作者 主题: [Bestiary 6]秽岩恶鬼Siabrae  (阅读 16202 次)

副标题: 德鲁伊类巫妖,为了保护自然牺牲自我而堕落的悲剧不死者

离线 Namárië

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[Bestiary 6]秽岩恶鬼Siabrae
« 于: 2017-12-24, 周日 16:04:00 »
秽岩恶鬼

这具石化的骸骨身披腐烂的皮毛。它的头骨上长有岩制的鹿角,而其双眼则是两颗光滑的白球。

秽岩恶鬼 CR15
XP 51,200
女性老年人类秽岩恶鬼德鲁伊14
中立邪恶 中型不死生物 (增强类人生物,土系)
先攻 +3;感官 黑暗视觉60呎,震颤感知60呎;察觉 +32
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防御
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AC 27,接触11,措手不及27 (+6护甲, +2偏斜, -1敏捷, +10天生)
hp 178 (14d8+112)
强韧+15,反射+5,意志+16;对精类能力及以植物为目标的效果+4
防御能力 秽岩重生,引导抗力+4; DR 10/精金和钝击;免疫 火焰,毒素,不死生物特性;抗力 强酸20
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攻击
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速度 30呎(穿着护甲时20呎),掘地30呎;潜地
近战 +2护身木棍+13/+8(1d6+3),抵撞+11(1d8+1外加石化[DC 23])
特殊攻击 操纵朽恶,自然变身6次/天
德鲁伊类法术能力 (施法者等级14;专注+21)
10次/天—酸镖(1d6+7强酸)
德鲁伊准备法术(施法者等级14;专注+21)
7级—瞬发疫病术(DC20),漫天虫蚀(DC24),元素形态IVD(仅限土元素),火焰风暴(DC24)
6级—防活物护罩,瞬发树肤术,高等解除魔法,石言术,石肤术D
5级—动物异变(DC22),恶意变形术(DC22),延时纠缠术(DC18),化石为泥,石墙术D
4级—枯萎术(DC21),解除魔法,行动自如,延时高等魔牙术,锈蚀爪,刺石术D(DC21)
3级—延时牛之力量,召雷术(DC20),疫病术(DC20),融身入石,毒击术(DC20),延时蛛行术,塑石术D
2级—炽焰法球(2,DC19),云雾术,灼热金属(DC19),延时大步奔行,柔石术D,树化术
1级—纠缠术(2,DC18),妖火术,魔石术D,隐雾术,燃火术(2)
0级(任意施展)—侦测魔法,闪光术(DC17),神导术,光亮术
D 领域法术; 领域
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数据
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力量12,敏捷9,体质—,智力12,感知24,魅力22
基础攻击+10;CMB +11;CMD 26
专长 制造魔法武器和防具,制造奇物,防御式战斗训练,法术延时,精通先攻,精通闪电反射,闪电反射,法术瞬发,健壮B
技能 威吓+16,知识(自然)+20,知识(位面)+11,知识(宗教)+18,察觉+32,察言观色+32,潜行+22,生存+9;种族调整值 察觉+8,察言观色+8,潜行+8
语言 通用语,德鲁伊语,木族语
特殊能力 朽败纽带(土领域),自然智识,千面相,无踪步,野性认同+20,穿林
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生态
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环境 任何凋败的土地
组织 单独或结社(2-8秽岩恶鬼加上3-12不死生物部下或能和不死生物相处的怪物)
财富 NPC装备(+2野性革甲,+2护身木棍,心灵力量头带+2[感知,魅力],防护戒指+2)

当自然面临威胁时,德鲁伊是坚定的保护者,有时甚至为了守护他们的土地而不择手段。即使毫无胜算——当深渊的恶魔大举入侵,不死的灾厄不断传播,魔法辐射带来的衰败势不可挡,或是类似的超自然威胁危及自然时,一些德鲁伊教派依然不愿放弃或逃避他们的天职。在这些不幸的情况下,一些走投无路的德鲁伊采取了亵渎的方式将腐败之力纳入自身,成为了强大的不死守卫。他们不仅同腐败的源头作战,也与所有生者为敌。这些德鲁伊成为了秽岩恶鬼,他们对于他人充满了怨怼和恨意,并将其他德鲁伊视为懦夫,因此对其尤其憎恶。
秽岩恶鬼不会自发形成。他们只能是下列可怕仪式的产物(完整的仪式规则参考Pathfinder RPG异能冒险第208页)。


迎接朽败之魂
学派 死灵系[邪恶];等级9
施放时间 9小时(只能在新月时进行)
成分 V,S,F(一圈附有死灵术的石阵,以制造奇物花费25000gp制成),牺牲(18名和施法者同类型的智性活物,仪式施放时间中每30分钟进行一次牺牲)
技能检定 威吓DC31,2次成功;知识(自然)DC31,3次成功;知识(宗教)DC31,4次成功
范围 接触
目标 施法者
持续时间 立即
豁免 无,SR
反冲 施法者hp降至-1
失败 施法者立刻死亡
效果
当牺牲18名生物后(依照传统通常是那些试图阻止施法者亵渎仪式的不配合德鲁伊),施法者奉上自己的生命,并立刻从死亡中重生为秽岩恶鬼。


创造秽岩恶鬼
秽岩恶鬼是一个能被添加到是一个可以添加到任何成功进行迎接朽败之魂仪式的德鲁伊(以下称为基底生物)上的获得模版。秽岩恶鬼不能有天谴德鲁伊变体(见Pathfinder RPG 进阶玩家手册第98页)。秽岩恶鬼保留基底生物的数据和特殊能力,除以下所注:
CR:基地生物CR+2。
阵营:中立邪恶。
生物类别:该生物类别变为不死生物,土系子类。不重新计算基础攻击加值、豁免和技能等级。
感官:秽岩恶鬼获得黑暗视觉和震颤感知,两者范围均为60呎。
防护等级:秽岩恶鬼获得+10天生防御等级加值,或保留基地生物原本的加值,取高者。
生命骰:基底生物的种族生命骰变为d8。所有来自于职业等级的生命骰不变。作为不死生物,秽岩恶鬼用其魅力调整值(而非体质调整值)计算生命值。
防御能力:除去所有不死生物特性所带来的能力以外,秽岩恶鬼获得引导抗力+4,DR 10/精金和钝击,以及火焰免疫。秽岩恶鬼还获得以下防御能力。
秽岩重生Blighted Rebirth(Su):若秽岩恶鬼被摧毁,它可以进行一个DC20的强韧豁免避免这一结果。若秽岩恶鬼此刻同朽败或被感染的土地接触,则它自动通过这一豁免检定。若豁免成功,秽岩恶鬼的躯体将化为尘埃,其本质则被朽败的土壤吸收。它坚强的本质将在1d10哩内的一处随机地点开始重新形成一具新的躯体(这一地点必须有一块大小足够容纳秽岩恶鬼躯体重生的未加工岩石。)这一过程需要1d10天。在这之后,随着一声雷鸣,秽岩恶鬼从这石块之中重新出现,但不携带任何装备。
速度:秽岩恶鬼获得和其陆地速度相等的掘地速度,以及潜地能力。
攻击:秽岩恶鬼的颅骨上长出一对岩质的鹿角,这给予他们抵撞攻击,伤害基于体型,但在计算伤害时视其体型比真实体型大一级。这一抵撞攻击总是视为首要武器,即便是在秽岩恶鬼使用武器时也是如此。秽岩恶鬼可以选择在它用自然变身的任何形态下保留鹿角。这些岩质鹿角会在伤口中脱落碎片——秽岩恶鬼的角会随着碎片剥落不断再生。被秽岩恶鬼抵撞攻击伤害的生物必须通过一个强韧豁免(DC=10+1/2秽岩恶鬼的HD+秽岩恶鬼的魅力调整值)否则将会永久石化。
特殊攻击和能力:秽岩恶鬼保留基地生物的所有特殊攻击和能力。如果它具备自然变声能力,它能够保留该能力,但是只能变化成无法飞行的生物。它变化的任何形态(用自然变身或变形效果)以及它所召唤的任何生物总是显得染病、瘦弱,甚至严重腐败,但是这些只是视觉效果,对游戏数据没有影响。此外,秽岩恶鬼获得下列特殊攻击。
操纵朽恶Blight Mastery (Su):来自于秽岩恶鬼所有通常只限影响动物的法术和效果也可以影响不死动物。
朽败纽带Blightbond (Ex):秽岩恶鬼与朽败的大地之间产生了一种不洁的联系。它失去任何来自于其德鲁伊自然纽带能力的动物伙伴或领域,取而代之的是秽岩恶鬼和朽败之地之间联系带来的下列牧师领域之一:动物,死亡,毁灭,土,狂乱,或安眠。除此之外,朽败纽带能力如同自然纽带一般运作。
技能:秽岩恶鬼在察觉、察言观色、潜行上获得+8种族加值。秽岩恶鬼总是将威吓,知识(位面),知识(宗教),察言观色,和潜行视为本职技能。此外,秽岩恶鬼的技能和基地生物的技能一样。
专长:秽岩恶鬼获得健壮作为奖励专长。


剧透 -   :
Siabrae
This petrified skeleton is clad in rotting furs. Stone antlers grow from the crown of its skull, and its eyes are polished white orbs.
SIABRAE CR 15
XP 51,200
Female old human siabrae druid 14
NE Medium undead (augmented humanoid, earth)
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +32
DEFENSE
AC 27, touch 11, flat-footed 27 (+6 armor, +2 deflection, –1 Dex, +10 natural)
hp 178 (14d8+112)
Fort +15, Ref +5, Will +16; +4 vs. fey and plant-targeted effects
Defensive Abilities blighted rebirth, channel resistance +4; DR 10/adamantine and bludgeoning; Immune fire, poison, undead traits; Resist acid 20
OFFENSE
Speed 30 ft. (20 ft. in armor), burrow 30 ft.; earth glide
Melee +2 defending quarterstaff +13/+8 (1d6+3), gore +11 (1d8+1 plus petrification [DC 23])
Special Attacks blight mastery, wild shape 6/day
Druid Spell-Like Abilities (CL 14th; concentration +21)
10/day—acid dart (1d6+7 acid)
Druid Spells Prepared (CL 14th; concentration +21)
7th—quickened contagion (DC 20), creeping doom (DC 24), elemental body IVD (earth only), fire storm (DC 24)
6th—antilife shell, quickened barkskin, greater dispel magic, stone tell, stoneskinD
5th—animal growth (DC 22), baleful polymorph (DC 22), quickened entangle (DC 18), transmute rock to mud, wall of stoneD
4th—blight (DC 21), dispel magic, freedom of movement, extended greater magic fang, rusting grasp, spike stonesD (DC 21)
3rd—extended bull’s strength, call lightning (DC 20), contagion (DC 20), meld into stone, poison (DC 20), extended spider climb, stone shapeD
2nd—flaming sphere (2, DC 19), fog cloud, heat metal (DC 19), extended longstrider, soften earth and stoneD, tree shape
1st—entangle (2, DC 18), faerie fire, magic stoneD, obscuring mist, produce flame (2)
0 (at will)—detect magic, flare (DC 17), guidance, light
D domain spell; Domain Earth
STATISTICS
Str 12, Dex 9, Con —, Int 12, Wis 24, Cha 22
Base Atk +10; CMB +11; CMD 26
Feats Craft Magic Arms and Armor, Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Quicken Spell, ToughnessB
Skills Intimidate +16, Knowledge (nature) +20, Knowledge (planes) +11, Knowledge (religion) +18, Perception +32, Sense Motive +32, Stealth +22, Survival +9; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Druidic, Sylvan
SQ blightbond (Earth domain), nature sense, a thousand faces, trackless step, wild empathy +20, woodland stride
ECOLOGY
Environment any blighted land
Organization solitary or circle (2–8 plus 3–12 undead minions or undead-friendly monsters)
Treasure NPC gear (+2 wild hide armor, +2 defending quarterstaff, headband of mental prowess +2 [Wis, Cha], ring of protection +2)


When druids are faced with threats to the natural world, they are steadfast and, at times, relentless in their defense of the land. Even in the face of overwhelming odds—an incursion of demons from the Abyss, a creeping plague of necromantic corruption, an unstoppable blight of magical radiation, or a similar supernatural threat to the natural world—some sects of druids refuse to give up or abandon their duties. In these tragic cases, the desperate druids adopt the blasphemous tactic of accepting the corruption into themselves and becoming powerful undead guardians. They fight on not only against the original source of the corruption, but against all living creatures, for these druids become siabraes, and are filled with bitterness and hatred for all others—particularly other druids, whom they regard as cowards.
Siabraes do not form spontaneously; they arise only as the result of the following horrific ritual (see page 208 of Pathfinder RPG Occult Adventures for full rules on rituals).
WELCOME THE BLIGHTED SOUL
School necromancy [evil]; Level 9
Casting Time 9 hours (only during a new moon)
Components V, S, F (ring of standing stones empowered with necromancy that cost 25,000 gp to create via Craft Wondrous Item), sacrifice (18 living intelligent beings of the same type as the caster, sacrificed every 30 minutes during the ritual’s casting time)
Skill Checks Intimidate DC 31, 2 successes; Knowledge (nature) DC 31, 3 successes; Knowledge (religion) DC 31, 4 successes
Range touch
Target caster
Duration instantaneous
Saving Throw none; SR no
Backlash The caster is reduced to –1 hp.
Failure The caster is immediately slain.
EFFECT
After sacrificing 18 lives (traditionally, these lives are those of unwilling druids who would have tried to stand against the blasphemy the caster is attempting), the caster sacrifices himself and immediately rises from death as a siabrae.
CREATING A SIABRAE
“Siabrae” is an acquired template that can be added to any druid who successfully performs the welcome the blighted soul ritual (hereafter referred to as the base creature). A siabrae can’t have the blight druid archetype (Pathfinder RPG Advanced Player’s Guide 98). A siabrae retains all the base creature’s statistics and special abilities except as noted here.
CR: Base creature’s CR + 2.
Alignment: Neutral evil.
Type: The creature’s type changes to undead with the earth subtype. Do not recalculate BAB, saves, or skill ranks.
Senses: A siabrae gains darkvision and tremorsense, both with a range of 60 feet.
Armor Class: A siabrae has a +10 natural armor bonus or the creature’s normal bonus, whichever is better.
Hit Dice: Change the creature’s racial Hit Dice to d8s. All Hit Dice derived from class levels are unchanged. As an undead, a siabrae uses its Charisma modifier to determine its bonus hit points (rather than using its Constitution modifier).
Defensive Abilities: In addition to all the abilities granted by its undead traits, a siabrae gains channel resistance +4, DR 10/ adamantine and bludgeoning, and immunity to fire. A siabrae also gains the following defensive ability.
Blighted Rebirth (Su): When a siabrae is destroyed, it can attempt a DC 20 Fortitude save in order to avoid this end. The siabrae automatically succeeds at this saving throw if it is in contact with blighted or diseased terrain. On a successful save, the siabrae’s body crumbles to dust as the blighted earth absorbs its essence. Its enduring essence begins forming a new body in a random location within 1d10 miles (this new location must contain a mass of unworked stone large enough for the siabrae’s body to form within). This process takes 1d10 days, after which the siabrae emerges from the stone with a peal of thunder, though without any of its gear.
Speed: A siabrae gains a burrow speed equal to its land speed, as well as the earth glide ability.
Attacks: A siabrae grows a pair of stony antlers from its skull, granting it a gore attack that deals damage based on the siabrae’s size, but as if it were one size category larger than its actual size. This gore attack is always a primary attack, even when the siabrae also uses weapons. If the siabrae wishes, it can retain these antlers in any form it assumes via wild shape. Shards of the stony antlers break off in wounds—a siabrae’s antlers constantly replenish themselves as these shards break off. A creature damaged by a siabrae’s gore attack must succeed at a Fortitude save (DC = 10 + 1/2 the siabrae’s HD + the siabrae’s Charisma modifier) or turn to stone permanently.
Special Attacks and Abilities: A siabrae retains all the special attacks and abilities of the base creature. If it had the ability to use wild shape, it retains this ability, but it can assume only the form of creatures that cannot fly. Any form it assumes (via wild shape or polymorph effects) and any creature it summons appears diseased, malnourished, or even in an advanced state of decay, although these are cosmetic effects; they do not impact actual game statistics. In addition, a siabrae gains the following special attacks.
Blight Mastery (Su): Any of a siabrae’s spells or effects that would normally be restricted to affecting animals can also affect undead animals.
Blightbond (Ex): A siabrae has an unholy bond with the blighted earth. It loses any animal companion or access to domains it had from its druidic nature bond ability. In place of nature bond, the siabrae’s close ties to the blighted landscape grant it one of the following cleric domains: Animal, Death, Destruction, Earth, Madness, or Repose. The blightbond ability otherwise functions the same as nature bond.
Ability Scores: Str +2, Wis +2, Cha +2. Being undead, a siabrae has no Constitution score.
Skills: A siabrae gains a +8 racial bonus on Perception, Sense Motive, and Stealth checks. A siabrae always treats Intimidate, Knowledge (planes), Knowledge (religion), Sense Motive, and Stealth as class skills. Otherwise, a siabrae’s skills are the same as those of the base creature.
Feats: A siabrae gains Toughness as a bonus feat.

插图画者为Damien Mammoliti
« 上次编辑: 2018-05-02, 周三 07:50:25 由 Namárië »

离线 Namárië

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Re: 秽岩恶鬼Siabrae
« 回帖 #1 于: 2017-12-24, 周日 16:14:04 »
关于译名

秽岩这一部分是我自己加上的,根据这个怪物的能力而来
Siabrae的词源如下:

剧透 -   :
[...]MacBain's Etymological Dictionary of Scottish Gaelic [5] has: siabhrach = a fairy, sìobhrag (Arran), siobhrag (Shaw), sìbhreach (M`A.), Irish siabhra, Early Irish siabrae, siabur, fairy, ghost, Welsh hwyfar in Gwenhwyfar, Guinevere (?): *seibro-: sìochair = a dwarf, fairy, Middle Irish sidhcaire, fairy host, síthcuiraibh (dat.pl.), Early Irish síthchaire; from síth, fairy, and cuire, host (German heer, army, English herald). sìth.1 = a fairy, sìthich (do.), Irish sídh, a fairy hill, sígh, a fairy, sígheóg (do.), Old Irish síde, dei terreni, whose dwelling is called síd; in fact, síde, the fairy powers, is the pl. (ge. s. ?) of síd, fairy dwelling or mound, while its gen. sing. appears in mná síde, fir síde: *sêdos, g. sêdesos, as in the case of sìth, peace, which is its homonym (Stokes); root se, sêd, Greek @Ge@`dos, a temple or statue, literally an "abode" or "seat"; Latin noven-sides, noven-siles, the new gods imported to Rome. Thurneysen has compared Latin sîdus, a constellation, "dwelling of the gods". Hence sìthean, a green knoll, fairy knoll.
https://en.wikipedia.org/wiki/Talk%3ASheela_Na_Gig%2FArchive1?oldformat=true

直接的词源是爱尔兰语siabhra/siabrae/siabur,意为鬼魂和妖精,和盖尔语也是同源。
总之Siabrae和鬼魂以及妖精(Sidhe)的词源有千丝万缕的联系,本来想要翻译成秽岩恶灵,但是总觉得恶灵让人觉得是虚体生物,鬼虽然也有可能是虚体但是毕竟有3R熔岩恶鬼的先例在前……

有趣的是亚瑟王的王后,格尼薇儿的名字威尔士写法Gwenhwyfar的前半部分Gwen在Brytonic方言是里白色,而后半部分hwyvar据说是和爱尔兰语的Siabhradh同根……所以格尼薇儿的名字其实是白鬼 :em016

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离线 叶公好Dragon

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Re: 秽岩恶鬼Siabrae
« 回帖 #2 于: 2017-12-24, 周日 16:21:29 »
给大佬上图多事了 :em002
« 上次编辑: 2017-12-24, 周日 16:32:58 由 叶公好Dragon »

离线 Namárië

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Re: [Bestiary 6]秽岩恶鬼Siabrae
« 回帖 #3 于: 2017-12-24, 周日 16:28:54 »
给大佬上图



不是大佬,也已经帖啦 :em001

离线 Namárië

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Re: [Bestiary 6]秽岩恶鬼Siabrae
« 回帖 #4 于: 2017-12-24, 周日 16:35:19 »
顺便最初想翻译这个怪物是因为PF世界里最强的德鲁伊没有之一,Auzmezar, Master of the Circle of Hierophants (NE male human siabrae Druid 20 / Hierophant 5),就是这个种族,虽然现在他的原本就不多的描述不知道为什么从Pathfinderwiki里被删掉了,但是还是可以在设定集The Worldwound里找到相关的内容。总之,在他的领导下,Forest of Stones(Green Faith的发源地和圣地,现在称为Stonewilds)的大部分德鲁伊为了抵抗世界之伤的恶魔一次围剿在仪式之中和恶魔军队同归于尽,但是全都以Siabrae的形态复活了……

离线 叶公好Dragon

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Re: [Bestiary 6]秽岩恶鬼Siabrae
« 回帖 #5 于: 2017-12-24, 周日 17:21:26 »
开The Worldwound看了下,为保护森林而壮烈牺牲,然后以邪恶的不死生物复活。EMMMMM...
背弃生与死的轮回,把敌人的腐败吸收进自己的灵魂这样的同归招式明显就是立旗好不好 :em032

不过变成不死生物还和毁灭他们森林的敌人继续斗争也是可歌可泣  :em006


20级职业+5神话等级+模板的Auzmezar和四臂蝠魔9级审判官Shaorhaz ,两个CR 24+的大佬对撕的战场诶

Stonewilds这里好可怕 :em032

离线 猫猫跳跳

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Re: [Bestiary 6]秽岩恶鬼Siabrae
« 回帖 #6 于: 2018-01-02, 周二 17:40:32 »
生命的轮回结束了