Qlippoth, Utukku
Wriggling tendrils surround this creature’s single eye where a face
should be, and sucker-tipped tentacles stretch from its shoulders.
UTUKKU CR 8
XP 4,800
CE Medium outsider (chaotic, evil, extraplanar, qlippoth,
shapechanger)
Init +9; Senses darkvision 60 ft.; Perception +17
DEFENSE
AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural)
hp 103 (9d10+54)
Fort +9, Ref +11, Will +11
DR 10/cold iron or lawful; Immune cold, mind-affecting effects,
poison; SR 19
OFFENSE
Speed 30 ft.
Melee 2 slams +16 (2d6+7 plus consume humanity) or
touch +16 (consume humanity)
Special Attacks consume humanity, horrific appearance (DC 18)
Spell-Like Abilities (CL 8th; concentration +12)
Constant—nondetection
8/day—calming touch (1d6+8), rebuke
death (1d4+4)
3/day—aid, cure moderate wounds,
enthrall (DC 16), major image (DC 17)
1/day—create food and water, mass cure
light wounds, plane shift (self only)
STATISTICS
Str 25, Dex 20, Con 23, Int 18, Wis 21,
Cha 18
Base Atk +9; CMB +16; CMD 31
Feats Combat Reflexes, Deceitful, Improved Initiative, Lunge,
Skill Focus (Stealth)
Skills Bluff +18, Diplomacy +13, Disguise +18, Knowledge
(planes, religion) +16, Perception +17, Sense Motive +17,
Spellcraft +16, Stealth +20, Use Magic Device +16
Languages Abyssal, Celestial, Common; telepathy100 ft.
SQ change shape (consume humanity target; alter self), false
prophet (Community, Healing), healer’s blessing, unity (1/day)
ECOLOGY
Environment any (the Abyss)
Organization solitary or cult (1 utukku plus 2–20 cultists)
Treasure double
SPECIAL ABILITIES
Consume Humanity (Su) When an utukku hits a humanoid with a
slam attack, it siphons away some of that creature’s humanity,
leaving its victim warped and deformed. The victim must succeed
at a DC 18 Fortitude save or take 1d4 points of Charisma drain.
An utukku can consume humanity as a touch attack instead. It
can use change shape only to assume the appearance of the last
humanoid it used this ability on. The save DC is Charisma-based.
False Prophet (Su) An utukku gains access to the granted
powers of two domains as per a cleric of a level equal to its
CR (8th level for the typical utukku), chosen from among the
following: Community, Healing, Nobility, Protection, or Repose.
Some utukku may have access to different domains.
Horrific Appearance (Su) Creatures that succumb to an utukku’s
horrific appearance are staggered for 1d4 rounds.
The utukku specializes in a viciously subtle method of
removing sinful souls from the cycle of mortal life. When
an utukku builds a cult, it teaches its followers that if
they follow its teachings, they will be rewarded not via
transformation into a powerful outsider, but by assimilation
into the Great Beyond itself. What greater glory than to be
immortal as a fundamental part of reality? The souls of
devout utukku cultists, as wicked and destructive as they
were in life, do not transform into outsiders upon being
judged, but instead form into new quintessence that then
merges with the Abyss. In this way, these souls bolster the
Abyss while simultaneously starving demonkind of the
new souls they need to grow in number.
In its true shape, an utukku stands 7
feet tall and weighs 200 pounds.