PHOENIX
The phoenix is a legendary bird of fire that dwells in the most remote parts of the desert. As the birds are known to be great scholars, many seekers of rare lore search out particular phoenixes for advice. Yet it is the phoenix’s ability to rebirth itself from its own dead body for which the creature is best known. The phoenix is a benevolent creature, aiding those who do good and actively harming those who do evil.
Type: Good Magical Beast (Phoenix)
Attributes: Agility d12+2, Smarts d12, Spirit d10, Strength d12+2, Vigor d12
Skills: Academics d8, Athletics d10, Common Knowledge d8, Fighting d10, Notice d8, Occult d10, Per- suasion d10, Spellcasting d10, Stealth d6, Survival d4
Pace: 6; Parry: 7; Toughness: 15
Edges: Arcane Background (Magic), Arcane Resistance, Dodge Powers: blast (fire storm), dispel, healing, relief. Power Points: 20.
Special Abilities:
-Bite/Claws: Str+d8+d6 (fire), AP 2.
-Environmental Weakness: Cold.
-Fiery Aura: At the end of the phoenix's turn, all adjacent foes take 2d4 damage.
-Flight: Pace 12.
-Immunity: Fire.
-Innate Powers: Major barrier (wall of fire), major detect arcana.
-Night Vision: These creatures ignore all penalties for Illumination.
-Self-Resurrection: A slain phoenix remains dead for 1d4 rounds unless its body is completely destroyed by an effect such as bolt with the Disintegrate modifier. Otherwise, a fully healed phoenix emerges from the remains 1d4 rounds after death. A phoenix can self-resurrect once per year.
-Size 9 (Huge): They can take two extra Wounds.
-Swat: Ignores 4 points of Scale penalties.
Languages: Auran, Celestial, Common, Ignan.