作者 主题: 【KC】所以你想成为骇客 新矩阵规则 P37-P40  (阅读 8352 次)

副标题: 译者:紫暄 ……新矩阵动作真是太催了

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【KC】所以你想成为骇客 新矩阵规则 P37-P40
« 于: 2018-10-02, 周二 18:55:39 »

所以你想成为骇客
SO YOU WANT TO BE A HACKER

新矩阵规则
        现在你已经掌握了基本知识,这里有一些额外的规则和选项来增加你的矩阵体验!
劇透 -   :
NEW MATRIX RULES
Now that you’ve got the basics down, here are some additional rules and options to add to your Matrix experience!
鲁莽骇入
RECKLESS HACKING

      骇客高手可以节省骇入设备的时间,不过不适合胆小鬼。
劇透 -   :
A wiz hacker can shave time off hacking a device, but it isn’t for the faint of heart
      骇客可以在一个矩阵动作中承受一或多次-5骰池的罚值。每承受一次罚值,可以如同你在已有Mark数量上额外拥有一个mark来进行动作。单个矩阵动作最多可以使用3次,所以进行一个需要3mark的动作会导致-15骰池的罚值。无论骇客在使用什么设备,鲁莽骇入导致的致命失误会瞬间将其重启,并带来相应的困境。任何由此产生的甩致休克都是物理伤害,不管在使用什么模式进行骇入。
劇透 -   :
Hackers can inflict one or more –5 dice pool penalties to a single Matrix Action. For each such penalty taken, you may perform that action as if you had 1 mark beyond the amount you already have. This may be used up to 3 times on a single Matrix action, so an action requiring 3 marks would be a –15 dice pool penalty. Critical glitches on any reckless hacking attempt should cause immediate rebooting of whatever device the hacker is using, with all associated diffculties. Any and all resulting dumpshock should be Physical damage, regardless of the mode being used to hack.
新矩阵动作
NEW MATRIX ACTIONS

校准 CALIBRATION
(简单动作)
Mark需求:每个化身1个
检定:电子战+逻辑[数据处理]
      将你的处理能力借给团队,提高他们的速度。
你可以提高那些被你打上Mark的化身的当前主动性值,每2成功提高1点。受影响的化身不能超过你的数据处理等级。被提高的主动性值会在每个战斗轮中如常降低。
劇透 -   :
CALIBRATION
(SIMPLE ACTION)
Marks required: One per persona
Test: Electronic Warfare + Logic [Data Processing]
Lending your team your own processing power,you boost their speed.
You can increase the current Initiative Score of anumber of personas on whom you have marks by1 for every 2 hits. The number of personas affectedcannot exceed your Data Processing. The InitiativeScore then decreases each Combat Turn as normal.
DOS攻击 DENIAL OF SERVICE
(简单动作)
Mark需求:见描述
检定:矩阵战斗+逻辑[攻击性]v.意志+防火墙
      使用杂讯污染敌人的数据流,使他们的无线武器瘫痪。
      碟客或者超链者可以将无线设备或者PAN作为目标,做一个计算机+直觉[数据处理]对抗意志+防火墙(译注:是的,与前文描述不一致,原文如此。),直到下个战斗轮开始,所有使用受影响设备做的检定要承受净成功数目*2的骰池罚值。碟客或者超链者在敌人的PAN上每拥有一个Mark,就能额外影响两个PAN中的从属机。
劇透 -   :
DENIAL OF SERVICE
(SIMPLE ACTION)
Marks required: See description
Test: Cybercombat + Logic [Attack] v. Willpower +Firewall
Wireless enemy weapons become nearly unusablewhen you pollute their data streams with noise.
A decker or technomancer may target a wirelessly active device or PAN. Make a Computer + Intuition [Data processing] Test opposed by Willpower + Firewall, and apply the number of net hits x 2 as a negative dice pool modifer to all tests made with that device until the beginning of the next Combat Turn. For every mark the decker or technomancer has on an enemy PAN, they may apply this effect to two additional devices slaved to the PAN.
化身为墙 I AM THE FIREWALL
(复杂动作/插入动作[-5主动性])
Mark需求:无
检定:计算机+直觉[数据处理]
      骇客不进行攻击,而是使用威胁标识软件为盟友的防御创造优势。
      化身为墙允许骇客为所有接入AR反馈的盟友提供防御加值。加值等于计算机+直觉[数据处理]检定的成功数。加值可以持续到直到骇客的下一个主动性流程。骇客提供防御加值的人数不能超过他的数据处理属性。
      (译注:这里原文是“hacker’s next Initiative Pass”,但是Initiative Pass是指从主动性最高的角色开始行动,到主动性最低的角色行动完毕这一流程,所以我不能理解什么是“hacker’s next Initiative Pass”,Pass不应该归属于某个人。个人认为可能是想要表达“hacker’s next Action Phase”)
      当你使用插入动作进行这一动作时,你的主动性值-5。
劇透 -   :
I AM THE FIREWALL
(COMPLEX ACTION/INTERRUPT[–5 INITIATIVE SCORE])
Marks required: None
Test: Computer + Intuition [Data Processing]
Instead of attacking, the hacker engages threat-highlighting software, giving allies an edge to their defenses.
I Am the Firewall allows the hacker to give a Defense test bonus to all allies with access to an AR feed from the user. The number of bonus dice is equal to the number of hits on a Computer + Intuition [Data Processing] Test. This bonus lasts until the beginning of the hacker’s next Initiative Pass. The hacker can only share their feed with a number of users equal to or less than their Data Processing attribute.
When you take this action as an Interrupt Action, your Initiative Score is reduced by 5.
断线 HAYWIRE
(复杂动作)
Mark需求:无
检定:矩阵战斗+逻辑[攻击性]v.意志+防火墙
      智能枪停止提供好处,通讯无法进行,传感器进入休眠。不知情的用户可能认为他们的设备出现了故障,并在意识到这徒劳无功之前尝试发送错误信息。
      目标必须是没有进入VR的化身。断线禁用了目标的所有PAN相关功能。物理设备仍旧可以运作,所以智能枪依然可以开火,化学防护服依然提供保护,但没有无线和PAN功能。效果一直持续,直到目标进行成功进行一个计算机+逻辑[数据处理](骇客的净成功,简单动作)的延续检定,阈值等于攻击者的净成功,每次尝试需要一个简单动作。目标可以简单地通过一个复杂动作重启设备;设备将会在下一个战斗轮结束时重新上线,这要花1分钟。如果发生致命失败,那么所有PAN中的设备都需要重新安装操作系统。这要需要花费好几个小时,以及一个能够登录化身的设备。
劇透 -   :
HAYWIRE
(COMPLEX ACTION)
Marks required: None
Test: Cybercombat + Logic [Attack] v. Willpower + Firewall
Smartguns cease to offer any benefts, commcalls can’t be made, and sensor readings go dark. Unwitting users may assume their device is glitching and attempt to click past the error messages once or twice, before realizing the futility.
Target must be a persona not running in VR. Haywire disables all of the target’s PAN-related functions. Physical devices still function, so smartguns can still fire and chemsuits still offer protection, but without wireless or PAN functions. This effect lasts until the target succeeds an extended Computer + Logic [Data Processing] (Hacker’s Net Hits, Simple Action) test with a threshold equal to the net hits from the attacker’s roll; each attempt takes a simple action. The target may simply reset their device and reboot it with a Complex Action; the device will be back online at the end of the following Combat Turn, which takes one minute. Glitching the test to fx the device adds an additional net hit to the attacker’s roll. A critical glitch causes all the devices on the PAN to require an OS reinstall. This takes multiple hours and a connection to a persona-enabled device.
干涉 INTERVENE
(插入动作[-5主动性])
Mark需求:无
检定:计算机+直觉[数据处理]
      追踪设备间无形的数据轨迹,你给予盟友足够的警告来避免严重伤害。
      这使骇客能够为他PAN中设备的所有者立刻提供一个防御加值。只有当攻击的设备是开启无线,并且骇客意识到这一点时才能采取行动。进行这个动作需要会降低你5点主动性值。投掷你的计算机+直觉[数据处理],将成功数加到盟友的防御骰上。这个加值只适用于当前防御检定——它不能持续到其他战斗轮和主动性流程。
劇透 -   :
INTERVENE
(INTERRUPT ACTION [–5 INITIATIVE SCORE])
Marks required: None
Test: Computer + Intuition [Data Processing]
Tracing the invisible data trails between devices, you give your allies just enough warning to avoid serious harm.
This allows the hacker to give an immediate defense bonus to the owner of a device slaved to the hacker’s PAN. This action can be taken only if the device making the attack is wirelessly enabled and the hacker is aware of it. When you take this action, your Initiative Score is reduced by 5. Roll your Computer + Intuition [Data Processing], adding the number of hits to your ally’s Defense test. This bonus applies only to the current Defense test—it cannot be carried over to any other Combat Turn or Initiative Pass
化身伪装 MASQUERADE
(复杂动作)
Mark需求:2/2
检定:骇入+直觉[隐匿性]v.逻辑+防火墙
      你可能无法使用别人的化身,但你可以伪装得足够好,让敌人看不出来。据他们所知,你的确是五行五姐妹的一员。
      这个动作允许骇客模仿一个矩阵中的化身。由于化身数据实时更新,因此这个动作需要在第一个目标(正在模拟的化身)和第二个目标(试图欺骗的图标)上各有两个Mark。进行骇入+直觉[隐匿性]v.逻辑+防火墙检定,每获得一个净成功,你能使他们相信你是第一个目标一分钟。这可以用来在网络上模仿某人,拦截他们的通讯,使用他们的社交媒体,翻阅他们的邮件历史,或者其他创造性的恶作剧。但是化身伪装无法做到像改变设备所有者或者重要金融行动(如银行转账)这样有太多双向检查的工作。如果你模仿的化身下线了,那些Mark会立即消失,伪装也会露馅。当伪装时,你永远不会被当做受伪装者的设备的所有者。
劇透 -   :
MASQUERADE
(COMPLEX ACTION)
Marks required: 2/2
Test: Hacking + Intuition [Sleaze] v. Logic + Firewall
You may not be able to actually use someone else’s persona, but you can fake it well enough so that your enemies can’t tell. As far as they know, you truly are one of the Wuxing Quints.
This action allows a hacker to impersonate a persona on the Matrix. Since persona data is updated in real time, this action requires 2 marks on one target (the persona being impersonated) and 2 marks on a second target (the icon you are trying to fool). For every net hit scored on a Hacking + Intuition [Sleaze] v. Logic + Firewall against the second target, you have convinced them you are target one for one minute. This can be used to impersonate someone online, intercept their calls, use their social media, rummage through their email history, or other creative mischief, but processes like changing device owners or performing major fnancial actions (like bank transfers) have too many double-checks for Masquerade to work. If the persona you’re impersonating logs off, those marks are immediately lost, and the disguise drops. While masquerading, you are never considered the owner with regard to any of the impersonated persona’s devices.
弹窗 POPUP
(简单动作)
Mark需求:1
检定:骇入+逻辑[隐匿性]或者矩阵战斗+逻辑[攻击性]v.意志+防火墙
      亲爱的,我发誓我没上过那种网站。这玩意都是哪里来的?我不知道发生了什么……
      目标必须是没有进入VR的化身。如果目标有拥有无线开启的AR,他们就会被垃圾消息淹没,在攻击者的下个战斗轮开始前,所有动作受到等同于攻击净成功的骰池减值。如果攻击者使用矩阵战斗+逻辑,攻击会同样造成净成功点矩阵伤害。如果攻击者使用骇入+逻辑,他们那可以立刻将净成功作为矩阵侦查检定中的净成功,并获得相应信息。
劇透 -   :
POPUP
(SIMPLE ACTION)
Marks required: 1
Test: Hacking + Logic [Sleaze] or Cybercombat +Logic [Attack] v. Willpower + Firewall
Honey, I swear I never visit those sites. Where are all these coming from? I don’t know why this is happening …
Target must be a persona not running in VR. If the target has wireless-enabled AR, they are flooded with Matrix spam, taking a penalty to all actions equal to [net hits] until the start of the attacker’s next Combat Turn. If the attacker uses Cybercombat + Logic, the attack also deals Matrix damage equal to net hits. If the attacker uses Hacking + Logic, they may immediately act as if the net hits on the attack were net hits on a Matrix Perception test, and they gain any relevant information.
噪音压制 SQUELCH
(简单动作)
Mark需求:无
检定:电子战+逻辑[攻击]v.隐匿性+直觉
      我的通讯链怎么不好使了?那是什么声音?
      一个成功的噪音压制检定能够阻止目标设备进行通讯和发送讯息,持续净成功分钟。

劇透 -   :
SQUELCH
(SIMPLE ACTION)
Marks required: None
Test: Electronic Warfare + Logic [Attack] v. Sleaze+ Intuition
Why won’t my comm work? And what is that noise?
A successful Squelch test prevents the target device from calling or sending messages for a number of minutes equal to the net hits scored.
基建颠覆 SUBVERT INFRASTRUCTURE
(复杂动作)
Mark需求:1
检定:电子战+直觉[隐匿性]v.直觉+防火墙
      有时候,你需要所有交通灯为你变绿,为敌人变红,再顺路来一罐免费的大豆汽水。
      基建颠覆允许碟客或者超链者轻微的改变多个物理设备的运算,让它们响应骇客的指令。如果骇客在主机上有至少1个mark,通过一个成功的电子战+直觉[隐匿性]v.直觉+防火墙检定,每个净成功可以让他们控制一个从属于该主机的类似设备(交通灯,自动售货机,家用电器,台灯,等等,由GM自由裁量)。这个动作不能用来进行攻击。骇客可以在每个战斗轮使用一个复杂动作来维持控制这些设备。
劇透 -   :
SUBVERT INFRASTRUCTURE
(COMPLEX ACTION)
Marks required: 1
Test: Electronic Warfare + Intuition [Sleaze] v. Intuition + Firewall
Sometimes, you need all the traffc lights to turn green for you and red for your enemies. And you want a free soyda along the way.
This action allows a decker or technomancer to slightly alter the operation of multiple physical devices so they respond to the hacker’s commands. If the hacker has at least 1 mark on the host, a successful Electronic Warfare + Intuition [Sleaze] v. Intuition + Firewall Test allows them to control one similar simple device (traffc lights, vending machines, home appliances, desk lamps, etc., at gamemaster discretion) slaved to that host for every net hit. This action cannot be used to make an attack. The hacker can sustain controlling these devices as a Complex Action each Combat Turn
标记 TAG
(简单动作)
Mark需求:无
检定:计算机+逻辑[数据处理]v.隐匿性+直觉
      你可以实时追踪分析敌人的行动,让你的盟友占据优势。
      在视野范围内,骇客可以在“标记”一个单独PAN中的目标,可标记数量等于净成功数。他们可以将这些标记通过无线传给盟友。标记一个目标能够降低2点骰池罚值,包括从能见度和光亮/目眩到任何影响盟友远程攻击该目标的调整值,包括由于隐形术和射穿掩体带来的盲射。每个主动性流程一次,能够看到标记的盟友还可以使用一个自由动作对目标进行一次瞄准动作。
标签在每个战斗轮可以通过一个简单动作更新来维持。当使用PI-Tac时,骇客可以将Pi-Tac的等级加到能够标记的数量上。
      注意:只有能够看到ARO的盟友才能获得这个奖励。
(译注:这个动作没有说明对抗目标是谁,还加入了莫名其妙的“视野范围内”设定,完全不知所云。)
劇透 -   :
TAG
(SIMPLE ACTION)
Marks required: None
Test: Computer + Logic [Data Processing] v.Sleaze + Intuition
You track and analyze enemy movements in real time, giving your allies the edge in engagement.
The hacker may “tag” a number of targets on a single PAN, equal to their net hits, within their line of sight. They can then relay those tags wirelessly to allies. Tagging a target negates up to 2 dice in penalties from Visibility and Light/Glare to any affected ranged attack rolls allies may be making against that target, including blind-fre due to invisibility or shooting through cover. Allies who can see a tag may also take one additional Take Aim Action against that target as a Free Action on each Initiative Pass.
 Tags may be sustained by spending a Simple Action to refresh the tags each Combat Turn. When using a PI-Tac, the hacker may add the PITac’s level to the number of targets they may tag.
Note: In order for allies to receive this bonus, they must have the ability to see AROs.
看门狗 WATCHDOG
(复杂动作)
Mark需求:无
检定:电子战+逻辑[隐匿性]v.逻辑+防火墙
      你每个呼吸,每个动作,每个表情,每次食言,每步计划……
      目标必须是化身或者设备。如果检定成功,在目标上放置一个mark。骇客现在能够在目标进行矩阵动作之前就察觉到它,并且可以尝试阻止它。一个看门狗Mark允许骇客在对抗有着看门狗Mark的人时,将断线或弹窗作为插入动作使用(-10主动性),也可以将噪音压制作为插入动作使用(-5主动性)。只要目标被使用者打着Mark,这个能力就可以一直持续。
劇透 -   :
WATCHDOG
(COMPLEX ACTION)
Marks required: None
Test: Electronic Warfare + Logic [Sleaze] v. Logic + Firewall
Every breath you take, every move you make, every bond you break, every step you take …
Target must be a persona or device. If successful, place one mark on the target. The user is now aware of the Matrix actions the target is going to use before they use them, and they may attempt to stop them. A Watchdog mark allows the hacker to use Haywire or Popup as Interrupt Actions (for –10 initiative) or Squelch as an Interrupt Action (for –5 initiative) against the target with the Watchdog mark. This ability lasts as long as the target is marked by the user.
« 上次编辑: 2019-01-25, 周五 22:21:01 由 onceHNIS »

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Re: 【KC】所以你想成为骇客 新矩阵规则 P37-P40
« 回帖 #1 于: 2018-11-19, 周一 12:56:30 »
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« 上次编辑: 2019-01-25, 周五 22:25:03 由 onceHNIS »