调酒师(Mixologist)【炼金术士变体】 出自《内海的酒吧》p. 57有些炼金术师专注于掌握酒精和肉体之间的化学反应。尽管他们酿成的强大药剂可能有些缺点,但至少他们乐在其中。酒精炼金术(Alcoholic Alchemy,Su):调酒师能在他制作的化合炼成和药水中柱日入酒精,增强它们的效力。当调酒师酿制药水时,他能在原材料上额外花费10gp,藉此在决定药水效果时使其施法者等级+1,但此药水视为浓烈酒精饮料(strong alcoholic drink)。而当调酒师炼成化合炼成时,他能额外花费1分钟,藉此在决定化合炼成效果时使其施法者等级+1,但此化合炼成视为浓烈酒精饮料(strong alcoholic drink)。调酒师每环只能准备一份酒精化合炼成。调酒师永远不能学习突变药剂或改造突变药剂的科研发现。
此能力改变了炼金术、制造药水,并取代了突变药剂。酒精炸弹(Alcoholic Bombs,Su):当调酒师制作炼金炸弹时,他能让爆炸产生醉人的烟雾。一个被酒精炸弹直接命中的生物须要通过强韧豁免,否则陷入微醺(tipsy)状态。如果该生物原本就已陷入微醺状态,则改为陷入醉酒(drunk)状态。如果该生物原本就已经陷入醉酒状态,则改为陷入酩酊大醉(soused)状态。一个酩酊大醉的生物若未能通过强韧豁免,会失去意识1d3小时,并在醒来时获得宿醉(hangover)状态。此能力视同改造炼金炸弹的科研发现,所以不能与其他同类科研发现叠加。
此能力取代了2级科研发现。酒精抗力(Alcoholic Resistance,Ex):2级起,调酒师对抗毒素的检定加值也能应用在减少酒醉和避免失去意识的检定。但此能力并不会使调酒师免疫酒精效果。
此能力改变了毒性抗力。调酒大师(Mixologist Master,Su):14级起,调酒师每环能至多准备2份酒精化合炼成。
此能力取代了长效突变药剂。劇透 - 原文:
Mixologist
Source Inner Sea Taverns pg. 57
Certain alchemists focus on mastering the chemical reactions between alcohol and the physical body. Though the powerful potions they brew can have drawbacks, they are at least pleasurable.
Alcoholic Alchemy (Su): A mixologist can infuse potions and extracts he creates with alcohol, increasing their potency. When a mixologist brews a potion, he can spend an additional 10 gp in raw materials to increase his caster level by 1 for the purpose of the potion’s effects, but the potion counts as a strong alcoholic drink (see the sidebar on page 55). When a mixologist creates his extracts, he can spend 1 extra minute doing so to increase his caster level by 1 for the purpose of that extract’s effects, but the extract counts as a strong alcoholic drink. A mixologist can prepare one alcoholic extract for each level of extracts he can prepare. A mixologist can’t ever gain a mutagen or discoveries that alter mutagens.
This alters alchemy and brew potion and replaces mutagen.
Alcoholic Bombs (Su): When the mixologist creates a bomb, he can cause the detonation to produce intoxicating fumes. A creature that takes a direct hit from an alcoholic bomb becomes tipsy (see page 54) if it fails a Fortitude saving throw. If the creature is already tipsy, it becomes drunk instead. If the creature is already drunk, it becomes soused instead. A soused creature that fails its Fortitude saving throw passes out for 1d3 hours and wakes up with a hangover. This ability counts as a discovery that modifies bombs, so it doesn’t stack with other discoveries that modify bombs.
This replaces the discovery gained at 2nd level.
Alcoholic Resistance (Ex): At 2nd level, a mixologist’s bonus on saving throws against poison also applies on saving throws to become less drunk and to avoid passing out. This doesn’t allow a mixologist to become immune to alcohol.
This alters poison resistance.
Mixologist Master (Su): At 14th level, a mixologist can have up to two alcoholic extracts for each level of extracts he can prepare as long as he can prepare at least two extracts of that level.
This replaces persistent mutagen.
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