤状态值增加2点)。
剧透 -   :
UNSTOPPABLE JUGGERNAUT  FEAT 20
BARBARIAN
You have become a brutal, unstoppable force of nature, able to shrug off mortal wounds with ease. You gain resistance equal to 3 + your Constitution modifier to all damage,
and your resistance from raging increases to 8 + your Constitution modifier.
In addition, if you are reduced to 0 Hit Points while raging, you can end your rage as a reaction to stay at 1 Hit Point. If you do, you become wounded 2 (or increase your wounded condition by 2 if you are already wounded).
« 上次编辑: 2023-03-21, 周二 13:36:48 由 月夜白雨 »

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Re: 【CRB+APG】 野蛮人 Barbarian (Errata2.0)
« 回帖 #9 于: 2021-08-25, 周三 09:28:05 »

6级

唤起力量 INNER STRENGTH [[A]] 专长6
【野蛮人】【专注】【狂暴】
先决条件  你至少有一只手闲置
你的力量是狂暴的一部分,只要你的怒气仍在持续,就能够聚集力量,以狂暴克服一切虚弱影响。将你的衰弱状态值降低1点。
INNER STRENGTH    FEAT 6
BARBARIAN CONCENTRATE RAGE
Your strength is part of your rage, so as long as your anger remains, you can gather your strength and rage to overcome any sort of enfeeblement. You reduce your enfeebled condition’s value by 1.

没有先决条件

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due