作者 主题: 【Bestiary 2】风元素裔(希尔芙,Sylph)  (阅读 10936 次)

副标题: 一群不怎么爱穿衣服的小姐姐。。。

离线 朔风

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【Bestiary 2】风元素裔(希尔芙,Sylph)
« 于: 2017-06-27, 周二 11:54:26 »
风元素裔(希尔芙,Sylph)

这个苍白柔弱的女人,头发随着并不存在的微风而飘动,仿佛随时都可能消失于周围的薄雾之中

风元素裔(希尔芙)   CR1/2
XP 200
风元素裔盗贼1级
绝对中立   中型异界生物(本地)
先攻+3;感官 黑暗视觉60尺;察觉+6

防御能力

防御等级16,接触14,措手不及12(+2护甲,+3敏捷,+1闪避)
生命值9(1d8+1)
强韧+0,反射+5,意志+2
抗力 闪电5

攻击能力

速度 30尺
近战 匕首-1(1d4-1/19-20)
远程 匕首+3(1d4-1/19-20)
特殊攻击 偷袭+1d6
风元素裔类法术能力(施法者等级1级,专注+1)
每天1次——羽落术

数据

力量8,敏捷17,体质10,智力15,感知14,魅力10
BAB+0;CMB-1;CMD13
专长 闪避
技能 特技+7,估价+6,唬骗+4,攀爬+3,交涉+4,知识(本地)+6,察觉+6,巧手+7,隐匿+7,使用魔法装置+4
语言 通用语、风族语、精灵语、半身人语
SQ 大气亲和,寻找陷阱+1

生态

环境 任意陆地
组织 单独,一对或一群(3-6)
财宝 NPC装备(皮甲,两把匕首,其他财物)

特殊能力

大气亲和(elemental afnity)(Ex) :元素血统(气)的风元素裔术士在计算所有术士法术以及职业能力时魅力视为比正常高2点。选择气领域的风元素裔施法者在使用领域力量以及法术时施法者等级视为比正常高1级。

     风元素裔是人类与风巨灵之类的气元素的后代。风元素裔虽然外表纤细柔弱,但她们瘦削的身体经常比看上去要坚韧的多。有不少风元素裔会使用一些小手段来掩盖自己身上的遗传特征,使自己混迹于人类群体中时不会被发觉真实的身份。只有十分了解他们的人有时才会注意到,这些风元素裔即使是在没有窗户的房间里,身边也会随时扬起微风。当风元素裔愤怒或情绪激动时,这种特征会变得明显,例如微风会变成围绕周身的旋风,或者将附近小物件吹落在地的气浪。许多风元素裔都会在他们苍白的肌肤上绘制图案复杂的苍蓝色螺旋状纹身。而最吸引人的是他们那曲折盘旋的长发,犹如一团活的云雾。
     风元素裔生性害羞孤僻,他们经常巧妙的通过混入人群来避免碰到自己不愿见的人。尽管风元素裔通常不愿将自己卷入麻烦和纷争,但他们却天生对于其他人有着强烈的好奇心。这使得他们经常不遗余力的去刺探和偷听那些他们感兴趣的人(这种习惯被称为“倾听流风”)。对诡计花招的热爱和天生善于摆脱困境的能力,使得风元素裔十分适合担当盗贼、小偷、间谍一类的角色。外表的害羞与柔弱为风元素裔的精明强干提供了完美的伪装,使得他们能不断的衡量对手,分析最有效的致胜之法。



原文
剧透 -   :
Sylph
This pale, waifish woman, her hair waving in a nonexistent breeze,
looks as if she might fade away into mist entirely at any minute.

Sylph CR 1/2
XP 200
Sylph rogue 1
N Medium outsider (native)
Init +3; Senses darkvision 60 f.; Perception +6

Defense
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
fort +0, Ref +5, Will +2
Resist electricity 5

Offense
Speed 30 f.
Melee dagger –1 (1d4–1/19–20)
Ranged dagger +3 (1d4–1/19–20)
Special Attacks sneak attack +1d6
Spell-like Abilities (CL 1st; concentration +1)
1/day—feather fall

Statistics
Str 8, Dex 17, Con 10, Int 15, Wis 14, Cha 10
Base Atk +0; CMB –1; CMD 13
feats Dodge
Skills Acrobatics +7, Appraise +6, Bluff +4, Climb +3,, Diplomacy +4, Knowledge (local) +6, Perception +6, Sleight of Hand +7, Stealth +7, Use Magic Device +4
languages Auran, Common, Elven, Halfling
SQ air afnity, trapfnding +1

ecology
environment any land
Organization solitary, pair, or gang (3–6)
treasure NPC gear (leather armor, two daggers, other treasure)

Special Abilities
Air Afnity (ex) Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Sylph clerics with the Air domain cast their domain powers and spells at +1 caster level.

Sylphs are humans whose family trees include elemental beings of air, such as djinn. They tend to be pale and thin to the point of appearing delicate, though their skinny bodies are more resilient than they look. While many can pass unnoticed through crowds of humans, sylphs display their heritage in subtle ways, and those who study them carefully sometimes notice that breezes seem to
follow a sylph wherever she goes, even inside rooms with no windows. When consumed by fits of anger or passion, these tendencies become more apparent, as winds surround the sylph and tousle her hair or knock small items from shelves. Many sylphs have complex markings on their pale flesh that resemble tiny swirling designs like blue and gray tattoos, and the most exotic of their kind have hair that twists and coils almost as if it were made of living mist.
As people, sylphs tend to be shy and reclusive, blending into crowds or skillfully avoiding those they don’t desire to meet. Yet while they often prefer to manipulate situations and avoid conflict themselves, most sylphs remain intensely curious about other people, and often go to great lengths to spy or eavesdrop on those who spark their interest (a hobby frequently referred to as “listening to the wind”). This combined love of subterfuge and ability to slip away from any compromising situation makes sylphs perfectly suited to lives as rogues, thieves, and spies, and beneath the average sylph’s veneer of shy waifishness lies a mind that’s capable and calculating, constantly sizing up the competition and analyzing the most effective exits from any given room.
« 上次编辑: 2017-06-27, 周二 15:39:33 由 朔风 »

离线 朔风

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Re: 【Bestiary 2】风元素裔(希尔芙,Sylph)
« 回帖 #1 于: 2017-06-27, 周二 11:55:42 »
风元素裔角色

风元素裔由职业等级决定—他们没有特定种族的生命骰。风元素裔拥有以下种族特性。

+2敏捷,+2智力,-2体质:风元素裔迅捷而富有洞察力,但是身体纤弱。

黑暗视觉:风元素裔能够在黑暗中看到60尺远。

类法术能力:羽落术1次/日(施法者等级等同于风元素裔等级)。

能量抗力:风元素裔拥有5点闪电抗力。

大地亲和(elemental afnity)(Ex) :元素血统(气)的风元素裔术士在计算所有术士法术以及职业能力时魅力视为比正常高2点。选择气领域的风元素裔施法者在使用领域力量以及法术时施法者等级视为比正常高1级。

语言:通用语以及风族语。拥有足够智力的风元素裔可以选择下列语言作为额外语言:水族语,矮人语,精灵语,侏儒语,半身人语,火族语以及土族语。




原文
剧透 -   :
sylph Characters
Sylphs are defined by class levels—they do not possess racial Hit Dice. Sylphs
have the following racial traits.
+2 Dexterity, +2 Intelligence, –2 Constitution: Sylphs are quick and insightful, but slight and delicate.
Darkvision: Sylphs can see in the dark up to 60 feet.
Sylph Magic: Feather fall 1/day (caster level equals the sylph’s Hit Dice).
Elemental Resistance: Sylphs have electricity resistance 5.
Elemental Affinity: See above.
Languages: Sylphs begin play speaking Common and Auran. Sylphs with high Intelligence scores can choose any of the following bonus languages: Aquan, Dwarven, Elven, Gnome, Half ling, Ignan, and Terran.
« 上次编辑: 2017-06-27, 周二 15:40:01 由 朔风 »

离线 霜千翎

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Re: 【Bestiary 2】风元素裔(希尔芙,Sylph)
« 回帖 #2 于: 2017-06-27, 周二 13:53:57 »
他的皮甲在哪里!配图和人的实在差距实在太大了啊~ :(