作者 主题: 【BotD1】法术  (阅读 18202 次)

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【BotD1】法术
« 于: 2017-08-01, 周二 23:41:20 »
地狱奥法(Infernal Arcana)
下面列出了在地狱深处被完善的几个法术。这些法术被魔鬼大师中的异端传播开来,并被抄录在了诅咒之书上。

【塑能】压榨劳工 (Agonize) [邪恶,痛苦]

等级:牧师/先知 3, 术士/法师 4, 召唤师 3
施放时间:标准动作
成分:语言, 姿势
范围:近距(25呎+5/2等级)
目标:一个召唤来的异界生物或元素 (见下文)
持续:1轮
豁免:强韧,通过则无效
抗力:有

      你发射一枚污秽的能量弹对你使用异界盟誓 (或类似法术) 召唤来的生物进行痛苦的折磨。这些邪恶的能量将给召唤生物带来可怕的痛苦和折磨,让它们更顺从你的意志。
      目标生物必须通过一个强韧豁免,否则在接下来的一小时内,在所有针对你本人的豁免和检定中都会受到每2个施法者等级-1的罚值 (最大-10)。
      此外,生物在为你进行服务所要求支付的报酬上,每4级减少20% (最多减少60%)。
      当然,目标生物将因为这个法术而痛恨你,这可能会导致它恶意曲解你们订下的协议或是在获得解脱后进行可怕的报复。
      这个法术对免疫非致命伤害的生物没有效果。

原文
剧透 -   :
agonize
School evocation [evil];
level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S effeCT
range close (25 ft. + 5 ft./2 levels)
Target one conjured outsider or elemental (see text)
Duration 1 full round Saving Throw Fortitude negates;
Spell resistance yes
You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. These foul energies inflict terrible pain upon the summoned creature, torturing it to make it more pliant to your will. The targeted creature must make a Fortitude save or take a –1 penalty for every 2 levels you possess (maximum –10) on all saves and checks made against you for the next hour. In addition, creatures that demand payment for their services reduce the payment by 20% for every 4 levels you possess (maximum 60% reduction). However, beings tortured by this spell quickly come to resent you, making them more likely to try to pervert your orders to malicious ends or try to seek retribution after their release. This spell has no effect on creatures that are immune to nonlethal damage.
【塑能】地狱火射线 (hellfire ray)[邪恶]

等级:牧师6, 术士/法师6
施放时间:标准动作
成分:语言,姿势,法器/器材(任何不洁的符文或者禁忌的卷宗)
范围:近距(25呎+5尺/2等级)
目标:一个召唤来的异界生物或元素 (见下文)
效果:射线
持续:立即
豁免:无,见下
抗力:有

      一道地狱火的冲击波从你手中射出。你必须通过远程接触攻击来命中目标。射线造成每施法者等级1d6点伤害(最高15d6)。这伤害一半是火焰伤害,另一半则是直接来源于不洁能量,因此这部分伤害不能被抵抗火焰伤害的能力所降低。
      任何被这个法术杀死的生物都必须做一个意志豁免;失败了则意味着这个生物的灵魂被地狱诅咒,一阵硫磺火的爆发将会出现在它的尸体周围。一个非邪恶的施法者想要将该角色复活必须通过成功的施法者等级检定(DC等于10+被杀死生物的等级);失败了则意味着该施法者不能在一天内再次尝试复活该角色。邪恶的施法者可以无需检定如常复活该角色。

原文
剧透 -   :
hellfire ray
School evocation [evil];
level cleric 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, DF/F (any unholy symbol or heretical tome)
range close (25 ft. + 5 ft./2 levels)
effect ray
Duration instantaneous
Saving Throw no (see text);
Spell resistance yes
A blast of hellfire blazes from your hands. You must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals 1d6 points of damage per caster level (maximum
15d6). Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by resistance to fire-based attacks. Any creature killed by this spell must make a Will saving throw; failure means the creature’s soul is damned to Hell as a burst of brimstone appears around its corpse. A non-evil spellcaster attempting to bring the character back from the dead must make a caster level check (DC equal to 10 plus the slain creature’s level) to succeed; failure means the spellcaster cannot try again for 1 day. Evil spellcasters can raise the slain character normally, without a check.

【死灵】诅咒术 (Malediction) [邪恶]

等级:牧师4
施放时间:标准动作
成分:语言, 姿势
范围:接触
目标:一个被接触到的生物
持续:1分钟或立即
豁免:意志,通过则无效
抗力:有

      你将地狱的渎神能量引导至你的手上,这种能量会给你的目标带来一个短暂但是根本性的腐化。如果目标在施放法术后的一分钟内死亡,它的灵魂将会不可避免地被诅咒引至地狱之中。在该法术效果下被杀死的生物不能被一般的方式复活。只有阿斯莫迪尔斯(或者你信仰的神祗,如果你不信仰黑暗王子的话)的崇拜者可以将被诅咒术诅咒的灵魂带回人间。由其他神祗信仰者所施放的像是死者复活或者复生术的法术将会自动失败,但他们可以确实地了解到目标的灵魂在地狱中遭受不应有的折磨。无论施法者的信仰如何,奇迹术或者祈愿术都可以将诅咒术受害者带回人间。
      一个灵魂可能因为其他人的舍身努力而从前往地狱的路途中被解放出来。确定被该法术影响的灵魂的位置,然后将它带出这个位面,这能它在来世达到预期的目的地,并可以被正常复活。你可以通过再次施放这个法术并集中于之前的目标来结束这个法术的效果。这样做可以将之前目标的灵魂释放至它死后应该去的地方;这并不会将目标复活。如果在目标死亡之前成功施放破除结界,解除魔法,以及移除诅咒这样的法术于目标,那么就可以抵销诅咒术。

原文
剧透 -   :
School necromancy [evil];
level cleric 4
Casting Time 1 standard action
Components V, S
Range touch
Target 1 creature touched
Duration 1 minute and instantaneous (see text)
Saving Throw Will negates;
Spell resistance yes
Channeling the blasphemy of the Pit into your hand, you mark your target with a brief but fundamental corruption, causing its soul to be irretrievably damned to Hell should it die within the next minute. Those killed while under the effect of this spell cannot be resurrected by normal means. Only a worshiper of Asmodeus (or of your deity, if you are not a worshiper of the Prince of Darkness) can return a soul damned by malediction to life. Spells like raise dead or resurrection cast by the worshipers of other deities automatically fail, though they do reveal that the target soul has met a perhaps undeserved torment in Hell. The spells miracle or wish return the victim of a malediction to life, regardless of the caster’s deity.
A soul may also be freed by the efforts of someone bodily going to Hell, locating the affected soul, and leading it out of the plane, which allows it to go to its intended destination in the afterlife and be raised normally. You can end the effects of your own malediction by casting the spell again and concentrating on a past target. Doing so frees the past target to its rightful place in death; it does not return the target to life.
Spells such as break enchantment, dispel magic, and remove curse negate this spell if successfully cast before the target dies.
【惑控】献祭(Sacrifice)(魅惑)[影响心灵]

等级: 牧师 4,法师/术士 3
施放时间:1分钟
成分:语言, 姿势,材料(见下文)
范围:近距(25呎+5尺/2等级)
目标:一个被召唤来的异界生物或者元素
持续:立即,1分钟,或者1小时(见下文)
豁免:无
抗力:无

      你做出一次献祭,这次献祭能帮助你召唤和命令一只以异界盟友、异界誓缚或者类似法术呼唤来的生物。献祭有多种使用方法。:
      交易:直接向召唤出来的生物做出一次献祭,这能在接下来的一小时内为你在用于强迫该生物的魅力检定上取得加值。
      诱惑:在你召唤的前一轮做出一次献祭,这将提升异界生物用于抵抗召唤的意志豁免的DC。
      酬劳:直接向召唤出来的生物做出一次献祭,这将让你在支付它们一次服务所需要的酬劳时使用货物而不是黄金来进行交易。
      强化:在你施展法阵并准备好召唤所用魔法图阵的前一轮做出一次献祭,这将会加强结界魔法的能量,提升所有召唤生物逃脱所需魅力检定的DC。这将会持续一天。
      多次献祭可以用来影响同一次召唤,但由该法术提供的加值并不叠加。因此,当你施放牺牲来协助召唤以及与一只生物交易时,你不能多次做出献祭(即使是不同种类的)来加强单次召唤的某一个相同的效果。
      一次献祭可以包含任何目标喜欢的东西,包括财宝,活物,或者是更为转瞬即逝的一些东西。当这个法术并不是纯粹的邪恶时,善良阵营的生物会提供更多它们可以接受的东西来作为你的选择,而且它们还特别不喜欢血祭。很多献祭行为都是纯粹的邪恶,像是杀死一名无辜的虔信者来召唤一只恶魔。召唤生物可能会拒绝某种类型的祭品,在这种情况下你将不会得到该法术的好处,因此,祭品必须能够吸引目标——有些异界生物可能会喜欢价值2000gp的羊皮纸,而另一些则可能喜欢价值2000gp的钻石。GM将会决定什么样的祭品才是召唤生物所喜欢的。
      献祭效果的表格在上一页,并列出了几个可能的祭品和这些祭品产生的效力,以及根据异界盟友的目标这些祭品的等价金币。有些献祭包括失去属性值,等级,生命,或者甚至是转变阵营。任何由这类献祭造成的改变(失去属性值或等级,或者改变阵营)不能被恢复,治愈,或者是被任何缺少奇迹术或者祈愿术效力的法术移除。以此法被杀死的生物也是如此,这种生物不能被任何弱于奇迹术或者祈愿术的法术复活。任何在该法术中被献祭的物品会被有力地摧毁或者被移至其他的位面,这取决于召唤生物的选择。获得的加值以及其对应的价值被列在了献祭表格中,这算是一个对于祭品的指南;特定种类的珍宝或者生物可能会对特定的生物有着超凡的价值,有些不一般的祭品(比如一件强力的神器或者一名高等级圣骑士的生命)将会提升加值。
      你不能献祭超过已经在表格中列出的物品或者黄金来获得更多的加值。打个比方,你不能获得两次永久负面等级来取得+16的加值,你也不能通过杀死20HD的生物而在支付10HD生物服务时获得更多的好处。

原文
剧透 -   :
SaCrifiCe
School enchantment (charm) [mind-affecting]; level cleric 4, sorcerer/wizard 4
Casting Time 1 minute
Components V, S, M (see text)
range close (25 ft. + 5 ft./2 levels)
Target one summoned outsider or elemental (see text)
Duration instantaneous, 1 hour, or 1 day (see text)
Saving Throw none;
 Spell resistance no
You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,
planar binding, or a similar spell. A sacrifice can be used in a variety of ways
Bargain: Making a sacrifice directly to the conjured being grants you a bonus on opposed Charisma checks made to compel the creature into service for the next hour.
Enticement: Making a sacrifice the round before conjuring increases the DC of the Will save an outsider must make to resist being summoned.
Payment: Making a sacrifice directly to the conjured being allows you to pay for one service from the creature in commodities other than gold.
Reinforcement: Making a sacrifice the round before casting magic circle and preparing a summoning diagram increases the power of its warding magic, increasing the DC of all Charisma checks the creature might make to escape. This lasts 1 day.
Multiple sacrifices can be made to affect a single conjuring, but the bonuses provided by this spell do not stack. Therefore, while you can make sacrifices to aid in summoning and bargaining with a creature, you cannot make multiple sacrifices (even of varying types) to enhance the same effect of a particular conjuration.
A sacrifice may consist of any kind of commodity the target creature favors, including treasures, living creatures, or more ephemeral offerings. While this spell is not fundamentally evil, good-aligned creatures prove more selective in what offerings they accept, typically scoffing at blood sacrifices. Many sacrifices are fundamentally evil acts, such as murdering a pious innocent to summon a fiend. Any creature might reject certain types of sacrifices, thus denying you the benefits of this spell, as the offering must appeal to the target—few outsiders would care for 2,000 gp worth of parchment, while 2,000 gp of diamonds would be widely coveted. The GM determines what sacrifices creatures find appealing.
The Sacrifice Effects table on the previous page lists a number of likely offerings, along with the bonus such gifts effect and the offering’s equivalent value in gold pieces for the purposes of planar ally. Several of these sacrifices involve the loss of ability scores, levels, lives, or even changes in alignment. Any change wrought by such sacrifices (loss of ability score or level, or change in alignment) cannot be recovered, cured, or
undone by any spell or effect short of miracle or wish. The same is true of creatures killed as a sacrifice; such creatures cannot be resurrected by any magic less powerful than these spells. Any object sacrificed with this spell is effectively destroyed or removed to an extraplanar holding of the summoned creature’s choice. The bonuses and values noted on the sacrifices table are guidelines for offerings; certain types of treasures or lives might prove especially valuable to specific creatures, with extraordinary sacrifices (like a potent artifact or the life of a high-level paladin) garnering increased bonuses.
You cannot make greater sacrifices than those noted on the table to gain increased bonuses or gold values. For example, you could not gain two permanent negative levels to gain a +16 bonus nor gain increased benefit from slaying 20 HD worth of creatures to pay for a 10 HD creature’s service.

【惑控】地狱幻景Vision of Hell(五官幻觉)[邪恶,恐惧]

等级: 牧师 3,法师/术士 3,吟游诗人3
施放时间:标准动作
成分:语言, 材料(少量硫磺)
范围:中距(100呎+10呎/等级)
效果:50尺弥散范围
持续:1分钟/等级(可解消)
豁免:意志,通过则无效
抗力:无

      你用一片令人恐惧的地狱幻觉复盖一片区域。
范围内的构造物、装备和生物不会被隐藏,但是周围的环境景象都会变得跟地狱一样。
      因为你对此有所准备不会受其影响,不过区域内的任何其他生物都必须通过意志豁免否则就会战栗并且对恐惧效果的豁免获得-2罚值;只要生物仍然在生效区域内,恐惧效果和罚值就会一直持续。
      魔鬼和任何守序邪恶的生物都不会被该法术的负面效果影响。

原文
剧透 -   :
ViSion of hell School illusion (glamer) [evil];
level bard 3, cleric 3, sorcerer/ wizard 3
 Casting Time 1 standard action Components V, M (a pinch of brimstone)
range medium (100 ft. + 10 ft./level)
effect one 50-ft.-radius emanation Duration 1 minute/level (D)
Saving Throw Will negates;
Spell resistance no
You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, all creatures within the area must make a Will save or become shaken and also take a –2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.
« 上次编辑: 2019-12-17, 周二 18:50:14 由 黎白羽 »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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Re: 【Book of the Damnd1 Princes of Darkness】法术
« 回帖 #1 于: 2017-08-02, 周三 00:46:58 »
赞美翻译 :em024

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Re: 【Book of the Damnd1 Princes of Darkness】法术
« 回帖 #2 于: 2017-08-02, 周三 10:08:35 »
为什么有2个一模一样的法术名字
我月夜白雨只想安静地过图书馆长的生活。

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Re: 【Book of the Damnd1 Princes of Darkness】法术
« 回帖 #3 于: 2017-08-02, 周三 12:55:58 »
肯定是复制粘贴的问题

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Re: 【Book of the Damnd1 Princes of Darkness】法术
« 回帖 #4 于: 2017-08-02, 周三 15:05:42 »
为什么有2个一模一样的法术名字
复制格式的时候忘记改名字了……已修正,感谢捉虫
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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Re: 【Book of the Damnd1 Princes of Darkness】法术
« 回帖 #5 于: 2017-08-02, 周三 15:34:32 »
我得指出这几个法术好像在apg还是uc还是um里有正式版的
我月夜白雨只想安静地过图书馆长的生活。

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Re: 【Book of the Damnd1 Princes of Darkness】法术
« 回帖 #6 于: 2017-08-02, 周三 15:57:49 »
我得指出这几个法术好像在apg还是uc还是um里有正式版的

Agonize和Vision of Hell这两个法术被复制粘贴到了UM里面,这里直接用了UM里面的翻译(
剩下的法术在出处速查里面倒是没有找到
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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Re: 【BotD1】法术
« 回帖 #7 于: 2022-01-07, 周五 11:51:58 »
不是有意挖坟,就是补充一下献祭法术的表格。

类型                                             献祭                                                         获得加值           金币的价值
财宝(Treasures)                       100GP/HD的目标                                          +1                   等值
活物(Lives)1                             一个HD等同于目标的活物                            +2                   200 GP/HD
身体(Body)/心智(Mind)1    经过1点减值降低属性值(ability score)     +4                   500 GP/点
道德(Morals)2                         朝目标的阵营移动1阶                                    +6                   1,000 GP/阶
灵魂(Soul)1                             永久的负向等级(negative level)1级           +8                   2,500 GP

1当使用有别于施法者自己的生命(life)、身体(body)、心智(mind)、或灵魂(soul)时,这是一种邪恶行为。
2 一位施法者只能献祭她自己的道德(morals),而且在一生中仅能这样做一次。



Type   Sacrifice   Granted Bonus   GP Value
Treasures   100 gp/HD of target   +1   Equal
Lives1   One living creature with HD equal to target   +2   200 gp/HD
Body/Mind1   Reduction of ability score by 1 reduced   +4   500 gp/point
Morals2   Alignment shifts one step toward target’s   +6   1,000 gp/step
Soul1   One permanent negative level   +8   2,500 gp

1 When used to sacrifice a life, body, mind, or soul other than the caster’s own, this is an evil act.
2 A character can sacrifice only her own morals, and can do so only once per lifetime.


【惑控】献祭(Sacrifice)(魅惑)[影响心灵]

等级: 牧师 4,法师/术士 3
施放时间:1分钟
成分:语言, 姿势,材料(见下文)
范围:近距(25呎+5尺/2等级)
目标:一个被召唤来的异界生物或者元素
持续:立即,1分钟,或者1小时(见下文)
豁免:无
抗力:无

      你做出一次献祭,这次献祭能帮助你召唤和命令一只以异界盟友、异界誓缚或者类似法术呼唤来的生物。献祭有多种使用方法。:
      交易:直接向召唤出来的生物做出一次献祭,这能在接下来的一小时内为你在用于强迫该生物的魅力检定上取得加值。
      诱惑:在你召唤的前一轮做出一次献祭,这将提升异界生物用于抵抗召唤的意志豁免的DC。
      酬劳:直接向召唤出来的生物做出一次献祭,这将让你在支付它们一次服务所需要的酬劳时使用货物而不是黄金来进行交易。
      强化:在你施展法阵并准备好召唤所用魔法图阵的前一轮做出一次献祭,这将会加强结界魔法的能量,提升所有召唤生物逃脱所需魅力检定的DC。这将会持续一天。
      多次献祭可以用来影响同一次召唤,但由该法术提供的加值并不叠加。因此,当你施放牺牲来协助召唤以及与一只生物交易时,你不能多次做出献祭(即使是不同种类的)来加强单次召唤的某一个相同的效果。
      一次献祭可以包含任何目标喜欢的东西,包括财宝,活物,或者是更为转瞬即逝的一些东西。当这个法术并不是纯粹的邪恶时,善良阵营的生物会提供更多它们可以接受的东西来作为你的选择,而且它们还特别不喜欢血祭。很多献祭行为都是纯粹的邪恶,像是杀死一名无辜的虔信者来召唤一只恶魔。召唤生物可能会拒绝某种类型的祭品,在这种情况下你将不会得到该法术的好处,因此,祭品必须能够吸引目标——有些异界生物可能会喜欢价值2000gp的羊皮纸,而另一些则可能喜欢价值2000gp的钻石。GM将会决定什么样的祭品才是召唤生物所喜欢的。
      献祭效果的表格在上一页,并列出了几个可能的祭品和这些祭品产生的效力,以及根据异界盟友的目标这些祭品的等价金币。有些献祭包括失去属性值,等级,生命,或者甚至是转变阵营。任何由这类献祭造成的改变(失去属性值或等级,或者改变阵营)不能被恢复,治愈,或者是被任何缺少奇迹术或者祈愿术效力的法术移除。以此法被杀死的生物也是如此,这种生物不能被任何弱于奇迹术或者祈愿术的法术复活。任何在该法术中被献祭的物品会被有力地摧毁或者被移至其他的位面,这取决于召唤生物的选择。获得的加值以及其对应的价值被列在了献祭表格中,这算是一个对于祭品的指南;特定种类的珍宝或者生物可能会对特定的生物有着超凡的价值,有些不一般的祭品(比如一件强力的神器或者一名高等级圣骑士的生命)将会提升加值。
      你不能献祭超过已经在表格中列出的物品或者黄金来获得更多的加值。打个比方,你不能获得两次永久负面等级来取得+16的加值,你也不能通过杀死20HD的生物而在支付10HD生物服务时获得更多的好处。

原文
剧透 -   :
SaCrifiCe
School enchantment (charm) [mind-affecting]; level cleric 4, sorcerer/wizard 4
Casting Time 1 minute
Components V, S, M (see text)
range close (25 ft. + 5 ft./2 levels)
Target one summoned outsider or elemental (see text)
Duration instantaneous, 1 hour, or 1 day (see text)
Saving Throw none;
 Spell resistance no
You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,
planar binding, or a similar spell. A sacrifice can be used in a variety of ways
Bargain: Making a sacrifice directly to the conjured being grants you a bonus on opposed Charisma checks made to compel the creature into service for the next hour.
Enticement: Making a sacrifice the round before conjuring increases the DC of the Will save an outsider must make to resist being summoned.
Payment: Making a sacrifice directly to the conjured being allows you to pay for one service from the creature in commodities other than gold.
Reinforcement: Making a sacrifice the round before casting magic circle and preparing a summoning diagram increases the power of its warding magic, increasing the DC of all Charisma checks the creature might make to escape. This lasts 1 day.
Multiple sacrifices can be made to affect a single conjuring, but the bonuses provided by this spell do not stack. Therefore, while you can make sacrifices to aid in summoning and bargaining with a creature, you cannot make multiple sacrifices (even of varying types) to enhance the same effect of a particular conjuration.
A sacrifice may consist of any kind of commodity the target creature favors, including treasures, living creatures, or more ephemeral offerings. While this spell is not fundamentally evil, good-aligned creatures prove more selective in what offerings they accept, typically scoffing at blood sacrifices. Many sacrifices are fundamentally evil acts, such as murdering a pious innocent to summon a fiend. Any creature might reject certain types of sacrifices, thus denying you the benefits of this spell, as the offering must appeal to the target—few outsiders would care for 2,000 gp worth of parchment, while 2,000 gp of diamonds would be widely coveted. The GM determines what sacrifices creatures find appealing.
The Sacrifice Effects table on the previous page lists a number of likely offerings, along with the bonus such gifts effect and the offering’s equivalent value in gold pieces for the purposes of planar ally. Several of these sacrifices involve the loss of ability scores, levels, lives, or even changes in alignment. Any change wrought by such sacrifices (loss of ability score or level, or change in alignment) cannot be recovered, cured, or
undone by any spell or effect short of miracle or wish. The same is true of creatures killed as a sacrifice; such creatures cannot be resurrected by any magic less powerful than these spells. Any object sacrificed with this spell is effectively destroyed or removed to an extraplanar holding of the summoned creature’s choice. The bonuses and values noted on the sacrifices table are guidelines for offerings; certain types of treasures or lives might prove especially valuable to specific creatures, with extraordinary sacrifices (like a potent artifact or the life of a high-level paladin) garnering increased bonuses.
You cannot make greater sacrifices than those noted on the table to gain increased bonuses or gold values. For example, you could not gain two permanent negative levels to gain a +16 bonus nor gain increased benefit from slaying 20 HD worth of creatures to pay for a 10 HD creature’s service.

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