作者 主题: [Path of War]流派-梦神流 Sleeping Goddess  (阅读 11894 次)

副标题: 拖坑日久但还是翻完了,不好意思我实在接受不了眠仙这种翻译……

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[Path of War]流派-梦神流 Sleeping Goddess
« 于: 2018-04-11, 周三 20:39:20 »
梦神流(The Sleeping Goddess Discipline)

其实很久以前就预定了,不过确实拖得太久,撞了也不好说啥(趴
描述部分隔壁已经翻过了我就偷个懒(死

简单列一下要点:
1、梦神流的关键技能是自我催眠,它的偏好武器组为链索、重刃、武僧以及矛类。此外,任何由念刃职业能力或类似能力(例如a deadly fist’s empowered strikes, a psychic armory’s panoply of blades,或一位魂弓的灵箭),以及由梦神流招式创造的武器均视为其流派武器。
2、所有梦神流招式皆为超自然能力,你最多可以在一道招式上花费1+每4个武道家等级额外1点(在20级时达到最大6点)灵能点用于增幅此招式。其他增幅招式的职业能力或其他能力无法与梦神流本身的增幅同时使用,只能在启动招式时选择其一。
3、梦神流武术家获得等同于其最高等级招式或架势等级的灵能点,加上其他每个招式或架势额外1点灵能点。如果梦神流武术家尚未获得灵能亚种,则会因此获得灵能亚种。高关键属性调整值不会为梦神流武术家提供额外灵能点。


一环梦神流武术
战争颂歌(Battle Mantra):架势技--你在战斗属性上获得可变的洞察加值。
幻视之躯(Body of Delusion):应对技--进行自我催眠检定来减半攻击伤害。
召唤魂刃(Call the Soul’s Blade):强化技--创造一把魂刃或增强你的念刃。
自性创伤(Ego-wounding Strike):打击技--你的攻击造成攻击检定、技能检定与属性检定上的-2减值。
灵光一闪(Flash of Insight):强化技--在一次成功的攻击检定或战技检定之后,给予盟友一次额外的豁免检定来对抗持续效果。
破碎共鸣(Harmony-shattering Strike):打击技--你的攻击可以令盟友对目标的攻击伤害增加1d6点。
完美步伐(Unbroken Stride):架势技--你可以在液体和不稳定的表面上行走,最终可以在墙壁甚至空气上行走。

二环梦神流武术
坚定意志(Adamant Will):应对技--你和一位盟友在AC上获得+4洞察加值。
无畏信念(Fearless Faith):应对技--你可以在恐惧效果生效时减小其影响。
心灵揭露击(Mind-revealing Strike):打击技--你的攻击造成+1d6点额外伤害,并且你可以阅读在豁免检定中失败的目标的表层思想。
应声回返(Reactive Reversion):强化技--你标记你的位置并且可以在你的下一轮开始前传送回标记处。
双重打击(Twofold Assault):打击技--你的攻击造成+1d6点额外伤害,并且你可以尝试一次战技,使用自我催眠检定取代战技检定。

三环梦神流武术
疑惑之链(Chains of Doubt):打击技--你的攻击造成+3d6点额外伤害并且可以令目标和他的盟友恶心。
梦神之攫(Grasp of the Goddess):强化技--你的触及范围增加5尺且每轮可以进行一次额外的借机攻击。
眠梦之拥(Inexorable Embrace of Sleep):打击技--你的攻击造成+2d6点额外伤害并且可以令目标陷入梦境般的恍惚。
梦神之领域(Internal Dominion of the Sleeping Goddess):架势技--每轮一次,你可以重投失败的豁免检定或迫使对手重投攻击检定。

四环梦神流武术
梦神之武装(Armory of the Sleeping Goddess):强化技--创造一把魂刃或增强你的念刃。
梦神操弄(Puppet of the Goddess):打击技--你的攻击造成+4d6点额外伤害并且可以遮蔽目标的感官。
梦中聚首(Reunion in Dreams):强化技--你传送一个自愿生物到你身旁。
逆转创伤(Traumatic Reversal):应对技--你受到的伤害减半,且攻击者必须成功通过意志豁免否则将受到原本将造成的伤害的一半。

五环梦神流武术
梦神之真姿(Inarguable Presence of the Sleeping Goddess):架势技--你忽略免疫影响心灵效果的能力且在面对攻击时获得20%失手率。
重塑心灵(Reshape the Sculpted Mind):打击技--你的攻击对一项心智属性造成1d4点伤害且暂时伤害目标的心灵。
败亡回响(Reverberation of Defeat):强化技--当你将对手的生命值降低至0或更低时,目标的盟友必须通过意志豁免否则将变得恶心和战栗。
受缚纽带(The Ties that Bind):打击技--你的攻击造成+5d6点额外伤害并且目标与他的盟友将被纠缠。

六环梦神流武术
逆转干涉(Convert Intrusion):应对技--进行自我催眠检定来对手的法术转化为盟友的豁免检定上的加值。
梦境游袭(Dreaming Nomad Strike):打击技--你可以传送穿越战场,攻击多个敌人。
强韧自我(Overpowering Optimism):强化技--你自动恢复灵能集中,并且可以免费增幅接下来三轮中使用的一个招式。
惊惧穿刺(Strike of Transfixed Awe):打击技--你的攻击造成+6d6点额外伤害并且可以震慑目标,如果目标是施法者或显能者,他会失去最高环法术位与灵能点。
梦神之真视(Unavoidable Gaze of the Sleeping Goddess):架势技--你无须察觉检定即可感觉到60尺范围内的生物,获得先攻检定加值,并且可以花费灵能集中来阅读周围生物的思想。

七环梦神流武术
无暇魂刃(Perfect Distillation of the Soul):强化技--创造一把魂刃或增强你的念刃。
灵魂贯通(Pierce the Soul):打击技--你的攻击造成+7d6点额外伤害并且可以打击到与目标的精神或灵魂相连的生物而非攻击目标本身。
碎魂之姿(Soul-crushing Mien):应对技--获得意志豁免的+4加值,并且可能会震慑攻击者。

八环梦神流武术
不灭身姿(Indomitable Idealism):应对技--你避开死亡,从旁观者的思想中重塑自我。
超越另我(Self Beyond the Self):打击技--你的攻击允许你暂时控制目标的意识,如同Geth’s mind control异能。
梦神之威势(Unimpeachable Authority of the Sleeping Goddess):架势技--你的存在会使对手变得战栗,并且你可以集中注意力令对手恐慌一轮。

九环梦神流武术
梦神之真谛(Immortal Truths of the Sleeping Goddess):打击技--你的攻击造成+10d6点额外伤害,并且如果你将目标的生命值降低至0或更低,你可以进行一次短暂的交流,可能会将目标转化为你的同伴。



战争颂歌(Battle Mantra)
流派:梦神流(架势技);1环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
在激烈的战斗中,每一秒都是重要的,每一击都是决定性的。你集中灵能力来增强你的感官,让你察觉到对手的心理与巧妙的运动,并在变数出现之前作出反应。当处于此架势中时,你获得下述好处之一:
·你的AC获得+1洞察加值。
·你在所有攻击检定上获得+1洞察加值。
·你在所有战技检定和CMD上获得+2洞察加值。
每轮一次,以一个自由动作,你可以将注意力转至战斗的另一个方面,失去你当前的加值并从此架势中获得另一种不同的好处。这些加值每4个武道家等级额外增加1点。

剧透 -   :
Battle Mantra
Discipline: Sleeping Goddess (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: Stance
DESCRIPTION
I n the heat of battle, every second matters and every blow is crucial. Your focus and psionic powers enhance your senses, allowing you to detect subtle movements and mental impressions, reacting to the ever-changing melee before those changes manifest. While you maintain this stance, you gain one of the following benefits.
·You gain a +1 insight bonus to your AC.
·You gain a +1 insight bonus on all attack rolls.
·You gain a +2 insight bonus on combat maneuver checks and to your CMD.
Once per round as a free action, you can turn your attention to another facet of the combat, losing your current bonus and gaining a different benefit from this stance. These bonuses increase by +1 for every four initiator levels you possess.

幻视之躯(Body of Delusion)
流派:梦神流(应对技);1环
启动动作:一个直觉动作
距离:个人或60尺
目标:自身或一个盟友
持续时间:立即
梦神流最基本的原则是,足够强大的信念能借由灵能做到一切。以这种技巧,你可以在片刻间进入一种拒绝的姿态,以你的心灵力量宣称你将不会受到伤害。当你因一次近战或远程攻击而受到伤害时,你可以使用这个应对技,进行一次自我催眠检定,使用对手的攻击检定结果作为DC。若检定成功,你只会受到一半伤害,但此次攻击的任何其他效果都会正常生效。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,你可以在自我催眠检定上获得+1加值。
·若你花费3点灵能点,在自我催眠检定成功时你将完全不受伤害,取代原本的一半伤害。
·若你花费5点灵能点,在自我催眠检定成功时你可以完全忽略这次攻击的影响,不受伤害也不会承受攻击的其他效果。
·若你在使用此应对技时花费你的灵能集中,你可以用它来响应一次会伤害到距离你不超过60尺的一位同伴的攻击。若你如此做,如常进行自我催眠检定,但应对技的效果将对你的盟友而不是你生效。

剧透 -   :
Body of Delusion
Discipline: Sleeping Goddess (Counter); Level: 1
Initiation Action: 1 immediate action
Range: Personal or 60′
Target: You or one ally
Duration: Instantaneous
DESCRIPTION
The most basic tenet of the Sleeping Goddess discipline is that a strong enough belief, channeled through the lens of psionic power, can do anything. With this technique, you momentarily enter a state of denial, asserting through your power that you are not and will not be harmed. You can initiate this counter when you take damage from a melee or ranged attack. Make an Autohypnosis check, using your opponent’s attack roll as the DC. If you succeed, you take only half damage from the attack, although any other effects of the attack are resolved normally.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, you gain a +1 bonus on your Autohypnosis check.
·If you spend 3 power points, you take no damage from the attack on a successful Autohypnosis check, rather than half.
·If you spend 5 power points, you are completely unaffected by the attack on a successful Autohypnosis check, taking no damage and ignoring any additional effects of the attack.
·If you expend your psionic focus while initiating this counter, you can use it in response to an attack damaging an ally within 60 feet. If you do, make an Autohypnosis check as normal, then apply the effects of this counter to that ally rather than yourself.

召唤魂刃(Call the Soul’s Blade)
流派:梦神流(强化技);1环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:1轮/等级
作为梦神流的追随者,你的思想就是你最大的武器。通过凝神于你认为正确与正义的事物,你可以将灵能力量塑造为魂刃。当你使用这个强化技时,一把魂刃出现在你的手中,它将以一种你擅长的精制品近战武器的形式出现。这一强化技造出的魂刃具有10点硬度和10点生命值,并且它在穿透伤害减免时被视作魔法武器。魂刃在消失之前将持续存在1轮/每武道家等级的时间。若你掷出魂刃或是放弃了对它的持握(例如遭到卸除武器),它将在一轮后消散。如果你多次使用这个强化技或是其他能够创造魂刃的强化技,你可以同时创造出多把魂刃,虽然你能够装备的数量是有限的。如果你正装备着一把念刃或是等效的武器(such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt),你可以选择强化这些武器取代此强化技的一般效果。直到你的下个行动轮开始前,你所装备的所有此类武器(包括启动此强化技之后才被创造出的武器)都会获得一项相当于+1增强加值的武器特殊能力。这一能力必须从你通常可以为念刃选择的武器特殊能力列表中选取(see the enhanced mind blade class feature in Chapter 3 of Ultimate Psionics)。

剧透 -   :
Call the Soul’s Blade
Discipline: Sleeping Goddess (Boost); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round/level (see text)
DESCRIPTION
As an adept of the Sleeping Goddess discipline, your greatest weapon is your personal ideology given form. By focusing on all you view as right and just, you can shape psionic might into a soul’s blade. When you initiate this boost, a soul’s blade appears in your hands, taking the form of a masterwork melee weapon you are proficient with. A soul’s blade created with this boost has hardness 10 and 10 hit points, and is treated as a magic weapon for the purposes of overcoming damage reduction. The blade lasts a number of rounds equal to your initiator level before vanishing. If you throw your soul’s blade or otherwise relinquish your grip on it (such as by being disarmed), it dissipates after one round. You can have multiple soul’s blades created at once if you initiate this boost or other boosts that create a soul’s blade multiple times, although only as many as you can wield. If you are currently wielding a mind blade or equivalent weapon (such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt), you can choose to amplify it instead of this boost’s normal effects. Until the start of your next turn, all such weapons you wield (including those created after initiating this boost) gain the benefit of a weapon special ability equivalent to a +1 enhancement bonus. This ability must be chosen from the list of weapon special abilities you can normally place on your mind blade (see the enhanced mind blade class feature in Chapter 3 of Ultimate Psionics).

自性创伤(Ego-wounding Strike)
流派:梦神流(打击技)[影响心灵];1环
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你将你的灵能缠绕在武器上,以心灵力量放大攻击带来的痛苦。进行一次攻击,若攻击命中,除造成正常的武器伤害之外,目标必须进行一次成功的意志豁免(DC=11+关键属性调整值)否则将被极度的痛苦压倒,在一轮内在攻击检定、属性检定和技能检定上承受-2减值。每次你的盟友成功命中一个处于该打击技的效果影响下的生物时,持续时间都将延长一轮,最多等同于你的武道家等级。
增幅:你可以用以下方式增幅此招式:
·每花费2点灵能点,此次打击技造成的减值增加1点。
·若你在使用此打击技时花费你的灵能集中,目标不会获得进行豁免检定的机会。

剧透 -   :
Ego-wounding Strike
Discipline: Sleeping Goddess (Strike)[ mind-affecting]; Level: 1
Initiation Action: 1 standard action
Range: melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
You wrap your blade in psionic energy, telepathically amplifying the pain of the blow. Make an attack. If it hits, it deals weapon damage as normal, and the target must succeed at a Will save (DC 11 + your initiation modifier) or take become overwhelmed with agonizing pain, taking a –2 penalty on attack rolls, ability checks, and skill checks for one round. Each time one of your allies successfully hits that creature while it is under the effect of this strike, the duration increases by one round, up to a maximum number of rounds equal to your initiator level.
Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, the penalty inflicted by this strike increases by –1.
·If you expend your psionic focus while initiating this strike, your target does not get a saving throw against it.

灵光一闪(Flash of Insight)
流派:梦神流(强化技);1环
启动动作:一个迅捷动作
距离:30尺
目标:一或两个盟友
持续时间:立即
你将一阵突然爆发的灵感转变为你盟友的力量,分享你的力量来给予他们战斗中的优势,并使他们摆脱受到的伤害。你可以在一次成功的攻击检定或战技检定之后启动这个强化技。30尺范围内的一个盟友将获得另一次豁免检定的机会来对抗一个影响他的允许豁免检定的非即时效果(a non-instantaneous effect),此次豁免检定使用原本的豁免检定DC。如果你的盟友检定成功,效果就将结束。同伴不会因为在此次豁免检定中失败而承受任何额外的效果(例如毒素伤害)。对于同一个效果,你不能给同一位盟友多于一次的额外豁免检定机会。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,你的盟友在此次豁免检定上获得+1加值。
·若你在使用此强化技时花费你的灵能集中,则此强化技可以影响30尺范围内的两位盟友。

剧透 -   :
Flash of Insight
Discipline: Sleeping Goddess (Boost); Level: 1
Initiation Action: 1 swift action
Range: 30′
Target: One or two allies
Duration: Instantaneous
DESCRIPTION
You turn a sudden burst of inspiration into strength for your allies, sharing your power to give them an edge in battle and help them shrug off their wounds. You can activate this boost after making a successful attack or combat maneuver check. One ally within 30 feet gains another saving throw against a non-instantaneous effect that allows a saving throw affecting them. This saving throw has the same DC as the original save. If your ally succeeds, the effect ends. The ally does not suffer any additional effects for failing the save (such as a poison’s damage). You cannot grant an ally more than one additional save against a given effect.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, your ally gains a +1 insight bonus on their saving throw.
·If you expend your psionic focus while initiating this boost, this boost instead affects up to two allies within 30 feet.

破碎共鸣(Harmony-shattering Strike)
流派:梦神流(打击技);1环
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你对敌人的肉体与精神同时发动攻击,在他们与你的盟友之间建立一道破坏性的联系。进行一次攻击,若攻击命中,除造成正常的武器伤害之外目标还必须通过一次意志豁免(DC=11+关键属性调整值),否则一轮内任何来自你的盟友的针对此目标的攻击都会造成额外1d6点伤害。
增幅:你可以用以下方式增幅此招式:
·每花费2点灵能点,你的盟友对目标造成的额外伤害增加1d6点。
·若你在使用此打击技时花费你的灵能集中,目标不会获得进行豁免检定的机会。

剧透 -   :
Harmony-shattering Strike
Discipline: Sleeping Goddess (Strike); Level: 1
Initiation Action: 1 standard action
Range: melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
You strike at both your enemy’s body and his spirit, creating a destructive link between them and your allies. Make an attack. If it hits, it deals weapon damage as normal, and the target must succeed at a Will save (DC 11 + your initiation modifier) or for one round, any attacks from your allies against the target deal an additional 1d6 points of damage. Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, the additional damage your allies deal to the target increases by 1d6.
·If you expend your psionic focus while initiating this strike, your target does not get a saving throw against it.

完美步伐(Unbroken Stride)
流派:梦神流(架势技);1环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
凭借谨慎的步伐与集中的灵能力,你可以轻微地改变你与世界互动的方式,如同走在固体上一般地在液体上移动,跑上墙壁,甚至凌空而行。当处于此架势中时,你可以在液体或不结实的地表上站立或行走,如同它们是固体地面。你可以以你的基本陆地速度移动,但你不能在这样的表面上奔跑。此架势不会保护你免受地表可能附带的负面效果影响,例如熔岩的高温或是蜘蛛网的黏性。当你的武道家等级达到5级时,你在处于此架势中时获得在墙壁和天花板上移动的能力,如同处在一个蛛行术(Spider Climb)法术的作用之下,除了你无须使用你的手进行攀爬并能如常进行战斗。当你的武道家等级达到10级时,你可以在空气中行走,如同它是固体地面。当处于此架势中时,你获得等同于你的陆地速度的飞行速度,机动性良好。但在以此方式飞行时,你无法进行盘旋(Hover)。当你的武道家等级达到15级时,你以此方式获得的飞行机动性提升至完美,并且你甚至能悬停在空中,如常进行盘旋。

剧透 -   :
Unbroken Stride
Discipline: Sleeping Goddess (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: Stance
DESCRIPTION
With careful steps and focused psionic power, you can slightly shift how you interact with the world, moving over liquids as if they were solid, sprinting along walls, and even walking through the air. While you maintain this stance, you can walk and stand on liquids and other unfirm surfaces as if they were solid ground. You can move at your normal speed, but you cannot run on such a surface. This stance does not protect you from any negative effects that the surface might carry, such as the heat of lava or the stickiness of a spider’s web. At initiator level 5th, you gain the ability to move along walls and ceilings as if under the effect of a spider climb spell while you maintain this stance, except that you do not need to use your hands to climb and can fight normally. At initiator level 10th, you can walk through the air as if it were solid ground, gaining a fly speed equal to your land speed with good maneuverability while you maintain this stance. However, while flying in such a way, you cannot hover. At initiator level 15th, your maneuverability when flying in this way increases to perfect, and you can even stand still in midair, hovering as normal.

坚定意志(Adamant Will)
流派:梦神流(应对技);2环
启动动作:一个直觉动作
距离:个人或60尺
目标:自身和一个盟友
持续时间:1轮
尽管盔甲可以被刺穿,盾牌可以被打破,你的意志仍是你最后的堡垒,而那些见证了这一决心的人也能从中得到启发。你可以对一次以你为目标的近战或远程攻击使用此应对技。你在面对此次攻击时在AC上获得+4洞察加值,这可能会令攻击失手。此外,一位距离你不超过60尺的盟友也可以在一轮内面对下一次攻击时获得AC上的+4洞察加值。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,你和你的的盟友所获得的AC上的洞察加值都会增加1点。
·每花费3点灵能点,此应对技将额外持续一轮。若你以此方式增幅此应对技,你的盟友获得的AC加值将对持续时间内的每次攻击生效,而非只有下一次攻击。

剧透 -   :
Adamant Will
Discipline: Sleeping Goddess (Counter); Level: 2
Initiation Action: 1 immediate action
Range: Personal and 60′
Target: You and one ally
Duration: 1 round
DESCRIPTION
Though armor can be pierced and shields can be broken, your will remains a final bastion, and those who witness this resolution of mind can be inspired to cultivate it within themselves. You can initiate this counter in response to a melee or ranged attack being made against you. You gain a +4 insight bonus to your AC against that attack, potentially causing it to miss. In addition, one of your allies within 60 feet gains a +4 insight bonus to their AC against the next attack made against them for one round.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, the insight bonus to you and your ally’s AC increases by +1.
·For every 3 power points you spend, this counter lasts an additional round. If you augment this counter in this way, the bonus to your ally’s AC applies against every attack made against that ally during the duration, rather than only the next attack.

无畏信念(Fearless Faith)
流派:梦神流(应对技);2环
启动动作:一个直觉动作
距离:个人或60尺
目标:自身和一个盟友
持续时间:立即
你知道恐惧是比你面前的对手更加危险的敌人,通过这一认识以及你对自己的信念,你可以撑过那些最可怕的状况。你可以在你将陷入战栗(Shaken)、惊惧(Frightened)或恐慌(Panicked)状态时使用此应对技。你可以将这一恐惧效果降低一级(恐慌变为惊惧,惊惧变为战栗,战栗变为不受影响),并且在决定你是否会再次受到同一效果影响时,你被视为成功通过了针对此效果的豁免检定。
增幅:你可以用以下方式增幅此招式:
·每花费2点灵能点,恐惧效果就会再降低一级。
·若你在使用此应对技时花费你的灵能集中,你可以在60尺范围内的一位盟友陷入战栗、惊惧或恐慌状态时使用此应对技。若你如此做,此应对技的效果将改为作用在那位盟友身上。

剧透 -   :
Fearless Faith
Discipline: Sleeping Goddess (Counter); Level: 2
Initiation Action: 1 immediate action
Range: Personal or 60′
Target: You or one ally
Duration: Instantaneous
DESCRIPTION
You know that fear is as great an enemy as the foes in front of you, and through this knowledge and your faith in yourself, you can power through even the most terrifying situations. You can initiate this counter when you would become shaken, frightened, or panicked. You reduce the fear by one step (from panicked to frightened, frightened to shaken, or shaken to unafraid), and are treated as having successfully saved against the effect for the purposes of determining if you can be affected again.
Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, the fear is reduced by an additional step.
·If you expend your psionic focus while initiating this counter, you can use it in response to an ally within 60 feet becoming shaken, frightened, or panicked. If you do, you apply the effects of this counter to that ally rather than yourself.

心灵揭露击(Mind-revealing Strike)
流派:梦神流(打击技)[影响心灵];2环
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你和你的盟友不断袭扰一位敌人,削弱它的决心并闯入它的意识。进行一次攻击,若攻击命中将造成额外1d6点伤害,并且目标必须通过一次意志豁免(DC=12+你的关键属性调整值)否则你将可以阅读它的表层思想,如同“阅读思想”(read thoughts)异能,持续轮数等同于你的关键属性调整值。你无须专注于这一能力来维持它。每当你的一位盟友成功命中一位处于此打击技的效果影响下的生物,其持续时间都将延长一轮,最多可持续的轮数等同于你的武道家等级。
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。
·若你在使用此应对技时花费你的灵能集中,你可以对目标进行一次近战接触攻击取代普通攻击。若接触攻击命中,它不会造成伤害,但你仍能阅读未能通过意志豁免的目标的表层思想。
·若你在使用此打击技时花费你的灵能集中,目标不会获得进行豁免检定的机会。

剧透 -   :
Mind-revealing Strike
Discipline: Sleeping Goddess (Strike)[ mind-affecting]; Level: 2
Initiation Action: 1 standard action
Range: melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
You and your allies harry a foe, weakening its resolve and leaving it open to mental intrusion. Make an attack. If it hits, it deals an additional 1d6 points of damage, and the target must succeed at a Will save (DC 12 + your initiation modifier) or you become able to read their surface thoughts, as if by the read thoughts power, for a number of rounds equal to your initiation modifier. You do not need to concentrate on this ability to maintain it. Each time one of your allies successfully hits that creature while it is under the effect of this strike, the duration increases by one round, up to a maximum number of rounds equal to your initiator level.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.
·If you expend your psionic focus while initiating this strike, you may make a melee touch attack against the target rather than a normal attack. If it hits, it deals no damage, but you still can read their surface thoughts on a failed save.
·If you expend your psionic focus while initiating this strike, your target does not get a saving throw against it.

应声回返(Reactive Reversion)
流派:梦神流(强化技)[传送];2环
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:1轮(见正文)
你留下一个与你的身体和意识相连的路标,让你能在短时间内瞬间回到被标记的位置。当你使用此强化技时,标记你所在的位置,你可以在下一轮以前的任何时候以一个自由动作传送回标记处,即使是在你的回合之外也可以使用。如果先前标记的位置已经被占据,你会被传送到最接近的空置位置作为代替。如果你使用此能力传送出一次攻击的触及或复盖范围,那次攻击将失效。
增幅:你可以用以下方式增幅此招式:
·每花费2点灵能点,此强化技的持续时间就能延长一轮。
·每花费2点灵能点,你就可以在此强化技的持续时间结束前多使用一次传送回标记位置的能力。

剧透 -   :
Reactive Reversion
Discipline: Sleeping Goddess (Boost)[ teleportation]; Level: 2
Initiation Action: 1 swift action
Range: personal
Target: You
Duration: 1 round (see text)
DESCRIPTION
You create a spiritual waypoint tied to your mind and body, allowing you to return to it in an instant for a short time. When you initiate this boost, mark your current location. You may instead teleport back to the marked space as a free action, even if it isn’t your turn, any time during the next round. Using this ability ends this boost. If your former space is occupied, you are instead teleported to the nearest unoccupied space. If you use this ability to move out of the reach or range of an attack, the attack is negated.
Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, the effect of this boost lasts an additional round.
·For every 2 power points you spend, you can teleport to the marked space one additional time before ending this boost.

双重打击(Twofold Assault)
流派:梦神流(打击技);2环
启动动作:一个标准动作
距离:近战攻击
目标:单一生物
持续时间:立即
你在同一瞬间攻击对手的意识与身体,在一击之内将其彻底击垮。进行一次近战攻击,若攻击命中,将造成额外1d6点武器伤害,并且你可以以一个自由动作尝试对目标进行一次战技(combat maneuver)攻击。这次战技不会引发借机攻击,并且你使用自我催眠检定取代你的战技检定。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成额外1d6点伤害。
·若你在使用此打击技时花费你的灵能集中,你可以以自由动作对目标进行第二次战技攻击,使用自我催眠检定取代你的战技检定。

剧透 -   :
Twofold Assault
Discipline: Sleeping Goddess (Strike); Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
You assault your opponent’s mind and body at the same instant, overwhelming them utterly with a single blow. Make a melee attack. If it hits, it deals weapon damage as normal plus an additional 1d6 points of damage, and you can make a combat maneuver attempt against the target as a free action. This combat maneuver attempt does not provoke an attack of opportunity, and you use an Autohypnosis check in place of your combat maneuver check.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage.
·If you expend your psionic focus while initiating this strike, you can make a second combat maneuver attempt against the target as a free action, using an Autohypnosis check in place of your combat maneuver check.

疑惑之链(Chains of Doubt)
流派:梦神流(打击技)[影响心灵];3环
前提:一种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你发出一次充满灵能的打击,直接攻击对手的战斗意志,将他拖入极度的猜疑与绝望。进行一次攻击,若攻击命中,将造成额外3d6点武器伤害,并且目标必须成功通过一次意志豁免(DC13+你的关键属性调整值)否则将反胃一轮。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。
·若你在使用此打击技时花费你的灵能集中,距离目标60尺范围内的另一位对手会在目标在豁免检定中失败的同时也陷入反胃状态。目标的同伴不能对此效果进行豁免检定。

剧透 -   :
Chains of Doubt
Discipline: Sleeping Goddess (Strike)[ mind-affecting]; Level: 3
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
You deliver a psionically-charged blow directly to your enemy’s willpower and ability to press onwards, dragging them down with crushing doubt and despair. Make an attack. If it hits, it deals weapon damage as normal plus an additional 3d6 points of damage, and the target must succeed at a Will save (DC 13 + your initiation modifier) or become nauseated for one round.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.
·If you expend your psionic focus while initiating this strike, one of the target’s allies within 60 feet of your choice also becomes nauseated for the same duration if the target fails its saving throw. The target’s ally does not receive a saving throw against this effect.

梦神之攫(Grasp of the Goddess)
流派:梦神流(强化技);3环
前提:一种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:1轮
在那一瞬间,你超越了你的物理形态的限制,能够攻击到你的武器的打击范围之外,并能以你通常不会有的速度优雅地做出反应。使用此强化技后,你的近战触及范围在一轮内增加5尺,并且你可以在本轮中进行一次额外的借机攻击。这次额外的借机攻击次数能与其他提供额外借机攻击次数的效果叠加,例如战斗反射专长。此外,在此强化技持续时间内的任何时候,你可以以一个直觉动作花费你的灵能集中来扭曲周围的空间,立即移动到你的近战触及范围之内的任意一处空置空间,而不会引发借机攻击。
增幅:你可以用以下方式增幅此招式:
·每花费2点灵能点,你可以在处于此强化技的效果中时额外获得一次每轮借机攻击次数。
·每花费3点灵能点,此强化技的效果将额外持续一轮。

剧透 -   :
Grasp of the Goddess
Discipline: Sleeping Goddess (Boost); Level: 3
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: 1 round
DESCRIPTION
For a brief moment, you transcend the limits of your physical form, striking beyond the reach of your weapons and reacting with a speed and grace you would not normally have. After initiating this boost, your melee reach increases by 5 feet for one round, and you can make one additional attack of opportunity this round. This extra attack of opportunity stacks with other effects that grant additional attacks of opportunity, such as the Combat Reflexes feat. In addition, at any time during this boost’s duration, you may expend your psionic focus as an immediate action to warp the world around you and move to any unoccupied space within your melee reach without provoking attacks of opportunity.
Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, you can make another additional attack of opportunity each round while under the effect of this boost.
·For every 3 power points you spend, the effect of this boost lasts an additional round.

眠梦之拥(Inexorable Embrace of Sleep)
流派:梦神流(打击技)[影响心灵];3环
前提:一种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
以一次毁灭性的精神打击,你可以令一个敌人精神恍惚,陷入一种梦游般的状态。进行一次攻击,若攻击命中,将造成额外2d6点武器伤害,并且目标必须成功通过一次意志豁免(DC13+你的关键属性调整值)否则将在三轮内陷入梦境般的恍惚之中。在这种状态下,目标不能使用其类法术或超自然能力(spell-like or supernatural abilities),不能施法、显能或使用武术。不需要动作或只需要以自由动作激活的超自然能力不受影响,已经处于专注中的法术与异能也可以如常进行专注。目标可能会正常进行移动、攻击,以及其他他认为合适的动作。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。
·若你在使用此打击技时花费你的灵能集中,目标不能对此效果进行豁免检定,但催眠的持续时间会从三轮降低至一轮。

剧透 -   :
Inexorable Embrace of Sleep
Discipline: Sleeping Goddess (Strike)[ mind-affecting]; Level: 3
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
With a devastating psychic strike, you can render a foe’s higher mind catatonic, reducing him to the state of a sleepwalker. Make an attack. If it hits, it deals weapon damage as normal plus an additional 2d6 points of damage, and the target must succeed at a Will save (DC 13 + your initiation modifier) or be forced into a dreamlike trance for three rounds. While in this trance, the target cannot activate spell-like or supernatural abilities, cast spells, manifest powers, or initiate maneuvers. Supernatural abilities that do not require an action or require only a free action to activate are unaffected, and spells and powers that the target is already concentrating on can be concentrated on as normal. The target may otherwise act normally, moving, attacking, and performing other actions as it sees fit.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.
·If you expend your psionic focus while initiating this strike, your target does not get a saving throw against it. However, the duration of the trance is reduced to one round rather than three.

梦神之领域(Internal Dominion of the Sleeping Goddess)
流派:梦神流(架势技)[影响心灵];3环
前提:一种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
“梦神”一词并不指代任何实体,而是一种存在的状态:将你的灵能透过眼睛聚焦于真正的信仰之中,你就能成为与那些以谎言将你困在你的物理形态之中的弱小神力相类似的存在。凭借这种力量,你可以完全否定这个世界施加在你身上的弱小“现实”。当你处于此架势中时,你获得以下能力:
·你可以重投一次失败的豁免检定,选择两次投骰中较高的结果。
·你可以迫使一位成功击中你或对你进行了一次成功的战技检定的对手重投其攻击检定或战技检定,并选择两次投骰中较低的结果。
你每轮只能使用其中一项能力一次,激活此能力是一个自由动作,即使在你的回合之外也可以使用。

剧透 -   :
Internal Dominion of the Sleeping Goddess
Discipline: Sleeping Goddess (Stance)[ mind-affecting]; Level: 3
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: Stance
DESCRIPTION
The term “sleeping goddess” refers not to any tangible entity, but a state of being; by focusing your psionic might through the lens of true belief, you become something akin to a minor divine power whose realm lies within your physical form. Through this power, you can outright deny the world when it tries to exert such paltry concepts as “reality” on you. While you maintain this stance, you gain the following abilities:
·You can reroll a failed saving throw, taking the higher of the two rolls.
·You can force an opponent who has just hit you with an attack or succeeded at a combat maneuver check against you to reroll his attack roll or combat maneuver check and take the lower of the two rolls.
You may only use a single one of these abilities per round, and activating them is a free action that can be taken even if it isn’t your turn.

梦神之武装(Armory of the Sleeping Goddess)
流派:梦神流(强化技);4环
前提:一种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:1轮/等级
你强大的意志力能将你的想像塑造为更加强大的武器。当你使用此强化技时,一把魂刃出现在你的手中,它将以一种你擅长的+3近战武器的形式出现。或者,你可以创造两把魂刃,每一把都以一种你擅长的+2近战武器的形式出现。这一强化技造出的魂刃具有15点硬度和30点生命值。魂刃在消失之前将持续存在1轮/每武道家等级的时间。若你掷出魂刃或是放弃了对它的持握(例如遭到卸除武器),它将在一轮后消散。如果你多次使用这个强化技或是其他能够创造魂刃的强化技,你可以同时创造出多把魂刃,虽然你能够装备的数量是有限的。如果你正装备着一把念刃或是等效的武器(such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt),你可以选择强化这些武器取代此强化技的一般效果。直到你的下个行动轮开始前,你所装备的所有此类武器(包括启动此强化技之后才被创造出的武器)都会获得一项相当于+2增强加值的武器特殊能力。这一能力必须从你通常可以为念刃选择的武器特殊能力列表中选取(see the enhanced mind blade class feature in Chapter 3 of Ultimate Psionics)。

剧透 -   :
Armory of the Sleeping Goddess
Discipline: Sleeping Goddess (Boost); Level: 4
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: 1 round/level
DESCRIPTION
Your immense force of will allows you to shape your ideals into a more powerful weapon than before. When you initiate this boost, a soul’s blade appears in your hands, taking the form of a +3 melee weapon you are proficient with. Alternatively, you may create two soul’s blades, each taking the form of an identical +2 melee weapon you are proficient with. A soul’s blade created with this boost has hardness 15 and 30 hit points. The blade lasts a number of rounds equal to your initiator level before vanishing. If you throw your soul’s blade or otherwise relinquish your grip on it (such as by being disarmed), it dissipates after one round. You can have multiple soul’s blades created at once if you initiate this boost or other boosts that create a soul’s blade multiple times, although only as many as you can wield. If you are currently wielding a mind blade or equivalent weapon (such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt), you can choose to amplify it instead of this boost’s normal effects. Until the start of your next turn, all such weapons you wield (including those created after initiating this boost) gain the benefit of a single weapon special ability equivalent to up to +2 enhancement bonus. This ability must be chosen from the list of weapon special abilities you can normally place on your mind blade (see the enhanced mind blade class feature in Chapter 3 of Ultimate Psionics).

梦神操弄(Puppet of the Goddess)
流派:梦神流(打击技)[影响心灵];4环
前提:一种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你控制敌人的感知,将他们从现实中隔离开来,代之以你选择的虚假世界。进行一次攻击,若攻击命中,将造成额外4d6点武器伤害,并且目标生物必须通过一次成功的意志豁免(DC=14+你的关键属性调整值)否则它的一种感官将被完全复写一轮,如同你对他展现了“伪造感觉”(False Sensory Input)异能。你无须专注于此能力来维持它,但你不能改变用此打击技伪造的感觉。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。
·每花费3点灵能点,此打击技的效果都会再额外持续一轮。
·若你在使用此打击技时花费你的灵能集中,你可以忽略目标拥有的免疫影响心灵效果的能力,取而代之地,那些通常免疫影响心灵能力的生物在对抗此效果的豁免检定中获得+5抗力加值。

剧透 -   :
Puppet of the Goddess
Discipline: Sleeping Goddess (Strike)[ mind-affecting]; Level: 4
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
You take control of your foe’s perceptions, shutting them off from reality and substituting a false world of your choosing. Make an attack. If it hits, it deals weapon damage as normal plus an additional 4d6 points of damage, and the target must succeed at a Will save (DC 14 + your initiation modifier) or have one of its senses completely overridden for one round, as if you had manifested the false sensory input power on them. You do not need to concentrate on this ability to maintain it, although you cannot switch the sense you are falsifying with this strike.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.
·For every 3 power points you spend, the effect of this strike lasts an additional round.
·If you expend your psionic focus while initiating this strike, you ignore any immunity to mind-affecting effects the target possesses. Instead, a normally- immune target gains a +5 resistance bonus on its saving throw.

梦中聚首(Reunion in Dreams)
流派:梦神流(强化技);4环
前提:一种梦神流招式
启动动作:一个迅捷动作
距离:近距(25尺+5尺/每2武道家等级)
目标:一个自愿的生物
持续时间:立即
你对世界和你在世界中所处的位置的了解逐渐增多,允许你接触他人并将他们从很远的距离上纳入你的保护之中。当你启动此强化技时,你传送一个你能看见的近距(25尺+5尺/每2武道家等级)范围内的自愿生物到一个与你相邻的空置位置上。如果没有相邻的空置位置可以允许此生物出现,则此强化技不会生效。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,你可以传送一个额外的近距范围内的生物到与你相邻的空置位置上。
·若你在使用此强化技时花费你的灵能集中,你可以在此强化技的其他效果生效之前将你传送至与一个近距范围内的自愿生物相邻的空置位置上,并用你的新位置测量此强化技的距离以及将目标传送至与你相邻的空置方格。

剧透 -   :
Reunion in Dreams
Discipline: Sleeping Goddess (Boost)[ teleportation]; Level: 4
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Close (25′ + 5’/2 levels)
Target: One willing creature
Duration: Instantaneous
DESCRIPTION
Your understanding of the world and your place in it grows, and allows you to reach out to others and bring them under your protection even over great distances. When you initiate this boost, you teleport one willing creature that you can see within close range (25 feet + 5 feet per 2 initiator levels) to an unoccupied square adjacent to you. If there are no unoccupied adjacent squares for the creature to appear in, this boost has no effect.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, you can teleport an additional willing creature within close range to an adjacent square.
·If you expend your psionic focus while initiating this boost, you may teleport yourself to an unoccupied square adjacent to a willing creature within close range before resolving the other effects of this boost. Measure the range of this boost from and teleport targets to unoccupied squares adjacent to your new position.

逆转创伤(Traumatic Reversal)
流派:梦神流(应对技)[影响心灵];4环
前提:一种梦神流招式
启动动作:一个直觉动作
距离:个人
目标:自身和一个敌人
持续时间:立即
就像一位战士能用优质的武器挡开攻击者的剑刃,你可以击碎敌人的思想来保护自身,创造一个短暂的灵能链接将攻击的效果共享给对手。当你因为来自对手的攻击或效果而受到伤害时,你可以启动此应对技。你只会受到此攻击或效果的一半伤害,尽管其他效果会如常生效。此外,伤害你的对手必须通过一次成功的意志豁免(DC=14+你的关键属性调整值)否则将受到等同于他们原本将造成的伤害一半数值的伤害。
增幅:你可以用以下方式增幅此招式:
·若你花费6点灵能点,你就不会在攻击中受到伤害,而伤害你的对手若在豁免检定中失败将受到他原本将造成的全额伤害。
·若你在使用此应对技时花费你的灵能集中,你可以使用它来回应一次伤害了距离你不超过60尺的盟友的攻击或效果。若你如此做,你将此应对技的效果作用在那位盟友以及伤害那位盟友的对手身上,而非你自己身上。

剧透 -   :
Traumatic Reversal
Discipline: Sleeping Goddess (Counter)[ mind-affecting]; Level: 4
Prerequisites: One Sleeping Goddess maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: self and one opponent
Duration: Instantaneous
DESCRIPTION
Just as a warrior with a superior weapon may try to sunder an attacker’s blade, you are able to shatter your foe’s mind in order to defend yourself, creating a momentary psionic link along which the effects of their attack are shared. You can activate this counter when you take damage from an attack or effect originating from an opponent. You take only half damage from the attack or effect, although any other effects are resolved normally. In addition, the opponent that damaged you must succeed at a Will save (DC 14 + your initiation modifier) or take damage equal to half the damage they would have dealt.
Augment: You can augment this maneuver in one or more of the following ways:
·If you spend 6 power points, you take no damage from the attack, and the opponent that damaged you takes the full amount of damage they dealt to you on a failed saving throw.
·If you expend your psionic focus while initiating this counter, you can use it in response to an attack or effect damaging an ally within 60 feet. If you do, you apply the effects of this counter to that ally and the opponent that damaged that ally rather than yourself.

梦神之真姿(Inarguable Presence of the Sleeping Goddess)
流派:梦神流(架势技);5环
前提:两种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你的灵能力量与信念的强度使你仅仅只是靠近就能对敌人造成巨大的精神压力。你真实存在于此,你的力量无法被阻挡。当处于此架势中时,你的招式与其他能力能够对那些通常免疫影响心灵能力的生物生效,如同他们不具备此种免疫能力。这样的生物会在对抗你的影响心灵效果的豁免检定中获得+5抗力加值,而非直接免疫它们。此外,以你为目标的攻击会承受20%的失手率。

剧透 -   :
Inarguable Presence of the Sleeping Goddess
Discipline: Sleeping Goddess (Stance); Level: 5
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: Stance
DESCRIPTION
Your psionic might and the strength of your belief exert an immense pressure on the minds of your foes merely by being near them. You are a fact, and your power will not be denied. While you maintain this stance, your maneuvers and other abilities treat creatures that are normally immune to mind-affecting effects as if they were not immune. Such creatures gain a +5 resistance bonus on saving throws against your mind-affecting effects, rather than ignoring them outright. In addition, attacks made against you suffer a 20% miss chance.

重塑心灵(Reshape the Sculpted Mind)
流派:梦神流(打击技)[影响心灵];5环
前提:两种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你对心灵本质的深入了解允许你攻击其最脆弱的部分。进行一次攻击,若攻击命中,将在通常的武器伤害之外造成1d4点智力、感知或魅力伤害(由你选择),并且目标必须通过成功的意志豁免(DC=15+你的关键属性调整值)否则将基于你选择的属性伤害类别而受到下列效果之一的影响。免疫属性伤害的目标仍会受到以下效果影响:
·智力:目标表达其思想的能力受损,使它无法与他人进行交流,即使通过心灵感应也是如此,持续轮数等同于此打击技造成的智力伤害值。目标仍然可以听见别人的发言,但他试图传达的所有语言或非语言表达都完全不知所云,即使目标正处于巧言术(Tongues)或类似效果的影响下也是如此。受到此打击技效果影响的生物在施展需要语言成分的法术时承受50%的失败率。
·感知:目标失去对现实的把握,他陷入困惑(Confused),持续轮数等同于此打击技造成的感知伤害值。
·魅力:目标的自信心受到损伤,他陷入惊惧(Frightened),持续轮数等同于此打击技造成的魅力伤害值。在目标处于惊惧状态的每一轮结束时,他可以尝试另一次豁免来结束此效果。此打击技的这种用法是一种恐惧效果。
增幅:你可以用以下方式增幅此招式:
·每花费2点灵能点,此打击技造成的属性伤害增加1点。
·若你在使用此强化技时花费你的灵能集中,你可以忽略目标拥有的免疫恐惧或免疫影响心灵效果的能力,取而代之地,那些通常免疫此能力的生物在对抗此效果的豁免检定中获得+5抗力加值。

剧透 -   :
Reshape the Sculpted Mind
Discipline: Sleeping Goddess (Strike)[ mind-affecting]; Level: 5
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
Your intimate acquaintance with the nature of the mind allows you to strike it where it’s most vulnerable. Make an attack. If it hits, it deals weapon damage as normal plus an additional 1d4 points of Intelligence, Wisdom, or Charisma damage (your choice), and the target must succeed at a Will save (DC 15 + your initiation modifier) or be affected by one of the following effects, depending on the type of ability damage selected. A target that is immune to ability damage still suffers this additional effect.
·Intelligence: The target’s ability to express its thoughts is dampened, causing it to be unable to communicate with others, even by telepathy, for a number of rounds equal to the Intelligence damage dealt by this strike. The target can still hear others, but anything it says or tries to convey nonverbally is completely unintelligible, even to a creature under the effect of a tongues spell or similar effect. Spells that require verbal components suffer a 50% chance of failure while the target is affected by this strike.
·Wisdom: The target loses its grasp on reality, causing it to become confused for a number of rounds equal to the Wisdom damage dealt by this strike.
·Charisma: The target’s confidence and ability to believe in itself is shattered, causing it to become frightened for a number of rounds equal to the Charisma damage dealt by this strike. At the end of each of the target’s turns while it is frightened, it can attempt another save to end this effect. This use of this strike is considered a fear effect.
Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, the ability damage dealt by this strike increases by one.
·If you expend your psionic focus while initiating this strike, you ignore any immunity to mind-affecting effects or fear effects the target possesses. Instead, a normally-immune target gains a +5 resistance bonus on its saving throw.

败亡回响(Reverberation of Defeat)
流派:梦神流(架势技);5环
前提:两种梦神流招式
启动动作:一个迅捷动作
距离:30尺
目标:一个或多个生物
持续时间:立即
当你摧毁一个敌人时,他的同伴将感受到他的失败、痛苦和恐惧的压力,这种彻底失败的感觉将挫伤他们之间的信念与友谊。当你将一位对手的生命值降低至0点或更低时,你可以启动此强化技,30尺范围内的目标的每一位盟友都必须通过一次成功的意志豁免(DC=15+你的关键属性调整值)否则将在等同于你的关键属性调整值的轮数中处于战栗(Shaken)和恶心(Sickened)状态。

剧透 -   :
Reverberation of Defeat
Discipline: Sleeping Goddess (Boost); Level: 5
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: 30′
Target: One or more creatures
Duration: Instantaneous
DESCRIPTION
As you destroy one foe, his allies feel the weight of his failure, the pain, fear, and feeling of utter defeat cascading down the ties of friendship or belief. You can activate this boost when you reduce an opponent to 0 or lower hit points. Each of that opponent’s allies within 30 feet must succeed at a Will save (DC 15 + your initiation modifier) or become shaken and sickened for a number of rounds equal to your initiation modifier.

受缚纽带(The Ties that Bind)
流派:梦神流(打击技);5环
前提:两种梦神流招式
启动动作:一个标准动作
距离:近战攻击
目标:单一生物
持续时间:立即
以一次注入灵能的打击,你刺穿敌人的身体并攻击他们困在其中的灵魂。在目标的意识之中,世界开始扭曲,阻止他们有效地战斗或移动。进行一次攻击,若攻击命中,将造成额外5d6点武器伤害,并且目标必须通过一次成功的意志豁免(DC=15+你的关键属性调整值)否则他和由你选择的目标的一位位于60尺范围内的盟友将在等同于你的关键属性调整值的轮数中被纠缠(Entangled)。目标的盟友不能对此效果进行豁免检定。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。
·每花费3点灵能点,你可以额外选择一位目标的盟友在目标的豁免检定失败后承受纠缠效果。
·若你在使用此打击技时花费你的灵能集中,目标和他受到影响的盟友在豁免检定失败后还会反胃(Nauseated)一轮。

剧透 -   :
The Ties that Bind
Discipline: Sleeping Goddess (Strike); Level: 5
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
With a psionically-empowered strike, you stab through an enemy’s physical form and attack their spirit and those tied to it. In the minds of your targets, the world warps, keeping them from fighting or moving effectively. Make an attack. If it hits, it deals weapon damage as normal plus an additional 5d6 points of damage, and the target must succeed at a Will save (DC 15 + your initiation modifier) or it and one of the target’s allies within 60 feet of your choice become entangled for a number of rounds equal to your initiation modifier. The target’s ally does not receive a saving throw against this effect.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.
·For every 3 power points you spend, you may select an additional one of the target’s allies to entangle if the target fails its saving throw.
·If you expend your psionic focus while initiating this strike, the target and its affected allies also become nauseated for one round on a failed saving throw.

逆转干涉(Convert Intrusion)
流派:梦神流(应对技)[影响心灵];6环
前提:两种梦神流招式
启动动作:一个直觉动作
距离:个人和30尺
目标:自身
持续时间:1轮
伴随着熟练的动作和一阵精神力量的浪涌,你撕开魔法并重定向它的能量来帮助你的盟友。当成为一道异能、类灵能能力、法术或类法术能力的目标,或位于其复盖范围之内时,你可以启动此应对技。进行一次DC为11+目标效果的施法者或显能者等级的自我催眠检定。若检定成功,目标效果将失效,并且距离你不超过30尺范围的所有盟友都可以在豁免检定中获得1/2你的关键属性调整值的能力加值,持续一轮。
·每花费2点灵能点,此应对技提供的加值都将额外持续一轮。
·若你在使用此应对技时花费你的灵能集中,你可以使用它来回应一个以一位距离你不超过60尺的盟友为目标、或将其纳入复盖范围内的异能、类灵能能力、法术或类法术能力。若你如此做,如常进行自我催眠检定,但将此应对技的效果作用在那位盟友身上,而非你自己身上。距离那位盟友不超过30尺的你的盟友将会获得来自此应对技的豁免检定加值。

剧透 -   :
Convert Intrusion
Discipline: Sleeping Goddess (Counter); Level: 6
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 immediate action
Range: Personal and 30′
Target: Self
Duration: 1 round
DESCRIPTION
With a practiced flourish of your weapon and a surge of spiritual might, you tear magic asunder and redirect its power to assist your allies. You can initiate this counter when in response to being targeted by or within the area of a power, psi-like ability, spell, or spell-like ability. Make an Autohypnosis check with a DC of 11 + the effect’s caster or manifester level. If you succeed, the effect is negated, and all allies within 30 feet of you gain a competence bonus on saving throws equal to 1/2 your initiation modifier for one round.
Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, the bonuses granted by this counter last an additional round.
·If you expend your psionic focus while initiating this counter, you can use it in response to an ally within 60 feet being targeted by or within the area of a power, psi-like ability, spell, or spell-like ability. If you do, make an Autohypnosis check as normal, then apply the effects of this counter to that ally rather than yourself. Your allies within 30 feet of that ally gain the bonus on saving throws from this counter.

梦境游袭(Dreaming Nomad Strike)
流派:梦神流(打击技)[传送];6环
前提:两种梦神流招式
启动动作:一个整轮动作
距离:近战攻击和50尺
目标:一个或多个生物
持续时间:立即
你迫使身旁的现实转为梦境,避开距离的限制,在不动一步的情况下化身为穿越战场的旋风。当你启动此打击技时,你可以传送至50尺范围内的任何你可以对一个对手发起一次近战攻击的位置上。在进行传送之后,对目标进行一次近战攻击,若攻击命中,如常造成武器伤害,并且你可以重复这一过程,传送到距离你的新位置不超过50尺的位置上。你最多可以以此方式进行1+每4个武道家等级额外一次攻击,每次攻击都使用你的最高基本攻击加值进行。在这次打击技的进行过程中,你不能多次攻击同一个目标。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,你在每次攻击之间可以传送的距离增加10尺。
·每花费2点灵能点,你使用此打击技时的最大攻击次数增加一次。
·若你在使用此打击技时花费你的灵能集中,你可以在此打击技结束时传送至50尺范围内的任意空置位置上,无论此打击技是因为攻击失手还是因为你做出了所有可以做出的攻击而结束。

剧透 -   :
Dreaming Nomad Strike
Discipline: Sleeping Goddess (Strike)[ teleportation]; Level: 6
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 full-round action
Range: Melee attack and 50′
Target: One or more creatures
Duration: Instantaneous
DESCRIPTION
You force reality around you to become dreamlike, eschewing the restrictions of distance and becoming a whirlwind of strikes flowing across the battlefield without needing to take a single step. When you initiate this strike, you may teleport to any space within 50 feet from which you could make a melee attack against an opponent. After you teleport, make a melee attack against that opponent. If it hits, it deals weapon damage as normal, and you can repeat this process, teleporting to a space within 50 feet of your new location. The maximum number of attacks you can make in this way is equal to one plus an additional attack for every four initiator levels you possess, and each attack is made at your highest attack bonus. You cannot attack an individual creature more than once during this strike.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the distance you can teleport before each attack increases by 10 feet.
·For every 2 power points you spend, the maximum number of attacks you can make with this strike is increased by one.
·If you expend your psionic focus while initiating this strike, you may teleport to any open space within 50 feet at the conclusion of this strike, whether or not the strike ended because you missed an attack or because you made all possible attacks.

强韧自我(Overpowering Optimism)
流派:梦神流(强化技);6环
前提:两种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:3轮
你内在的信念让你迫使自己做得比别人更好——通过相信你能够成功,你坚定了自己的意志。当你启动此强化技时,你立即恢复你的灵能集中。此外,你可以无需花费灵能点地增幅你在接下来的3轮中使用的一个招式,获得如同你花费了你能在招式上花费的最大数值的灵能点一般的好处。在以此方式增幅招式时,你不能再花费额外的灵能点来强化它,此强化技也不会允许你在招式上花费比通常允许的更多的灵能点。

剧透 -   :
Overpowering Optimism
Discipline: Sleeping Goddess (Boost); Level: 6
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: 3 rounds
DESCRIPTION
Your faith in yourself allows you to press the advantage further than most—by believing you can succeed, you change yourself into someone who will. When you initiate this boost, you instantly regain your psionic focus. In addition, you may augment a maneuver you initiate within the next three rounds without spending power points, gaining the benefits of the maneuver as if you had spent the maximum number of power points you could spend on that maneuver. You may not spend additional power points when augmenting a maneuver in this way, nor does this maneuver allow you to spend more power points than you would normally be allowed to.

梦神之真视(Unavoidable Gaze of the Sleeping Goddess)
流派:梦神流(架势技);6环
前提:两种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你开放你的感官,用你增强的感知获得对周围世界的完美认识。当处于此架势中时,你在先攻检定上获得等同于你的关键属性调整值的加值。你无须进行察觉检定来注意到生物:你可以探测并定位到60尺范围内的所有生物。你同时也忽略隐蔽、黑暗和隐形导致的失手率,尽管你仍然需要与生物或物体之间具有效果线才能定位它们。此外,你可以一个移动动作并花费你的灵能集中来刺探生物的大脑,就像你的感官穿透黑暗一样容易。在启动此能力后等同于你的关键属性调整值的轮数中,你可以阅读60尺范围内所有生物的表层思想,如同你展现了“阅读思想”(Read Thoughts)异能。生物可以进行一次意志豁免(DC=16+你的关键属性调整值)来阻止你阅读它的思想,成功通过豁免检定的生物在24小时内免疫此架势技的阅读思想效果。你无须保持专注来维持此能力。此架势技的这种用法是一种影响心灵的效果。

剧透 -   :
Unavoidable Gaze of the Sleeping Goddess
Discipline: Sleeping Goddess (Stance); Level: 6
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: Stance
DESCRIPTION
You open your senses, gaining perfect awareness of the world around you with your enhanced perception. While you maintain this stance, you gain a bonus on initiative checks equal to your initiation modifier. You do not need to make Perception checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. You also ignore miss chances granted by concealment, darkness, and invisibility, although you still must have line of effect to a creature or an object to discern it. In addition, you can expend your psionic focus as a move action to pierce creatures’ minds as easily as your senses pierce darkness. For a number of rounds equal to your initiation modifier after activating this ability, you can read the surface thoughts of all creatures within 60 feet as if you had manifested the read thoughts power. A creature can make a Will save (DC 16 + your initiation modifier) to keep you from reading their thoughts. A creature that successfully saves against this effect is immune to having its surface thoughts read by this stance for 24 hours. You do not need to concentrate on this ability to maintain it. This use of this stance is considered a mind-affecting effect.

惊惧穿刺(Strike of Transfixed Awe)
流派:梦神流(打击技);6环
前提:三种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你的打击在瞬间改变了流经对手周围的魔法,恶意地击穿他的意志。进行一次攻击,若攻击命中,将造成额外6d6点武器伤害,并且目标必须成功通过意志豁免(DC=16+你的关键属性调整值)否则将震慑一轮。此外,若目标豁免失败,你将获知他的施法者等级或显能者等级(如果有)并且目标将失去他的未施放的最高环法术位(随机选择)以及等同于他的显能者等级的灵能点。不能施法的或没有灵能点的目标不受此额外效果影响。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。

剧透 -   :
Strike of Transfixed Awe
Discipline: Sleeping Goddess (Strike); Level: 6
Prerequisites: Three Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
Your strike momentarily alters the flow of magic around your opponent, viciously rending power from their mind. Make an attack. If it hits, it deals weapon damage as normal plus an additional 6d6 points of damage, and the target must succeed at a Will save (DC 16 + your initiation modifier) or become stunned for one round. In addition, if the target fails its save, you learn their caster level or manifester level (if any) and the target loses their highest level unexpended spell slot as if they had cast it (chosen at random) and power points equal to their manifester level. A target that cannot cast spells or does not possess power points is unaffected by this additional effect.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.

无暇魂刃(Perfect Distillation of the Soul)
流派:梦神流(强化技);7环
前提:两种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:1轮/等级
你的魂刃获得无双的外形,有如你意志的灯塔一般闪亮,并能如同最强大的魔法武器一般斩断你的敌人。当你使用此强化技时,一把魂刃出现在你的手中,它将以一种你擅长的+5近战武器的形式出现。或者,你可以创造两把魂刃,每一把都以一种你擅长的+4近战武器的形式出现。这一强化技造出的魂刃具有20点硬度和50点生命值。魂刃在消失之前将持续存在1轮/每武道家等级的时间。若你掷出魂刃或是放弃了对它的持握(例如遭到卸除武器),它将在一轮后消散。如果你多次使用这个强化技或是其他能够创造魂刃的强化技,你可以同时创造出多把魂刃,虽然你能够装备的数量是有限的。如果你正装备着一把念刃或是等效的武器(such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt),你可以选择强化这些武器取代此强化技的一般效果。直到你的下个行动轮开始前,你所装备的所有此类武器(包括启动此强化技之后才被创造出的武器)都会获得一项相当于+3增强加值的武器特殊能力。这一能力必须从你通常可以为念刃选择的武器特殊能力列表中选取(see the enhanced mind blade class feature in Chapter 3 of Ultimate Psionics)。

剧透 -   :
Perfect Distillation of the Soul
Discipline: Sleeping Goddess (Boost); Level: 7
Prerequisites: Two Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: 1 round/level
DESCRIPTION
Your soul’s blade is unparalleled in form, shining as a beacon of your will and ideals, and carving through your foes as well as even the most powerful magic weapons. When you initiate this boost, a soul’s blade appears in your hands, taking the form of a +5 melee weapon you are proficient with. Alternatively, you may create two soul’s blades, each taking the form of an identical +4 melee weapons you are proficient with. A soul’s blade created with this boost has hardness 20 and 50 hit points. The blade lasts a number of rounds equal to your initiator level before vanishing. If you throw your soul’s blade or otherwise relinquish your grip on it (such as by being disarmed), it dissipates after one round. You can have multiple soul’s blades created at once if you initiate this boost or other boosts that create a soul’s blade multiple times, although only as many as you can wield. If you are currently wielding a mind blade or equivalent weapon (such as a deadly fist’s empowered strikes, a psychic armory’s panoply of blades, or a soulbolt’s mind bolt), you can choose to amplify it instead of this boost’s normal effects. Until the start of your next turn, all such weapons you wield (including those created after initiating this boost) gain the benefit of a single weapon special ability equivalent to up to +3 enhancement bonus. This ability must be chosen from the list of weapon special abilities you can normally place on your mind blade (see the enhanced mind blade class feature in Chapter 3 of Ultimate Psionics).

灵魂贯通(Pierce the Soul)
流派:梦神流(打击技);7环
前提:三种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
你对一位拥有魔宠或类似联系的敌人发起一次致命的打击,通过主人与侍从之间的神秘纽带攻击敌人。进行一次攻击,若攻击命中,将造成额外7d6点武器伤害。若目标是一个动物伙伴、幻灵、魔宠、灵晶仆,或类似的拥有对另一个生物的心灵感应或情感链接(包括正处于一个“心灵链接”(Mindlink)异能或“心灵连线”(Telepathic Bond)法术作用下的生物,但不包括那些使用心灵感应能力进行交流的生物),你可以选择让目标连接着的那个生物受到此次攻击的伤害。目标可以进行一次意志豁免(DC=17+你的关键属性调整值)来使这种伤害转移失效,若豁免成功,它会如常受到此打击技的伤害。被链接着的生物无法对此效果进行豁免检定。当此打击技命中时,你会自动得知目标是否是这样的生物,即使你不了解目标联系着的生物的身份。如果目标与多个其他生物相链接,伤害将随机转移至其中一位身上。此打击技可以将伤害转移出任意远的距离,但它不能伤害到与目标处于不同位面的生物。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。
·若你在使用此打击技时花费你的灵能集中,你会同时对目标以及被连接着的生物造成伤害。目标仍可以尝试意志豁免来使对被连接生物的伤害失效。

剧透 -   :
Pierce the Soul
Discipline: Sleeping Goddess (Strike); Level: 7
Prerequisites: Three Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
You deliver a deadly blow to an enemy with a familiar or similar bond, striking through the mystic ties between master and servant. Make an attack. If it hits, it deals weapon damage as normal plus an additional 7d6 points of damage. If your target is an animal companion, eidolon, familiar, psicrystal, or similar creature with a telepathic or empathic link to another creature (including creatures within a collective or under the effect of a mindlink power or telepathic bond spell, although not including creatures communicating with the telepathy ability), you can choose to deal this attack’s damage to the creature that your target is linked to. The target can make a Will save (DC 17 + your initiation modifier) to negate this transfer of damage; if it succeeds, it takes the strike’s damage as normal. The linked creature does not receive a saving throw against this effect. You automatically know whether or not the target is such a creature when this strike hits, although you do not learn the identity of the creature linked to it. If the target is linked to multiple other creatures, then the damage is transferred to one of them at random. This strike can transfer damage across any distance, although it cannot damage a creature on another plane of existence from the target.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.
·If you expend your psionic focus while initiating this strike, you deal damage to both the target and the linked creature. The target may still make a Will save to negate the damage being dealt to that creature.

碎魂之姿(Soul-crushing Mien)
流派:梦神流(应对技)[影响心灵];7环
前提:三种梦神流招式
启动动作:一个直觉动作
距离:个人
目标:自身
持续时间:1轮
你的决心被证明是危险的,足以损害与你接触的心灵。当你成为一个需要进行意志豁免的效果的目标或受到其影响时,你可以启动此应对技。你在意志豁免上获得+4加值,若豁免成功,此效果的发起者会被震慑(Stunned)一轮。
增幅:你可以用以下方式增幅此招式:
·每花费2点灵能点,此应对技提供的意志豁免加值将增加1点。
·若你在使用此打击技时花费你的灵能集中,当你的意志豁免成功时,效果发起者将晕眩(Dazed)一轮而非被震慑。此生物仍会掉落其持有的物品,在AC上承受-2减值,并且失去AC上的敏捷加值(如果有),如同它被震慑了一样。

剧透 -   :
Soul-crushing Mien
Discipline: Sleeping Goddess (Counter)[ mind-affecting]; Level: 7
Prerequisites: Three Sleeping Goddess maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: Self
Duration: 1 round
DESCRIPTION
Your resolution proves dangerous, and able to damage minds that even slightly contact your own. You can initiate this maneuver when you are targeted or otherwise affected by an effect that requires a Will save. You gain a +4 bonus on that saving throw, and if you succeed, the originator of the effect becomes stunned for one round.
Augment: You can augment this maneuver in one or more of the following ways:
·For every 2 power points you spend, the bonus on your Will save increases by +1.
·If you expend your psionic focus while initiating this counter, the originator of the effect is dazed for one round if you succeed on your Will save, rather than stunned. The creature still drops held items, takes a –2 penalty to its AC, and loses its Dexterity bonus to its AC (if any) as if it were stunned.

不灭身姿(Indomitable Idealism)
流派:梦神流(应对技);8环
前提:三种梦神流招式
启动动作:一个直觉动作
距离:个人和100尺
目标:自身
持续时间:立即
只要依旧隐藏于大脑之中,你的意念就不会被杀死。作为梦神流的大师,你可以将这一点用作你的优势,凭借强大的灵能力量令你短暂的时间里成为你意志与信念的化身。你可以在你将要被杀死或被打至昏迷时启动此应对技,无论是因为你的生命值将被降低至0点或更低,还是因为一个会立即杀死你的效果(例如一个死亡效果或一柄斩首武器)。你不会受到此次伤害或完全不受此效果影响,并且可以移动至100尺范围内任意一处与一个曾见过你或是知道你是谁的生物相邻的位置上。此移动不会引发借机攻击,也不需要视觉线或效果线,虽然你仍需要意识到目标生物在范围之内。对观察者来说,你似乎消失了并在这个生物的旁边重新出现,折叠空间,并在恢复你的正常外表之前的几秒中显现出一个在所有人看来都近乎完美的、理想状态下的你的外表。

剧透 -   :
Indomitable Idealism
Discipline: Sleeping Goddess (Counter); Level: 8
Prerequisites: Three Sleeping Goddess maneuvers
Initiation Action: 1 immediate action
Range: Personal and 100′
Target: Self
Duration: Instantaneous
DESCRIPTION
An idea cannot be killed as long as it still inhabits a mind. As a master of the Sleeping Goddess discipline, you have the ability to use this fact to your advantage, channeling overwhelming psionic power through yourself for a brief moment in order to become a living embodiment of your ideals and beliefs. You can initiate this counter when you would be killed or knocked unconscious, either through damage reducing you to 0 or fewer hit points or by an effect that kills you outright (such as a death effect or a vorpal weapon). You do not take the damage or are completely unaffected by the effect, and may move to a space adjacent to any creature within 100 feet that has seen you or otherwise knows who you are. This movement does not provoke attacks of opportunity, nor does it require line of sight or line of effect, although you must be aware that the creature in question is in range. To observers, you seem to vanish and reappear next to the creature, folding out of space and becoming to all eyes a near-flawless, ideal version of yourself for a few seconds before returning to your normal appearance.

超越另我(Self Beyond the Self)
流派:梦神流(打击技)[胁迫,影响心灵];8环
前提:三种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
随着你对心灵与动机、信念与理想的深入了解,你可以暂时颠复敌人的精神,令他们成为你坚定的盟友。进行一次攻击,若攻击命中,将造成正常的武器伤害,并且目标必须通过一次成功的意志豁免(DC=18+你的关键属性调整值)否则将在一轮中完全处于你的控制之下,如同你对他展现了一道Geth’s mind control异能,虽然此效果可以影响任何生物类别,而非仅限类人生物。
增幅:你可以用以下方式增幅此招式:
·每花费1点灵能点,此打击技造成的额外伤害都会增加1d6点。每增加2d6点额外伤害,对抗此打击技的豁免DC都会增加1点。
·每花费6点灵能点,目标将被额外控制一轮。
·若你在使用此打击技时花费你的灵能集中,你可以忽略目标拥有的免疫影响心灵效果的能力,取而代之地,那些通常免疫影响心灵能力的生物在对抗此效果的豁免检定中获得+5抗力加值。

译注:没有找到Geth’s mind control这一异能具体是什么,暂时保留原文。

剧透 -   :
Self Beyond the Self
Discipline: Sleeping Goddess (Strike)[ compulsion, mind-affecting]; Level: 8
Prerequisites: Three Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
With your studied understanding of the mind and its motivations, beliefs, and ideals, you can temporarily subvert the spirit of a foe, briefly making them into a staunch ally. Make an attack. If it hits, it deals weapon damage as normal, and the target must succeed at a Will save (DC 18 + your initiation modifier) or fall under your complete control for one round, as if you had manifested a Geth’s mind control power on them, although it can affect any creature type, not just humanoids.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, the save DC of this strike increases by +1.
·If you spend 6 power points, the target is controlled for an additional round.
·If you expend your psionic focus while initiating this strike, you ignore any immunity to mind-affecting effects the target possesses. Instead, a normally- immune target gains a +5 resistance bonus on its saving throw.

梦神之威势(Unimpeachable Authority of the Sleeping Goddess)
流派:梦神流(架势技)[恐惧,影响心灵];8环
前提:三种梦神流招式
启动动作:一个迅捷动作
距离:个人
目标:自身
持续时间:架势
你集中你的灵魂与信念,化作恐怖而又令人畏惧的形象。世界与你相比显得黯然失色,那些看见你的眼睛的人会感觉你的威仪填满了他们的灵魂。即使你对恐惧或影响心灵效果免疫,你也可以进入并保持这种架势。当处于此架势中时,距离你不超过60尺的敌人将陷入战栗(Shaken)。如果一个对手已经处于战栗状态,此架势不能让他产生更加强烈的恐惧效果。受影响的对手只要停留在距离你60尺范围之内就会持续处于战栗状态(尽管其他恐惧效果可以如常生效)。此外,以一个移动动作,你可以将注意力聚集在60尺范围内的一个可以看到或感觉到你的对手身上,他必须通过成功的意志豁免(DC=18+你的关键属性调整值)否则将恐惧(Panicked)一轮。如果你花费你的灵能集中作为使用此能力的一部分,你可以忽略目标拥有的免疫恐惧或免疫影响心灵效果的能力,取而代之地,那些通常免疫此能力的生物在对抗此效果的豁免检定中获得+5抗力加值。

剧透 -   :
Discipline: Sleeping Goddess (Stance)[ fear, mind-affecting]; Level: 8
Prerequisites: Three Sleeping Goddess maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: Self
Duration: Stance
DESCRIPTION
You focus your spirit and belief, becoming a terrible and awe-inspiring sight; the world around you pales in comparison to your reality, and those who meet your eyes can feel your presence boring into their very soul. You may enter and maintain this stance even if you are immune to mind-affecting effects or fear effects. While you maintain this stance, opponents within 60 feet of you become shaken. This stance cannot create a stronger fear condition if an opponent is already shaken; affected opponents merely remain shaken while they remain within 60 feet of you (although other fear effects can do so as normal). In addition, a move action, you can turn your attention to an opponent within 60 feet that can see or otherwise perceive you. That opponent must succeed at a Will save (DC 18 + your initiation modifier) or become panicked for one round. If you expend your psionic focus as part of using this ability, you ignore any immunity to mind-affecting or fear effects possessed by the target. Instead, a normally-immune target gains a +5 resistance bonus on its saving throw.

梦神之真谛(Immortal Truths of the Sleeping Goddess)
流派:梦神流(打击技)[影响心灵];9环
前提:四种梦神流招式
启动动作:一个标准动作
距离:近战或远程攻击
目标:单一生物
持续时间:立即
作为站在梦神流顶点的门徒,你有能力以其他人无法做到的方式分享你的信念。通过同对手的心灵与灵魂建立联系,你可以开启一段对话,在片刻之间交流彼此的理想并探讨它们的优劣。进行一次攻击,若攻击命中,则能造成10d6点额外伤害。如果这种伤害将把目标的生命值降低至0或更低,你可以尝试通过精神链接在短暂的时间里同她的信念交锋,将她转化为你的同伴。若你如此做,你和目标进行一次对抗属性检定,你使用你的关键属性调整值而目标使用她的魅力调整值。若目标在检定中胜出,她会如常受到伤害,这可能会击倒或杀死她。若你在检定中胜出,目标的生命值会减少到1点作为代替,并且她对你和你的盟友的态度将转变为愿意提供帮助的(Helpful)。这不是一个胁迫(Compulsion)效果,也不是强迫目标服从你的命令,而是在攻击的瞬间进行的心灵交流的结果。目标现在理解你的信念与理想,并且要么是和你一样相信这些理想,要么则是足够尊重你的信念而不愿反对你。无论目标是否在检定中胜出,你都会深入地理解他们自己的信念与理想。当你准备了这个招式且尚未使用它时,你会自动得知你的近战触及范围内的每个生物的剩余生命值。
增幅:你可以用以下方式增幅此异能:
·每花费1点灵能点,此次打击技造成额外1d6点伤害。每以此方式增加2d6点伤害,你就在对抗属性检定中获得+1加值。
·若你在使用此打击技时花费你的灵能集中,你可以忽略目标拥有的任何免疫影响心灵效果的能力。

剧透 -   :
Immortal Truths of the Sleeping Goddess
Discipline: Sleeping Goddess (Strike)[ mind-affecting]; Level: 9
Prerequisites: Four Sleeping Goddess maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One creature
Duration: Instantaneous
DESCRIPTION
Standing at the pinnacle of the Sleeping Goddess discipline’s students, you have the ability to share your beliefs in a way that no others can. By making contact with your opponent’s mind and soul, you can open a dialogue, communicating your respective ideals instantaneously and debating their merits. Make an attack. If it hits, it deals an additional 10d6 points of damage. If this damage would reduce the target to 0 or fewer hit points, you can attempt to convert them to your way of thinking, clashing beliefs in a brief moment of spiritual contact. If you do, you and the target make an opposed ability check, with you using your initiation modifier and the target using its Charisma modifier. If the target succeeds, they take damage as normal, potentially killing them or knocking them unconscious. If you succeed, the target is instead reduced to 1 hit point, and their attitude towards you and your allies changes to helpful. This is not a compulsion, nor is it forcing the target to follow your orders, but rather the result of a spiritual conversation that took place in the instant of the strike. The target now understands your beliefs and ideals and either believes in them as well or respects your belief enough to be unwilling to oppose you. Regardless of whether or not the target succeeds on their check, you gain a deep understanding of their own beliefs and ideals. While you have this maneuver readied and unexpended, you automatically know the current hit point total of each creature within your melee reach.
Augment: You can augment this maneuver in one or more of the following ways:
·For every power point you spend, this strike deals an additional 1d6 points of damage. For every 2d6 you increase the damage by, you gain a +1 bonus on your ability check.
·If you expend your psionic focus while initiating this strike, you ignore any immunity to mind- affecting effects the target possesses.
« 上次编辑: 2018-04-11, 周三 20:41:34 由 死猫运输直升机 »

离线 祝孤生

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Re: [Path of War]流派-梦神流 Sleeping Goddess
« 回帖 #1 于: 2018-04-11, 周三 22:50:12 »
感谢翻译,不过之前好像叫眠仙?
海豹真是太可爱啦

离线 死猫运输直升机

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Re: [Path of War]流派-梦神流 Sleeping Goddess
« 回帖 #2 于: 2018-04-12, 周四 00:12:42 »
接受不了眠仙这种过分中国化的翻译,有些确实国风的流派也就算了,这么个以灵能为主的流派,和眠仙这种国风译名完全八竿子打不着边。Goddess可是女神,翻成眠仙首先联想到的怕不是醉仙,整个画风都神奇了起来
实际上回头看看3R九剑的翻译,大部分职业和招式的原名是很浅显直白的,并没有太大的问题,当初九剑的翻译者强行国风反而翻得不伦不类
当然这个流派的名字确实难搞,直译成睡神怕是更丢人,梦神这个译名算是从招式名中取来的吧。虽然不能直接点名,但希望能保留一点女神的梦幻感
« 上次编辑: 2018-04-12, 周四 00:18:40 由 死猫运输直升机 »

离线 swda266626

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Re: [Path of War]流派-梦神流 Sleeping Goddess
« 回帖 #3 于: 2018-04-12, 周四 03:00:43 »
接受不了眠仙这种过分中国化的翻译,有些确实国风的流派也就算了,这么个以灵能为主的流派,和眠仙这种国风译名完全八竿子打不着边。Goddess可是女神,翻成眠仙首先联想到的怕不是醉仙,整个画风都神奇了起来
实际上回头看看3R九剑的翻译,大部分职业和招式的原名是很浅显直白的,并没有太大的问题,当初九剑的翻译者强行国风反而翻得不伦不类
当然这个流派的名字确实难搞,直译成睡神怕是更丢人,梦神这个译名算是从招式名中取来的吧。虽然不能直接点名,但希望能保留一点女神的梦幻感

你本有机会提出自己的译名,为何要在他人的翻译即将完成前才提出这么多意见...

离线 死猫运输直升机

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Re: [Path of War]流派-梦神流 Sleeping Goddess
« 回帖 #4 于: 2018-04-12, 周四 03:09:56 »
不好意思我对别人的译文怎么翻译没有任何意见,我自己不喜欢这个译名于是把整个流派自译一遍,自然爱用什么译名用什么译名,不知有哪点碍着您了?
« 上次编辑: 2018-04-12, 周四 03:12:09 由 死猫运输直升机 »

离线 Passer556

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Re: [Path of War]流派-梦神流 Sleeping Goddess
« 回帖 #5 于: 2018-04-12, 周四 16:01:16 »
虽然是个以灵能为主的流派,但我觉得这流派微妙地切合仙人的划风。

照武技叙述与流派介绍所言...
既然Sleeping Goddess并不特指某个睡眠梦境之神,而是门下武术家追求的一种境界,
而此一境界是成为能够掌握自我,近似于弱小神祈的存在(...akin to a minor divine power whose realm lies within your physical form.),
那么这些武术家就是透过修行而成为近似神力存在的凡人...也就是仙?

再说仙女的意象也不比女神差吧
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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Re: [Path of War]流派-梦神流 Sleeping Goddess
« 回帖 #6 于: 2018-04-12, 周四 16:39:28 »
仙其实还好啦,然而前面这个sleep翻起来很容易把画风带偏,尊重字面意思的话怎样都有点难处理

再就是我个人倾向于避免把九剑翻得太过国风,因为很多招式其实带有自己流派的特色,翻得太本土化容易把读者带到固定的武侠印象里,玩的时候再代入其他设定中就会显得非常怪异——而这些招式原名可能并没有那么大的画风差异。当然这部分基本属于个人偏见了,各有各的翻译习惯其实也没啥,毕竟这坑我确实拖太久了(中途去写其他规则书了(死