作者 主题: 【NF】新特质 p.177-178  (阅读 8149 次)

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离线 水果Saove

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【NF】新特质 p.177-178
« 于: 2019-04-25, 周四 19:33:47 »
黑暗中的烛火CANDLE IN THE DARKNESS(正面特质)
花费:5业力(必须具有荣誉守则负面特质)
在一个“自扫门前雪”*的世界里,具有现实意义的荣誉准则的罕见人物如同黑暗中的烛火一般突出。那意味着一个实际的守则限制着他们的生涯,他们愿意做出牺牲来做出正确的事情,即使那会伤害他们自己?是的,有的人会把他们当傻瓜,但那些看透真相的人看出了他们自己的信念。事实证明,当人们于黑暗中寻得一丝光明,便会循光而行。
只要角色没有违反他们的荣誉准则,所有人脉都被视为忠诚度高于其实际等级2点。如果角色违背了他们的荣誉准则,那么人脉将视为比其实际忠诚等级-1点,直到错误可被挽回。
(*:I got mine Jack,源自英国工会梗I got mine You are on your own,大意指只顾自己不顾他人)
劇透 -   :
In a world of “I got mine Jack,” the rare person
with an actual code of honor stands out like a
candle in the darkness. Showing that it’s an actual code that defines their life, that they’re willing to make sacrifices to do the right thing even
if it hurts themselves? Yeah, some people will
dismiss them as a sucker, but those who see the
truth find themselves believing. Turns out that
when people see a light in the darkness, they’re
drawn to it.
As long as the character doesn’t break their
Code of Honor, all contacts are treated as having
a Loyalty 2 higher than their actual rating. If the
character breaks their Code of Honor, the contacts
are treated as having 1 Loyalty less than their rating until the mistake can be corrected.
大规模社交网络MASSIVE NETWORK(正面特质)
花费:20业力
角色花费了大量的时间进行社交活动,在社会的各个角落搜集朋友。这种特质常见于中间人,新闻编辑,20年教职生涯的学院教师或是享誉世界的音乐家——那些就像认识全世界所有人一样的人们。所有人脉的成本-2,最低花费2点。这不会与宽泛交际者特质叠加。
劇透 -   :
The character spends an obscene amount of time
socializing, gathering friends from all rugs of society. This quality is often seen in fixers, newspaper
editors, schoolteachers with two decades of graduates, and world-famous musicians—the type of
people who seem to know everybody. The cost of
all contacts is reduced by 2, to a minimum cost of
2. This does not stack with Networker.
宽泛交际者NETWORKER(正面特质)
花费:5业力
角色拥有广泛的泛泛之交的朋友的社交网络。这个特质常见于那些投入在宽泛但肤浅的社交网络中的记者、商业经理和默默无闻的音乐家身上。所有人脉花费-1,最低花费为1。
劇透 -   :
This character has an extensive social network of
loose friends and casual contacts. This quality is
often found in reporters, business managers, and
small-time musicians who may cast a wide but
shallow social net. The cost of all contacts is reduced by 1, to a minimum cost of 1.
窃来装备STOLEN GEAR(负面特质)
奖励:1-20业力
你的良师益友曾经说过:“你是个暗影狂奔者。何必买那些你能偷到的东西?”你铭记于心,出门就取回了你想要的东西,让后果见鬼去吧。这或许不是一个好主意,狂奔者,因为有人想找回他们的东西。
玩家和GM必须确定确切的细节,但好处是每一点业力(最多20点)花在窃来装备上,角色在角色创造阶段都将获得10,000新元(见下文)在购买装备、赛博改造和/或生体改造上。这些点数将取代正常的用于额外新元的业力(二者不兼容),并将可能的额外资金增加到150,000新元。
(译注:是的,最高只有额外150,000新元,但你可以点到20业力,超出的部分只会给你多5业力,顺便再把你的赏金提高10万。等一个FAQ吧……)
(至于窃来装备的钱能否跟建卡阶段本身的钱一起用,这里也没提到,最好跟GM/PC交涉一下以确定范围,同样等一个FAQ……)

劇透 -   :
A mentor of yours once said, “You are a shadowrunner. Why buy what you can steal?” Taking their
words to heart, you went out and took what you
wanted, and damn the consequences. Might not
have been the best of ideas, chummer, because
someone wants their stuff back.
The player and gamemaster must decide on
the exact details, but the benefit is that for each
point of Karma (up to 20) spent on Stolen Gear,
the character gets 10,000 nuyen (see below) to
spend on gear, cyberware, and/or bioware during
character creation. These points are spent instead
of the normal Karma for extra cash (not in addition to), and extend the possible additional funds
to 150,000¥.
这些新元必须花费在装备、赛博改造或生体改造上。任何剩余的新元都不会转化成角色可以保留的新元。
恭喜!你能搞到成吨的魔法装备啦!
不幸的是,这些玩意你是从那些有能力追捕你的人手里弄出来的。我的意思是,从一个能买得起这么好的装备的人手里偷到这么好的装备之后你还能抱有什么幻想吗?他们不仅会亲手追捕你,而且会在你头上挂上巨额赏金(至少25,000新元)并雇佣更多狂奔者来追你。你偷的越多,他们就越想找到你。参考下表以了解有人追猎你的频率。一旦他们逮住你,你很可能在他们收回货物之后变成飞灰。或者如果你很幸运,你能说服他们让你活下去,前提是你得为他们干活干到偿清你偷的东西为止。希望你嘴子够利索,狂奔者。
劇透 -   :
This nuyen must be spent on gear, cyberware,
or bioware. Any nuyen left over does not convert
into nuyen that the character can keep.
Congratulations! You’ve got a ton of wiz gear!
Unfortunately, you lifted it from someone with
the means to hunt you down and get it back. I
mean, what did you expect after stealing from
someone who could afford to leave such nice
gear laying around? Not only will these folks be
hunting you themselves, but they’ll be putting a
large bounty on your head (worth at least 25,000
nuyen) and sending other runners after you. The
more you stole, the more they’ll want you found.
See the table below for guidelines on how often
someone comes hunting for you. And once they
catch you, odds are you’ll be a smoking pile of
meat after they’ve reclaimed their goods. Maybe
if you’re lucky, you can convince them to let you
live if you work for them to pay off what you stole.
Hope you’re a smooth talker, chummer.
角色可以逐步买消这一特质,以代表抓捕他们的人们/组织/公司开始放弃追捕,因为他们花费在追捕角色上的支出开始超出被他们偷走的装备的价值了。一旦角色完全买消了特质,追捕者们就彻底放弃了。如果角色被追捕他们的人抓获,GM可以允许角色幸存,如果他们同意为他们并不心甘的恩主工作。推荐使用良好的角色扮演和较高的交涉骰子取得这一结果。
劇透 -   :
The character can buy this quality down in increments to represent that the people/organization/corp hunting them are starting to give up, as
they begin to spend more hunting the character
than the gear that was stolen from them is worth.
Once the character buys off the quality entirely, the
hunters have given up. If the character is captured
by the people hunting them, the gamemaster may
allow the character to live if they agree to work for
their unwilling benefactor. Good role-playing and
high Negotiation rolls are recommended.
窃来装备表
所获业力一般的赏金追捕频率
1-525,000每4次游戏
6-1050,000每3次游戏
11-15100,000每2次游戏
16-20200,000每次游戏
« 上次编辑: 2019-08-22, 周四 18:47:13 由 水果Saove »
有空就翻点,保不准翻完了呢