作者 主题: [Bestiary3]邪魔:怨童邪魔(daemon, Vulnudaemon)  (阅读 11724 次)

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[Bestiary3]邪魔:怨童邪魔(daemon, Vulnudaemon)
« 于: 2013-05-10, 周五 14:24:27 »
怨童邪魔(daemon, Vulnudaemon)
一张血淋淋的、布满利齿的嘴巴就好像是一道可怕的裂缝一般,在这个苍白的、孩童一样的骇人生物的脖子上喘着气。

怨童邪魔 CR 4
XP 1,200

中立邪恶 小型 异界生物(邪魔, 邪恶, 跨位面)
先攻+3; 感官 黑暗视觉 60尺, 侦测善良, 侦测魔法; 察觉+10
灵光 末日灵光 (30尺, DC 18)

防御

AC 17, 接触14, 措手不及14 (+3 敏捷, +3 天生, +1 体型)
hp 39 (6d10+6)
强韧 +6, 反射+5, 意志+6
DR 5/善良或银; 免疫 强酸, 死亡效果, 疾病, 毒素; 抗力 寒冷 10, 电击10, 火焰10

攻击

速度 30尺
近战 短剑+10/+5 (1d4+2/19–20 外加流血), 噬咬 +5 (1d3+1)
特殊攻击 流血 (1d4), 偷袭 +1d6
类法术能力 (施法者等级7; 专注 +10)
  常驻—侦测善良, 侦测魔法
  每日3次—朦胧术, 死亡丧钟(DC 15), 隐形术, 镜影术 (DC 14)
  每日1次—造成致命伤 (DC 17), 召唤邪魔 (2级法术, 40%召唤出1d4只狂躁邪魔)

属性

力量 14, 敏捷 17,体质13, 智力12, 感知13, 魅力16
BAB +6; CMB +7; CMD 20
专长 能力专攻 (末日灵光), 战斗施法, 武器娴熟
技能 唬骗 +12, 交涉 +10, 飞行 +11, 知识 (奥术) +7, 知识 (位面) +8, 察觉+10, 察言观色 +10, 法术辨识 +8, 潜行 +16
语言 深渊语, 龙语, 炼狱语; 心灵感应 100尺

生态

环境 任意(末日荒原)
组织 单独,成对,或暗杀队(3–12)
宝物 标准

特殊能力

末日灵光(Su) 以一个自由动作,怨童邪魔能放射出恐惧和无助的灵光。怨童邪魔30尺范围内的任何生物都必须通过DC18的意志检定,否则只要呆在灵光范围中就会持续战栗。

这些具有欺骗性的邪魔由被谋杀和背叛的死者受肉而生。它们多数构建自被家人或朋友杀死的邪恶灵魂,怨童邪魔欺骗并杀死所有它们见到的生物,由此把狂乱散布到各个世界。

怨童邪魔追踪它们的猎物,以一个即将发生的末日的预感来影响他们,并在攻击和品尝他们的死亡之前,观察和了解它们的反应。这些邪魔作为卓越的刺客,在削弱它们的敌人之前先躲藏在阴影中,或在隐形术的保护之下以做出致死的一击。当面对更强大的敌人时,怨童邪魔会想办法通过一系列的攻击让对手疲惫不堪,在他们身上留下一道割伤就脱离,然后重复这个过程直到对手血流不止。

怨童邪魔经常被那些和谋杀和暗杀有关的神祇的信徒召唤至主物质位面。这些信徒通常把怨童邪魔视作他们神祇所宠爱的神圣的生物,而非单纯把这些邪魔当做刺客,信徒们通常允许它们以骇人听闻的自由度在他们的领地上自由漫步,让它们自主安排去捕获受害者或随着它们的意愿去杀害任何人。召唤怨童邪魔到现世的信徒通常会很小心,向这些邪魔展示教会的其他信徒所了解的秘密的手势或暗语,唯恐这些怪物误伤到其他信徒。无论被意外当做目标的信徒是否有时间来展示她的安全标志,怨童邪魔还是会在稍后的日子里袭击她,当然,这是另外一码事了。

怨童邪魔高3尺,重25磅。
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Re: [Bestiary3]邪魔:怨童邪魔(daemon, Vulnudaemon)
« 回帖 #1 于: 2013-05-10, 周五 14:26:38 »
仔细一看这货的嘴巴在脖子上,想象一下这货张开大嘴进行噬咬的情景……

劇透 -   :
Daemon, Vulnudaemon

A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck of this pale, childlike horror.

Vulnudaemon CR 4

XP 1,200

NE Small outsider (daemon, evil, extraplanar)

Init +3; Senses darkvision 60 ft., detect good, detect magic; Perception +10

Aura aura of doom (30 ft., DC 18)

Defense

AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)

hp 39 (6d10+6)

Fort +6, Ref +5, Will +6

DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10

Offense

Speed 30 ft.

Melee short sword +10/+5 (1d4+2/19–20 plus bleed), bite +5 (1d3+1)

Special Attacks bleed (1d4), sneak attack +1d6

Spell-Like Abilities (CL 7th; concentration +10)

Constant—detect good, detect magic

3/day—blur, death knell (DC 15), invisibility, minor image (DC 14)

1/day—inflict critical wounds (DC 17), summon (level 2, 1d4 cacodaemons 40%)

Statistics

Str 14, Dex 17, Con 13, Int 12, Wis 13, Cha 16

Base Atk +6; CMB +7; CMD 20

Feats Ability Focus (aura of doom), Combat Casting, Weapon Finesse

Skills Bluff +12, Diplomacy +10, Fly +11, Knowledge (arcana) +7, Knowledge (planes) +8, Perception +10, Sense Motive +10, Spellcraft +8, Stealth +16

Languages Abyssal, Draconic, Infernal; telepathy 100 ft.

Ecology

Environment any (Abaddon)

Organization solitary, pair, or murder (3–12)

Treasure standard

Special Abilities

Aura of Doom (Su) As a free action, a vulnudaemon can radiate an aura of dread and hopelessness. Any creature within 30 feet of the vulnudaemon must succeed at a DC 18 Will save or become shaken for as long as it remains in the aura.

These deceptive daemons personify death resulting from murder accented with betrayal. Most often formed from the souls of evil creatures killed by family or friends, vulnudaemons spread their insanity throughout the worlds by deceiving and killing all creatures they meet.

Vulnudaemons stalk their prey, infecting them with a sense of impending doom and watching their reactions, learning their responses before attacking and savoring their death. These daemons serve as excellent assassins, hiding in the shadows before debilitating their enemies, or striking from the protection of invisibility in order to deliver the killing blow. When facing stronger enemies, vulnudaemons seek to wear them down through a series of attacks, nicking at them and darting off, then repeating the process until their opponents bleed out.

Vulnudaemons often find themselves called to the Material Plane by cultists of deities associated with murder and assassination. These cultists often see vulnudaemons as sacred creatures favored by their deity, and rather than simply use the daemons as assassins, cultists often grant them a shocking degree of freedom to wander the region as they will, picking victims to fit their own agendas and murdering whomever they wish. Cultists who conjure vulnudaemons into the world usually take care to show the daemons a secret hand sign or other code that members of the cult can show them, lest the monsters decide to target one of the believers for an attack. Whether or not an accidentally targeted cultist has the time to flash her safety sign to the daemon should the creature attack her at a later date is, of course, another matter.

Vulnudaemons stand 3 feet tall and weigh 25 pounds.
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离线 Namárië

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Re: [Bestiary3]邪魔:怨童邪魔(daemon, Vulnudaemon)
« 回帖 #3 于: 2013-05-10, 周五 15:08:13 »
死孩子!
@泽法斯

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Re: [Bestiary3]邪魔:怨童邪魔(daemon, Vulnudaemon)
« 回帖 #4 于: 2013-05-10, 周五 15:09:14 »
熊孩子 :em013
伪装成可口饮品的CR1陷阱泥怪