作者 主题: 【DHH】萨柯里斯的失落魔法  (阅读 9688 次)

副标题: PZO9437 恶魔猎人手册(Demon Hunter's Handbook)

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【DHH】萨柯里斯的失落魔法
« 于: 2017-06-28, 周三 09:51:04 »
萨柯里斯的失落魔法
虽然萨柯里斯(Sarkoris)的捍卫者们在世界之伤(Worldwound)后不久就倒下了,但源于他们的绝望祈祷和奥术创造的结果并没有完全消失。在整个世界之伤中的堡垒废墟之中发现了以下这些法术,这些法术能帮助那些仍在努力逆转恶魔之潮的人。

逆反召唤场(Anti-summoning Shield)
学派:防护系
等级:吟游诗人2,审判者3,术士/法师2,召唤师2
施法时间:1标准动作
成分:言语
距离:中距(100英尺+10英尺/等级)
区域:50英尺半径
持续时间:1分钟/等级(D)
豁免:意志,过则无效
法术抗力:
这种法术会妨碍效果范围内的召唤子学派法术和其他会召唤出生物的效果。任何此类的法术,类法术能力,或相似的召唤效果,如果在区域内被使用,则会有5%×你的施法者等级的失败几率,最高为75%的失败率。如果召唤效果本来就已经有一个百分失败率(通常情况下是异界生物的召唤型类法术能力),这些百分比几率会叠加。这种法术不会影响召唤师试图召唤他们的幻灵,但法术能影响召唤师施展的其他召唤法术。

光爆术(Burst With Light)
学派:塑能系【光明】
等级:牧师4,圣武士4
施法时间:1标准动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
目标:一个生物
持续时间:1轮/4等级
豁免:见下文
法术抗力:
目标浑身充满着强烈的魔法光芒,当光芒从他的伤口和孔窍中爆发而出时(如果目标是不死生物,他将受到2d8点伤害),目标将会受到2d6点伤害。此外,该生物将散发出30英尺半径的明亮照明,并将30英尺以外的区域的亮度提高一个等级——黑暗会变成微光,微光变成普通照明,而普通照明变成明亮照明。在明亮照明之下会接受惩罚的生物将在魔法光芒的30英尺半径以内受到这些惩罚。一次成功的意志豁免将减半伤害和消除光照效果。
你每拥有4个人物等级,光照就会额外在生物体内充盈一轮(最长为20级的5轮),尽管目标可能会每轮进行一次意志豁免来让伤害减半,并结束效果。任何与意志豁免失败且受到伤害的目标相邻的生物将会受到一半伤害,并在1轮内目盲。一次成功的反射豁免可以将这种伤害减半(达到目标所受伤害的四分之一)并消除目盲效果。

侦测恶魔(Detect Demon)
学派:预言系
等级:牧师1,审判者1,圣武士1
施法时间:1标准动作
成分:言语,姿势,法器
距离:60英尺
区域:锥形弥漫
持续时间:专注,最长为10分钟/等级(D)
豁免:无(见正文)
法术抗力:不可
你能感觉到一种特定种类的邪恶——恶魔,他们的仆人和深渊。获得信息量取决于你研究某一特定区域或个体的时长。
第1轮:是否存在以下生物:具有恶魔亚种的生物、被恶魔附身的生物、处于由恶魔施展的法术或类法术能力效果之下的生物、或被恶魔以其他方式污染的生物。被恶魔污染的生物包括具有恶魔血统的魔裔、拥有深渊血脉的术士、被一个魅魔的亵渎之赐(profane gift)所影响的生物、拥有恶魔移植物(demonic implants)的生物、或者拥有恶魔崇拜(Demonic Obedience)专长的生物、和那些经由GM判断处于恶魔有效影响下的生物。这种法术不会侦测出不是恶魔的混乱邪恶阵营生物,或明显受到恶魔影响的生物。
此外,这种法术能侦测出一个传送门或类似的魔法通道是否通往无底深渊。
第2轮:区域内拥有恶魔亚种的生物流露出的邪恶灵光的数目,以及存在的最强大邪恶灵光的力量。如果你是善良阵营,并且最强的邪恶灵光的力量对你而言是压倒性的;如果这个生物的HD至少两倍于你的角人物等级,你就会被震慑1轮,并且法术结束。
第3轮:每个灵光的力量和位置,以及一个恶魔隶属于哪一位恶魔领主,如果有的话。如果一个灵光位于你的视线之外,你能辨别方向,但不会知道它的确切位置。与恶魔领主的关系只有当被揭露生物是一个恶魔(不只是一个被恶魔污染的生物)时才会被知晓。恶魔会进行一次意志豁免来抵抗被揭露他们与恶魔领主的关系。如果恶魔成功完成豁免,或者他没有向任何一位恶魔领主效忠,你就只会知道此法术在这个方面没有反馈任何信息。
除了上面详细的内容以外,这个法术的作用在灵光强度,残留灵光,压倒性灵光等等方面和侦测邪恶一样。

防护异界生物(Protection From Outsiders)
学派:防护系【见正文】
等级:牧师2,审判者2,圣武士2
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的生物
持续时间:1分钟/等级(D)
豁免:意志,过则无效(无害)
法术抗力:不可;见下文
这种法术能保护一个生物免于一种拥有特定种族亚种的异界生物的攻击,也会让他不能被选中亚种的生物进行心灵控制,被召唤出的此类亚种的生物也不能靠近受术者。只有特定的异界种族的亚种——天使、爱塔、恶魔、恶鬼、招魂者、幻蛇等等——可以被选为此法术防护的亚种。阵营亚种或其他通常亚种(例如元素生物、跨位面生物、本地生物)不能被选中。没有异界种族亚种的异界生物(像巨灵、夜鬼婆、夜嘶猎犬、锡尔族)不会被此法术影响。
这个法术会在目标周围1英尺以外创造出一个魔法屏障。屏障会随目标移动,并有三种主要效果。
首先,当被选中的亚种生物攻击时,目标在AC上获得+4的偏斜加值,并在豁免上获得+4的抵抗加值。
第二,在对抗任何会对目标生物造成附身或心灵控制的法术和效果时,目标立刻获得另外的豁免检定(如果开始允许一次豁免检定)。这种功效如同防护邪恶,但只有在效果是由选中亚种的异界生物造成时才有效,目标的豁免检定将获得+4的士气加值(使用与原效果相同的DC)。
第三,法术可以防止被选择亚种的召唤生物与目标发生身体接触,具体细节也与防护邪恶一样。
这个法术的描述符会根据所选择的异界种族的不同而有所不同,会获得了与异界种族的阵营相反的阵营描述符——例如,如果选择的种族是混乱邪恶,法术将获得守序善良的描述符,如果选中种族守序则为混乱,如果选中种族是中立的,则无描述符。

正义之血(Righteous Blood)
学派:防护系【善良】
等级:审判者2,圣武士2
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
目标:一个善良阵营的生物
持续时间:10分钟/等级(D)
豁免:意志,过则无效(无害)
法术抗力:可(无害)
目标生物的内在善良赋予了他的身体以神圣的能量。虽然这种能量不能直接赋予目标力量,但它却能伤害邪恶的化身。任何以挥砍或穿刺近战武器伤害目标的生物都将被目标的圣血所喷溅到。如果攻击者是一个邪恶亚种的生物,每次成功击中目标时,他都会因为神圣能量而受到1d6点伤害。如果目标具有善良亚种或一种能赋予善良灵光的能力(如同圣武士或某些牧师),他的血液会造成2d6点伤害。那些没有邪恶亚种或使用远程武器的生物不会受到这种伤害。

心电谴责(Telepathic Censure)
学派:防护系
等级:吟游诗人2,审判者2
施法时间:1标准动作
成分:言语
距离:中距(100英尺+10英尺/等级)
目标:一个生物(见下文)
持续时间:1分钟/等级(D)
豁免:意志,过则无效
法术抗力:
这个法术会创造一种无形的精神干扰,抑制了心灵感应交流。当被施展到一个可以通过心灵感应来进行交流的生物身上时,这个法术会阻止他使用这种能力——无论是接受还是发送。当施展在没有心灵感应能力的生物上时,这种法术只会阻止目标接收心灵感应的通讯。受此法术影响或试图与受影响生物进行心灵感应交流的人,并不会自然而然的知道他们的沟通被抑制。这种法术会暂时打断法术和效果,例如心灵连线,或心电感应头盔发送的心灵传讯,但不会影响与交流无关的攻击和效果,如侦测思想或一个夺心巨虫的灵能碾压。
剧透 -   :
ANTI-SUMMONING SHIELD
School abjuration; Level bard 2, inquisitor 3, sorcerer/wizard 2,
summoner 2
Casting Time 1 standard action
Components V
Range medium (100 ft. + 10 ft./level)
Area 50-ft.-radius
Duration 1 minute/level (D)
Saving Throw Will negates; Spell Resistance yes
Within the area of effect, this spell impedes the use of spells of the
summoning subschool and other effects that summon creatures.
Any such spells, spell-like abilities, or similar summoning effects
used within the area have a percent chance of failure equals 5%
× your caster level, to a maximum 75% chance of failure. If the
summoning effect already has a percent chance of failure (as is
often the case with the summon spell-like ability of outsiders),
these percentages stack. This spell does not affect summoners
attempting to summon their eidolon, but it does affect summoners
casting other summoning spells.

BURST WITH LIGHT
School evocation [light]; Level cleric 4, paladin 4
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/4 levels
Saving Throw see text; Spell Resistance yes
The target becomes filled with intense magical light, taking 2d6
points of damage as the light bursts from its wounds and orifices
(if the target is an undead creature, it instead takes 2d8 points of
damage). In addition, the creature radiates bright light in a 30-foot
radius and increases the light level by one step for an additional
30 feet beyond that area—darkness becomes dim light, dim light
becomes normal light, and normal light becomes bright light.
Creatures that take penalties in bright light take them while within
the 30-foot radius of this magical light. A successful Will save halves
the damage and negates the light effect.
For every 4 character levels you possess, the light continues to
fill the creature for another round (to a maximum of 5 rounds at
20th level), though the target may make a Will save each round
to halve the damage and end the effect. Any creature adjacent
to the target that fails its save and takes damage takes half as
much damage and is blinded for 1 round. A successful Reflex
save halves this damage (to a total of one-quarter the damage
taken by the target) and negates the blindness effect.

DETECT DEMON
School divination; Level cleric 1, inquisitor 1, paladin 1
Casting Time 1 standard action
Components V, S, DF
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 10 minutes/level (D)
Saving Throw none (see text); Spell Resistance no
You sense the presence of a specific kind of evil—that of demons,
their servants, and the Abyss. The amount of information revealed
depends on how long you study a particular area or subject.
1st Round: Presence or absence of creatures with the demon
subtype, creatures possessed by demons, creatures under the
effects of spells or spell-like abilities cast by demons, or creatures
otherwise tainted by demons. Creatures tainted by demons include
tieflings with demonic heritages, sorcerers with abyssal bloodlines,
creatures affected by a succubus’s profane gift, creatures with
demonic implants (see page 44 of Pathfinder Campaign Setting:
Lords of Chaos, Book of the Damned, Vol. 2), or creatures who have
the Demonic Obedience feat (Lords of Chaos 8), and those under
significant demonic influence as determined by the GM. This spell
does not detect creatures of chaotic evil alignment who are not
demons or significantly influenced by demons.
Additionally, this spell detects whether or not a portal or
similar magical passage leads to the Abyss.
2nd Round: Number of evil auras shed by creatures with the
demon subtype in the area, as well as the power of the most
potent evil aura present. If you are of good alignment, and the
strongest evil aura’s strength is overwhelming; if the creature has
HD equal to at least twice your character level, you are stunned for
1 round and the spell ends.
3rd Round: The power and location of each aura, and what
demon lord, if any, a demon is most closely affiliated with. If an
aura is outside your line of sight, you discern the direction but
not its exact location. Affiliation to a demon lord is only revealed
when the creature detected is a demon (not merely a creature
tainted by a demon). Demons receive a Will saving throw to
resist revealing what demon lord they are affiliated with. If the
demon succeeds at this saving throw or is not forsworn to a
demon lord, you know only that this aspect of the spell returned
no information.
Aside from what is detailed above, this spell otherwise
functions similarly to detect evil in terms of aura power, lingering
auras, overwhelming auras, and so forth.

PROTECTION FROM OUTSIDERS
School abjuration [see text]; Level cleric 2, inquisitor 2,
paladin 2
Casting Time 1 standard action
Components V, S, DF
Range touch
Target creature touched
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance no; see
text
This spell wards a creature from attacks by outsiders with a
specific racial subtype, from mental control exerted by creatures
of the chosen subtype, and from summoned creatures of that
subtype. Only the subtypes of specific outsider races—angel,
azata, demon, oni, psychopomp, protean, and so on—can be
chosen as the subtype this spell protects against. Alignment
subtypes or other general subtypes (like elemental, extraplanar,
or native) cannot be selected. Outsiders without an outsider
racial subtype (like genies, night hags, yeth hounds, or xills) are
not affected by this spell.
This spell creates a magical barrier around the subject at a
distance of 1 foot. The barrier moves with the subject and has
three major effects.
First, the subject gains a +4 deflection bonus to AC and a +4
resistance bonus on saves when targeted by creatures of the
chosen subtype.
Second, the subject immediately receives another saving
throw (if one was allowed to begin with) against any spells or
effects that possess or exercise mental control over the target
creature. This functions in the same fashion as protection from
evil, but only when the effect stems from outsiders of the
chosen subtype, and the target’s saving throw is made with a
+4 morale bonus (using the same DC as the original effect).
Third, the spell prevents bodily contact by summoned
creatures of the chosen subtype in the same manner as detailed
in protection from evil.
This spell’s descriptor varies depending on the outsider race
selected, gaining the alignment descriptors opposite to the
alignment of the outsider race—for example, lawful and
good if the race is chaotic and evil, chaotic if the selected
race is lawful, or none if the selected race is neutral.

RIGHTEOUS BLOOD
School abjuration [good]; Level inquisitor 2,
paladin 2
Casting Time 1 standard action
Components V, S, DF
Range touch
Target one creature of good alignment
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
The target creature’s innate goodness infuses its body with
holy energy. While this energy does not directly empower
the target, it can harm embodiments of evil. Any creature that
damages the target with a slashing or piercing melee weapon is
sprayed by the target’s holy blood. If the attacker is a creature with
the evil subtype, it takes 1d6 points of damage from divine power
each time it successfully hits the target. If the target has the good
subtype or an ability that grants it an aura of good (like paladins or
some clerics), its blood instead deals 2d6 points of damage.
Creatures that don’t have the evil subtype or that are using
reach weapons are not subject to this damage.

TELEPATHIC CENSURE
School abjuration; Level bard 2, inquisitor 2
Casting Time 1 standard action
Components V
Range medium (100 ft. + 10 ft./level)
Target one creature (see text)
Duration 1 minute/level (D)
Saving Throw Will negates; Spell Resistance yes
This spell creates an invisible psychic interference that inhibits
telepathic communication. When cast upon a creature that can
communicate via telepathy, this spell prevents that ability’s use—
either to receive or project thoughts. When cast upon a creature
without telepathy, the spell merely prevents the target from
receiving telepathic communication. Those affected by this spell
or that attempt to telepathically communicate with creatures
under its effects are not innately aware that their communication
is being inhibited. This spell temporarily disrupts spells and effects
like telepathic bond or telepathic messages sent by a helm of
telepathy, but not attacks and effects unrelated to communication
like detect thoughts or a neothelid’s psychic crush.
« 上次编辑: 2017-07-04, 周二 18:21:45 由 靛蓝的鸢尾草 »
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Re: 【DHH】萨柯里斯的失落魔法
« 回帖 #1 于: 2017-06-28, 周三 15:01:03 »
正义止血好像还不错,可惜不在牧师表里。

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Re: 【DHH】萨柯里斯的失落魔法
« 回帖 #2 于: 2017-07-04, 周二 18:10:49 »
侦测恶魔(Detect Demon)

引用
目标:锥形弥漫
应该是
引用
区域:锥形弥漫

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Re: 【DHH】萨柯里斯的失落魔法
« 回帖 #3 于: 2017-07-04, 周二 18:21:56 »
侦测恶魔(Detect Demon)

引用
目标:锥形弥漫
应该是
引用
区域:锥形弥漫


已修正
火之将熄,然位不见王影