鬼上手手变老婆(POSSESSED HAND) 你跟幽灵、精魄、或异界生物达成了和平永久的交易。它附身在你的手中,引导和协助你作为回报获得帮助。
专长效果:你吸引有个人动机的幽灵、精魄、或异界生物去附身你的手。此通常通常涉及某种互惠契约或协议。你的鬼手能在多方面协助你,但它的周期性不受控制的夸张举止使你分心;你一旦获得此专长后在专注检定永远承受-2罚值。 任何你用鬼手以单手武器、轻型武器、徒手击打、或天生攻击作出的攻击在攻击骰和伤害骰获得+1洞察加值。你还在解除装置和巧手检定获得+1洞察加值。每天1次以迅捷动作,你能取出您携带的任何存放物品,只要该物品不重于5磅以上。
剧透 - : POSSESSED HAND You’ve made a peaceful and permanent bargain with a ghost, spirit, or outsider. It possesses your hand, guiding and aiding you in exchange for help in return. Benefit: You attract a ghost, spirit, or outsider with personal motivations to possess your hand. This usually involves some sort of mutually beneficial pact or agreement. Your possessed hand helps you in numerous ways, but its periodic, uncontrolled antics are distracting; you take a permanent –2 penalty on concentration checks once you gain this feat. Any attack you make with a one-handed weapon, light weapon, unarmed strike, or natural attack with your possessed hand gains a +1 insight bonus on the attack roll and damage roll. You also gain a +1 insight bonus on Disable Device and Sleight of Hand checks. Once per day as a swift action, you can retrieve any stowed object you carry on your person, provided the object weighs no more than 5 pounds. 自动手(HAND’S AUTONOMY) 你的鬼手能独立行动。
先决条件:鬼上手。 专长效果:你用双武器战斗(包括用双头武器或每只手都投掷武器)的罚值减少2点,最低为-1。此好处跟双武器格斗专长叠加。当你失去意识、麻痺、睡眠、或震慑时,你的鬼手仍能代表你以有限的方式行动。此手以这种方式执行任何操作时使用你的数据。此手不能作出借机攻击,但能从它的行动引发借机攻击。此手能每回合在你的先攻位时作出以下行动: • 此手能以一个标准动作抽出或拿起道具或武器。 • 此手能以-4罚值尝试下列技能检定:解除装置、脱逃、医疗、巧手、或使用魔法装置。 • 此手能以一个自由动作使你俯卧(prone),以一个整轮动作拉你匍匐爬行5尺。 • 此手能执行适合任何其他用手和手臂的动作,例如给你喂药或在睡眠法术中抽醒你。 • 此手能以一个整轮动作用轻型武器或单手武器作出单次近战或远程攻击。
剧透 - : HAND’S AUTONOMY Your possessed hand can act independently. Prerequisite: Possessed Hand. Benefit: You reduce the penalties for fighting with two weapons (including fighting with double weapons or when throwing weapons from each hand) by 2, to a minimum penalty of –1. This benefit stacks with the Two-Weapon Fighting feat. When you are unconscious, paralyzed, asleep, or stunned, your possessed hand can still act on your behalf in a limited fashion. The hand uses your statistics when performing any action in this manner. The hand can’t take attacks of opportunity, but can draw attacks of opportunity from actions it takes. The hand can perform the following actions each turn on your initiative count. • The hand can retrieve or pick up an item or weapon as a standard action. • The hand can attempt any of the following skill checks at a –4 penalty: Disable Device, Escape Artist, Heal, Sleight of Hand, or Use Magic Device. • The hand can knock you prone as a free action, and drag you while you’re prone at a speed of 5 feet as a full-round action. • The hand can perform any other action appropriate for a hand and an arm, such as pouring a held potion into your mouth or awakening you from a sleep spell. • The hand can make a single melee or ranged attack with a light or one-handed weapon as a full-round action. 人手分离(HAND’S DETACHMENT) 你的鬼手能无痛地从你的身体脱离或重新连接,在你的手臂留下一个不流血但看起来很粗犷的接口。而那只手自己在你的命令下执行远程任务,在许多方面表现得异常地熟悉。
先决条件:自动手,鬼上手。 专长效果:你能移除你的鬼手,让附身的精魄去活动并控制它的动作。移除或重新连接你的鬼手是个整轮动作。这不造成伤害,但在移除期间你不能用此手。此手如同法师的魔宠,使用你的角色等级作为有效法师等级,但它不会获得警觉、法术共享、传递接触法术、法术抗力、探知魔宠能力。分离的手使用伏行之手(Crawling hand)(Pathfinder RPG Bestiary 2 59)的数据,除了此手不是不死生物,不会拥有指定猎物(Marked Quarry)能力,并跟你阵营相同。若此手被毁灭,该精魄在2d4天再生你失去的手。此过程能被再生术(Regenerate)或类似魔法加速。你在鬼手完全再生前不能使用鬼上手专长或以鬼上手为先决条件的专长。 若你已有魔宠职业特性,你能选择你的鬼手成为魔宠,给予它正常全部魔宠能力。若被选为魔宠,你的鬼手给予你巧手检定+3加值。
剧透 - : HAND’S DETACHMENT Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar. Prerequisites: Hand’s Autonomy, Possessed Hand. Benefit: You can remove your possessed hand, allowing the possessing spirit to animate and control its motion. Removing or reattaching your possessed hand is a full-round action. This deals no damage to you, but you can’t use the hand while it is removed. The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver touch spells, spell resistance, or scry on familiar abilities. Use the statistics for a crawling hand (Pathfinder RPG Bestiary 2 59) to represent the detached hand, save that the hand isn’t undead, doesn’t have the mark quarry ability, and shares your alignment. If the hand is destroyed, the spirit regenerates your missing hand in 2d4 days. This process can be accelerated by regenerate or similar magic. You cannot use the Possessed Hand feat or any feat with the Possessed Hand feat as a prerequisite until the hand is fully regenerated. If you have the familiar class feature, you can choose for your possessed hand to become your familiar, granting it all familiar abilities as normal. If selected as a familiar, your possessed hand grants you a +3 bonus on Sleight of Hand checks. 手不释卷(HAND’S KNOWLEDGE) 你深化了跟附身精魄的记忆连系。
先决条件:鬼上手。 专长效果:选择一种知识技能;此技能成为你的本职技能。此外,选择下列一种技能:解除装置、脱逃、医疗、巧手、或使用魔法装置。此技能成为你的本职技能并且你能未受训尝试检定。每天1次以迅捷动作,你能在任何上述技能检定获得等同1/2角色等级的加值。
手心长眼(HAND’S SIGHT) 透过显现出一只怪异恐怖的精魄之眼,你的鬼手能替你「看」东西。
先决条件:鬼上手。 专长效果:当你的鬼手没持有任何东西时,你获得黑暗视觉60尺并不能被夹击。
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