葬礼武器
变化系
牧师/先知/战斗祭祀1 ,审判者1,圣武士1,秘学士1
标准动作
语言,姿势,法器
接触
被接触的武器或50发弹药(在施法时所有弹药都必须相互碰触)
1分钟/等级
意志, 通过则无效 (无害, 物体)
可 (无害, 物体)
你向一把武器注入足以照亮5尺方格的昏暗银光。受影响的武器很容易突破不死生物的物理防御,忽略5点不死生物的伤害减免,除了dr/传奇。举例来说,该武器可以完全忽略僵尸的dr5/挥砍,或将巫妖的伤害减免降为dr10/魔法和钝击。你无法对天生武器施放此法术,此法术仅能忽略不死生物的伤害减免。
剧透 - :
Funereal Weapon
Source Inner Sea Temples pg. 42
School transmutation; Level cleric 1, inquisitor 1, occultist 1, oracle 1, paladin 1, warpriest 1
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range touch
Target weapon touched or 50 projectiles (all of which must be together at the time of casting)
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
Description
You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected weapon also easily bypasses the physical defenses of undead creatures, ignoring 5 points of an undead creature’s damage reduction, as long as the damage reduction is not DR/epic. For example, attacks with a weapon affected by this spell completely ignore a zombie’s DR 5/slashing or reduce a lich’s damage reduction to DR 10/bludgeoning and magic.
You can’t cast this spell on a natural weapon, such as an unarmed strike. Funereal weapon affects the DR of only undead creatures.
静滞死灵
死灵系
奥能/术士/法师3,牧师/先知/战斗祭祀2,审判者2,萨满2,女巫2,唤魂师2
标准动作
语言,姿势,材料/法器(一节指骨)
近距
一个不死生物
1轮/等级(可解消)
意志,通过则无效
可
你从一个不死生物身上抽取死灵能量,让它行动迟缓。目标变得恍惚。在法术的持续时间里,黑暗的能量之流从目标生物身上渗出。如果目标已经出于恍惚状态,则改为眩晕1轮。
剧透 - :
Necrostasis
Source Inner Sea Temples pg. 42
School necromancy; Level arcanist 3, cleric 2, inquisitor 2, oracle 2, shaman 2, sorcerer 3, spiritualist 2, warpriest 2, witch 2, wizard 3
Casting
Casting Time 1 standard action
Components V, S, M/DF (a finger bone)
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one undead creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
Description
You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target becomes staggered. For the duration of the spell, dark wisps of energy seep out of the target creature. If the target already has the staggered condition (as a zombie does), it becomes dazed for 1 round instead.