Human Bard(Archeologist Archtype)1
NG Medium Humanoid (Human)
Init+5;
PE+4
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Defense============================================================================
AC 18,
Touch 14,
Flat-foot 14 (+4Dex, +1Shield, +3Armor)
HP 11(1d8+3, +2Con, +1 Favor Class)
Fort+2 (+2Con),
Ref+6 (+4Dex),
Will+2
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Offense============================================================================
Speed 30ft
Base Atk+0;
CMB+0;
CMD 14
Melee: Scorpion whip+0 (1d4S/x2) or Dagger+0(1d4s/19-20/x2)
Range: Pistol+4 (1d8P/19-20/x2), 80ft
Special Attack: Archeologist`s Luck 6/day
Bard Spells Known/Pre Day (CL1; concentration+4)
0(4/At Will)—— Detect Magic, Dancing Light, Resistance, Mending
1(2/2)—— Moment of Greatness, Cure Light Wounds
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Statistics/Modified============================================================================
STR | 10 | | +0 | | |
DEX | 18 | | +4 | | +2 Racial |
CON | 14 | | +2 | | |
INT | 14 | | +2 | | |
WIS | 10 | | +0 | | |
CHA | 14 | | +2 | | |
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Human Racial Traits============================================================================
+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
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Feats (2)============================================================================
Level 1: Point-Blank Shot (+1 attack and damage on targets within 30 feet)
Human Bonus Feat: Precise Shot (No penalty for shooting into melee)
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Skills (9)============================================================================
The bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Skill Ranks per Level: 6 + Int modifier+1 Human Bonus = 9
Acrobatics +8 (+4 Dex, +3 Class)
Bluff +6 (+2 Cha, +3 Class)
Diplomacy +6 (+2 Cha, +3 Class)
Knowledge (dungeoneering) +7 (+2 Int, +3 Class)
Knowledge (Nature) +7 (+2 Int, +3 Class))
Knowledge (History) +7 (+2 Int, +3 Class)
Perception +4 (+3 Class)
Sleight of Hand +8 (+ Dex, +3 Class)
Stealth +8 (+4 Dex, +3 Class)
Armor Check Plenalty: -3
Languages: Abyss, Common, Infernal
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Traits============================================================================
Fate's Favored: The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Arcane Temper: You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.
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Class Features============================================================================
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.
Archaeologist's Luck (Ex): Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune's favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance.
Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.
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Combat Gears(32lbs,Light Load[33lbs])=80GP(80/105):============================================================================
Scorpion whipPistol (as light crossbow) and 30 Bullets
Parade ArmorBucklerBandolierSpell Component Pouch============================================================================
Other Gears(31lbs, Medium Load[64lbs in total])=24GP(104/105) :============================================================================
Explorer's outfitPathfinder's kit (Included a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone)
Archeologist`s Kit (Included a notebook, excavation shovel, folding ruler, chalks, paper and sketching charcoal)
2 Bear traps