作者 主题: 【Bestiary II】小魔怪(Gremlin)  (阅读 43789 次)

副标题: 猫爪绑寒铁这个方法甚好

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【Bestiary II】小魔怪(Gremlin)
« 于: 2013-04-12, 周五 21:34:41 »
小魔怪被称为“残忍的捣蛋鬼”和“嗜虐的破坏者”,这名声显然和他们淘气的天性、邪恶的幽默感和大肆破坏的习惯有关。凡间的阴影中潜伏着各种小魔怪,他们身高1尺到3尺不等,通常在主物质位面和妖精王国的罅隙附近出没。体型越小的小魔怪与妖精王国的联系越紧密,拥有的神奇力量也越强大。

小魔怪很清楚自己肉体的孱弱,他们通常成群结队地行动,互相保护并携手保卫巢穴。所有小魔怪都有相似之处,例如对非寒铁武器的伤害减免、残忍而嗜虐的幽默感、使用魔法伎俩的本事和娇小的身材,但他们最著名的特点是破坏、诅咒或使用其他方法毁坏他人劳动成果的能力。小魔怪从破坏物品中获得极大的快感,不同的族群有不同的“专精”(例如魔法灵光、机械知识、协同战术或单单是幸运本身),但所有族群都热爱精巧的装置和复杂的社会结构,没有什么比破坏一件精巧的东西更让小魔怪高兴的了。

尽管小魔怪来自神秘的妖精王国,他们已经在主物质位面生活了无数代,因而,他们从身心上已经成了本位面的居民。然而,不是所有小魔怪都能保留神奇的破坏之力——其中最不幸的族群甚至已不被看作小魔怪的一员了。这些可怜的生物叫做螨精,尽管他们还能施展几个类法术能力,但在小魔怪的眼里,他们代表着最悲惨恐怖的命运——堕落到可悲的自我厌恶和怯懦之中。因而,小魔怪在折磨螨精时格外狂虐,他们甚至把平时那种精细地摧毁社会结构或机械装置的爱好都抛在脑后,手持小刀心怀杀意冲进螨精的家园,发动全面战争。只有那些驯服了最危险的虫类的螨精部落有希望抵御这样的进攻,绝大多数部落很快就向小魔怪投降了。有时,大规模的投降可以冷却小魔怪的怒火,让螨精们幸运地沦为奴隶继续苟活下去,但有些时候,即使整个部落都投降也没法救他们自己一命。

当对手是更大的类人生物、尤其是人类时(小魔怪特别喜欢骚扰和折磨人类),小魔怪会采用更迂回的战术。他们知道哪怕最弱小的类人生物群落也不是他们能正面对抗的,因此只会在城市和村庄的阴影中潜行。他们在城市的暗角建立巢穴,例如下水道、垃圾堆、墓地、废弃建筑,总之是“大家伙”们不常出没的地方。一旦小魔怪在类人生物社会中建立了巢穴,就以它为基地开始行动。他们成对或单独出动,寻找一切搞破坏的机会。小魔怪总是尽力使物品、关系或场所保持着一种表面上的稳定状态,在粗心大意的人眼中它毫无问题,但一旦被使用就会崩溃。小魔怪会躲在附近来欣赏自己的破坏杰作,但总是很小心注意不被卷入。他们知道当怒不可遏的受害者意识到有小魔怪在捣鬼的时候最好别呆在人家够得到的地方。

在小魔怪活动频繁的地区,许多社群采取特别的措施来保护自己免受其害以及把小怪物们从窝里揪出来。常见的方法是使用一种叫“魔怪钟”的物品。这种物品是用青铜、黄铜或其他较贵重的金属制成的,高不到一英寸,用精致的链子或丝绳挂在门框、窗户或贵重物品上。人们相信它会让小魔怪感到难受,甚至压制他们的超自然和类法术能力。奇怪的是,很多小魔怪也相信这一点,即使魔怪钟不是魔法制品,他们也不会冒险去动被它守护着的东西。

其他社群用更积极的手段驱赶小魔怪,训练猫、狗、隼或鼬鼠去搜寻并攻击他们。训练过的小动物可以轻松地追着小魔怪找到巢穴,它们爪子上装着精巧的寒铁尖刺,能对小怪物们造成巨大伤害。然而,很多小魔怪部落也学会了这种战术,并使用训练过(或没训练过)的动物来保卫自己的巢穴。
« 上次编辑: 2013-04-16, 周二 14:39:26 由 Arcenciel »

——民以食为天,天以民为食——
《提卡的料理书(Tika's Cookbook)》,克莱恩美食赏


与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。

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蹑影小魔怪(Gremlin, Jinkin)
« 回帖 #1 于: 2013-04-12, 周五 21:42:01 »
蹑影小魔怪(Gremlin, Jinkin)
这瘦小枯干的吓人生物做着疯狂的鬼脸,露出蝙蝠般的耳朵、发光的黄眼睛和满口钢针般的尖牙。


CR  1
XP  400
混乱邪恶 超小型精类
先攻:+4  感官:黑暗视觉120尺  察觉:+6

——————防御——————
AC  18(+4敏捷,+1闪避,+1天生,+2体型),接触17,措手不及13
HP  6(1d6+3)
豁免  0/6/4
DR  5/寒铁
SR  12

——————攻击——————
速度  40尺
近战  短剑+6(1d3-4/19-20),啮咬+1(1d2-4)
特殊  偷袭+1d6,恶咒附身
类法术能力(CL1;专注+3)
-随意:魔法伎俩
-每小时1次:任意门(仅能传送自身加上5磅物品)

——————数据——————
力量3,敏捷19,体质11,智力14,感知14,魅力15
BAB+0  CMB+2  CMD9
专长  闪避,健壮,武器娴熟
技能  唬骗+6,手艺(陷阱)+10,解除装置+9,脱逃+8,察觉+6,巧手+8,隐匿+16,使用魔法装置+6;种族调整:+4手艺(陷阱),+4解除装置
语言  地底通用语

——————生态——————
环境  任何地下或城市
组织  单独,成对,群体(3-12)或大群(13-20加上1-3个一到三级的术士,1个二到四级的游荡者领袖,2-8只驯养的蚊蝠,2-5只驯养的暗幕魔兽,1-2只驯养的凶暴蝠)
宝藏  标准(短剑,其他宝藏)

——————特殊能力——————
恶咒附身(Sp):六个蹑影小魔怪可以联手进行一小时的仪式来在一个生物身上产生类似降咒(Bestow Curse)的效果。此效果视为CL6,距离为60尺,且目标必须自愿或无助(但仍可以尝试豁免)。豁免DC是14+六个小魔怪中最高的魅力调整值(通常为DC16)。这个能力也可以用来诅咒魔法物品,此时诅咒的效果随机产生:有一半的概率使魔法物品变得不稳定(每次使用时有20%概率不能启动),一半概率使物品得到一项随机的使用条件。蹑影小魔怪每天只能参加一次恶咒附身仪式。此仪式只对未被诅咒的生物或物品有效。诅咒效果是永久的,可以通过移除诅咒(Remove Curse)之类的方式去除。所有恶咒附身效果均视为CL6的诅咒。


蹑影小魔怪是一种住在地下黑暗区域的丑陋小魔怪,他们既鬼祟又嗜虐,很适应阴影幢幢的环境,通常躲在狭窄地带,利用有利地形攻击较大的生物。蹑影小魔怪一般与更大更强的生物合作,让它们为自己的阴谋诡计提供掩护。一旦战局不利,他们会立刻带着所有偷到手的东西用任意门跑掉。

蹑影小魔怪很喜欢把大家伙们引到危险的洞穴或坑道里,因此他们会从阴影中跳出来,偷袭目标,然后逃跑,同时注意让目标一直能看见自己,直到大意追来的对手掉进陷阱。

蹑影小魔怪相当心胸狭窄,一旦有人让他感觉受到了轻视,他会跟踪对方数周之久,寻觅报复的机会。报复的形式多种多样:引诱马匹走上岔路、在食物里下毒,或者把怪物引到对方的所在地。

最直接也最烦人的报复是破坏魔法物品。一群蹑影小魔怪会远远地监视着扎营的敌人,偷走物品来下咒,或者直接隔着一段距离使用恶咒附身。一旦成功给偷走的物品下了咒,蹑影小魔怪很快就会厌倦它,或者尝试把它还回去。他们的巢穴里通常堆满了偷来的物品,无一例外都带着诅咒,而他们自己已经忘得一干二净。

矮人特别讨厌蹑影小魔怪,他们的民间传说里有许多故事讲述这些小怪物惹下的麻烦。这种厌恶通常都是相互的。

蹑影小魔怪一般有2尺高,重13磅。

剧透 -   :
Gremlin, Jinkin
Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes.

JINKIN CR 1
XP 400
CE Tiny fey
Init +4; Senses darkvision 120 ft., low-light vision; Perception +6
DEFENSE
AC 18, touch 17, flat-footed 13 (+4 Dex, +1 dodge, +1 natural, +2 size)
hp 6 (1d6+3)
Fort +0, Ref +6, Will +4
DR 5/cold iron; SR 12
OFFENSE
Speed 40 ft.
Melee short sword +6 (1d3–4/19–20), bite +1 (1d2–4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks sneak attack +1d6, tinker
Spell-Like Abilities (CL 1st; concentration +3)
At will—prestidigitation
1/hour—dimension door (self plus 5 lbs. only)
STATISTICS
Str 3, Dex 19, Con 11, Int 14, Wis 14, Cha 15
Base Atk +0; CMB +2; CMD 9
Feats Dodge, ToughnessB, Weapon FinesseB
Skills Bluff +6, Craft (traps) +10, Disable Device +9, Escape Artist +8, Perception +6, Sleight of Hand +8, Stealth +16, Use Magic Device +6; Racial Modifiers +4 Craft (traps), +4 Disable Device
Languages Undercommon
ECOLOGY
Environment any underground or urban
Organization solitary, pair, mob (3–12), or infestation (13–20 with 1–3 sorcerers of 1st–3rd level, 1 rogue leader of 2nd–4th level, 2–8 trained stirges, 2–5 trained darkmantles, and 1–2 trained dire bats)
Treasure standard (short sword, other treasure)
SPECIAL ABILITIES
Tinker (Sp) A group of six jinkins working together over the course of an hour can create an effect identical to bestow curse on any living creature. This effect functions at CL 6th and has a range of 60 feet, and the target creature must be either willing or helpless (but still gets a saving throw to resist). The save is DC 14 + the Charisma modifier of the jinkin with the highest Charisma score (DC 16 for most groups of jinkins). Alternatively, the group of jinkins can attempt to infuse a magic item with a curse. The nature of this curse is determined randomly; half of these curses make the magic item unreliable (each time the item is used, there is a 20% chance it does not function), while the other half give the item a random requirement. A jinkin can take part in a tinkering only once per day, and may only tinker with a creature or object that isn't already cursed. Once a tinkering curse is in place, it is permanent until removed via an effect like remove curse. All jinkin tinkerings function as a curse created by a 6th-level caster.
Sneaky and sadistic, jinkins are hideous gremlins that inhabit the dark places underground. Well acclimated to the shadows, they hide in cramped quarters and attack larger creatures when they're strategically positioned. Jinkins commonly work with or near larger or more powerful creatures; these larger creatures provide cover for the jinkins' trickery. They use dimension door to exit any battle that goes badly, taking any stolen goods with them.

Jinkins delight in leading larger creatures into dangerous caves or pits, usually by lunging out of the shadows to make a single sneak attack against a creature and then running away, taking care while “fleeing” to remain visible to their target so that they can lure the victim into a trap.

Jinkins also hold dangerous grudges, and one might follow a creature that supposedly slighted it for weeks, looking for an opportunity to take revenge. This revenge can take many forms, from leading horses astray to contaminating food supplies to directing larger monsters toward the begrudged creature.

One of the most direct and unwelcome revenges of the jinkins is the destruction or cursing of magical items. Many times they'll observe camped enemies from a distance and either steal an item to tinker with it or just use their tinkering magic at a distance to annoy the item's owner. Once a jinkin has worked its sabotage on a stolen item, the jinkin either grows bored with the item or may attempt to return it to its owner. Jinkin lairs are often cluttered with stolen items that bear curses the jinkins themselves have forgotten all about.

Dwarves in particular hate jinkins, with numerous tales in their folklore telling of tragedy at the hands of the gremlins. The loathing is largely mutual.

The average jinkin stands almost 2 feet tall and weighs about 13 pounds.
« 上次编辑: 2013-04-16, 周二 00:06:12 由 Arcenciel »

——民以食为天,天以民为食——
《提卡的料理书(Tika's Cookbook)》,克莱恩美食赏


与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。

离线 Arcenciel

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暴虐小魔怪(Gremlin,Nuglub)
« 回帖 #2 于: 2013-04-12, 周五 21:42:12 »
暴虐小魔怪(Gremlin,Nuglub)
这丑怪而驼背的生物长着三只发光的蓝眼睛,油腻腻的毛发复盖着他的头和背,如同披风一般。

CR  2
XP  600
混乱邪恶 小型精类
先攻:+4  感官:黑暗视觉120尺  察觉:+9

——————防御——————
AC  18(+4敏捷,+3天生,+1体型),接触15,措手不及14
HP  19(3d6+9)
豁免  3/7/2
DR  5/寒铁
SR  13

——————攻击——————
速度  30尺,攀爬20尺
近战  啮咬+3(1d4+1附带攫抓),2爪抓+4(1d3+1附带绊摔)
类法术能力(CL3;专注+4)
-随意:魔法伎俩
-每小时1次:灼热金属(DC13),闪电爪,圈套术

——————数据——————
力量13,敏捷18,体质15,智力8,感知9,魅力12
BAB+1  CMB+1(擒抱和绊摔+5)  CMD15
专长  快步(Step Up),健壮,武器娴熟(爪)
技能  特技+10,攀爬+9,手艺(陷阱)+9,威吓+8,察觉+9,隐匿+14;种族调整:+4手艺(陷阱),+4威吓,+4察觉
语言  地底通用语
特殊  碎膝者

——————生态——————
环境  任何地下或城市
组织  单独,成对或群体(3-6)
宝藏  标准

——————特殊能力——————
碎膝者(Ex):暴虐小魔怪在绊摔对手的战技检定中获得+4种族加值。


暴虐小魔怪是一群疯子,其他小魔怪从破坏和制造陷阱中取乐,而他们带着疯狂的欢欣投入战斗。他们花许多工夫打磨爪子、锉尖牙齿和寻找发动袭击的有利地形。如果碰不到战斗,他们就去挑起一场,在夜里冲进村庄杀死无辜者。他们认为最高的杀戮艺术是静悄悄割断喉咙,受害者甚至不会醒来,直到第二天早晨家人发现尸体,引发一场互相猜疑指责的混乱。

暴虐小魔怪满怀妒忌地攻击着甲的敌人,因为驼背的他们不能穿一般的盔甲。一群暴虐小魔怪会先用灼热金属(Heat Metal)闪电爪(Shocking Grasp)来削弱敌人,然后一拥而上把他拖倒。一旦敌人倒地,所有暴虐小魔怪将嗜血地扑向他,边咬边抓,如同一群恶心的水蛭,直到对方什么也没剩下。

尽管不像他们的亲族那样有技巧,暴虐小魔怪也使用陷阱。一般的小魔怪偏好破坏机械装置,但暴虐小魔怪更喜欢在受害者熟悉的环境里悄悄设下陷阱,把这些痛苦且多半致命的惊吓安在前门上、床边地板上或者婴儿房的摇篮附近。

暴虐小魔怪是小魔怪中的野蛮人。他们的群落通常很小,因为他们经常互相争吵冲突,站错队的倒霉蛋会被吃掉。单独的暴虐小魔怪经常与其他小魔怪合作,因为他喜欢证明自己是最强的,不会吃掉那些小个子的盟友(尽管他不介意拿被敌人杀死的盟友当点心)。

暴虐小魔怪通常高2½尺,重约25磅。

译注:虽然怪物手册里没有列出,但根据@星 大大的提醒以及进阶魔宠专长说明,达到7级的混乱邪恶施法者可以选择暴虐小魔怪作为魔宠。

剧透 -   :
Gremlin, Nuglub
This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak.

NUGLUB CR 2
XP 600
CE Small fey
Init +4; Senses darkvision 120 ft., low-light vision; Perception +9
DEFENSE
AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp 19 (3d6+9)
Fort +3, Ref +7, Will +2
DR 5/cold iron; SR 13
OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +3 (1d4+1 plus grab), 2 claws +4 (1d3+1 plus trip)
Spell-Like Abilities (CL 3rd; concentration +4)
At will—prestidigitation
1/hour—heat metal (DC 13), shocking grasp, snare
STATISTICS
Str 13, Dex 18, Con 15, Int 8, Wis 9, Cha 12
Base Atk +1; CMB +1 (+5 grapple and trip); CMD 15
Feats Step Up, ToughnessB, Weapon Focus (claw)
Skills Acrobatics +10, Climb +9, Craft (traps) +9, Intimidate +8, Perception +9, Stealth +14; Racial Modifiers +4 Craft (traps), +4 Intimidate, +4 Perception
Languages Undercommon
SQ kneecapper
ECOLOGY
Environment any underground or urban
Organization solitary, pair, or mob (3–6)
Treasure standard
SPECIAL ABILITIES
Kneecapper (Ex) A nuglub has a +4 racial bonus on combat maneuver checks to trip an opponent.
Nuglub gremlins are deranged; they enjoy combat with a manic glee that other gremlins reserve for destroying devices or creating complex traps. Indeed, they spend long hours sharpening their claws, filing their teeth, and looking for the perfect ledge from which to leap into the fray. If combat doesn't come to them, they seek it out, entering villages and killing innocents by night. Their idea of a good time is murder so silent that the victim never wakes up, so the family members find the remains the next morning and accuse one another of the atrocity.

Nuglubs jealously attack armored foes, as the gremlins' hunchbacked forms make it difficult to wear armor made for other humanoids. A group may use its heat metal and shocking grasp abilities to weaken an opponent before mobbing it and trying to knock the foe prone. As soon as an enemy falls to the ground, all nuglubs descend on that target in a frenzy of bloodlust, grappling and biting, holding on like perverse leeches until nothing remains.

Though less technically inclined than some of their kin, nuglubs like using traps. Unlike most gremlins, who prefer to sabotage existing machines, nuglubs delight in the stealthy construction of traps in areas their victims consider familiar, rigging these painful and often deadly surprises on front doors, around the floor of beds, or near cribs in nurseries.

Nuglubs are the brutes of gremlin-kind. Groups of nuglubs remain small, as they tend to quarrel with each other and cannibalize those on the wrong side of an angry argument. Lone nuglubs often work with other gremlins, as they like proving they're the strongest, and aren't likely to kill and eat their smaller allies (though those slain by other enemies are fair game for a little snacking).

Nuglubs typically stand 2-1/2 feet tall and weigh approximately 25 pounds.
« 上次编辑: 2013-04-18, 周四 00:02:44 由 Arcenciel »

——民以食为天,天以民为食——
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与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。

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厄运小魔怪(Gremlin,Pugwampi)
« 回帖 #3 于: 2013-04-12, 周五 21:42:23 »
厄运小魔怪(Gremlin,Pugwampi)
仿佛世上最恶心的小狗学会用后腿走路一般,这令人作呕的生物鬼鬼祟祟地走向前。

CR  1/2
XP  200
中立邪恶 超小型精类
先攻:+5  感官:黑暗视觉120尺,低光视觉  察觉:+6
灵光  厄运灵光(20尺)

——————防御——————
AC  13(+1敏捷,+2体型),接触13,措手不及12
HP  6(1d6+3)
豁免  0/3/4
DR  2/寒铁
SR  7

——————攻击——————
速度  30尺
近战  匕首+3(1d2-4/19-20)
远程  短弓+3(1d3-4/x3)
类法术能力(CL1;专注-1)
-随意:魔法伎俩,动物交谈术
-每天1次:粉碎音波(DC10)

——————数据——————
力量3,敏捷13,体质11,智力10,感知14,魅力6
BAB+0  CMB-1  CMD5
专长  精通先攻,健壮,武器娴熟
技能  唬骗+2,手艺(陷阱)+4,解除装置+2,察觉+6(聆听时+2),骑术+2,隐秘+17;种族调整:+4隐秘,-4察觉在聆听时
语言  地底通用语,豺狼人语

——————生态——————
环境  温暖山地
组织  单独,成对,小群(3-12)或群落(13-20加上1-3个一到三级德鲁伊,1个二到四级战士领袖,2-8驯养的蚊蝠,2-5驯养的狒狒)
宝藏  标准(匕首,短弓和20支箭,其他宝藏)

——————特殊能力——————
厄运灵光(Su):厄运小魔怪散发出20尺半径的厄运灵光。在此区域内的所有生物进行任何D20投骰时都必须投两次取低(例如攻击检定、技能检定或豁免)。这是影响心灵的效果,对动物、其他小魔怪或豺狼人无效。获得任何幸运加值(例如来自幸运石或神恩(Divine Favor)的加值)的角色免疫此效果。


谁也不喜欢长着一张狗脸、卑鄙又懦弱的厄运小魔怪——即使其他小魔怪也一样。这些家伙特别喜欢看到其他生物遇上事故,经常全力以赴地制造完美陷阱和绊脚石,然后躲在附近,一方面是为了大笑着欣赏灾祸,另一方面是为了保证他们的厄运传递给受害者。

厄运小魔怪住在洞穴或建筑废墟里,偶尔出来寻找受害者取乐。他们的“玩笑”通常包括钉子、粪便、满是蜘蛛的坑或者被沼泽淹没的营地。理所当然,只有厄运小魔怪觉得这些“玩笑”有趣。因为厄运小魔怪有点耳背,他们无需潜行的时候通常大声尖叫来让彼此听见。

曾几何时,厄运小魔怪开始亲近豺狼人,将这些野兽般的类人生物视为同类,钦羡这些野蛮战士的身高和致命的武力,因此敬奉其为神。然而,豺狼人自古以来就讨厌厄运小魔怪,多半是因为他们弱小的力量和恶心的奉承。尽管如此,豺狼人有时也允许厄运小魔怪在附近转悠,当然只是为了折磨他们。

剧透 -   :
Gremlin, Pugwampi
As if the world's most revolting lapdog had somehow learned to walk on its back legs, this sickly creature slinks forward carefully.

PUGWAMPI   CR 1/2
XP 200
NE Tiny fey
Init +5; Senses darkvision 120 ft., low-light vision; Perception +6
Aura unluck (20 ft.)
DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 6 (1d6+3)
Fort +0, Ref +3, Will +4
DR 2/cold iron; SR 7
OFFENSE
Speed 30 ft.
Melee dagger +3 (1d2–4/19–20)
Ranged shortbow +3 (1d3–4/×3)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 1st; concentration –1)
At will—prestidigitation, speak with animals
1/day—shatter (DC 10)
STATISTICS
Str 3, Dex 13, Con 11, Int 10, Wis 14, Cha 6
Base Atk +0; CMB –1; CMD 5
Feats Improved Initiative, ToughnessB, Weapon FinesseB
Skills Bluff +2, Craft (traps) +4, Disable Device +2, Perception +6 (+2 Listening), Ride +2, Stealth +17; Racial Modifiers +4 Stealth, –4 Perception when listening
Languages Gnoll, Undercommon
ECOLOGY
Environment warm hills
Organization solitary, pair, mob (3–12), or infestation (13–20 with 1–3 druids of 1st–3rd level, 1 fighter leader of 2nd–4th level, 2–8 trained stirges, and 2–5 trained baboons)
Treasure standard (dagger, shortbow with 20 arrows, other treasure)
SPECIAL ABILITIES
Unluck Aura (Su) A pugwampi radiates an aura of unluck to a radius of 20 feet. Any creature in this area must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, or gnolls. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.
Mean, dog-faced, and cowardly, pugwampis are loved by no one—not even other gremlins. These gremlins take disproportionate amounts of enjoyment from the accidents and missteps of other creatures, often going to great lengths to manufacture the perfect deadfalls or stumbling blocks. They then wait nearby, both to laugh at the inevitable mishaps and to make sure their personal unluckiness is passed off on their victims.

Pugwampis live in caves or ruined buildings, occasionally venturing forth to find victims upon which to inflict their sick senses of humor. Their “jokes” tend to involve spikes and excrement, or sometimes pits full of spiders or campsites that flood with swamp water. Certainly only the pugwampis consider their jokes funny. As all pugwampis are somewhat deaf, when not trying to be stealthy, they tend to scream and yell loudly so they can hear themselves and each other.

At some point in the distant past, pugwampis became enamored of gnolls, seeing in the beast-men a kindred form and thus aspiring to the height and deadly prowess of the savage warriors, whom they honor as gods. Gnolls, for their part, hate pugwampis even more than other creatures, mostly because of the gremlins' weakness and sickening fawning, though they sometimes keep the gremlins around just to torment them.
« 上次编辑: 2013-04-18, 周四 01:00:23 由 Arcenciel »

——民以食为天,天以民为食——
《提卡的料理书(Tika's Cookbook)》,克莱恩美食赏


与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。

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蠹虫小魔怪(Gremlin,Vexgit)
« 回帖 #4 于: 2013-04-12, 周五 21:42:30 »
蠹虫小魔怪(Gremlin,Vexgit)
这凶暴的虫型生物长着愤怒的甲壳脑袋,手持一把小而结实的锤子,不断发出噼啪和咯咯声。

CR  1
XP  400
守序邪恶 超小型精类
先攻:+1  感官:黑暗视觉120尺,低光视觉  察觉:+5

——————防御——————
AC  15(+1敏捷,+2体型,+2天生),接触13,措手不及14
HP  8(1d6+5)
豁免  2/3/3
DR  5/寒铁
SR  12

——————攻击——————
速度  20尺,攀爬20尺
近战  战锤+0(1d4-2/x3),啮咬-2(1d3-2)
占据  2½尺
触及  0尺
特殊  快速破坏,拆卸小组
类法术能力(CL1;专注+1)
-随意:魔法伎俩
-每小时1次:锈蚀爪,圈套术

——————数据——————
力量6,敏捷13,体质14,智力12,感知13,魅力11
BAB+0  CMB-1  CMD7
专长  技能专攻(解除装置),健壮,武器娴熟
技能  估价+2,攀爬+13,手艺(陷阱)+5,解除装置+9,知识(工程)+2,察觉+5,隐秘+13(金属或多石环境中+17,移动中+9);种族调整:+4解除装置,+4隐秘在金属或多石环境中,-4隐秘在移动中
语言  地底通用语

——————生态——————
环境  任何地底或城市
组织  单独,成对,小群(3-12)或群落(13-20加上1-3个一到三级术士,1个二到四级游荡者领袖,2-14驯养的凶暴蝠,2-5驯养的毒蛇,以及1-3老鼠集群)
宝藏  标准(战锤,其他宝藏)


——————特殊能力——————
快速破坏(Su):蠹虫小魔怪善于分解机械,用惊人的速度将复杂装置化为垃圾。决定解除装置技能消耗的时间时,蠹虫小魔怪可以将所有装置的难易度视为低一级。也就是说,困难的装置视为棘手,棘手的装置视为简单,而简单的装置可以用自由动作解除。

拆卸小组(Su):最多六个蠹虫小魔怪可以合作解除一个装置。此能力如协助他人一般运作,但一个蠹虫小魔怪可以从最多5个队友处获得帮助,使他的解除装置检定得到+10加值。


蠹虫小魔怪是疯狂的破坏者,热爱摧毁其他种族的造物,越大、越复杂就越好。单独一个这种坏东西可能会堵住锁孔把人关住、卸下马车的轮子或悄悄拔掉小船上的所有钉子,以此来取乐。而一群蠹虫小魔怪会带来真正的危险,这种时候,门楼的铁闸化作断头台,钟楼会变成一堆摇摇欲坠的齿轮雪崩。工程师们用“千里之堤溃于蠹虫小魔怪”来警告学徒,也有许多人把自己的巨大失败归罪于这些破坏者。

和大多数小魔怪一样,蠹虫小魔怪喜欢住在地下,但城市和其中的装置太过有趣,引诱着他们一群群地潜入下水道和废弃仓库之中。

蠹虫小魔怪高1½尺,重约16磅。
« 上次编辑: 2013-04-18, 周四 00:58:15 由 Arcenciel »

——民以食为天,天以民为食——
《提卡的料理书(Tika's Cookbook)》,克莱恩美食赏


与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。

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Re: 【Bestiary II】格里莫林精(Gremlin)绪论
« 回帖 #5 于: 2013-04-12, 周五 21:44:32 »
格里莫林精里也有一只魔宠,楼主先把那个翻出来吧!

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Re: 【Bestiary II】格里莫林精(Gremlin)绪论
« 回帖 #6 于: 2013-04-12, 周五 21:49:54 »
诶?我看了下怪物书2和3的Gremlin,都没有提到魔宠啊,是哪一只?

——民以食为天,天以民为食——
《提卡的料理书(Tika's Cookbook)》,克莱恩美食赏


与命运为侣一道浮沉就好些吗?我觉得总比站在外面好些,虽然命运本身不是什么甜美的东西。

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Re: 【Bestiary II】格里莫林精(Gremlin)绪论
« 回帖 #7 于: 2013-04-12, 周五 22:18:18 »
Gremlin, Nuglub

要知道哪些是魔宠看这里:
http://www.d20pfsrd.com/feats/general-feats/improved-familiar

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Re: 【Bestiary II】格里莫林精(Gremlin)绪论
« 回帖 #8 于: 2013-04-12, 周五 23:06:45 »
这个一般叫小魔怪

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Re: 【Bestiary II】格里莫林精(Gremlin)绪论
« 回帖 #9 于: 2013-04-12, 周五 23:32:32 »
英雄无敌的法师族一级兵?