纯美苹果园

译文资料区 => 怪物大全(Bestiaries & Monsters) => Pathfinder RPG => Pathfinder => 《怪物图鉴3》 => 主题作者是: 傻豆 于 2012-11-15, 周四 07:25:44

主题: [BestiaryIII]社神:木灵神(Kodama)
作者: 傻豆2012-11-15, 周四 07:25:44
Kami, Kodama
木灵神
这个矮小的绿色人型生物即使在站立时也只有3英尺高,除了两个可能是眼睛的空洞外,在它的脑袋上很难找到任何像是“脸”的特征。


木灵神,挑战等级5
XP 1,600
绝对中立小型异界生物(社神,本地子类别)
先攻+1;感知:黑暗视觉60英尺;察觉+11

防御能力
防御等级18,接触14,措手不及15(+1敏捷,+2闪避,+4天生+1体型)
生命值51(6d10+18);快速医疗3
坚韧+10,反射+6,意志+4
DR5/寒铁;免疫:流血,心灵效果,石化,变形,抗力:强酸10,电击10,火焰10,;法术抗力16

攻击能力
速度30英尺
近战:2爪抓+9(1d3+2)
特殊攻击:分神凝视,偷袭+2d6
类法术能力(施法者等级6;专注+9)
随意施放——植物交谈(仅限树木),树化术
3次/天——魅惑动物(豁免DC14),纠缠术(豁免DC14),树跃术(自身+50磅物品)

数据
力量14,敏捷13,体质16,智力11,感知14,魅力17
基础攻击+6;CMB+7;CMD20
专长:高等坚韧,灵敏移动(Nimble Moves),猛力攻击
技能:攀爬+11,逃脱+10,察觉+11,察言观色+11,潜行+14,生存+11
语言:通用语;植物交谈,心灵感应100英尺
特殊:容身御守,御守(野生树木)

生态
环境:任意森林
组织:单独,成对,一群(3-7),一丛(8-16)
财宝:标准
特殊能力
分神凝视(Su):木灵神必须处于可见的状态下才可以使用此能力,距离木灵神30英尺内的一个目标如果没有通过DC16的意志检定,那么他将恍惚1d4轮,这是一个影响心灵的能力,该能力的豁免DC基于魅力。

  作为野生林木的看护者,木灵神,树木之社神因为它们与荒野的和谐共生而受到德鲁伊和游侠们的尊敬——不过木灵神不会保护成长在文明区域的树木(那是另外一些社神的工作)。每一个木灵神通常会选择只看护一棵树木,使用在一片森林中,这些受到木灵神关照的树木通常会自发的聚集在某一处特定的区域。

  当木灵神现身时,它的外貌通常是简单的人型生物,长有一个五官模糊的半圆形的脑袋。普通的木灵神身高3英尺,体重60磅左右。有人认为木灵神的体型会随着它们守护的树木一起成长,但是因为它们所处的森林中树木之间互相牵制,所以能长到超过平均水平的木灵神并不多。当然,也确实有个别极其古老或巨大的树木会伴生着和它的体积相称的木灵神——这些进化的木灵神会获得额外的生命骰数并增大体型,所以理论上说,拥有20个生命骰数的超巨型木灵神也是可能存在的。但是,一些木灵神的力量增长不一定体现在生命骰数的提升上,取而代之,这些木灵神会获得一些职业等级,通常是德鲁伊等级。当然,也有极少数更倾向于有规律的磨炼自己心灵和身体的木灵神会修习武僧之道。

  相较于其他社神族来说,木灵神通常会对外人的到访更感兴趣,并且经常会以化身形态观察和监视那些靠近它们树林的新来者。化身状态下的木灵神喜欢呆在足够高的树巅上,或者是丛林的阴影里,这样它们就可以在需要的时候走到外人可见的地方,同时用自己令人不安的,空洞的双眼盯着他们。这种超自然的凝视会令人相当不舒服,那些曾经被木灵神盯上过的人声称,它们的凝视会导致人产生糟糕的感觉(羞愧、震惊、好奇,甚至无来由的欢乐),但是结果都大体相同。在一个好奇的木灵神沉默的注视下,很少有人能定下神来很久而不心烦意乱。

  如果木灵神必须要面对战斗(通常是为了保护它的树木和其他社神),它们会很快行动起来——木灵神的集体合作能力非常强。如果必须一个人作战,那么木灵神通常会选择用树跃术类法术能力快速传送到可以召集一群帮手的地方,再回过头来保护自己的家园。


Kami, Kodama

This little green humanoid figure stands only three feet tall. Its head is faceless save for two hollow pits for eyes.

Kodama CR 5

XP 1,600

N Small outsider (kami, native)

Init +1; Senses darkvision 60 ft.; Perception +11

Defense

AC 18, touch 14, flat-footed 15 (+1 Dex, +2 dodge, +4 natural, +1 size)

hp 51 (6d10+18); fast healing 3

Fort +10, Ref +6, Will +4

DR 5/cold iron; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10; SR 16

Offense

Speed 30 ft.

Melee 2 claws +9 (1d3+2)

Special Attacks distracting gaze, sneak attack +2d6

Spell-Like Abilities (CL 6th; concentration +9)

At will—speak with plants (trees only), tree shape

3/day—charm animal (DC 14), entangle (DC 14), tree stride (self plus 50 lbs. of objects only)

Statistics

Str 14, Dex 13, Con 16, Int 11, Wis 14, Cha 17

Base Atk +6; CMB +7; CMD 20

Feats Great Fortitude, Nimble Moves, Power Attack

Skills Climb +11, Escape Artist +10, Perception +11, Sense Motive +11, Stealth +14, Survival +11

Languages Common; speak with plants, telepathy 100 ft.

SQ merge with ward, ward (wild trees)

Ecology

Environment any forest

Organization solitary, pair, group (3–7), or grove (8–16)

Treasure standard

Special Abilities

Distracting Gaze (Su) Staggered for 1d4 rounds, 30 feet, Will DC 16 negates. This is a mind-affecting effect that requires the kodama to be visible to those it wishes to affect. The save DC is Charisma-based.

Revered by druids and rangers for their attunement with the wilds, kodama, known also as tree kami, are the guardians of the wild trees of the forest—they do not protect trees cultivated and grown in civilized areas. (Those trees are protected by different kami, if at all.) A kodama takes a single tree under its protection; typically, all of the trees in a forest that are protected by kodama are clustered together in one particular area.

A kodama in its physical form resembles a barely humanoid creature with only the vaguest of features on its semispherical head. A tree kami is 3 feet tall and weighs 60 pounds. While one might expect the kami of something as large as a tree to itself be larger, the fact that forests are made up of so many trees tends to diminish the singular “presence” any single tree might have. In cases where a tree is particularly ancient or immense, however, the kodama associated with it is much larger—statistics for such rare kodama can be generated by advancing the kodama given here by several Hit Dice and increasing its size—theoretically, a Colossal kodama with more than 20 Hit Dice could exist somewhere in the world. Not all kodama increase in power by gaining racial Hit Dice, though, as some instead progress by gaining class levels, particularly levels of druid, though a rare few kodama kami—those possessed of minds more ordered and structured than is normal for their race—take the path of the monk.

Kodama are more curious about visitors than most kami, and often manifest their physical bodies simply to watch and observe newcomers to their groves. A kodama usually manifests on the far side of its tree, or in the shadows of the undergrowth, so that it can slowly step out into visibility to quietly observe with its distracting, empty-eyed gaze. This gaze can be particularly unnerving. Those who have fallen under its supernatural effects often have different descriptions of how the gaze made them feel (ashamed, frightened, curious, amused, and nervous being the most common reactions), yet the end result is essentially the same. While under observation by a curious kodama, few are those who can continue their actions without being at least somewhat distracted by the kami's attention.

When a kodama must fight (typically in order to defend its tree or other kami), it moves quickly—kodama work best in groups, and when confronted alone generally use tree stride to travel to another part of the forest to raise a small host of allies to aid it in defending its home.


主题: Re: [BestiaryIII]社神:木灵神(Kodama)
作者: 四月2012-11-15, 周四 09:29:44
 :em017
(感觉掉SAN了
主题: Re: [BestiaryIII]社神:木灵神(Kodama)
作者: erwin2012-11-15, 周四 12:29:00
看到这几个第一个想到就是幽灵公主
主题: Re: [BestiaryIII]社神:木灵神(Kodama)
作者: 他化自在天2012-11-16, 周五 10:48:51
/me 密集物恐惧症发作了
主题: Re: [BestiaryIII]社神:木灵神(Kodama)
作者: yyyuanyong2012-11-16, 周五 18:50:30
你们不觉得图上的帽子很邪恶吗?