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【ISR】其他种族替换特性
« 于: 2018-08-24, 周五 14:39:20 »
其他种族
指定種族的角色可以選擇以下種族特性。
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OTHER RACES
Characters of the indicated races can select the following racial traits.

神裔——聖戰魔法(Aasimars—Crusading Magic):许多神裔都觉得有义务受训以对抗例如从世界之伤(Worldwound)入侵的魔族,守护这个世界。这些神裔在克服法術抗力的施法者等級和知识[位面]檢定獲得+2种族加值。此種族特性替換技能獎勵和類法術能力。
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Aasimars—Crusading Magic: Many aasimars feel obligated to train to defend the world against fiends such as the invaders from the Worldwound. These aasimars gain a +2 racial bonus on caster level checks to overcome spell resistance and on Knowledge (planes) checks. This racial trait replaces the skilled and spell-like ability racial traits.

神裔——失落的约定(Aasimars—Lost Promise):许多人把神裔的美态和天界之力当作一份礼物,但在一些社区中这份独特可能变成被迫害的原因,从而使神裔墜入黑暗。邪惡的力量对于他们的天界同行赐予的礼物被歪曲而感到愉悅。只要他们保持在邪惡陣營,他们獲得魔裔(Tieflings)的尖牙或利爪(Maw or Claw)種族替換特性(ARG pg.169)。此種族特性替換類法術能力。
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Aasimars—Lost Promise: While many view aasimars’ beauty and celestial powers as a gift, in some communities an aasimar might be persecuted for being different and fall into darkness. The forces of evil delight in such a perversion of their celestial counterparts’ gifts. As long as the aasimar retains an evil alignment, she gains the maw or claw tiefling alternate racial trait (Pathfinder RPG Advanced Race Guide 169). This racial trait replaces the spell-like ability racial trait.

仿生人——修复用納米机械(Androids—Repairing Nanites):有些仿生不能人利用納米机械協助他们的活动,但发现他们的納米机械能缝合他们的伤口。每天的第1次,当这类仿生人受到不少于2倍HD的伤害时,納米机械自动启动而无需动作。她的电路纹身会發出等同火把的亮度1轮並治癒相当于其2倍HD的hp。此種族特性替換納米机械激增。
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Androids—Repairing Nanites: Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice. This racial trait replaces nanite surge.

猫人——叢林獵手(Catfolk—Jungle Stalker):猫人通常居住在森林茂密的地形,例如瓦拉苏迈蛮林(Valashmai Jungle),而他们自然而然变得能在这些危险的环境中确保自己的狩猎能力。这种猫人在特技检定獲得+2种族加值,以及每轮能无视由葉子構成的第一格困難地形。此種族特性替換猫之幸运和短跑健将。
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Catfolk—Jungle Stalker: Catfolk often live in deeply forested terrain, such as the Valashmai Jungle, and they have become naturally sure-footed to maintain their hunting prowess in these dangerous environments. Such catfolk gain a +2 racial bonus on Acrobatics checks and can ignore the first square of difficult terrain caused by foliage each round. This racial trait replaces cat’s luck and sprinter.

替换儿——鬼婆魔法(Changelings—Hag Magic):有些替换儿擁有與生俱來的魔法天賦。他们能从女巫法术列表中選擇1个材料價格不超过1gp的1环或0环法术。他们能以类法术能力施放此法术,每天1次若為1环法术,若為0环法术则每天3次(CL=替换儿角色等级)。此種族特性替換天生防禦。
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Changelings—Hag Magic: Some changelings have an innate talent for magic. They can choose one 1st- or 0-level spell from the witch spell list that does not have a material component costing more than 1 gp. They can use the chosen spell as a spell-like ability once per day if it is a 1st-level spell or three times per day if it is a 0-level spell (caster level equal to the changeling’s character level). This racial trait replaces natural armor.

替换儿——生而為巫(Changelings—Witchborn):大部分替换儿是天生的女巫。他们在智力和魅力獲得+2加值而不是感知和魅力。此種族特性改变了替换儿的種族屬性调整值。
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Changelings—Witchborn: Most changelings are talented witches. They gain a +2 bonus to Intelligence and Charisma instead of a +2 bonus to Wisdom and Charisma. This racial trait alters the changeling’s racial ability score modifiers.

吸血裔——不朽貴族的繼承者(Dhampirs—Heir to Undying Nobility):作為不死生物貴族的后裔,也许是来自盖布(Geb)、奈多(Nidal)或乌斯塔拉夫(Ustalav),有些吸血裔从他们的祖先那里继承了一点操纵活物的能力。每天1次,他们使用命令术(command)和魅惑人类(charm person)。此種族特性替換类法术能力。
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Dhampirs—Heir to Undying Nobility: Descended from undead nobility, perhaps from Geb, Nidal, or Ustalav, some dhampirs inherit a bit of their ancestors’ ability to control living beings. They can use command and charm person each once per day. This racial trait replaces the spell-like ability racial trait.

吸血裔——吸血鬼猎手(Dhampirs—Vampire Hunter):有些吸血裔对他们的亡灵祖先与近親有着深深的仇恨,而且永遠不會完全熄滅。他们在对抗吸血鬼时攻击检定+1。此種族特性替換操控者。
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Dhampirs—Vampire Hunter: Some dhampirs bear a deep hatred for their undead progenitors and their kin that can never be fully quenched. They gain a +1 bonus on attack rolls against vampires. This racial trait replaces manipulative.

卓爾——防禦訓練(Drow—Defensive Training):许多卓爾城市經常被异怪的攻擊所困擾,促使居民们自我訓練以抵禦他們。卓爾在对抗异怪时AC+4闪避加值。此種族特性替換卓爾免疫、敏銳感官、用毒。
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Drow—Defensive Training: Many drow cities are frequently beset by attacks from aberrations, prompting the residents train themselves to defend against them. Drow gain a +4 dodge bonus to AC against aberrations. This racial trait replaces drow immunities, keen senses, and poison use.

灰矮人——魔能監工(Duergar—Magical Taskmaster):有些灰矮人展示出比同类更為陰險的魔法能力,这种別經常被認為是卓斯卡(Droskar)的祝福標誌。每天1次,他们能以类法术能力施放魅惑人類(Charm Person)。DC=10+1/2灰矮人HD+灰矮人的感知调整值。此種族特性替換隱形術类法术能力。
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Duergar—Magical Taskmaster: Some duergar demonstrate magic of a more insidious kind than the rest of their kin, a difference that is often taken to be a sign of Droskar’s blessing. They can use charm person once per day as a spell-like ability. The save DC is equal to 10 + 1/2 duergar’s Hit Dice + duergar’s Wisdom modifier. This racial trait replaces the invisibility spell-like ability racial trait.

竊影鬼——幽影特工(Fetchlings—Shadow Agent):生于阴影艾巴萨罗姆(Shadow Absalom)和奈多(Nidal)的竊影鬼家族以作為阴影位面(Plane of Shadow)勢力与人类之间的特工、外交官、調解员為生。他们在交涉和唬騙檢定上獲得+2种族加值。此種族特性替換技能獎勵。
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Fetchlings—Shadow Agent: Families of fetchlings in Shadow Absalom and Nidal make their livings serving as agents, diplomats, and spies mediating between humans and the powers of the Plane of Shadow. They gain a +2 racial bonus on Bluff and Diplomacy checks. This racial trait replaces skilled.

伽瑟兰——活力光环(Gathlains—Nimbus of Vitality):伽瑟兰有时侯保持與第一世界的強大聯繫,让他们能引導賦予生命的能量。每天1次,标準动作,他们能把自己包裹在灵光中,獲得妖火和快速医疗2的效果。这光环持續3轮,外加每2级伽瑟兰角色等级1轮。此種族特性替換类法术能力。
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Gathlains—Nimbus of Vitality: Gathlains sometimes retain a powerful connection to the First World, which allows them to channel life-giving energy. As a standard action once per day, they can surround themselves in an aura that affects them as faerie fire and grants fast healing 2. The nimbus lasts for 3 rounds plus 1 additional round per 2 character levels the gathlain possesses. This racial trait replaces the spell-like ability racial trait.

元素裔——与人无异(Geniekin—Mostly Human):有少许火元素裔、土元素裔、巨靈裔、风元素裔、水元素裔擁有接近他们人类祖先的外表;事实上,他們还可能不知道自己的真正种族。这种元素裔外表像人类,只保留小量特徵,例如不尋常的瞳色。他们同時被视為類人生物[人類]和異界生物[本地](例如会受目标為类人生物的法术,即魅惑人類(Charm Person)變巨術(Enlarge Person)所影響)。这种元素裔不会自动獲得他的關聯已异界语言(但能夠作為較高智力时選擇的額外語言)。此能力改变了元素裔的種族、亚种和语言。
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Geniekin—Mostly Human: A few ifrits, oreads, sulis, sylphs, and undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.

蒿兰人——令人噁心(Ghorans—Disgusting):有些蒿兰人的过去連繫被腐化,使他们的味道变得特別噁心。这种蒿兰人在对抗附加攫抓的嚙咬攻击时(any creature that has a bite attack with the grab ability)脫逃检定和脫離擒抱的战技检定+2种族加值。此種族特性替換美味可口和世代传承。
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Ghorans—Disgusting: Some ghorans’ link to their past lives becomes corrupted, causing their taste to become particularly disgusting. Such ghorans gain a +2 racial bonus on Escape Artist and combat maneuver checks to escape a grapple against any creature that has a bite attack with the grab ability. This racial trait replaces delicious and past-life knowledge.

半鱼人——深海半鱼人(Gillmen—Deep Gillman):有些半鱼人居住在更深的海洋中,几乎从来没有拜访过海拔以上的土地。这种半鱼人獲得黑暗視覺60尺和寒冷抗力5,以在无光的深海中生存。此種族特性替換兩棲和惑控抗力。
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Gillmen—Deep Gillman: Some gillmen live in the deeper ocean and almost never visit the land above the sea. Such gillmen gain darkvision to a range of 60 feet and resist cold 5, in order to survive the lightless depths. This racial trait replaces amphibious and enchantment resistance.

地精——垃圾修補匠(Goblins—Junk Tinker):地精能使用看似破銅爛鐵的廢品裝備和載具。地精在没有合適工具的情況下的驾驶检定(Driving Check)以及修复武器和載具的工藝检定獲得+2种族加值。只要能構成所須的形狀,他们就能使用任何材料嘗試此检定,但使用一般情況下不適當的材料会使造物獲得易碎(Fragile)特性。此種族特性改变了技能獎勵,替換隱匿檢定的种族加值。
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Goblins—Junk Tinker: Goblins use ramshackle equipment and vehicles that seem like they should never function. Goblins gain a +2 racial bonus on driving checks and on Craft checks to build or repair weapons or vehicles without the proper tools. They can make the attempt with any material that can hold the right shape for a few uses, but normally unfit materials produce items with the fragile quality. This racial trait alters skilled, replacing the racial bonus on Stealth checks.

树蛙人——防禦訓練(Gripplis—Defensive Training):在格拉利昂(Golarion),一般生活在瓦拉苏迈蛮林(Valashmai Jungle)的树蛙人經常与非常大型的动物和危險的生物作鄰,他们为了生存就必須學会回避。他们在对抗大型或以上的动物和魔法兽时AC+2闪避加值。此種族特性替換沼地闊步和武器熟悉。
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Gripplis—Defensive Training: Gripplis of Golarion, common in the Valashmai Jungle, often live in close proximity to very large animals and dangerous creatures they must learn to avoid in order to survive. They gain a +2 dodge bonus to AC against Large or larger animals and magical beasts. This racial trait replaces swamp stride and weapon familiarity.

大地精——權威性(Hobgoblins—Authoritative):長大于異常開放与穩定的高领帝国(Kaoling)或在伊斯格尔(Isger)的尖叫森林(Chitterwood)当奴隸蛇頭的大地精經常發展出一种控制他人的訣竅。他们在交涉和威吓檢定上獲得+2种族加值。此種族特性替換鬼祟。
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Hobgoblins—Authoritative: Hobgoblins raised in the unusually open and stable nation of Kaoling or among the slave-drivers of Isger’s Chitterwood often develop a knack for controlling others. They gain a +2 racial bonus on Diplomacy and Intimidate checks. Both skills are always class skills for them. This racial trait replaces sneaky.

火元素裔——黃銅之炎(Ifrits—Brazen Flame):有异常之多的火元素裔来自黃銅峰(Brazen Peaks)地区——殘存的Xotani the Firebleeder的家,而他们的火焰与他们的武器结合化為致命的武艺,而非化為法术或抗力。擁有此種族特性的火元素裔在近战攻击中造成額外1点火焰伤害。此種族特性替換能量抗力和類法術能力。
[註:Xotani the Firebleeder是拉瓦古格之嗣(Spawn of Rovagug),CR 20的魔法兽]
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Ifrits—Brazen Flame: An unusual number of ifrits hail from the Brazen Peaks area, home to the remains of Xotani the Firebleeder, and their flames infuse their weapons in mortal combat, rather than protect them or grant spells. An ifrit with this racial trait deals 1 point of fire damage with its melee attacks. This racial trait replaces the energy resistance and spell-like ability traits.

卡薩達人——鬼鬼祟祟(Kasathas—Stealthy):生活在格拉利昂(Golarion)的卡薩達人必須经常付出巨大努力才能隐藏自己的存在。这种卡薩達人在隱匿检定+2种族加值,而且將此視為本職技能。此種族特性替換跳跃能手和追踪者。
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Kasathas—Stealthy: Kasatha living on Golarion must often take great pains to hide their existence from others. Such kasathas gain a +2 racial bonus on Stealth checks. Stealth is always a class skill for them. This racial trait replaces jumper and stalker.

狐妖——表裡不一(Kitsune—Duplicitous):有些狐妖宁愿避免被人类鄰居所注意並且试图说服周围的人,他们也是人类。他们在唬騙和易容检定+2种族加值。此種族特性替換狐妖之術。
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Kitsune—Duplicitous: Many kitsune prefer to avoid the attention they often attract from human neighbors and attempt to convince all around them that they are human. They gain a +2 racial bonus on Bluff and Disguise checks. This racial trait replaces kitsune magic.

狗頭人——龙类亲和(Kobolds—Dragon Affinity):龍脈血統(draconic bloodline)或狗頭人血統(kobold bloodline)(ARG pg.134)的狗頭人术士在計算所有術士法術以及職業能力時魅力視為比實際高2點。此種族特性替換防禦。
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Kobolds—Dragon Affinity: Kobold sorcerers with the draconic bloodline or kobold bloodline (Advanced Race Guide 134) treat their Charisma scores as 2 points higher for all sorcerer spells and class abilities. This racial trait replaces the armor trait.

勒珊塔灵族——狡詐心靈感應(Lashunta—Insidious Telepathy):有些勒珊塔灵族擁有操纵跟他们心灵感應的生物的思想的诀窍。在影响跟他们心灵感應的任何生物时所有基于魅力的技能检定+1种族加值。若勒珊塔灵族以心灵感應向一个被魅惑(charmed)或支配(dominated)的生物发出命令时,他在魅力對抗檢定中+1种族加值。此種族特性替換勒珊塔灵族之術。
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Lashunta—Insidious Telepathy: Some lashunta have a knack for manipulating the minds of those they communicate with telepathically. They gain a +1 racial bonus on Charisma-based skill checks to influence any creature with whom they are telepathically communicating. If a lashunta telepathically issues a command to a charmed or dominated creature, she gains a +1 racial bonus on Charisma checks to compel the creature to follow that order. This racial trait replaces lashunta magic.

人魚——秘法(Merfolk—Secret Magic):人魚有时侯表现出的魔法能量是他们不願意向非人魚透露,这让學者推測此魔法起源於人魚传说中的怪異庇護主们。这种人魚只有40尺游泳速度,但他们的惑控系法术DC+1,若他们的魅力值為13或以上,他们獲得以下类法术能力:任意—動物交談(Speak with Animals)(限水生动物);每天1次—化鰭為趾(Fins to Feet)水流衝擊 (Hydraulic Push)此種族特性替換防禦、改变了人魚的移动速度。
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Merfolk—Secret Magic: Merfolk sometimes manifest magical powers they are unwilling to explain to non-merfolk, leading scholars to speculate that the magic originates from the merfolk’s rumored eldritch patrons. Such merfolk have only a 40-foot swim speed, but they add +1 to the DC of any enchantment spells they cast, and if they have a Charisma score of 13 or higher, they gain the ability to cast the following spell-like abilities: At will—speak with animals (aquatic animals only); 1/day— fins to feetARG (self only), hydraulic pushAPG. This racial trait replaces the armor racial trait and alters the merfolk’s movement speed.

娜迦裔——蛇类亲和(Nagaji—Serpent Affinity):擁有此種族特性和鳞类领域(Scalykind)(ISWG pg.216)的娜迦裔牧師在使用領域能力和法術時CL+1。这是种族加值。此種族特性替換抗力。
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Nagaji—Serpent Affinity: Nagaji clerics with this racial trait and the Scalykind domain (Pathfinder Campaign Setting: The Inner Sea World Guide 216) use their domain powers and spells at +1 caster level. This increase is a racial bonus. This racial trait replaces resistant.

兽人——魯莽攀爬者(Orcs—Reckless Climber):棲息于山脈中的兽人以冒著巨大風險來打敗敵人与出现的競爭對手来茁壯成長。他们在没有繩子下的攀爬检定和保持平衡的特技检定+4种族加值。此種族特性替換兇猛。
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Orcs—Reckless Climber: Mountain-dwelling orcs thrive on taking insane risks to defeat foes and show up rivals. They gain a +4 racial bonus on Climb checks without rope and on Acrobatics checks to maintain balance. This racial trait replaces ferocity.

土元素裔——孤立者(Oreads—Isolated):许多土元素裔是独行侠,並在与世隔絕的群体中安家,要么在深洞,要么在高山。他们在察覺和知识[地城]检定獲得+2种族加值,並且能在未受训情況下使用知识[地城]。他们的起始語言只有土族語,而非通用語和土族語。此種族特性替換能量抗力並改变了土元素裔的起始語言。
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Oreads—Isolated: Many oreads are loners and raise their families in isolated groups, either in deep caverns or high mountains. They gain a +2 racial bonus on Perception checks and Knowledge (dungeoneering) checks, and they can use Knowledge (dungeoneering) untrained. They begin play speaking only Terran, rather than Common and Terran. This racial trait replaces energy resistance and alters the oread’s starting languages.

鼠人——集市居民(Ratfolk—Market Dweller):有些鼠人,由其是来自深市(Deepmarket)的,熟練地佔敵人便宜。他们在唬騙、察言觀色、巧手检定獲得+2种族加值。此種族特性替換修補匠。
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Ratfolk—Market Dweller: Some ratfolk, especially those of Deepmarket, are practiced at taking advantage of foes. They gain a +2 racial bonus on Bluff, Sense Motive, and Sleight of Hand checks. This racial trait replaces tinker.

轮回者——登山者(Samsarans—Mountaineer):轮回者大多来自茲哈(Zi Ha),居住在山上的他们免疫高海拔带来的不适反应,并在使用攀爬技能或使用特技技能穿过狭窄地形或光滑表面时,不会失去AC的敏捷加值。此種族特性替換生命之縛。
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Samsarans—Mountaineer: Samsarans, often from Zi Ha, who live their lives in the mountains are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces. This racial trait replaces lifebound.

兽态人——兽语者(Skinwalkers—Beast Talker):有些兽态人的動物交談能力比他们的变型能力更為强大。这种兽态人每天只能使用改變形態1次,持續每等级1分钟,但他们能任意使用他们動物交談(speak with animals)的類法術能力。此種族特性改变了改变形态和类法术能力。
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Skinwalkers—Beast Talker: Some skinwalkers’ ability to communicate with animals is stronger than their ability to transform. Such skinwalkers can only use their change shape ability once per day for 1 minute per level, but they can use their speak with animals spell-like ability at will. This racial trait alters the change shape and spell-like ability racial traits.

鸮形人——谨慎的鬥士(Strix—Cautious Brawler):由于鸮形人即使在其他鸮形人战鬥时也小心避免造成傷害,他们發展出一种戰鬥时不造成持久傷害的才能。他们在造成非致命伤的伤害骰子+1种族加值,以及在使用致命武器造成时非致命伤时没有攻击減值。此種族特性替換仇恨和多疑。
劇透 -   :
Strix—Cautious Brawler: Because strix are careful to avoid injuring other strix even when they fight with each other, they develop a talent for fighting without causing lasting harm. They gain a +1 racial bonus on damage rolls when dealing nonlethal damage and take no attack penalty when dealing nonlethal damage with a lethal weapon. This racial trait replaces hatred and suspicious.

巨靈裔——可靠的調停者(Sulis—Trusted Mediator):巨靈裔作為公正的調解員在苏比亚(Thuvia)声名顯赫,他们學会掩蓋自己的思維以防止魔法影響他们的判斷。他们对抗影響心灵的效果时獲得+2种族加值。此種族特性替換能量抗力和昏暗視覺。
劇透 -   :
Sulis—Trusted Mediator: Sulis are renowned in Thuvia and beyond as impartial mediators, and they learn to shroud their minds to prevent magic from tampering with their judgments. They gain a +2 racial bonus on saving throws against mind-affecting effects. This racial trait replaces energy resistance and low-light vision.

地底侏儒——堅定的守望者(Svirfneblin—Stalwart Watcher):地底侏儒初臨格拉利昂(Golarion)时是要挫敗邪惡精类的計劃。而他们其中一部分仍然以此為目标,主要居住在遠離安多安的定居點,在对抗精类生物时的攻击检定獲得+1种族加值,以及对抗影響心灵的效果时豁免+2种族加值。此種族特性替換仇恨和技能奖励。
劇透 -   :
Svirfneblin—Stalwart Watcher: Svirfneblin first came to Golarion to thwart the schemes of evil fey. Those who still keep to this mission, primarily dwelling in settlements far beneath Andoran, gain a +1 racial bonus on attack rolls against fey creatures and a +2 racial bonus on saving throws against mind-affecting effects. This racial trait replaces hatred and skilled.

风元素裔——詭秘(Sylphs—Secretive):风元素裔在对抗惑控系和预言系的法术或效果时豁免+2种族加值。此種族特性替換能量抗力和类法术能力。
劇透 -   :
Sylphs—Secretive: Sylphs gain a +2 racial bonus on saving throws against enchantment and divination spells and effects. This racial trait replaces energy resistance and the spell-like ability racial trait.

猫头鷹人PS2——殘酷壓迫(Syrinxes—Oppressive):猫头鷹人经常有着如何对其他生物引起不安和壓迫的天賦。以一个迅捷动作,猫头鷹人能嘗試一次察言观色检定,DC=10+目标生物HD+目标的魅力调整值或10+目标的唬骗调整值,取其高者。一旦成功,猫头鷹人对目标的威吓检定獲得+4种族加值,以及使用任何恐惧效果的DC+1种族加值。此種族特性替換夜行生物和自負。
劇透 -   :
Syrinxes—Oppressive: Syrinxes often have a natural talent for sensing how to unsettle and oppress other creatures. As a swift action, a syrinx can attempt a Sense Motive check against a DC of 10 + a creature’s Hit Dice + its Charisma modifier or a DC of 10 + the creature’s Bluff modifier, whichever is higher. On a success, syrinx gains a +4 racial bonus on Intimidate checks against that target and a +1 racial bonus to the DC of any fear effects she uses against that target. This racial trait replaces nocturnal and pride.

天狗——灵巧剑技(Tengus—Deft Swords):有些天狗习得能让他们用武器保护自我免于战技侵扰的一套炫目剑技。在使用剑类武器时,这些天狗在CMD上获得+2闪避加值。此種族特性替換天生武器和鬼祟。
劇透 -   :
Tengus—Deft Swords: Some tengu learn dazzling blade techniques that allow them to use their weapons to protect against combat maneuvers. They gain a +2 dodge bonus to CMD while wielding a swordlike weapon. This racial trait replaces natural weapon and sneaky.

魔裔——霸凌者(Tieflings—Bullying):魔裔经常被蔑視並且不太在意社會秩序,他们时常搶劫比自己弱小的人。擁有此种族特性的魔裔在卸武或盗取战技獲得+1种族加值。此種族特性替換技能奖励。
劇透 -   :
Tieflings—Bullying: Tieflings are often disparaged and kept low in the social order, where they commonly resort to robbing those weaker than themselves. Tieflings with this racial trait gain a +1 racial bonus on combat maneuver checks to disarm or steal. This racial trait replaces skilled.

魔裔——黑暗中的光明(Light from the Darkness):否定其邪惡的血脉的魔裔踏上了成為英雄的道路並拒絕使用血脉给予的黑暗魔法,而他们的抗争给他们带来了面对邪惡腐蝕时异乎寻常的適應能力。只要他们保持在善良陣營,他们獲得神裔(Aasimar)的抵抗腐蝕(Incorruptible)種族替換特性(ARG pg.85)。此種族特性替換類法術能力。
劇透 -   :
Tieflings—Light from the Darkness: Tieflings who deny the evil of their heritage to go on to become heroes refuse to use the dark magic of their blood, but their struggle grants them uncanny resilience against evil’s touch. As long as they retain a good alignment, they gain the aasimar’s incorruptible alternate racial trait (Advanced Race Guide 85). This racial trait replaces the spell-like ability racial trait.

魔裔——人类之证(Tieflings—Pass for Human):對魔裔的歧視出于其明顯的可怕魔族特徵,以至于魔裔也羡慕那些可以冒充人类的珍稀同族。这些魔裔的异界特徵是如此細微,除非他们自己指出来否则人们经常注意不到(例如激动时眼睛会红亮,或指甲天生比較尖硬)。这类魔裔不須要成功的易容检定就能裝成人类,他们同時被视為類人生物[人類]和異界生物[本地](例如会受目标為类人生物的法术,即魅惑人類(Charm Person)變巨術(Enlarge Person)所影響)。这种魔裔不会自动獲得他的關聯已异界语言(但能夠作為較高智力时選擇的額外語言),而且他们不能選擇给予他们明顯魔族特徵的种族特性(例如煉獄闊步、尖牙或利爪、卷尾、鱗片皮膚、殘翼等等已列在ARG的種族特性替換)。此能力改变了魔裔的種族、亚种和语言。
劇透 -   :
Tieflings—Pass for Human: Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren’t often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits listed in the Advanced Race Guide). This ability alters the tiefling’s type, subtype, and languages.


特里亚克萨斯人PS1——變遷學問(Triaxians—Transitional Lore):过渡期的特里亚克萨斯人通常从小就被灌输需要为下个冬季或夏季做好准备的學問,他们在知识[自然]和生存检定獲得+1种族加值。此種族特性替換适应季节。
劇透 -   :
Triaxians—Transitional Lore: Transitional Triaxians are often instilled from a young age with the lore they need to prepare for the next winter or summer; they gain a +1 racial bonus on Knowledge (nature) and Survival checks. This racial trait replaces seasoned.

卓克斯虫族——颤动感知(Trox—Tremorsense):有些卓克斯虫族与大地發展出密切的连係,協助他们挫败灰矮人(Duergar)的隱形術(Invisibility)。他们獲得30尺颤动感知(tremorsense)。此種族特性替換狂躁和掘地。
劇透 -   :
Trox—Tremorsense: Some trox have developed a closeness to the earth that helps them thwart the invisibility of their duergar enemies. They gain tremorsense to a range of 30 feet. This racial trait replaces frenzy and burrow.

水元素裔——梭螺鱼人魔法(Undines—Triton Magic):有些水元素裔——通常是来自外海(Outsea)——的力量是源自梭螺鱼人(triton),而不是巨灵(genie)。擁有此種族特性的水元素裔能以類法術能力使用召唤自然盟友术I(summon nature’s ally I),但能召喚一只海豚。此種族特性替換類法術能力。
劇透 -   :
Undines—Triton Magic: Some undines—often from Outsea—descend from tritons, rather than genies. Undines with this racial trait can use summon nature’s ally I as a spell-like ability, but only to summon a dolphin. This racial trait replaces the spell-like ability racial trait.

灵猴族——冒險的鬧事者(Vanaras—Risky Troublemaker):試圖效仿猴王(Monkey King)的灵猴族家庭教導他们的成员有危自有機。这些灵猴族能選擇在使用魔法裝置检定中投2次骰子。如此,他们能夠双投取高,除非投出了自然1,那么此检定自动失败。此種族特性替換靈尾。
劇透 -   :
Vanaras—Risky Troublemaker: Vanara families who seek to emulate the Monkey King teach their members that unexpected opportunities are worth taking great risks. These vanaras can choose to roll twice on Use Magic Device checks. If they do, they take the higher result unless either die roll is a natural 1, in which case the check automatically fails. This racial trait replaces prehensile tail.

蝮血裔——欺詐好手(Vishkanyas—Deceptive):蝮血裔氏族靠着搶劫或殺害人類维生,他们受训在重要的时刻分散目標主意。他们在唬騙检定獲得+2种族加值。此種族特性替換逃脱检定的种族加值。
劇透 -   :
Vishkanyas—Deceptive: Vishkanya clans that make their livings robbing or killing humans train to distract targets at critical moments. They gain a +2 racial bonus on Bluff checks. This racial trait replaces the racial bonus on Escape Artist checks.

剪影人——影子之中(Wayangs—In the Shadows):许多剪影人在他们的社会中擁有各種不尋常的角色和任務。他们在以下兩种技能中獲得+2种族加值:估價、唬騙、工藝、專業或巧手。此種族特性替換潛伏者。
劇透 -   :
Wayangs—In the Shadows: Many wayangs perform a variety of unusual roles and tasks in wayang society. They gain a +2 racial bonus on their choice of two of the following skills: Appraise, Bluff, Craft, Profession, and Sleight of Hand. This racial trait replaces lurker.

汲魂木——修復魔法(Wyrwoods—Repair Magic):有些汲魂木發展出能让他们更為自给自足的魔法。每天1次,他们可以以类法术能力施放完全修復術(Make Whole)此種族特性替換黑暗视覺。
劇透 -   :
Wyrwoods—Repair Magic: Some wyrwoods have developed magic to keep them more self-sufficient. They can use make whole as a spell-like ability once per day. This racial trait replaces darkvision.

翼龙人——闪避演習(Wyvarans—Evasive Maneuvers):沿海的翼龙人經常要对抗入侵的船隻以守衛他们的領地,从而被迫學会回避攻城器械的空中作战技巧。他们的飞行机动性从不良提升至普通,而且在对抗攻城器械(siege weapons)时AC和反射豁免獲得+2闪避加值。此種族特性替換黑暗视覺和扫尾。
劇透 -   :
Wyvarans—Evasive Maneuvers: Coastal wyvarans often take to the air to defend their territory from intruding ships, and are forced to learn aerial maneuvers to avoid siege fire. They fly with an average maneuverability instead of clumsy, and they gain a +2 dodge bonus to AC and on Reflex saving throws against siege weapons. This racial trait replaces darkvision and slapping tail.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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PS. 各个没有什么记录的种族
« 回帖 #1 于: 2018-08-24, 周五 14:41:18 »
PS1—特里亚克萨斯人(Triaxians)出自<繁星子民>和<冬临天下4:冰冻之星>,在此列出基礎數据,想了解详情的请查阅冬临天下4
特里亚克萨斯人
+2 体质,+2 感知,-2 力量:特里亚克萨斯人由于适应多变的环境,所以是坚毅且狡猾的种族,但他们消瘦的身形很难保持强劲的肌肉。
昏暗视觉(Low-Light Vision):在昏暗光照下,特里亚克萨斯人能够看到的距离是人类的两倍远。
敏锐感官(Keen Senses):特里亚克萨斯人独特的耳朵构造使得他们能在察觉检定中获得+2加值。
奖励专长(Bonus Feat):特里亚克萨斯人在1级时获得一个额外专长。
适应季节(Seasoned, Ex):特里亚克萨斯人根据他们是冬生还是夏生的不同,在冷和热的环境中不会受到对应的影响。夏生特里亚克萨斯人能够舒适的在 32℃至60℃的高温环境中生活而无需进行强韧检定。冬生特里亚克萨斯人可以舒适的在4℃到-29℃的低温环境中生活而无需进行强韧检定。当处于更加严寒或炎热环境时,特里亚克萨斯人只需要每小时进行一次强韧检定而不是每 10 分钟。过渡期的特里亚克萨斯人不具备此特殊能力。
起始语言:特里亚克萨斯人说特里亚克萨斯语(特里亚克萨斯星上通用语)。拥有足够智力的特里亚克萨斯人可以选择任何额外语言(除了秘密语言,如德鲁伊语)。

PS2—猫头鷹人(Syrinxes)出自<內海图鑑>,未有翻译,在此列出基礎數据
Syrinxes Racial Traits
–2 Dex, +2 Wisdom: Syrinx are contemplative and patient, traits that make them somewhat slow to act.
Normal Speed: Syrinx have a base speed of 30 feet.
Flight: Syrinx have a fly speed of 60 feet with average maneuverability.
Low-Light Vision: Syrinx can see twice as far as humans in conditions of dim light.
Darkvision: Syrinx can see in the dark up to 60 feet.
Nocturnal: Syrinx gain a +2 racial bonus on Perception and Stealth checks at night.
Pride (2 RP): Syrinx receive a +2 racial bonus on saving throws against mind-affecting effects.
Speak with Avians (0 RP): Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).
Languages: Syrinx begin play speaking Syrinx. Syrinx with high Intelligence scores can choose from the following: Auran, Azlant, Celestial, Strix, or Infernal.

PS3—勒珊塔灵族(Lashunta)出自<繁星子民>和<內海图鑑>,未有翻译,在此列出基礎數据
Lashunta Racial Traits
+2 Intelligence: Lashunta are almost universally intelligent and eager to learn.
Sexual Dimorphism: Male and female lashunta have very different body and personality types, more so than most humanoid species. Male lashunta are muscular (+2 Strength) and often brash and unobservant (–2 Wisdom). Female lashunta, though beautiful and commanding (+2 Charisma), lack the males’ rugged builds (–2 Constitution).
Medium: Lashunta are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Lashunta have a base speed of 30 feet.
Lashunta Magic (Su): A lashunta with an Intelligence score of 11 or higher gains the following spell-like abilities: At will—daze, mage hand; 1/day—detect thoughts. The caster level for these effects is equal to the lashunta’s character level.
Limited Telepathy (Su): A lashunta is able to mentally communicate with any creature within 30 feet with whom she shares a language. This is otherwise identical to telepathy (Pathfinder RPG Bestiary 305).
Knowledgeable: A lashunta gains a +2 racial bonus to any one Knowledge skill.
Languages: Lashunta begin play speaking Elven and Lashunta. Lashunta with high Intelligence scores can choose any languages (except secret languages, such as Druidic).

PS4—卡萨达人(Kasatha)出自<繁星子民>和<Bestiary 4>,在此列出基礎數据,想了解详情的请查阅Bestiary 4
卡萨达人种族特性
+2感知,+2敏捷:卡萨达人矫健而机敏。
防御训练(Defensive Training, Ex):卡萨达人在防御等级上拥有+2闪避加值。
荒漠远行(Desert Runner, Ex):卡萨达人在对抗奔跑,强行军,饥饿,干渴以及过冷和过热环境导致的疲乏,力竭和其他不良效果的体质检定和强韧检定上拥有+4种族加值。
荒漠奔驰(Desert Stride, Ex):卡萨达人忽略沙漠环境中的困难地形减值。
跳跃能手(Jumper, Ex):在使用特技动作进行跳跃时卡萨达人总是视为已经助跑。
多臂(Multi-Armed, Ex):卡萨达人拥有四条手臂,这些手臂之一被视为主手而其他三条则全部视为副手。他的每一只空出来的手都可以符合需要空手的要求。
追踪者(Stalker, Ex):察觉和潜行技能被卡萨达人视为本职技能。
起始语言:卡萨达语和通用语。拥有足够高智力的卡萨达人可以选择矮人语,龙语,侏儒语,兽人语和斯芬克斯语作为额外语言。
« 上次编辑: 2018-08-24, 周五 14:44:20 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【ISR】其他种族替换特性
« 回帖 #2 于: 2018-08-24, 周五 14:45:03 »
備用
=====完=====
« 上次编辑: 2018-08-26, 周日 10:06:32 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due