作者 主题: 【ISR】核心种族替换特性  (阅读 28623 次)

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Re: 【ISR】核心种族替换特性
« 回帖 #10 于: 2016-01-16, 周六 03:55:33 »
 旧日之敌(Lasting Grudge):有些矮人以他们可怕的记仇心而闻名。拥有此种族特性的矮人在对一个在一天或是更久之前曾经攻击过他的生物个体进行攻击时在攻击检定上获得+1种族加值。本特性替换防御训练和仇恨。

这个特性
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Re: 【ISR】核心种族替换特性
« 回帖 #11 于: 2018-09-22, 周六 19:01:02 »
捉个虫,半精灵的Kindred-Raised的原文是While most think of people with one human and one elven parent when they think of half-elves, some half-elves are raised by two half-elven parents. Such half-elves feel less like outsiders, making them more confident, but less adaptable without the exposure to a human parent. They gain a +2 bonus to Charisma and one other ability score of their choice. This racial trait replaces the half-elf’s usual racial ability score modifiers, as well as adaptability, elven immunities, keen senses, and multitalented.
这里是由同为半精灵的双亲抚养,而不是成长于精灵的社会,“精灵生涯”的名字也是不合适的。
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你最好明白,只要有羁绊与爱,所有的数值都得退让!

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Re: 【ISR】核心种族替换特性
« 回帖 #12 于: 2019-02-18, 周一 18:31:34 »
泥瓦匠(Architectural Ingenuity):有一些侏儒在修造和改進建築物的技能上擁有非凡的才華。擁有此種族特性的侏儒在對於建築物(包括研究建築結搆陷阱)的知識(工程學),手藝和法術辨識察覺檢定上獲得+2種族加值。本特性替換工作狂和敏銳感官。

並没有法术辨識
劇透 -   :
PFS Legal Architectural Ingenuity
Source Inner Sea Races pg. 211
Some gnomes demonstrate incredible talent for building and adjusting structures. These gnomes gain a +2 racial bonus on Knowledge (engineering) checks and on Craft and Perception checks related to structures (including structural traps). This racial trait replaces keen senses and obsessive.

伶俐鬼(Reflexive Improvisation):另外一些被精靈帶大的半精靈必須學著以飛快的速度去適應新的圈子和文化(因為老古板的精靈養父母並沒有教太多這方面的東西給他們,而且也沒料到半精靈會成長的這麼快)。擁有此種族特性的半精靈在所有的未受訓技能的技能檢定上獲得+2種族加值。本特性替換適應力。

此特性替換適應力和多才多艺
劇透 -   :
PFS Legal Reflexive Improvisation
Source Inner Sea Races pg. 212
Half-elves raised among elves often stumble unprepared into each new stage of life because their elven relatives are unaccustomed to the speed of their maturation. They gain a +2 racial bonus on untrained skill checks. This racial trait replaces adaptability and multitalented.

厄运半身人(Unlucky Halfling):拥有此种族特性的半身人在所有的豁免检定上承受-1减值,但他施放的所有的诅咒类法术和类法术能力的豁免DC+1。除此之外,每天一次这些半身人可以以类法术能力的形式施放法术厄运APG。本特性替换半身人幸运。

施放的所有詛咒法術和類法術能力不只DC, CL也+1。然后那法术现在叫為是凶兆(Ill Omen)APG

劇透 -   :
PFS Legal Unlucky Halfling
Source Inner Sea Races pg. 213
These halflings take a –1 penalty on saving throws but also gain a +1 racial bonus to the caster level and save DC of all curse spells and spell-like abilities. In addition, such halflings can use ill omenAPG as a spell-like ability once per day. This racial trait replaces halfling luck.


« 上次编辑: 2019-02-22, 周五 14:31:15 由 犬良人 »

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Re: 【ISR】核心种族替换特性
« 回帖 #13 于: 2019-09-26, 周四 18:49:05 »
脑后有眼(Divided Attention):因为可能被人类和兽人两面夹攻,活在这种险境中的半兽人学会了将自己的警惕心同时放在眼前和背后。拥有此种族特性的半兽人在对抗借机攻击时在防御等级上获得+1闪避加值。本特性替换威慑力和兽人凶猛。

Half-orcs must learn to divide their attention among multiple threats to stay alive, since both humans and orcs often attempt to put them in their place. Half-orcs gain a +1 dodge bonus to AC against foes who flank them. This racial trait replaces intimidating and orc ferocity.

这不是借机攻击而是夾击

分心有术(Divided Attention)
出自《內海種族 pg. 212》
半獸人必須學会一心几用以在多重威胁中存活下来,皆因人类和兽人都经常试图让他们明白自己的地位。半獸人在對抗夹击他的敵人时AC獲得+1閃避加值。此特性替換威懾力和獸人凶猛。

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due