作者 主题: [Bestiary 5]醉神Seilenos  (阅读 22965 次)

副标题: "Taking a stealthy pull at the wine?" "No, but it kissed me for my good looks."

离线 Namárië

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[Bestiary 5]醉神Seilenos
« 于: 2017-12-13, 周三 17:08:24 »
醉神

这生灵有着中年男人的躯体,山羊的尖耳和双足。

醉神 CR19
XP 204,800
混乱中立 中型精类
先攻 +13;感官 昏暗视觉,真知术;察觉 +38
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防御
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AC 37,接触30,措手不及26 (+9偏斜, +9敏捷, +2闪避, +7天生)
hp 333 (23d6+253);痛饮喜乐
强韧+18,反射+23,意志+21
防御能力 气度; DR 15/寒铁和魔法;
免疫 音波;SR 30
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攻击
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速度40呎
近战 +5 钉头锤+28/+28/+23/+18(1d8+20/19–20),蹄击+17(2d6+5)
远程 +5复合长弓+27/+27/+22/+17 (1d8+13/×3)
特殊攻击 浮华剧曲,身临其境,酒神杖
类法术能力 (施法者等级21;专注+30)
常驻—加速术,动物交谈,石言术,真知术
随意施展—问道自然,困惑术(DC23),极度绝望(DC23),舞光术(DC19),预言术,恐惧术(DC21),强大希望,群体暗示术(DC25),海市蜃楼(DC24),长驻幻影(DC24),变形万物(DC27),疯狂迷恋UM(DC22),极乐波UM(DC26)
3次/天—瞬发高等英雄气概,复仇之怒UM(DC25)
1次/天—梦之衣APG(DC25),自由术,精神错乱(DC26),群体魅惑怪物(DC27),植物滋长,转生术,召唤 (九级法术,4d4进化凶暴虎,4d4名进化狂女B4,或2名风暴巨人,100%)
数据
力量31,敏捷29,体质32,智力24,感知26,魅力29
基础攻击+11;CMB+19;CMD 49
专长 闪避,精通重击(钉头锤),精通先攻,灵活移动,近距射击,猛力攻击,精准射击,瞬发类法术 (高等英雄气概),快速射击,跳跃攻击,武器专攻(钉头锤),武器专攻(长弓)
技能 知识(奥术,历史,宗教)+30,知识(地理,自然)+33,察觉+38,表演(戏剧)+35,表演(喜剧)+35,表演(舞蹈)+35,表演(朗诵)+39,表演(吹奏)+37,潜行+39,生存+31;种族调整值 察觉+4,表演(朗诵)+4,潜行+4
语言 通用语,精灵语,木族语;动物交谈,石言术
特殊能力 多才多艺 (戏剧,喜剧,舞蹈,朗诵,吹奏)
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生态
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环境 温带森林
组织 单独,剧团(1醉神加上3-9凶暴虎,人马,鱼人马[见第146页],莲南希B4,狂女B4,萨特羊人,或其他至少11级的NPC),神庭(1-3醉神加上1-3缪斯[见179页],4-12人马或萨特羊人,以及3-9名莲南希B4,狂女B4,或风暴巨人)
财富 标准(复合长弓和40支秘银箭,秘银钉头锤,精制品排笛,其他财宝)
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特殊能力
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浮华剧曲Dramatic Flourish (Su) :在身临其境能力生效期间,醉神能以一个标准动作在120呎内所有能够听见或看见他的敌人,盟友,或者全部生物(由醉神决定)心中激发强烈的情绪。醉神能够选择复制下列法术之一的效果:魅惑怪物Charm monster,困惑术Confusion,极度绝望Crushing despair,恐惧术Fear,强大希望Good hope,欢欣鼓舞Joyful raptureUM,疯狂迷恋Reckless infatuationUM,暗示术Suggestion,复仇之怒Vengeful outrageUM,或极乐波Waves of ecstasyUM。对浮华剧曲豁免成功的生物在24小时内不会再次被该醉神的浮华剧曲能力影响。无论醉神模拟何种效果,豁免DC均为30。豁免DC基于魅力。
气度Grace (Su):醉神在AC上获得等同其魅力加值的偏斜加值(至少+1)。
身临其境Impossible Verisimilitude (Su):醉神能以一个标准动作讲述一个逼真妙诀的故事,栩栩如生地展现其中的种种元素。醉神能够选择复制下列法术之一的效果:障幕Screen,影法术Shades(除去原本功能外还可以模拟八级召唤自然盟友Summon nature’s ally VIII),或隐匿之纱Veil。醉神每轮必须用一个自由动作继续表演,否则幻象将立刻结束。在这一自有动作中,醉神可以每轮增加,消除,或者更改一个幻术效果,他至多能够同时维持三个幻术。无论醉神模拟何种效果,豁免DC均为30。豁免DC基于魅力。
痛饮喜乐Sustaining Joy (Su):只要60呎内至少有一名生物处在士气加值或是具有[情绪]描述符UM的无害效果影响下,醉神就能获得再生15。
酒神杖Thyrsus (Su):醉神持有的任何武器均视为+5附魔。当醉神用武器命中敌人时,他能够以一个迅捷动作对该敌人施展一个六级或以下的类法术能力。该类法术能力仅对被武器命中的生物生效。
多才多艺Versatile Performance (Ex):醉神能如同20级诗人一般使用多才多艺能力,用特定的表演技能调整值替换对应的技能。

醉神是萨特羊人远古的亲属。这些原始的精类沉醉于最基本的情绪,情欲,喜乐,惊诧,好斗,和畏惧。他们在世间漫游,不放过任何一个享受或者引发激情的机会。他们追求新奇的美景,激烈的冒险,刺激精神的植物和美酒,而且还会鼓励任何遇上他们的生物去和他们一样勇于尝试这些事物。醉神尤其喜欢引得那些古板,富有荣誉感,或者自命不凡的家伙们去干一些浮夸的蠢事,或是做出放荡的举动。尽管醉神不如萨特羊人那么热衷于性事,他们却也有着野兽般粗犷的吸引力,而且也喜欢各种肉体欢愉。醉神身为说书人和剧作家的见解和能力尤为出名。

和萨特羊人一样,醉神更愿意呆在旷野之中,在于此处生息、游戏的妖精野兽的激烈情绪之中恣意沉醉。林地的生物常常聚在醉神身边组成小小的剧团乃至游荡的神廷。萨特羊人,莲南希,和缪斯(见179页)喜欢醉神讲故事的高超本领。人马和狂女为醉神激发难以抵抗的狂喜和愤怒的情绪而倾倒。在这些聚落之中,醉神时生性无常的裁决者,有时,好开玩笑的醉神也是精类传统和秘密的守护者,有时他们还是自我中心的当红主角。在海上旅行的醉神经常带着作为向导和仪仗队的鱼人马(见第146页)。大多数醉神都会离开他们的神庭,有时候是因为他们的妖精随从找到了更安静的领导者,有时候则是因为醉神觉得烦闷了以后就会醉醺醺地独自走开去换换口味。

那些不领导妖精神庭的醉神有时候会效忠于仙灵领主,神灵,或者其他强大存在,成为他们的弄臣,使者,行事无常的将领,乃至伴侣。醉神在战场上惊人地危险,他们横冲直撞,用一个个伤人的笑话和动人的独白让敌人四下奔散。在对付更大群的敌人的时候,他们会用看起来和周遭浑然一体的屏障和暴烈火墙的幻影扰乱战场。还有一些醉神喜欢用一针见血的讽刺来挫伤强大的精类(偶尔也有凡人)的自尊。

在他们的旅途中,醉神有时候会在凡人之中寻求新的乐趣。在这些时候,这些妖精往往会显得颇为亲切,只不过举止会显得有些粗暴。醉神几乎能用大胆高调的示爱和机智的言语迷倒任何人。假如遇上了不听他们劝说一起狂欢的人,他们会影响精神的草药和烈酒让他们放松文明的压抑,变得更加勇于表达纯粹的情感。那些感到无聊的醉神会主动教导位高权重,自我意识强烈的凡人,有时候他们会用变形魔法伪装自己以避免不必要的注意。

醉神是充满激情的生物,他们热爱和一个新的对手酒后斗殴,也乐于探索一个新的爱人的身体。醉神通常将战斗视为捕猎和角力的游戏,但是他们一旦发现对方真的心怀敌意就会成为可怕的对手。醉神从不单打独斗;如果有必要,他会召唤盟友分散敌手的注意,自己则藏身于海市蜃楼营造的不断变化的幻象之中召集盟友,靠支配敌人的情绪让他们化为一盘散沙。醉神的幻术描绘他所熟悉的自然景象,奇妙的迷宫,爬动交织的藤蔓,或是惑人心智的孢子云。醉神还觉得交换敌人和盟友的面貌尤其有趣。据说醉神也会把格外恼人的敌人变成无害的动物或者有用的植物。

虽然醉神的众多种情绪种大多都比较轻松欢快,但是所有的醉神有时候都会沉沦于暴力、恨意和疯狂的恶劣刺激种。当醉神被这些不光彩的情感充斥时,他会在势均力敌的朋友之间挑起争端,只为了观看一场激烈的战斗,或者一头闯进困惑的交战双方之间。醉神和人类男性基本同等体型体重,不过他们比一般人要偏重一些。


剧透 -   :
Seilenos
This creature has the body of a middle-aged human man and the
pointed ears and legs of a goat.
SEILENOS CR 19
XP 204,800
CN Medium fey
Init +13; Senses low-light vision, true seeing; Perception +38
DEFENSE
AC 37, touch 30, flat-footed 26 (+9 deflection, +9 Dex, +2 dodge,
+7 natural)
hp 333 (23d6+253); sustaining joy
Fort +18, Ref +23, Will +21
Defensive Abilities grace; DR 15/cold iron and magic;
Immune sonic; SR 30
OFFENSE
Speed 40 ft.
Melee +5 morningstar +28/+28/+23/+18 (1d8+20/19–20), hoof +17
(2d6+5)
Ranged +5 composite longbow +27/+27/+22/+17 (1d8+13/×3)
Special Attacks dramatic flourish, impossible verisimilitude, thyrsus
Spell-Like Abilities (CL 21st; concentration +30)
Constant—haste, speak with animals, stone tell, true seeing
At will—commune with nature, confusion (DC 23), crushing despair (DC 23), dancing lights (DC 19), divination, fear (DC 21), good hope, mass suggestion (DC 25), mirage arcana (DC 24), persistent image (DC 24), polymorph any object (DC 27), reckless infatuationUM (DC 22), waves of ecstasyUM (DC 26)
3/day—quickened greater heroism, vengeful outrageUM (DC 25)
1/day—cloak of dreamsAPG (DC 25), freedom, insanity (DC 26), mass charm monster (DC 27), plant growth, reincarnate, summon (level 9, 4d4 advanced dire tigers, 4d4 advanced maenadsB4, or 2 storm giants 100%)
STATISTICS
Str 31, Dex 29, Con 32, Int 24, Wis 26, Cha 29
Base Atk +11; CMB +19; CMD 49
Feats Dodge, Improved Critical (morningstar), Improved Initiative, Mobility, Point-Blank Shot, Power Attack, Precise Shot, Quicken Spell-Like Ability (greater heroism), Rapid Shot, Spring Attack, Weapon Focus (morningstar), Weapon Focus (longbow)
Skills Knowledge (arcana, history, religion) +30, Knowledge (geography, nature) +33, Perception +38, Perform (act) +35, Perform (comedy) +35, Perform (dance) +35, Perform (oratory) +39, Perform (wind instruments) +37, Stealth +39, Survival +31; Racial Modifiers +4 Perception, +4 Perform (oratory), +4 Stealth
Languages Common, Elven, Sylvan; speak with animals, stone tell
SQ versatile performance (act, comedy, dance, oratory, wind instruments)
ECOLOGY
Environment temperate forests
Organization solitary, troupe (1 plus 3–9 advanced dire tigers, centaurs, ichthyocentaurs [see page 146], leanan sidheB4, maenadsB4, satyrs, or NPCs of at least 11th level), or court (1–3 plus 1–3 muses [see page 179], 4–12 centaurs or satyrs, and 3–9 leanan sidheB4, maenadsB4, or storm giants)
Treasure standard (composite longbow with 40 mithral arrows, mithral morningstar, mwk pipes, other treasure)
SPECIAL ABILITIES
Dramatic Flourish (Su) As a standard action while its impossible verisimilitude is active, a seilenos can inspire strong emotions in all enemies, all allies, or all creatures (seilenos’s choice) within 120 feet that can hear or see it, replicating the effect of a spell of the seilenos’s choice: charm monster, confusion, crushing despair, fear, good hope, joyful raptureUM, reckless infatuationUM, suggestion, vengeful outrageUM, or waves of ecstasyUM. A creature that successfully saves against a seilenos’s dramatic flourish can’t be affected by that seilenos’s dramatic flourish again for 24 hours. Any save DC is 30, regardless of which effect the seilenos chooses. The save DC is Charisma-based.
Grace (Su) A seilenos gains a deflection bonus to AC equal to his Charisma bonus (minimum +1).
Impossible Verisimilitude (Su) As a standard action, a seilenos can begin telling a story so supernaturally vivid that the elements described spring to life, replicating the effect of a spell of the seilenos’s choice: screen, shades (can also mimic summon nature’s ally VIII), or veil. It must use a free action to continue the performance each round; if it doesn’t, the illusion immediately ends. As part of this free action, the seilenos can add, remove, or change one illusion effect each round, to a maximum of three simultaneous illusions. Any save DC is 30, regardless of which effect the seilenos chooses. The save DC is Charisma-based.
Sustaining Joy (Su) As long as it is within 60 feet of one or more other creatures that have a morale bonus or are under a harmless effect with the emotionUM descriptor, the seilenos gains regeneration 15.
Thyrsus (Su) Any weapon a seilenos wields functions as a +5 weapon. Whenever the seilenos strikes a foe with a weapon, he can spend a swift action to use a spell-like ability of 6th level or lower that can target that foe. Only the creature struck can be affected by the spell-like ability.
Versatile Performance (Ex) A seilenos can use versatile performance as a 20th-level bard, using the chosen Perform modifier for checks with the corresponding skills.

Elder kin to satyrs, seilenoi are primeval fey bound to the basest emotions, including lust, joy, surprise, aggression, and fear. These fey wander the world, indulging in any excuse to experience or inspire passionate feelings. New spectacles of beauty, physical adventure, and psychoactive plants and alcohol draw their attention, and they encourage creatures they encounter to be equally experimental. Seilenoi particularly enjoy luring stodgy, honorable, or self-important beings into grandiose acts of foolishness or indulgence. Although less notorious than satyrs for sexual exploits, seilenoi possess a rugged animal magnetism and an appreciation for all sorts of carnal pleasures. They are particularly renowned for their insight and skill as storytellers and playwrights.

Like satyrs, seilenoi prefer to keep to untamed wilds where they revel in the passionate emotions of the fey and beasts that live, grow, and play there. Creatures of the forest often f lock to seilenoi in small troupes or even traveling courts. Satyrs, leanan sidhe, and muses (see page 179) enjoy the artistry of a seilenos’s storytelling. Centaurs and maenads revere seilenoi for inspiring irresistibly passionate, ecstatic rage. The seilenos acts as a mercurial judge, jocular keeper of fey culture and secrets, and sometimes self-centered celebrity to these groups. Seilenoi traveling across the ocean often take on ichthyocentaurs (see page 146) as seafaring guides and honor guards. Most seilenoi get separated from their courts eventually, either because their fey followers move on to more sedate leaders or because the seilenos feels stif led and drunkenly wanders off in search of a change of pace.

Seilenoi who do not lead their own fey courts sometimes serve as jesters, emissaries, unpredictable generals, or companions for fey lords, deities, or other mighty beings. Seilenoi prove surprisingly dangerous on the battlefield, as they dash about scattering scores of enemies with every cutting joke and inspiring monologue. When dealing with more numerous foes, they confound the
battlefield with seemingly natural barriers and illusory sheets of roaring f lame. Others enjoy def lating the egos of powerful fey (and, occasionally, mortals) with bitingly insightful satire.

In their wanderings, seilenoi sometimes seek out new kinds of indulgence and distraction among mortals, in which case these fey generally prove themselves amiable, though gruff. Seilenoi can charm almost anyone with raucous affection or witty commentary. Those they can’t talk into joining the revelry, they generally ply with alcohol or psychotropic plants to lower the inhibitions of civilization and enable a freer expression of raw emotion. Bored seilenoi occasionally take it upon themselves to
mentor mortals with exceptional self-awareness and power. Sometimes they do so while disguised with polymorph magic to avoid undue attention.

Seilenoi are passionate creatures, as thrilled by the chance to have a drunken brawl with new opponents as to explore the body of a new lover. Usually, seilenoi view combat as a sort of hunting or wrestling game, but if they recognize true hostility, they become a terrifying force. A seilenos never faces combat alone; it summons allies to distract foes if necessary and hides an ever-shifting mirage arcana while rallying allies and keeping foes off balance by manipulating their emotions. Its illusions represent the natural elements with which a seilenos is familiar, from fantastical mazes of writhing vines to confusing clouds of spores. It is particularly amused by exchanging the appearances of enemies and allies. Seilenoi have also been known to transform especially vexing foes into harmless animals or useful plants.

Although their wide range of moods tends toward joy and frivolity, all seilenoi at times indulge in the insidious thrill of violence, hatred, or madness. When filled with these dark passions, a seilenos might provoke a battle among evenly matched friends to watch the tense contest or dive headlong into the confused heart of a fray. Seilenoi are about the same size and weight as male humans, although they tend toward the heavier end of that range.
« 上次编辑: 2018-12-25, 周二 05:06:30 由 Namárië »

离线 Namárië

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #1 于: 2017-12-13, 周三 17:18:41 »
说好的一到两周更新一个怪物,然而说完以后期末就到了(冷漠 :em032

其实更大的原因是翻译这个怪物对我造成的心理伤害,我第一周的时候随便翻译了一半然后连续过了几周就再也没有任何进度
这个怪物的描述我在PFSRD看到以后就觉得很喜欢,听起来就觉得是非常风趣温暖(?)友好(?)的怪物,背景也很酷炫,让人感叹毕竟是Dionysus的导师,同时叫我一直很想看看到底是怎样的一位妙人

然后我看到了插图
请大家记住这个插画师的名字,他叫Eric Belisle

Eric Belisle

不要怪我没有警告你,记住了,是Eric Belisle

离线 霜千翎

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #2 于: 2017-12-13, 周三 17:46:26 »
其实插图还挺不错的,能从这个敦厚的胖大叔的神态中感受到欢乐。

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #3 于: 2017-12-13, 周三 17:50:00 »
顺便他的召唤可真厉害(

一口气拉那么多人的,感觉就像3r的恶魔领主一样。

离线 猫猫跳跳

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #4 于: 2017-12-13, 周三 18:04:35 »
纯粹的混乱生物万恶啊。。。。。

离线 Namárië

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #5 于: 2017-12-13, 周三 18:43:29 »
顺便他的召唤可真厉害(

一口气拉那么多人的,感觉就像3r的恶魔领主一样。
那些都是或,只能选一个。CR19召唤4d4凶暴虎对大部分对手都只能当大猫卖卖萌了吧:(

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #6 于: 2017-12-13, 周三 18:47:17 »
顺便他的召唤可真厉害(

一口气拉那么多人的,感觉就像3r的恶魔领主一样。
包括3R的恶魔领主在内,每次使用召唤类法术是从一堆逗号里选一组召唤,不是全召唤出来

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #7 于: 2017-12-13, 周三 19:54:39 »
 <_<什么?!!你们居然瞧不起4d4只大猫!狄摩高根也就召唤1d8个弗洛魔!猫科动物可是会萌扑的!大猫力量也不差,明显又能打又能卖萌啦! (震声):ph34r:
« 上次编辑: 2017-12-13, 周三 19:58:52 由 霜千翎 »

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #8 于: 2017-12-14, 周四 05:23:42 »
引用
他们追求新奇的美景,激烈的冒险,刺激精神的植物和美酒,而且还会鼓励任何遇上他们的生物去和他们一样勇于尝试这些事物。

“少年啊,不来根大麻吗?没事的不会上瘾的。”

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Re: [Bestiary 5]醉神Seilenos
« 回帖 #9 于: 2017-12-14, 周四 15:19:43 »
你以为他召唤大猫是用来打的?明显是重度吸猫瘾患者。
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