作者 主题: 【Bestiary I】尸妖(Wight)  (阅读 18817 次)

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【Bestiary I】尸妖(Wight)
« 于: 2013-07-04, 周四 23:53:44 »
尸妖 Wight

这只行尸浑身布满腐败朽烂的碎肉,在它白骨露出的眼眶中燃烧着赤红的火焰。


尸妖,挑战等级3
XP800
守序邪恶 中型不死生物
先攻+1;感官:黑暗视觉60尺;察觉+11

防御能力

防御等级15,接触11,措手不及14(+1敏捷,+4天生)
生命值26(4d8+8)
坚韧+3,反射+2,意志+5
特殊防御:不死生物特性
弱点:超度伤害

攻击能力

速度30尺
近战:挥击+4(1d4+1附加能量吸取)
特殊攻击:制造衍体,能量吸取(1个等级,豁免DC14)

数据

力量12,敏捷12,体质—,智力11,感知13,魅力15
基础攻击+3;CMB+4;CMD15
专长:盲斗,技能专攻(察觉)
技能:威吓+9,知识(宗教)+7,察觉+11,潜行+16;种族调整值:+8潜行
语言:通用语
特殊:制造衍体

生态

环境:任何
组织:单独,成对,团伙(3-6),成群(7-12)
财宝:标准

特殊能力

制造衍体(Su):任何被尸妖杀死的类人生物会在1d4轮后以尸妖的状态复生。尸妖制造的衍体要比本体略弱,它们在所有的d20投骰上具有-2减值,每个HD-2生命值。衍体会服从其创造者的命令直到创造者被摧毁,在此之后它才会成为一个独立自主且不承受减值的尸妖。复生的尸妖不会保留其生前的任何能力。

超度伤害(Su):对尸妖施放死者复活和具有类似效力的法术可以立刻将之摧毁(通过意志检定则无效)。如果是为了摧毁一个尸妖,施放这些法术不需要器材部分。


  尸妖是通过死灵法术唤起的类人生物尸体,一次凶死或是死者生前是极其怨毒的家伙也可能让一个尸妖出现。还有些形成尸妖的情况则是一个邪恶的不死灵魂占据了其他生物的尸体——通常是战死的武士。熟识尸妖生前状态的的人可以模糊的看出它来;不过一个被邪恶魔法转化的尸妖躯体通常已经严重扭曲,双眼熊熊燃烧着对活物的憎恶,像野兽一样的利齿外露出来。尸妖在一定程度上介于食尸鬼和幽灵之间——一种仅靠触摸就可以吸取生气的腐败行尸。

  因为作为一种不死生物而不需要呼吸,尸妖常常生活在水下。虽然尸妖并非良好的泳者(除非它是由海生精灵或是鱼人转化的尸妖)。在水域生活的尸妖倾向于盘桓在低于水面的海蚀洞中——这些地方不太需要很好的游泳技术就可以抵达。

  以上的数据是基本形态的尸妖,不过有时候一个特殊的类人生物被转化为尸妖亦或是通过特别的方式进行转化的话,也可能造成以下这些变种尸妖:

  强尸妖 Brute Wight(CR5):被尸妖击杀的巨人类生物会被转化成一种佝偻而头脑简单的不死生物。强尸妖获得进化生物模版,不过它会失去制造衍体的能力。

  古冢尸妖 Cairn Wight(CR4):有一些社会的葬仪会特地在墓葬中设置一些尸妖作为死者的卫士。古冢尸妖拥有进化模版,而且会使用武器战斗——通常是剑类。另外,古冢尸妖可以通过自己的武器攻击传导能量吸取,如同使用挥击的效果一样。

  异鬼 Frost Wight(挑战等级4):在极寒地区创造出的尸妖有时候会变成另外一种形态:皮肤苍白,双眼如凛冰般碧蓝。异鬼拥有寒冷亚种,它们的挥击攻击可以造成1d6点额外的寒冷伤害。另外,以徒手击打或是天生武器攻击异鬼的生物也会受到1d6点寒冷伤害。


劇透 -   :
Wight

The flesh of this walking corpse is rotting and putrid, its body skeletal in places and its eye sockets glowing with red light.

Wight CR 3

XP 800

LE Medium undead

Init +1; Senses darkvision 60 ft.; Perception +11

Defense

AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)

hp 26 (4d8+8)

Fort +3, Ref +2, Will +5

Defensive Abilities undead traits

Weaknesses resurrection vulnerability

Offense

Speed 30 ft.

Melee slam +4 (1d4+1 plus energy drain)

Special Attacks create spawn, energy drain (1 level, DC 14)

Statistics

Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 15

Base Atk +3; CMB +4; CMD 15

Feats Blind-Fight, Skill Focus (Perception)

Skills Intimidate +9, Knowledge (religion) +7, Perception +11, Stealth +16; Racial Modifier +8 Stealth

Languages Common

SQ create spawn

Ecology

Environment any

Organization solitary, pair, gang (3–6), or pack (7–12)

Treasure standard

Special Abilities

Create Spawn (Su) Any humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the command of the wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed wights. They do not possess any of the abilities they had in life.

Resurrection Vulnerability (Su) A raise dead or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component.

Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior. They are barely recognizable to those who knew them in life; their flesh is twisted by evil and undeath, the eyes burn with hatred, and the teeth become beast-like. In some ways, a wight bridges the gap between a ghoul and a spectre—a warped animated corpse whose touch steals living energy.

As undead, wights do not need to breathe, so they are sometimes found underwater, though they are not particularly good swimmers unless they were originally swimming creatures such as aquatic elves or merfolk. Underwater wights prefer low-ceilinged caves where their limited swimming isn't as much of a liability.

The wight presented here is a typical example of its kind, but sometimes when a wight creates spawn from particularly unusual humanoids, the resulting wights are quite different in power, such as the following three variants.

Brute Wight (CR 5): Giants that are killed by wights become hunchbacked, simple-minded undead. Brute wights are giant advanced wights, but cannot create spawn of their own.

Cairn Wight (CR 4): Some societies deliberately create these specialized wights to serve as guardians for barrows or other burial sites. A cairn wight is an advanced wight that fights with a weapon, typically a sword, that channels its energy drain attack and affects creatures damaged by the weapon as if they had been struck by the wight's slam attack.

Frost Wight (CR 4): Wights created in cold environments sometimes become pale undead with blue-white eyes and ice in their hair. Frost wights have the cold subtype and their slam attacks deal 1d6 cold damage in addition to the normal effects. A creature touching a frost wight with natural weapons or unarmed strikes takes 1d6 cold damage.
« 上次编辑: 2013-07-05, 周五 00:19:30 由 傻豆 »

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Re: 【Bestiary I】尸妖(Wight)
« 回帖 #1 于: 2013-07-05, 周五 12:27:42 »
* 塞恩·星空 召唤衣柜终结者山姆威尔·塔利
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Re: 【Bestiary I】尸妖(Wight)
« 回帖 #2 于: 2021-06-20, 周日 00:09:04 »
  强尸妖 Brute Wight(CR5):被尸妖击杀的巨人类生物会被转化成一种佝偻而头脑简单的不死生物。强尸妖获得巨化进化生物模版,不过它会失去制造衍体的能力。

Brute Wight (CR 5): Giants that are killed by wights become hunchbacked, simple-minded undead. Brute wights are giant advanced wights, but cannot create spawn of their own.

我在想怎么套同一模版拿劍砍人的CR還比普通的低

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have no grief at all
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and Time demands his due