Fossilized bones make up the body of this animated construct, from its horned shoulders to its tyrannosaur-skulled hands.
FOSSIL GOLEM CR 12XP 19,200
N Huge construct
Init +1;
Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSEAC 26, touch 9, flat-footed 25 (+1 Dex, +17 natural, –2 size)
hp 122 (15d10+40)
Fort +5,
Ref +6,
Will +5
DR 10/adamantine and bludgeoning;
Immune construct traits, magic
OFFENSESpeed 30 ft.
Melee 2 bites +20 (6d6+7 plus petrification)
Space 15 ft.;
Reach 15 ft.
STATISTICSStr 25,
Dex 13,
Con -,
Int -,
Wis 10,
Cha 1
Base Atk +15;
CMB +24;
CMD 35
Feats Combat Reflexes
BECOLOGYEnvironment any
Organization solitary or gang (2–4)
Treasure none
SPECIAL ABILITIESImmunity to Magic (Su) A fossil golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.
- A transmute rock to mud spell slows a fossil golem (as the slow spell) for 2d6 rounds, with no saving throw.
- A stone to flesh spell negates its damage reduction and petrification ability for 1 round.
Petrification (Su) The attacks of a fossil golem gradually turn living flesh to stone. Each time the golem hits a target with one of its natural attacks, the target must make a DC 19 Fortitude save or take 1d6 points of Dexterity drain. A creature that is reduced to 0 Dexterity by this attack turns completely to stone, as if by a flesh to stone spell. Casting stone to flesh on the creature removes all Dexterity drain caused by this attack. The save DC is Constitution-based and includes a +2 racial bonus.
A fossil golem is constructed of the stony bones of long-dead dinosaurs and other prehistoric creatures. These bones are generally not assembled with any attempt to accurately model the original creature—usually, the skulls of powerful predatory dinosaurs (such as tyrannosauruses) serve in the place of hands, granting the fossil golem a pair of devastating bite attacks. The magical energies that infuse a fossil golem create an additional peril—they transform fossilization into a terrible form of contagion that can affect any creature they damage.
Fossil golems are often used to guard caverns and other natural fortif ications. A fossil golem at rest might look to the untrained eye like nothing more than a strange display of bones. A fossil golem is 20 feet tall and weighs 8,000 pounds.
CONSTRUCTIONA fossil golem must be constructed from the fossilized skeletons of at least two creatures of Huge size or greater. The fossilized bone making up the golem requires extensive preservation and reassembly with alchemical solutions at a cost of 5,000 gp.
FOSSIL GOLEMCL 15th;
Price 125,000 gp
Requirements Craft Construct,
flesh to stone,
geas/quest,
limited wish,
stone shape, creator must be at least caster level 15th;
Skill Craft (sculpture) or Heal DC 20;
Cost 65,000 gp