义洛理圣武士(圣武士变体)Iroran Paladin (Paladin Archetype)义洛理圣武士为了达成自我完善而冥思并不断进行着修炼,他们知道自己作为榜样可以激励他人变得更加优秀。
义洛理(Irori)提倡一种不同寻常的圣武士守则——每位服务于他的圣武士都必须创造出一种属于自己的守则,并将这作为自身心灵之旅的一部分,而是否能够遵循这种有自己定下的信条则是达到完美境界所必须面对数个考验之一。
技能(Skills):义洛理圣武士获得特技动作、攀爬以及游泳作为本职技能。
胆大心细(Confident Defense,Ex):1级起,当义洛理圣武士穿轻甲或者不穿甲,而且没有使用盾牌时,他能够将每职业等级1点魅力加值(若有的话)加到自身防御等级的敏捷加值上。若他处于措手不及(flat-footed)或者其他让敏捷加值失效的情况,则也会失去该能力带来的加值。该能力取代圣武士的重甲、中甲与盾牌擅长。
徒手打击(Unarmed Strike):1级起,义洛理圣武士获得精通徒手打击(Improved Unarmed Strike)作为奖励专长。此外,他还会获得武僧的徒手打击(Unarmed Strike)能力,将他的圣武士等级的一半作为其武僧等级(最低为1)来计算徒手打击的伤害。
秩序灵光(Aura of Law,Su):义洛理圣武士的秩序灵光强度等同于他的职业等级。该能力取代善良灵光(Aura of Good)。
查知修为(Sense Perfection,Su):1级起,义洛理圣武士能够随意侦测生命力量(detect life forces),就如同使用圣武士的侦测邪恶职业能力一般;取代感知邪恶生物,他能够感知到具有丹田气池(ki pool)的生物。每个此类生物都具有一种类似于同种阵营牧师的灵光,并且在判断该能力的效果时,将此类生物当前具有气的点数作为生命骰数。该能力取代侦测邪恶(Detect Evil)。
个人试炼(Personal Trial,Su):每日1次,义洛理圣武士能够以迅捷动作宣布视线内的一个目标作为他的个人试炼。义洛理圣武士在对抗该生物时,攻击检定与伤害检定获得+1洞察加值,在对抗该生物进行的攻击时,AC获得+1洞察加值,此外在对抗目标的法术与特殊能力时,豁免获得+1洞察加值。这个加值在4级以及之后的每4个等级增加1点,最高为20级时的+6点。个人试炼的效果会持续至试炼目标死亡或者圣武士下次休息并重新获得该能力的使用次数。在4级以及之后的每3个等级,义洛理圣武士每日能够额外使用1次个人试炼。该能力取代制裁邪恶(Smite Evil)。
卓越灵光(Aura of Excellence,Su):3级起,义洛理圣武士免疫任何迫使他投掷两次取较低结果、或者迫使他重掷的效果。每当距离义洛理圣武士10尺范围内的盟友被迫重掷时,她能够投掷两次并取较高的结果。每当距离义洛理圣武士10尺范围内的盟友被迫投掷两次并取较低结果时,她能够投掷三次并取第二低的结果。该能力只有在义洛理圣武士有意识时才能生效,该能力取代勇气灵光(Aura of Courage)。
丹田气池(Ki Pool,Su):4级起,义洛理圣武士获得丹田气池,该能力的有效武僧等级等同于他的职业等级。义洛理圣武士的气池大小为1/2职业等级 + 他的魅力调整值。通过从丹田气池中花费1点气,他能够在1轮内忽略个人试炼目标所具有的任何伤害减免。该能力在其他方面与武僧的同名能力相同,并且取代引导正能量(Channel Positive Energy)。
神躯(Divine Body,Su):在达到5级时,义洛理圣武士必须选择与武器产生联结,而且他只能选择增强自身的徒手打击。该能力在其他方面与神契(Divine Bond)相同并取代之。
完美灵光(Aura of Perfection,Su):11级起,每当义洛理圣武士或者任何距其10尺范围内的盟友要进行重掷并取第二次结果,即便第二次结果更差的时候,比如使用牧师机运领域(Luck Domain)的好运(Good Fortune)能力时,他能够在这次重掷中额外进行一次投骰,并使用其中较高的结果作为重掷结果。该能力只有在义洛理圣武士有意识时才能生效,该能力取代审判灵光(Aura of Justice)。
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Iroran Paladin (Paladin Archetype)
Iroran paladins meditate on self-perfection and train relentlessly, knowing that their example can inspire others to excel. Irori offers no universal paladin code— each paladin in his service creates his own code as part of his spiritual journey, seeing the adherence to such a self-formulated creed as one of the many tests one must face to reach perfection.
Skills: An Iroran paladin gains Acrobatics, Climb, and Swim as class skills.
Confident Defense (Ex): At 1st level, when wearing light or no armor and not using a shield, an Iroran paladin adds 1 point of his Charisma bonus (if any) per class level to his Dexterity bonus to his Armor Class. If he is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus. This ability replaces his proficiency with medium armor, heavy armor, and shields.
Unarmed Strike: At 1st level, an Iroran paladin gains Improved Unarmed Strike as a bonus feat. In addition, he gains the unarmed strike monk ability, treating his monk level as half his paladin level (minimum 1) for calculating his unarmed strike damage.
Aura of Law (Su) The power of an Iroran paladin’s aura of law is equal to his class level. This ability replaces aura of good.
Sense Perfection (Su): At 1st level, at will, an Iroran paladin can detect life forces as if he were using a paladin’s detect evil class ability; however, instead of sensing evil creatures, he senses creatures that have a ki pool. Each such creature has an aura like a cleric of an aligned deity, and treats its current number of ki points as its Hit Dice for the purposes of this ability. This ability replaces detect evil.
Personal Trial (Su): Once per day, an Iroran paladin can as a swift action declare one target within line of sight as his personal trial. The Iroran paladin gains a +1 insight bonus on attack rolls and damage rolls against that creature, to his AC against attacks made by the target, and on saving throws against the target’s spells and special abilities. This bonus increases by 1 at 4th level and every 4 levels thereafter, to a maximum bonus of +6 at 20th level. The personal trial effect remains until the target of the trial is dead or the next time the paladin rests and regains daily uses of this ability. At 4th level and every three levels thereafter, the Iroran paladin can use personal trial one additional time per day. This ability replaces smite evil.
Aura of Excellence (Su): At 3rd level, an Iroran paladin is immune to any effect that would force him to reroll a die against his will or roll twice and take the lower result. Whenever an ally within 10 feet of him would reroll a die against her will, she can roll twice and take the higher result. Whenever an ally within 10 feet would be forced to roll twice and take the lower result, she can instead roll three times and take the second-lowest result. This ability functions only while the Iroran paladin is conscious, and replaces aura of courage.
Ki Pool (Su): At 4th level, an Iroran paladin gains a ki pool with an effective monk level equal to his class level. The number of points in an Iroran paladin’s ki pool is equal to 1/2 his class level + his Charisma modifier. By spending 1 point from his ki pool, he can ignore any damage reduction possessed by the target of his personal trial ability for 1 round. This ability otherwise functions as the monk ability of the same name and replaces channel positive energy.
Divine Body (Su): Upon reaching 5th level, an Iroran paladin must form a bond with a weapon, except he can only choose to enhance his unarmed strike. This ability otherwise functions as and replaces divine bond.
Aura of Perfection (Su): At 11th level, whenever an Iroran paladin or ally within 10 feet would reroll a die and take the second result even if it is lower (via the good fortune ability of the Luck domain, for example), he can roll an additional die as part of the reroll and use the higher of the two as the result of the reroll. This ability functions only while the Iroran paladin is conscious, and replaces aura of justice.