作者 主题: 【Bestiary 5】泥形怪物(Ooze)  (阅读 14274 次)

副标题: 本书的泥怪都在此贴更新,目前更新2号泥怪的拟人泥(Apallie)←这什么鬼名字

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【Bestiary 5】泥形怪物(Ooze)
« 于: 2016-12-31, 周六 16:41:37 »
目录楼,暂空
« 上次编辑: 2017-01-03, 周二 17:42:56 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 5】泥形怪物(Ooze)
« 回帖 #1 于: 2016-12-31, 周六 16:41:59 »
这团物质好似一团被剪下的毛发,它细微地抽动着,宛如被风吹动一般。

活化毛发(Animate Hair),CR 1/2
XP 200
中立邪恶 超小型 泥形怪物
先攻 +4;感官 60尺盲视;察觉 +1

防御能力

AC 13,接触 13,措手不及 12(+1 敏捷,+2 体型)
HP 11(2d8 + 2)
强韧 +1,反射 +1,意志 +1
防御能力 泥怪特性
伤害减免 DR 5/挥砍
弱点 火焰易伤(vulnerable to fire)

攻击能力

速度 20尺,攀爬20尺
近战 2次挥击 +3(1d2)
占据 2.5尺;触及 0尺
特殊攻击 侵染附着(infestation),杀戮低语(murderous whispers)

基本数据

力量 10,敏捷 13,体质 12,智力 6,感知 13,魅力 15
BAB +1;CMB -1(擒抱+1);CMD 10(对抗擒抱为12,无法被摔绊)
专长 精通擒抱(Improved Grapple),精通先攻(Improved Initiative)
技能 攀爬 +8,易容 +4(易容为假发时为+8);种族调整值 伪装成假发时易容+4
语言 通用语(无法说);情绪共鸣(empathy)

生态背景

环境 任意城市
组织 单独 或 淤塞成团(2 - 6)
财宝 减半(incidental)

特殊能力

情绪共鸣(Empathy,Su):活化毛发能够向它依附的宿主进行移情作用。这种作用让活化毛发能够灌输情感和欲望,并以此来怂恿或阻止某些行动。该能力不会产生言语的交流。
侵染附着(Infestation,Su):活化毛发能够以标准动作爬上一名自愿或无助且体型为中型或更小的类人生物(humanoid),并将自身附着于其上。活化毛发共享其宿主所占据的五尺方格。这不会对宿主或活化毛发带来负面影响。若对附身在宿主之上的活化毛发进行攻击并且命中的话,活化毛发与其宿主会分别承受半额伤害。要将活化毛发从其宿主上移除,需要成功使用擒抱战技(grapple combat maneuver)检定对抗活化毛发的CMD。
杀戮低语(Murderous Whispers,Sp):活化毛发能随意对其宿主施放谋杀指令UM(Murderous Command),施法者等级等同于它的生命骰。若成功通过豁免,那么该生物会在接下来的24小时免疫活化毛发的谋杀指令。该豁免DC基于魅力。


据传,当极端虚荣的人过早离世之时,他们的精神会在临死的刹那之刻存续于被切下来的头发之中。这样的故事或许能够说明活化毛发——一种完全由毛发构成的活物——是如何产生的。这些聚集成团的物质会像泥形怪物一般行动,使其能够改变自身的形态并在各种表面上蠕行。它还能够塑造出伪足来拖拽自身。活化毛发具有一种奇异的能力,它会将自身变得引人注目,通常会化为某种形状复杂的假发。活化毛发是肉食性的,它可以捕食栖息在城市环境中的小动物来生存。
然而活化毛发的偏爱猎物却是类人生物。通过将自身伪装为假发,活化毛发能够巧妙地影响佩戴它的生物。起初,这种影响只是会让宿主变得更加虚荣,但是当机会来临之时,活化毛发会迫使宿主谋害他人。尽管活化毛发并不是特别聪明,但它仍然具有某种程度的本能,这使得它能够敦促受到自身掌控的宿主谨慎行事,只有在宿主没有被人注意时才施行杀戮。
每个活化毛发都偏好于某种特定类型的受害者,而这大概是受到其生前经历的影响。若活化毛发来自被处决的罪犯,则可能喜欢以法官为目标;如果来自被谋杀的名媛,则大概会以少女为目标。

普通能力速查
劇透 -   :
盲视 (Blindsight, Ex): 这个能力和盲感类似,但是它更加敏锐。利用非可视化感知,像是敏锐的震动感知,敏锐的嗅觉和听觉或者声波定位,拥有盲视的生物战斗或者行动起来就像是拥有视觉的生物。隐身、黑暗和各种类型的隐蔽效果对其无效,前提是两者之间必须要有效果线。这个能力的范围会在不同生物的说明中列出。这类生物通常不需要在盲视范围内做察觉检定就可以找到某个生物。除非特殊说明,盲视是常驻的,生物不需要对其的使用做任何动作。而有一些盲视能力会列出,需要用一个自由动作来启动它。如果有这样的规则,那么会在该生物的描述中列举出来。如果生物必须靠启动来获得盲视能力,那么这个生物只有在自己的回合才会获得盲视的收益。

泥怪特性(Ooze Traits,Ex):泥形怪物(Ooze)免疫重击(critical hits)、夹击(flanking)、精准伤害(precision damage)、影响心灵效果(mind-affecting effects)、麻痹(paralysis)、毒素(poison)、变形(polymorph)、昏睡(sleep)、震慑(stun)和视觉效果(visual effects)。其中影响心灵效果中包含魅惑(charms)、胁迫(compulsions)、士气效果(morale effects)、心灵幻觉(patterns)和魅影幻觉(phantasms)。

易伤 (Vulnerabilties, Ex/Su): 拥有易伤的生物不管通过豁免与否,都会额外承受一半特定类型的伤害。在对抗易伤类型的法术或者效果时,生物的豁免检定承受-4减值 (例如有[光]描述符的法术)。有的生物可能还会遭受其他效果,详情在怪物描述中列出。

原文
劇透 -   :
Animate Hair
What looks like a pile of shorn hair twitches almost imperceptibly, as if the locks were moving in an nonexistent wind.
ANIMATE HAIR CR 1/2
XP 200
NE Tiny ooze
Init +4; Senses blindsight 60 ft.; Perception +1
DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 11 (2d8+2)
Fort +1, Ref +1, Will +1
Defensive Abilities ooze traits; DR 5/slashing
Weaknesses vulnerable to fire
OFFENSE
Speed 20 ft., climb 20 ft.
Melee 2 slams +3 (1d2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks infestation, murderous whispers
STATISTICS
Str 10, Dex 13, Con 12, Int 6, Wis 13, Cha 15
Base Atk +1; CMB –1 (+1 grapple); CMD 10 (12 vs. grapple, can’t be tripped)
Feats Improved GrappleB, Improved Initiative
Skills Climb +8, Disguise +4 (+8 as wig); Racial Modifiers +4 Disguise as wig
Languages Common (can’t speak); empathy
SQ compression, no breath
ECOLOGY
Environment any urban
Organization solitary or clog (2–6)
Treasure incidental
SPECIAL ABILITIES
Empathy (Su) Animate hair can communicate empathically with a host it is attached to. This empathy allows the animate hair to encourage or discourage certain actions by communicating emotions and urges. It does not allow verbal communication.
Infestation (Su) Animate hair can climb onto and attach itself to a willing or helpless Medium or Small humanoid as a standard action. The animate hair shares the same 5-foot square as its host’s space. This doesn’t negatively impact the host or the animate hair. Attacks that hit an attached animate hair deal half their damage to the animate hair and half to the host. The animate hair can be removed from its host with a successful grapple combat maneuver check against the animate hair’s CMD.
Murderous Whispers (Sp) Animate hair can use the murderous commandUM spell (DC 13) on its host at will with a caster level equal to its Hit Dice. A creature that successfully saves against this effect is immune to the animate hair’s murderous command for 24 hours. The DC is Charisma-based.

According to legend, when exceedingly vain individuals die prematurely, their spirits may live on in the hair cut from their heads shortly before or after their deaths. Such stories might explain the existence of animate hair, a living creature composed entirely of hair. The collected strands interact like an ooze, allowing the creature to shape itself and move across surfaces. It can also form pseudopods to grab or pull itself along. Animate hair possesses an uncanny ability to make itself more appealing, and can shape itself into an attractive, and often quite complex, wig. Animate hair is carnivorous, and can survive by hunting the small animals that inhabit urban environments.
Animate hair’s preferred prey, however, is humanoids. By disguising itself as a wig, animate hair is able to subtly inf luence the creature that wears it. At first, the hair merely makes its host more vain, but when the opportunity presents itself, the animate hair compels its host to murder. Though not particularly intelligent, animate hair possesses lingering instincts that cause it to urge these murders cautiously, and usually only when its host is unobserved.
Each animate hair has a preferred type of victim, perhaps inf luenced by its former life. The hair of an executed criminal might target judges, while that of a murdered debutante might target young women.
« 上次编辑: 2016-12-31, 周六 16:44:03 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 5】泥形怪物(Ooze)
« 回帖 #2 于: 2017-01-03, 周二 17:42:30 »
这小坨绿色泥怪不断变化着,但通常都会表现为具有两条腿、略成人形的模样。

拟人泥(Apallie),CR 2
XP 600
绝对中立 小型 泥形怪物
先攻 +2;感官 察觉 +5

防御能力

AC 15,接触 13,措手不及 13(+2 敏捷,+2 天生,+1 体型)
HP 22(4d8 + 4)
强韧 +2,反射 +5,意志 +2
防御能力 不定型体
免疫 泥怪特性
弱点 厌光(Sun Allergy)

攻击能力

速度 20尺,攀爬20尺
近战 2次挥击 +6(1d3 + 2 外加 1d4强酸)
特殊攻击
类法术能力 CL 4级;专注 +4
随意——变身术(Alter Self;仅限小型类人生物)

基本数据

力量 14,敏捷 15,体质 12,智力 13,感知 12,魅力 11
BAB +3;CMB +4;CMD 16
专长 诈欺师(Deceitful),闪电反射(Lightning Reflexes)
技能 唬骗 +2,攀爬 +10,易容 +6,察觉 +5,潜行 +10
语言 木族语(Sylvan)

生态背景

环境 任意温带
组织 单独、成对或群居(4 - 12)
财宝 减半(incidental)

特殊能力

厌光(Sun Allergy,Su):太阳光会自动解消拟人泥的变身术类法术能力。


大多数泥怪(oozes)没有心智,有的只是无尽的食欲。哪怕是那些具有智能的罕见泥怪,也仍旧倾向于吞噬其他生物,而非与这些存在进行交流。不过在一些偶发的情况下,受到强大的异能施法者(psychic spellcaster)影响,并被灌入情感与人格的泥怪则会渴望着加入到由开化生物组成的团体内。当有施法者完成一场精神紧绷的仪式、或者与强大精神力相关的技艺之时,其所在的位置周遭有着可以生成泥形怪物的粘性物质的话,施法者的意志的残片会灌入到泥怪体内,创造出被称作为拟人泥的存在。
新近成型的拟人泥通常会认为自己与其创造者属于相同的种族。它最大的愿望便是加入到自身起源所在的社群之中,并且会改变自己的外观来混入类人生物的定居点内。随着太阳的升起,拟人泥的本质便会暴露出来,因此这样的冒充者自然会被识破。被看破真面目的泥怪会逃离城镇,被迫前往在下个市镇中碰运气,然而有些固执的拟人泥仅仅会在换个新面貌,于次日晚上披着伪装重新返回。
拟人泥是夜行性的生物,因为与太阳光产生任何关联都会使其显出真身,即不定型的身躯。即便恢复到原始的形态,拟人泥仍然会认为自己与创造自身的人是同族,只是受到了某种可怕的诅咒而已。尽管此类泥怪有着较高的智力,但是哪怕身处极其异常的情景之下,这种关于自我的固执印象也不会改变。哪怕拟人泥的创造者和拟人泥的体型不同,拟人泥也会试着去模仿,试图通过变为小号精灵、人类、或者与其创造者同源的种族来达成,并在此之上拒绝承认体型带来的差异。
在具有下水道或者其他封闭场所、并且夜生活较为丰富的大城市中,拟人泥的存在更常见一些,因为有地方可供它们躲避白天,而且在夜幕降临之后有地方可以给它们冒充为类人生物。有些拟人泥会被接纳,然而即便成功混入到社群之内,这些小泥怪也不会停止证明自己是真正的类人生物,任何牵涉到它们的关系(无论是柏拉图式还是罗曼蒂克式的*)基本都会以可以预见的灾难式结尾而终结。
在真实形态下,拟人泥约有40磅重,3尺高。
【*译者注:请允许我直接音译这两个词(捂脸)。】

普通能力速查
劇透 -   :
不定型体 (Amorphous, Ex): 这个生物的身体变幻不定。他免疫基于精准的伤害 (比如偷袭) 和重击。

泥怪特性(Ooze Traits,Ex):泥形怪物(Ooze)免疫重击(critical hits)、夹击(flanking)、精准伤害(precision damage)、影响心灵效果(mind-affecting effects)、麻痹(paralysis)、毒素(poison)、变形(polymorph)、昏睡(sleep)、震慑(stun)和视觉效果(visual effects)。其中影响心灵效果中包含魅惑(charms)、胁迫(compulsions)、士气效果(morale effects)、心灵幻觉(patterns)和魅影幻觉(phantasms)。

原文
劇透 -   :
Apallie
This small, green ooze shifts form constantly, often taking on a two-legged, vaguely humanoid appearance.
APALLIE CR 2
XP 600
N Small ooze
Init +2; Senses Perception +5
DEFENSE
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 22 (4d8+4)
Fort +2, Ref +5, Will +2
Defensive Abilities amorphous; Immune ooze traits
Weaknesses sun allergy
OFFENSE
Speed 20 ft., climb 20 ft.
Melee 2 slams +6 (1d3+2 plus 1d4 acid)
Spell-Like Abilities (CL 4th; concentration +4)
At will—alter self (Small humanoids only)
STATISTICS
Str 14, Dex 15, Con 12, Int 13, Wis 12, Cha 11
Base Atk +3; CMB +4; CMD 16
Feats Deceitful, Lightning Reflexes
Skills Bluff +2, Climb +10, Disguise +6, Perception +5, Stealth +10
Languages Sylvan
ECOLOGY
Environment any temperate
Organization solitary, pair, or colony (4–12)
Treasure incidental
SPECIAL ABILITIES
Sun Allergy (Su) The sun’s light automatically dispels an apallie’s alter self spell-like ability.

Most oozes are mindless, existing only to consume. Even those rare oozes that do possess intelligence still tend to prefer the consumption of other creatures over their company. Occasionally, however, an ooze in the presence of a powerful psychic spellcaster becomes infused with some measure of both sentience and personhood, and yearns to join the company of civilized beings. When a spellcaster completes a particularly stressful ritual or powerful mental feat in close proximity to the right mixture of primordial slimes that make up a nascent ooze, a piece of the spellcaster’s mind breaks off and infuses the ooze, creating a being called an apallie.
A newly formed apallie is typically convinced that it is a member of its creator’s race. Its greatest desire is to join the society of its progenitor, and it alters its form to insinuate itself into humanoid settlements. Such impostors are easily discovered, however, as an apallie’s true nature reasserts itself as soon as the sun begins to rise. An ooze discovered in this way often finds itself run out of town, forced to try its luck in the next settlement, though some particularly stubborn apallies simply assume a new form and return the next night under a different guise.
Apallies are nocturnal creatures, for any contact with the rays of the sun forces them to return to their true, amorphous forms. Even when its form is forcibly reverted, an apallie insists it is truly a member of its creator’s race, and that it has somehow been subjected to a terrible curse. Despite the ooze’s relatively high intelligence, this unreasonable attachment to its self-image persists even in extreme circumstances. If the apallie’s creator was a different size from the apallie, the apallie still tries to imitate that creator, attempting to pass as a small elf, human, or member of another race to which its progenitor belonged, and refuses to acknowledge the size difference.
Apallies are more common in large cities that provide sewers and other enclosed venues to hide in during the day and a healthy nightlife scene in which they can pose as humanoids when it’s dark. Some apallies find acceptance, and even success, in such environments, though the small oozes never stop trying to prove themselves to be humanoids, and any relationships in which they engage (whether platonic or romantic) nearly always end in a predictable disaster.
In its true form, an apallie weighs about 40 pounds and stands about 3 feet tall.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 5】泥形怪物(Ooze)
« 回帖 #3 于: 2017-01-03, 周二 21:35:50 »
配图有点萌

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Re: 【Bestiary 5】泥形怪物(Ooze)
« 回帖 #4 于: 2017-01-07, 周六 10:25:46 »
“什么?我的智力只有泥怪的一半? :em030
海豹真是太可爱啦

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Re: 【Bestiary 5】泥形怪物(Ooze)
« 回帖 #5 于: 2017-01-07, 周六 11:43:34 »
“什么?我的智力只有泥怪的一半? :em030

 :em006
没错,愚蠢的冒险者们
你们那充满铜臭的腐败脑子,还没泥怪聪明
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 5】泥形怪物(Ooze)
« 回帖 #6 于: 2017-01-10, 周二 02:18:57 »
看到那个毛发突然想到了之前某集快乐氢氰秀 :em006