此篇譯文援引自[girigiripony]於【Aquatic Adventures】水下冒險:水下規則部分法術之法術翻譯。水下法术AQUATIC SPELLS 陆地上的施法者发明了众多法术,这些法术能让他们的水下冒险变得更简单,而水下的种族则有一套他们自己的魔法流派。当这两者混合在一起时,地上和水下的种族就能够完成不可思议的事。除了下列法术,进阶职业指南中的上浮术也是一个可以应急的法术,它可以为目标提供快速上升浮力。
【预言】水下追迹 (Aquatic Trail) [水]
环位:德鲁伊 3, 审判者3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势
范围:中距(100呎+10呎/等级)
区域:以你为中心的圆形区域,半径为100呎+10呎/等级
持续时间:1小时/等级
豁免:无
法术抗力:否
你用预言魔法来放大你周围水体中的踪迹,只要有生物在一周内经过了该法术的区域,你就可以追踪他们,就如同它们走在柔软的地面上(这能让你觉察到比通常水下踪迹更久远的那些踪迹)。该法术的区域会随着你移动,所以在法术持续时间内,你可以一直跟随那些踪迹。因为绝大部分的海洋生物都生活在较浅的海洋区域,所以你最感兴趣的那条踪迹很有可能会被其他水下生物的踪迹掩盖,这让这个法术在深渊区域(Abyssal)和无底区域(Abaddonian)变得比平常更为有用。
【塑能】极限浮力(Extreme Buoyancy)
环位:炼金术士 2, 诗人2, 德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:可
该法术目标的浮力水平将会立即达到并保持在快速上升级别,无视目标和它装备的密度。除了上述效果,目标还需要通过一个DC20的游泳检定来保持在沉没状态(参见43页的浮力规则)。
劇透 - :
EXTREME BUOYANCY
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).
【防护】自如游泳(Free Swim)
环位:炼金术士 3, 诗人3, 牧师3,德鲁伊3,审判者3,通灵者3,催眠师3,秘学士3,异能者3,游侠3,唤魂师3
施法时间:标准动作
成分:语言, 姿势,材料(一条连着目标的海带),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效(无害)
法术抗力:可(无害)
目标可以在水下如常自由攻击和移动而不会有通常情况下水下战斗的罚值,就如同处于
行动自如的效果下。但目标并不会获得任何对抗擒抱,麻痹以及干扰行动的魔法效果(例如
重雾术,
缓慢术和
蛛网术)的防御。
劇透 - :
Free Swim
School abjuration;
Level alchemist 3, bard 3, cleric 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3
Casting Time 1 standard action
Components V, S, M (a strip of kelp bound to the target), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn’t gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).
【幻术】隐形气泡(Invisibility Bubble)(五官幻觉)
环位:炼金术士 2,反圣武士3,诗人2, 审判者2,魔战士2,通灵者2,催眠师2,秘学士2,异能者2,术士/法师2,唤魂师2,召唤师(unchained)2
施法时间:标准动作
成分:语言, 姿势,材料(海胆上的一根刺)
范围:接触
区域 :接触到的生物所在的方格,最多不超过5呎立方
持续时间:1分钟/等级(可解消)
豁免:意志过则无效(无害)
法术抗力:可(无害)
一个影响五官的气泡环绕在目标周围的空间,通过隐藏目标和她置换出的水使她在水下完全隐形。因为气泡大小的限制,该法术只能作用于中体型或者更小体型的生物。其他在气泡内的物体或生物当它们保持在该区域内时也会隐形,所以一条鱼可能会在气泡的一侧消失又在另一侧出现,一名注意到这点的精明观察者可能会以此来认识到该法术的存在。处于气泡内的生物可以互相看见对方,通过这一点,那些能够确定气泡位置的生物(比如龙)就可以把自己的头伸进气泡中来看到目标。在气泡内的生物做出任何可以打破隐形术效果的行为都会打破隐形气泡,然后提前结束法术效果。在地面上,隐形气泡会变得可见,就像隐形术在水下使用的效果一样。和隐形术不同,隐形气泡会阻止内部的光线逃逸,这意味着气泡内部的光源并不能穿过气泡的边缘,但这也使得光源的位置不会被暴露。
劇透 - :
Invisibility Bubble
School illusion (glamer);
Level alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, summoner (unchained) 2
Casting Time 1 standard action
Components V, S, M (a needle from a sea urchin)
Range touch
Area touched creature’s space, up to one 5-foot-cube
Duration 1 minute/level (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
A glamered bubble surrounds the target’s space, rendering her completely invisible underwater by hiding both the target and any water she displaces. Because of the bubble’s size limit, this spell works only on Medium or smaller targets. Other objects and creatures within the bubble’s space are also invisible while they stay in the space, which could reveal the spell’s existence to a canny observer who notices fish disappearing into the bubble and reappearing on the other side. Creatures inside the bubble can see each other, which allows foes who can pinpoint the bubble’s location (such as dragons) to stick their heads into the bubble in order to see the target. Any creature on the inside of the bubble that takes any action that would break invisibility pops the bubble and ends the spell early. On land, the bubble is clearly visible, acting much as invisibility does in the water. Unlike with invisibility, the inside of the bubble blocks light from escaping the bubble, meaning that light sources inside the bubble don’t illuminate past its edges, but also don’t reveal a telltale glow.
【幻术】巨型隐形气泡(Invisibility Bubble,Giant)(五官幻觉)
环位:诗人3,催眠师3,秘学士3,术士/法师3,召唤师(unchained)3
范围:以接触到生物所在位置为中心半径10呎的发散区域
该法术的功能类似于隐形气泡,但气泡更大,这让你可以把体型最大为巨型的生物当作法术目标,或者让更多的生物进入气泡。
【幻术】群体隐形气泡(Invisibility Bubble,Mass)(五官幻觉)
环位:催眠师6,异能者7,术士/法师7,召唤师(unchained)6
距离:长距(400呎+40呎/等级)
目标:任何数量的生物,任意两者之间的距离不超过180呎
该法术的功能和隐形气泡类似,但无论范围内被该法术影响的生物大小如何,该法术都能生效。法术效果会随着受术者移动,会因为任何受术者发动攻击而解消。位于不同气泡内的个体并不能看到彼此。当任意两个受术者之间的距离超过180呎时,法术就会解消。如果只有两个受术者,主动远离另一个受术者的那名受术者将会失去它的隐形效果。如果两名受术者同时远离对方,它们将会在相距超过180呎时同时现形。
【塑能】铅锚(Lead Anchor)
环位:炼金术士 2,诗人2,德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2,女巫2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:可
该法术目标的浮力水平将会立即达到并保持在快速下沉级别,这会无视目标和它装备的密度。除了上述效果,目标还需要通过一个DC20的游泳检定来向上游动,以保证自己不沉底(参见43页的浮力规则)。在探索海底和在水中淹死呼吸空气的敌人时,这是一个特别有用的法术。
劇透 - :
LEAD ANCHOR
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.
【咒法】生命之潮(Life Current)[水]
环位:牧师3,德鲁伊 3, 圣骑士3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势,法器
范围:中距(100呎+10呎/等级)
区域:海流或者一部分海流,最宽不超过20呎,最长不超过100呎
持续时间:1轮
豁免:意志过则减半
法术抗力:可
你向一股海流中注入正能量。在海流推动活物时,位于法术区域内的活物会在自己回合开始的时候恢复每10呎海流速度1d6点生命值(最多6d6)。在海流中的不死生物则会受到等量的伤害。
【塑能】浮力适中(Neutral Buoyancy)
环位:炼金术士 2, 诗人2, 德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:可
该法术目标的浮力水平将会立即达到并保持在适中级别,这会无视目标和它装备的密度。除了上述效果,受术者在没做游泳检定之前不会上浮或者下沉,这使得在发号施令或者处于无助或瘫痪(disabled)时,保持静止会更加容易,当然,目标向上游动或者向下游动也是同样地容易。
劇透 - :
NEUTRAL BUOYANCY
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effects, the target neither sinks nor rises when it doesn’t attempt a Swim check, making it easier to stay put while performing demanding actions or when helpless or disabled, and the target can swim up and down with equal ease.
【防护】压力适应(Pressure Adaptation)
环位:炼金术士 3,血脉狂怒者3,牧师3,德鲁伊3,圣武士3,游侠3,萨满3,召唤师(unchained)3
施法时间:标准动作
成分:语言, 姿势,材料(软体动物的粘液)
范围:接触
目标:接触到的生物
持续时间:1小时/等级
豁免:强韧过则无效(无害)
法术抗力:可(无害)
目标会在短到不可思议的时间内适应压力的变化,只需要一次强韧豁免而不是通常的五次就能适应100呎压力(或者直接适应整个压力变化过程,只要这次过程在目标的天生潜水范围之内;参见48页)。
劇透 - :
PRESSURE ADAPTATION
School abjuration;
Level alchemist 3, bloodrager 3, cleric 3, druid 3, paladin 3, psychic 3, ranger 3, shaman 3, summoner (unchained) 3
Casting Time 1 standard action
Components V, S, M (slime from a cephalopod)
Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Fortitude negates (harmless);
Spell Resistance yes (harmless)
The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range; see page 48) after just one successful Fortitude saving throw instead of the usual five.
【防护】稳定压力(Stabilize Pressure)
环位:炼金术士 3,血脉狂怒者3, 牧师3,德鲁伊3,圣武士3,游侠3,萨满3,召唤师(unchained)3
施法时间:标准动作
成分语言:姿势,材料(一片贝壳)
范围:接触
目标:接触到的生物
持续时间:1小时/等级
豁免:强韧过则无效(无害)
法术抗力:可(无害)
你迅速地将目标的压力稳定下来,让它立即适应当前的压力。这不会帮助它适应之后的压力变化。
劇透 - :
STABILIZE PRESSURE
School abjuration;
Level alchemist 2, bloodrager 2, cleric 2, druid 2, paladin 2, psychic 2, ranger 2, shaman 2, summoner (unchained) 2
Casting Time 1 standard action
Components V, S, M (a piece of shell)
Range touch Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless);
Spell Resistance yes (harmless)
You instantly stabilize the target’s pressure, causing it to adjust to its current pressure all at once. This doesn’t help it readjust to future pressure changes.
【塑能】蒸汽射线连射(Steam Ray Fusillade)[火,水]
环位:术士/法师 7
施法时间:标准动作
成分:语言, 姿势,材料(深海热液喷口的一片刮屑)
范围:个人
目标:自己
持续时间:1轮/等级
在法术持续时间内,你每轮能以一个标准动作发射三道蒸汽射线(在你施放法术的同时,作为法术的一部分,你也能发射三道射线)。这些射线的效果类似于
灼热射线(你可以攻击距离为近距的目标,这些射线是接触攻击,每条射线造成4d6点伤害,并能被法术抗力抵消掉),但该法术能在地面上和水下正常生效而无需施法者等级检定。
【咒法】死亡之潮(Unlife Current)(医疗)[水]
环位:牧师3,德鲁伊 3, 反圣武士3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势,法器
范围:中距(100呎+10呎/等级)
区域:海流或者一部分海流,最宽不超过20呎,最长不超过100呎
持续时间:1轮
豁免:意志过则减半
法术抗力:可
该法术的效果和
生命之潮的效果类似,除了你向海流中注入的是负能量,所以该法术能治愈不死生物而伤害活物。
【变化】波涛形态(Wave Form)[水]
环位:血脉狂怒者4,牧师4, 德鲁伊4,萨满4,术士/法师4
施法时间:标准动作
成分:语言,姿势
范围:个人
持续时间:立即
豁免:见描述
只要空间允许,你就能转化成一道最高15呎最宽15呎的向前推进的波浪,你将会沿着你所选择的方向直线浪涌,在你转瞬变回原来的形态之前,最多能移动两倍于你基本移动速度的距离。这次移动不会引发借机攻击。当处于波浪形态时,你免疫武器攻击以及针对指定目标生物数量的攻击(因为该法术的持续时间是立即,这主要关系到准备动作和类似的情况)。所有在你路径上的生物和未被携带的物品都会遭受4d6点钝击伤害并被击倒至俯卧。成功的反射豁免能够让一个生物避免被击倒。
劇透 - :
WAVE FORM
School transmutation [water];
Level bloodrager 4, cleric 4, druid 4, shaman 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range personal
Duration instantaneous
Saving Throw see text
You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space permits, and then surge forth in a straight line in the direction of your choice, moving up to twice your base movement speed before immediately returning to your normal form. This movement does not provoke attacks of opportunity. While in wave form, you are immune to weapon attacks and attacks that target a specific number of creatures (since the spell is instantaneous, this is mainly relevant for readied actions and the like). All creatures and unattended objects in your path take 4d6 points of bludgeoning damage and are knocked prone. A successful Reflex save prevents a creature from being knocked prone.