作者 主题: 自用自翻资源帖  (阅读 941742 次)

副标题: 积少成多 滴水成河

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动物伙伴[坐骑]
« 回帖 #370 于: 2018-03-20, 周二 09:59:26 »
PFS合法资源说明:当PC必须从有限制的列表中挑选动物伙伴(例如骑酱、圣爹或游侠)可以选择以沙漠骏马替代马,但除非它是PC的第一位动物伙伴,PC必需花费4PP以获取此坐骑;每一只额外的沙漠骏马要花费额外的4PP。[注:PFS有开多动物伙伴么?]

沙漠骏马 999土豪金宝马
这匹光滑的马比普通马略小,但牠的眼里有着一线聪慧。

出自《卡蒂亚,东方明珠 pg. 63》

沙漠骏马作为动物伙伴时,初始的天生护甲比普通的马低,但牠更易于驯养;尽管牠直到7级才进化(不像普通的马在4级就进化),进化后带来的优势让等待是值得的。

起始数据:
体型 大型
速度 60尺
AC +1天生护甲
攻击 啮咬(1d6),2蹄击(1d4;次要天生武器)
属性 力量16,敏捷15,体质13,智力2,感知14,魅力10
特殊能力 沙漠居民,易于驯养

7级进化
AC +3天生护甲
攻击 啮咬(1d8),2蹄击(1d4;次要天生武器)
属性 +2力量,+4敏捷,+2体质;
特殊能力 沙漠感应

特殊能力说明:
沙漠居民(Desert Dweller, Ex):沙漠如同沙漠骏马的家,碎石或沙子对沙漠骏马而言不视作困难地型。它在沙漠的生存检定获得+4种族加值,还会视热害的状况低一级。因此,沙漠骏马不会遭受炎热环境的影响,视高温环境为炎热环境,和极度高温为高温环境。

易于驯养(Easily Trained, Ex):沙漠骏马学习技巧和动物训练的速度异常地快。任何人尝试训练沙漠骏马时在驯养动物检定上皆获得+2加值。沙漠骏马更可以在动物的智力值限制之外学习额外2个技巧。

沙漠感应(Desert Senses, Ex):沙漠骏马熟识海市蜃楼,在对抗海市蜃楼效果和引起目眩状态的豁免上获得+4种族加值。在沙漠时沙漠骏马的察觉检定+4种族加值。

剧透 -   :
Shissah Companions
A shissah companion starts with slightly less natural armor than a typical horse, but it is easier to train; while it doesn’t advance until 7th level (unlike a typical horse, which advances at 4th level), the superior boons it gains in the end often make the wait worthwhile.

Source Qadira, Jewel of the East pg. 63
Monster Entry Link

Starting Statistics: Size Large; Speed 60 ft.; AC +1 natural armor; Attack bite (1d6), 2 hooves (1d4; secondary attack); Ability Scores Str 16, Dex 15, Con 13, Int 2, Wis 14, Cha 10; Special Qualities desert dweller, easily trained.

7th-Level Advancement: AC +3 natural armor; Attack bite (1d8), 2 hooves (1d4, secondary attack); Ability Scores Str +2, Dex +4, Con +2; Special Qualities desert senses.

Desert Dweller (Ex) A shissah feels at home in the desert and does not treat light rubble or sand as difficult terrain. It gains a +4 racial bonus on Survival checks in the desert, and it treats hot temperatures as one category less for the purposes of heat danger. Thus, a shissah does not suffer unduly in very hot conditions, treating severe heat as very hot and extreme heat as severe heat.

Desert Senses (Ex) A shissah is familiar with mirages and gains a +4 racial bonus on saving throws against mirage effects and against effects that cause the dazzled condition. It gains a +4 racial bonus on Perception checks in deserts.

Easily Trained (Ex) A shissah is unusually quick to pick up tricks and animal training. Anyone attempting to train a shissah gains a +2 bonus on her Handle Animal checks. A shissah can learn an additional 2 tricks beyond what an animal of its intelligence can normally be taught.

« 上次编辑: 2018-03-20, 周二 10:37:48 由 犬良人 »

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have no grief at all
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and Time demands his due

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头部奇物
« 回帖 #371 于: 2018-03-26, 周一 21:41:12 »
勒彼斯塔德调查员之帽
出自《进阶职业起源 pg. 29》
灵光:中等预言系
CL:8
位置:头部
价格:7000gp
重量:0磅
描述:这顶黑色猎鹿帽在前面的帽舌上绣了精妙而阴险的眼状图案。此帽子在分析怪物的所有知识检定上给予+2表现加值。

如果穿戴者是一名调查员,此帽子允许他从他在战斗的推论中获利。当他使用灵感来分析一个非类人生物时,他可以记下这此灵感的骰子结果并在之后再次用上。在接下来的一分钟,在投掷针对那生物的攻击检定、技能检定、或对抗那生物的攻击的豁免检定前,他能将已记录的灵感骰子加至他的检定——如此的话他不能再次使用灵感增加检定。若他在使用已记录的灵感骰子前,使用灵感分析另一个怪物,他必需在投掷前决定保留哪个灵感骰子。


剧透 -  梦想配搭:
渐忆头带HEADBAND OF PONDEROUS RECOLLECTION
灵光:中等预言系和变化系 施法者等级:8
价格:5100gp 重量:1磅
黑羽头带上设有两颗琥珀石挂在穿戴者前额。穿戴者的智力得到+2增强加值。在刚穿戴的24小时内,此加值视为临时加值。它与智力头带headband of vast intelligence的效果类似,不过只给予知识技能技能等级。
每天三次,以一个迅捷动作,穿戴者可以呼唤头带之力,揭示一个视觉线内生物的能力和弱点。头带将信息填充进穿戴者的内心,如同穿戴者做了一次知识检定并且自然骰骰出了5,然后加上所有的技能检定加值。在穿戴者的下一轮开始,穿戴者能额外得到信息,如同做了第二次知识检定并且自然骰骰出了10。在穿戴者的再下一轮开始,穿戴者将最后一次得到信息,如同做了第三次知识检定并且自然骰骰出了15。
制造条件:制造奇物、知己知彼know the enemy(UM)
制造成本:2550gp

每天三次,迅捷动作,3个战斗用灵感骰子有没有,再加上自己本身的知识投有没有!

剧透 -  原文:
Lepidstadt Investigator's Hat
Source Advanced Class Origins pg. 29 (Amazon)
Aura moderate divination; CL 8th
Slot head; Price 7,000 gp; Weight —
Description
This black deerstalker cap features a subtle, sinister, eye-like design stitched on the front flap. The hat grants a +2 competence bonus on all Knowledge checks to identify monsters.

If the wearer is an investigator, the hat allows him to take advantage of his deductions in combat. Whenever he uses inspiration to identify a nonhumanoid creature, he can record the result of the inspiration die and use it again later. Within the next minute, before rolling an attack roll against that creature, a skill check against that creature, or a saving throw against one of that creature’s attacks, he can add the recorded inspiration die result to his roll—if he does so, he can’t use inspiration to apply another inspiration die to the roll. Using the recorded result doesn’t require the investigator to spend a use of inspiration, and the recorded result goes away once it’s used. He can have only one inspiration die result recorded in this way. If he uses inspiration to identify another monster before using his recorded inspiration die, he must decide whether to replace the old result before rolling.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #372 于: 2018-03-30, 周五 09:26:57 »
丛林披风
出自《萨迦瓦,失落的殖民地 pg. 28》
灵光:微弱变化系
CL:3
位置:肩部
价格:2400gp
重量:1磅
当这件纯绿色披风以兜帽罩着头部的方式来穿戴,穿戴者可以变成大树或灌木,如同「树化术」法术。此能力每天可用一次,而穿戴者能维持树类型态至多1小时。穿戴者可以以自由动作变回其正常型态。


剧透 -  原文:
Cloak of the Jungle
Source Sargava, the Lost Colony pg. 28 (Amazon)
Aura faint transmutation; CL 3rd
Slot shoulders; Price 2,400 gp; Weight 1 lb.
Description
When this plain green cloak is worn with the hood drawn up around the head, the wearer can assume the form of a Large tree or shrub, as per the tree shape spell. The cloak is usable once per day, and the wearer may remain in tree form for up to 1 hour. The wearer can return to her normal form as a free action.
Construction
Requirements Craft Wondrous Item, tree shape; Cost 1,200 gp

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #373 于: 2018-03-30, 周五 10:12:57 »
身体调整项圈
出自《皇庭英豪 pg. 28》
灵光:微弱变化系
CL:3
位置:颈部
价格:2400gp
重量:0磅
这个低调但时尚的天鹅绒项圈给予穿戴者改变其肉体的某些方面的能力。每天一次以一个命令,此项圈可以以下列方式之一调整穿戴者的身体:采用不同性别的身体特征、呈现出长大或年轻10年的样子、长高或变矮10%、以及变瘦或长肉10%。这是一个变形效果。此调整不会改变调整的任何数据,例如体型或属性点数,但它仍为易容检定提供+2表现加值。此项圈每次只可以作出一项调整,持续24小时或被移除,取其先达其。


剧透 -  原文:
Choker of Body Alteration
Source Heroes of the High Court pg. 28
Aura faint transmutation; CL 3rd
Slot neck; Price 2,400 gp; Weight —
Description
This unobtrusive but fashionable velvet choker allows the wearer to change certain aspects of her physical form. Once per day on command, the choker can alter the wearer’s body in one of the following ways: adopt the physical characteristics of a different gender, appear up to 10 years older or younger, become up to 10% taller or shorter, or become up to 10% thinner or heavier. This is a polymorph effect. This alteration does not change any of the wearer’s statistics, such as size category or ability scores, although it does provide a +2 circumstance bonus on Disguise checks. The choker can provide only one alteration at a time, and its effects last until the choker is removed or 24 hours pass, whichever comes first.
Construction
Requirements Craft Wondrous Item, alter self, wizened appearanceUI or youthful appearanceUM; Cost 1,200 gp
« 上次编辑: 2018-03-30, 周五 10:40:24 由 犬良人 »

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life exists only for a short while
and Time demands his due

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古老者
« 回帖 #374 于: 2018-03-31, 周六 12:04:03 »
精类真的是越来越滥强了……PFS可用(画重点)
莱诺克伯爵(Count Ranalc) 

背叛者
混乱中立
司掌背叛,放逐,阴影的男性古老者
领域:混乱,黑暗,高贵,旅行
子域:探索,失却,殉难,暗夜
偏好武器:细剑
符号:新月形的眼睛及一滴哭泣的黑色单泪
神圣动物:蝙蝠
神圣颜色:黑色,灰色


服从仪典(Obedience)找到或创建一篇阴影区域,当你坐在里面时,低声说出你打算背叛或背叛你的人的名字,以及你想要对他们做什么。每当你失敏时(例如被突袭或无助时),你的AC获得+4神圣加值。
第一神恩 黑暗之种(Dark Seeds,Sp):幽影武器(shadow weaponUM)3次/日,死亡丧钟 (death knell)2次/日,或幽深黑暗术 (deeper darkness)1次/日
第二神恩 暗影旅行(Shadow Travel,Sp):你是一个被阴影眷顾的人,可以使用魔法的力量轻松穿越日光世界,每天三次暗影步 (shadow step),以及每天一次行影术 (Shadow Walk)。
第三神恩 暗影军势(Shadow Armyr,Sp):每天一次阴魂咒法术 (Shades)。

剧透 -   :
Obedience
Find or create an area of shadow. While sitting within it, whisper the name of someone you intend to betray or who has betrayed you, and what you wish to do to them. You gain a +4 sacred bonus to AC against attacks whenever you are denied your Dexterity bonus (such as in a surprise round or when paralyzed).
Boons - Fey Obedience
PFS Legal Feysworn
Source The First World, Realm of the Fey pg. 18
1: Dark Seeds (Sp) shadow weaponUM 3/day, death knell 2/day, or deeper darkness 1/day
2: Shadow Travel (Sp) You are one with the shadows, using magic to move easily through the daylight world. You gain the ability to cast shadow step three times per day, as well as shadow walk one per day.
3: Shadow Army (Sp) Once per day, you can cast shades

莱诺克伯爵(Count Ranalc)的追随者
职业:死魂精之影ANKOU'S SHADOW (杀手变体),暗影之嗣SHADOW SCION (盗贼变体)(详见第一世界的遗产)
专长:精类之友
背景:重塑现实
法术:无


因博莱克斯(Imbrex) 

双生
守序中立
司掌结局,雕像,孪生的古老者
领域:团队,地,守序,力量
子域:家族,家园,铁,决意
偏好武器:双头链枷
符号:弯曲并交握在一起的双手前臂,形成了一个循环
神圣动物:冬眠或蛰伏中的动物
神圣颜色:银色


服从仪典(Obedience)雕刻一个雕像,然后将其切成两块,再将其修好或捆在一起。随着你的皮肤变硬并呈灰白色,你将在接下来的24小时内获得硬度1。
第一神恩 双子祝福(Blessing of the Twins,Sp):凶兆( ill omenAPG)3次/日,镜影术 (mirror image)2次/日,或人类定身术 (hold person)1次/日
第二神恩 雕像(Statuesque ,Sp):每天三次雕像术 (Statue)。
第三神恩 终焉使者(Endbringer,Sp):每天一次复仇风暴(Storm of Vengeance)。

剧透 -   :
Obedience
Carve or sculpt a figurine, then split it in two and repair it or bind the pieces together. You gain hardness 1 for the next 24 hours as your skin stiffens and takes on a gray pallor.
Boons - Fey Obedience
PFS Legal Feysworn
Source The First World, Realm of the Fey pg. 22
1: Blessing of the Twins (Sp) ill omenAPG 3/day, mirror image 2/day, or hold person 1/day
2: Statuesque (Sp) You can cast statue three times per day.
3: Endbringer (Sp) You can cast storm of vengeance once per day.

因博莱克斯(Imbrex)的追随者
职业:双子召唤师TWINNED SUMMONER (召唤师变体)(详见第一世界的遗产)
专长:精类之友
背景:重塑现实
法术:无


玛芙(Magdh) 

三相
守序中立
司掌复杂联系,命运,三位一体的女性古老者
领域:知识,秩序,机运,符文
子域:诅咒,天命,思想,守护
偏好武器:巨镰
符号:绿色三尖结(类似于凯尔特符号)
神圣动物:多头的动物
神圣颜色:蓝色、绿色


服从仪典(Obedience)在每个耳朵上画两个点来代表玛芙的三双眼睛,把树叶、骨头或硬币放进一碗清水里,从他们沉底的方式来表达神意。所有基于智力的技能检定获得+4的加值。
PFS修正:你每次都需要选择三项智力技能鉴定获得+4加值,持续24小时。你也可以在24小时内重新进行仪典并重新选择三项智力技能来获得加值。
第一神恩 秘密知识(Secret Knowledge,Sp):鉴定术( identify)3次/日,占卜术 (augury)2次/日,或锐耳术/鹰眼术 (clairaudience/clairvoyance)1次/日
第二神恩 未来视(Sight Beyond Time ,Su):你经常能够看见一部分关于自己未来的命运,因此从来不会因为任何事情而惊讶或措手不及。此外,你的AC和反射豁免获得+2洞察加值。
第三神恩 凶恶预兆(Baleful Revelation,Sp):每天一次天降祥瑞 (Prediction of Failure)UM

剧透 -   :
Obedience
Paint two dots above each ear to represent Magdh’s three sets of eyes. Cast leaves, bones, or coins into a bowl of clear water, and attempt to divine meaning from the way they land. You gain a +4 bonus on Intelligence-based skill checks.
Boons - Fey Obedience
PFS Legal Feysworn
Source The First World, Realm of the Fey pg. 28
1: Secret Knowledge (Sp) identify 3/day, augury 2/day, or clairaudience/clairvoyance 1/day
2: Sight Beyond Time (Su) You constantly see a few moments down your own line of fate, and thus are never surprised or flat-footed. In addition, you gain a +2 insight bonus to AC and on Reflex saves.
3: Baleful Revelation (Sp) You can cast prediction of failureUM once per day.

玛芙(Magdh)的追随者
职业:纺命僧 NORNKITH (武僧变体)(详见第一世界的遗产)
专长:精类之友
背景:重塑现实
魔法物品:三生权杖 Rod of the Thriceborn,三生护符Charm of the Thriceborn,三端飘带 Ribbon of the Three(详见第一世界遗产)
法术:三重面相(Threefold Face),三重形态(Threefold Form),三相之视(Threefold Sight) (详见第一世界的遗产)


无(Ng) 

兜帽客
绝对中立
司掌季节,秘密,游荡者的男性古老者
领域:知识,魔法,旅行,天气
子域:探索,季节,思想,交易
偏好武器:铁手套
符号:点缀星星和彗星的银色兜帽
神圣动物:迁徙的动物
神圣颜色:银色


服从仪典(Obedience)任何时候都戴着手套和面纱。只要你于过去24小时内遵守了这个限制,对造成属性伤害,属性流失或者属性减值的效果豁免获得+4神圣加值。
第一神恩 自由通行(Pass Freely,Sp):脚底抹油(expeditious retreat)3次/日,隐形术 (invisibility)2次/日,或闪现术 (blink)1次/日
第二神恩 旅法师(Planeswalker ,Sp):每天一次异界传送 (Plane Shift)。
第三神恩 歧路之家(Home at the Crossroads,Sp):每天一次,你可以创造一个由无尽森林与十字小道构成的异次元迷宫,如同迷宫术。同时,你也可以选择自己为该能力的目标,在这种情况下,你和100英尺范围内的任何自愿目标都可以前往这个异次元迷宫,并且可以无限期地呆在那里而不需要食物或水。任何通过第二种方法带到那里的人都可以随时离开迷宫,但如果没有其他方式如再次使用该能力就不能返回。

剧透 -   :
Obedience
Wear gloves or a veil at all times. As long as you have followed this stricture for the last 24 hours, you gain a +4 sacred bonus on saving throws against effects that damage, drain, or penalize ability scores.
Boons - Fey Obedience
PFS Legal Feysworn
Source The First World, Realm of the Fey pg. 30
1: Pass Freely (Sp) expeditious retreat 3/day, invisibility 2/day, or blink 1/day
2: Planeswalker (Sp) You gain the ability to cast plane shift once per day.
3: Home at the Crossroads (Sp) Once per day, you can cast maze—the resulting extradimensional labyrinth takes the form of an endless network of empty roads running through a lonely forest. Conversely, you can also choose to target yourself with this ability, in which case you travel to the same extradimensional crossroads yourself, along with any willing targets within 100 feet, and can stay there indefinitely without needing food or drink. Anyone brought there by this second method can leave the crossroads at any time by willing it, but cannot return without another use of this ability.

无(Ng)的追随者
专长:精类之友
背景:重塑现实

夏依卡(Shyka) 

不计其数
绝对中立
司掌熵,转世,时间的女性古老者
领域:死亡,毁灭,狂乱,魔法
子域:奥秘,天灾,神力,疯狂
偏好武器:轻型硬头锤
符号:破碎的沙漏
神圣动物:工蜂
神圣颜色:白色


服从仪典(Obedience)建立一座小型而脆弱的物品,比如一座纸牌屋,一座冰雕或一座沙堡,在建造时你需要同时考虑到存在的短暂性和归于无序的必然性。最后让你创作的东西以自己的节奏衰落。你的先攻获得+2神圣加值。
第一神恩 扭转时间(Twist Time,Sp):熵光护盾(Entropic Shield)3次/日,占卜术 (Augury)2次/日,或加速术 (Haste)1次/日
第二神恩 伪造记忆(Borrowed Memories ,Su):每天一次以标准动作,你可以获得通晓传奇(Legend Lore)的效果,除了传奇会被立即召唤外,你会获得最完整的信息(就像人物、地点或事物就在眼前一样,无论实际位置如何)。你关于该人、地点或事物的传奇 (如果有的话) 会像借来的记忆一样映入你的意识之中(PS:以第一视觉看电影)。
第三神恩 时间停止(Pause,Sp):每天一次,你可以暂停你自己或30尺内的一个指定生物的时间。该能力类似于时间静止 (Time Stop),但只持续1轮。

剧透 -   :
Obedience
Build something small and fragile—such as a house of cards, an ice sculpture, or a sand castle—while contemplating the fleeting nature of existence and the inevitability of entropy. Leave your creation to decay at its own pace. You gain a +2 sacred bonus on initiative checks.

Source The First World, Realm of the Fey pg. 34
1: Twist Time (Sp) entropic shield 3/ day, augury 2/day, or haste 1/day
2: Borrowed Memories (Su) Once per day as a standard action, you can gain the effects of legend lore, save that the legends are recalled immediately and you gain the most complete level of knowledge (as if the person, place, or thing were at hand, regardless of its actual position). Your recollection of the legend takes the form of a memory borrowed from someone familiar with the subject matter.
3: Pause (Sp) You gain the ability to pause time for yourself or one creature you designate within 30 feet once per day. This functions as per time stop but with a duration of 1 round.[/size]

夏依卡(Shyka)的追随者
职业:时法师CHRONOMANCER (法师变体)(详见第一世界的遗产)
专长:精类之友
背景:重塑现实
法术:时之盟友(Ally Across Time)(召唤),时之军势(Army Across Time)(召唤),时间分歧(Time Divergence)(详见第一世界的遗产)

绿母(Green Mother) 

盛宴之花
中立邪恶
司掌藤蔓植物,阴谋,色诱的女性古老者
领域:魅惑,邪恶,地,植物
子域:窟,腐朽,滋长,情欲,荆棘
偏好武器:镰刀
符号:包裹在荆棘中的性感女性嘴唇
神圣动物:无(食肉植物)
神圣颜色:绿色,红色


服从仪典(Obedience)寻找附近地区最青翠的植被,并在其中单独或和伴侣达到性释放,在高潮时刻,低声说出属于别人的秘密。这个秘密每次都要有所不同。对抗影响心灵的效果时获得+4亵渎加值。
第一神恩 风姿卓越(Compelling Presence,Sp):魅惑人类(charm person)3次/日,注目术 (Augury)2次/日,或暗示术 (suggestion)1次/日
第二神恩 影响力(Suble Influence ,Sp):每天三支配人类(dominate person),你不需要和目标拥有共同语言就能下达复杂的命令。
第三神恩 诱惑之触(Beguiling Touch,Sp):每天一次支配怪物 (dominate monster),作为施法的一部分,如果你成功对目标进行了一次接触攻击,则该能力的DC+2。

剧透 -   :
Obedience
Seek out the most verdant plant life in the immediate area and achieve sexual release amidst it, either alone or accompanied. At the moment of climax, whisper a secret belonging to someone else. This secret must be different every time. You gain a +4 profane bonus on saves against mind-affecting effects.
Boons - Fey Obedience
PFS Legal Feysworn
Source The First World, Realm of the Fey pg. 20
1: Compelling Presence (Sp) charm person 3/day, enthrall 2/day, or suggestion 1/day
2: Suble Influence (Sp) You can cast dominate person three times per day, though you don’t need to share a common language with the target to give it complex commands.
3: Beguiling Touch (Sp) You can cast dominate monster once per day. If you make a successful touch attack against the target as part of the casting, the save DC of the spell increases by 2.

绿母(Green Mother)的追随者
职业:贪婪之藤GRASPING VINE (萨满变体),诱惑者SEDUCER (女巫变体)(详见第一世界的遗产)
专长:精类之友
背景:重塑现实
法术:诱惑孢子(Alluring Spores)(创造),纠缠之结(Strand of The Tangled Knot),饥渴纠缠(Thirsting Entanglement)(详见第一世界的遗产)

提灯王(The Lantern King ) 

狂笑的谎言
混乱中立
司掌欢笑者,恶作剧,转化的男性古老者
领域:魅惑,混乱,疯狂,诡术
子域:欺骗、爱慕、情欲、盗窃
偏好武器:匕首
符号:散发彩色灯光的黄金灯笼
神圣动物:萤火虫
神圣颜色:金色


服从仪典(Obedience)点上一盏小灯笼,告诉它一个笑话或你在某人身上玩过的恶作剧的故事,每次都必须是一个不同的笑话或故事。你在对抗幻术效果的豁免检定上获得+4神圣加值。
第一神恩 恶作剧之触(Prankster's Touch,Sp):易容术(disguise self)3次/日,狂笑术 (hideous laughter)2次/日,或暗示术 (suggestion)1次/日
第二神恩 变化他人(Transform Others ,Sp):每天一次变形万物(polymorph any object)。
第三神恩 千变万化(Anyone and Anything,Sp):每天一次形体变化(shapechang)。

剧透 -   :
Obedience
Light a small lantern and tell it a joke or the story of a prank you played on someone—this must be a different joke or story each time. You gain a +4 sacred bonus on saving throws versus illusions.
Boons - Fey Obedience
PFS Legal Feysworn
Source The First World, Realm of the Fey pg. 24
1: Prankster's Touch disguise self 3/day, hideous laughter 2/day, or suggestion 1/day
2: Transform Others You can cast polymorph any object once per day.
3: Anyone and Anything (Sp) You can cast shapechange once per day.

提灯王(The Lantern King )的追随者
职业:调皮精FEY PRANKSTER  (诗人变体)(详见第一世界的遗产)
专长:精类之友
背景:重塑现实
法术:无

失落王子(Lost Prince)    

忧郁之主
绝对中立
司掌被遗忘之物,悲伤,孤独的男性长者
领域:知识,疯狂,高贵,安眠
子域:先祖、疯狂、殉难、记忆
偏好武器:木棍
符号:摇摇欲坠的黑石塔
神圣动物:渡鸦
神圣颜色:黑色、灰色


服从仪典(Obedience)在一张纸上写上过去的回忆并烧掉它,这必须是你从未以此目的写过或告诉过任何人的回忆。在面对因穿过威胁范围而受到的借机攻击时,你的AC和CMD获得+4神圣加值。
第一神恩 失落的知识(Knowledge of the Lost,Sp):鉴定术(identify)3次/日,物品定位术 (locate object)2次/日,或极度绝望 (crushing despair)1次/日
第二神恩 健忘(Forgetfulness ,Sp):每天三次以标准动作,你可以对一个生物施放篡改记忆(Modify Memory),和标准法术不同,不管你编辑多少时间,都只需要一个标准动作。通过一次性消耗此能力两次,你可以编辑一个小时的记忆;通过消耗此能力三次,你可以编辑一天的记忆。
第三神恩 绝对孤独(Absolute Solitude,Sp):每天一次禁锢术(imprisonment)。

剧透 -   :
Obedience
Write down a memory on a piece of paper and then burn it. This must be a memory you’ve never used for this purpose or told anyone about. You gain a +4 sacred bonus to AC and CMD against attacks of opportunity provoked by moving out of a threatened space.
Boons - Fey Obedience
PFS Legal Feysworn
Source The First World, Realm of the Fey pg. 26
1: Knowledge of the Lost (Sp) identify 3/day, locate object 2/day, or crushing despair 1/day
2: Forgetfulness (Sp) Three times per day as a standard action, you can alter a creature’s memories as per modify memory, except that doing so takes only a standard action regardless of how much time is edited. By expending two uses of this ability at once, you can modify up to 1 hour of the creature’s memory; by expending all three uses at once, you can modify up to 1 day.
3: Absolute Solitude (Sp) Once per day, you can cast imprisonment.

失落王子(Lost Prince)   的追随者
职业:隐士HERMIT (先知变体) (详见第一世界的遗产)
专长:精类之友
背景:重塑现实
法术:无


精类之友(Fey Friend) 出自内海诸神《Inner Sea Gods pg. 212》,212页
你对古老者的敬意让你的妖精朋友们乐于对你提供帮助。
先决条件:信仰一个古老者。
奖励:妖精们认为你是它们的同类,在决定精类法术效果和其他能力时,将你视为精类或原本的生物类型,以对你更为有利的为准。面对精类时,你在唬骗、交涉、察觉上获得+2加值。

剧透 -   :
Fey Friend
Source Inner Sea Gods pg. 212 (Amazon)
Your reverence for the Eldest helps make fey your allies.

Prerequisites: Worshiper of one of the Eldest.

Benefit: Fey regard you as akin to them, and the spells and other abilities of fey treat you as fey or your actual type, whichever is more advantageous to you. You gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks against fey.


重塑现实(Shaper of Reality) 出自内海诸神《Inner Sea Gods pg. 212》,222页
类型:宗教背景。
先决条件:信仰一个古老者。
奖励:你可以模仿古老者重塑世界的能力。每天一次,你可以使正在施放的一个咒法系法术或变化系法术+1施法者等级。

剧透 -   :
Shaper of Reality
Source Inner Sea Gods pg. 222 (Amazon)
Category Religion
Requirement(s) any of the Eldest
You can mimic the Eldest’s ability to reshape the world. Once per day, you can cast either a conjuration spell or a transmutation spell at +1 caster level.
« 上次编辑: 2018-04-03, 周二 19:39:55 由 梦子 »
213605-2 Holistacia 【商凰】赫里斯塔夏.银松
213605-3 Star Flower 星之花
213605-4 Galanodel·YL 嘉兰诺德·银翎
213605-5 hui
213605-7 Hololo 火洛洛.斯卡雷特
213605-8 Age.Lannide 【封疆领主】艾歌·索杜亚·兰妮德
213605-9 blaker 黑猫
213605-10 Alm Nord.Chaldean 阿玛诺德.占星者
213605-11 Phosphophyllite 法斯法菲莱特
213605-12 Ronoa.San.Christine 【侠盗】罗诺亚.圣.克里斯丁
213605-13 CeleMei 告死鸦.凯莱玫
213605-14 Secondas.Alison 朔月.阿利森

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Re: 自用自翻资源帖
« 回帖 #375 于: 2018-04-03, 周二 16:35:01 »
[再次感谢傻豆的翻译]
深入不毛(Valashmai Veteran )
出自《初探龙国 pg. 19》
类型:地区
需求:瓦拉苏迈
你已经在瓦拉苏迈中穿行了相当的年月,在荒野中挣扎打拼的经验让你成为了优秀的向导和探子,你在察觉技能和在丛林地形中进行的生存技能检定获得+1背景加值,并且你可以选择其中之一作为你的本职技能。


剧透 -  原文:
Valashmai Veteran [Link]
Source Dragon Empires Primer pg. 19 (Amazon)
Requirement(s) Valashmai Jungle
You have traveled to the Valashmai Jungle on numerous occasions, and your prowess in traversing the jungle wilderness makes you a formidable guide and explorer. You gain a +1 trait bonus on Perception checks, and a +1 trait bonus on Survival checks in jungle terrain. One of these skills becomes a class skill for you.

机警(Wary)
出自《河域子民 pg. 8》,《天界血脉 pg. 31》
[注:天界血脉是有同名但效果是两回事,男神网许多时把同名的都不核对一下就合在一起,真是的…]
类型:地区
需求:匕痕
你从一场企图暗杀中幸存下来。你的察觉对抗[注:例如避免突袭、察觉巧手和隐匿等]和察言观色检定获得+1背景加值。其中之一成为你的本职技能。


剧透 -  原文:
PFS Legal Wary [Link]
Source People of the River pg. 8 (Amazon), Blood of Angels pg. 31 (Amazon)
Requirement(s) Daggermark
You survived an assassination attempt once. You gain a +1 trait bonus on opposed Perception and Sense Motive checks. One of these skills is always a class skill for you.
« 上次编辑: 2018-04-03, 周二 18:16:03 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #376 于: 2018-04-04, 周三 01:03:23 »
鬼婆撕裂者(Hag-Riven)出自:战团血脉(Blood of the Coven)第27页
分类:职业-血脉狂怒者变体

      所有的替换儿都拥有转变为鬼婆的潜力,但这个过程是缓慢的,需要几天才能完成。当这个过程不完整——由于替换儿的逃跑或者她母亲的死——这个生物在奥术力量中变得伤痕累累。虽然她仍旧拥有自己的能力,但对鬼婆的仇恨之种却在她心中生根发芽。这些鬼婆撕裂者可以使用魔法与情感交错而成的强大力量。
      这种痛苦的仪式可以适用于任何生物,只要他顽强到足以忍受这种痛苦。这种技术蓬勃兴起,已经成为了各种偏远社区中针对鬼婆们毁灭性力量的防御手段。

奥秘影响 Arcane Influence:鬼婆撕裂者不会获得军用武器擅长,且必须从以下几种血脉中选择一种:奥秘血脉(Arcane)、命运血脉(Destined)、元素血脉(Elemental)、精类血脉(Fey)、鬼婆血脉(Hag)。这调整了鬼婆撕裂者的武器和防具擅长。

鬼婆之爪(Ex)Claws of the Hag (Ex):鬼婆撕裂者长出一对恶毒的爪子,这些爪子被视为天生武器。这些爪抓攻击都是主要天生武器,造成1d4(小体型1d3)点伤害,加上你的力量调整值。2级时,这些爪抓在穿透伤害减免时视为魔法武器。5级时,这些爪抓伤害提升至1d6(小体型1d4)。13级时,鬼婆撕裂者的爪抓攻击威胁范围为19-20。16级时,这些爪抓伤害提升至1d8(小体型1d6)。这取代了快速移动和直觉闪避。

术法利爪(Su)Sorcerous Claws (Su):5级时,鬼婆撕裂者可以用迅捷动作花费一个每日法术位来赋予她的利爪等同于法术位环数的增强加值。这加值持续1分钟,并且可以和已有的增强加值(比如来自魔牙术或奇物)叠加,但最大不超过+5。多次使用本能力,并不会与其自身叠加。7级时,它们中的全部或一部分也可以被用来给利爪增添以下附魔:炽焰 (Flaming)、焰爆 (Flaming Burst)、冻寒 (Frost)、冰爆 (Icy Burst)、锐锋 (Keen)、抵消 (Nullifying)、海灵 (Seaborne)、窃法 (Spellstealing)、电击 (Shock)、电爆 (Shocking Burst)、血光 (Wounding)。利爪在增添任何附魔前必须先至少拥有+1的增强加值。这取代了精通直觉闪避。

疤痕掩蔽(Ex)Scarred Hide (Ex):7级时,鬼婆撕裂者伤痕累累的皮肉变得厚实而坚韧。她的AC获得+1天生护甲加值。在10级、13级、16级和19级,该加值增加1点。

诅咒利爪(Su)Hexing Claws (Su):10级时,鬼婆撕裂者获得重击专攻(Critical Focus)作为奖励专长,但只对她的爪抓攻击有效。每个清晨,她可以选择一个以重击专攻作为先决条件的专长,将该专长的好处用在她的爪抓攻击上。她必须满足除重击专攻外的其他先决条件。这取代了所有等级的伤害减免。

剧透 -   :
Hag-Riven
Source Blood of the Coven pg. 27
All changelings have the potential to transform into hags, but the process is a slow one, requiring several nights to complete. When left incomplete—by virtue of a wily changeling’s escape or her mother’s death—the creature is scarred and saturated in arcane power. Though she remains in possession of her own faculties, the seeds of hag hatred sprout within her. These hag-riven wield powerful magic interlaced with more powerful emotions.

The painful rituals that create a hag-riven can work for any creatures tenacious enough to endure them, and the art has sprung up as a defense against the devastating power of hags in various remote communities.

Arcane Influence: A hag-riven bloodrager does not gain proficiency with martial weapons and must choose from one of the following bloodrager bloodlines: arcane, destined, elemental, fey, or hag (see below).

This alters the bloodrager’s weapon and armor proficiencies.

Claws of the Hag (Ex): A hag-riven grows a pair of vicious claws that are treated as natural weapons. These claws are primary attacks and deal 1d4 points of damage each (1d3 for a Small creature) plus the hag-riven’s Strength modifier. At 2nd level, these claws are considered magic weapons for the purpose of overcoming damage reduction. At 5th level, the damage increases to 1d6 points (1d4 for a Small creature). At 13th level, the hag-riven’s claws threaten a critical hit on a natural roll of 19–20. At 16th level, the damage increases again to 1d8 points (1d6 for a Small creature).

This replaces fast movement and uncanny dodge.

Sorcerous Claws (Su): At 5th level, a hag-riven can expend one of her daily spell slots as a swift action to grant her claws an enhancement bonus equal to the level of the spell slot sacrificed. This bonus lasts for 1 minute and stacks with existing enhancement bonuses (such as those provided by magic fang or magic items) to a maximum of +5. Multiple uses of this ability do not stack with themselves.

Beginning at 7th level, the hag-riven can also expend some or all of the bonus provided by her sorcerous claws to add any of the following weapon properties to her claws for 1 minute: flaming, flaming burst, frost, icy burst, keen, nullifying, seaborne, spellstealing, shock, shocking burst, or wounding. Her claws must have a minimum enhancement bonus of +1 before any special abilities can be added.

This replaces improved uncanny dodge.

Scarred Hide (Ex): At 7th level, a hag-riven’s scarred flesh becomes thick and leathery. She gains a +1 natural armor bonus to AC. At 10th, 13th, 16th, and 19th levels, this bonus increases by 1.

Hexing Claws (Su): At 10th level, a hag-riven gains Critical Focus as a bonus feat, but she can apply its benefits only to her claw attacks. Each morning, she can select a single feat with Critical Focus as a prerequisite and apply its benefits to her claw attacks. She must meet all other prerequisites for any feat she wishes to apply with this ability.

This replaces damage reduction.


Clarification
pg. 27—A hag-riven bloodrager's hexing claws ability replaces bloodrager's entire damage reduction ability, not just the increase gained at 10th level.
« 上次编辑: 2018-04-04, 周三 03:30:15 由 AI_Player »
剧透 -  PFS人物卡:
269757-2 Abarai Renji 阿散井恋次9级26XP
269757-5 BM Carlock 卡洛克8级22XP
269757-9 XX-Saber Faultroll 福特罗尔8级21XP
269757-4 Jesse Mccree 麦克雷6级16XP(欠2张单子没填)
269757-8 BF Armor Master 黑羽6级15XP
269757-3 Six Samurai Kizan 辉山6级15XP
269757-6 Hyuga Neji 日向宁次4级9XP
269757-10 Goyo Defender 高尤·蒂芬德2级5XP

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Re: 自用自翻资源帖
« 回帖 #377 于: 2018-04-05, 周四 19:15:06 »
社会之心 出自《沙之子民》p21
类型:地区
需求:拉哈多姆
比起对着神明进行祷告来获得成功,你更愿意与你的周围交流,通过热情与努力来赢得大家的回应。你爽朗的言语可以影响你的听众。所有通过你的能力或者法术对友军造成士气加值将会额外延长2回合。
剧透 -   :
Community-Minded
Source People of the Sands pg. 21 (Amazon)
Category Region
Requirement(s) Rahadoum
While some pray to the gods for mercy or prosperity, you follow a different tack—you believe in improving the lives of those around you through earnest labor and the efforts of you and your community. Your hard-earned discipline and the candor of your words affect all who bear witness. Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.

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Re: 自用自翻资源帖
« 回帖 #378 于: 2018-05-06, 周日 16:34:58 »
渣翻一些流派...请不吝指教
form Adventurer's Guide pg. 24-25

奥多里决斗式(战斗,流派)

你已经学会了经典奥多里决斗姿态。

先决条件:警觉,擅长异种武器(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)。

专长效果:使用本流派并且单手持有一把奥多里决斗剑(且不使用盾牌,副手武器,甲刺,徒手打击或天生武器)时,当你使用防御式攻击或使用寓守于攻时,你在武器伤害骰上获得+2加值。

剧透 -   :
Aldori Style (Combat, Style)
Source Adventurer's Guide pg. 24
You have learned the classic Aldori dueling stance.

Prerequisites: Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).

Benefit: While using Aldori Style and wielding only a single Aldori dueling sword in one hand (not using a shield, an off-hand weapon, armor spikes, unarmed strikes, or natural weapons), when you fight defensively or use Combat Expertise, you gain a +2 bonus on weapon damage rolls.

奥多里之守护(战斗)

奥多里决斗式在一对一决斗中能有最大的效益。调整、反握并挥动刀锋,使你的对手无功而返。

先决条件:警觉,战斗反射,奥多里决斗式,擅长异种武器(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)。

专长效果:在使用本流派时,你可以在你的回合开始时以一个迅捷动作指定一个专注目标。这个效果持续到你下一回合开始为止,在本效果的持续时间内,其他生物攻击你时你的AC受到-2减值。在使用寓守于攻或在防御式攻击时,以一个直觉动作,你可以尝试对你的专注目标的攻击进行格挡。这个效果类似游荡剑客的适时格挡反击,但不会消耗时髦值,且也不能发动反击。

剧透 -   :
Aldori Style Aegis (Combat)
Source Adventurer's Guide pg. 24
Baron Aldori’s dueling style is at its strongest when employed in one-on-one duels. Adjusting to a reverse grip and keeping your blade in motion, you parry your rival’s strikes with ease.

Prerequisites: Aldori Style Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).

Benefit: While using Aldori Style, at the beginning of your turn, you can designate a focused target as a swift action. This designation lasts until the beginning of your next turn, and you take a –2 penalty to your AC against all other creatures’ attacks for that duration. As an immediate action while using Combat Expertise or fighting defensively, you can attempt to parry the focused target’s attack. This functions as the swashbuckler’s opportune parry and riposte deed (Pathfinder RPG Advanced Class Guide 57), except that it does not cost panache and you cannot riposte.

奥多里之征服(战斗)

防御彷彿是你的第二天性,你的刀锋会制裁那些攻击失败者。

先决条件:奥多里决斗式,奥多里之守护,警觉,战斗反射,擅长异种武器(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)。

专长效果:当你尝试以奥多里之守护来进行格挡时,你不会因使用防御式攻击或使用寓守于攻而受到攻击罚值。


剧透 -   :
Aldori Style Conquest (Combat)
Source Adventurer's Guide pg. 25
Defense is now second nature to you, and your blade punishes those who try to attack and fail.

Prerequisites: Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).

Benefit: When you attempt to parry an attack using Aldori Style Aegis, you do not take any penalties on the attack roll incurred from using Combat Expertise or fighting defensively.
« 上次编辑: 2018-05-06, 周日 16:39:22 由 duke1991 »

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Re: 自用自翻资源帖
« 回帖 #379 于: 2018-05-06, 周日 16:54:35 »
from Blood of the Sea pg. 10-11

电鳗流(战斗,流派)

你能利用电能来使敌人迷失方向。

先决条件:感知13,元素之拳,精通徒手打击,基本攻击加值+9或武僧等级5。

专长效果:你每天获得一次额外的元素之拳次数。当你在本流派架式下,你的元素之拳会造成闪电伤害。当一个生物受到你的元素之拳闪电伤害时,这一轮中你对其的擒抱战技检定获得+4加值。

剧透 -   :
Electric Eel Style (Combat, Style)

You have learned how to harness electrical energy to momentarily disorient your foes.

Prerequisites: Wis 13, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.

Benefit: You gain one additional Elemental Fist attempt per day. While you are in this style, your Elemental Fist attack deals electricity damage. When a creature takes electricity damage from your Elemental Fist attack, you gain a +4 bonus for 1 round on combat maneuver checks to grapple the creature.

电鳗休克(战斗)

电流的震荡使你的对手陷入恍惚。

先决条件:感知15,电鳗流,元素之拳,精通徒手打击,基本攻击加值+11或武僧等级7。

专长效果:你每天获得一次额外的元素之拳次数。受到元素之拳的闪电伤害的生物必须通过强韧豁免检定(DC=10+1/2人物等级+感知修正)否则恍惚1轮。本效果也适用于受到电鳗导管(见下)专长的闪电伤害的生物。

剧透 -   :
Electric Eel Shock (Combat, Style)

You can stagger your opponents with jolts of electricity.

Prerequisites: Wis 15, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 7th.

Benefit: You gain one additional Elemental Fist attempt per day. Creatures that take electricity damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + half your character level + your Wisdom modifier) or be staggered for 1 round. This also applies to creatures that take electricity damage from your Electric Eel Conduit feat while grappled.

电鳗导管(战斗)

你可以在你和擒抱对象之间制造持续的电流。

先决条件:感知17,电鳗休克,电鳗流,元素之拳,精通徒手打击,基本攻击加值+13或武僧等级9。

专长效果:你每天获得一次额外的元素之拳次数。 当你成功擒抱一个生物时,以一个迅捷动作,消耗两次元素之拳的使用次数来使你和这个生物之间产生一个电流通道。此通道会使目标在你维持擒抱的每一轮受到1d6+你的感知修正的闪电伤害。当你不再擒抱目标时,这个伤害就会消失。

剧透 -   :
Electric Eel Conduit (Combat, Style)

You can establish an ongoing electrical charge between you and a target you have grabbed.

Prerequisites: Wis 17, Electric Eel Shock, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 9th.

Benefit: You gain one additional Elemental Fist attempt per day. When you successfully grapple a creature, you may expend two uses of Elemental Fist as a swift action to set up an electric charge between yourself and the creature. If you do, the target takes electricity damage equal to 1d6 plus your Wisdom modifier each round you maintain the grapple. This damage ceases when you are no longer grappling the target.

from Ultimate Wilderness pg. 114-115

不动如山(战斗,流派)

如同崎岖的山峰般,你无法被人通过,无法被人移动。

先决条件:感知13,战斗反射,精通徒手打击,基本攻击加值+4。

专长效果:只要你不进行移动动作,你的CMD和与对抗虚招的唬骗检定DC就会获得+4的士气加值。此外,若生物尝试使用杂技检定穿过你的威胁范围而不会引发借机攻击,计算你的CMD时你的体积被视为增大一级。

剧透 -   :
Indomitable Mountain Style (Combat, Style)

Like a rugged mountain, you are impassable and unmovable.

Prerequisites: Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4.

Benefit: As long as you do not take a move action, you gain a +4 morale bonus to your CMD and to the DC of Bluff checks used for feint attempts against you. Additionally, you are considered to be one size category larger for the purpose of calculating your CMD when creatures attempt Acrobatics checks to move through spaces you threaten without provoking attacks of opportunity.

不动山峰(战斗)

你变成更难移动或通过的,难以捉摸的高峰。

先决条件:敏锐15,战斗反射,精通徒手打击,不动如山,基本攻击加值+6。

专长效果:每当对手成功对你发动战技,或以杂技检定成功通过你的威胁范围而未引起借机攻击时,你在对应下一次战技检定的CMD或是试图通过你的威胁范围而不引起借机攻击的杂技检定DC时,获得+2士气加值。直到对手对你的战技或杂技检定失败前,这个加值可以一直叠加。

剧透 -   :
Indomitable Mountain Peak (Combat)

You become more difficult to move or pass, an elusive peak your enemies cannot surmount.

Prerequisites: Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6.

Benefit: Whenever an opponent succeeds at a combat maneuver against you or at an Acrobatics check to avoid provoking an attack of opportunity when moving through a square you threaten, you immediately gain a +2 morale bonus to your CMD against the next combat maneuver against you or to the DC of the next Acrobatics check to avoid an attack of opportunity when moving through a square you threaten. This bonus stacks until either attempt fails against you.

不动山崩(战斗)

你像是一座不可逾越的高山,将你的敌人狠狠抛回。

先决条件:感知15,战斗反射,精通徒手打击,不动如山,不动山峰,基本攻击加值+9。

专长效果:如果一个敌人在对你的战技检定中失败,你可以用最高基本攻击加值发动近战攻击来做为一次借机攻击。如果攻击命中,你可以将对手推回5呎而非造成伤害,每超过目标的CMB5点可将其额外撞退5尺。此外,若是你的徒手攻击命中一个杂技检定失败而在你的威胁范围引起借机攻击的目标,你可以选择将对手推回5呎而非造成伤害。目标会向后直线移动,但在遇到任何障碍或危险之前停止。


剧透 -   :
Indomitable Mountain Avalanche (Combat)

You are an impassable mountain, hurling your enemies back.

Prerequisites: Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9.

Benefit: If an opponent fails at a combat maneuver against you, you can use an attack of opportunity to make a melee attack against the opponent using your highest attack bonus. If the attack hits, instead of dealing damage, you can push the opponent back 5 feet for every 5 by which it failed its combat maneuver check (minimum 5 feet). Additionally, when you hit with an unarmed melee attack against an opponent who provoked an attack of opportunity by failing its Acrobatics check to move through a space you threaten, you can push the opponent back 5 feet instead of dealing damage. The opponent moves back in a straight line, but stops before hitting any obstacle or hazard.



« 上次编辑: 2018-05-06, 周日 17:00:08 由 duke1991 »