Qlippoth Lord, Chavazvug
This towering, steaming mass of slithering entrails drags ropes of
mouthed intestines below his five spidery legs.
CHAVAZVUG CR 22
XP 614,400
CE Colossal outsider (chaotic, evil, extraplanar, qlippoth)
Init +11; Senses darkvision 60 ft., detect good, detect law,
tremorsense 60 ft., true seeing; Perception +34
Aura cloak of chaos (DC 24)
DEFENSE
AC 39, touch 14, flat-footed 31 (+4 deflection, +7 Dex, +1 dodge,
+25 natural, –8 size)
hp 437 (25d10+300); regeneration 15 (lawful)
Fort +24, Ref +25, Will +24
Defensive Abilities freedom of movement, rejuvenation,
searing flesh; DR 15/cold iron and lawful; Immune cold,
death effects, fire, mind-affecting effects, poison; Resist
acid 30, electricity 30, fire 30; SR 33
OFFENSE
Speed 60 ft., fly 60 ft. (good)
Melee 4 bites +30 (2d6+13/19–20 plus 2d6 fire and grab),
2 talons +30 (2d8+13/19–20 plus 2d6 fire)
Space 30 ft.; Reach 30 ft.
Special Attacks boiling spray, fast swallow, horrific appearance
(DC 28), slaughter demon, swallow whole (10d6 bludgeoning
plus 10d6 fire damage, AC 22, 43 hp)
Spell-Like Abilities (CL 22nd; concentration +28)
Constant—cloak of chaos (DC 24), detect good, detect law, fly,
freedom of movement, true seeing
At will—contagious flameAPG, desecrateM, fireballM (DC 19),
greater dispel magic, greater teleport, wall of fireM
3/day—quickened contagious flameAPG, delayed blast
fireball (DC 23), harmM (DC 22), resurrection (see tainted
resurrection), wall of lavaAPG
1/day—meteor swarmM (DC 25), summon qlippoth
M Chavazvug can use the mythic version of this ability within
his sanctum.
STATISTICS
Str 36, Dex 25, Con 34, Int 23, Wis 23, Cha 22
Base Atk +25; CMB +46; CMD 68 (74 vs. trip)
Feats Combat Reflexes, Critical Focus, Dodge, Greater Spell
Penetration, Improved Critical (bite, talon), Improved Initiative,
Improved Vital Strike, Power Attack, Quicken Spell-Like Ability
(contagious flame), Spell Penetration, Staggering Critical,
Vital Strike
Skills Acrobatics +35, Fly +42, Intimidate +34, Knowledge
(arcana, religion) +31, Knowledge (planes) +34,
Perception +34, Sense Motive +34, Spellcraft +31, Stealth +19,
Survival +34, Use Magic Device +34
Languages Abyssal; telepathy 300 ft.
SQ tainted resurrection
ECOLOGY
Environment any (Abyss)
Organization solitary (unique)
Treasure triple
SPECIAL ABILITIES
Boiling Spray (Su) Once every 1d4 rounds as a swift action,
Chavazvug can expel blasts of boiling bile, blood, and other
bodily fluids from his dozens of seeping, dangling intestinal
extrusions. This spray of boiling fluid strikes all creatures in
a 60-foot burst centered on Chavazvug. A creature struck
takes 10d10 points of fire damage and 10d10 points of acid
damage from this spray of toxic fluids (Reflex DC 34 half). Any
creature that takes any damage at all from this boiling spray
(regardless of whether it succeeded at the Reflex save) must
also succeed at DC 34 Fortitude save or become nauseated
by the foul fluids for one round. This nausea effect is a poison
effect. The save DCs are Constitution-based.
Horrific Appearance (Su) A creature that succumbs to Chavazvug’s
horrific appearance feels its temperature rise swiftly, as if
suddenly beset by a powerful fever. A creature that succeeds
at a DC 28 Will save suffers no other effect from the qlippoth
lord’s horrific appearance, but one that fails gains a fiery
red or orange tinge to its flesh. An affected creature takes a
permanent –4 penalty on saving throws against fire effects
and gains vulnerability to fire. All forms of fire resistance the
creature benefits from function at half capacity (fire resistance
30 effectively functions as fire resistance 15, for example). All
forms of immunity to fire that the creature has or later gains
are suppressed, but in this case, the creature does not take any
other penalty from this horrific appearance. If a creature has the
fire subtype, it loses that subtype as long as it is affected by this
effect. This is a mind-affecting curse effect.
Rejuvenation (Ex) If Chavazvug is slain, his mind is catapulted
back to one of the many boiling lakes of bile located in
his Abyssal sanctum, where a new body grows around the
qlippoth lord over the course of 1d10 days. During this period,
Chavazvug is technically alive, but immobile and unable to
take any actions other than float in the lake. If this new body
is slain before the 1d10 days required to completely regrow
have passed, Chavazvug is slain forever (although it should be
noted that these boiling lakes of bile are rife with dangerous
qlippoth and other monstrosities that are quite capable of
defending and protecting Chavazvug’s body). This rejuvenation
ability replaces the rejuvenation ability that most qlippoth
lords have (see page 231); Chavazvug is easier to track down
and permanently slay, but his rejuvenation ability functions
anywhere in the multiverse.
Searing Flesh (Ex) Any creature that strikes Chavazvug with a
melee weapon takes 1d6 points of fire damage from sprays
of boiling matter and the mere proximity of the qlippoth
lord’s superheated body. A creature that strikes Chavazvug
with an unarmed strike or natural weapon takes 2d6 points
of fire damage. A creature that is grappling or grappled by
Chavazvug takes 4d6 points of fire damage at the start of the
creature’s turn.
Slaughter Demon (Ex) Chavazvug gains a +4 bonus on attack
rolls and damage rolls against demons, and deals ×3 damage
on a confirmed critical hit against a demon (including tieflings
of demonic descent). Whenever Chavazvug slays a demon, he
gains the effects of death knell for 1 hour.
Tainted Resurrection (Sp) When Chavazvug resurrects a creature
with his resurrection spell-like ability, the creature restored to
life becomes corrupted and its alignment shifts one step closer
to chaotic evil. The creature takes a –4 penalty on saving
throws against the spell-like abilities and supernatural attacks
of all qlippoth (this penalty is permanent, but can be removed
if the creature dies and is resurrected in some way other than
via Chavazvug). A creature resurrected by Chavazvug gains the
possessed creature corruption template (Pathfinder RPG Horror
Adventures 250).
Chavazvug appears as a towering mound of greasy, slithering
intestines and internal organs held aloft by five long, slender
legs that taper to razor-sharp points. Twitching coils and
ropes of entrails dangle below the shuddering bulk, and
the entire thing steams and glows with heat. Known as the
Crawling Inferno, the very touch of this immense qlippoth
lord can set flesh alight and his presence can cause living
creatures normally immune to fire to burn alive. Chavazvug
stands 50 feet high and weighs 20,000 pounds.
Unlike other qlippoth lords, Chavazvug has chosen to
focus on battling demons themselves rather than the sinful
souls that spawn them. This makes Chavazvug the least
antagonistic of the known qlippoth lords to mortal
worshipers, yet the qlippoth lord remains uncaring
in the long term for the health and prosperity of
“lesser beings” that worship him.
Chavazvug’s Abyssal sanctum is a vast, craterstrewn
wasteland in an immense underground
cavern deep in the Abyss. Many of these craters are
filled with bile and seepage, boiling hot lakes in
which strange creatures roil and froth. New craters
form constantly as portions of the ceiling miles
above fall and plummet to impact the floor. In
time, the constantly collapsing ceiling may well
cause subsidence in other demonic realms far
above, or even break through into the Astral
Plane, at which point cultists of Chavazvug
hold that their god will rise in power to
become a deity.
CHAVAZVUG’S CULT
Chavazvug is known as the Crawling
Inferno to his worshipers, who venerate
the qlippoth lord as a patron of fiery
consumption and monstrous recursion.
For the typical worshiper of Chavazvug, nothing could be
closer to perfection than perishing from an unexpected
bout of spontaneous combustion, only to have some form
of horrific monster spawn from the steaming ashes left
behind by the supplicant’s fiery doom. These worshipers
believe such a fate is a reward for service, and never seek
to trigger such combustion on their own. Worshipers of
Chavazvug tend to be solitary lunatics, arsonists, and sadists
who delight in burning helpless victims as much as they do
in the choking scent of seared flesh or the hypnotic glow
of a fiery conflagration consuming a building or woodland.
Chavazvug’s sacred sites are the burnt-out husks of
buildings—particularly buildings where demonic worship
once took place.
Chavazvug’s symbol is a burning tentacled rune, and
his favored weapon is the heavy flail. He grants access to
the domains of Chaos, Evil, Fire, and Repose, and to the
subdomains of AshAPG, Entropy (see page 317), SmokeAPG,
and SoulsAPG.