作者 主题: 【HHH】闹鬼专长(Haunted Feats)  (阅读 15336 次)

副标题: 鬼上身的多种用法(?

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
【HHH】闹鬼专长(Haunted Feats)
« 于: 2019-09-08, 周日 13:42:56 »
闹鬼专长(HAUNTED FEATS)
  精魄有多种形态,它可能是幽灵、异界生物、或者过去的强烈残响。通过供奉和谦逊,活着的生物能学会利用这些奇异力量,但往往需要付出代价。以下专长向想要扮演被精魄部分附身或增强与他们互动的能力的玩家提供了数个不同选项。如此让玩家能使用此专长来增强其角色自身的力量或成为这些神秘能力的内行人。
剧透 -   :
HAUNTED FEATS
A spirit can take many forms, be it a ghost, an outsider, or a powerful echo from the past. Through dedication and humility, the living can learn to harness the power of these strange forces, but often at a price. The following feats present several different options for players who want to play characters who are either partially possessed by spirits, or who have an enhanced ability to interact with them. Such players can use these feats to augment their characters’ own powers or to become more resistant to or knowledgeable about their characters’ mysterious abilities.

鬼上手手变老婆(POSSESSED HAND)
  你跟幽灵、精魄、或异界生物达成了和平永久的交易。它附身在你的手中,引导和协助你作为回报获得帮助。

专长效果:你吸引有个人动机的幽灵、精魄、或异界生物去附身你的手。此通常通常涉及某种互惠契约或协议。你的鬼手能在多方面协助你,但它的周期性不受控制的夸张举止使你分心;你一旦获得此专长后在专注检定永远承受-2罚值。
  任何你用鬼手以单手武器、轻型武器、徒手击打、或天生攻击作出的攻击在攻击骰和伤害骰获得+1洞察加值。你还在解除装置和巧手检定获得+1洞察加值。每天1次以迅捷动作,你能取出您携带的任何存放物品,只要该物品不重于5磅以上。
剧透 -   :
POSSESSED HAND
You’ve made a peaceful and permanent bargain with a ghost, spirit, or outsider. It possesses your hand, guiding and aiding you in exchange for help in return.
Benefit: You attract a ghost, spirit, or outsider with personal motivations to possess your hand. This usually involves some sort of mutually beneficial pact or agreement. Your possessed hand helps you in numerous ways, but its periodic, uncontrolled antics are distracting; you take a permanent –2 penalty on concentration checks once you gain this feat.
Any attack you make with a one-handed weapon, light weapon, unarmed strike, or natural attack with your possessed hand gains a +1 insight bonus on the attack roll and damage roll. You also gain a +1 insight bonus on Disable Device and Sleight of Hand checks. Once per day as a swift action, you can retrieve any stowed object you carry on your person, provided the object weighs no more than 5 pounds.

自动手(HAND’S AUTONOMY)
  你的鬼手能独立行动。

先决条件:鬼上手。
专长效果:你用双武器战斗(包括用双头武器或每只手都投掷武器)的罚值减少2点,最低为-1。此好处跟双武器格斗专长叠加。当你失去意识、麻痺、睡眠、或震慑时,你的鬼手仍能代表你以有限的方式行动。此手以这种方式执行任何操作时使用你的数据。此手不能作出借机攻击,但能从它的行动引发借机攻击。此手能每回合在你的先攻位时作出以下行动:
• 此手能以一个标准动作抽出或拿起道具或武器。
• 此手能以-4罚值尝试下列技能检定:解除装置、脱逃、医疗、巧手、或使用魔法装置。
• 此手能以一个自由动作使你俯卧(prone),以一个整轮动作拉你匍匐爬行5尺。
• 此手能执行适合任何其他用手和手臂的动作,例如给你喂药或在睡眠法术中抽醒你。
• 此手能以一个整轮动作用轻型武器或单手武器作出单次近战或远程攻击。
剧透 -   :
HAND’S AUTONOMY
Your possessed hand can act independently.
Prerequisite: Possessed Hand.
Benefit: You reduce the penalties for fighting with two weapons (including fighting with double weapons or when throwing weapons from each hand) by 2, to a minimum penalty of –1. This benefit stacks with the Two-Weapon Fighting feat. When you are unconscious, paralyzed, asleep, or stunned, your possessed hand can still act on your behalf in a limited fashion. The hand uses your statistics when performing any action in this manner. The hand can’t take attacks of opportunity, but can draw attacks of opportunity from actions it takes. The hand can perform the following actions each turn on your initiative count.
• The hand can retrieve or pick up an item or weapon as a standard action.
• The hand can attempt any of the following skill checks at a –4 penalty: Disable Device, Escape Artist, Heal, Sleight of Hand, or Use Magic Device.
• The hand can knock you prone as a free action, and drag you while you’re prone at a speed of 5 feet as a full-round action.
• The hand can perform any other action appropriate for a hand and an arm, such as pouring a held potion into your mouth or awakening you from a sleep spell.
• The hand can make a single melee or ranged attack with a light or one-handed weapon as a full-round action.

人手分离(HAND’S DETACHMENT)
  你的鬼手能无痛地从你的身体脱离或重新连接,在你的手臂留下一个不流血但看起来很粗犷的接口。而那只手自己在你的命令下执行远程任务,在许多方面表现得异常地熟悉。

先决条件:自动手,鬼上手。
专长效果:你能移除你的鬼手,让附身的精魄去活动并控制它的动作。移除或重新连接你的鬼手是个整轮动作。这不造成伤害,但在移除期间你不能用此手。此手如同法师的魔宠,使用你的角色等级作为有效法师等级,但它不会获得警觉、法术共享、传递接触法术、法术抗力、探知魔宠能力。分离的手使用伏行之手(Crawling hand)(Pathfinder RPG Bestiary 2 59)的数据,除了此手不是不死生物,不会拥有指定猎物(Marked Quarry)能力,并跟你阵营相同。若此手被毁灭,该精魄在2d4天再生你失去的手。此过程能被再生术(Regenerate)或类似魔法加速。你在鬼手完全再生前不能使用鬼上手专长或以鬼上手为先决条件的专长。
  若你已有魔宠职业特性,你能选择你的鬼手成为魔宠,给予它正常全部魔宠能力。若被选为魔宠,你的鬼手给予你巧手检定+3加值。
剧透 -   :
HAND’S DETACHMENT
Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar.
Prerequisites: Hand’s Autonomy, Possessed Hand.
Benefit: You can remove your possessed hand, allowing the possessing spirit to animate and control its motion. Removing or reattaching your possessed hand is a full-round action. This deals no damage to you, but you can’t use the hand while it is removed. The hand acts as a wizard’s familiar, using your character level as your effective wizard level, except it doesn’t gain the alertness, share spells, deliver touch spells, spell resistance, or scry on familiar abilities. Use the statistics for a crawling hand (Pathfinder RPG Bestiary 2 59) to represent the detached hand, save that the hand isn’t undead, doesn’t have the mark quarry ability, and shares your alignment. If the hand is destroyed, the spirit regenerates your missing hand in 2d4 days. This process can be accelerated by regenerate or similar magic. You cannot use the Possessed Hand feat or any feat with the Possessed Hand feat as a prerequisite until the hand is fully regenerated.
If you have the familiar class feature, you can choose for your possessed hand to become your familiar, granting it all familiar abilities as normal. If selected as a familiar, your possessed hand grants you a +3 bonus on Sleight of Hand checks.

手不释卷(HAND’S KNOWLEDGE)
  你深化了跟附身精魄的记忆连系。

先决条件:鬼上手。
专长效果:选择一种知识技能;此技能成为你的本职技能。此外,选择下列一种技能:解除装置、脱逃、医疗、巧手、或使用魔法装置。此技能成为你的本职技能并且你能未受训尝试检定。每天1次以迅捷动作,你能在任何上述技能检定获得等同1/2角色等级的加值。
剧透 -   :
HAND’S KNOWLEDGE
The connection to the memories of the spirit possessing your hand deepens.
Prerequisite: Possessed Hand.
Benefit: Select one Knowledge skill; this skill becomes a class skill for you. Additionally, select one of the following skills: Disable Device, Escape Artist, Heal, Sleight of Hand, or Use Magic Device. This skill becomes a class skill for you and you can attempt checks with the skill untrained. Once per day as a swift action, you can gain a bonus to any of the above skill checks equal to 1/2 your character level.

手心长眼(HAND’S SIGHT)
  透过显现出一只怪异恐怖的精魄之眼,你的鬼手能替你「看」东西。

先决条件:鬼上手。
专长效果:当你的鬼手没持有任何东西时,你获得黑暗视觉60尺并不能被夹击。
剧透 -   :
HAND’S SIGHT
By manifesting an eerie, spiritual eye of its own, your possessed hand can “see” on your behalf.
Prerequisite: Possessed Hand.
Benefit: While your possessed hand isn’t carrying anything, you gain darkvision with a range of 60 feet and cannot be flanked.


精魄受体(SPIRIT RIDDEN)
  你能邀请弱等精魄与你部分共用你的身体来换取他们的历练和经验。

专长效果:每天1次,你能进行降灵(Seance)仪式,花费1小时并专注,呼唤任何附近的合乎你须求的精魄。在此小时结束后,你邀请的精魄栖息于你的身体。此精魄给予你在你选择的技能上等同你角色等级的技能等级,并视为本职技能。此效果持续每角色等级1小时。你的技能等级不能超越你的总HD。当你被附身时,此精魄影响你的人格。
剧透 -   :
SPIRIT RIDDEN
You can invite lesser spirits to partially share your body in exchange for their training and experience.
Benefit: You can perform a seance once per day, taking 1 hour and requiring your concentration, calling out to any nearby spirit with the skill you seek. At the end of the hour, you invite the spirit to inhabit your body. The spirit grants you ranks in a skill of your choice equal to your character level, and you treat the skill as a class skill. These effects persist for 1 hour per character level. You cannot have more ranks in a skill than your total number of Hit Dice. While you’re possessed, the spirit influences your personality.

英灵受体(CHANNEL SPIRIT)
  你心甘情愿地允许精魄附身于你,品味你的生活换取他们的知识和能力。

先决条件:精魄受体或英灵职业特性。
专长效果:选择其中1个通灵者的可用英灵(详见Pathfinder RPG Occult Adventures pg. 33–37)。你以你身体的控制权来换居这种力量。你必需进行降灵(Seance)仪式,花费1小时并专注。在降灵结束后,你邀请的英灵栖息于你的身体。你不须要在偏好降灵区域降灵。你获得该英灵的英灵同调(spirit bonus)和降灵奖励(seance boon)的好处,但不会获得英灵之力(spirit powers)。你的英灵同调为+1,或等同你的通灵者的英灵同调职业特性(两者取高)。你不选择禁忌而英灵也不会对你造成共鸣。你能获得的通灵好处持续每角色等级1小时。在此持续时间结束后,该英灵接管你的身体,而你变成一个由GM控制的NPC,持续时间等同你的通灵时间。你能以自由动作提早结束此持续时间,但英灵仍会接管你的身体。若你拥有英灵职业特性,你不能使用此专长来同时降灵第2位英灵,但你获得如常按你的通灵者等级获得英灵之力。
特殊说明:你能多次选择此专长。此效果不叠加。每次选择此专长时,你获得新的附体英灵。
剧透 -   :
CHANNEL SPIRIT
You can willingly allow spirits to possess you, trading a taste of your life for their knowledge and abilities.
Prerequisite: Spirit Ridden or spirit class feature.
Benefit: Select one of the spirit legends available to a medium (see pages 33–37 of Pathfinder RPG Occult Adventures for more information about these spirits). You can trade control of your body to a spirit of this type for power. You must perform a seance, taking 1 hour and requiring your concentration. At the end of the seance, you invite a spirit of the chosen type to inhabit your body. You do not require an appropriate location to channel the spirit. You gain the benefits of the spirit’s spirit bonus and seance boon, but no spirit powers. Your spirit bonus is +1, or equal to your spirit bonus from any medium class levels you have (whichever is higher). You don’t select a taboo and the spirit gains no inf luence over you. You can continue to gain the benefits of the spiritual possession for up to 1 hour per character level you have. At the end of the duration, the spirit takes over your body, and you become an NPC under the GM’s control for a duration equal to the amount of time the spirit possessed you. You can end the duration prematurely as a free action, but the spirit still takes over your body. If you have the spirit class feature, you can’t use this feat and act as a vessel for a second spirit simultaneously, but you gain spirit powers as normal for your medium level.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, you gain a new spirit you can channel.

精魄盟友(SPIRIT ALLY)
  你跟一个精魄助手有着密切的连系,能够以细微的方式协助你。

先决条件:CL 8。
专长效果:你获得一个隐形无型精魄助手。此如同恒定的隐型仆役(Unseen Servant),以你的角色等级作为有效CL。你每4个角色等级,此精魄盟友的有效力量属性+2(到20级时最高的12)。若此精魄盟友消散或被驱散,它在24小时后回归。
剧透 -   :
SPIRIT ALLY
You have a close connection with a spiritual assistant capable of aiding you in small ways.
Prerequisite: Caster level 8th.
Benefit: You gain the assistance of an invisible shapeless spirit. This acts as a constant unseen servant spell, using your character level as your effective caster level. For every 4 character levels you have, the spirit ally’s effective Strength score increases by 2 (to a maximum of 12 at 20th level). If the spirit ally dissipates or is dispelled, it returns after 24 hours.


精神训练(SPIRITUAL TRAINING)
  通过专门的学习和培训,你能抵抗附身精魄的控制。

专长效果:你在辨认虚体亚种的生物的知识检定+2表现加值,并能未受训尝试有关虚体亚种的生物的知识检定。当被支配人类(Dominate person)、魔魂壶(Magic jar)、占据术(Possession)OA法术或类似能力影响时,你的思想和灵魂仍然在你的体内保持意识,跟入侵的意识对抗。当被支配或附身时,你能以一个迅捷动作尝试一个意志检定来暂时重获你的身体控制权。通过检定成功,你则能正常行动1轮。通过检定失败,你则1小时内不能尝试重获你的身体控制权,但附身的意识在该轮不能使用迅捷动作。
剧透 -   :
SPIRITUAL TRAINING
Through dedicated study and training, you can resist the control of possessing spirits.
Benefit: You gain a +2 competence bonus on Knowledge checks to identify creatures with the incorporeal subtype, and can attempt Knowledge checks dealing with incorporeal creatures untrained. When affected by a dominate person, magic jar, or possessionOA spell or a similar ability, your mind and soul remain aware within your body, at war with the invading consciousness. While dominated or possessed, you can attempt a Will save as a swift action to temporarily regain control over your body. On a successful save, you can act normally for 1 round. On a failed save, you cannot attempt to regain control for 1 hour, but the possessing consciousness can’t take a swift action that round.
« 上次编辑: 2019-12-17, 周二 05:23:38 由 黎白羽 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 往昔的微光

  • Hero
  • ****
  • 帖子数: 733
  • 苹果币: 1
  • 冒险的彼方到底有什么了?
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #1 于: 2019-09-08, 周日 18:08:37 »
 :em032双武器的最后一块拼图?
开团是不可能开团的,这辈子都不可能的。翻译又不会做,就是参团这种东西,才能维持的了生活这样子。进QQ群感觉像回家一样,里面个个都是dalao,build又好用,我超喜欢里面的!

离线 Mystletainn

  • Knight
  • ***
  • 帖子数: 344
  • 苹果币: 0
  • 左手天才 右手疯子
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #2 于: 2019-09-09, 周一 23:54:44 »
:em032双武器的最后一块拼图?

其他拼图是啥?
开/跑1-20级的长团(0/1)

离线 白猫

  • 凶八八的金吉拉
  • Chivary
  • *****
  • 帖子数: 1572
  • 苹果币: 4
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #3 于: 2019-09-10, 周二 00:32:40 »
啥,HAND'S AUTONOMY的降低罚值是TWF的罚值,可不是使用TWF时的所有罚值。所以通常情况(副手轻武)下只会降低1点。这用个武器改造不就搞定了,学这个还要花两个专长==
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

离线 灯泡powerbult

  • 论坛模式
  • Knight
  • ***
  • 帖子数: 513
  • 苹果币: 2
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #4 于: 2019-09-10, 周二 02:24:19 »
大概只有双持重弩/武士刀/火器才会用到这个降减值吧
不过如果作为防御能力来看,本体无法行动时手能干事倒也值俩专长,还白送1~2点ab,这么看似乎就不亏了(

线上 希尔

  • Chivary
  • *****
  • 帖子数: 1165
  • 苹果币: -1
  • 带头大鸽
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #5 于: 2019-09-10, 周二 05:06:46 »
只说攻击数据:
这个前置泛用的单手+1/+1很强了,被ban一点不冤。
双武减值-2等价于副手轻型换单手,和同样在banlist里躺着那2500块蕾丝奇物差不多,还能叠在一起让双持巨剑这样的奇形build再有点人样。

其他:
睡着时整轮动作爬行五尺,八小时睡眠理论爬行距离高达24000尺……
« 上次编辑: 2019-09-10, 周二 05:08:24 由 希尔 »
见证了丢人的币+1

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #6 于: 2019-09-10, 周二 09:08:21 »
能给你喂药和用UMD就感觉不亏了

四手星人双火器的最后一块拼图

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 Tekkaman Last

  • 最古の制裁
  • Chivary
  • *****
  • 帖子数: 1727
  • 苹果币: 0
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #7 于: 2019-09-10, 周二 10:03:44 »
我记得UMD使用方式包括撕卷。。。。。。。
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘

离线 ASdimitri

  • Nod兄弟会的狄米崔
  • Guard
  • **
  • 帖子数: 240
  • 苹果币: 0
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #8 于: 2019-09-10, 周二 12:55:11 »
我记得UMD使用方式包括撕卷。。。。。。。
这要用上洗牌卷轴
http://www.goddessfantasy.net/bbs/index.php?topic=60484.0

喔,仔细一看你已经在那里了。
我突然有一种:「这玩意儿我六年前就已经知道了,还用你说?」的感觉。
« 上次编辑: 2019-09-10, 周二 17:52:40 由 ASdimitri »

离线 正面突破

  • Adventurer
  • *
  • 帖子数: 32
  • 苹果币: 0
Re: 【Haunted Heros Handbook】闹鬼专长(HAUNTED FEATS)
« 回帖 #9 于: 2019-09-23, 周一 17:44:41 »
跟霸鬼和解以后的鵺野鸣介老师!