作者 主题: 【R&G】枪械配件Weapon Accessories(p50-54)  (阅读 18919 次)

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【R&G】枪械配件Weapon Accessories(p50-54)
« 于: 2017-07-27, 周四 19:53:19 »
武器配件 WEAPON ACCESSORIES

    你有枪?很好。它是不是还和你买它的时候一模一样,就那种每个蠢蛋都能在附近的“重装上阵”武器店买到的型号?那你可就走远了。你可不是什么普普通通的,“现成的就行”的人,对吧?你有你自己独特的技能和性格,那是让你和其他人不一样的东西,是赋予你优势的东西。你的角色的武器应当反映这一切——它应当拥有使你扬长避短的特质。
    让我们从基础开始,看看你应当如何在你的武器上加点料。当你想在武器上加装点什么的时候,它一般应当装在以下六个槽位之一:1)武器顶部;2)武器枪管下挂;3)武器侧面;4)武器内置,意味着它预装在武器内部并与整个系统一体化;5)替换或加装在枪管上;6)替换或加装在枪托上。
    有的配件很容易加装——这里扣上一个部件,那里拧上一个螺丝,然后boom,就搞定了。有的配件就稍微更复杂一些,只能由某些真正懂这行的人来加装。
    既然你想要做些什么来改装你的武器——因为我们刚刚叫你这样做了——我们应该先谈谈你能怎么改装你的武器。那么下面是各种选项,以及它们的用法。
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    Got a gun? Great. Is it just like it was when you bought it, the same model any schmuck can buy in their neighborhood Lock ‘n’ Load? Then you’re doing it wrong. You’re not some ordinary, off-the-shelf person, right? You’ve got your own skills and characteristics, the things that make you different from anyone else, the things that give you your edge. Your character’s weapon should reflect that—it should have qualities that accentuate your strong points and mitigate your weaknesses.
    Let’s start with the basics of how you’re going to add stuff to your weapon. When you want to add something to your weapon, it’s going to go into one of six places. 1) One top of the weapon; 2) Underneath the barrel of a weapon; 3) On the side of a weapon; 4) Internal to the weapon, meaning it is built into the weapon and integral to its systems; 5) Replacing or adding to the barrel; 6) Replacing or adding to the stock.
    Some accessories are easy to add—a snap-on part here, a screw there, and boom, it’s done. Other parts are a little more complicated and should only be put on by someone who knows what they are doing.
    Given that you want to do something to modify your weapon—because we just told you that you do—we should talk about what you might do to your weapon. So here are the mods, and what you need to know to get them in place.

    先进保险系统(Advanced safety system,改造):确保你的武器只在让它发射时才发射永远是不错的。先进保险系统和你的智能链一同工作(这意味着你需要装个智能链来享受它的好处)来确保只有授权用户才能发射武器。开火的方式只有几种——其一是在武器的握把或后部装上生物扫描器;其二是让系统扫描武器周围1米范围内是否有已授权的RFID标签或PAN存在(这一工作模式类似磁力锁读卡器,见SR5 p.363)。如果检测到已授权用户的存在或用户正持有枪械,系统就会准备好击发;否则,枪械不会击发。此系统的设备等级默认为3。
    基础版系统只会阻止未授权用户击发枪支,但是你可以加入额外组件来让事情变得更有趣,给那些敢动你的东西的家伙一点教训。固定器(译注:在检测到非授权用户时,下同)会锁定整支枪,那之后要让枪重新工作就不只是重新进行生物扫描那么简单了,而是需要军械工具套装以及一个延续检定:{军械技术+逻辑}(12,5分钟),来让它重新可用。自动解体会彻底毁掉整个枪支,将内部结构破坏到无法修复的地步。爆炸自动解体是它更进一步的版本,用一次伤害为14P(f)的爆炸(对持有武器者AP为-5,对范围内其他人AP为+4)毁灭整个武器,爆炸范围为-2/m。电击器会对正在使用你的武器的恶棍造成5S(e)的伤害,它每次充电后最多能释放三次电击。你的一把枪中的先进保险系统只能安装一种额外遏制组件。保险系统,无论是基础版或其他酷炫版本,都只能装入内置槽位。
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Advanced safety system (modification): It’s always good to make sure your weapon only goes off when you want it to. The advance safety system works along with your smartlink (meaning that you need a smartlink to have one of these) to make sure only an authorized user fires the gun. There are a few ways to pull this off—one is to have biometric scanners in the grip or butt of the weapon, or the system can scan for an authorized RFID tag or PAN within 1 meter of the weapon. (This works similarly to a maglock card reader, system, p. 363, SR5.) If the authorized user(s) is present or holding the gun, it’ll be ready to fre. If not, no dice. These systems have a default Device Rating of 3.
The basic system keeps unauthorized users from fring the gun, but you can put on a few extras to make things a little more interesting for people trying to mess with your stuff. The immobilizer locks everything up so that it will take more than a biometric scan to get it going again; instead, you need an Armorer took kit and an Armorer + Logic (12, 5 minutes) Extended Test to get it working again. Self destruct bricks the thing but good, damaging the internals beyond repair. Explosive self destruct is the next step up, blowing the weapon up with 14P(f) damage (AP –5 for the person holding the weapon, +4 for anyone else) and a –2/m blast radius. Electro shocker delivers 5S(e) damage to the miscreant using your weapon; it can go off three times before it needs to be recharged. You can only have one extra deterrent as part of your safety system. The system, whether it’s the basic one or a fancier version, can only go in the internal slot.
    刺刀(Bayonet,配件):有的人认为刺刀冲锋在美国内战时期就已经过时了。这些“有的人”实在是缺乏创造力。一把装在你的火器头上的利刃意味着更多选择,而在暗影中,拥有更多选择实在是很不错的一件事。刺刀可以被装在步枪或更大的武器的顶部或下挂槽(虽然老实讲,在你的HMG顶上装一把并不会有什么鸡用)。装在武器上时,刺刀属性为:触及2,DV(Str+1)P,AP-1;卸下时触及变为0,其它属性不变。无论装上或卸下时,用刺刀攻击时使用〈利刃〉技能。
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Bayonet (accessory): Some people think the bayonet charge became obsolete around the time of the American Civil War. Some people are not creative enough. A
blade on the end of your frearm means more options, and in the shadows, this can be a very good thing to have. Bayonets can be fxed to the top or underneath slots of rifle-sized or larger weapons (though honestly, fixing one on top of your HMG is not going to be terribly useful). When attached on a weapon, it has Reach 2, DV (STR +1)P, and AP –1; it has the same stats when detached, only its Reach is 0. In either case, use the Blades skill when attacking with it.
    隐蔽快拔枪套(Concealed quick-draw holster,配件):你还想让枪套有什么别的功能呢?用它你能降低武器的隐蔽性调整值1点,同时降低快拔动作的阈值1点。当然,这玩意不能帮你开火,所以记住拔出来自己射。枪套并不占用武器的任何槽位。请原谅我们控制不住自己指出像这种已经很明显的事情。
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Concealed quick-draw holster (accessory):What more do you want a holster to do? You get to reduce the Concealability modifier of your weapon by 1 while the threshold to quick-draw a holstered weapon drops by 1. It won’t fire the thing for you, though, so buckle down and do it yourself. The holster does not take any slots in your weapon. Please excuse our compulsion to point out fairly obvious stuff like that.
    极端环境改造(Extreme environment modification,改造):当你需要避免寒冷冻住了枪的机械结构中的润滑剂,或你需要避免沙子从每个角落与缝隙中钻进枪支糊住内部结构,这就是你所需要的。这当然不能让武器在基本规律与物理使其不能生效的地方工作——比如你的喷火器就不可能在水下发射,无论你怎么努力改造也不行。此升级改造有不同等级:1级使武器能在极地或沙漠一类地方的一般使用;2级使武器能在任何极端环境工作。当被用在普通大气中或水下时,2级改造的武器所有射程减半。此改造还需要每发射100发子弹维护一次。维护需要价值500新元的材料,且需要进行一个延续检定:{军械技术+逻辑}(12,1小时)【精神】。
    此改造不占用武器的任何槽位,且需要在一个工坊中安装。
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Extreme environment modification (modification): When you need to keep the cold from freezing the lubricants in your machinery, or when you want to keep sand from getting in every nook and cranny and gumming up the works, this is what you need. This won’t make a weapon work in a place where the basic laws of physics say it won’t function—your flamethrower’s not going to work underwater, no matter how much you tinker with it. There are different levels for this upgrade: Level 1 allows for normal use in polar or desert climates; Level 2 allows for use in all extreme environments. When used in normal atmospheric conditions or underwater, weapons with the Level 2 modification have all range levels cut in half. They also need to be serviced after every 100 rounds fired. This takes 500 nuyen worth of materials and requires an Armorer + Logic (12, 1 hour) [Mental] Extended Test.
This modification does not take up any slots in the weapon and requires a tool shop to install.
    手电(Flashlight,配件):因为,嗯,光能帮助你看清。它的光被设计为指向你枪口的方向而不会太显眼;装在凹处的光源不太容易被外界的观察者发现,除非你就在它的光路上,那时你能看到它的源头。当手电的光正对着你且此光对你的视觉有效时,你受到轻度目眩调整值(p.175,SR5)。
手电分为三种:标准手电产生弱光(对应环境调整值中光的“部分光线”);低光手电产生轻柔的红光,使有弱光视觉的人的光环境调整值上调一级(p.175,SR5);它对于没有低光视觉的角色无效。红外手电与低光手电工作原理类似,只是它的光只对有红外视觉的角色有效;它上调一级光环境调整值,对没有红外视觉的人无效。
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Flashlight (accessory): Because, well, light helps you see. This light is designed to point where your gun is without being obvious; a recessed light source makes it tough for outside observers to see exactly where the light is coming from. Unless you’re directly in its path, in which case you see it to well. If the light’s shining right at you and it’s the type of light that would normally help you, then you get a Weak Glare modifier (p. 175, SR5).
There are three kinds of flashlights. Standard flashlights provide Partial Light; low-light flashlights uses a soft red light to help people with low-light vision, moving them up one row on the Environmental Modifiers chart (p. 175, SR5); it is useless to characters without low-light vision. Infrared flashlights work similar to lowlight flashlights, only for characters with infrared vision instead of those with low-light vision. They move the modifier one row up the chart, and they do nothing for people without infravision.
    折叠枪托(Folding stock,改造):这是一个枪托。它能折叠进武器。懂了吗?它能提供1点后坐补偿——当然是枪托展开并抵在肩上时。它必须被装在枪托槽,且展开/折叠枪托需要简单动作;也有内置电动机的版本,展开/折叠枪托只需要自由动作。
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Folding stock (modification): This is a stock. That folds into the weapon. Got it? It provides 1 point of recoil compensation—but only, of course when it is out and braced against the user’s shoulder. It must be installed in the stock slot and requires a Simple Action to move in or out; there is a motorized version that makes folding and unfolding it a Free Action.
    前握把(Foregrip,配件):这是一个把手,你把它装在枪的前部来让你握得更稳定。它只能被装在枪管上(根据官方errata,应为枪管或下挂槽位),且不能装在手枪和袖珍枪上。它提供1点后坐补偿,且安装时武器的隐蔽性调整值+1(更难藏匿)。
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Foregrip (accessory): This is a handle you put on in the front of the weapon to give you a sturdier grip. It can only be mounted on the barrel, and it cannot be used on Pistols and Hold-outs. It provides 1 point of Recoil Compensation and adds 1 to the Concealability of the weapon to which it’s attached.
    壁虎握把(Gecko grip,改造):握不住你的枪?那你可能不该用枪。但如果你不得不用,试试壁虎握把,它能让你的玩意儿变得像,嗯,壁虎黏在墙上那样黏在你的手里。此改造在你的握把上增加大量微纤维,它们能紧紧附着在几乎任何东西上。如果你有智能枪系统,这些纤维能通过无线开关——如果没有,那同时按下枪上的两个按钮能起到一样的作用。此改造对任何确认角色是否能握住枪的检定有+6加值。此改造能加装在任何有握把的枪支上,无论它是否有枪托槽位;如果有,此改造占用枪托槽位。
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Gecko grip (modification): Have trouble holding on to your gun? Then maybe you shouldn’t have one. But if that’s not an option, then try gecko grip, which makes your piece stick in your hand like, well, a gecko hanging on a wall. This gives your grip a bunch of tiny fibers that are awfully clingy to just about anything. The fibers can be turned on and off via wireless command if you have a smartgun—if not, pressing two buttons at the same time does the trick. The mod gives a +6 bonus on any tests to see if a character keeps grip on the gun. This can go on any weapon with a grip, whether they have a stock slot or not; if they have a stock slot, this takes it up.
    枪用摄像头(Guncam,配件):这就是产生了“我传网(MeFeed)”上那几千个蠢逼视频的设备。它对着枪口指着的任何地方录像。是啊,你当然不想拍摄下所有你准备射击的东西,但有时它拍摄视频是无价之宝——不论是向约翰逊先生展示你准备干掉的家伙,或是复查拍摄的片段来帮助你计划下一步行动,或是用来修改你拍下的片段来让你看起来更棒,它拍下的片段有很多可能的用处。此配件的设备等级可代替其任何可能要用到的属性枪用摄像头可以安装在顶部、下挂、枪管、侧面或内置槽位。
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Guncam (accessory): The device that launched a thousand stupid-ass MeFeed videos. Whatever the gun is pointing at, it records. Yeah, you don’t always want a record of what you’re about to shoot, but sometimes that footage is invaluable—whether you need to show Mr. Johnson what you managed to pull off, review footage to help you plan your next move, or doctor what you filmed to make you look good, the video you film has plenty of possible uses. Its Device Rating fills in for any necessary stats. Guncams can be installed in the Top, Underneath, Barrel, Side, or Internal slots.
    髋部衬垫紧固系统(Hip pad bracing system,配件):有的武器呢,实在是,相当的重。此系统允许你将一部分武器重量转移到你的髋部,分摊重量承担,让你能更好地支撑它。这样做的结果是使用者得到1点后坐补偿。此配件占用枪托槽位。
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Hip pad bracing system (accessory): Some weapons are, quite simply, a huge load. This system allows you to move some of the weight of the weapon to your hip, distributing the weight more and letting you brace it better. The end result is that the user gets 1 point of recoil compensation. It uses the stock slot.
    改进型测距仪(Improved range finder,配件):激光测距仪是智能链(译注:疑为谬误,应为智能枪,下同)的标配,但如果你有这玩意,你能让智能链的测距运作得更好。此配件结合了三种技术——微波、(可见光)激光、雷达波——来进行极其精准的距离测定。此改造的效果能降低1点射程调整值。此配件只能装在有智能链的武器上;它可以被装在智能链所在的槽位以外的任何槽位。此改造的效果不能与武器上(的配件)的视觉放大的效果叠加。
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Improved range finder (accessory): Laser range finders are standard equipment on smartlinks, but if you have the scratch you can make its range calculation functions even better. It combines three technologies— microwave, laser, and radar—to give you an extremely accurate calculation of range. The effect of this is to reduce range modifiers by 1. This only can be used in weapons that have a smartlink; it can be positioned in any slot besides the one that has the smartlink. This bonus cannot be combined with any bonuses from image magnification on the weapon.
    峰值放电电池组(Peak-discharge battery packs,配件):对那些需要供电源的武器,就是这个了。它不占用槽位;需要它的武器已经有一个安装它的位置了。它的充电速率为1电能单位/30分钟。每一发需要的电能单位列在相应武器下。
    这些电池组有三种形式:电能弹夹,每个能储存10单位电能,像弹夹一样插入武器中使用;电能提包,每个能储存20单位电能,大概一个水壶那么大,通常挂在背带上;以及电能背包,每个能储存30单位电能,而且被在背上。提包和背包通过一条自回收电缆连接到武器上,连接电缆需要一个简单动作(译注:脱开电缆等同于卸弹夹需要的动作)。
    研究人员花费了成百上千小时来测试并改进这些电池的结构,让他们不易爆炸。因此你不能用它们做成简易爆炸装置。
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Peak-discharge battery packs (accessory): For weapons that need a power source, this is it. It does not take up a slot; weapons that need it already have a spot for it. It charges at a rate of 1 power unit per 30 minutes. The number of power units used per shot is listed with each weapon.
These packs come in three forms: power clips, which hold 10 power units and ft into a weapon like a clip would; satchel power packs that hold 20 power units, are about the size of a canteen, and are usually attached to belts, and power backpacks, which hold 30 power units and are worn on the back, of all places. Satchels and backpacks are attached to weapons with a self-recoiling cord that requires a Simple Action to attach.
Many hundreds of hours have gone into testing and refining the makeup of these batteries to make it so they are not susceptible to explosions. So no, you can’t use one as an improvised explosive device.
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Re: 【R&G】枪械配件Weapon Accessories(p50-54)
« 回帖 #1 于: 2017-07-30, 周日 03:23:44 »
    安全目标系统(Safe target system,配件):此系统旨在避免你的同伴因你开枪时意外地准确命中他们而对你大发雷霆的情况发生。利用你的队友的外表特征和他们PAN中的电子设备信息,此系统会自动识别你是否正枪口指向队友周围1米范围内的任何点。若是,此系统会锁死扳机,阻止你开火。一旦友军目标脱离危险范围,你就可以继续射击。注意:此系统对危险的定义较为宽泛——即便你与友军目标间有任何东西,系统也会锁死,除非这“东西”是一整栋办公楼、拉什莫尔峰或者之类的。
    基础版系统可以记录最多10条RFID信息(或GPS坐标,如果你想把固定地点指定为“安全”对象);多花点钱你就可以加入更多信息。如果你想要它更精准一些,让你能轻松无难度地射爆偷了你队友的通讯链的小王八羔子,那就把它升级到图像识别系统。你需要一个枪用摄像头或智能链(译注:疑为谬误,应为智能枪,下同)来使用此功能。基础的图像识别系统允许你输入最多10条不同的视觉资料,它们可以宽泛到“任何身上有‘远古者’的标志的人”,也可以狭义到你的队伍中某一名成员的精确扫描。和GPS/RFID系统一样,你可以增加额外资料条数,如果你需要的话。
安全目标系统可以安装在枪托以外的任何槽位。
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Safe target system (accessory): The goal of this system is to avoid those situations where your mates are chewing you out for accidentally shooting them in the hoop. Using information about your teammates’ appearance and the electronics in their PAN, this system attempts to recognize when you are aiming at any spot within 1 meter of a friendly target. In these situations, the system locks the trigger, preventing you from firing. Once the friendly target isn’t at risk anymore, you can start firing again. Note that the system interprets risk broadly—if there is something between you and a friendly target, the system will lock you out, unless that “something” is an entire office building or Mt. Rushmore or something.
The basic system can mark up to 10 RFID profiles (or GPS coordinates if you want to designate fixed locations as “safe”); for a few extra nuyen you can add more profiles. If you want a little more accuracy, allowing you to easily shoot the drekhead who stole your buddy’s commlink without difficulty, then upgrade to the image recognition system. You’ll need a guncam or smartlink to use this function. The base image recognition allows you to enter up to 10 different visual profiles, which can be as broad as “anyone wearing the Ancients’ logo” or as narrow as precise scans of members of your team. As with the GPS/RFID system, you can spring for extra profiles if you need them. The safe target system can be mounted on any location besides the stock.
    滑动支架(Slide mount,配件):通过将这玩意安装在顶部、下挂或侧面槽位,你可以让这些槽位配件的拆装变得如此简单。(安装支架后在对应槽位)拆卸或安装各只需一个简单动作。
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Slide mount (accessory): By installing this on the top, underneath, or side slots, you can make it much easier to install and remove items in these locations. Items may be taken on or off using a Simple Action.
    挂带(Sling,配件):对于特种部队而言,挂绳是一块结实的纱布或帆布,形状专为使用者定制并安装在武器的特定部位,使武器能以最快的速度被预备好。对于游击队战士而言,挂带可能是一段绳子,或旧皮带,或任何能起到固定作用的东西,来阻止他们的武器掉落。无论它的结构多复杂或多简单,它们的功能很基础——确保你的武器在你奔跑、或从爆炸中扑倒、或被击中、或其他什么情况下,都不会掉落。武器可能会被击脱手,但将它重新准备好只需一个简单动作。挂带不占用武器的任何槽位。
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Sling (accessory): For Special Forces troops, this is a sturdy piece of mesh or canvas custom-fitted to the user and positioned on the weapon in a way to ensure it can be readied as quickly as possible. For guerilla warriors, this might be a piece of rope, and old belt, or anything else that can be rigged up to help them keep from dropping their weapon. No matter how complex or simple, the function is basic—it makes sure your weapon doesn’t fall to the ground when you’re running or diving from an explosion or in the middle of being shot or whatever. It may be shot out of your hands, but getting it ready again is a Simple Action. The sling does not take up any slots on a weapon.
    追踪器(Tracker,配件):这是一个定制的RFID标签,结合了安保标签和隐形标签的功能,使你能有机会追踪你的武器,如果因为某些原因你居然不知道它在哪里的话。使用核心规则书中的RFID标签规则(p.440, SR5),将此标签作为安保标签和隐形标签功能的集合。追踪器不占用武器的任何槽位。
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Tracker (accessory): This is a customized RFID tag that combines the functions of security and stealth RFIDs, giving you the chance to track down your weapon if for some reason you don’t know where it is. Use the rules for RFID tags, p. 440, SR5; assume the tracker has the function of a security tag and a stealth tag. The tracker does not take up any slots in a weapon.
    下挂飞石索发射器(Underbarrel bola launcher,改造):你的武器会不会被这样的能力增强:发射两个用细绳连接的球,来纠缠和绊倒你的对手?如果你的答案是“不”,那请从头再读一遍这个问题。正如它的名字表明的,此改造安装在枪管下挂槽位,且只能安装在步枪尺寸或更大尺寸的武器上。发射出的飞石索视作由力量5的角色投掷的普通飞石索(p.27)。此改造使用重手枪射程,使用者使用〈异种远程武器(飞石索)〉技能发射。
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Underbarrel bola launcher (modification): Would your weapon be enhanced by the ability to throw out two balls connected by a thin rope that can entangle and trip up your opponent? If your answer is “no,” please go back and read the questions again. As the name indicates, this goes on the underneath slot, and it can only go on weapons rifle-sized or larger. The launched bola works in the same way as a regular bola (p. 27) as thrown by someone with Strength 5. It uses Heavy Pistol ranges, and wielders fire it with the Exotic Ranged Weapon (Bola) skill.
    下挂链锯(Underbarrel chainsaw,改造):当你在狂奔任务中需要砍木头生火,或切割木材好用来修地板时很有用。
    哈!我们在和谁开玩笑呢?这玩意儿的存在是为了那些你可能想要一把刺刀来用用,但想搞得更吵闹、更混乱的时候准备的。如果你还不清楚什么情况需要它,你可能在暗影世界待得还不够久。使用〈异种近战武器(链锯)〉技能来操作这玩意儿;当用来切割障碍物时,它的伤害值加倍。此改造只能安装在枪管下挂槽位,且必须安装在步枪尺寸或更大尺寸的武器上。很抱歉不得不打醒你的链锯手枪梦。
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Underbarrel chainsaw (modification): Very useful in case you need to chop wood for a campfire while out on a run, or cut some lumber to repair floorboards.
Ha! Who are we kidding? This is there for those times when you might want to use a bayonet but would prefer something louder and messier. If you don’t know what times might require that, you haven’t been in the shadows long enough. Use the Exotic Melee Weapons (Chainsaw) skill for this; when used against a barrier, double its Damage Value. It can only be mounted on the underneath slot and must be used on rifle-sized weapons or larger. Sorry for killing your dreams of a chainsaw pistol.
    下挂喷火器(Underbarrel flamethrower,改造):我们认识特别爱放火的狂奔者,爱到会把一把这玩意装在一把真正的喷火器上。此改造可以装在步枪尺寸的武器的枪管下挂槽位上。有关使用喷火器的规则,请参阅p.49。
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Underbarrel flamethrower (modification): We’ve known runners so fond of fire that they might mount one of these on an actual flamethrower. This can go on the underbarrel slot of a rifle-sized weapon. For rules covering flamethrower use, see p. 49.
    下挂射钩枪(Underbarrel grapple gun,改造):这是一把射钩枪,装在一把步枪尺寸或更大尺寸的武器的枪管下挂槽。很清楚,没毛病。有关使用射钩枪的规则,请参阅p.449,SR5。
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Underbarrel grapple gun (modification): It’s a grapple gun mounted on the underneath slot of a rifle-sized weapon or larger. No muss, no fuss. For grapple gun rules, see p. 449, SR5.
    下挂榴弹发射器(Underbarrel grenade launcher,改造):让你拥有用你的武器抛射榴弹的能力。它可以被安装在(和我们一起大声说出来!)一把步枪尺寸或更大尺寸的武器的枪管下挂槽。有关使用榴弹发射器的更多信息,请参阅p.434,SR5。
译注:此处未给出下挂榴弹发射器的具体属性(而且到今天为止没有官方errata),建议沿用阿瑞斯阿尔法与HK XM40的榴弹发射器数据:Acc4,SS,6(c),AK98那个因为是便宜货版本所以数据比较差
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Underbarrel grenade launcher (modification): Give yourself the ability to lob grenades out there with your weapon. It can be mounted (say it with us now!) on the underneath slot of a rifle-sized weapon or larger. See p. 434, SR5, for more information on using grenade launchers.
    下挂配重(Underbarrel weight,配件):这也许是一种拙劣的降低后坐力的方法,但它确实有效。通过在武器的下挂槽安装一些配重,你能避免自己受到安装前那么强烈的后坐冲击力。此改造在武器以全自动模式开火时提供1点后坐补偿。
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Underbarrel weight (accessory): It may be a crude way to reduce recoil, but it still works. By placing some weight in the underneath slot of a weapon, you prevent the kick from being as severe as it would be otherwise. This provides 1 point of recoil compensation when using the weapon in Full Auto mode.
    武器通讯链(Weapon commlink,配件):一旦你克服了“使用通讯链意味着总是触碰它”的想法,把它放进你的武器就变得很好理解了。你的武器变成了你的PAN的“心脏”。许多用户倾向将此改造与武器人格改造一同使用。
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Weapon commlink (accessory): Once you get over the idea that using your commlink means touching it all the time, placing one in your weapon becomes a sensible move. Your weapon becomes the heart of your PAN. Many users like to use this with the weapon personality mod.
    武器人格(Weapon personality,配件):你的枪是否需要一个人工人格以一种碎碎念的方式提供信息,而不是仅仅提供数字、瞄准线和其他类似数据,来达到一种软件的完美?这取决于你怎么想。如果你更喜欢通过人际交流获取信息,你可能会想要一个武器人格,它提供了一个泛人类式的交互界面让你能与之交谈。这其中兽人蛮子“血喉尼尔”,在你击中敌人时会咕噜着对你说“把他们生吞活剥了”,尤其流行。
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Weapon personality (accessory): Does your gun need its own software complete with an artificial personality to provide information in a more chatty fashion instead of just providing numbers, crosshairs, and other similar data? Depends on how you function. If meta-to-meta interaction is how you prefer to get your information, you might want a weapon personality, which provides a metahuman-like interface so you can chat away. The guttural Neil the Ork Barbarian with its “scalped ‘em” grunt to tell you when you got a hit is especially popular.

表格已经做好了,做成了图片,但是为什么我没有了“上传附件”的选项啊,求谁来帮我贴一下那张表 :em006
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Re: 【R&G】枪械配件Weapon Accessories(p50-54)
« 回帖 #3 于: 2017-08-18, 周五 01:35:07 »
引用
边栏1:改装武器 MODIFYING WEAPONS
本章节每个配件都被分为“配件”或“改造”。一件配件对大多数人而言不费什么力气就可以装在顶、底或侧槽位。只要买下它、把它扣在你的武器的一个可用槽位,你就能用它开干了。注意,虽然如此,这些配件不能再很短时间中扣下或扣上(除非你在对应槽位有安装滑动支架,见上文)。安装和拆卸一件配件被认为需要在静坐条件下工作至少5分钟,这使得在枪战当中拆装配件变得不切实际。
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Each accessory in this section is classified as an “accessory” or a “modification.” An accessory can be installed with little difficulty by pretty much anyone onto the top, bottom, or side slots. Just buy it, snap it on one of your available mounts, and you’re off and running. Note, though, that these accessories cannot be snapped on and off in a short amount of time (unless you have a slide mount, p. 52). Assume swapping them on and off takes at least five minutes while sitting still, making it impractical to do while in the middle of a firefight.
为了防止有人强行不懂特此声明,你不能安装同一个改造或配件两次来期望得到双倍好处。如果你真的想这么干,你可以在两个不同槽位安装同样的配件,但你只能得到其中之一的好处,因此相当于浪费了一个槽位。同样,你只能在一个槽位安装一个配件。有的类型的武器有更多的限制——比如说,轻型手枪只能安装顶部和枪管槽位的配件,而<s>掌心雷</s>袖珍手枪完全不能安装配件。
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In case it needs to be said, you can’t install the same modification or accessory twice and expect to double the benefits. If you really want to, you can install the same modification in two different spots, but you’ll only get the benefit once, so you’ll be wasting a slot. You also can only have one modification per slot. Some types of weapons have further limitations—for example, light pistols can only take top and barrel-mounted accessories, while hold-outs can’t take accessories at all.
如果你在枪托、枪管或内部槽位安装配件,或加装一件改造,你需要多花一些功夫。下面是你要做的事情。
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If you add an accessory to the stock, barrel, or internal slots, or add a modification, a little more work is needed. Here’s what to do.
1)确认你知道怎么装。进行一个{[武器类型的知识]+逻辑}(4)【精神】检定来看看你是否知道如何进行相应的改造。如果你在这个检定上需要一些帮助,你可以搜索可能能给你提供指导的方案。这可以是一个矩阵搜索({计算机+直觉}【数据处理】)检定,阈值基于改造的可获得性(见矩阵搜索,p.241,SR5)。被限制(R)的改造的阈值应当至少为3,被禁止(F)的改造的阈值应当至少为6。玩家也可以向联系人请求方案;使用基础搜集情报(legwork)规则(p.387,SR5)来决定联系人是否知道如何工作以及是否愿意与玩家角色分享方案。如果你成功找到方案,确认你是否知道改造方法的检定骰池+6。
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1) Make sure you know what to do. Make a [Type of Weapon Knowledge skill] + Logic (4) [Mental] Test to see if you know how to make the necessary modification. If you want a little help on the test, you can search for plans that might provide guidance. This can be a Matrix Search (Computer + Intuition [Data Processing]) with a threshold based on the availability of the modification (see Matrix Search, p. 241, SR5). Restricted mods should have a threshold of at least 3, and forbidden items should have a threshold of at least 6. Players can also ask their contacts for plans; use the basic legwork rules (p. 387, SR5) to discover if the contact knows what to do and is willing to share it with the player’s character. If you are able to find plans, add 6 dice to your test to see if you know how to make the modification.
2)准备合适的工具。除非特别注明,一个工具箱(kit)足以用来安装顶部、底部和侧面槽的配件,而内部、枪管或枪托改造需要工坊(shop)。(译注:见工具,p.443,SR5)
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2) Prepare the proper tools. Unless otherwise noted, a kit is sufficient to attach accessories to the top, underneath, or side slots, while a shop is needed for internal, barrel, or stock modifications.
3)为安装检定掷骰。对于武器改造,总体而言这是一个{军械+逻辑}【精神】延续检定,阈值和间隔时间由p.48,SR5的准则决定。
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3) Roll the test. For weapons modifications, this is generally going to be an Armorer + Logic [Mental] Extended Test, with thresholds and intervals determined using the guidelines on p. 48, SR5.
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Re: 【R&G】枪械配件Weapon Accessories(p50-54)
« 回帖 #4 于: 2017-08-26, 周六 16:39:51 »
引用
边栏2:后坐力补偿兼容性 RECOIL COMPENSATION COMPATIBILITY
后坐力补偿对任何想让空中飞满子弹的人都很重要。降低后坐的选项有很多,但它们不是互相都能兼容的。以下是一个降低后坐的配件和它们不兼容的配件的速查表。记住,和其他配件和改造一样,这些配件也不能和自己叠加——你不能安装同一个改造或配件两次来期望得到双倍好处。
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Recoil compensation is important to anyone who likes to fill the air with lead. There are a number of options to reduce your recoil, but they are not all compatible with each other. Here’s a quick list of those options and which of the other options don’t stack with them. Remember that as with other accessories and modifications, accessories are also not compatible with each other—you can’t put the same item on twice and expect to double the benefit.
引用
这个配件…                不兼容…
双脚架                     前握把,平衡挂载装置,挂带,三脚架,下挂配重
折叠枪托                  髋部衬垫紧固系统,减震垫,挂带
前握把                     双脚架,平衡挂载装置,三脚架,下挂配重
平衡挂载装置            双脚架,前握把,三脚架,挂带,下挂配重
髋部衬垫紧固系统     折叠枪托,减震垫,挂带
减震垫                     折叠枪托,髋部衬垫紧固系统,减震垫,挂带
挂带                        双脚架,折叠枪托,平衡挂载装置,髋部衬垫紧固系统,三脚架,下挂配重
三脚架                     双脚架,前握把,平衡挂载装置,挂带,下挂配重
下挂配重                  双脚架,前握把,平衡挂载装置,挂带,三脚架
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Re: 【R&G】枪械配件Weapon Accessories(p50-54)
« 回帖 #6 于: 2017-08-30, 周三 11:22:01 »
枪用摄像头里面
此配件的设备等级等于其任何可能要用到的属性 <---- 反了。“此配件的设备等级可代替其任何可能要用到的属性”,或者“此配件的任何可能要用到的属性等于其设备等级”
以下引自全能的羊姐姐:
挑出最优解不是容易的事。很多四版战斗时间就是花在等待或讨论最优解之上的... 战:"我应该把他打倒地还是推开他?" 贼:"别推别推我要夹击" 牧:"可是不推的话他一快步我们就全体吃光环" 贼:"那么你别动,我用换位打?" 法:"我也可以拉人." 战:"不可以那是墙角你不能钭拉" 法:"如果我这样走的话好像可以拉了但牧师要让路" 牧:"我走开就罩不住贼?" 然后,过了十多分钟,大家谈好了,战士投骰,打失... "是时候重新想了."

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Re: 【R&G】枪械配件Weapon Accessories(p50-54)
« 回帖 #7 于: 2017-08-30, 周三 12:02:13 »
枪用摄像头里面
此配件的设备等级等于其任何可能要用到的属性 <---- 反了。“此配件的设备等级可代替其任何可能要用到的属性”,或者“此配件的任何可能要用到的属性等于其设备等级”

 :em009哇!jim老爷出现了!

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Re: 【R&G】枪械配件Weapon Accessories(p50-54)
« 回帖 #8 于: 2017-08-30, 周三 12:59:29 »
...就知道你会跳出来

早上闲逛来看一眼,然后习惯性的就……
以下引自全能的羊姐姐:
挑出最优解不是容易的事。很多四版战斗时间就是花在等待或讨论最优解之上的... 战:"我应该把他打倒地还是推开他?" 贼:"别推别推我要夹击" 牧:"可是不推的话他一快步我们就全体吃光环" 贼:"那么你别动,我用换位打?" 法:"我也可以拉人." 战:"不可以那是墙角你不能钭拉" 法:"如果我这样走的话好像可以拉了但牧师要让路" 牧:"我走开就罩不住贼?" 然后,过了十多分钟,大家谈好了,战士投骰,打失... "是时候重新想了."

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Re: 【R&G】枪械配件Weapon Accessories(p50-54)
« 回帖 #9 于: 2017-08-30, 周三 13:36:10 »
...就知道你会跳出来

早上闲逛来看一眼,然后习惯性的就……

 :em028 jim老爷的习惯真好~