EXAMPLE MASTERWORK TOOLS
The definition of masterwork tools on page 161 of the Pathfinder RPG Core Rulebook is intentionally vague to allow players to make creative use of their equipment. The following are examples of masterwork tools for skills that do not have designated kits (such as a climber’s kit [Climb], disguise kit [Disguise], healer’s kit [Heal], magnifying glass [Perception], or masterwork thieves’ tools [Disable Device]).
Acrobatics:
A balancing poleUE to retain balance; gymnast’s slippers to improve footing; a vaulting pole to assist with jumps.
Appraise:
A pricing reference book; a jeweler’s loupe to examine fine detail.
Bluff:
False but convincing credentials.
Diplomacy:
A cultural reference manual; culturally appropriate offerings of peace or gestures of compromise.
Escape Artist:
Expensive lubricating oils; a finger-sized saw to weaken restraints.
Fly:
Finned clothing to streamline airflow.
Handle Animal:
Food that is particularly motivating to the animal; a durable harness and lead; a piercing whistle keyed to pitches animals can hear.
Intimidate:
Frightening tattoos or body paint; menacing clothing such as an executioner’s hood; a set of torturer’s tools.
Knowledge:
A quality reference work on the subject of choice (existing examples include a blue bookUE, a heritage bookUE, and occult reference materialsOA).
Linguistics:
A comprehensive translation reference; for a dishonest practitioner of this skill, a forger’s kitUE.
Perception:
A spyglass or telescope to boost visual perception; a customized ear trumpet; swaths of hanging gauze to detect movement or changes in air pressure.
Perform:
Varies by performance:an actor would benefit from well-made props and costumes; a dancer might use specially tailored shoes and outfits.
Sense Motive:
A guide to reading body language; a stethoscope to monitor heart rate.
Sleight of Hand:
Hidden pockets or compartments to conceal items; discreet finger razors to slit open pockets or bags.
Spellcraft:
A tome containing magical lore; divination tools such as bones or runes.
Stealth:
Carefully patterned camouflage clothing; false screens or blinds; a device to create a welltimed distracting noise.
Survival:
A reference book to identify local animals and plants; a footprint bookUE to aid in tracking; a mapmaker’s kitUE, an almanac and barometer; a dowsing rodOA; basic components for building shelter or maintaining comfortable temperatures.
Swim:
Lightweight swim fins and hand fins; reinforced air bladders.
Use Magic Device:
A codex of magical symbols and trigger phrases; a gem or jewel to focus your intuition