狗头人
狗头人,一级武者
小型类人生物(爬行类)
生命骰: 1d8 (4 hp)
先攻加值: +1
速度: 30英尺(6格)
防御等级: 15 (+1体形, +1 敏捷 +1天然防御, +2皮甲), 接触12,措手不及14
基础攻击加值/擒抱: +1/–4
攻击: 长矛 +1 近战 (1d6–1/x3)或投石索+3远程 (1d3)
全回合攻击: 长矛 +1 近战 (1d6–1/x3)或投石索+3远程 (1d3)
占据/触及: 5英尺/5英尺.
特殊攻击: —
特殊能力: 黑暗视力60英尺,光亮敏感。
豁免: 强韧+2, 反射 +1, 意志 –1
属性: 力量 9, 敏捷 13,体质10, 智力 10, 感知9, 魅力 8
技能: 手艺(制造陷阱)+2, 躲藏+6,聆听+2, 潜行 +2,专业(矿工)+2, 搜索+2, 侦察+2
专长: 警觉
环境: 温暖的森林
组织: 小群(4–9), 一帮 (10–100 个个体加上相等数量的非战斗人员,加上每20个成年个体一个3级士官和一个4到6级领袖),战团 (10–24 个加上2~4只凶暴獾), 或部落 (40–400个个体加上每20个成年个体一个3级士官,1或2个4或5级副官,一个6~8级的领袖,以及5~8只凶暴獾)
挑战等级: 1/4
宝藏: 标准
阵营: 通常是秩序邪恶
进化: 根据角色等级
等级调整: +0
狗头人是有着怯弱而残暴倾向的矮小的爬行类类人生物/
狗头人的有鳞皮肤从暗锈色到暗黑色不等。它们有着闪烁的红色眼睛,长着不能蜷曲的尾巴。狗头人衣衫褴褛,他们偏好红色和橙色。狗头人高2~2.5英尺,重35~45磅。他们用一种好象小狗吠叫一般的声音说龙语。
战斗
狗头人喜欢在拥有淹没对手—至少是敌人的两倍人数--的可能时发动战斗,否则他们宁愿选择欺骗,假如这一可能性跌破下限,他们立刻就拔腿跑路。但是,只要人数相当,他们对进入视野的侏儒必然会发起攻击。
他们以投掷石弹作为战斗的序曲。只有当他们看到他们的敌人被削弱时才会投入近战。只要可能,他们就会在陷阱区附近设置埋伏。
光线敏感(Ex): 狗头人在明亮阳光或日光术范围内处于目眩状态。
技能:狗头人在手艺(制造陷阱),专业(矿工)和搜索上有+2种族奖励
这里的范例狗头人武者在调整前的属性为: 力量 13,敏捷 11, 体质 12,智力 10, 感知 9, 魅力 8.
挑战等级: 拥有NPC职业的狗头人的挑战等级相当于他们的等级–3.
狗头人人物
狗头人人物拥有以下种族特性
— –4力量, +2敏捷, –2 体质.
—小体型: 防御奖励获得+1奖励, 攻击骰获得+1奖励, 在躲藏上获得+4奖励, 擒抱时获得-4惩罚, 推举和携带物品重量上限为中体形人物的3/4.
—狗头人的陆地基础速度是30英尺(6格)
—黑暗视力60英尺
—种族技能: 狗头人人物在手艺(制造陷阱),专业(矿工)和搜索检定上有+2种族奖励
—种族专长:狗头人人物以他们的职业获得专长
— +1天生防御
—特殊能力(如上):光线敏感
—天生语言:龙语。奖励语言:通用语,地底通用语
—天赋职业:术士
—等级调整+0
KOBOLD
Kobold, 1st-Level Warrior
Small Humanoid (Reptilian)
Hit Dice: 1d8 (4 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14
Base Attack/Grapple: +1/–4
Attack: Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)
Full Attack: Spear +1 melee (1d6–1/x3) or sling +3 ranged (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +2, Ref +1, Will –1
Abilities: Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2
Feats: Alertness
Environment: Temperate forests
Organization: Gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (10–24 plus 2–4 dire weasels), tribe (40–400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, and 5–8 dire weasels)
Challenge Rating: 1/4
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +0
Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.
A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.
COMBAT
Kobolds like to attack with overwhelming odds—at least two to one—or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.
They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.
Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level –3.
KOBOLD CHARACTERS
Kobold characters possess the following racial traits.
— –4 Strength, +2 Dexterity, –2 Constitution.
—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A kobold’s base land speed is 30 feet.
—Darkvision out to 60 feet.
—Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
—Racial Feats: A kobold character gains feats according to its character class.
— +1 natural armor bonus.
—Special Qualities (see above): Light sensitivity.
—Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
—Favored Class: Sorcerer.
—Level adjustment +0.