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【第五章】伙伴部分
« 于: 2017-11-17, 周五 10:40:17 »
动物伙伴部分

    Ultimate Wilderness提供了很多新的动物伙伴。其中包含一些水生的动物伙伴,但除非他们有两栖能力,否则它们不能在路上生存——这些水生动物伙伴作为陆上伴侣可真的是个差劲的选择。德鲁伊和猎人可以选择这些动物伙伴中的任何一个,而其他职业则在动物伙伴的选择上有一定的限制。
    骑将:中体型的骑将可以选择斑马作为坐骑。小体型的骑将则可以选择水豚,驯鹿或狼狗作为坐骑。
    圣骑士:中体型的圣骑士可以选择牦牛或斑马作为神契坐骑。小体型的圣骑士则可以选择水豚,始祖马,驯鹿或狼狗作为神契坐骑。
    游侠:游侠可以选择鸨,水豚,猎鹰,袋獾,驯鹿,礁蛇,射毒眼镜蛇,狼,牦牛或斑马作为动物伙伴。如果战役发生在水生环境中,游侠则可以择选择盾皮鱼或礁蛇作为动物伙伴。训鹰游侠(Pathfinder RPG Ultimate Combat 67)可以选择一只猎鹰伙伴而不是其他鸟类伙伴。
剧透 -   :
The following pages present several new options for animal companions. Animal companions that have the aquatic special quality cannot survive on land unless they also have the amphibious quality—as such, these animal companions make poor choices for land-based campaigns. While druids and hunters can select any of these animal companions, other classes have more limited lists of animals available to them.
Cavalier: A Medium cavalier can select a zebra as a mount. A Small cavalier can select a capybara, reindeer, or wolfdog as a mount.
Paladin: A Medium paladin can select a yak or zebra as a bonded mount. A Small paladin can select a capybara, eohippus, reindeer, or wolfdog as a bonded mount.
Ranger: A ranger can select a bustard, capybara, falcon, marsupial devil, reindeer, snake (reef snake or spitting cobra), wolfdog, yak, or zebra as an animal companion. If the campaign takes place in an aquatic environment, the ranger can choose an armorfish or reef snake. A falconer ranger (Pathfinder RPG Ultimate Combat 67) can select a falcon companion instead of a bird companion.

魔鬼鱼
魔鬼鱼用头部伸出的肉茎的尖端发出的生物荧光吸引猎物。
起始数据
体型 中型;速度 游泳40尺; AC +1 天生护甲;攻击 啮咬(1d8,附加攫抓);
属性:力量13,敏捷15,体质12,智力1,感知 12, 魅力 2;
特殊能力:水生,攫抓(中型),昏暗视觉,诱捕发光(像一根蜡烛一样),灵敏嗅觉
4级进化
体型 大型; AC +2 天生护甲;攻击 啮咬 (2d6,附加攫抓);
属性:力量+2, 敏捷-2, 体质+4;
特殊能力:攫抓(大型),活吞(中型)
剧透 -   :
(吐槽:四级活吞怪!感觉能玩坏!)

ANGLERFISH
The anglerfish is a fish that uses a bioluminescent lure at the tip of a stalk protruding from its head to attract prey.
Starting Statistics:
Size Small; Speed swim 40 ft.; AC +1 natural armor; Attack bite (1d8 plus grab);
Ability Scores: Str 13, Dex 15, Con 12, Int 1, Wis 12, Cha 2;
Special Qualitie: aquatic, grab (Medium), low-light vision, lure (sheds light as per a candle), scent.
4th-Level Advancement:
Size Medium; AC +2 natural armor; Attack bite (2d6 plus grab);
Ability Scores Str +2, Dex –2, Con +4;
Special Qualities grab (Large), swallow whole (Medium).




始祖鸟
这只原始的有齿鸟类有着明亮的羽毛,但却相对的不是一个出色的飞行者。
起始数据
体型 小型;速度 30尺,飞行40尺(不良);AC  +1天生护甲;攻击 啮咬(1d4);
属性:力量8,敏捷15,体质12,智力2,感知13,魅力7;
特殊能力:昏暗视觉
四级进化
属性:敏捷+2,体质+2
剧透 -   :
ARCHAEOPTERYX
This primeval toothed bird has bright plumage, but it is a relatively poor flyer.
Starting Statistics:
Size Small; Speed 30 ft., fly 40 ft.(poor); AC +1 natural armor; Attack bite (1d4);
Ability Scores Str 8, Dex 15, Con 12, Int 2, Wis 13, Cha 7;
Special Qualities; low-light vision.
4th-Level Advancement:
Ability Scores Dex +2, Con +2.




盾皮鱼
盾皮鱼是一种原始的水生生物,头部到背部附有极其厚重的甲鳞。
起始数据
体型 小型;速度 游泳30尺;AC+6 天生护甲;攻击 啮咬(1d4);
属性: 力量13,敏捷13,体质15,智力1 感知8,魅力2;
特殊能力:水生,昏暗视觉,灵敏嗅觉
四级进化
体型 中型;AC+2 天生护甲;啮咬(1d6)
属性: 力量+2,敏捷-2,体质+4
剧透 -   :
(吐槽:按照原文应该翻译成甲鱼/并不,但是P子在这里指代的明显就是盾皮鱼属的远古鱼类了)

ARMORFISH
The armorfish is a primeval aquatic creature that has exceptionally thick armored scales along its head and back.
Starting Statistics:
Size Small; Speed swim 30 ft.; AC +6 natural armor; Attack bite (1d4);
Ability Scores  Str 13, Dex 13,Con 15, Int 1, Wis 8, Cha 2;
Special Qualities aquatic, low-lightvision, scent.
4th-Level Advancement:
Size Medium; AC +2 naturalarmor; Attack bite (1d6);
Ability Scores Str +2, Dex –2, Con +4.





鸨是一种有着长腿又颇具体型的鸟儿;它们可以飞但飞得并不好,而更喜欢行走和跑动。
起始数据
体型 中型;速度 20尺,飞行50尺(不良);AC+2天生护甲;攻击 啮咬(1d6),2爪击(1d4);
属性:力量13,敏捷14,体质13,智力2,感知13,魅力5;
特殊能力:昏暗视觉
四级进化
属性:力量+2,体质+2

剧透 -   :
BUSTARD
The bustard is a sizable bird with long legs. Bustards can fly, but they do so relatively poorly and prefer to walk or run.
Starting Statistics:
Size Medium; Speed 20 ft., fly 50 ft. (poor);AC +2 natural armor; Attack bite (1d6), 2 talons (1d4);
Ability Scores  Str 13, Dex 14, Con 13, Int 2, Wis 13, Cha  5;
Special Qualities  low-light vision.
4th-Level Advancement:
Ability Scores Str +2, Con +2.




水豚
这种棕褐色的大型啮齿动物以半水半陆为家,经常有人在河畔和湖畔发现它们。
起始数据
体型 中型;速度 30尺,游泳20尺;AC+1天生护甲;攻击 啮咬(1d6);
属性:12力量,15敏捷,12体质,2智力,13感知,5魅力;
特殊能力:昏暗视觉,灵敏嗅觉
四级进化
属性:+2力量,+2体质

剧透 -   :
CAPYBARA
This large, brown-furred rodent is equally at home on land or in the water, and is often found near lakes and rivers.
Starting Statistics:
Size Medium; Speed 30 ft., swim 20 ft.; AC +1 natural armor; Attack bite (1d6);
Ability Scores Str 12, Dex 15, Con 12, Int 2, Wis 13, Cha 5;
Special Qualities low-light vision, scent.
4th-Level Advancement:
Ability Scores Str +2, Con +2.



家牛
家牛是温顺又常见的牲畜,但一只坏脾气的家牛也能成为一个很不错的动物伙伴。
起始数据
体型 中型;速度 40尺;AC+2天生护甲;攻击抵撞(1d6);
属性: 力量14,敏捷12,体质12,智力2,感知11,魅力4;
特殊能力:昏暗视觉,灵敏嗅觉
7级进化
体型 大型;AC+2天生护甲;抵撞(1d8);
特殊能力:强力冲锋(抵撞1d8),践踏

剧透 -   :
CATTLE
Commonly seen as a docile farm animal, an ill-tempered bull or cow can be an effective animal companion as well.
Starting Statistics:
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack gore (1d6);
Ability Scores Str 14, Dex 12, Con 12,Int 2, Wis 11, Cha 4;
Special Qualities low-light vision, scent.
7th-Level Advancement:
Size Large; AC +2 natural armor;Attack gore (1d8);
Ability Scores Str +8, Dex –2, Con +4;
Special Qualities  powerful charge (gore, 1d8), trample




黑猩猩
这种小型的灵长类的危险程度超出它的体型预示的那样。
起始数据
体型 小型;速度 30尺,攀爬30尺;AC+1天生护甲;攻击 啮咬(1d4),挥击(1d3,附带攫抓);
属性:力量13,敏捷17,体质12,智力2,感知12,魅力7;
特殊能力:昏暗视觉,灵敏嗅觉
4级进化
体型 中型;攻击 啮咬(1d6),挥击(1d4,附带攫抓);
属性:+4力量,-2敏捷,+2体质
剧透 -   :
CHIMPANZEE
This small primate is more dangerous than its size suggests.
Starting Statistics:
Size Small; Speed 30 ft., climb 30 ft.;AC +1 natural armor; Attack bite (1d4), slam (1d3 plus grab);
Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 7;
Special Qualities low-light vision, scent.
4th-Level Advancement:
Size Medium; Attack bite (1d6),slam (1d4 plus grab);
Ability Scores Str +4, Dex –2, Con +2.




始祖马
始祖马是现代马类的小型先祖,它们有着三趾的足部而不是蹄子。
起始数据
体型 小型;速度 40尺;AC+2天生护甲;攻击 啮咬(1d4);
属性:力量11,敏捷15,体质12,智力2,感知11,魅力4;
特殊能力:昏暗视觉,灵敏嗅觉
4级进化
属性:+2力量,+2体质

剧透 -   :
EOHIPPUS
The eohippus is a small, primeval ancestor of the modern horse. It has three-toed feet rather than hooves.
Starting Statistics:
Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4);
Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 11, Cha 4;
Special Qualities low-light vision, scent.
4th-Level Advancement:
Ability Scores Dex +2, Con +2.




猎鹰
这种迅捷的猛禽拥有惊人的视力和锐利的爪子。
起始数据
体型 小型;速度 10尺,飞行90尺(良好);AC+1天生护甲;攻击 啮咬(1d4),2爪击(1d3);
属性:力量10,敏捷15,体质11,智力2,感知16,魅力6;
特殊能力:昏暗视觉
4级进化
属性: +2敏捷,+2体质

剧透 -   :
FALCON
This swift raptor has amazing eyesight and sharp talons.
Starting Statistics:
Size Small; Speed 10 ft., fly 90 ft. (good);AC +1 natural armor; Attack bite (1d4), 2 talons (1d3); Ability
Scores Str 10, Dex 15, Con 11, Int 2, Wis 15, Cha 6;
SpecialQualities low-light vision.
4th-Level Advancement:
Ability Scores Dex +2, Con +2.



巨伞蜥
这种巨大的蜥蜴会在生气时立起脖子上巨大的裙褶。
起始数据
体型 中型;速度 30尺,攀爬30尺;AC+4天生护甲;攻击 啮咬(1d6),尾击(1d4);
属性:力量13,敏捷15,体质13,智力2,感知14,魅力10;
特殊攻击:
威吓冲锋(Intimidating Charge,Ex):当巨伞蜥冲锋的时候,它发出蛮横的嘶嘶声,张开它颈部的伞,并用它的后腿向前飞奔,该轮中增加它的基本速度至50尺。除了冲锋的一般效果之外,被冲锋的生物必须通过DC {10+1/2巨伞蜥HD+巨伞蜥力量修正}的意志检定否则会战栗1d6 轮。这是一个恐惧效果。
特殊能力:昏暗视觉,灵敏嗅觉
7级进化
体型 大型;攻击 啮咬(1d8),尾击(1d6);
属性:+8力量,-2敏捷,+4体质
剧透 -   :

FRILLED LIZARD, GIANT
This large lizard can display a frightening frill on its neck when it charges.
Starting Statistics:
Size Medium; Speed 30 ft., climb 30 ft.;AC +4 natural armor; Attack bite (1d6), tail (1d4);
Ability ScoresStr 13, Dex 15, Con 13, Int 2, Wis 14, Cha 10;
Special Attacks intimidating charge (Pathfinder RPG Bestiary 194);
SpecialQualities low-light vision, scent.
7th-Level Advancement:
Size Large; AC +2 natural armor;
Attack bite (1d8), tail (1d6); Ability Scores Str +8, Dex –2, Con +4.




臭名昭著的灰熊是笨重又让人印象深刻的动物伙伴,尤其是当它们以后足直立展现出巨大的身躯的时候。遇到灰熊的人都会被恐惧感直击心底。
起始数据
体型 中型;速度 40尺;AC+1天生护甲;攻击 啮咬(1d6),2爪抓(1d4);
属性:力量17,敏捷13,体质13,智力2,感知13,魅力6;
特殊能力:昏暗视觉,灵敏嗅觉
7级进化
体型 型;AC+4天生护甲;攻击 啮咬(1d8),2爪抓(1d6,附带攫抓);
属性:+4力量,-2敏捷,+4体质
剧透 -   :
GRIZZLY BEAR
The infamous grizzly bear is a lumbering and quite impressive companion, particularly when it rises up on its hind feet to loom large. Grizzly bears strike fear into the hearts of most who encounter them.
Starting Statistics:
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4);
Ability Scores Str 17, Dex 13, Con 13, Int 2, Wis 13, Cha 6;
Special Qualities low-light vision, scent.
7th-Level Advancement:
Size Large; AC +4 natural armor;Attack bite (1d8), 2 claws (1d6 plus grab);
Ability Scores Str +4,Dex –2, Con +4.




锤头鲨
这种不常见的鲨鱼因它们矩块状的头部而命名。它的眼睛长在头部的两端。
起始数据
体型 中型;速度 游泳 40尺;AC+3天生护甲;攻击 啮咬(1d6);
属性:力量13,敏捷14,体质12,智力1,感知15,魅力6;
特殊能力:水生,昏暗视觉,灵敏嗅觉
7级进化
体型 大型;AC+3天生护甲;攻击 啮咬(1d8);
属性:+2力量,-2敏捷,+4体质;
特殊能力:盲感30尺
剧透 -   :
HAMMERHEAD SHARK
This unusual shark is named for its blocky, rectangular head. The creature’s eyes are on each side of its head.
Starting Statistics:
Size Medium; Speed swim 60 ft.; AC+3 natural armor; Attack bite (1d6);
Ability Scores Str 13,Dex 14, Con 12, Int 1, Wis 15, Cha 6;
Special Qualities aquatic,low-light vision, scent.
7th-Level Advancement:
Size Large; AC +3 natural armor;Attack bite (1d8);
Ability Scores Str +2, Dex –2, Con +4;
Special Qualities blind-sense 30 ft.




羊驼

羊驼除了拥有一身有价值的毛发以外,也是作为动物伙伴的绝佳选择,还是山地区域的传统的驮运兽。
起始数据
体型 小型;速度 40尺;AC+1天生护甲;攻击 啮咬(1d4);
属性:力量11,敏捷16,体质12,智力2,感知13,魅力9;
特殊能力:昏暗视觉
4级进化
体型 中型;攻击 啮咬(1d6);
属性:+4力量,-2敏捷,+4体质;
剧透 -   :
吐槽:为什么没有口水攻击!

LLAMA
While some value it for its hair, the llama makes a fine animal companion as well, and it has traditionally been used
as a beast of burden in mountainous regions.
Starting Statistics:
Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4);
Ability Scores Str 11, Dex 16, Con 12, Int 2, Wis 13, Cha 9;
Special Qualities low-light vision.
4th-Level Advancement:
Size Medium; Attack bite (1d6);
Ability Scores Str +4, Dex –2, Con +4.




袋獾
这种牙尖嘴狠的有袋动物因凶猛的习性声名狼藉。
起始数据
体型 小型;速度 20尺;AC+1天生护甲;攻击 啮咬(1d6);
属性:力量15,敏捷13,体质12,智力2,感知10,魅力7;
特殊能力:昏暗视觉,灵敏嗅觉
4级进化
属性:+4力量,+2体质;
剧透 -   :
MARSUPIAL DEVIL
This toothy marsupial has a perhaps undeserved reputation for ferocity.
Starting Statistics:
Size Small; Speed 20 ft.; AC +1 natural armor; Attack bite (1d6);
Ability Scores Str 15, Dex 13, Con 12,Int 2, Wis 10, Cha 7;
Special Qualities low-light vision, scent.
4th-Level Advancement:
Ability Scores Str +4, Con +2.




袋狮
比标准的狮子苗条一些,却不意味着在战斗中袋狮会比狮子更不危险。
起始数据
体型 中型;速度 30尺,攀爬20尺;AC+1天生护甲;攻击 啮咬(1d6),2爪抓(1d4);
属性:力量12,敏捷16,体质13,智力2,感知13,魅力7;
特殊能力:昏暗视觉,灵敏嗅觉
7级进化
体型 大型;速度 攀爬30尺;AC+2天生护甲;攻击 啮咬(1d8),2爪抓(1d6附带攫抓);
属性:+8力量,-2敏捷,+4体质;
剧透 -   :
MARSUPIAL LION
Somewhat slimmer than the standard lion, the marsupial lion is no less dangerous in battle.
Starting Statistics:
Size Medium; Speed 30 ft., climb 20 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4);
Ability Scores Str 12, Dex 16, Con 13, Int 2, Wis 13, Cha 7;
Special Qualities low-light vision, scent.
7th-Level Advancement
Size Large; Speed climb 30 ft.; AC+2 natural armor; Attack bite (1d8), 2 claws (1d6 plus grab);
Ability Scores Str +8, Dex –2, Con +4.




巨鼹鼠
这种大型的掘地哺乳类动物行动迟缓,但却能在松散的土壤中挖掘前进并给它们的敌人一个惊喜。
起始数据
体型 小型;速度 20尺,掘地10尺;AC+1天生护甲;攻击 2爪抓(1d4);
属性:力量12,敏捷15,体质13,智力2,感知13,魅力7;
特殊能力:昏暗视觉,震动感知30尺
4级进化
体型 中型;速度 掘地20尺;AC+2天生护甲;攻击 2爪抓(1d6);
属性:+2力量,-2敏捷,+4体质;
特殊攻击:撕扯(2爪击,1d6)
(撕扯 (Rend, Ex):当拥有该特殊攻击的生物在一轮里用2个或者更多天生武器命中了敌人,那么他可以撕裂敌人的血肉来造成巨额伤害。这次攻击造成额外伤害,但是一轮不能超过一次。伤害的类型和伤害量会在怪物描述中给出。)
剧透 -   :
MOLE, GIANT
This large-clawed burrowing mammal is slow but can burrow through loose earth and soil with ease to surprise its foes.
Starting Statistics:
Size Small; Speed 20 ft., burrow 10 ft.;AC +1 natural armor; Attack 2 claws (1d4);
Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 10, Cha 5;
Special Qualities low-light vision, tremor sense 30 ft.
4th-Level Advancement:
Size Medium; Speed burrow 20 ft.;AC +2 natural armor; Attack 2 claws (1d6);
Ability Scores Str +2, Dex –2, Con +4; Special Attacks rend (2 claws, 1d6).




驼鹿
既力大无比又通常是个坏脾气,驼鹿作为动物伙伴可真是个吓人的选择。
起始数据
体型 小型;速度 40尺;AC+2天生护甲;攻击 抵撞(1d6),2蹄击(1d4);
属性:力量12,敏捷15,体质13,智力2,感知13,魅力7;
特殊能力:昏暗视觉
7级进化
体型 大型;AC+3天生护甲;攻击 抵撞(1d8),2蹄击(1d6);
属性:+6力量,-2敏捷,+4体质;
特殊攻击:强力冲锋(抵撞1d8)
剧透 -   :
驼鹿监督QAQ

MOOSE
Powerful and often ill tempered, the moose is an intimidating choice for an animal companion.
Starting Statistics:
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack gore (1d6), 2 hooves (1d3);
Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 13, Cha 7;
Special Qualities low-light vision.
7th-Level Advancement:
Size Large; AC +3 natural armor;Attack gore (1d8), 2 hooves (1d4);
Ability Scores Str +6, Dex –2, Con +4;
Special Attacks powerful charge (gore, 1d8).




似鸟龙
这种双足恐龙拥有赋予了它们速度的大长腿和赋予了它们名字的长脖子。
起始数据
体型 中型;速度 40尺;AC+1天生护甲;攻击 2爪抓(1d8);
属性:力量11,敏捷15,体质12,智力2,感知13,魅力8;
特殊能力:昏暗视觉,灵敏嗅觉
7级进化
速度 60尺;AC+2天生护甲;攻击  2爪抓(1d8,附带1d4流血伤害);
属性:+2力量, +2体质;
特殊能力:冲刺 (Ex) 每小时一次,冲锋或使用奔跑动作时,能达到自身普通速度的十倍。
剧透 -   :
(吐槽:跑得比猎豹还快的香港记者动物伙伴)

ORNITHOMIMOSAUR
This bipedal dinosaur has long legs built for speed and a long neck that gives it an ostrichlike profile.
Starting Statistics:
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d8);
Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 13, Cha 8;
Special Qualities low-light vision, scent.
7th-Level Advancement:
Speed 60 ft.; AC +2 natural armor; Attack 2 claws (1d8 plus 1d4 bleed);
Ability Scores Str+2, Dex +2, Con +2;
Special Quality sprint.




巨枭
和同名的魔法兽不同,巨枭虽然普通但却有着同属中最大的体型,长着有力的双翼和致命的利爪。
起始数据
体型 中型;速度 10尺,飞行40尺(正常);AC+2天生护甲;攻击 2爪击(1d4);
属性:力量10,敏捷17,体质13,智力2,感知13,魅力6;
特殊能力:昏暗视觉
7级进化
AC+2天生护甲;攻击  2爪击(1d6);
属性:+8力量,-2敏捷,+4 体质;
特殊能力:撕扯(2爪击,1d6)
种族技能修正:潜行+4
剧透 -   :
OWL, GIANT
Unlike the magical beast of the same name, this owl is a mundane but unusually large specimen of its kind, with
powerful wings and deadly talons.
Starting Statistics:
Size Medium; Speed 10 ft., fly 60 ft.(average); AC +2 natural armor; Attack 2 talons (1d4);
Ability Scores Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 6;
Special Qualities low-light vision.
7th-Level Advancement:
Size Large; AC +2 natural armor;Attack 2 talons (1d6);
Ability Scores  Str +8, Dex –2, Con +4;
Special Attacks rend (2 talons, 1d6);
Racial Skill Modifiers +4 Stealth.



熊猫
熊猫通常很温顺也行动迟缓,但也能在需要的时候爆发出令人惊讶的行动力。
起始数据
体型 小型;速度 30尺;AC+2天生护甲;攻击 啮咬(1d4),2爪抓(1d3);
属性:力量13,敏捷12,体质14,智力2,感知13,魅力9;
特殊能力:昏暗视觉
7级进化
体型 中型;AC+3天生护甲;攻击 啮咬(1d6), 2爪抓(1d3);
属性:+4力量,-2敏捷,+4 体质;
特殊能力:强力啮咬 (Powerful Bite, Ex): 熊猫的啮咬伤害适用于2倍力量修正。
剧透 -   :
(吐槽:为什没有迅捷爆发/拖走)

PANDA
Normally slow moving and docile, pandas are capable of surprising bursts of activity when needed.
Starting Statistics:
Size Small; Speed 30 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3);
Ability Scores Str13, Dex 12, Con 14, Int 2, Wis 13, Cha 9;
Special Qualities low-light vision.
7th-Level Advancement: Size Medium; AC +3 natural armor; Attack bite (1d6), 2 claws (1d4);
Ability Scores Str +4,Dex –2, Con +4;
Special Attacks powerful bite.




巨豪猪
这种伐木取道的生物以从体表毛皮上伸出的、整齐排列着的、又长又尖锐的刚毛装饰着自己。
起始数据
体型 小型;速度 30尺;AC+1天生护甲;攻击 尾击(1d4);
属性:力量14,敏捷12,体质15,智力2,感知13,魅力5;
特殊攻击:刚毛(Quills,Ex)任何以天生武器或徒手攻击巨豪猪的生物受到1点穿刺伤害。擒抱住豪猪的生物在维持擒抱期间每轮受到1d3穿刺伤害。
特殊能力:昏暗视觉
7级进化
体型 中型;AC+2天生护甲;攻击 尾击(1d6);
属性:+2力量,-2敏捷,+4 体质;
特殊攻击:刚毛能力修改为:任何使用轻型或单手近战武器、天生武器或徒手攻击巨豪猪的生物受到1d3穿刺伤害。擒抱巨豪猪的生物在维持擒抱期间每轮受到2d4伤害。
剧透 -   :
(吐槽:该伙伴需要嘲讽!,repeat!需要嘲讽!)

PORCUPINE, GIANT
This lumbering forest creature is adorned with an array of long, sharp quills that protrude from its coarse pelt.
Starting Statistics:
Size Small; Speed 30 ft.; AC +1 natural armor; Attack tail slap (1d4);
Ability Scores Str 14,Dex 12, Con 15, Int 2, Wis 13, Cha 5;
Special Attacks quills(as porcupine quills; Pathfinder RPG Bestiary 3 222);
Special Qualities low-light vision, scent.
4th-Level Advancement:
Size Medium; AC +2 natural armor; Attack tail slap (1d6);
Ability Scores Str +2, Dex –2,Con +4;
Special Attacks quills (as giant porcupine quills; Pathfinder RPG Bestiary 3 222).




锯齿螈
这种原始的巨鳄在水上和陆上都同样犀利,它能够用的巨颌中蕴藏的力量咬碎些什么。
起始数据
体型 中型;速度 20尺,游泳30尺;AC+2天生护甲;攻击 啮咬(1d8,附带攫抓);
属性:力量13,敏捷14,体质15,智力1,感知13,魅力4;
特殊攻击:紧勒(1d8)
特殊能力:灵敏嗅觉
7级进化
体型 中型;AC+2天生护甲;攻击 啮咬(2d6附带攫抓);
属性:+4力量,-2敏捷,+4 体质;
特殊攻击:紧勒(2d8)
剧透 -   :
(吐槽:然而锯齿螈似乎只是一种长得特别大的原始两栖类,并不是鳄鱼的直系进化先祖)

PRIONOSUCHUS
This primeval crocodile is equally effective in the water and on land. Its jaws are capable of crushing things with great force.
Starting Statistics:
Size Medium; Speed 20 ft., swim 30 ft.;AC +2 natural armor; Attack bite (1d8 plus grab);
Ability Scores Str 13, Dex 14, Con 15, Int 1, Wis 12, Cha 4;
Special Attacks constrict (1d8);
Special Qualities scent.
7th-Level Advancement:
Size Large; AC +2 natural armor;Attack bite (2d6 plus grab);
Ability Scores Str +4, Dex –2,Con +4;
Special Attacks constrict (2d6).




礁蛇
颜色明亮的礁蛇栖息在潮水中,它们是有着剧毒的天生泳将,但也能在需要的时候在陆上滑行。
起始数据
体型 中型;速度 10尺,游泳40尺;AC+2天生护甲;攻击 啮咬(1d8,附带毒素);
属性:力量10,敏捷15,体质12,智力1,感知13,魅力2;
特殊攻击:毒素:1次/轮,共6轮;1力量伤害;1次豁免痊愈。DC=(10+1/2HD+体质调整值)。
特殊能力:昏暗视觉,灵敏嗅觉,屏息
(屏息:该生物可以在有溺水的危险之前保持闭气状态,这个状态最多可以持续的分钟数为体质属性的6倍。)
7级进化
属性:+2力量,+2敏捷;
特殊攻击:毒素:1次/轮,共6轮;1d2力量伤害;2次豁免痊愈。DC=(10+1/2HD+体质调整值)。
剧透 -   :
REEF SNAKE
Highly venomous and an excellent swimmer, the brightly colored reef snake is at home in tidal waters but can slither
about on land if needed.
Starting Statistics:
Size Medium; Speed 10 ft., swim 40 ft.; AC +2 natural armor; Attack bite (1d4 plus poison);
Ability Scores Str 10, Dex 15, Con 12, Int 1, Wis 13, Cha 2;
Special Attacks poison (frequency 1 round [6]; effect 1 Str damage; cure 1 save; Con-based DC);
Special Qualities low-light vision, hold breath, scent.
7th-Level Advancement:
Ability Scores Str +2, Dex +2.
Special Attacks poison (frequency 1 round [6]; effect 1d2 Str damage; cure 2 saves; Con-based DC]).




驯鹿
驯鹿居住在冰原上,是冻土上非常可靠的伙伴,在运输和防御上都能帮上忙。
起始数据
体型 中型;速度50尺;AC+2天生护甲;攻击 抵撞(1d6);
属性:力量13,敏捷14,体质12,智力2,感知13,魅力5;
特殊能力:昏暗视觉,灵敏嗅觉,雪地适应(无视冰和雪地造成的困难地形)
4级进化
属性:+2力量,+2敏捷,+2体质;
剧透 -   :
REINDEER
A denizen of the frozen tundra, the reindeer is a sure-footed companion in icy terrain, and it can used for transportation
as well as defense.
Starting Statistics:
Size Medium; Speed 50 ft.; AC +2 natural armor; Attack gore (1d6);
Ability Scores Str 13, Dex 14, Con 13, Int 2, Wis 12, Cha 5;
Special Qualities low-light vision,scent, snow adaptation (ignore difficult terrain from ice and snow).
4th-Level Advancement:
Ability Scores  Str +2, Dex +2,Con +2.




剑齿猫
剑齿猫比更凶猛的剑齿虎小一点,但怎么说也算得上是令人印象深刻的捕食者了。
起始数据
体型 中型;速度30尺;AC+1天生护甲;攻击2爪抓(1d4,附带攫抓);
属性:力量15,敏捷15,体质13,智力2,感知13,魅力8;
特殊攻击:剑齿咬(1d10啮咬攻击,但只适用于选择造成伤害的维持擒抱检定)
特殊能力:昏暗视觉,灵敏嗅觉,雪地适应(无视冰和雪地造成的困难地形)
7级进化
体型 大型;AC+2天生护甲;攻击 (1d6,附带攫抓);
属性:+8力量,-2敏捷,+2体质;
特殊攻击:猛扑,剑齿咬(2d8啮咬攻击)
剧透 -   :
SABER-TOOTHED CAT
Somewhat smaller than the more ferocious saber-toothed tiger, the saber-toothed cat is nonetheless an impressive
predatory creature.
Starting Statistics:
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d4 plus grab);
Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 13, Cha 8;
Special Attacks saber-toothed bite (1d10 bite attack, only on a grapple check to deal damage);
Special Qualities low-light vision, scent.
7th-Level Advancement:
Size Large; AC +2 natural armor; Attack 2 claws (1d6 plus grab);
Ability Scores Str +8, Dex –2,Con +4;
Special Attacks pounce, saber-toothed bite (2d8 bite attack, only on a grapple check to deal damage).




巨蝾螈
这只超规格的两栖动物嘴里满是细小而尖利的牙齿。
起始数据
体型 中型;速度20尺,游泳30尺;AC+3天生护甲;攻击 啮咬(1d4);
属性:力量13,敏捷14,体质15,智力1,感知12,魅力4;
特殊能力:两栖,震动感知(仅限水下),灵敏嗅觉
4级进化
AC+2天生护甲;
属性:+2力量,-2敏捷,+4体质;
种族技能修正:+4潜行
剧透 -   :
SALAMANDER, GIANT
This oversized amphibian has a mouth full of tiny but rather sharp teeth.
Starting Statistics:
Size Medium; Speed 20 ft., swim 30 ft.;AC +3 natural armor; Attack bite (1d4);
Ability Scores Str13, Dex 14, Con 15, Int 1, Wis 12, Cha 4;
Special Qualities amphibious, tremor sense 30 ft. (underwater only), scent.
4th-Level Advancement:
AC +2 natural armor;
Ability Scores Str +2, Dex –2, Con +4;
Racial Skill Modifiers +4 Stealth.




巨臭鼬
它那不可能被认错的黑白条纹给了所有惹恼这只臭家伙的人一个最清晰的警告。
起始数据
体型 中型;速度30尺;AC+1天生护甲;攻击 啮咬(1d6),2爪抓(1d4);
属性:力量9,敏捷14,体质13,智力2,感知12,魅力9;
特殊攻击:喷雾(远程接触攻击,30尺,臭麝/见下文,每天1次)
特殊能力:昏暗视觉,灵敏嗅觉,臭麝(1d6轮恶心,DC=(10+1/2HD+体质调整),通过则无效)
7级进化
体型 大型;AC+2天生护甲;攻击 啮咬(1d8),2爪抓(1d6);
属性:+8力量,-2敏捷,+4体质;
特殊攻击:喷雾(每天2次)
特殊能力:臭麝(1d3轮反胃,DC=(10+1/2HD+体质调整),通过则无效)
剧透 -   :
(吐槽:反胃似乎能用来打动物伙伴控制流!?)

SKUNK, GIANT
Its unmistakable black-and-white-striped coloration gives a clear warning sign to any who’ve experienced this foul-
smelling creature’s ire.
Starting Statistics:
Size Medium; Speed 30 ft.; AC +1natural armor; Attack bite (1d6), 2 claws (1d4);
Ability Scores Str 9, Dex 14, Con 13, Int 2, Wis 12, Cha 9;
Special Attacks spray (ranged touch attack, 30-ft. range, musk, usable 1/day);
Special Qualities low-light vision, musk (Fort save or sickened for 1d6 rounds, Con-based DC), scent.
7th-Level Advancement:
Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6);
Ability Scores Str +8, Dex –2, Con +4;
Special Attacks spray (usable 2/day);
Special Qualities musk (Fort save or nauseated for 1d3 rounds).




射毒眼镜蛇
这只色彩鲜艳的眼镜蛇能以喷吐毒液作为危险的远程攻击手段。
起始数据
体型 小型;速度20尺;AC+2天生护甲;攻击 啮咬(1d3);
属性:力量8,敏捷15,体质11,智力1,感知12,魅力2;
特殊攻击:喷毒(远程接触攻击,10尺,毒液/见下文,每2d4轮可用一次)
毒液:1次/轮,共6轮;1轮内视觉模糊(20%失手率);1次豁免痊愈。DC=(10+1/2HD+体质调整值)。
特殊能力:昏暗视觉,灵敏嗅觉
7级进化
属性:+2敏捷,+2体质;
特殊攻击:
毒液:1次/轮,共6轮;1轮内致盲;1次豁免痊愈。DC=(10+1/2HD+体质调整值)。
剧透 -   :
SPITTING COBRA
This brightly colored snake can spit its venom, giving it a dangerous ranged attack.
Starting Statistics:
Size Small; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d3);
Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 12, Cha 2;
Special Attacks poison (frequency 1 round [6]; effect blurred vision [20% miss chance] 1 round;cure 1 save; Con-based DC), spit (ranged touch attack, 10-footrange, poison, usable every 2d4 rounds);
Special Qualities low-light vision, scent.
7th-Level Advancement:
Ability Scores Dex +2, Con +2;
Special Attacks poison (frequency 1 round [6]; effect blindness 1 round; cure 1 save; Con-based DC).




巨乌贼
尽管这个生物称不上真正的巨大,但它也能用足够大的多条触手给予敌人严重的伤害。
起始数据
体型 中型;速度40尺,喷射90尺;AC+1天生护甲;攻击 啮咬(1d6),触手(1d4,附带攫抓);
属性:力量12,敏捷15,体质13,智力2,感知12,魅力3;
特殊能力:水生,昏暗视觉
(喷射 Jet(Ex)乌贼能以一个整轮动作,向一条直线的方向进行喷射移动。在喷射的时候不会引发借机攻击。)
7级进化
体型 大型;AC+2天生护甲;攻击 啮咬(1d8),触手(1d6,附带攫抓);
属性:+8力量,-2敏捷,+4体质;
特殊攻击:紧勒1d6
特殊能力:
墨水云 (Ink Cloud, Ex): 每分钟1次,以自由动作,乌贼能喷出20尺半径的球形墨水云。这些墨水在水中提供完全隐蔽,并且持续1分钟。
剧透 -   :
SQUID, GIANT
Although this creature isn’t nearly the size of a true giant squid, it remains large enough to do serious damage to foes
with its many tentacles.
Starting Statistics:
Size Medium; Speed swim 40 ft., jet 90 ft.; AC +1 natural armor; Attack bite (1d6), tentacles (1d4 plus grab);
Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 3;
Special Qualities aquatic, low-light vision.
7th-Level Advancement:
Size Large; AC +2 natural armor;Attack bite (1d8), tentacles (1d6 plus grab);
Ability Scores Str +8, Dex –2, Con +4;
Special Attacks constrict (1d6);
Special Qualities ink cloud (20-ft. radius; Bestiary 259)




狼狗
这种狗狗是可靠的狼与狗的杂交品种。
起始数据
体型 中型;速度40尺;AC+2天生护甲;攻击 啮咬(1d6);
属性:力量15,敏捷15,体质13,智力2,感知12,魅力6;
特殊能力:昏暗视觉,灵敏嗅觉
7级进化
攻击 啮咬(1d6,附带1d4流血伤害);
属性:+2力量,+2体质;
剧透 -   :
WOLFDOG
This creature is a dependable hybrid of wolf and dog.
Starting Statistics:
Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6);
Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6;
Special Qualities low-light vision,scent.
4th-Level Advancement:
Ability Scores Str +2, Con +2;
Attack bite (1d6 plus 1d4 bleed).




牦牛
粗壮固执的牦牛在崎岖的地形上脚踏实实,坚实可靠。
起始数据
体型 大型;速度30尺;AC+4天生护甲;攻击 抵撞(1d8);
属性:力量14,敏捷10,体质12,智力2,感知10,魅力5;
特殊能力:昏暗视觉,灵敏嗅觉
4级进化
AC+2 天生护甲;
属性:+4力量,+4体质;
特殊能力 驮兽(速度不会被负重影响)
剧透 -   :
(吐槽:描述文字完全是谷歌翻译的!谷歌翻译的好棒呀x)

YAK
Stout and stubborn, the yak is sure footed and dependable in rough terrain.
Starting Statistics:
Size Large; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8);
Ability Scores Str 14, Dex 10, Con 12, Int 2, Wis 10, Cha 5;
Special Qualities low-light vision, scent.
4th-Level Advancement:
AC +2 natural armor;
Ability Scores Str +4, Con +4;
Special Qualities pack animal (speed is never modified by encumbrance).



斑马
斑马标志性的黑白条纹让它能很方便地被认出来。
起始数据
体型 大型;速度50尺;AC+2天生护甲;攻击 啮咬(1d4),2蹄击(1d4);
属性:力量14,敏捷10,体质12,智力2,感知14,魅力6;
特殊能力:昏暗视觉,灵敏嗅觉
4级进化
AC+2 天生护甲;
属性:+2力量,+2体质;
蹄击变为主要天生武器
剧透 -   :
(吐槽:和上面的Yak一样是初始大型,骑手型小德有了更多选择了)

ZEBRA
The iconic black and white stripes of the zebra make it instantly recognizable.
Starting Statistics:
Size Large; Speed 50 ft.; AC +2 natural armor; Attack bite (1d4), 2 hooves (1d4);
Ability Scores Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 6
Special Qualities low-light vision, scent.
4th-Level Advancement:
Ability Scores Dex +2, Con +2.
The hooves are primary attacks.


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这些植物伙伴的译名都是我瞎编的(
« 回帖 #1 于: 2017-11-17, 周五 10:41:12 »
植物伙伴部分


    植物伙伴多种多样。不同种的植物伙伴拥有截然不同的体型、速度、攻击、属性值和特殊能力。一般而言,所有的植物伙伴的天生武器攻击是使用该生物的完整的攻击加值的。植物伙伴也会在攻击造成的伤害上加上它们完整的力量调整值,除非它只有一次天生攻击,在这种情况下它们在伤害骰上加上1.5倍的力量调整值。植物伙伴有各种特殊能力,如灵敏嗅觉。但植物伙伴不能在生命骰提高而获得的专长中选择武器或盔甲擅长,除非有特殊说明,它们不能使用任何人造的武器。
    当你的职业等级提升时,你的植物伙伴也会如同动物伙伴那样获得成长奖励。而每个植物伙伴通常也会在4或7级时获得额外的进化奖励,这写在了每个可选的植物伙伴的条目中。
    植物伙伴通常只能被特定的变体职业选择,比如树之歌者德鲁伊变体(PathfinderRPG  Advanced Class Guide 25),但在GM的许可下,任何德鲁伊都可以选择一个植物伙伴。
    绊摔:许多植物伙伴有多条树根状的腿,这使得它们很难被绊摔。所以,以下的条目中都列出了植物伙伴在对抗绊摔攻击时的CMD奖励。
剧透 -   :
Plant companions have a variety of different starting sizes,speed, attacks, ability scores, and special qualities. All plant companion attacks are made using the creature’s full base attack bonus unless otherwise noted. Plant companion attacks add the plant’s Strength modifier on the damage roll, unless it has only one attack, in which case it adds 1-1/2 times its Strength modifier. Some plant companions have special abilities, such as scent. Plant companions can’t gain armor or weapon proficiency feats even as they advance in Hit Dice, and they can’t use manufactured weapons at all unless their description says otherwise.
As you gain levels, your plant companion grows in power as well, gaining the same bonuses that are gained by animal companions. Each plant companion gains an additional bonus, usually at 4th or 7th level, as listed with each companion choice.
Plant companions are typically suitable only for specific archetypes, such as the treesinger druid archetype (Pathfinder RPG Advanced Class Guide 25), but with the GM’s permission, any druid could select a plant companion.
Trip: Because many plant companions have several rootlike legs, they are very difficult to trip. As a result, a CMD entry has been included for each, indicating the bonus to CMD such plants receive against trip attacks.


食腐真菌
这种苍白的真菌集群看上去就像是个身披荆棘的蜘蛛,它淌着酸液的大嘴长在身体正中。
起始数据
体型 小型;速度 30 尺; AC +2 天生护甲;攻击 啮咬 (1d6,附加1d2 酸液);;
属性:力量 14,敏捷 13,体质 12,智力1,感知 11,魅力 4;
特殊攻击 喷吐酸液 (远程接触攻击,,射程30尺, 1d6强酸伤害);
特殊能力 黑暗视觉 60 尺;
CMD +12对抗绊摔
4级进化
体型 中型;AC +2 天生护甲;攻击 啮咬 (1d8,附加1d4 酸液);
属性:力量 +4,敏捷 –2,体质 +2;
特殊攻击 喷吐酸液 (1d8 酸液 伤害);
剧透 -   :
CORPSE-EATER FUNGUS
This pale mass of fungal matter looks something like aspider with a thorny,acidic mouth in place of a body.
Starting Statistics:
Size Small; Speed 30 ft.; AC +2 naturalarmor; Attack bite (1d6 plus 1d2 acid);
Ability Scores Str 14,Dex 13, Con 12, Int 1, Wis 11, Cha 4;
Special Attacks spitacid (ranged touch attack, 30-foot range, 1d6 acid damage);
Special Qualities darkvision 60 ft.; CMD +12 vs. trip.
4th-Level Advancement:
Size Medium; AC +2 naturalarmor; Attack bite (1d8 plus 1d4 acid);
Ability Scores Str +4,Dex –2, Con +2;
Special Attacks spit acid (ranged touch attack,30-foot range, 1d8 acid damage);
Special Qualities darkvision60 ft.

纠结翻译x1,该翻译成食尸真菌还是食腐真菌啊


喷孢爬球

这个有着惊人移动力的多彩真菌球在它的巢穴上用几十条细丝状的“腿”爬来爬去,它孢子中含有的毒素会让人满眼天星好一会。
起始数据
体型 小型;速度 30 尺;AC +1 天生护甲;攻击 挥击 (1d4,附加毒素);
属性:力量 12,敏捷 15, 体质 14, 智力1, 感知 12, 魅力 9;
特殊攻击 毒素(频率1轮1次/共[4]轮;效果 1d2感知伤害和目眩 通过1次豁免治愈;DC=10+1/2HD+体质调整值);
特殊能力 黑暗视觉 60 尺
防御性喷吐(1分钟/1次,当被攻击时以一个直觉动作,对所有临近生物释放毒素。
不会被绊摔
四级进化
体型 中型;AC +1 天生护甲;攻击 挥击 (1d6,附加毒素);
属性:力量 +4,敏捷 –2,体质 +2
剧透 -   :
CREEPING PUFFBALL
This surprisingly mobile, multicolored ball of fungus crawls round on a nest of dozens of little filament-like “legs.” Its
poisonous spores cause those affected to endure bright,dazzling spots of color.
Starting Statistics:
Size Small; Speed 30 ft.; AC +1 naturalarmor; Attack slam (1d4 plus poison);
Ability Scores Str 12,Dex 15, Con 14, Int 1, Wis 12, Cha 9;
Special Attacks
poison(frequency 1 round [4]; effect 1d2 Wis damage and dazzled; cure1 save; Con-based DC);
Special Qualities
darkvision 60 ft.
defensive puff (1/minute as an immediate action when hit,the fungus can expose one adjacent creature to its poison);
CMD cant’ be trip.
4th-Level Advancement:
Size Medium; AC +1 naturalarmor; Attack slam (1d6 plus poison);
Ability Scores Str +4,Dex –2, Con +2.

纠结译名x2,爬行的喷云吐雾球你好啊....


植物吞咽者
这个球茎植物用它在葡萄藤间爬行攀援,把可怜虫们丢到身体内的酸池中消化,并在猎物挣扎时把它们勒紧。
起始数据
体型 中型;速度20尺.,攀爬 10 尺.;AC +1 天生护甲; 攻击 2蔓击(1d4,主要天武,钝击,附加攫抓);
属性 力量 12, 敏捷 11, 体质 13, 智力1, 感知 10, 魅力 3;
特殊攻击:活吞 (1d6 酸液);
特殊能力 昏暗视觉;
静止 (Freeze, Ex): 该生物可以使自己表现得像一个没有生命的物体 (一座雕像,菌类的一部分或者其他)。该生物可以在伪装成无生命物体的隐匿检定中取20;
不会被绊摔.
7级进化
体型 大型; AC +2 天生护甲;
攻击 2蔓击(1d6,附加攫抓);
属性:力量 +6, 敏捷 –2,体质 +2;
特殊攻击 活吞 (1d8 酸液).
剧透 -   :
GULPER PLANT
This bulbous green plant can climb or crawl via a network of vines. Its central reservoir can gulp down foes to digest them in an internal well of acid, holding them tight while they struggle.
Starting Statistics:
Size Medium; Speed 20 ft., climb 10 ft.;AC +1 natural armor; Attack 2 vines † (1d4 plus grab);
AbilityScores Str 12, Dex 11, Con 13, Int 1, Wis 10, Cha 3;
SpecialAttacks swallow whole (1d6 acid);
Special Qualities freeze,low-light vision; CMD can’t be tripped.
7th-Level Advancement:
Size Large; AC +2 natural armor;Attack 2 vines † (1d6 plus grab);
Ability Scores Str +6, Dex –2,Con +2;
Special Attacks swallow whole (1d8 acid).
†  This attack is a primary natural attack that deals bludgeoning damage.

纠结译名x3,我比较想叫它吞吞球茎


猎人掌
这个仙人掌用五条树根状的腿快速爬近敌人,接着用带着千百根尖刺的巨掌狠狠地挥打一番。
起始数据
体型 中型; 速度 30 尺.; AC +3天生护甲;攻击 2 挥击(1d6,钝击+穿刺);
属性 力量 14, 敏捷 13, 体质 17, 智力2, 感知 13, 魅力 6;
特殊能力针刺(擒抱,或用天生武器或徒手攻击攻击猎人掌的生物受到1d4点穿刺伤害。)
CMD +6 对抗绊摔
7级进化
体型 大型; AC +2 天生护甲;攻击 2挥击(1d8);
属性 力量 +8, 敏捷 –2, 体质 +2;
特殊能力 昏暗视觉
剧透 -   :
HUNTING CACTUS
Able to crawl swiftly on five rootlike legs, the hunting cactus has long arms it can slam foes with—arms covered with hundreds of thin, sharp needles.
Starting Statistics:
Size Medium; Speed 30 ft.; AC +3 natural armor; Attack 2 slams † (1d6);
Ability Scores Str 14, Dex 13, Con 17, Int 2, Wis 13, Cha 6;
Special Qualities needles (a creature grappling a hunting cactus or attacking it with a natural attack or unarmed strike takes 1d4 points of piercing damage); CMD +6 vs. trip.
7th-Level Advancement:
Size Large; AC +2 natural armor; Attack 2 slams † (1d8);
Ability Scores Str +8, Dex –2, Con +2;
Special Qualities low-light vision.
† These slam attacks deal both bludgeoning and piercing damage.

总算有个我觉得我翻译得还行的东西了(


疹爬蔓
这团树叶和藤蔓纠缠而成的爬行植物会像蛇一样在地上蜿蜒滑动,不幸撞倒这位捕食者会让你既恶心又起些皮疹。
起始数据
体型 小型;速度20尺.,攀爬 20 尺.;AC +1 天生护甲;攻击 挥击 (1d4,附加毒素);
属性:力量 10, 敏捷 15, 体质 13, 智力1,感知 11, 魅力 2;
特殊攻击 毒素 (频率1轮/1次,共[4]轮;效果 1敏捷伤害,恶心 1 轮;通过1次豁免治愈;DC=10+1/2HD+体质调整值);
特殊能力 昏暗视觉;
不会被绊摔
四级进化
体型 中型; AC +2天生护甲;攻击 挥击 (1d6,附加毒素);
属性:力量 +4, 敏捷 –2,体质 +2;
特殊攻击 毒素 (频率1轮/1次,共[4]轮;效果 1d2敏捷伤害,恶心 1 轮;通过2次豁免治愈;DC=10+1/2HD+体质调整值)
剧透 -   :
RASH CREEPER
This mass of creeping vines and leaves slithers almost like a snake. Contact with this predatory plant causes a sickening and sometimes debilitating rash.
Starting Statistics:
Size Small; Speed 20 ft., climb 20 ft.; AC +1 natural armor; Attack slam (1d4 pluspoison);
Ability Scores Str 10, Dex 15, Con 13, Int 1,Wis 11, Cha 2;
Special Attacks poison (frequency 1 round[4]; effect 1 Dex damage and sickened for 1 round; cure
1 save; Con-based DC);
Special Qualities low-lightvision; CMD can’t be tripped.
4th-Level Advancement:
Size Medium; AC +2 natural armor; Attack slam (1d6 plus poison);
Ability Scores Str +4, Dex –2,Con +2;
Special Attacks poison (frequency 1 round [4]; effect 1d2 Dex damage and sickened for 1 round; cure 2 saves; Con-based DC)

纠结译名x4,虽然名字里不带蔓但是按照P子给出的描述我还是倾向叫它爬蔓了

滑行捕虫草
这个看上去像是双头蛇的滑行植物用两个黏糊糊的大嘴挥打并缠紧敌人。
起始数据
体型 中型; 速度 20 尺.; AC +1天生护甲; 攻击 2挥击 (1d4,附加1d2 酸液伤害,附加攫抓);
属性:力量 14, 敏捷 17, 体质 13, 智力1, 感知 12, 魅力 6;
特殊攻击 紧勒(1d8 酸液);
特殊能力 昏暗视觉;
不会被绊摔
7级进化
体型 大型; AC +2 天生护甲;
攻击 2挥击 (1d6,附加1d3 酸液,附加攫抓);
属性 力量+6, 敏捷–2, 体质+4;
特殊攻击 紧勒(2d6 酸液)
剧透 -   :
SLITHERING SUNDEW
Looking something like a two-headed serpent, this slithering plant strikes with two sticky, constricting slams.
Starting Statistics:
Size Medium; Speed 20 ft.; AC +1 natural armor; Attack 2 slams (1d4 plus 1d2 acid plus grab);
Ability Scores Str 14, Dex 17, Con 13, Int 1, Wis 12, Cha 6;
Special Attacks constrict (1d8 acid);
Special Qualities low-light vision; CMD can’t be tripped.
7th-Level Advancement:
Size Large; AC +2 natural armor;Attack 2 slams (1d6 plus 1d3 acid plus grab);
Ability ScoresStr +6, Dex –2, Con +4;
Special Attacks constrict (2d6 acid).




咬蝇草
这株可移动的捕蝇草有着两张参差不齐的大颚和蜿蜒的爬根。
起始数据
体型 中型; 速度 20 尺.; AC +2天生护甲; 攻击 2啮咬 (1d4,附加攫抓);
属性 力量 12, 敏捷 15, 体质 14, 智力1, 感知 12, 魅力 5;
特殊能力 昏暗视觉;
不会被绊摔
7级进化
体型 大型; AC +2 天生护甲;攻击 3 啮咬(1d6,附加攫抓);
属性:力量 +8, 敏捷 –2,体质 +4
剧透 -   :
SNAPPING FLYTRAP
This mobile flytrap features two spiky jaws and scuttles about on a tangle of roots.
Starting Statistics:
Size Medium; Speed 20 ft.; AC +2natural armor; Attack 2 bites (1d4 plus grab);
Ability ScoresStr 12, Dex 15, Con 14, Int 1, Wis 12, Cha 5;
Special Qualitieslow-light vision; CMD can’t be tripped.
7th-Level Advancement:
Size Large; AC +2 natural armor; Attack 3 bites (1d6 plus grab);
Ability Scores Str +8, Dex –2,Con +4.

查阅后发现snapping这里应该是关闭上下颌的意思于是就翻译为"咬"了

唯一一个P字给了图的植物伙伴,但这也无助于我想个更好的译名

狙人掌
这根单柱仙人掌披着一层细长的刺针,能以它三条棍状的根部慢慢爬动,并以致命的准确度投射出它的棘刺。
起始数据
体型 小型; 速度 20 尺.; AC +2 天生护甲; 攻击 抵撞 (1d4) 或 棘刺射击 (远程攻击, 60尺射程,1d8穿刺伤害,力量加值不增加至伤害骰);
属性:力量 10, 敏捷 13,体质 14, 智力1, 感知 13, 魅力 6;
特殊能力 昏暗视觉;
CMD +2 对抗绊摔
4级进化
体型 中型; AC +2 天生护甲;攻击 抵撞 (1d6) 或2棘刺射击(2d6);
属性:敏捷 +2,体质 +2
剧透 -   :
SNIPER CACTUS
This single-stalked cactus sports dozens of long, thin needles. Capable of crawling on three stalklike roots, the sniper cactus can fire its thorns with deadly accuracy.
Starting Statistics:
Size Small; Speed 20 ft.; AC +2 natural armor; Attack gore (1d4) or thorn † (ranged attack, 60-foot range, 1d8 piercing damage);
Ability Scores Str 10, Dex 13, Con 14, Int 1, Wis 13, Cha 6;
Special Qualities low-light vision; CMD +2 vs. trip.
4th-Level Advancement:
Size Medium; AC +2 natural armor; Attack gore (1d6) or 2 thorns † (ranged attack, 60-foot range, 2d6 piecing damage);
Ability Scores Dex +2, Con +2.
† This attack gains no bonus from this creature’s Strength
score on damage rolls.

翻译照抄猎人掌,被吐槽植物大战僵尸
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皮皮虾好强!
« 回帖 #2 于: 2017-11-17, 周五 10:42:04 »
昆虫伙伴部分


    供德鲁伊和其他职业选择的虫类动物伙伴最早在Pathfinder RPG Ultimate Magic一书中出现。以下还会给出一些额外的可选虫类伙伴。虫类伙伴和动物伙伴使用同样的规则,也能在驯养动物技能的规则下被训练。除此之外,虫类动物伙伴还有以下的一些特性。
    无心智:虫类伙伴并没有智力属性,并且拥有无心智的特性。尽管如此,虫类伙伴依然能学会一个动物技巧,再加上从职业等级中得到的其他技巧。如果一个虫类伙伴在4级、8级及知乎的等级提升中获得了属性提加值,德鲁伊可以把这一加值应用于该伙伴的智力属性上,使其智力从—变为1。这会使得虫类伙伴失去无心智的特性并使得它能因为智力提升学会3个动物技巧,在加上一个额外赠送的动物技巧。而当虫类伙伴拥有无心智特性时,它不会获得任何技能点或专长。
    绊摔:许多虫类都拥有两条以上的腿,这使得它们非常难以被绊摔。以下可选虫类伙伴中包含了对抗绊摔的CMD条目,写出了这些虫类伙伴在对抗绊摔时拥有的CMD加值。
剧透 -   :
Vermin companions for druids and similar classes were first introduced in Pathfinder RPG Ultimate Magic. Several additional choices for vermin companions are listed below. Vermin companions follow the same rules as animal companions and can be trained as if they were animals using the Handle Animal skill. In addition, vermin companions have the following features.
Mindless: Vermin companions have no Intelligence score and have the mindless trait. In spite of this, vermin companions can learn one trick, plus any additional bonus tricks granted as a result of class level. If a vermin animal companion gains an ability score increase (at 4 Hit Dice, 8 Hit Dice, and so on), the druid can apply this increase to the companion’s Intelligence, changing it from — to 1, at which point the companion loses the mindless trait and is able to learn up to 3 tricks per point of Intelligence, plus the additional bonus tricks. Vermin companions have no skill points or feats as long as they have the mindless quality.
Trip: Because many vermin have more than two legs, they are very difficult to trip. As a result, a CMD entry has been included for each, indicating the bonus to CMD such vermin receive against trip attacks.


巨猎蝽
这只长着长腿像甲虫一样的昆虫可以在远距离用毒雾喷击敌人.
起始数据
体型 小型;速度30尺.,飞行 30 尺(笨拙);AC +2 天生护甲; 攻击 1啮咬(1d4,附加毒素),2爪击(1d3);
属性 力量 13,敏捷 15,体质 13,智力 —,感知 10,魅力 2;
特殊攻击
毒素(频率1轮1次,共[4]轮;1d2敏捷伤害;通过1次豁免治愈;DC = 10 +1/2HD+体质调整值);
毒雾(使得半径15尺内的生物受到毒素攻击;通过反射豁免则无效;DC = 10 +1/2HD+敏捷调整值;标准动作;每1d4轮可用一次)
特殊能力 黑暗视觉60尺;
CMD +8对抗绊摔。
4级进化
体型 中型; AC +1 天生护甲;攻击  1啮咬(1d6),2爪击(1d4);
属性:力量 +4,敏捷 –2,体质 +2;
特殊攻击 毒素(通过2次豁免痊愈)
剧透 -   :
ASSASSIN BUG, GIANT
This long-legged, beetle-like insect can spew a stream of poison at its foes from a distance.
Starting Statistics:
Size Small; Speed 30 ft., fly 30 ft.(clumsy); AC +2 natural armor; Attack bite (1d4 plus poison),,2 claws (1d3);
Ability Scores Str 13, Dex 15, Con 13, Int —,Wis 10, Cha 2;
Special Attacks poison (frequency 1 round [4];effect 1d2 Dex; cure 1 save; Con-based DC), poison stream(exposes all creatures in a 15-ft. line to poison, Reflex save negates; Dex-based DC; usable every 1d4 rounds as a standard action);
Special Qualities darkvision 60 ft.;
CMD trip +8.
4th-Level Advancement:
Size Medium; AC +1 natural armor; Attack bite (1d6 plus poison), 2 claws (1d4);
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks poison (frequency 1 round [4]; effect 1d2 Dex; cure 2 saves; Con-based DC)



巨毛虫
这只蝴蝶或飞蛾的幼虫像是长着许多脚的蠕虫;但只要它还是虫类伙伴,它就永远没有结蛹成蝶的一天了。
起始数据
体型 小型;速度30尺.,攀爬 30 尺;AC +2 天生护甲; 攻击 1啮咬(1d6),1毒刺(1d4,次要天生武器,穿刺伤害,附带毒素);
属性 力量 14,敏捷 14,体质 13,智力 —,感知 11,魅力 2;
特殊攻击
毒刺(用天生武器或非长触及近战武器攻击巨毛虫的敌人需要通过一个反射豁免,不然会被毒刺攻击造成伤害,就如同巨毛虫用毒刺黏住了它们一般;DC =10 + 1/2HD + 敏捷调整值 + 2种族加值);
毒素(频率1轮1次,共[4]轮;1d2力量伤害;通过1次豁免治愈;DC = 10 +1/2HD+体质调整值);
特殊能力 黑暗视觉60尺;压缩(Compression, Ex):该生物在没有紧缩时能够通过一个四分之一方格大小的区域,并且在紧缩时可以通过八分之一方格大小的区域;
不会被绊摔。
4级进化
体型 中型; AC +1 天生护甲;攻击  1啮咬(1d8),毒刺(1d6);
属性:力量 +4,敏捷 –2,体质 +2。
剧透 -   :
CATERPILLAR, GIANT
This many-legged worm like creature is a larval form of a moth or butterfly, but as long as it remains a vermin companion, it will not go through this metamorphosis.
Starting Statistics:
Size Small; Speed 30 ft., climb 30 ft.; AC +2 natural armor; Attack bite (1d6), bristles † (1d4 plus poison);
Ability Scores Str 14, Dex 13, Con 13, Int —, Wis 11, Cha 2;
Special Attacks bristles (a creature attacking the giant caterpillar with a natural attack or non-reach melee weapon must succeed at a Reflex save or take damage as if the caterpillar had struck the creature with its bristles attack; Dex-based DC with a +2 racial bonus), poison (frequency 1 round [4]; effect 1d2 Str damage; cure 1 save; Con-based DC);
Special Qualities compression, darkvision 60 ft.;
CMD can’t be tripped.
4th-Level Advancement:
Size Medium; AC +1 natural armor; Attack bite (1d8), bristles † (1d6 plus poison);
Ability Scores Str +4, Dex –2, Con +2.
† This is a secondary natural attack that deals piercing damage.


巨蟑螂
这种巨型、迅捷又让人烦躁不安的蟑螂非常难以被杀死。它们喜欢黑暗的地方,也不介意住得脏乱不堪。
起始数据
体型 小型;速度30尺.,攀爬 20 尺,飞行 20尺(不良);AC +1 天生护甲;攻击 啮咬(1d4);
属性 力量 9,敏捷 10,体质 17,智力 —,感知 11,魅力 2;
特殊能力 黑暗视觉60尺;震动感知60尺;强光敏感 (Light Sensitivity, Ex): 该生物在强光如阳光或者‘昼明术’范围内就会目眩;闭气 (Hold Breath, Ex): 该生物可以在有溺水的危险之前保持闭气状态,这个状态最多可以持续的分钟数为体质属性的6倍;
CMD +8对抗绊摔;
奖励专长 坚忍(CRB, 对抗非致命伤害检定+4)
4级进化
速度 攀爬30尺,飞行 40尺(不良);
属性:力量 +2,敏捷 +2,体质 +2;
奖励专长 顽强(CRB,HP低于0时保持清醒,伤势自动稳定)
剧透 -   :
COCKROACH, GIANT
Swift and unsettling, the giant cockroach is notoriously difficult to slay. These creatures prefer dark places and seem to have no opposition to crawling through filth.
Starting Statistics:
Size Small; Speed 30 ft., climb 20 ft., fly 20 ft. (poor); AC +1 natural armor; Attack bite (1d4);
Ability Scores Str 9, Dex 10, Con 17, Int —, Wis 11, Cha 2;
Special Qualities darkvision 60 ft., hold breath, light sensitivity, tremorsense 60 ft.;
CMD +8 vs. trip;
Bonus Feat Endurance.
4th-Level Advancement:
Speed 30 ft., climb 30 ft., fly 40 ft.(poor); AC +2 natural armor;
Ability Scores Str +2, Dex +2, Con +2;
Bonus Feat Diehard.




巨蜻蜓
这只有着长翅膀的昆虫身上的色彩让人眼花缭乱。
起始数据
体型 小型;速度20尺.,飞行 40尺(完美);AC +2 天生护甲;攻击 啮咬(1d8);
属性 力量 13,敏捷 17,体质 12,智力 —,感知 12,魅力 9;
特殊能力 黑暗视觉60尺;
CMD +8对抗绊摔。
4级进化
体型 中型;速度 飞行 80尺(完美);AC+3 天生护甲;攻击 啮咬(2d6) ;
属性:力量 +4,敏捷 -2,体质 +2;
奖励专长 飞越攻击(B1,可以在移动途中进行标准动作)。
剧透 -   :
DRAGONFLY, GIANT
These long-winged insects have dazzlingly colorful bodies.
Starting Statistics:
Size Small; Speed 20 ft., fly 40 ft. (perfect); AC +2 natural armor; Attack bite (1d8);
Ability Scores Str 13, Dex 17, Con 12, Int —, Wis 12, Cha 9;
Special Qualities darkvision 60 ft.;
CMD +8 vs. trip.
4th-Level Advancement:
Size Medium; Speed 20 ft., fly 80 ft. (perfect); AC +3 natural armor; Attack bite (2d6);
Ability Scores Str +4, Dex –2, Con +2;
Bonus Feat Flyby Attack.




广翅鲎
这种水生虫类也被叫做海蝎,有着一双大螯和细长的尾刺。
起始数据
体型 中型;速度20尺.,游泳 40尺;AC +2 天生护甲;攻击 2爪抓(1d3),尾刺(1d3,附加毒素);
属性 力量 10,敏捷 11,体质 12,智力 —,感知 13,魅力 2;
特殊能力 黑暗视觉60尺;
特殊攻击 毒素(频率1轮1次,共[4]轮;1体质伤害;通过1次豁免治愈;DC = 10 +1/2HD+体质调整值);
CMD +8对抗绊摔。
7级进化
体型 大型;AC+3 天生护甲;攻击 2爪抓(1d4),尾刺(1d4);
属性:力量 +8, 敏捷 -2,体质 +2;
特殊攻击:毒素(频率1轮1次,共[6]轮;1d2体质伤害;通过1次豁免治愈;DC = 10 +1/2HD+体质调整值)。
剧透 -   :
EURYPTERID
Also known as sea scorpions, these aquatic insects have pincers and a long stinger.
Starting Statistics:
Size Medium; Speed 20 ft., swim 40 ft.;AC +2 natural armor; Attack 2 claws (1d3), sting (1d3 plus poison);
Ability Scores Str 10, Dex 11, Con 12, Int —, Wis 13,Cha 2;
Special Qualities darkvision 60 ft.;
Special Attacks poison (frequency 1 round [4]; effect 1 Con damage; cure 1 save;Con-based DC);
CMD +8 vs. trip.
7th-Level Advancement:
Size Large; AC +3 natural armor; Attack 2 claws (1d4), sting (1d4 plus poison);
Ability Scores Str +8, Dex –2, Con +4;
Special Attacks poison(frequency 1 round [6]; effect 1d2 Con damage; cure 1 save;Con-based DC).


巨蝗虫
这只巨蝗虫有着健硕的后腿,还能吐出带毒的粘液。
起始数据
体型 小型;速度20尺.,攀爬 20尺,飞行20尺;AC +3 天生护甲;攻击 1啮咬(1d6);
属性 力量 12,敏捷 17,体质 12,智力 —,感知 10,魅力 7;
特殊攻击 粘液喷吐(远程接触攻击,30尺射程,恶心1轮);
特殊能力 黑暗视觉60尺; 在进行跳跃的特技检定中+18;飞跳:可以在进行跳跃的特技检定中取10,即使被分析或被威胁;
CMD +8对抗绊摔。
4级进化
体型 中型;AC+2 天生护甲;攻击 啮咬(1d8);
属性:力量 +4, 敏捷 -2,体质 +2;
特殊攻击:贪食(啮咬攻击对拥有植物子类别的生物和由纸、木头或是其他植物原料造成的物品造成双倍伤害)
剧透 -   :
LOCUST, GIANT
The giant locust has long limber legs and the ability to spit a caustic glob of noxious goo.
Starting Statistics:
Size Small; Speed 20 ft., climb 20 ft.,fly 20 ft. (poor); AC +3 natural armor; Attack bite (1d6);
Ability Scores Str 12, Dex 17, Con 11, Int —, Wis 10, Cha 7;
Special Attacks spit goo (ranged touch attack, 30-foot range, sickened for 1 round);
Special Qualities +18 Acrobatics when jumping, darkvision 60 ft., leap (can take 10 on Acrobatics checks to jump, even when distracted or threatened);
CMD+8 vs. trip.
4th-Level Advancement:
Size Medium; Speed 20 ft., climb20 ft., fly 60 ft. (average); AC +2 natural armor; Attack bite(1d8);
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks voracious (bite attack deals double damage to creatures with the plant subtype and to objects made of paper, wood, or other plant materials).


巨螳螂虾
这种水生的虫类能用有力的双爪在看不清的瞬间内发起突袭。
起始数据
体型 小型;速度40尺.,游泳 30尺;AC +3 天生护甲;攻击 2螯夹(1d6);
属性 力量 12,敏捷 17,体质 14,智力 —,感知 13,魅力 6;
特殊能力 水生;水下盲感10尺;黑暗视觉30尺;音波抗力5;
CMD +12 对抗绊摔。
7级进化
体型 中型;AC+2 天生护甲;攻击 2螯夹(1d8);
属性:力量 +6, 敏捷 -2,体质 +2;
特殊攻击:迅螯(能用其中一个螯击打出因高BAB获得的额外攻击)
特殊能力 盲感10尺,音波抵力10。
剧透 -   :
MANTIS SHRIMP, GIANT
This colorful aquatic vermin has powerful claws capable of striking with blinding speed.
Starting Statistics:
Size Small; Speed 40 ft., swim 30 ft.;AC +3 natural armor; Attack 2 pincers (1d6);
Ability Scores Str 12, Dex 17, Con 14, Int —, Wis 13, Cha 6;
Special Qualities aquatic blindsense 10 ft., darkvision 60 ft., sonic resistance 5;
CMD +12 vs. trip.
7th-Level
Advancement: Size Medium; AC +2 natural armor; Attack 2 pincers (1d8);
Ability Scores Str +6, Dex –2, Con +2;
Special Attacks speedy pincers (can make iterative attacks with one of its pincer attacks);
Special Qualities blindsight 10 ft., sonic resistance 10.


巨蚊
巨蚊的嗜血天性和它恼人的翅膀嗡鸣声实在是讨人厌得过分。但和它那些小型表亲不一样,巨蚊能轻松地猎杀大一号的生物,然后吸干猎物的血。
起始数据
体型 小型;速度20尺.,飞行 60尺(良好);AC +1 天生护甲;攻击 啮咬(1d6,附加流血和攫抓);
属性 力量 14,敏捷 21,体质 15,智力 —,感知 13,魅力 6;
特殊攻击
流血(1d4):拥有该能力的生物造成的伤口会持续流血,受到该效果的生物每回合开始时遭受额外伤害。出血效果可以被一次DC 15的医疗检定或者任何魔法治疗所治愈;
攫抓:有“攫抓”特殊攻击的生物开始和维持擒抱的战技检定+4;
特殊能力 黑暗视觉60尺;
CMD +8 对抗绊摔。
7级进化
体型 中型;AC+1 天生护甲;攻击 啮咬(1d8);
属性:力量 +4, 敏捷 -2,体质 +2;
特殊攻击:流血(2d4);
吸血(1d2):该生物如果擒抱了一个敌人,那么在他的回合结束时会吸取敌人的血液,造成体质伤害。
剧透 -   :
MOSQUITO, GIANT
Between its bloodthirsty nature and the annoying drone of its wings, the giant mosquito is a much-loathed creature. Unlike its smaller cousins, a giant mosquito can easily kill larger creatures by draining them of their blood.
Starting Statistics:
Size Small; Speed 20 ft., fly 60 ft.(good); AC +1 natural armor; Attack bite (1d6 plus bleed and grab);
Ability Scores Str 14, Dex 21, Con 15, Int —, Wis 13,Cha 6;
Special Attacks bleed (1d4), grab;
Special Qualities darkvision 60 ft.;
CMD +8 vs. trip.
7th-Level Advancement:
Size Medium; AC +1 natural armor; Attack bite (1d8 plus bleed and grab);
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks bleed (2d4), blood drain (1d2 Constitution).


巨避日蛛
避日蛛伙伴两组垂直的下颚让它看起来特别凶猛。它们的速度快得让它从隐蔽中发起突袭时敌人根本意识不到发生了什么。
起始数据
体型 小型;速度50尺,攀爬30尺;AC +1 天生护甲;攻击 啮咬(1d6),2爪抓(1d3);
属性 力量 12,敏捷15,体质 15,智力 —,感知 11,魅力 2;
特殊能力 黑暗视觉60尺;
CMD +12 对抗绊摔。
4级进化
体型 中型;AC+3 天生护甲;攻击 啮咬(1d8),2爪抓(1d4);
属性:力量 +4, 敏捷 -2,体质 +2;
特殊攻击:猛扑,撕扯(2爪抓,1d4)
剧透 -   :
SOLIFUGID, GIANT
This vermin’s double set of vertical mandibles make this giant solifugid a particularly ferocious-looking companion. Its speed allows it to strike at its enemies from cover without them knowing what happened.
Starting Statistics:
Size Small; Speed 50 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d6), 2 claws (1d3);
Ability Scores Str 12, Dex 15, Con 15, Int —, Wis 11, Cha 2;
Special Qualities darkvision 60 ft.; CMD +12 vs. trip.
4th-Level
Advancement: Size Medium; AC +3 natural armor; Attack bite (1d8), 2 claws (1d4);
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks pounce, rend (2 claws, 1d4).


P子给的白化病版本


蛛网暴君
蛛网暴君蜘蛛明亮的体色和长腿让它成为了惊人又让人不安的动物伙伴。
起始数据
体型 小型;速度30尺,攀爬30尺;AC +1 天生护甲;攻击 啮咬(1d4);
属性 力量 10,敏捷17,体质 10,智力 —,感知 10,魅力 2;
特殊攻击
织网:拥有织网能力的生物可以用网来支撑自己加上一个相同体型的生物。另外,该生物每天最多可以喷出网8次。这个效果类似于使用捕网攻击,但最大射程是50尺,射程增量10尺,并且对最大为比织网生物体型大一级的目标也有效。在纠缠状态下的生物可以通过成功的脱逃或力量检定破网逃脱。这两种检定都是标准动作,DC为 {10+1/2织网生物HD+体质修正} 。已经被网缠住的生物尝试破网承受-4减值。织网者可以创造出他们体型3倍大小的网。这些网通常用来捕捉飞行生物,不过也可以用来捕食地面上的生物。接近的生物必须通过DC 20的察觉检定来注意到网;否则他们就被绊进网中,如同受到了成功的蛛网攻击。如果被网住的生物拥有某些继续移动、或者在擒抱中挣脱的能力,那么在脱逃或者破网时有+5加值。每5尺见方的网的HP等同于织网者的HD,并拥有DR 5/–。生物可以用攀爬速度穿过他们自己的网,并且可以清楚定位网上的其他生物;
特殊能力 黑暗视觉60尺;
CMD +12 对抗绊摔。
4级进化
体型 中型;AC+1 天生护甲;攻击 啮咬(1d6);
属性:力量 +4, 敏捷 -2,体质 +2;
剧透 -   :
SPIDER, WEB TYRANT
The web tyrant spider’s bright coloration and long legs make for a stunning but unnerving companion.
Starting Statistics:
Size Small; Speed 30 ft., climb 30 ft.;AC +1 natural armor; Attack bite (1d4);
Ability Scores Str 10,Dex 17, Con 10, Int —, Wis 10, Cha 2;
Special Attacks web;
Special Qualities darkvision 60 ft.;
CMD +12 vs. trip.
4th-Level Advancement:
Size Medium; AC +1 natural armor; Attack bite (1d6);
Ability Scores Str +4, Dex –2, Con +2.




巨白蚁
巨白蚁有一组巨大的颚,而当它们和其他白蚁伙伴并肩作战时会更为强大。
起始数据
体型 小型;速度30尺,攀爬30尺;AC +2 天生护甲;攻击 啮咬(1d6);
属性 力量 12,敏捷11,体质 12,智力 —,感知 12,魅力 7;
特殊攻击
虫群:两个巨白蚁可以分享同一格,而且当它们攻击同一目标时,它们视为在夹击这一目标;
特殊能力 黑暗视觉60尺;
CMD +8 对抗绊摔。
4级进化
体型 中型;AC+3 天生护甲;攻击 啮咬(1d8,附加1d6酸液);
属性:力量 +4, 敏捷 -2,体质 +2;
特殊攻击 啃咬(啮咬攻击忽视5点硬度)
剧透 -   :
TERMITE, GIANT
The giant termite has a set of large powerful mandibles, and it is particularly effective when fighting alongside other termite companions.
Starting Statistics:
Size Small; Speed 30 ft., climb 30 ft.;AC +2 natural armor; Attack bite (1d6);
Ability Scores Str 12, Dex 11, Con 12, Int —, Wis 12, Cha 7;
Special Attacks swarming (two giant termites can share the same space, and if they both attack the same target, they are considered to be flanking that foe);
Special Qualities darkvision 60 ft.; CMD+8 vs. trip.
4th-Level
Advancement: Size Medium; AC +3 natural armor; Attack bite (1d8 plus 1d6 acid);
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks gnaw (bite attack ignores hardness of 5 or less).


巨鞭尾蜈蚣
这只蜈蚣的尾端伸出的细长的卷须可以轻松地绊倒敌人。
起始数据
体型 中型;速度40尺,攀爬40尺;AC +3 天生护甲;攻击 啮咬(1d6,附加毒素);
属性 力量 9,敏捷13,体质 13,智力 —,感知 10,魅力 2;
特殊攻击
毒素(频率1轮1次,共[4]轮;1d2敏捷伤害;通过1次豁免治愈;DC = 10 +1/2HD+体质调整值);
特殊能力 黑暗视觉60尺;
不会被绊摔。
7级进化
体型 大型;AC+2 天生护甲;攻击 啮咬(1d8,附加1d6酸液),尾扫(1d2非致命伤害,附带绊摔,不在伤害骰上获得力量加值);
属性:力量 +8, 敏捷 -2,体质 +2。
剧透 -   :
WHIPTAIL CENTIPEDE, GIANT
The long thin tendrils that lash out from this centipede’s tail can trip foes with surprising ease.
Starting Statistics:
Size Medium; Speed 40 ft., climb 40 ft.; AC +3 natural armor; Attack bite (1d6 plus poison);
Ability Scores
Str 9, Dex 13, Con 13, Int —, Wis 10, Cha 2;
Special Attacks poison (frequency 1 round [4]; effect 1d2 Dex damage; cure 1 save; Con-based DC);
Special Qualities darkvision 60 ft.;
CMD can’t be tripped.
7th-Level Advancement:
Size Large; AC +2 natural armor; Attack bite (1d8 plus poison), tail slap † (1d2 nonlethal plus trip);
Ability Scores Str +8, Dex –2, Con +4.
† This attack gains no bonus from the creature’s Strength score on damage rolls.

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感谢四月!&征求好译名
« 回帖 #3 于: 2017-11-17, 周五 10:42:39 »
动物伙伴变体

    动物伙伴变体修改了动物伙伴的标准能力,它就像变体职业修改了玩家职业的特性那样运作。你可以为动物伙伴、骑将的坐骑或圣骑士的神契坐骑选用特定的动物伙伴变体。这些变体会把标准动物伙伴的特定能力,替换成给这些伙伴变体量身定做的新能力;但如果一些特殊途径获得的动物伙伴把特定的标准能力修改或取代掉了,或是单纯失去了这些特定的标准能力,你就不能把改变了这些相应标准能力的动物伙伴变体应用于这些动物伙伴。骑将和武士的坐骑也可以适用动物伙伴变体,但因为他们没有法术共享能力,替换掉法术共享能力的动物伙伴变体会改为替换掉坐骑的轻甲擅长专长和它们主人的“骑乘时骑术检定无视护甲减值”能力,只有骑将或勇士的变体没有替换掉这个能力时才能适用。只有主要天生武器攻击且可攻击一次以上的动物伙伴不能选择取代了多重攻击的变体。动物伙伴变体中出现的关于等级表述,指的是动物伙伴的主人获得了动物伙伴能力的职业的职业等级。
剧透 -   :
Animal companion archetypes modify animal companions’ standard abilities, similar to how class archetypes modify player characters’ class features. You can typically apply these archetypes to animal companions, cavalier mounts, and paladin bonded mounts. These archetypes function by swapping out certain abilities that are common to standard companions and replacing them with new abilities tailored to a particular theme; if a particular animal companion alters, replaces, or simply doesn’t have the appropriate feature, you can’t apply the animal companion archetype to that animal companion. A cavalier or samurai mount can take animal companion archetypes that replace share spells by replacing the mount’s Light Armor Proficiency feat and its master’s ability to ignore the armor check penalty on Ride checks, but only if the master didn’t alter or replace those abilities with an archetype. Animal companions with more than one natural attack and only primary natural attacks can’t take a companion archetype that trades out Multiattack. Where levels are referenced in archetype descriptions, they refer to the class level of the companion’s master in whichever class grants the companion as a class feature.


畸体伙伴(Aberrant Companion)
畸体伙伴身上有些不自然的古怪错误——它们接触过邪恶的魔法,或是在奇怪力量影响下突变了——但它们依然是足够忠诚的伙伴。
畸体技能(Aberrant Skills):畸体伙伴把逃脱和威吓视为本质技能。
兽性不再(Not Quite Animal):驯养畸体伙伴的驯养动物DC比通常高5,视作把它当成非动物的智力为1-2的生物进行驯养动物检定。
异常视觉(Aberrant Sight, Ex):畸体伙伴获得60尺黑暗视觉。本能力取代了法术共享。
诡谲心智(Alien Mind ,Ex):6级起,畸体伙伴免疫那些针对动物的、影响心灵的效果,如魅惑动物。任何尝试使用这种效果影响畸体伙伴的生物都会受到1d4点感知伤害(通过DC20的意志检定则减半)。本能力取代了忠诚。
流体骨架(Fluid Bones, Ex):9级起,畸体伙伴获得通用怪物规则中的压缩能力。如果它的骑手也拥有压缩能力则它也能在乘骑状态下使用该能力。本能力取代了多重攻击和9级时获得的+2天生护甲加值。
剧透 -   :
速查:压缩 (Compression, Ex): 该生物在没有紧缩时能够通过一个四分之一方格大小的区域,并且在紧缩时可以通过八分之一方格大小的区域

ABERRANT COMPANION
There’s something oddly wrong about aberrant companions. Yet though they’re touched by eldritch magic or mutated by strange influences, they are still loyal, if unnatural, allies.
Aberrant Skills: Aberrant companions treat Escape Artist and Intimidate as class skills.
Not Quite Animal: The DC to use Handle Animal on an aberrant companion is 5 higher, as if it were a nonanimal with an Intelligence score of 1 or 2.
Aberrant Sight (Ex): An aberrant companion gains darkvision with a range of 60 feet.
This replaces share spells.
Alien Mind (Ex): At 6th level, an aberrant companion is immune to mind-affecting effects that specifically target animals, such as charm animal. Anyone who attempts to use such an effect against it takes 1d4 points of Wisdom damage (Will DC 20 half).
This replaces devotion.
Fluid Bones (Ex): At 9th level, an aberrant companion gains compression as per the universal monster rule, though it can use the ability while carrying a rider only if the rider has compression.
This replaces Multiattack and the +2 natural armor increase at 9th level.



伏击兽(Ambusher)
伏击兽会紧盯着那些毫无防备的猎物,并在猎物最意想不到的时候向它们扑去。
迷彩(Camouflage, Ex):伏击兽在它们的天生环境下进行隐匿检定获得+4的种族加值(如果不确定它们的天生环境请查阅这些动物伙伴在怪物图鉴中的条目)。15级起,即使在没有掩蔽或者隐蔽的情况下,伏击兽也可以在天生环境中使用隐匿技能隐蔽自身。本能力取代了法术共享和精通反射闪避。
狡猾伏击者(Cunning Ambusher, Ex):3级起,伏击兽获得直觉闪避能力。6级起,伏击兽在先攻检定上获得+2种族加值;在突袭轮中,被伏击兽攻击的对手永远视作措手不及(即使它们已经行动过);9级起,伏击兽在突袭轮的攻击检定和伤害骰上获得+2的士气加值。本能力取代了反射闪避,忠诚和多重攻击。
剧透 -   :
AMBUSHER
Ambushers sneak up on unsuspecting prey, pouncing on targets when they least expect it.
Camouflage (Ex): An ambusher gains a +4 racial bonus on Stealth checks in its natural environment (if this is unclear, use the environment in its Bestiary entry). At 15th level, an ambusher can use the Stealth skill to hide in its natural environment, even if the environment doesn’t grant cover or concealment.
This replaces share spells and improved evasion.
Cunning Ambusher (Ex): At 3rd level, an ambusher gains uncanny dodge. At 6th level, an ambusher gains a +2 racial bonus on initiative checks, and during the surprise round, opponents are always considered flat-footed against the ambusher’s attacks, even if they have already acted. At 9th level, an ambusher gains a +2 morale bonus on attack and damage rolls during a surprise round.
This replaces evasion, devotion, and Multiattack.


殖装伙伴(Augmented Companion)
殖装伙伴有着诸如失去了一只翅膀的身体残缺。它们失去的肢体被主人替换为构装部件,并借此获得了非同寻常的能力。
兽性不再(Not Quite Animal):驯养殖装伙伴的驯养动物DC比通常高5,视作把它当成非动物的智力为1-2的生物进行驯养动物检定。
殖装兽躯(Augmented Body, Ex):殖装伙伴受到的正能量治疗只产生一半的效果。但治疗构装体的能力也对其造成一半的效果。
殖装视觉(Augmented Sight, Ex):殖装伙伴获得昏暗视觉和60尺黑暗视觉。本能力取代了法术共享。
构装形态(Constructed From, Ex):6级起,构装伙伴在不能影响物体或构装体的效果的意志检定中获得+4士气加值,也只会受到一半的流血伤害。但它同时也变得会受到那些只影响构装体的效果的影响。本能力取代忠诚。
剧透 -   :
AUGMENTED COMPANION
Augmented companions have suffered an injury, such as the loss of a wing, and parts of their bodies have been replaced by a master construct crafter. This procedure grants them unusual abilities.
Not Quite Animal: The DC to use Handle Animal on an augmented companion is 5 higher, as if it were a nonanimal with an Intelligence score of 1 or 2.
Augmented Body (Ex): An augmented companion heals only half as much as normal from positive energy healing effects but also heals half the usual amount from effects that specifically heal constructs.
Augmented Sight (Ex): An augmented companion gains low-light vision and darkvision to a range of 60 feet.
This replaces share spells.
Constructed Form (Ex): At 6th level, an augmented companion gains a +4 morale bonus on Fortitude saves against effects that could not normally affect objects or constructs, and it takes  only half damage from bleed effects. However, it can be
affected by attacks that specifically target constructs.
This replaces devotion

圣兽(Aupice)
圣兽带着降生时获得的胎记或是其他某个特征是和它们主人信仰的神的圣徽如此相像。它们通常是对应的神的宗教中的神圣动物。
阵营(Aligned, Ex):尽管圣兽是动物,但它们与神的连接使它们能够选择混乱中立、守续中立、中立善良或中立邪恶作为它们的阵营,而且选择的阵营必须和它的神的阵营最接近。它们也可以继续保持自己的阵营为绝对中立。
圣导恩赐(Auspicious Boon, Sp,Su):1级起,圣兽可以用全回合动作把神导术当做类法术能力施放。3级起,圣兽受到了神的青睐。选择眷顾它的神的领域中,一个在1级时获得且每日能使用3 + 感知调整值次的领域能力;圣兽能每天使用1次该领域能力。本能力取代了共享法术和反射闪避。
阵营打击(Aligned Strike,Ex):15级起,非绝对中立的圣兽在克服伤害减免时,把它们的攻击视作拥有混乱、邪恶、善良或秩序属性,这个阵营属性必须和圣兽自身的阵营相吻合。本能力取代精通反射闪避。
剧透 -   :
AUSPICE
Auspices were born with a birthmark or other feature that seems to be in the shape of their master’s deity’s holy symbol; they are usually animal sacred to that deity’s religion.
Aligned (Ex): Even though an auspice is an animal, its connection to its associated deity allows it to be chaotic neutral, lawful neutral, neutral evil, or neutral good,
whichever is closest to the deity’s alignment, or it can remain true neutral.
Auspicious Boon (Sp, Su): At 1st level, the auspice can cast guidance as a spell-like ability at will as a full-round action. At 3rd level, the auspice can access a spark of its associated deity’s favor. Choose one of that deity’s domains that grants a 1st-level domain power usable a number of times per day equal to 3 + the user’s Wisdom modifier. The auspice can use that power once per day.
This replaces share spells and evasion.
Aligned Strike (Ex): At 15th level, an auspice’s attacks count as chaotic, evil, good, or lawful (whichever matches its alignment) for the purpose of overcoming damage reduction, unless the auspice is true neutral.
This replaces improved evasion.


护卫兽(Bodyguard)
有些动物伙伴以忠诚奉献和沉稳警惕的方式度过一生。它们能够久久保持守望,并总是准备好投身于保护主人的行动中。
动物专长(Animal Feats):除了标准的动物伙伴专长之外,护卫兽还可以选择保镖APG(Bodyguard),战斗戒备APG(Combat Patrol),英勇气魄APG(Heroic Defiance),英勇自愈APG(Heroic Recovery)以及肉盾APG(In Harm's Way)。
警惕性共有(Shared Vigilance, Ex):只要护卫兽与它的主人相邻,那么它们都会获得警觉(Alertness)作为奖励专长。该能力取代法术共享。
顽强护卫(Tenacious Guardian, Ex):3级起,护卫兽总是能够在突袭轮行动(尽管直到其行动前仍然为措手不及)。只要它的主人与其相邻,护卫兽就能够在生命值低于0时保持意识清醒(虽然它会变得恍惚)。当生命值低于0时,护卫兽每轮会失去1点生命值,但是攻击检定、豁免检定以及技能检定获得+2士气加值,并且只会在负生命值总和等同于它的体质属性 + 主人的职业等级时才会死亡。该能力取代反射闪避。
直觉闪避(Uncanny Dodge, Ex):9级起,护卫兽获得直觉闪避,就如同盗贼的同名职业能力一般。该能力取代多重攻击。
不屈护卫(Greater Tenacity, Ex):15级起,护卫兽在生命值低于0时,攻击检定、豁免检定以及技能检定获得+4士气加值;它同时变得免疫恐惧效果;并且获得等同于它主人职业等级的暂时生命值(最高20)。它会在负生命值总值等同于两倍其体质属性 + 它的主人的职业等级时死亡。该能力取代精通反射闪避。
剧透 -   :
本变体曾经于AArch出现;
本翻译修改自AArch由四月翻译的现有条目
万分感谢原译者XD


BODYGUARD
Some companions live lives of faithful devotion and steady vigilance, standing watch through long hours and always ready to leap into action to protect their masters.
Animal Feats: In addition to the standard feats available to animal companions, a bodyguard can select Bodyguard APG ,Combat Patrol APG , Heroic Defiance APG , Heroic Recovery APG ,and In Harm’s Way APG .
Shared Vigilance (Ex): Both a bodyguard and its master gain Alertness as a bonus feat whenever they are adjacent. This replaces share spells.
Tenacious Guardian (Ex): At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hitpoints fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if itshit points reach a negative total equal to its Constitution score plus its master’s class level. This replaces evasion.
Uncanny Dodge (Ex): At 9th level, a bodyguard gains uncanny dodge as per the rogue class feature of the same name.
This replaces Multiattack.
Greater Tenacity (Ex): At 15th level, a bodyguard with fewer than 0 hit points gains a +4 morale bonus on attack rolls, saving throws, and skill checks; immunity to fear effects; and temporary hit points equal to its master’s class level (maximum 20). It dies only if its hit points reach a negative total equal to twice its Constitution score plus its master’s class level.
This replaces improved evasion.


霸凌兽(Bully)
霸凌兽比它们的同族大上一圈,总是以争斗的胜利昭示着自己在择偶、领地以及其他特权上的统治地位。
霸凌专长(Bully Feat,):除了标准的动物伙伴专长之外,霸凌兽还可以选择高等冲撞(Greater Bull Rush),高等闯越(Greater Overrun),高等移位(Greater Reposition, APG),高等绊摔(Greater Trip) ,精通移位(Improved Reposition),精通移位(Improve Trip)。霸凌兽也能用猛力攻击代替寓守于攻作为上述专长的前置需求。本能力取代共享法术。
霸凌快悦(Bully Thrill, Ex):9级起,每当霸凌兽成功进行了一次冲撞、闯越、移位或绊摔战技检定,在战技结算完毕后,霸凌兽直到下回合结束前在攻击和伤害骰上获得了+2士气加值。本能力取代多重攻击。
剧透 -   :
BULLY
Bigger than others of its kind, a bully is used to winning fights and displays of dominance for its choice of mates, territory, or other privileges.
Bully Feats: In addition to the standard feats available to animal companions, a bully can select Greater Bull Rush, Greater Overrun, Greater Reposition APG , Greater Trip, Improved Reposition, and Improved Trip. It can use Power Attack instead of Combat Expertise as a prerequisite to
qualify for feats on this list.
This replaces share spells.
Bullying Thrill (Ex): At 9th level, whenever a bully succeeds at a bull rush, overrun, reposition, or trip combat maneuver check, after fully resolving the combat maneuver, it gains a +2 morale bonus on attack and damage rolls until the end of its next turn.
This replaces Multiattack.


魔勇兽(Daredevil)
魔勇兽以优雅的跳跃或急降的俯冲加入战场,全然不顾其中的危险。
奇巧特技(Artful Arcobat, Ex):魔勇兽在它的特技检定中获得等同于它HD一半的能力加值(competence bonus)。本能力取代法术共享。
直觉闪避(Uncanny Dodge, Ex):6级起, 魔勇兽获得灵活移动(Mobility)作为奖励专长而不需要满足其前置条件;如果它已经拥有灵活移动专长,则获得跳跃攻击专长作为代替。本能力取代忠诚。
魔鬼才在乎(Devil May Care, Ex):9级起,魔勇兽不会被夹击。
剧透 -   :
Devil May Care But Daredevil May Not.
P子太会玩梗了,这个的风味我实在翻译不出来但是这变体的时髦值实在太高了!!!! :em023

DAREDEVIL
Daredevil companions join the fray with graceful leaps or swooping dives, heedless of the danger.
Artful Acrobat (Ex): A daredevil gains a competence bonus on Acrobatics checks equal to half its Hit Dice.
This replaces share spells.
Uncanny Dodge (Ex): At 6th level, a daredevil gains Mobility as a bonus feat without needing to meet the prerequisites. If it already has Mobility, it gains Spring Attack instead.
This replaces devotion.
Devil May Care (Ex): At 9th level, a daredevil can’t be flanked.
This replaces Multiattack.


死躯伙伴(Deathtouched Companion)
无论来源于一次成功的复生、或是经受过奇异的腐败、或是在持续暴露在不死能量下,死躯伙伴总是一个带着不死生物痕迹的活生生的动物的样子——就像吸血鬼那样。
死躯技能(Deathtouched Skill):死躯伙伴把威吓视作本职技能。
兽性不再(Not Quite Animal):驯养死躯伙伴的驯养动物DC比通常高5,视作把它当成非动物的智力为1-2的生物进行驯养动物检定。死躯伙伴由于它们不自然的不死灵气并不能算作动物。
亡者视觉(Dead Sight, Ex):死躯伙伴获60尺黑暗视觉。本能力取代了法术共享。
负能量亲和(Negative Energy Affinity, Ex):该生物是活着的,但是它靠负能量治愈自己、并且会被正能量伤害,如同它是不死生物一般。
半死不活(One Foot in the Grave, Ex):6级起,死躯伙伴在不能影响物体或不死生物的效果的意志检定中获得+4士气加值,也只会受到一半的流血伤害。但它同时也变得会受到那些只影响不死生物的效果的影响,比如死灵定身术 (Halt Undead)。本能力取代忠诚。
剧透 -   :
DEATHTOUCHED COMPANION
Whether the result of a partially successful attempt at revival, a strange blight, or repeated exposure to undead, deathtouched companions are living animals with a trace of the undead, somewhat like dhampirs.
Deathtouched Skills: Deathtouched companions treat
Intimidate as a class skill.
Not Quite Animal: The DC to use Handle Animal on a deathtouched companion is 5 higher, as if it were a nonanimal with an Intelligence score of 1 or 2. It doesn’t count as an animal for the purpose of an undead’s unnatural aura.
Dead Sight (Ex): A deathtouched companion gains darkvision to a range of 60 feet.
This replaces share spells.
Negative Energy Affinity (Ex): Though a living creature, a deathtouched companion reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.
One Foot in the Grave (Ex): At 6th level, a deathtouched companion gains a +4 morale bonus on Fortitude saves against effects that could not normally affect objects or undead, and it takes only half damage from bleed effects. However, it can be affected by attacks that specifically target undead, such as halt undead.
This replaces devotion.


龙化伙伴(Draconic Companion)

龙化伙伴有着微弱的龙族血统带来的印迹,这也给它们带来了别样能力。
龙化技能(Draconic Skill):龙化伙伴把威吓视作本职技能。
兽性不再(Not Quite Animal):驯养龙化伙伴的驯养动物DC比通常高5,视作把它当成非动物的智力为1-2的生物进行驯养动物检定。
龙类视觉(Draconic Sight, Ex):龙类伙伴获60尺黑暗视觉。本能力取代了法术共享。
龙类抵力(Negative Energy Affinity, Ex):3级起,根据龙化伙伴的龙类先祖的类型,选择强酸、寒冷、电击或火焰,龙类伙伴在该种类型的能量上获得5点抗力。同时龙化伙伴也在对抗麻痹和睡眠效果的豁免检定上获得+2种族加值。本能力取代反射闪避。
高等龙类抗力(One Foot in the Grave, Ex):6级起,龙类伙伴免疫麻痹和睡眠效果,并且对对应类型的能量的抗力提升值10点,该数值在15级时提升至20点。本能力取代忠诚。
喷吐武器(Breath Weapon, Ex):9级起,龙化伙伴获得1天1次的喷吐武器攻击,造成每HD 1d6点的它所选的能量类型的伤害,范围为30尺扇形或60尺线型(在它获得该能力时选择)。15级时,它能使用喷吐武器攻击的次数上升至每天3次,但两次喷吐武器攻击间必须间隔1d4轮。被喷吐武器攻击的目标可以通过一个DC = (10 + 1/2HD + 体质调整值)的反射检定使得伤害减半。本能力取代了多重攻击和精通反射闪避。
剧透 -   :
DRACONIC COMPANION
Draconic companions bear a faint trace of dragon blood thatgrants them special abilities.
Draconic Skills: Draconic companions treat Intimidate as a class skill.
Not Quite Animal: The DC to use Handle Animal on a draconic companion is 5 higher, as if it were a nonanimal with an Intelligence score of 1 or 2.
Draconic Sight (Ex): A draconic companion gains low- light vision and darkvision to a range of 60 feet.
This replaces share spells.
Draconic Resistance (Ex): At 3rd level, choose acid, cold, electricity, or fire, based on the draconic companion’s draconic ancestor. The draconic companion gains resistance 5 against the chosen energy type, as well as a +2 racial bonus on saves against paralysis and sleep.
This replaces evasion.
Improved Draconic Resistance (Ex): At 6th level, a draconic companion becomes immune to paralysis and sleep, and its energy resistance increases to 10. At 15th level, its energy resistance increases to 20.
This replaces devotion.
Breath Weapon (Ex): At 9th level, a draconic companion gains a breath weapon, usable once per day, that deals 1d6 points of damage per Hit Dice of the energy type matching its draconic resistance in either a 30-foot cone or a 60-foot line (chosen when the draconic companion gains this ability). At 15th level, it can use the breath weapon three times per day, but it must wait 1d4 rounds between uses. Targets of this breath weapon can attempt a Reflex save (DC = 10 + half the draconic companion’s Hit Dice + the draconic companion’s Constitution modifier) for half damage.
This replaces Multiattack and improved evasion.

精类伙伴(Feytouched Companion)
精类伙伴源自于精类们的原初领地。它们是第一世界的原生动物,体表流溢着奇光异彩。它们也从精类那里得到了不少奇异能力。
精类技能(Feytouched Skill):精类伙伴把表演视作本职技能。
兽性不再(Not Quite Animal):驯养精类伙伴的驯养动物DC比通常高5,视作把它当成非动物的智力为1-2的生物进行驯养动物检定。
小巧猛兽(Small but Fierce, Ex):精类伙伴必须是初始体型为小型或更小的动物伙伴。在4级或7级,当精类伙伴获得进化选项或在敏捷和体质属性上获得+2加值时,改为再力量、敏捷和体质属性上都获得+2加值。本能力取代了动物伙伴在4级或7级时获得的能力提升和体型变化
精类魔法 (Fey Magic, Sp):精类伙伴可以用全回合动作把舞光术当做类法术能力施放。3级起,当精类伙伴接邻它的主人,它可以准备一个动作,使得它的主人能够牺牲自己的1个法术位,来自发释放下列1个法术环级相等或更低的法术:妖火 (Faerie Fire,1环),闪光尘 (Glitterdust,2环),深度睡眠 (Deep Slumber,3环),强效幻影 (Major Image,4环),困惑术 (Confusion,5环),弱智术 (Feeblemind,7环),假象术 (Mislead,8环)。精类伙伴的主人每日可以把上述列表中的法术各施放一次。本能力取代了法术共享和多重攻击。
憎铁 (Iron Bane, Ex):3级起,精类伙伴获得DR 1/寒铁,伤害减免的数值在3级之后的每3级还会再上升1。所有持有或穿着寒铁制品的生物对精类伙伴进行驯养动物检定时获得-10减值。 本能力取代了发射闪避,忠诚和精通反射闪避。
剧透 -   :
FEYTOUCHED COMPANION
Feytouched companions are strangely colored fauna native to the First World, the primal realm of the fey. They gain strange abilities tied to the fey.
Feytouched Skills: Feytouched companions treat Perform as a class skill.
Not Quite Animal: The DC to use Handle Animal on a feytouched companion is 5 higher, as if it were a nonanimal with an Intelligence score of 1 or 2.
Small but Fierce (Ex): A feytouched companion must be an animal companion that normally starts as Small or smaller. At 4th or 7th level, whenever the feytouched companion would normally gain the choice of a listed advancement or a +2 bonus to its Dexterity and Constitution scores, it instead gains a +2 bonus to its Strength, Dexterity, and Constitution scores.
This replaces the 4th- or 7th-level ability score and sizeadvancement.
Fey Magic (Sp): A feytouched companion can cast dancinglights at will as a spell-like ability as a full-round action. At 3rd level, a feytouched companion can ready an action for its master’s spellcasting while adjacent to its master, to allow its master to spontaneously cast one of the following spells by sacrificing a spell slot of equal or higher level: faerie fire (1st), glitterdust (2nd), deep slumber (3rd), major image (4th), confusion (5th), feeblemind (7th), mislead (8th). A feytouched companion’s master can cast each of the spells on the list only once each day in this way.
This replaces share spells and Multiattack.
Iron Bane (Ex): At 3rd level, a feytouched companiongains damage reduction 1/cold iron. This damage reduction increases by 1 for every 3 levels beyond 3rd. Any creature holding or wearing an item made out of cold iron takes a –10 penalty on Handle Animal checks to handle the feytouched companion.
This replaces evasion, devotion, and improved evasion.


老成伙伴(Precocious Companion)
老成伙伴能比其他伙伴学会更多的把戏,它们的学习能力让它们的主人能够给它们委派更多样的任务。
扩展把戏(Expanded Trick, Ex):3级起,老成伙伴获得多一倍于普通动物伙伴获得的额外把戏,但猎人的老成伙伴不能用这些奖励的额外把戏学习猎人技巧。15级起,让老成伙伴学会新把戏的驯养动物检定DC变为15(原为25)。本能力取代了反射闪避和精通反射闪避。
老成思维(Precocious Mind, Ex):在4级或7级,当老成伙伴获得正常可选的属性提升或在敏捷和体质属性上获得+2加值时,改为在智力属性上获得+2加值并在感知和魅力属性上获得+4加值。本能力取代了动物伙伴在4级或7级时获得的属性提升。
剧透 -   :
PRECOCIOUS COMPANION
Precocious companions are able to learn far more tricks than other companions; this ability to learn allows their masters to use them for a wider variety of tasks.
Expanded Tricks (Ex): At 3rd level, a precocious companion gains twice as many bonus tricks as normal for an animal companion. A hunter’s animal companion can’t use the additional bonus tricks to learn hunter’s tricks. At 15th level, the DC of the Handle Animal check to push a precocious companion to perform an unlearned trick is only 15, instead of 25.
This replaces evasion and improved evasion.
Perspicacious Mind (Ex): At 4th or 7th level, whenever the precocious companion would normally gain the choice of a listed score advancement or a +2 bonus to Dexterity and Constitution, it instead gains a +2 bonus to its Intelligence score and a +4 bonus to its Wisdom and Charisma scores.
This replaces the 4th- or 7th-level ability score advancement.

竞速兽(Racer)
有的动物伙伴拥有难以置信的速度,能够给它们的主人提供更为快捷的交通。
动物专长(Animal Feats):除了标准的动物伙伴专长之外,竞速兽还可以选择神行步(Acrobatic Steps),闯越冲锋APG(Charge Through),精通闪电反射(Improved Lightning Reflexes),闪电步(Lightning Stance),灵狐步(Nimble Moves)以及疾风步(Wind Stance)。
高速移动(Fast Movement, Ex):竞速兽在不穿甲并且处于轻度负载(light load)时,速度比它的同类高10尺。该能力取代法术共享。
冲刺(Sprint, Ex):6级起,每小时1次,竞速兽能够在它进行冲锋(charge)或者使用奔跑动作(run action)时,以其10倍的正常速度移动。该能力取代忠诚。
剧透 -   :
本变体曾经于AArch出现,本翻译修改自AArch由四月翻译的现有条目:
http://www.goddessfantasy.net/bbs/?topic=58976.0;万分感谢原译者XD

RACER
Some companions have uncanny speed, providing their masters with swift transport.
Racer Feats: In addition to the standard feats available to animal companions, a racer can select Acrobatic Steps, Charge Through APG , Improved Lightning Reflexes, Lightning Stance, Nimble Moves, and Wind Stance.
Fast Movement (Ex): A racer’s speed is 10 feet greater than that of typical animals of its kind when it is wearing no armor and carrying a light load.
This replaces share spells.
Sprint (Ex): At 6th level, once per hour a racer can move at 10 times its normal speed when it makes a charge or uses the run action.
This replaces devotion.


图腾灵兽(Totem Guide)

图腾灵兽象征着自然世界的睿智与灵性,能够为主人提供指引,也能够在战斗中提供帮助。一旦选择图腾灵兽之后,角色可以在图腾灵兽死亡时更换动物伙伴,但是不可以选择不同种类的图腾灵兽。
精神指引(Spiritual Guidance, Sp):3级起,图腾灵兽能够随意以类法术能力,通过整轮动作(full-round action)并以自身或其主人为目标使用神导术(guidance)。此外,图腾灵兽的主人能够在与其相邻时,通过牺牲同等级或更高等级的法术位,自发施放后述法术:1级-侦测动植物(detect animals or plants),2级-占卜术(augury),3级-引导之手(helping hand),4级-预言术(divination),5级-问道自然(commune with nature),6级-寻找捷径(find the path)。对这些法术来说,图腾灵兽被作为法器(divine focus),但是仍需要提供昂贵的材料成分。该能力取代反射闪避。
野兽之语(Beast Speech, Ex):6级起,图腾灵兽能够与它的主人对话,就如同两者共享了通用语(common language)一般,并且它能够与同物种的其他动物交谈(或者由DM判断的,其他类似类型的生物)。本能力取代忠诚。
奥秘之爪(Eldritch Claws):9级起,图腾灵兽获得奥秘之爪APG(Eldritch Claws)作为奖励专长。本能力取代多重攻击。
灵魂指引者(Ghost Guardian,Ex):15级起,图腾灵兽的天生武器对虚体生物造成完整伤害,并且它的天生护甲加值在对抗虚体接触攻击时也适用。图腾灵兽永远无法被复生或活化为不死生物。本能力取代精通反射闪避。
剧透 -   :
本变体曾经于AArch出现,本翻译修改自AArch由四月翻译的现有条目:
http://www.goddessfantasy.net/bbs/?topic=58976.0;万分感谢原译者XD

TOTEM GUIDE
Totem guides embody the wisdom and spirituality of the natural world, providing guidance as well as aid in combat. Once a totem guide is chosen, a character can replace the companion if it is slain but must choose the same kind of totem guide.
Spiritual Guidance (Sp): At 3rd level, a totem guide can use guidance as a spell-like ability at will as a full-round action, targeting itself or its master. In addition, a totem guide’s master can spontaneously cast the following spells while adjacent to the totem guide by sacrificing a spell slot of equal or higher level: detect animals or plants (1st), augury (2nd), helping hand (3rd), divination (4th), commune with nature (5th), and find the path (6th). The totem guide serves as a divine focus for these spells, but costly material components must still be provided.
This replaces evasion.
Beast Speech (Ex): At 6th level, a totem guide can speak with its master as though the two share
a common language, and it can speak with other animals of its species (or, at the GM’s discretion, other creatures with similar types).
This replaces devotion.
Eldritch Claws: At 9th level, a totem guide gains Eldritch Claws APG as a bonus feat.
This replaces Multiattack.
Ghost Guardian (Ex): At 15th level, a totem guide’s natural weapons deal full damage to incorporeal creatures, and its natural armor bonus applies against incorporeal touch attacks. A totem guide can never be transformed into or animated as an undead creature.
This replaces improved evasion.


追迹兽(Tracker)
有点动物伙伴是天生的追踪专家,它们能通过灵敏的嗅觉紧跟住任何气味尾迹。
巧鼻子(Keen Nose):追迹兽必须拥有灵敏嗅觉能力。
追踪技能(Tracker Skill):追迹兽把生存加入到本质技能中。
追踪专家(Expert Tracker, Ex):追迹兽在用灵敏嗅觉进行的生存检定上获得其生命骰一半的能力加值。6级起,它在以生存技能用正常速度追踪目标时不承受通常要的-5减值,而在用双倍正常速度追踪时只需要承受-10的减值而非通常要承受的-20减值。本能力取代了共享法术和忠诚。
剧透 -   :
TRACKER
Some companions are expert trackers, able to use their scent ability to follow any trail.
Keen Nose: A tracker must be an animal companion with the scent ability.
Tracker Skills: Trackers treat Survival as a class skill.
Expert Tracker (Ex): A tracker gains a competence bonus on Survival checks to track via scent equal to half its total Hit Dice. At 6th level, it can move at its normal speed while using Survival to follow tracks without taking the normal –5 penalty. It takes only a –10 penalty (instead of the normal –20 penalty) when moving at up to twice its normal speed while tracking.
This replaces share spells and devotion.

青葱伙伴(Verdant Companion)
青葱伙伴是喜欢平衡自己对花草和兽畜的责任感的德鲁伊的最爱,它们有着植物的一面和随之而来的植物的能力。
兽性不再(Not Quite Animal):驯养、青葱伙伴的驯养动物DC比通常高5,视作把它当成非动物的智力为1-2的生物进行驯养动物检定。
光合作用(Photosynthesis, Ex):在阳光下每天照射8小时的青葱伙伴不需要进食。但同时它们也可以像同种的正常动物那样进食。
青葱抗力(Verdant Resistance, Ex):青葱伙伴在对抗影响心灵、麻痹、毒素、变形、睡眠和眩晕的效果的豁免上获得+1种族加值,这个加值在从3级起变为+2,从6级起变为+3,从15级起变为+4。6级起,青葱伙伴长出了树根,它可以用迅捷动作扎根或者拔根。当扎根时,青葱伙伴不能移动,但它在对抗冲撞、拉拽、推离、移位绊摔和其他使其摔倒或移动的战技时CMD获得+4加值。本能力取代法术共享,反射闪避,忠诚和精通反射闪避。
剧透 -   :
VERDANT COMPANION
Favorites of druids who balance their responsibilities between flora and fauna, verdant companions are animals with some of the abilities and physical aspects of plants.
Not Quite Animal: The DC to use Handle Animal on a verdant companion is 5 higher, as if it were a nonanimal with an Intelligence score of 1 or 2.
Photosynthesis (Ex): As long as it stays in the sunlight for at least 8 hours per day, a verdant companion doesn’t need to eat. Otherwise, it eats normally for an animal of its kind.
Verdant Resistance (Ex): A verdant companion gains a +1 racial bonus on saving throws against mind-affecting effects, paralysis, poison, polymorph, sleep effects, and stunning. This bonus increases to +2 at 3rd level, +3 at 6th level, and +4 at 15th level. At 6th level, a verdant companion gains roots it can plant or retract as a swift action. With its roots planted, it can’t move, but it gains a +4 bonus to its CMD against bull rush, pull, push, reposition, trip, and other combat maneuvers that would knock it over or move it.
This replaces share spells, evasion, devotion, and improved evasion.


拆卸兽(Wrecker)
有些动物伙伴在无人监管有着把一切东西都毁掉的冲动, 像调皮的宠物一样。它们的主人则费尽苦心把这股毁灭冲劲引导到战斗上发挥优势。
拆毁专长(Wrecker Feat):拆卸兽把精通击破武器(Improved Sunder)和高等破武(Greater Sunder)加入到动物伙伴可选专长中。
毁灭性拆卸手(Destructive Wrecker, Ex):拆卸兽的天生武器攻击忽视无生命物体的5点硬度。9级起,拆卸兽的天生武器攻击在克服构装体的伤害减免时视为精金。本能力取代分享魔法和多重攻击。
剧透 -   :
WRECKER
Like unruly pets, some companions have a tendency to destroy nearby objects while unsupervised, and their masters can channel these destructive impulses into an advantage in battle.
Wrecker Feats: In addition to the standard feats available to animal companions, a wrecker can select Improved Sunder and Greater Sunder.
Destructive Wrecker (Ex): A wrecker’s natural attacks ignore an inanimate object’s first 5 points of hardness. At 9th level, a wrecker’s natural attacks count as if they were adamantine for the purpose of overcoming a construct’s damage reduction.
This replaces share spells and Multiattack.

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离线 蓝冰夜光

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Re: 【UW】UW新增动物伙伴
« 回帖 #4 于: 2017-11-17, 周五 10:48:33 »
草泥马!熊猫!驼鹿监督!

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Re: 【UW】UW新增动物伙伴
« 回帖 #5 于: 2017-11-17, 周五 11:08:08 »
草泥马!熊猫!驼鹿监督!

兽群大师越来越能COS小包了 :em012

离线 蓝冰夜光

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Re: 【UW】UW新增动物伙伴
« 回帖 #6 于: 2017-11-17, 周五 11:22:47 »
草泥马!熊猫!驼鹿监督!

兽群大师越来越能COS小包了 :em012
大概敌人就是天蓝怪角川,剧情是守护加帕里公园,与把加帕里卖给天蓝怪打猎的角川作斗争吧

离线 灯泡powerbult

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Re: 【UW】UW新增动物伙伴
« 回帖 #7 于: 2017-11-17, 周五 12:15:11 »
引用
巨火蝾螈
SALAMANDER, GIANT
a 按语境似乎是去掉火直接叫巨蝾螈比较合适?
b 然而,giant salamander这东西是专有名词,对应译名是中国大鲵(也就是,娃娃鱼。。。)

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Re: 【UW】UW新增动物伙伴
« 回帖 #8 于: 2017-11-17, 周五 13:28:47 »
引用
巨火蝾螈
SALAMANDER, GIANT
a 按语境似乎是去掉火直接叫巨蝾螈比较合适?
b 然而,giant salamander这东西是专有名词,对应译名是中国大鲵(也就是,娃娃鱼。。。)

嗯,确实应该直接翻译成巨蝾螈!
我感觉P子可能也没想到giant salamander是一个专有名词吧,大概只想表示这个蝾螈真的很大.......

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Re: 【UW】UW新增动物伙伴
« 回帖 #9 于: 2017-11-18, 周六 22:59:42 »
终于有大灰熊了!但是护甲是不是低了点 :em032大熊猫都+2我不要面子的啊 :em032
« 上次编辑: 2017-11-18, 周六 23:24:20 由 愤怒的书页 »