作者 主题: 恶鬼(Oni) 怪物图鉴部分完成  (阅读 70025 次)

副标题: 更新四种恶鬼图片

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #20 于: 2012-12-15, 周六 10:15:15 »
 :em032 爱的战士果然霸气

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #21 于: 2012-12-15, 周六 11:12:09 »
Martial Arts: A voidlord of martial arts always attacks with unarmed strikes—it is treated as a 20th-level monk with the flurry of blows ability for the purposes of determining its damage and number of attacks per round with its unarmed strikes.

这句可不是拥有20个武僧等级,突然给20个职业等级很吓人的好不好?!

正确的翻译是,虚鬼王武道家在使用徒手攻击时,视作拥有疾风连击的20级武僧,来决定徒手攻击的次数和伤害

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #22 于: 2012-12-15, 周六 18:43:35 »
Martial Arts: A voidlord of martial arts always attacks with unarmed strikes—it is treated as a 20th-level monk with the flurry of blows ability for the purposes of determining its damage and number of attacks per round with its unarmed strikes.

这句可不是拥有20个武僧等级,突然给20个职业等级很吓人的好不好?!

正确的翻译是,虚鬼王武道家在使用徒手攻击时,视作拥有疾风连击的20级武僧,来决定徒手攻击的次数和伤害

多谢,已改正

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #23 于: 2012-12-16, 周日 00:22:52 »
引用
高等巨吼术(greater shout)

我记得按照3R的翻译这玩意是叫高等咆哮术?

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Re: 恶鬼/鬼神(Oni) 更新冰巨鬼
« 回帖 #24 于: 2012-12-16, 周日 02:16:58 »
引用
高等巨吼术(greater shout)

我记得按照3R的翻译这玩意是叫高等咆哮术?

修正
好吧,没有法术表的翻译真悲催

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Re: 恶鬼/鬼神(Oni) 更新虚巨鬼
« 回帖 #25 于: 2013-02-09, 周六 02:42:38 »
干脆补完之。

Oni, Spirit
恶鬼灵

这个邪里邪气的活面具被塑造成一个有角鬼怪的样子。它有着暴突的眼珠,媚笑时大口中尖牙毕露。


恶鬼灵,挑战等级2
XP 600
中立邪恶超小型异界生物(本地,恶鬼子类别)
先攻+8;感知:黑暗视觉60英尺,侦测魔法;察觉+7

防御能力

防御等级17,接触16,措手不及13(+4敏捷,+1天生,+2体型)
生命值19(3d10+3);快速医疗2
坚韧+2,反射+7,意志+4

攻击能力

速度10英尺,飞行30英尺(机动性良好)
近战:啮咬+9(1d4-2),抵撞+9(1d4-2附加毒素)
特殊攻击:毒素

类法术能力(施法者等级6,专注+8):

永久——侦测魔法
随意施放——隐形术(仅限自身),法师之手
一次/天——命令术(DC13),睡眠术(DC13)
1次/周——通神术(施法者等级12,6个问题)

数据

力量6,敏捷19,体质12,智力13,感知12,魅力15
基础攻击+3;CMB+5;CMD13(免疫摔绊)
专长:精通先攻,武艺娴熟
技能:杂技+7,唬骗+8,飞行+16,知识(奥术)+7,察觉+7,察言观色+7,法术辨识+4,潜行+17
语言:通用语
特殊:鬼假面

生态

环境:任何
组织:单独,成对或者成群(3-12)
财宝:标准

特殊能力:

鬼假面(Ex):一个恶鬼灵可以像面具一样被一个自愿的中型或者小型生物戴在脸上。在此状态下,穿戴者可以通过恶鬼灵的嘴说话,通过它的眼睛观察,但是他的声音和感知力不会有所改变。此时,恶鬼灵与它的穿戴者视为2个分开的生物,并且在假面状态下无法攻击和使用类法术能力(需要穿戴者以一个移动动作将它摘下)。当作为面具被戴上时,恶鬼灵为它的穿戴者的察觉检定提供+2内在加值。

毒素(Ex)抵撞——伤口接触;坚韧豁免DC12;频率:1次/轮,持续6轮;效果:1d2魅力伤害;2次连续检定治愈

  大多数恶鬼在现世现身时都会为自己寻找一个凡人的躯体作为凭依,当然,不会每个恶鬼都有如此的运气。有时候,如果一个邪恶的施法者希望弄一个恶鬼作为侍奉自己的魔宠,他们就会为屈膝的恶鬼塑造一个凭依——并非凡人躯体,而是直接将恶鬼的灵体转化成肉身的形态。

  一个拥有精通魔宠专长的7级守序邪恶施法者可以召唤恶鬼灵作为魔宠。作为召唤仪式的一部分,该施法者需要制作一个狰狞可怖的恶鬼假面(不需要通过手艺检定或者支付金钱),在此之后的召唤过程中,刚刚来到现世的恶鬼会栖身于此假面中,并将其结合为一个可以活动的生物。
 
  不过,一旦这个恶鬼被拘束在假面里,它也就失去了转化为人型的能力。因此,恶鬼灵肯定不会对凡人低声下气,即使是它们的主人。所以定期调教和约束是驯服这些生物的必要条件,以压抑恶鬼灵的苦闷和忌恨。

  如果恶鬼灵的主人死去,恶鬼灵将获得自由的意志——不过,因为它们通常过于胆怯而且毫无节操,这些弱化的恶鬼一般不会积极的寻求将自己解放到灵体状态以进化为正常的恶鬼,而是会服从于那些更有力的恶鬼的统治并希望借此让自己晋升到更能满足其欲望和自傲的形态。


剧透 -   :
Oni, Spirit

This evil-looking animated mask shows the face of a horned fiend, its eyes popping and its leering smile full of fangs.

Spirit Oni CR 2

XP 600

NE Tiny outsider (native, oni)

Init +8; Senses darkvision 60 ft., detect magic; Perception +7

Defense

AC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)

hp 19 (3d10+3); fast healing 2

Fort +2, Ref +7, Will +4

Offense

Speed 10 ft., fly 30 ft. (good)

Melee bite +9 (1d4–2), gore +9 (1d4–2 plus poison)

Special Attacks poison

Spell-Like Abilities (CL 6th; concentration +8)

Constant—detect magic

At will—invisibility (self only), mage hand

1/day—command (DC 13), sleep (DC 13)

1/week—commune (CL 12th, 6 questions)

Statistics

Str 6, Dex 19, Con 12, Int 13, Wis 12, Cha 15

Base Atk +3; CMB +5; CMD 13 (can't be tripped)

Feats Improved Initiative, Weapon Finesse

Skills Acrobatics +7, Bluff +8, Fly +16, Knowledge (arcana) +7, Perception +7, Sense Motive +7, Spellcraft +4, Stealth +17

Languages Common

SQ mask symbiosis

Ecology

Environment any

Organization solitary, pair, or rack (3–12)

Treasure standard

Special Abilities

Mask Symbiosis (Ex) A spirit oni can be worn as a mask by a willing Small or Medium creature. While worn in this way, the wearer can see through the oni's eyes and speak through its mouth, although the wearer retains its own senses and voice. The spirit oni remains a separate creature, and must detach from its host's face (as a move action) if it wishes to take any action of its own (including attacking or using a spell-like ability). While a spirit oni is worn as a mask, it grants a +2 insight bonus on its host's Perception checks.

Poison (Ex) Gore—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Cha; cure 2 consecutive saves.

Most oni that emerge on the Material Plane do so into a new body of humanoid flesh, yet this is not the case for all oni. Periodically, when an evil spellcaster wishes to engage the servitude of an oni as a familiar, the result is something relatively unusual—an oni made flesh directly from its spiritual form rather than one who takes the features of a humanoid as its own.

Any lawful evil 7th-level spellcaster who takes the Improved Familiar feat can gain a spirit oni as a familiar. The ritual to gain such a familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask—this does not require a Craft check or any additional expenditure of gold, and is assumed to be part of the overall ritual for securing the familiar. When the ritual is complete a raw oni spirit is lured into the mask, which immediately transforms it into the animate, living creature presented here.

While the ritual binds the oni to its new master, it also robs the oni of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters. They must be regularly reprimanded and disciplined, lest their jealousy and bitterness get the better of them.

When a spirit oni's master dies, the spirit oni gains free will and the ability to make its own choices—but the spirit oni's innate cowardice and dishonor usually prevents it from taking its own life in hopes of returning to true spirit form and then returning as a proper oni. Rather than extinguishing themselves, such masterless spirit oni seek out more powerful oni and offer their services to their superiors, in hopes that they might someday be granted a promotion from their lowly state to something more befitting their egos and desires.
« 上次编辑: 2013-05-18, 周六 23:33:18 由 傻豆 »

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Re: 恶鬼/鬼神(Oni) 更新虚巨鬼
« 回帖 #26 于: 2013-02-10, 周日 02:50:10 »
如果用石头做的话就是石鬼面了吧?

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Re: 恶鬼/鬼神(Oni) 更新 恶鬼灵
« 回帖 #27 于: 2013-02-13, 周三 11:45:58 »
最后一个...为什么每次都是大妈?

Oni, Water Yai
水巨鬼

这个身材高大的女性生物长有蓝色的皮肤和细碎的尖牙,额上第三只眼睛灼灼发亮。它披着一件被水浸透的长袍。


水巨鬼,挑战等级18
XP 153,600
混乱邪恶超大型异界生物(水栖,巨人,本地,恶鬼,变形者,水系子类别)
先攻+7;感知:黑暗视觉60英尺,低光视觉;感知+26

防御能力

防御等级32,接触11,措手不及29(+6护甲,+3敏捷,+15天生,-2体型)
生命值297(22d10+176);再生10(火焰或者善良法术)
坚韧+21,反射+10,意志+18
特殊防御:自由行动;免疫:强酸;法术抗力29

攻击能力

速度50英尺,飞行60英尺(机动性良好),游泳60英尺
近战:精制品长矛+35/+30/+25/+20(3d6+21/19-20/x3)或者2挥击+34(2d6+14)
远程:强酸矢+23(4d6强酸伤害附加反胃)
占据15英尺;触及15英尺(使用长矛时20英尺)

类法术能力(施法者等级18,;专注+24):

永久——飞行术,自由行动,水上行走
随意施放——隐形术(仅限自身),液化形体(liquid form),水下呼吸
3次/天——魅惑怪物(豁免DC20),寒冰锥(豁免DC21),控制水位,极寒射线(polar ray)

数据

力量39,敏捷17,体质27,智力16,感知20,魅力22
基础攻击+22;CMB+38(冲撞和缴械时+40);CMD51(对抗冲撞和缴械时为+53)
专长:可怖殴击,盲斗,顺势劈,寓守于攻,战斗反射,重击专攻,精通冲撞,精通重击(长矛),精通缴械,精通先攻,猛力攻击
技能:杂技+21(跳跃时+29),唬骗+27,易容+24,飞行+24,威吓+27,知识(奥术)+24,察觉+26,表演(唱歌)+24,察言观色+26,法术辨识+21,游泳+43
语言:通用语,巨人语
特殊:两栖,变形者(可变形为中型、大型、巨型类人生物;变形自我或者巨化术II)

生态

环境:任意水体
组织:单独
财宝:标准(包括精制品长矛及其他财宝)

特殊能力

  强酸矢(Su):以一个迅捷动作,水巨鬼可以从它的第三只眼中射出一束强酸矢。除了正常伤害外,被此攻击命中的生物还必须通过一个DC29的坚韧豁免以避免因为强酸令人作呕的气味而反胃1轮。这个远程攻击的射程为180英尺,没有射程增量。本技能的豁免DC基于体质。

  流水衣(Su):水巨鬼身着的丝绸和服随时随地都浸润在魔法水中。在被水巨鬼穿着时,这件和服被视为护甲并为它的防御等级提供+6护甲加值。

  流态(Sp):以一个标准动作,水巨鬼可以将自己化成一滩可以活动的流水。这个能力与气化形体法术类似,但是水巨鬼不会获得飞行速度。在此状态下,水巨鬼可以正常速度移动,而游泳速度翻倍(120英尺)。结束这个状态也需要使用一个标准动作。

  使用风暴巨人的肉体作为凭依,水巨鬼和它的同类们有很大的区别。水巨鬼生活在波涛之下,罕见的对入侵和统治凡人了无兴趣——但是它们还是很喜欢变成人形出没。在水中时,它们会变化成巨大的鱼人族,而在陆地上行走时则变成风暴巨人。

水巨鬼沉醉于它们颓废的乐趣——搜集物质财富和各种奢侈品,它们常常被华美的财宝吸引,同时也因为自己的邪恶本质,水巨鬼的个性倾向于反复无常。


剧透 -   :
Oni, Water Yai

This towering woman has blue skin, small fangs, and a third eye glaring from her forehead. Her robes are soaking wet.

Water Yai CR 18

XP 153,600

CE Huge outsider (aquatic, giant, native, oni, shapechanger, water)

Init +7; Senses darkvision 60 ft., low-light vision; Perception +26

Defense

AC 32, touch 11, flat-footed 29 (+6 armor, +3 Dex, +15 natural, –2 size)

hp 297 (22d10+176); regeneration 10 (fire or good spells)

Fort +21, Ref +10, Will +18

Defensive Abilities freedom of movement; Immune acid; SR 29

Offense

Speed 50 ft., fly 60 ft. (good), swim 60 ft.

Melee mwk spear +35/+30/+25/+20 (3d6+21/19–20/×3) or
2 slams +34 (2d6+14)

Ranged acidic missile +23 (4d6 acid plus nausea)

Space 15 ft.; Reach 15 ft. (20 ft. with spear)

Spell-Like Abilities (CL 18th; concentration +24)

Constant—fly, freedom of movement, water walk

At will—invisibility (self only), liquid form, water breathing

3/day—charm monster (DC 20), cone of cold (DC 21), control water, polar ray

Statistics

Str 39, Dex 17, Con 27, Int 16, Wis 20, Cha 22

Base Atk +22; CMB +38 (+40 bull rush, disarm); CMD 51 (53 vs. bull rush, disarm)

Feats Awesome Blow, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Improved Critical (spear), Improved Disarm, Improved Initiative, Power Attack

Skills Acrobatics +21 (+29 when jumping), Bluff +27, Disguise +24, Fly +24, Intimidate +27, Knowledge (arcana) +24, Perception +26, Perform (sing) +24, Sense Motive +26, Spellcraft +21, Swim +43

Languages Common, Giant

SQ amphibious, change shape (Medium, Large, or Huge humanoid; alter self or giant form II)

Ecology

Environment any water

Organization solitary

Treasure standard (masterwork spear, other treasure)

Special Abilities

Acidic Missile (Su) As a swift action, a water yai can launch a bolt of acid from its third eye. Any creature struck by this bolt must also make a DC 29 Fortitude save to avoid becoming nauseated for 1 round by the overwhelming stench of the acid. This attack has a range of 180 feet with no range increment. The save DC is Constitution-based.

Flowing Robes (Su) A water yai wears a special silk kimono infused with magical water. This kimono grants a +6 armor bonus. These robes function as armor only for water yai.

Liquid Form (Sp) As a standard action, a water yai can turn into a mobile pool of water. This functions like gaseous form, except that the yai cannot fly in this form. It retains its own base speed, and its swim speed doubles to 120 feet. The water yai can end this ability as a standard action.

The water yai clad themselves in the flesh of storm giants, yet these yai are more at home dwelling beneath the waves than they are above them. Unlike most oni, water yai have no real longing to rule or infiltrate societies—yet they still enjoy posing as humanoids. They often assume the forms of enormous merfolk in the water, but prefer to adopt the shapes of storm giants when on land. The water yai then pursues its favorite decadence—the acclimation of material wealth and luxuries. Water yai tend to be easily distracted by beautiful treasures, and despite their evil natures are prone to acts of unexpected frivolity.
« 上次编辑: 2013-05-22, 周三 15:02:33 由 傻豆 »

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Re: 恶鬼/鬼神(Oni) 更新 恶鬼灵
« 回帖 #28 于: 2013-02-14, 周四 21:02:22 »
于是就剩下单独出的云鬼和土鬼了

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Re: 恶鬼/鬼神(Oni) 更新 恶鬼灵
« 回帖 #29 于: 2013-02-15, 周五 13:37:36 »
翻亚种的时候发现的小问题,骇鬼Kuwa还有人类亚种Human :em032