作者 主题: 【RF】创造一些不同 p. 101-102, p. 105*, p.106-107*  (阅读 9037 次)

副标题: 翻译:Maerry1713,marfish;校对:marfish

离线 马非鱼

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【RF】创造一些不同 p. 101-102, p. 105*, p.106-107*
« 于: 2019-01-19, 周六 16:25:53 »
创造一些不同 CREATING SOMETHING DIFFERENT
有些时候你只是想要的是一点点的差异,而有时你想要的是一个长角凸眼的蓝皮兽人。这部分规则就是为后者准备的。泛人类变种,泛智慧种族以及调换儿全部在此列出,等着你的研读,你GM的批准,以及你最后的遗产(死了),因为在阴影中的不同寻常就意味着挨打。所以拿出一张角色卡,创造你自己的怪胎,祝你一路顺风!
剧透 -   :
Sometimes you just want to be a little different, and sometimes you want to be a blue ork with horns and bulging eyes. This section is for the latter. Metavariants, metasapients, and changelings are all presented for your perusal, your gamemaster’s approval, and your eventual demise, because sticking out like a sore thumb in the shadows is just asking to get hammered. So grab a character sheet, build yourself a freak, and enjoy the ride!
引述: 边栏
一个千变万化的社会 AN EVER-CHANGING SOCIETY
每当一个新的泛形态,病毒,超自然动物或泛智慧种族被发现时,紧随而来的是那些无法快速适应变化的人们的畏惧与恐慌。调换儿的到来也是如此。在2061到2062之间,全球泛围的恐慌使得许多人相信这场全新的进化将是我们熟知的泛人类的终结。到2063年,调换儿小猫凯特(Kitty Kat)开设了她自己的脱口秀,凯特漫谈(Kat Chat)。媒体蚕食着任何他们能找到的毛茸茸的,长鳞片的,野兽般的或是畸形的调换儿并将他们置于镜头前展示。2065年时,崩溃2.0将所谓的兽迷(furry)推到了次要位置一段时间,直到山彻更名为天演,并将聚光灯转向一切“不同”的事物。聚光灯迅速聚焦在超企而非居民上,调换儿们退居EVO聚光的暗淡边缘。他们都在阴影中安稳的度过了这几十年,经历了无线革命,超链恐慌以及节拍危机(tempo crisis)十年间的大部分时间。
(校注:节拍是一种觉醒摄入物,原料源自于觉醒血魔树(sangre del diablo;绞杀榕),这种摄入物会让使用者在不自知的情况下签订精魂契约,这种契约允许影精魂在前者使用摄入物时附身到他身上。由此爆发出了一系列的状况)
剧透 -   :
With every new metatype, virus, paranormal animal, and metasapient discovered, the fear and panic of those who cannot handle change swiftly follows. The arrival of changelings into the world was no different. In 2061–62 a worldwide panic led many to believe this latest evolution was the end of metahuman as we know it. By 2063, the changeling Kitty Kat was hosting her own talk show, Kat Chat, and the media was eating up every furry, scaly, beastly, freaky changeling they could find and parading them in front of the camera. In 2065, Crash 2.0 put so-called furries on the back burner for a while until Yamatetsu rebranded itself as Evo and the spotlight turned to all things “different.” This spotlight narrowed quickly as it focused on the megacorp rather than its citizens, and changelings fell back into the dim edge of Evo’s spotlight. They stayed in that dimness for the better part of a decade during the wireless revolution, the technomancer scare, and the tempo crisis
在2072,调换儿作为泛智慧权利的主要拥护者又重新回到了聚光灯之下,他们的再现重燃起公众对泛基因的着迷。他们很多人自愿参加到研究里面以确认他们的基因能如何通过基因疗法拷贝给别人,期望以此制造新的种族和“更多像他们一样的人”。像是这样的研究都少有成功。当龙之间的敌意开始白热化,仇恨团队也盯上了调换儿和其他泛人类以及泛智慧,迫使他们又重新远离公众视线。最近基因疗法与心理障碍关联的状况也让那个分支的研究有所缩减。大部分调换儿都会在两个地方找到相对安全的生活:躲在天演的公司保护伞下,或者藏在蔓城的阴暗角落里。给予时间,他们可能迎来又一次认同度和偶像化的复苏,但是他们现在生活的这个世界并不理解他们,而且,在此时此刻,也没有试着去那么做。
剧透 -   :
In 2072, changelings finally stepped back into the spotlight as major proponents for metasapient rights, and their reappearance rekindled the public’s fascination with metagenics. Many volunteered for studies to determine how their traits could be duplicated in others through gene therapy, in hopes of creating new races and “more people like them.” All such research met with little success. When hostilities between the dragons started to heat up, hate groups targeted changelings alongside other metahumans and metasapients, forcing them to pull back from the public eye. The recent issues with gene therapy being linked to psychological disorders has led to a reduction in that branch of research. Most changelings have found life to be relatively safe in one of two places: beneath Evo’s corporate umbrella or tucked away in the dark corners of the sprawls. In time they might gain another resurgence of acceptance and idolization, but for now they live in a world that doesn’t understand them and, at the moment, is not inclined to try.

创造泛形态角色CREATING A METAVARIANT CHARACTER

创建泛形态,泛智慧种族和变形者角色的过程基本和常规的泛种族一样,只有一点细小的差别。一些选项需要角色使用初始业力支付以让角色获得额外的能力。另一方面,有一些泛形态最终会给予角色一点额外的业力来使用。这些额外业力计入角色能够获得的负面特质上限。然而,支付给某一特定选项的业力不计入正面特质上限。一些选项会要求角色获得一些负面特质来平衡业力收支,但是玩一个有着巨人泛人形态的熊变形者也许是值得的,因为酷。
剧透 -   :
Character creation for metavariant, metasapient, and shapeshifter characters follows the same procedures as for the standard metatypes, with only one small change. Some of the options require part of the character’s starting Karma to be spent just to allow for the additional abilities these characters will possess. On the other hand, a few metavariant options end up giving the character a little extra Karma to spend. This extra Karma counts toward the Karma limit allowed for Negative Qualities. The Karma cost for playing a certain option does not count against the character’s Positive Quality limit, though. Some of the options require taking a few Negative Qualities just to afford the Karma buy-in, but it may well be worth it to play an Ursine shapeshifter with the metahuman form of a giant. Because awesome.
对于魔法属性选择了A,B,C或D优先级的泛智慧种族和变形者角色,将用他们新的魔法等级替换天生的1魔法。拥有天生魔法等级的角色不可以同时拥有共鸣等级,因此在角色创建阶段不可以选择共鸣选项。特殊属性点可以被用于提升泛智慧种族或者变形者的天生魔法等级,同时这个属性也可以用业力提升作为常规角色提升的一部分。如果一个角色的魔法因精华损失降到0,他们无法再使用任何和魔法有关的能力(p278.SR5.)。
(校注:有魔法属性不意味着你是施法者/修士,天生魔法等级只是允许你使用一些种族能力)
剧透 -   :
Metasapients and shapeshifters who select Priority A, B, C, or D for Magic have their natural Magic of 1 replaced with their new Magic attribute. Character options that have a natural Magic attribute cannot also have a Resonance attribute and thus cannot select that option during character creation. Special attribute points can be used to increase the natural Magic attribute of a metasapient or shapeshifter, and the attribute can also be increased through Karma purchase as part of normal character advancement. If a character’s Magic is reduced to 0 through Essence loss, they cannot use any abilities tied to Magic per the rules on p. 278, SR5.

引述: 泛智慧种族属性表(p. 105)
泛智慧种族属性表
泛智慧
种族

敏捷
反应

意志
逻辑
直觉
魅力
极限
魔法
种族
特征
半人马
3/8
1/6
1/6
3/8
1/6
1/6
1/5
1/5
1/5
1
低光视觉,热感视觉,魔法感知,天生武器(踢:DV (力量+2)P,AP +1,触及 +1),搜索,移动速度(x1/x4/+4)
皮克精
1/2
3/8
3/8
1/2
3/8
2/7
2/7
3/8
2/7
1
星界感知,遮蔽(仅自己),消失,文盲,移动速度(x1/x2/+1; x2/x6/+2m 飞行)
萨斯科奇人
6/11
1/6
1/6
5/10
1/6
1/6
1/6
1/6
1/6
1
双重存在,模仿,天生武器(爪:DV (力量+1)P,AP —,触及 +1),文盲,移动速度(x2/x4/+2)
娜迦*
3/8
1/4
2/7
4/9
2/7
1/6
1/6
2/7
1/5
1
天生护甲8,冷血,双重存在,守护,天生武器(咬:DV (力量+1)P,AP -2,触及 -1),毒液,移动速度(x1/x4/+1;x2/x4/+2游泳)
译注*:SR的娜迦是没手没脚的,就一大蛇
剧透 -   :
Centaur 3/8 1/6 1/6 3/8 1/6 1/6 1/5 1/5 1/5 1
Racial Traits: Low-Light Vision, Thermographic Vision, Magic Sense, Natural Weapon (Kick: DV (STR + 2)P, AP +1, +1 Reach), Search; Movement (x1/x4/+4)
Naga 3/8 1/4 2/7 4/9 2/7 1/6 1/6 2/7 1/5 1
Racial Traits: Armor 8, Cold-Blooded, Dual Natured, Guard, Natural Weapon (Bite: DV (STR + 1)P, AP –2, Reach –1), Venom
Pixie 1/2 3/8 3/8 1/2 3/8 2/7 2/7 3/8 2/7 1
Racial Traits: Astral Perception, Concealment (Self Only), Vanishing, Uneducated; Movement (x1/x2/+1; x2/x6/+2m flight)
Sasquatch 6/11 1/6 1/6 5/10 1/6 1/6 1/6 1/6 1/6 1
Racial Traits: Dual Natured, Mimicry, Natural Weapon (Claws: DV (STR + 1)P, AP —, +1 Reach), Uneducated

引述: 泛智慧种族优先级表(有调整),p. 106-107部分
泛智慧种族优先级表
泛智慧种族
所需业力
种族-A
种族-B
种族-C
半人马
25
6
3
0
娜迦
25
4
2
0
皮克精
15
6
3
0
萨斯科奇人
20
5
2
0

离线 马非鱼

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创建调换儿;翻译:Maerry1713,校对:marfish
« 回帖 #1 于: 2019-01-19, 周六 16:57:25 »
创建调换儿 CREATING A CHANGELING

SURGE(Sudden Unexplained Recessive Genetic Expression的缩写,突然不明隐性基因表现)可能任何人或任何事物上。创建一个调换儿角色需要玩家为SURGE选择一个等级:等级I(10业力),等级II(15业力),等级III(30业力)。玩家所选择的等级表示购买范基因特质的业力上限,并将决定角色可选SURGE特征的灵活性。从三个等级中选择一项,决定变异所需支付的实际业力。三个等级基于玩家所期望的对角色SURGE的控制程度。选择等级III的角色可以随意选择任意正面与负面范基因特质。选择等级II的角色可以选择总计与本等级业力相同(即15业力)的正面特质,并随机抽选负面特质与所选正面特质平衡。选择等级I的角色必须随机抽选所有特质。玩家需要随机投掷正面特质,直至玩家满意(正面范基因特质总计上限为30业力)。然后再随机投掷负面特质直到负面特质总计与正面特质相等。
剧透 -   :
SURGE can happen to anyone and anything. Creating a changeling character requires the player to choose a level of SURGE: Class I (10 Karma), Class II (15 Karma), or Class III (30 Karma). The chosen class indicates the Karma limit of chosen metagenic qualities and determines the variability of SURGE characteristics for the character.Select one of three class options to determine the actual Karma cost of this variation. The three options are based on how much control a player wants in the effects of the character’s SURGE. Players with Class III characters get to select the full range of qualities, both positive and negative, for the character. Players with Class II characters select the Positive Qualities to the Karma level of their choice; they then must roll Negative Qualities randomly to balance out the Positive Qualities selected. Players with Class I characters select all qualities randomly. They initially should roll random Positive Qualities until they have what they believe to be a suffcient amount (maximum Karma value of these qualities is 30). They then randomly roll Negative Qualities to balance out the Positive Qualities.
当玩家选择正面与负面范基因特质时,正反业力需要相互持平或正面特质溢出一点业力。玩家必须用免费业力池支付不平衡的额外业力。
剧透 -   :
When a player selects Positive and Negative Metagenic Qualities, the combined Karma values need to either balance exactly or err in favor of a single point of Karma on the Positive Quality side of the balance; the player must pay for the imbalance with Karma from their free Karma pool.
当GM为NPC选择范基因特质时可以留有一些余裕。她可以基于故事,战役或角色背景选择她希望角色拥有的特质,她也可以使用范基因特质表随机抽选特质。
剧透 -   :
Gamemasters are allowed some leeway when it comes to selecting metagenic qualities for an NPC. She can either select the ones she would like the character to have for the purposes of story, campaign, or character background, or she can roll on the Metagenic Qualities Table.

无论如何,玩家和GM都需要记住每个SURGE等级的大致规则。SURGE I型的特质完全随机但是受限于泛人类与少数动物特质;正面与负面范基因特质不需要属于同一种泛形态或者动物分类。SURGE II型更加多样化并且包括在泛人类范围之外发现的特征;同样正面特质与负面特质不需要有联系,尽管他们倾向于更相似。SURGE III型涵盖所有特质,虽然大部分SURGE等级III的调换儿的特征都反映着近似的主题,比如猫娘,蜥蜴人,鸟人等等;因此正面与负面特质应紧紧贴合同一个主题。
剧透 -   :
In any case, the player or gamemaster has to remember the general rule of each Class of SURGE. Class I SURGE can be totally random but is limited to metahuman and minor animal qualities; there is no need to connect the Positive and Negative Qualities to the same metatype or animal classifcation. Class II SURGE is more diverse and includes traits found outside the metahuman spectrum; again there is no need to connect Positive and Negative Qualities, though it tends to be more likely. Class III SURGE runs the gamut, though the majority have traits that all reflect a similar theme, such as catperson, lizardperson, birdperson, etc.; thus the Positive and Negative Qualities should all relate to the overall theme.

引用
车卡范例 CREATION EXAMPLE
Scott十分想车一张蜥蜴人作为他下一个角色。他选择了毒蜥人(Gilaman)作为自己的代号并且决定SURGE III级是他唯一的选择。他原意支付30业力来自由选择特征,他选择了如下特质:
剧透 -   :
Scott really wants to play a lizardman for his next character. He goes with the street name Gilaman and decides that a Class III SURGE is his only option. He’s willing to pay the 30 Karma so he can choose all of his features. He selects the following:
正面特质 Positive Qualities
爪:5业力
保护色:4业力
鳃:4业力
蹼趾:4业力
水下视觉:3业力
总计:24业力
剧透 -   :
Claws: 5 Karma
Camouflage: 4 Karma
Functional Tail (Prehensile): 4 Karma
Gills: 4 Karma
Webbed Digits: 4 Karma
Underwater Vision: 3 Karma
Total: 24
负面特质Negative Qualities
狂战士:6业力
鳞片:5业力
星界迷雾(未觉醒):5业力
香腺:4业力
总计:20业力
剧透 -   :
Berserker: 6 Karma
Scales: 5 Karma
Astral Hazing (non-Awakened): 5 Karma
Scent Glands: 4 Karma
Total: 20
正面特质花费了比负面特质过多的业力。如果移除水下视觉,正面特质依然高于负面特质,但是只高一点业力。Scott有如下选择:移除一个4业力的正面特质使得正面特质总计降为20业力;选择另外一个花费4或以下业力的负面特质并支付额外的业力;或者移除水下视觉并为差额支付1业力。
剧透 -   :
The Positive Qualities cost more than the Negative Qualities by too large of a gap. If Underwater Vision is removed, the Positive Qualities still outweigh the Negative Qualities, but only by a single point of Karma. Scott has the following options: remove one of the 4-Karma Positive Qualities to be at 20 Karma; take another Negative Quality of 4 Karma or less and then pay for the difference in Karma; or remove Underwater Vision and pay 1 Karma for the difference in costs.

随机泛形态特质 RANDOM METAGENIC QUALITIES
以随机决定泛形态特质,首先投1D6,且参考随机正面业力值表。然后参考对应业力范围的表格并投列于其中的对应骰子数量以决定你的角色会获得什么特质。然后投1D6,且参考随机负面业力值表,并以相同的方式随机选择负面特质。
剧透 -   :
To randomly determine metagenic qualities, frst roll 1D6 and consult the Random Positive Karma Value table. Then consult the table with the appropriate Karma range and roll the amount of dice listed to see what quality has been assigned to your character. Then roll 1D6 and consult the Random Negative Karma Value table and follow the same process to randomly select Negative Qualities.
备注:调换儿需要太多的表和特质内容啦...本来想那些配套好一起发的,但是,嗯,你们能看到,并没有那种东西存在

离线 马非鱼

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两个相关的泛基因特质,和一个相关的怪物能力
« 回帖 #2 于: 2019-05-25, 周六 20:07:19 »
【RF】冷血 COLD-BLOODED
奖励:5业力
这个角色的血是冷的,就像是蛇一样。这意味着她会难以保持他自己的体温,难以让所有东西自如运转。每当这个角色周围的气温低于30摄氏度,全部物理属性相关的检定承受-1骰池罚值。低于20摄氏度,要承受-3骰池罚值。低于10摄氏度,要承受-5骰池罚值。在0摄氏度,角色的身体功能会完全停止并陷入昏睡状态,直到她足够温暖为止。
剧透 -   :
The character’s blood runs cold, like that of a snake. This means she has a hard time maintaining her own body temperature and keeping everything running smoothly. Whenever the character is exposed to temperatures below thirty degrees Celsius, all tests related to Physical attributes face a –1 dice pool modifer. Below twenty degrees Celsius they face a –3 dice pool modifer. Below ten degrees Celsius they face a –5 dice pool modifer. At zero degrees Celsius the character ceases to function entirely and enters a comatose state until she is suffciently warmed.

【RF】魔法感知 MAGIC SENSE
消耗:5业力
这个角色有着侦测他周围魔法使用的能力。这个能力如同『侦测魔法』那样运作(p. 287, SR5),但是用角色的检定,直觉+意志【星界】,取代正常的检定,施法+魔法【强度】。这个能力的半径为{魔法×5}米,最小半径为5米(即使角色没有魔法属性)。
剧透 -   :
The character possesses the ability to detect the use of magic in his vicinity. The ability operates similar to a Detect Magic spell (p. 287, SR5), but use Intuition + Willpower [Astral] for the individual’s test instead of Spellcasting + Magic [Force]. The range of the ability equals (Magic x 5) meters, with a minimum range of 5 meters (including characters with no Magic Rating).

【HS】消失 VANISHING
种类:M  动作:自由
范围:自己 持续:特殊
简单来说,这个生物能不留痕迹的消失;它们的物质和星界形态完全不见了,无视物理或者精神(mental)屏障的干涉。一些生物可以用一个复杂动作重新出现,但在绝大部分情况下,消失会被特定事件触发,像是那个生物的死亡,这让重新出现变得相当困难。
(译注:简单来说,对于皮克精而言,你溢出了你的溢出,你就撕卡了)
剧透 -   :
Type: M Action: Free
Range: Self Duration: Special
Simply put, the critter is capable of vanishing without a trace; their material and astral forms entirely go away, without interference from physical or mental barriers. Some critters may use a Complex Action to reappear, but in many cases the Vanishing is triggered by a certain event, such as the critter’s death, that makes re-emergence diffcult.