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SF法术
« 于: 2018-04-09, 周一 03:19:10 »

【死灵】操控死尸(ANIMATE DEAD)

施放时间:标准动作
范围:接触
目标:一具或多具尸体
持续:立即
豁免:无
法术抗力:无

   此法术能将尸体转化成遵从你口头指令的不死生物。被制造出来的不死生物可以追随你,或是他们可以保护一块区域,并攻击任何(或某一特定类别的生物)进入这区域的生物。直到被摧毁之前,它们都会保持活动。被摧毁的不死生物不能再次活化。
   你能够创造总CR不超过你施法者等级一半的一具或多具不死生物。每次施法,你只能创造一种不死生物。创造不死生物需要特殊的材料,价格为1000信用点 X 创造出的不死生物的总CR;这些材料会做为施展本法术的一部份而消耗掉。
   你创造的不死生物会永远服从你的控制。无论你用了这法术多少次,但是,你只能控制总CR不超过你施法者等级的不死生物群。如果超过这个数值,所有新创造的生物会归于你的控制之下,而因先前施法所产生的任何多余的不死生物则会不受控制。你可以选择释放那些生物。一旦释放,那些不死生物将不会再对你有特别的忠诚之心,并且随着时间流逝,它们可能会变得更加强大到超过你可以创造的不死生物。
   你用来创造不死生物的尸体,必须要跟你选择创造的该种不死生物的典型那般完整。举个例子,一具骷髅只能从一具大致完整的尸体(有骨骼)或骷髅中创造而出。一只殭尸只能从一个具有生理解剖特征生物中创造而出。


原文
剧透 -   :
This spell turns corpses into undead creatures that obey your spoken commands. The undead can be made to follow you, or they can be made to remain in place and attack any creature (or a specific kind of creature) entering the area. They remain animated until they are destroyed. A destroyed undead can’t be animated again. You can create one or more undead creatures with a total CR of no more than half your caster level. You can only create one type of undead with each casting of this spell. Creating undead requires special materials worth 1,000 credits × the total CR of the undead created; these materials are consumed as part of casting the spell. The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only a number of undead whose total CR is no greater than your caster level. If you exceed this number, all the newly created creatures fall under your control and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Once released, such undead have no particular feelings of loyalty to you, and in time they may grow in power beyond the undead you can create. The corpses you use must be as intact as the typical undead of the type you choose to create. For example, a skeleton can be created only from a mostly intact corpse (that has bones) or skeleton. A zombie can be created only from a creature with a physical anatomy.



【预言】(探知)秘法眼(ARCANE EYE)

施放时间:10分钟
范围:行星
效果:魔法传感器
持续:1分钟/等级 (D)
豁免:无
法术抗力:无

你创造了一个不可见的魔法传感器,它能传送视觉资讯给你。这个传感器可以出现在你视觉线内任何位置,但它之后可以在你的视觉线之外畅游。如果只以一个人行的角度看前方的区域,秘法眼能以每轮30呎(每分钟300呎)的速度行进;如果要调查天花板以及墙壁,还有前方的地板的话,那每轮的速度为10呎(每分钟100呎)。秘法眼能看到的东西,就跟你如果也在现场能看到的情况一样。
   只要法术还没有结束,秘法眼就可以往任何方向行进,但它只能穿过直径为1吋的洞或空间。秘法眼不能进入另一个存在的位面,就算透过漂流(Drift)或是魔法门或类似的魔法入口。
   在使用秘法眼时,你必须专注。如果你不专注,则该传感器会停止活动,直到你再次专注。

原文
剧透 -   :
You create an invisible magical sensor that sends you visual information. The sensor appears at any point within line of sight, but it can then travel beyond your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a humanoid would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. The arcane eye sees exactly as you would see if you were there.
The arcane eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The arcane eye can’t enter another plane of existence, even through Drift travel or a magical gate or similar magical portal. You must concentrate to use an arcane eye. If you do not concentrate, the sensor is inert until you concentrate again.



【预言】 祕法视觉(ARCANE SIGHT)

施放时间:标准动作
范围:个人
持续:1分钟/等级 (D)

这法术能让你看见你周围120呎的魔法来源。本效果与侦测魔法(detect magic)类似,但祕法视觉并不需要专注,并且可以更快的辨认讯息。
   你能知道视线中所有魔法来源的地点与施法者等级。如果这个魔法来源在视觉线上,你可以尝试一次DC28的神祕(Mysticism)检定(每个来源都要一次检定),判断每个来源所牵涉的魔法学派。
   以一个标准动作,如果你专注120呎内的一名特定生物,你可以判定他是否拥有任何施法或是类法术能力,并且可以知道当前该生物可使用的最强大的法术或是类法术能力的施法者等级。
   就像侦测魔法那样,你可以使用本法术来鑑别魔法物品的性质,但不能鑑别神器(artifacts)。

原文
剧透 -   :
This spell allows you to see magic sources within 120 feet of you. The effect is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns information more quickly. You know the location and caster level of all magic sources within your sight. If the magic sources are in line of sight, you can attempt a DC 28 Mysticism check (one check per source) to determine the school of magic involved in each source. If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities and the caster level of the most powerful spell or spell-like ability the creature currently has available for use. As with detect magic, you can use this spell to identify the properties of magic items, but not of artifacts.
« 上次编辑: 2018-04-09, 周一 23:05:51 由 笨哈 »