作者 主题: 【Bestiary 6】古墓巨人(Giant, Tomb)  (阅读 9166 次)

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离线 倚剑独饮

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【Bestiary 6】古墓巨人(Giant, Tomb)
« 于: 2017-10-08, 周日 16:11:02 »
这个又高又瘦的秃顶身影有着光滑的乳白色皮肤,一把大镰刀在这个巨人的手中闪闪发光。

古墓巨人(GIANT, TOMB),CR 12
XP 19200
古墓巨人
中立邪恶大型类人生物(巨人)
先攻 +3;感官 60尺黑暗视觉,昏暗视觉,观命术,侦测亡灵察觉 +25;

防御

AC 28,接触 12,措手不及 25 (+6护甲,+3敏捷,+10天防,-1体型)
HP hp 162(13d8 + 104)
强韧 +16,反射 +9,意志 +10
特殊防御 负能量亲和,接石
免疫 死亡效果,麻痹

攻击

速度 40英尺(着甲30英尺)
近战 精制品巨镰 +20/+15(2d6+16/19-20/*4,附加能量吸取),2次挥击+19(1d6+11附带能量吸取)
远程 投石+12(1d8+11)
体型 占据10英尺,触及10英尺
特殊攻击 能量吸取(一个负向等级,dc18);投石(120英尺)
类法术能力(施法者等级12,专注 +14)
恒定–
观命术,侦测亡灵
3次/每天–
尸体修复,尸体重塑
1次/每天–
操纵尸体,操控死灵(dc19)

数据

力量 32,敏捷 17,体质 26,智力 13,感知 19,魅力 14
BAB +9;CMB 21(摔绊+23);CMD 34(对抗摔绊+36)
专长 寓守于攻,精通重击(巨镰),精通钢铁意志,精通摔绊,钢铁意志,闪电反射,猛力攻击
技能 攀爬+12,医疗+12,知识(宗教)+12,察觉+15,潜行+7,生存+10
语言 通用语,巨人语
特殊能力

生态背景

环境 任意陆地或地底
组织 单独,成对,集体(3-13个,1-4个3-5级的死灵法师,1-4个3-3级的牧师或先知,一个5-9级的首领,通常是死灵法师或牧师;以及大量巨人骷髅,巨人丧尸和其他亡灵仆从)
财宝 标准(精制品大型胸甲,精制品大型巨镰,其他宝物)

特殊能力

尸体修复(SP)古墓巨人可以将完全修复术作为类法术能力使用,但只能用于创造不死生物。例如,一个古墓巨人可以利用这种能力来辅助创造一个尸构生物(怪物图鉴4 200),修复铠甲以用于制造一具幽魂战甲(怪物图鉴4 213),甚至修复一名死墓骑士的铠甲(怪物图鉴3 138)。
能量吸取(Su):古墓巨人在每个回合中第一次成功的近战攻击(无论是挥击还是通过它的精制品巨镰)造成一个负向等级的能量吸取。
邪怖联结(Su)多个古墓巨人可以将他们的力量进行结合,以获得创造不死生物的能力。当两个或两个以上的古墓巨人在30英尺之内,他们可以一起使用唤起死灵这一类法术能力(施法者等级13)。以这种方式协同工作的三个或更多的古墓巨人可以使用高等唤起死灵的类法术能力(施法者等级若如此联合的古墓巨人超过三人,则每额外的一个古墓巨人会提升一个施法者等级。


古墓巨人是一个整个种族都沉溺于邪术,并以此获得了邪恶的力量的类人生物种族。这些巨人天生就是亡者在活物中的代行者,他们在创造各种不死生物的过程中展现出高超的技术——甚至是他们的同类。他们喜好藏身于封闭的空间和洞穴,并且经常选择居住在布满尸体的地下室。尽管这些巨人对亡者环绕的生活毫无歉疚,他们很清楚地意识到大量的可怖亡灵会招致生者的敌意,因此他们会谨慎地保护自己的安全。他们是一个秘密种族,为此他们不遗余力地追逐和抓捕任何监视他们的人;这样的入侵者通常会成为古墓巨人制造更多不死生物的原材料。古墓巨人会寻求通过转变为不死生物的方法以便在死亡之后继续存在于世。他们通常会寻求转变成有形体和感觉的怪物,比如巫妖,木乃伊,或者吸血鬼。
一个古墓巨人身高13英尺,重1300磅。


魔女有话说:这个玩意真是非同一般的难翻译哇。
嗯,嗯,本姑娘摸鱼了好几天一定是它太难翻译的错。一定是的。(可爱地吐舌头 :em024
以及这个种族在剧情意义上略可怕然而单体战斗力略水。

剧透 -   :
Giant, Tomb
This towering, lean figure is hairless and has smooth, milky white skin. A scythe gleams in the giant’s hands.
GIANT, TOMB
 CR 12 XP 19,200
NE Large humanoid (giant)
Init +3; Senses darkvision 60 ft., deathwatch, detect undead, low-light vision; Perception +15
DEFENSE
AC 28, touch 12, flat-footed 25 (+6 armor, +3 Dex, +10 natural, –1 size)
hp 162 (13d8+104)
Fort +16, Ref +9, Will +10
Defensive Abilities negative energy affinity, rock catching; Immune death effects, paralysis
OFFENSE
Speed 40 ft. (30 ft. in armor)
Melee mwk scythe +20/+15 (2d6+16/19– 20/×4 plus energy drain) or 2 slams +19 (1d6+11 plus energy drain)
Ranged rock +12 (1d8+11)
Space 10 ft.; Reach 10 ft.
Special Attacks energy drain (1 level, DC 18), rock throwing (120 ft.)
Spell-Like Abilities (CL 12th; concentration +14)
Constant—deathwatch, detect undead
3/day—corpse stitcher, sculpt corpseAPG
1/day—animate dead, control undead (DC 19)
STATISTICS
Str 32, Dex 17, Con 26, Int 13, Wis 19, Cha 14 Base Atk +9;
CMB +21 (+23 trip); CMD 34 (36 vs. trip)
Feats Combat Expertise, Improved Critical (scythe), Improved Iron Will, Improved Trip, Iron Will, Lightning Reflexes, Power Attack
Skills Climb +12, Heal +12, Knowledge (religion) +12, Perception +15, Stealth +7, Survival +10
Languages Common, Giant
SQ sinister synergy
ECOLOGY
Environment any land or underground
Organization solitary, pair, or cabal (3–13, 1–4 necromancers of 3rd–5th level, 1–4 clerics or oraclesAPG of 3rd–5th level, 1 monarch of 5th– 9th level [typically cleric or necromancer],
plus numerous giant skeletons, zombie giants, and other undead minions)
Treasure standard (mwk breastplate, mwk scythe, other treasure)
SPECIAL ABILITIES
Corpse Stitcher (Sp) Tomb giants can cast make whole as a spell-like ability, but only for the purpose of creating undead creatures. For example, a tomb giant can use this ability to aid in the creation of a necrocraft (Pathfinder RPG Bestiary 4 200), to restore armor to be used for the creation of a phantom armor (Bestiary 4 213), or even to repair the armor of a graveknight (Pathfinder RPG Bestiary 3 138).
Energy Drain (Su) A tomb giant inflicts its energy drain attack no more than once per round via its first successful melee attack (with its slam attack or with any melee weapon it wields).
Sinister Synergy (Su) Multiple tomb giants can combine their efforts to gain the ability to create undead. When two or more tomb giants are within 30 feet of each other, they can work together to use create undead as a spell-like ability (caster level 13th). Three or more tomb giants working in unison in this way can use greater create undead as a spell-like ability (caster level 15th). Every additional tomb giant beyond the third who participates in this synergy increases the caster level of this effect by 1.
Tomb giants are an entire race of humanoids who have given themselves over to necromancy, and in so doing have gained sinister powers. These giants are born as the living agents of undeath, and they show great skill in creating all manner of undead creatures—even from their own kind. They prefer enclosed spaces and caverns as lairs and often choose to live in crypts among the bodies of the dead. These giants have no compunction about living among undead, but are circumspect about their own safety and well aware that many undead horrors are hostile to the living. They are a secretive race and go to extraordinary lengths to pursue and capture anyone they catch spying on them; such intruders often end up as raw material for the giants’ creation of further undead. Tomb giants often seek to continue their existence after death by becoming undead themselves, usually seeking transformations into sentient and corporeal monsters like liches, mummies, or vampires. A tomb giant is 13 feet tall and weighs 1,300 pounds.
« 上次编辑: 2017-12-19, 周二 23:49:21 由 倚剑独饮 »

离线 叶公好Dragon

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Re: 【Bestiary 6】古墓巨人(Giant, Tomb)
« 回帖 #1 于: 2017-10-08, 周日 17:28:58 »
巨人CR超过10的基本都是NPC种族 :em001