作者 主题: 【DD】武士变体:御灵卫  (阅读 16286 次)

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【DD】武士变体:御灵卫
« 于: 2018-02-13, 周二 18:15:37 »
御灵卫ward speaker(武士变体)

御灵卫从简单的,向全世界的精魂表达敬意的的仪式中汲取力量,以此来更好的保护被委托给他们的重任。

    阵营:御灵卫必须是非邪恶阵营。这调整了武士的阵营。
    慰灵(EX,SP,SU):御灵卫可以通过一种特殊的仪式来取悦社神,并获得他们力量的碎片。此仪式必须在神社或被特定社神御守的地点举行。慰灵仪式花费一分钟,包括拍手,敲钟,鞠躬以及献上香火钱,食物和其他贡品。御灵卫必须不受打断的进行此仪式才能从中获得好处。仪式结束时,御灵卫立刻获得一种赐福,取决于他们安抚的社神类型。Bestiary 3 159页起给出了常见的社神类型,每种社神的赐福将在下面列出。
    以一个直觉动作,御灵卫可以解消赐福来在揭示结果之前重骰一个d20骰子,他必须接受第二次骰子的结果,即使更糟。如果没有被解消,赐福会持续直到御灵卫重新获得他的每日能力时,此时赐福和其带来的好处会立刻结束。如果御灵卫解消了赐福来获取基于他安抚的特定社神的好处(见下),他也无法获得此处描述的重骰。
    御灵卫在1级时每天可以进行一次此种仪式,在1级后的每3级额外获得一次使用次数,最多为19级时的每日7次。他同时只能保有一个赐福,在已经拥有赐福时进行慰灵仪式会立刻结束上一个赐福及其好处。
    此能力取代决意,高等决意和真•决意。
地主神(EX,SP):御灵卫(和他的坐骑,如果有)的基础速度获得10尺增强加值。在9级时,此加值提升到20尺。在17级时,每天一次,他可以用直觉动作解消赐福,来以类法术能力施放地震术,以他的武士等级作为施法者等级。
木灵神(SU):以一个标准动作,御灵卫可以用令人混乱的凝视来折磨一个可以看见他的目标。如果目标在意志豁免中失败(DC=10+御灵卫武士等级的一半),他将恍惚1d4轮。在9级时,改为恍惚2d4轮。在17级时改为恍惚1分钟。一旦一个生物成为此能力的目标,它在24小时内无法再次被选为目标。
式神(EX):御灵卫获得随手武器随手投掷作为奖励专长。在9级时,他获得健壮快步跟进专长。在17级时,他获得咄咄逼人飞步进击专长,即使他没有满足前置。
岁神(SP):御灵卫可以与植物交谈,如同植物交谈法术。在9级时,御灵卫可以用一个直觉动作解消赐福来以类法术能力施放加速术。在17级时,每日一次,御灵卫可以解消赐福来以类法术能力施放永恒静滞。这些类法术能力的施法者等级等同于御灵卫的武士等级。
随神(SP):以一个直觉动作,御灵卫可以解消赐福来以类法术能力施放治疗轻伤。在9级时,御灵卫可以解消赐福来施放治疗重伤次级复原术移除诅咒移除疾病,在17级时,他还可以将生命之息医疗术加入这个列表。这些类法术能力的施法者等级等同于御灵卫的武士等级。
    坚韧抵抗(EX):在11级时,精魂能够激励御灵卫的意志和决心,赋予他能在最需要的时刻激发的内在的能量。如果御灵卫尚未用尽本日的慰灵次数,他可以呼唤精魂之力来在荣耀抵抗期间重骰一次豁免检定,取代消耗决意次数,这将消耗一次本日的慰灵次数。他必须接受第二次骰出的结果,即使更糟。此能力调整了荣耀抵抗。

剧透 -   :
waRd speakeR (samuRaI aRCheType)
 The ward speaker draws power from simple rituals to honor the spirits found throughout the world so that he might better protect those entrusted to his care.
Alignment: A ward speaker must be of a nonevil alignment. This alters the samurai’s alignment.
Propitiation (Ex, Su, Sp): A ward speaker can perform a special ritual to propitiate kami and gain a sliver of their power. This ritual must be performed at a shrine or a location warded by a specific type of kami. The propitiation takes 1 minute and involves clapping, ringing bells, bowing, and token offerings of coins, food, incense, or other gifts. The ward speaker’s propitiation must be performed uninterrupted to receive any benefits from it. At the end of this ritual, the ward speaker immediately gains a fortune depending on the type of kami he sought to propitiate. Common kami are presented beginning on page 159 of Bestiary 3, and the fortunes each of those kami grant are listed below. As an immediate action, the ward speaker can dismiss the fortune to reroll one d20 roll before the results of the roll are revealed; he must use the result of the second roll, even if it’s worse. If not dismissed, a fortune remains in effect until the ward speaker regains the use of his daily abilities, at which point the fortune and its benefits end. If a ward speaker dismisses a fortune to receive a benefit based on the specific kami he propitiated (see below), he does not also gain the reroll described here. The ward speaker can perform this ritual once per day at 1st level, plus one additional time per day for every 3 levels beyond 1st, to a maximum of seven times per day at 19th level. He can maintain only one fortune at a time; performing a propitiation while he already has a fortune active ends the previous fortune and its benefits. This replaces resolve, greater resolve, and true resolve.
Jinushigami (Ex, Sp): The ward speaker (and his mount, if he has one) gains a 10-foot enhancement bonus to base speed. At 9th level, this enhancement bonus increases to 20 feet. At 17th level, once per day, he can dismiss this fortune as an immediate action to cast earthquake as a spell-like ability, using his samurai level as his caster level.
Kodama (Su): As a standard action, the ward speaker can afflict one target that can see him with a distracting gaze. If the target fails a Will save (DC = 10 + half the ward speaker’s samurai level), it is staggered for 1d4 rounds. At 9th level, it is instead staggered for 2d4 rounds. At 17th level, it is instead staggered for 1 minute. Once a creature has been targeted by this ability, it cannot be targeted by it again for 24 hours.
Shikigami (Ex): The ward speaker gains Catch Off-Guard and Throw Anything as bonus feats. At 9th level, he gains Toughness and Step Up. At 17th level, he gains Following StepAPG and Step Up and StrikeAPG, even if he does not meet the prerequisites.
Toshigami (Sp): The ward speaker can speak with plants, as the speak with plants spell. At 9th level, the ward speaker can dismiss this fortune as an immediate action to cast haste as a spell-like ability. Once per day at 17th level, the ward speaker can instead dismiss this fortune to cast temporal stasis as a spell-like ability. The ward speaker’s caster level for these spell-like abilities is equal to his samurai level.
Zuishin (Sp): As an immediate action, the ward speaker can dismiss this fortune to cast cure light wounds as a spelllike ability. At 9th level, the ward speaker can dismiss this fortune to cast cure serious wounds, lesser restoration, remove curse, or remove disease; at 17th level, he also adds breath of life and heal to this list. The ward speaker’s caster level for these spell-like abilities is equal to his samurai level.
Resilient Stand (Ex): At 11th level, the spirits can bolster a ward speaker’s willpower and resolve, granting him an inner reservoir he can use when he needs it most. If a ward speaker has not expended his daily uses of propitiation, he can call upon the spirits to reroll a saving throw during an honorable stand instead of expending a use of resolve to do so. He must take the result of the second roll, even if it is worse. This expends a daily use of propitiation. This alters honorable stand.

« 上次编辑: 2021-07-01, 周四 01:44:25 由 祝孤生 »
海豹真是太可爱啦

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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #1 于: 2018-02-13, 周二 22:06:56 »
木灵神效果好好,但DC有点低吧
都是很实用的法术,全是直觉施法 :em012
« 上次编辑: 2018-02-13, 周二 22:26:29 由 犬良人 »

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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #2 于: 2018-02-14, 周三 01:22:26 »
木灵神的能力DC我是觉得少了属性加值,通常公式都是10+0.5等级+属性加值。
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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #3 于: 2018-02-14, 周三 03:41:05 »
御守是个专有名词,是amulet的一种,半点不搭界。
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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #4 于: 2018-02-14, 周三 09:47:58 »
式神的能力也不错啊,不会被压制解除魔法,不用解消的话就是多两个专长了!配合临时武器版的重拳护符。如果有需要大量使用临时武器的BUILD可能用的上
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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #5 于: 2018-02-14, 周三 10:05:04 »
木灵神的能力DC我是觉得少了属性加值,通常公式都是10+0.5等级+属性加值。
感觉是效果太强结果在DC上砍了一刀,砍没了,不过反正战士弱意志,刚刚好2333
« 上次编辑: 2018-02-14, 周三 10:07:17 由 犬良人 »

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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #6 于: 2018-02-14, 周三 16:32:13 »
御守是个专有名词,是amulet的一种,半点不搭界。
这个变体叫做Ward speaker,通过讨好社神Kami获得能力
B3的社神全部都有个能力叫容身御守(merge with ward),只是参考了之前的翻译而已
海豹真是太可爱啦

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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #7 于: 2018-02-14, 周三 17:07:24 »
御守是个专有名词,是amulet的一种,半点不搭界。
这个变体叫做Ward speaker,通过讨好社神Kami获得能力
B3的社神全部都有个能力叫容身御守(merge with ward),只是参考了之前的翻译而已

没影响吧╮(╯_╰)╭
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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #8 于: 2018-02-16, 周五 03:55:35 »
御灵卫 如何

御灵祭是一种专门的镇魂祭 主要是针对战死者 或 因凶杀死亡 以及作为代罪羔羊死不瞑目者 的仪式 透过将这些死者封为御灵来避免他们危害作祟 可说是应对像是日本三大怨灵之流所做出的特殊镇魂方式 在中国也存在类似的方式 比如五路财神 五府千岁(王爷) 义民爷 有应公 万应公 本质上都是为了避免瘟神疫鬼 或客死他乡的无名死者作祟所产生的
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Re: 【Disciple’s Doctrine】武士变体:御守卫
« 回帖 #9 于: 2018-02-17, 周六 16:41:26 »
木头的这dc基本就是搏对面出1了