作者 主题: 【FA】新超魔NEW METAMAGICS ,P43~46  (阅读 8340 次)

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【FA】新超魔NEW METAMAGICS ,P43~46
« 于: 2019-04-30, 周二 12:50:30 »
新超魔NEW METAMAGICS



引用
范式转换PARADIGM SHIFT

这也许是迄今为止发现的最有趣的一种技术,范式转换允许法师抛开他们的旧流派,选择一个新流派。一旦选择,该新流派就定义了他们对魔法的运用,他们就失去了对旧流派的所有获取。当法师再次启蒙时,如果他们希望再次改变,他们可以选择范式转换作为新超魔。
剧透 -   :
Perhaps the single most interesting technique yet discovered, paradigm shift allows a magician to set aside their old tradition and choose a new one. Once chosen, this new tradition defines their use of magic, and they lose all access to their old tradition. When the magician initiates again, they may choose paradigm shift as the new metamagic if they wish to change again.

引用
范式转换:虫萨满PARADIGM SHIFT:  INSECT SHAMAN

摒弃他们的旧流派,法师现在转而投入虫萨满流派的怀中。这里有不同于正常范式转换的二方面。首先,法师可不能通过采取另一个范式转变来抛弃此流派。其次,昆虫守护神会给予法师等同于启蒙和使用该技术的业力成本。那可真是大方!你可能会觉得在契约的小字里藏着需要在之后回报虫后的内容,但也许虫后觉得想要追随她的人肯定知道这一点。
剧透 -   :
Leaving their old tradition behind, the magician now follows the insect shaman tradition. This differs from a normal paradigm shift in two ways. The first is that the magician may never take another paradigm shift to leave this tradition. The second is that the insect patron gifts the magician with Karma equal to what it cost to initiate and take this technique. That’s so kind! You’d think that there’d be something in the fine print about paying the queen back with something else down the line, but maybe the queen assumed the candidate would be aware

引用
范式转换:毒PARADIGM SHIFT:  TOXIC

这里不是你学到了什么东西,而是你成为了什么东西。任何法师只要拥有充分的理由,或者被暴露在足以堕落的能量下,都能成为毒法师。不利的一面是,没有已知的方法让一个毒法师离开这个流派而采取一个新的范例。从积极的方面来看,研习毒会给予法师等同于启蒙和使用该技术的业力成本。这一切的代价就是他们的理智……
剧透 -   :
This is less something you learn, more something you become. Any magician may turn toxic once given a good enough reason, or having been exposed to enough corrupted energy. On the downside, there is no known way for a toxic mage to leave this tradition behind and take a new paradigm. On the positive side, the act of going toxic gifts the magician with Karma equal to what it cost to initiate and take this technique. All it cost was their sanity …


引用
精魂扩展:大一统魔法理论UMTSPIRIT EXPANSION: UMT
要求:至少能召唤五种精魂
剧透 -   :
Requirement: Must be able to  summon at least five types of spirit

大一统魔法理论的决定性时刻之一,是布拉格(Prague)的一群萨满能够召唤出一个元素,而这以前是赫尔墨斯法师的专属领域。这项技术花了一些时间来完善,而后获得了扩展。每次使用该技术时,法师都能学会召唤一种新的精魂,从气、地、火、水、兽、人、守卫、指引、植物或任务中选择。由于新精魂来自法师的流派之外,故而他们不会进入到施法区域,但在其他方面,它们可以作为同类的正常精魂。
剧透 -   :
One of the defining moments in Universal Magic Theory was when a group of shamans in Prague were able to call forth an elemental, previously the exclusive domain of hermetic magicians. It took some time to perfect the technique, but it has since been expanded. Each time that this technique is taken, the magician learns to summon one new type of spirit, chosen from air, earth, fire, water, beasts, man, guardian, guidance, plant, or task. As the new spirit is from outside the magician’s tradition, they do not slot into a spellcasting area, but may otherwise serve as normal for a spirit of their kind.


引用
精魂扩展:邪魔SPIRIT EXPANSION: SHEDIM
要求:必须能召唤至少一种精魂。必须和知晓超魔的邪魔主宰谈判。
剧透 -   :
Requirement: Must be able to summon at least one spirit. Must negotiate with a master shedim who knows the metamagic.

随着华盛顿特区入口的关闭,邪魔精魂进入我们世界的通道也被随之关闭。这意味着,每裂解或放逐一个邪魔,则在现世存在的邪魔就少一个。意识到灭绝是最终结果时,欧洲的几位邪魔主宰聚在了一起,发明了一种类似虫萨满的技术,让他们能够教授泛人类召唤同类。为了换取新主人的服务,邪魔会被允许进入这个实体位面,就如同正常的精魂一般,而他们存在极小的机会逐渐化为自由。这些邪魔大师一直在安静地传授这种技巧,希望能拯救他们的同类。大多数见过该技术的法师都把它叫做“死灵术”,把它和先前发现的死灵流派混为一谈,这是一个邪魔们认为没有理由去修正的误区。邪魔召唤师也可以召唤邪魔主宰,视为“高等精魂”仪式。
剧透 -   :
With the closing of the DeeCee portal, the pathway for more shedim spirits to enter our world was lost. This meant that each one destroyed or banished was one less that would ever exist here. Realizing that extinction was the final result, several master shedim in Europe gathered together and crafted a technique not unlike that of insect shamans, allowing them to teach a metahuman to summon their kind. In exchange for serving a new master, the shedim would be allowed entry into this plane of existence and, like any spirit, would have a small chance of slipping free. These master shedim have been quietly teaching this technique in hopes of saving their kind. Most magicians who have seen it call it “necromancy,” conflating it with previously discovered necromantic traditions, an error that the shedim have seen no reason to correct. A shedim summoner may also summon a master shedim as a great form ritual.


引用
改良星界形体IMPROVED ASTRAL FORM

法师从他们的躯体中汲取能量来创造星界形体,在这个过程中,他们的身体会处于类似睡眠的状态。那些采用这种技术的人已经学会了汲取更多的能量,让他们的身体进入深度睡眠,以换取更多远离睡眠的时间。这项技术允许法师将他们的启蒙等级添加到他们可以投影的剩余持续时间中。如果使用该技术,深度睡眠意味着法师的身体在星体形体重新连接后一分钟才能醒来。
剧透 -   :
A magician draws energy from their body to create the astral form, leaving their physical frame in a sleep-like state in the process. Those who take this technique have learned to draw more energy, putting their frame in a deeper slumber in exchange for more time away from it. This technique allows the magician to add their initiate level to the duration that they may remain projected. If this technique is used, the deep slumber means that it takes one minute for a magician’s body to wake up after the astral form rejoins it.


引用
星界航行ASTRALNAUT
要求:必须知晓改良星界形体
剧透 -   :
Requirement: Must know improved astral form

通过真正掌握从物质界中吸取能量的行为,拥有星界航行超魔的法师可以汲取大量能量使他们的身体进入昏迷状态,同时大幅减缓他们的生理过程。这使得法师可以大大延长他们星界游荡的持续时间,包括泛位面探索。当使用该技术时,法师在使用星界形体时允许持续的时间以天为单位来计算的,而不是以小时为单位。由于一直处于昏迷状态,一旦星界形体重新附着时,法师的身体需要24小时后才能醒来。
剧透 -   :
By truly mastering the act of drawing energy from the physical frame, an astralnaut can drain so much that their body enters a coma, their physical processes slowing to a crawl. This allows the magician to greatly expand the duration of their astral jaunts, including metaplanar explorations. When using this technique, the magician’s allowed time in an astral form is measured in days, not hours. Due to the coma-like state, it requires twenty-four hours for the magician’s body to wake up once the astral form has rejoined it.


引用
结构化施法STRUCTURED SPELLCASTING

该超魔试图通过使施法变得更温和可控来承担施法的风险(和一些奖励)。拥有该超魔的法师不能进行鲁莽施法。该超魔的另一个效果是,无论如何法师都不能忽视施法检定的上限,即使使用试剂或极限也不行。为了放弃这种自由,法师施放法术所遭受的耗竭减少1(但始终至少为1)。
剧透 -   :
This metamagic seeks to take the risk (and some reward) out of spellcasting by making it more tame and controlled. A mage with this metamagic may not use reckless spellcasting. Another effect of this metamagic is that in no case whatsoever may the mage ignore the limit on Spellcasting tests, even by using reagents or Edge. For giving up this freedom, the drain the mage suffers for casting spells is reduced by 1 (but always at least 1).


引用
塔罗召唤TAROT SUMMONING
只有塔罗牌魔法流派才能使用
剧透 -   :
Only usable by mages of the tarot tradition


该超魔最多可以选用五次。在塔罗召唤的第一级时,法师们可以选择一套塔罗牌:宝剑,星币、权杖或圣杯。法师只能从该套牌中使用塔罗召唤来召唤精魂(见塔罗召唤边栏,第93页)。如果抽到的牌不是法师选择的花色,则不会召唤出精魂(或者召唤出来的精魂会拒绝服从法师的决定)。塔罗牌法师可以从他们的牌组中移除他们不能召唤的牌,但是只能移除整副牌,而不是某些套牌中的单独牌。
剧透 -   :
This metamagic may be taken up to five times. At the first level of Tarot Summoning, mages choose one suit of the tarot: blades, coins, batons, or cups. The mage can only summon spirits from this suit using tarot summoning (see Tarot Summoning sidebar, p. 93). If a card is drawn that is not of a suit chosen by the mage, no spirit is summoned (or a spirit is summoned but refuses to obey the mage, gamemaster’s discretion). Tarot mages may remove suits from their deck that they are unable to summon, but only entire suits, rather than individual cards of some suits

每次选择塔罗召唤超魔时,法师可以选择他们能够召唤的另一套牌。当一个塔罗牌法师获得五级的塔罗召唤时,他们就可以召唤出大阿卡纳。
剧透 -   :
For each additional time tarot summoning is chosen, the mage may select another suit that they are able to summon. When a tarot mage takes the fifth and final level of Tarot Summoning, they are then able to summon the Major Arcana.


引用
鲁莽死灵咒术RECKLESS NECRO CONJURING

与普通的鲁莽咒术不同(街头魔典第192页),鲁莽死灵咒术允许死灵法师在没有死灵召唤仪式的情况下召唤精魂。使用鲁莽死灵咒术时,死灵法师召唤死灵精魂就像普通法师召唤普通精魂一样,除了精魂仍然需要一个宿主之外(见死灵召唤仪式第52页)。这种方式一次只能召唤一个死灵精魂,死灵法师必须像普通法师召唤精魂那样抵抗耗竭,除了耗竭值现在等于精魂抵抗检定中两倍的成功(而非净成功),最小耗竭值变为4(译注:前半句与核心抵抗召唤精魂的耗竭一样,所以别误会这是新规)。该超魔只适用于召唤死灵精魂。
剧透 -   :
Unlike normal reckless conjuring (p. 192, Street Grimoire), reckless necro conjuring allows a necro mage to summon a spirit without a Necro Summoning ritual. When reckless necro conjuring is used, a necro mage summons a necro spirit in the same way a normal mage would summon a spirit, except the host needed for the spirit (see Necro Summoning Ritual, p. 52) is still required. Only one necro spirit can be summoned at a time in this fashion, and the mage must resist drain like a normal mage does when summoning a spirit, except the drain value is now equal to two times the hits (not net hits) on the spirit’s defense test, with a minimum drain value of 4. This metamagic only applies to summoning necro spirits.


引用
崇高献祭NOBLE SACRIFICE

崇高献祭虽表面上于血魔法类似,但该超魔实际与血魔法是相反的。具有崇高献祭的觉醒个体深信,为了他人的利益而冒着伤害自己的风险是本性之善。因此,当他们为他人受苦时,他们会变得比其他时候更有力量。
剧透 -   :
Superficially similar to blood magic, the noble sacrifice metamagic is actually its opposite. The Awakened individual with noble sacrifice is convinced of the inherent goodness of risking harm to one’s self for the benefit of others. As such, when they are suffering on behalf of others, they become much more powerful than they would be otherwise.

超该魔需要法师使用一个自由动作来激活。一旦被激活,法师就可以指定一个或多个距离自己X米以内的泛人个体(X为魔法等级)。当这些人任意一个受到伤害时,该伤害就会施加到法师身上,法师可以正常抵抗它,如同伤害是直接在他们身上产生一样(在指定的泛人进行他们自己的抵抗检定之前)。他们自己的数值、技能和属性被用来抵抗伤害。法师以这种方式受到每三格的物理或晕眩伤害,就会产生一点“庇护点”,“庇护点”必须在下一个战斗回合结束前使用。
剧透 -   :
This metamagic requires the mage to take a Free Action to activate. Once activated, the mage designates a metahuman individual or individuals within X meters of themselves (where X is Magic Rating). When any of these individuals take damage, it applies instead to the magician, who may resist it normally, as if the damage was happening directly to them (before the designated individual(s) do their own resistance rolls). Their own stats, skills, and attributes are used to resist the damage. Every three boxes of Physical or Stun damage suffered by the magician in this way generate one Protection Magic Point that must be used before the end of the next Combat Turn.

“庇护点”由崇高献祭所产生,可以用以下任何一种方式,以任何组合使用:
• 每点增加一个非攻击性法术或仪式的强度;这可以超过施法者魔法等级的两倍。
• 每点减少一个生命法术造成的耗竭,至少为0。
• 每点增加一个召唤精魂的强度。
剧透 -   :
Protection Magic Points generated by noble sacrifice can be used in any of the following ways, in any combination:
• Increase the Force of a non-offensive spell or ritual being cast by one per point; this can exceed twice the caster’s Magic Rating.
• Reduce the amount of drain a Health spell inflicts by one per point, to a minimum of 0.
• Increase the Force of a summoned spirit by one per point.

另外,如果法师这一回合没有攻击敌人,他们会在使用“庇护点”进行施法、反制法术和仪式施法检定时获得+4骰池奖励。
剧透 -   :
Additionally, if the magician has not attacked an enemy this round, they receive +4 dice to Spellcasting, Counterspelling, and Ritual Spellcasting tests using Protection Magic Points.


引用
调和防护HARMONIOUS DEFENSE

一个拥有调和防护的角色学会了利用他们与魔法的联系来保护自己和他人免受敌对魔法的伤害。当修士宣告他们将使用调和防护(自由动作)时,他们将获得一个等同于他们意志+魔法+启蒙阶级的骰池,该骰池可以与反制法术技能的法术防御骰池以相同的方式使用。请注意,当一个修士使用调和防护时,他们会自动开始感知星界。
剧透 -   :
A character with harmonious defense has learned the ability to use their connection to magic to shield themselves and others from hostile magic. When the adept declares that they will use harmonious defense (a Free Action), they receive a dice pool equal to their Willpower + Magic + initiate grade, which can be used in the same fashion as spell defense dice from the Counterspelling skill. Note that whenever an adept uses harmonious defense, they automatically begin perceiving astrally.


引用
调和映射HARMONIOUS REFLECTION

调和映射是映射超魔的修士版本。不过,代替使用法术反制技能的是修士自己专注于魔法和训练来反击攻击性魔法。
剧透 -   :
Harmonious reflection is the adept version of the reflection metamagic. Instead of using the Counterspelling Skill, however, the adept focuses their own magic and discipline to counter offensive magic.

如果一位使用调和防护的修士,意识到他们用法术防御保护的人被法术攻击时,他们可以使用打断动作以来保护团队。每进行一次映射,修士需要消耗调和防御骰池中的一个骰。如果没有更多的调和防御骰,那么调和防护便不能被使用。使用调和映射如下所述。
剧透 -   :
If an adept using harmonious defense sees that they or those they’re protecting with spell defense are being targeted by a spell, they can use an Interrupt Action to protect the group instead. With each reflection, the adept uses up 1 die from the harmonious defense dice pool. If no more harmonious defense dice remain, then harmonious defense cannot be used. Using harmonious reflection is described below.

引用
调和映射HARMONIOUS REFLECTION
打断动作(-5主动性值)
要求:调和防护,统合法力之道(合织道)
剧透 -   :
INTERRUPT ACTION
(–5 INITIATIVE SCORE)
Prerequisite: Harmonious Defense,  Way of Unified Mana (Hapsum-Do)

   通过使用该动作,修士可以使用意志+魔法【星界】对抗施法者的施法检定。如果映射修士比施法者获得更多的成功,该法术将以原本法术一半的强度返还到施法者身上,而原目标不会受到任何伤害。映射修士需要抵抗耗竭就好像他们使用了鲁莽施法动作来施法一样(正常耗竭增加3点)。该映射法术只影响施法者本身,不管它是否是区域效果法术。将映射中的净成功视为施法成功,就像修士是一个法师并实际施放了它一样。这将加在原施法检定中的净成功。如果修士没有得到比施法者更多的成功,那么这个法术就会命中,就好像法师没有试图防御它一样(译注:结合语境和SG法师版本,这里应该是催了,应当是“就好像修士没有试图防御法术一般”)。如果修士以-8主动性,并且使用1点极限,那么该法术就会以全部强度返还给施法者,而不是一半。
剧透 -   :
With this action, the adept can use Willpower + Magic [Astral] versus the caster’s Spellcasting test. If the reflecting adept scores more hits than the spellcaster, the spell is redirected back at the caster at half the spell’s Force, and the original target takes no damage. The reflecting adept suffers drain as if they had used a Reckless Spellcasting action to cast it (increasing the customary drain by 3). This reflected spell only affects the caster, regardless of whether it was an area-effect spell or not. Treat the net hits in reflecting as Spellcasting hits, as if the adept were a magician and had actually cast it. This would add to any net hits from the original Spellcasting test. If the adept does not get more hits than the caster, then the spell hits as if the magician didn’t attempt to defend against it. If the adept instead takes –8 to their initiative score and uses 1 Edge, then the spell is reflected back at the caster at full strength, rather than half.
« 上次编辑: 2019-05-11, 周六 14:15:58 由 失语 »

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Re: 【FA】新超魔NEW METAMAGICS ,P43~46
« 回帖 #1 于: 2019-04-30, 周二 19:52:35 »
引用
该伤害就会施加到法师深深

该伤害会转移到法师身上

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Re: 【FA】新超魔NEW METAMAGICS ,P43~46
« 回帖 #2 于: 2019-05-01, 周三 08:18:15 »
引用
该伤害就会施加到法师深深

该伤害会转移到法师身上

感谢

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Re: 【FA】新超魔NEW METAMAGICS ,P43~46
« 回帖 #3 于: 2019-05-10, 周五 20:00:30 »
引用
每点减少一个什么法术造成的耗竭

应该是生命法术