受诅(Accursed)一个肮脏的诅咒深深地束缚着你的身体和灵魂。你对诅咒你之人的怨恨已经形成了一种自己的生活方式。你注意到周围的人对你的蔑视,只有惩罚他们你才能获得慰藉。
诱因(Catalyst)该腐化始于可恨的诅咒、
老鬼婆的拜访,或另一种无情的魔法折磨。这些诅咒通常来自于鬼婆、女巫、神灵、精类、巨灵或阴险的妖灵。即使诅咒被解除了,它的腐化也会在你的灵魂中徘徊。
进程(Progression)该进程与你进行的那些具有持久后果的令人唾弃的行为(spiteful actions)有关。当你施展一个永久或持续时间极长的诅咒时,比如
降咒,又或者进行残酷的报复(由GM决定,但通常是对生物进行不相称的暴力行为)时,你必须进行一次意志豁免(DC=15+你的显形等级)。在任意一整个月中,若你进行的令人唾弃的行为的次数没有大于等于你的显形等级,你也必须进行一次该意志豁免。如果你在任何一次上述意志豁免中失败,你必须用你最为严厉的惩罚手段去对付下一个冒犯你的生物,即使那仅仅是鸡毛蒜皮的小事
如果你在上述豁免中失败,但你的盟友或其他人连续三次阻止了你的这种报复行为,你就会摆脱这种冲动。你暂时不必去报复他人,你的腐化也不会发展。但,对你腐化进程的意志豁免会因此增加2。这些加值在你每次摆脱这种冲动时不断叠加,直到你的腐化达到下一阶段。
腐化阶段1(Corruption Stage 1):你第一次参与了不相称的惩罚(自愿或因为豁免失败),你的阵营向邪恶偏移一级,你的面容得以改变,变成令人难忘的美貌或丑陋。
腐化阶段2(Corruption Stage 2):你第二次从事这种行为时,你的阵营再向邪恶偏移一级并且你的面容变成非人的外貌,与诅咒你的那种生物越来越相似。
腐化阶段3(Corruption Stage 3):当你第三次从事这种行为时,你被你的仇恨所吞噬,成为一名由GM控制的NPC。
移除腐化(Removing the Corruption)解除该腐化需要打破原来的诅咒,并杀死或从下诅咒的人那里获得宽恕。如果你不公平地杀死了任何生物或使其永久受损,你必须消除伤害(undo the harm)并赎罪。
腐化显形(Manifestations)后续内容是受诅腐化的显形。
恶念瞥视(Baleful Glare)你能用一道目光让敌人衰弱。先决条件:显形等级6。
赠礼:每日一次,当你成功地使用威吓来挫败一名30尺内的生物的士气时,你可以以一个迅捷动作立即指定目标,这名受害者必须通过一个意志豁免否则就会陷入永久的恍惚。如果你对一名正被你之前所施展的恶念瞥视所影响的生物再次施展恶念瞥视,这名生物就必须进行一次强韧检定否则会因恐惧而陷入麻痹,持续3天。在每日结束时,这些因恐惧而麻痹的生物都必须进行另一个强韧豁免检定,否则死亡。你在上述诅咒效果中的等效施法者等级等同于你的角色等级。
污染:一只眼睛变得鼓胀和充血,或者每只眼睛变成不同的颜色。你的察觉检定会受到-4的惩罚。这种身体变化无法被魔法所隐藏。
寒铁过敏(Cold Iron Allergy)你的皮肤如同你的心肠一般坚硬。先决条件:显形等级4
赠礼:你获得等同于你显形等级½的DR。这项DR可以被寒铁克服。
污染:当你接触到寒铁时,包括你被寒铁武器所击中时,你恶心1轮。对恶心的免疫也无法阻止该效果并且你无法用任何方式来移除它。你可以用一个唬骗检定来对抗敌人的谗言观色检定,以试图向敌人隐藏这种厌恶感。
残忍骗徒(Cruel Deceiver)你可以编造魔法般的谎言,让受害者堕落。先决条件:显形等级2
赠礼:你在唬骗和易容检定中获得+2的加值。每日一次,你可以以类法术能力施展
舞光术、易容术和
幻音术。你可以完美地模仿你曾经听过的任何动物或声音的声音。在显形等级3级时,该加值翻倍。在显形等级5级时,你可以每天一次地以类法术能力施展
海市蜃楼。
污染:你永远无法说出或以其他方式传达真相。你仍然可以通过各种方法进行交流,比如说说出无关紧要的谎言、明显的谎言或者不说出来。
严峻命运(Grim Fate)你可以按照你的愿望扭曲命运之线。赠礼:每天一次,以一个直觉动作,你可以在得知结果后重骰一次属性检定、攻击检定、施法者等级检定、豁免检定或技能检定。显形等级8时,每日一次,你还可以对一个生物施以厄运(CRB557页)诅咒;这将使用你的一个标准动作并且你必须指定一名30尺内可见的生物作为目标。
污染:你不能获得士气加值。你在表演和察言观色检定上承受-2罚值。显形等级3时,这些减值翻倍。
惊惧冲击(Horrific Shock)你可以用压倒性的恐怖来突袭敌人。赠礼:当你在突袭轮中伤害一名生物时,它战栗一轮除非它能成功通过一次意志豁免。
污染:你会有一个可怕的外表。你在对能看到你的生物进行交涉、驯养动物和野性交谈的检定时受到-2的惩罚。在显形等级3时,该罚值会翻倍。
唾弃转变(Spiteful Transformation)你可以将敌人变成纯粹的野兽。先决条件:显形等级5
赠礼:你施展的带有诅咒描述符的法术与能力的DC增加1。每日一次,以一个标准动作,你可以类法术能力施展
恶意变形术,施法者等级等于你的角色等级。这将视作一个诅咒并且移除该效果的施法者等级检定的DC增加5。
污染:你在意志豁免中承受-2罚值。如果你获得了该显形的赠礼,那么在你施展上述
恶意变形术诅咒后,你在下一日之前忽略上述罚值。
不竭恨意(Undying Hatred)当你憎恨的人没有受到惩罚时,你不能休息。赠礼:每日一次,如果你即将死于一次HP伤害,取而代之,你的HP变为-1且伤势稳定。该能力对死亡效果无效。所有观察者会认为你已死亡,除非他们仔细研究你并成功进行一次DC25的医疗检定。1分钟后,你恢复1HP并重获意识。
污染:当你的回合开始时,若有一名无助的敌人距离你的触及范围不超过5尺,那么你必须尝试一次意志豁免。若失败,你必须在本回合内对其发起CDG。该意志豁免DC等于15+你的显形等级。
虚弱爪击(Weakening Claws)你的指甲长成了利爪。前置条件:显形等级3。
赠礼:你的指甲长成爪状的自然武器,如果你是中型,会造成1d3点伤害(如果是小型,则为1d2)。每天一次,你可以以标准动作发起一次虚弱爪击攻击。如果你击中,你会对目标的力量值造成永久的-4罚值。受害者若成功通过一次强韧检定,该罚值减半且持续时间缩短为24小时。
污染:你在解除装置、巧手和使用人造武器的攻击检定上承受-2罚值。你在施展具有姿势或情绪成分的法术时,有5%的几率失败。如果你具有其它来源的法术失败率,这些几率叠加。
愿望贩子(Wish Peddler)你可以像精类或巨灵一样扭曲另一个生物的愿望。先决条件:显形等级6。
赠礼:每日一次,以一个整轮动作,你可以复制一个法术环位低于你的显形等级的法师法术的效果。这个法术的材料与法器成分价值不得超过1GP,施法时间不得超过1个标准动作。该法术的效果必须部分或全部满足一个你能听到的、一名人形生物(你自己之外)的口头愿望。
污染:如果你在战斗中施放或使用无害的法术或类法术的能力,你必须成功地进行专注检定(DC=20+双倍法术等环位),否则将失去该法术。这也适用于你施放的只针对盟友的非无害法术。此外,你必须尝试对你盟友的法术和类法术的能力进行豁免,即使它们是无害的。
剧透 - 原文:
Accursed Corruption
Source Horror Adventures pg. 16
A foul curse has a deep hold on your body and soul. Your resentment toward the one who cursed you has taken on a life of its own. You notice slights against you by everyone around you, and can gain solace only by punishing them.
Catalyst
The corruption begins with a hateful curse, visitations from a night hag, or another relentless magical torment. These curses most often originate with hags, witches, gods, fey, depraved genies, or insidious divs. Even if the curse is lifted, its corruption lingers upon your soul.
Progression
The progression is tied to spiteful actions you take that have lasting consequences. When you inflict a permanent or long-lasting curse, such as bestow curse, or engage in brutal retaliation (what constitutes brutal retaliation is up to the GM, but usually includes disproportionate acts of violence against living creatures), you must attempt a Will saving throw (DC = 15 + your manifestation level). You must also attempt a saving throw after any month in which you have failed to perform a number of spiteful retaliations equal to or greater than your manifestation level. If you fail any of these saving throws, you must use the most severe punishment at your disposal against the next creature that wrongs you, even in a minor way.
If you fail the save but your allies or others prevent you from exacting your retribution for three consecutive slights, you shake off this urge. You avoid having to exact retribution for the time being, and your corruption doesn’t progress. However, the DC of the Will save against your corruption progressing increases by 2. These increases stack each time you shake off this urge, and they last until your corruption reaches the next corruption stage.
Corruption Stage 1: The first time you engage in disproportionate punishment (voluntarily or because of a failed save), your alignment shifts one step toward evil and your face changes, making you memorably ugly or beautiful.
Corruption Stage 2: The second time you engage in this behavior, your alignment shifts another step toward evil and you take on an inhuman appearance, increasingly resembling the type of creature that cursed you.
Corruption Stage 3: The third time you engage in this behavior, you are utterly consumed by your hatred and become an NPC under the GM’s control.
Removing the Corruption
Lifting the corruption requires breaking the original curse and either killing or earning forgiveness from the one who laid the curse. If you killed or permanently impaired any creatures unfairly, you must undo the harm and atone.
Manifestations
The following are manifestations of the accursed corruption.
Baleful Glare
Source Horror Adventures pg. 16
You can weaken foes with a glare.
Prerequisite: Manifestation level 6th.
Gift: Once per day, when you successfully use Intimidate to demoralize a creature within 30 feet, you can curse that target as a swift action. The victim must succeed at a Will save or be staggered permanently. If you use this ability on a creature that is still under the effects of your baleful glare from a previous day, the target must succeed at a Fortitude saving throw or be paralyzed with fear for 3 days. At the end of each day the target spends paralyzed with fear, it must succeed at another Fortitude saving throw or die. Your effective caster level for these curses is equal to your character level.
Stain: One eye becomes bulging and bloodshot or each eye turns a different color. You take a –4 penalty on Perception checks. This transformation can’t be hidden by magic.
Cold Iron Allergy
Source Horror Adventures pg. 16
Your skin is as hardened as your heart.
Prerequisite: Manifestation level 4th.
Gift: You gain an amount of damage reduction equal to 1/2 your manifestation level. This DR is overcome by cold iron.
Stain: Whenever you touch cold iron, including being struck by a cold iron weapon, you are sickened for 1 round. Immunities don’t prevent this sickened condition, and you can’t remove it early by any means. You can attempt to hide this aversion from foes with a Bluff check opposed by their Sense Motive checks.
Cruel Deceiver
Source Horror Adventures pg. 16
You can weave magical lies to set victims up for a downfall.
Prerequisite: Manifestation level 2nd.
Gift: You gain a +2 bonus on Bluff and Disguise checks. You can use dancing lights, disguise self, and ghost sound once per day each as a spell-like ability. You can perfectly mimic the sound of any animal or voice you have ever heard. At manifestation level 3rd, the bonus doubles. At manifestation level 5th, you can use mirage arcana once per day as a spell-like ability.
Stain: You can never speak or otherwise communicate the truth. You can still communicate by various methods, such as uttering insignificant lies, obvious lies, or nonstatements.
Grim Fate
Source Horror Adventures pg. 16
You can twist the strands of fate to your desires.
Gift: Once per day as an immediate action, you can reroll an ability check, attack roll, caster level check, saving throw, or skill check after learning the result. At manifestation level 8th, you can also lay a curse of unluck upon a creature once per day. This takes a standard action, and must target a creature you can see within 30 feet.
Stain: You can’t benefit from morale bonuses. You take a –2 penalty on Perform and Sense Motive checks. At manifestation level 3rd, the penalty doubles.
Horrific Shock
Source Horror Adventures pg. 17
You can surprise a foe with overwhelming horror.
Gift: When you damage a creature on the surprise round, it becomes shaken for 1 round unless it succeeds at a Will save.
Stain: You take on a horrible appearance. You take a –2 penalty on Diplomacy, Handle Animal, and wild empathy checks against creatures who can see you. At manifestation level 3rd, the penalty doubles.
Spiteful Transformation
Source Horror Adventures pg. 17
You can transform foes into mere beasts.
Prerequisite: Manifestation level 5th.
Gift: Add 1 to the DCs of your spells and abilities that have the curse descriptor. Once per day as a standard action, you can use baleful polymorph as a spell-like ability, with a caster level equal to your character level. This counts as a curse, and the DC of any caster level check to remove it increases by 5.
Stain: You take a –2 penalty on Will saves. If you have this manifestation’s gift, using your baleful polymorph curse negates the penalty until the next day.
Undying Hatred
Source Horror Adventures pg. 17
You can’t rest while those you hate go unpunished.
Gift: Once per day, if you would die from hit point damage, instead your hit point total becomes –1 and you stabilize. This ability doesn’t work against death effects. Observers believe you to be dead unless they study you closely and succeed at a DC 25 Heal check. After 1 minute, you regain 1 hit point and regain consciousness.
Stain: When you begin your turn with a helpless foe within 5 feet of your reach, you must attempt a Will save. If you fail, you must attempt a coup de grace against that foe this round if possible. The DC of this Will save is equal to 15 + your manifestation level.
Weakening Claws
Source Horror Adventures pg. 17
Your fingernails grow into talons.
Prerequisite: Manifestation level 3rd.
Gift: Your nails grow into claw natural weapons that deal 1d3 points of damage if you’re Medium (1d2 if Small). Once per day, you can make a weakening claw attack as a standard action. If you hit, you inflict a permanent –4 penalty on the target’s Strength score. The victim can halve the penalty and reduce the duration to 24 hours with a successful Fort save.
Stain: You take a –2 penalty on Disable Device checks, Sleight of Hand checks, and attacks with manufactured weapons. Your spells with somatic or emotion components have a failure chance of 5%. If you have a spell failure chance from other sources, add the chances together.
Wish Peddler
Source Horror Adventures pg. 17
Like a fey or genie, you can twist another creature’s wishes.
Gift: Once per day as a full-round action, you can duplicate the effect of a witch spell of a spell level lower than your manifestation level. This spell cannot have a material or focus component costing more than 1 gp or a casting time longer than 1 standard action. The spell’s effect must fulfill, in part or in whole, a wish verbally stated by a humanoid creature you can hear (other than yourself).
Stain: If you cast or use a harmless spell or spell-like ability when you are in combat, you must succeed at a concentration check (DC = 20 + double the spell level) or lose the spell. This also applies to nonharmless spells you cast that target only allies. Additionally, you must attempt saves against your allies’ spells and spell-like abilities, even if they are harmless.