This sleek, aquatic creature has short nray fur, webbed hands
endinlJ in sharp claws, and a mouth full of pointed teeth.
XP 1,600
CN Medium monstrous humanoid (aquatic, shapechanger)
lnit +7; Senses darkvision 60 ft., scent; Perception +9
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 45 (6d10+12)
Fort +4, Ref +8, Will +S
Resist cold 10
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +10 (1d8+6), 2 claws +10 (1d6+4)
Special Attacks powerful blows (bite), shake
STATISTICS
Str 18, Dex 17, Con 14, Int 13, Wis 10, Cha 19
Base Atk +6; CMB +10; CMD 23 (can't be tripped)
Feats Combat Reflexes, Deceitful, Improved Critical" (bite),
Improved Initiative
Skills Bluff +12, Disguise +10, Perception +9, Sense Motive +4,
Stealth +10, Swim +21
Languages Aquan, Common
SQ change shape (any Small or Medium humanoid; alter self),
echo of reason, hold breath
ECOLOGY
Environment cold oceans
Organization solita ry, pair, or pack (3-14)
Treasure standard
SPECIAL ABILITIES
Echo of Reason (Su) A selkie can instinctively alter the
intonation of its voice to make anything it says sound more
pleasing to those who understand it. When using the Bluff
skill, a selkie treats its lies as one step more believable for
the purposes of bonuses or penalties on the check.
Shake (Ex) On a successful critical hit with its bite attack, a
selkie automatically violently shakes a Large or smaller
target. The target must succeed at a DC 15 Fortitude save or
it is dazed for 1 round. Even on a successful save, the target
still takes a -2 penalty on all attack rolls and skill checks for
the next 2 rounds. The save DC is Constitution-based.
Selkies are clever and brutal seal-like creatures. Although
capable predators, selkies are best known for their
shapechanging ability, which allows them to come ashore
in the guise of land dwellers and even live among other
races before luring their prey beneath the waves to drown.
In its natural form, a selkie has webbed, clawed hands and a
muscular trunk ending in broad flippers. A selkie's head is
a blend ofhuman and seal, with large eyes and a mouth full
of curved teeth. Selkies grow to a length of6-1/2 feet, but can
weigh up to 300 pounds. Selkies typically live up to 75 years.
Most selkies use their shapechanging abilities for
mischief A favorite selkie tactic is to take the shape of a
young woman or child and then pretend to be drowning,
reverting to its natural form when a person approaches.
Selkies are solitary for most of their lives. Males and
females come together briefly during their spring mating
season, and thereafter each female finds a secluded cave or
beach to birth a single pup, which is abandoned after 2 to 3
years. Younger selkies then form packs with others of their
kind until they can strike out on their own. Some selkies
live among humanoids to assuage their loneliness, and
may marry land dwellers. Offspring from these marriages
resemble their non-selkie parents but have a yearning for
the sea.